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Camellia - flower of wilderness

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Topic Starter
Alheak

Smoothie World wrote:



[General]

A lot of your hitsounds are very inaudible. Consider upping the volume of the sounds in the map or the volume of the hitsounds themselves. yep, raised the volume

In the storyboard, I recommend starting the flower petals at 00:09:703 instead of the beginning. It gives the soft intro more impact at the beginning. agreed

[untamable blossom]

00:09:703 (1) - This first slider shape can be shaped much more creatively and appealing. The first couple seconds means a lot about a map. I try my best with this kind of sliders but my creavity runs dry quickly, I hope this change is enough

00:14:066 - There are piano sounds that are mapped here that you map to later that I feel should remain consistently mapped in this area as well. those notes have a very weird rhythm, that's why I didn't want to map them, but since this isn't the first time somebody points it out, i'm changing this

00:42:430 (1,2,3,4,5,6,7,1) - These are all very hard to hear since the volume on the hitsounds is so low. Most of the notes after are challenging to hear as well until the next green line. raised the volume of those sections

00:50:884 (6,1) - This anti jump feels very awkward flow wise. Consider not stacking them in this manner to improve the flow. It's a very similar direction of motion, so it plays like a pause that feels very uncomfortable. In the other ones you have a change in flow, too. Try to stay consistent with those.
03:22:521 (3,4) - Same as above. I fixed those two^ sections

01:24:430 (1,2) - The spacing here can be increased for better emphasis on the kick. yes

01:41:339 (1,2,3,4,5,6) - I don't recommend stacking the beginning of the stream like that. Very hard to read in a part that stays consistent in volume but just ascends in pitch. changed

02:01:657 (4,5) - These are the same sound, so they should be one object, not two. Additionally, I don't like the use of 1/16 repeats like this. They are very easy to slider break on for no reason, and in many cases you actually need to time them early to hit them without breaking. Take this into consideration with all of your other 1/16 sliders as well. replaced those with a slider, also change all the 1/16 sliders into 1/8

02:11:884 (1,1) - The second sound begins on the white tick, so shorten 02:11:884 (1) to the blue tick and start 02:12:498 (1) on the white tick. yes wow im retarded

02:11:884 (1) - Change the color of this akin to what you did later in the song with the other big velocity decrease. yea why not

02:31:521 (1,2) - 4.8x spacing out of nowhere seems very inconsistent and random. Too extreme. changed

03:29:066 (3,4) - These sliders overlap too much to be rankable. Please make it so 03:29:066 (3) covers less than 50 percent of 03:29:339 (4)
04:43:793 (3,4) - Same as above. both^ changed

04:44:612 - I would keep this and 04:45:703 the same rhythm since they are the same thing except for the lead, which you aren't mapping to. this is what i am mapping to lmao, well kinda, but i think it's fine

thanks a lot, very helpful
Lethargy
move second kiai from 04:14:066 - 04:18:430
Krimek
Great map & storyboard, have a star! :3
Topic Starter
Alheak
Well thanks! I appreciate it
pishifat
searching "alheak flower" in osu gives me more results than it should
  1. 00:30:430 (1) - 00:33:703 (2) - 04:53:339 (1) - and others this in the intro/outro that don't end on distinct pitched stuff would be cooler with slightly lower hitsound volume on tails
  2. 00:47:203 (2,3) - 00:48:293 (5,6) - weird when these are the only non tiny 1/2 spacings in whole section. it's like you started section with intent to do this then you never did after lol. 03:21:703 (1) - section here also doesnt have the big stuff and it's the same thing so ya
  3. 00:59:884 (1) - nice snapping
  4. 02:18:293 - im just gonna assume you forgot a circle because theres no way this can be intentional lol
  5. 02:27:225 (1) - would sound better with the end silenced since it's not really ending on a distinct thing. like hearing a sound during constant build up is weird
  6. 02:28:793 (3) - not sure how practical it is with combohax but nc here is nice. can't really tell the difference between this and the previous 3/8 (lol) slider. might want to be consistent with 04:13:521 (5) - too then gl
  7. 03:38:612 (7) - 01:18:975 (1) - combo consistency tho
  8. 03:52:248 (1,2,3,4,5,6,7,8) - not sure what you're really going for but intro always had increased ds on the second half and this one doesnt sooooo
  9. 03:47:884 (1,2,3,4,1,2,3,4) - and shouldnt the first bit be spaced smaller than th second bit same reason as the last thing soooooooooooo
  10. 04:11:271 (8,1) - probably want the same spacing as teh rest of the stream right
  11. 04:14:066 (1) - would be cool to have flashes on the super strong stuff leading up to the kiai. it's like kiai is expected cuz it's the same sound as when the first kiai started but no kiai o no:(
<cutting edge typing noises>
Topic Starter
Alheak

pishifat wrote:

