Intro
This mode is based on generic space shooter games, but this will have an additional feature by filling energy gauge to shoot. Player must complete each wave by filling energy then shooting enemies (with addition to protect the main base) to proceed the music.
Interface (I hope I can insert image =__=")
The game has two sides, energy fill on the left and the shooter on the right. Shooter will be slightly wider.
Energy fill
- gameplay will be quite similar to Taiko, by using WEAF keys for beats.
- there will be an energy bar, maybe with minimum energy level to complete the shooter.
- no bonus round (spinners)
Shooter
- spaceship can move freely in xy plane
- there will be a life bar for ships and the main base
- enemies will come from above, and will shoot downwards. You need to shoot them using energy.
- it will be quite similar to ctb, but we just need to dodge instead of collect.
- after completing each waves, the leftover energy will heal the main base. If the base is maxed, all leftover will be depleted.
- it's okay to let them shoot the main base which harms a little bit, but leaving them harmed too much will cause you game over.
- you cannot heal yourself, and if your life bar reaches 0, it's also game over.
The percentage will be calculated using the amount of ship hp, base hp. It might or might not calculate the misses of energy.
Scores will be counted on how fast you can kill enemies, ship hp and base hp.
Rank will be the same as ctb
Any questions feel free to ask m! ^__^
This mode is based on generic space shooter games, but this will have an additional feature by filling energy gauge to shoot. Player must complete each wave by filling energy then shooting enemies (with addition to protect the main base) to proceed the music.
Interface (I hope I can insert image =__=")
The game has two sides, energy fill on the left and the shooter on the right. Shooter will be slightly wider.
Energy fill
- gameplay will be quite similar to Taiko, by using WEAF keys for beats.
- there will be an energy bar, maybe with minimum energy level to complete the shooter.
- no bonus round (spinners)
Shooter
- spaceship can move freely in xy plane
- there will be a life bar for ships and the main base
- enemies will come from above, and will shoot downwards. You need to shoot them using energy.
- it will be quite similar to ctb, but we just need to dodge instead of collect.
- after completing each waves, the leftover energy will heal the main base. If the base is maxed, all leftover will be depleted.
- it's okay to let them shoot the main base which harms a little bit, but leaving them harmed too much will cause you game over.
- you cannot heal yourself, and if your life bar reaches 0, it's also game over.
The percentage will be calculated using the amount of ship hp, base hp. It might or might not calculate the misses of energy.
Scores will be counted on how fast you can kill enemies, ship hp and base hp.
Rank will be the same as ctb
Any questions feel free to ask m! ^__^