Thanks for mod
Smokeman wrote:NM from my modding queue o:
yes the answer is 385 GJ!!! lol, studying engineering is worth something after all
The only one who took the time to calculate it. All the others copy pasted the answer from a different problem kek.
you could end the kiai here 01:01:895 - (or even earlier) and start the kiai again here 01:02:729 - . Its kinda wierd to have so much kiai evne when it fits the song. I thought about that, but if I do so then the aimod will point it out, so I prefere keep it as it is
00:02:729 (1) - try avoiding 90° angles there's no particular reason
00:15:229 (1) - Use a simpler shape. This doesnt look very good imo. Try smth that moves the cursor upwards so it flows better to 00:15:229 (1,2) - . example no. I just tryed to improve the flow here, but the shape is still the same.. why making all the maps the same?
00:50:229 (1,2) - move 2 to ~481|190 so its in the visual flow of the slider. (doesnt rly change much but it does look better imo). Ofc change the a affected patterns respectivly there's not really a need for that
01:15:229 (1) - move the second white point to ~272|60 , just to avoide the blant linear slider a bit more exciting hm.. don't really understand but I moved the slider a little bit (?)
the 3/4 thingy fixed
press f6 and select all timing and inherited points. Then change the Time siganture to 3/4. Right now e-g the first green line has 4/4 on it although you timing sectoon is set to 3/4
00:00:229 - whats teh point in having this on 1,00 and the rest of the chill part on 0.75. Doesnt make much sense to me... I knew about that, but for some reason the editor didn't want me to fix that, it caused a bug before, but strangely now it seems to be ok, so the problem is solved
00:19:812 (2,1) - A wierd angle from 1 to 2. You could just keep the normal flow you had going up till this point I don't think this really affect the flow
00:52:729 (1,2) - this play kidna wierd. You hav elinear flow in the whole map and now you do this wierd repeat sldier thingy. Concider changing it to a slider + circle and then 2 hm.. the problem is that I really don't know where to put that note in order to keep the spacing consistent.. so, no change for now
the 3/4 thingy fixed
00:00:229 - whats teh point in having this on 1,00 and the rest of the chill part on 0.75. Doesnt make much sense to me... same as before
00:18:979 (5) - http://puu.sh/n0t4q/57b3c13ae6.jpg mb smooth it out a bit ok
00:44:812 (3) - ctrl+g , ctrl+h, ctrl+j. Flows better (let it start on the same spot tho) nope
00:48:354 (3) - this doen fit very well. You could move around the objects whcih came before it create more space for a proper slider. yeah, fixed
01:12:729 (1) - why isnt this in focus ? fixed, but I hope I understood what you mean with "on focus", you mean stacked with the previous one?
01:13:354 (2) - move this up to 270|110 for circular motion ok
the 3/4 thingy fixed
00:00:229 - whats teh point in having this on 1,00 and the rest of the pattern on 0.75. Doesnt make much sense to me... same as before
00:00:229 (1) - reduce the slider velo, its rly wierd to play.. well changing the previous point fix this too lol
00:03:979 (1) - dont do these random pointy sliders. It does neither flow nor lookgood. Just use smth simple. I really don't think that's a problem.
00:05:229 (1) - The spacing is a real kiler here. Pls reconsider it isn't for me. the map is supposed to be hard, and I don't see why this kind of spacing is bad (I'm not good at playing, but I can play this diff, so it must probably not be that hard)
00:09:812 (3) - put it liek this http://puu.sh/n0tNK/ddcf3fb087.jpg. (20° rotation). It has a much betetr flow like that since it fits the other similar patterns ou used. ok
00:12:104 (2,3) - put the slider on the line of movement no, it looks ok to me
00:12:937 (2) - rly wierd overlap. I would recomend you dont do that. Kinda kills the map for me not for me. it's the hardest diff, I guess it's ok to make something different somewhere (and still it plays well imo)
00:13:770 (5) - same ofc same
00:13:562 (4,5,1) - this whole jump is wierd to play. You have a this curvy curos motion and different spacing between the objects... and its still the chill part of the song. hm.. idk
00:23:979 (1) - Improve the look of this sldier. (you could move the second red point and and to the left a bit so you have another small edge. Right now its this wierd linear thing..) ok, I guess
00:25:854 (3,4) - Align the slider to the flow ok
00:25:854 (3,4) - same thign with the sliders
00:39:395 (3,4,5) - the slider makes no sense like that. Let the sllider body be one with the flow of the circular jumps you right before it. idk, cause I kinda like the sort-of-flow-braking that this slider do.. I won't change for now.
00:42:520 (2) - you dont need this (overmapped). I'm not sure about this. I thought a lot, but there is actually a sound here. also if I remove it it may be complicated to rearrange the placements afterwards.. idk, I need to see more people's opinion about that
It feels like you didn tput much thought into the jumps and just went with lardge spacing. (jumps are fine but the composition looks and plays a bit arbitrary)
This needs more work actually I thought about that more than usual. if there was something wrong with jumps I thought it was in the kiai, but you didn't mention anything in there, so idk. I'll wait to see other people's opinion about that. and no, I probably won't remap it.
The aesthtics of the last diff in particular might trigger some ppl. I would recomend you remap "Erased" since its lacking in quality quite a bit. ( or just leave it out completely, you have strong set w/o it imo D: )
Have a nice day '^' /