What about the Corsair Strafe with Cherry MX Red switches?? Is good for play osu! and for typing??
Why?ZenithPhantasm wrote:
all mechanical keyboards are bad compared to optical switch keyboards
Have you ever tried one vs a mech keyboard in osu?ZenithPhantasm wrote:
Lack of metal contacts means there is no switch bouncing, no contact to wear out, no slight changes in friction from the contact, and a much higher life expectation. I also hear there's a way to adjust the actuation point on flaretech's switches.
I will when I get my hands on one. They're not exactly easy to buy. I could get the Bloody BB740A but I dont want to because it looks stupid and gaudy looking. I'll wait until Flaretech keyboards are available or when A4Tech decides to sell the Bloody B700A in US.Raniemi wrote:
Have you ever tried one vs a mech keyboard in osu?ZenithPhantasm wrote:
Lack of metal contacts means there is no switch bouncing, no contact to wear out, no slight changes in friction from the contact, and a much higher life expectation. I also hear there's a way to adjust the actuation point on flaretech's switches.
Yosumin wrote:
Have you been hired by A4TECH?
No, he just likes to repeat things he reads on the interwebs. If one believed everything razer told them then razer products would seem amazing too.Raniemi wrote:
Have you ever tried one vs a mech keyboard in osu?ZenithPhantasm wrote:
Lack of metal contacts means there is no switch bouncing, no contact to wear out, no slight changes in friction from the contact, and a much higher life expectation. I also hear there's a way to adjust the actuation point on flaretech's switches.
:O I didn't expect that response.ZenithPhantasm wrote:
Fuck that fuck you
Except, you know, the laser and the sensor, which are both more complex and more fragile than anything in a mechanical keyswitch. And while it's true that you don't need to account for contact bouncing, you still need some amount of "post-processing" to convert the optical signal into an electrical one. It may be an order of magnitude smaller, but the impact of contact bouncing is already so small as to be irrelevant at multi-millisecond timescales.ZenithPhantasm wrote:
less parts to break
Most highend mechs take 5ms to debounce (with Kailh switches taking alot more). Optical take less than 1ms to convert it into a digital signal. In an optical switch there's no contacts to break so its actually less complex than the mech.Narrill wrote:
Except, you know, the laser and the sensor, which are both more complex and more fragile than anything in a mechanical keyswitch. And while it's true that you don't need to account for contact bouncing, you still need some amount of "post-processing" to convert the optical signal into an electrical one. It may be an order of magnitude smaller, but the impact of contact bouncing is already so small as to be irrelevant at multi-millisecond timescales.ZenithPhantasm wrote:
less parts to break
Membrane to mech is a noticeable difference. Mech to optical would barely be quantifiable.
<insert-Narrill-is-right-meme-here>Narrill wrote:
Except, you know, the laser and the sensor, which are both more complex and more fragile than anything in a mechanical keyswitch. And while it's true that you don't need to account for contact bouncing, you still need some amount of "post-processing" to convert the optical signal into an electrical one. It may be an order of magnitude smaller, but the impact of contact bouncing is already so small as to be irrelevant at multi-millisecond timescales.ZenithPhantasm wrote:
less parts to break
Membrane to mech is a noticeable difference. Mech to optical would barely be quantifiable.
You can play osu without sound but you can't play it without AIMKukiMonster wrote:
Optical keyboard is unnecessary for osu.