searching "alheak flower" in osu gives me more results than it should i was surprised too
  1. 00:30:430 (1) - 00:33:703 (2) - 04:53:339 (1) - and others this in the intro/outro that don't end on distinct pitched stuff would be cooler with slightly lower hitsound volume on tails yes
  2. 00:47:203 (2,3) - 00:48:293 (5,6) - weird when these are the only non tiny 1/2 spacings in whole section. it's like you started section with intent to do this then you never did after lol. 03:21:703 (1) - section here also doesnt have the big stuff and it's the same thing so ya that's true, meh it plays fine tho so i'm just gonna reduce those spacings a bit
  3. 00:59:884 (1) - nice snapping fug xd
  4. 02:18:293 - im just gonna assume you forgot a circle because theres no way this can be intentional lol welp, sometimes i randomly do a right click because my muscle fails or something so idk may have happen because of that
  5. 02:27:225 (1) - would sound better with the end silenced since it's not really ending on a distinct thing. like hearing a sound during constant build up is weird yes
  6. 02:28:793 (3) - not sure how practical it is with combohax but nc here is nice. can't really tell the difference between this and the previous 3/8 (lol) slider. might want to be consistent with 04:13:521 (5) - too then gl changed this part a bit, should be a little easier to play, and add NC
  7. 03:38:612 (7) - 01:18:975 (1) - combo consistency tho yes
  8. 03:52:248 (1,2,3,4,5,6,7,8) - not sure what you're really going for but intro always had increased ds on the second half and this one doesnt sooooo tru
  9. 03:47:884 (1,2,3,4,1,2,3,4) - and shouldnt the first bit be spaced smaller than th second bit same reason as the last thing soooooooooooo stop ruining my pattern with valid reasons holy
  10. 04:11:271 (8,1) - probably want the same spacing as teh rest of the stream right do you check the ds of every single object or wat
  11. 04:14:066 (1) - would be cool to have flashes on the super strong stuff leading up to the kiai. it's like kiai is expected cuz it's the same sound as when the first kiai started but no kiai o no:( meh flashes are too much and this is enough, the zoom effect is like the start of kiai but as you mentionned it's not kiai quite yet so it's building up. That's why i want so same effect as kiai but without the colour, also it zooms on every drop to build up n stuff like the song. not sure if that was well explained
<cutting edge typing noises>
i miss your icons

thanks tho
C00L
hey man M4M :P



untamable blossom
SPOILER
[*]First of all the name man, give it some capital letters (Title - Flower of Wilderness Diff name - Untamable Blossom :)
[*]00:09:703 (1,2) - fix blanket
[*]01:04:793 (3) - start NC here imo the music doesnt change tune up until this note
[*]01:24:021 (3,4,5,6,7,8) - why make these 0,75 DS wilst 01:23:884 (1,2) - only has 0,36 ?
[*]01:30:975 (1) - i'd advice you to make this volume quiter at least 40%
[*]02:46:521 (1) - maybe create a sort of burst moment on the kiai time? http://imgur.com/NQ0Sc7m
[*]Rest plays fantastic really beautiful mapping man, please dont hate me if i didnt find anything that you may like :/
Topic Starter
Alheak

Cooldue7 wrote:

hey man M4M :P



untamable blossom
SPOILER
  1. First of all the name man, give it some capital letters (Title - Flower of Wilderness Diff name - Untamable Blossom :) this is the way the artist wrote it, and i decided to follow this style to write the diff name, that's why it's all lowercase
  2. 00:09:703 (1,2) - fix blanket done
  3. 01:04:793 (3) - start NC here imo the music doesnt change tune up until this note i have strict guidelines for my NCs, here i just place them once every two measures
  4. 01:24:021 (3,4,5,6,7,8) - why make these 0,75 DS wilst 01:23:884 (1,2) - only has 0,36 ? the song is increasing in intensity (higher pitch and volume)
  5. 01:30:975 (1) - i'd advice you to make this volume quiter at least 40% this is fine, well i might reduce it if more people report it but i already got some feedback for hitsounds and it was because they were too quiet lol
  6. 02:46:521 (1) - maybe create a sort of burst moment on the kiai time? http://imgur.com/NQ0Sc7m I don't like spaming kiai too much, and I don't feel like this should get one anyway
  7. Rest plays fantastic really beautiful mapping man, please dont hate me if i didnt find anything that you may like :/
lmao that's fine every mod can help, and by modding you can learn a lot of things about mapping too

thanks
Side
Hi here's a thing :v

SPOILER
This is technically an m4m (mod for mp3) :^)


[Literally Just Synonyms for Wild Flower]

Considering the difficulty and BPM I'd say AR9.6 would work better or at least 9.5 The 30ms is noticeable yes.

00:09:703 (1) - Can't really give a great example but the slider could certainly look a bit more shapely like 05:16:248 (2) - or like 05:20:612 (3) - but with a shorter middle section which it kinda looks like that but it could be better :/

01:11:612 (3) - Minor but re-drag this slider over 01:10:384 (5) - (or vice versa)

01:17:612 (2) - I guess the finish is intentional. If so then maybe make a pattern with it by also adding it to 01:18:157 (5) - 01:18:703 (5) - OR if it wasn't (since I don't really hear what it could be following) then maybe move from (2) to (1) but that doesn't sound as nice so maybe do the 2nd one. Adds a nice rhythm imo.

01:36:430 (1,2) - Could add the custom whistles here to get that low beat sound that plays in the music. Not necessary though

01:40:793 (4) - Missing whistle custom for that 1/1 low beat.
Side note: Personally this kinda custom whistle sound works better as a custom hitnormal instead since it's less overbearing for people using custom skin hitsounds (yes those people matter) because they'd likely be hearing a whistle spam for this and the upcoming section. What I normally do is set it to a custom drum-hitnormal which also frees up the ability to throw in other custom whistle sounds etc. Anyway I doubt you'll change this but just throwing in my two cents :v

01:51:157 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - The sound gets lighter but those would technically also have that custom whistle sound. See, if it was drum-hitnormal you could just make this whole section drum-hitnormal and maybe used the whistles to mimic the rhythm the drums have.

If you don't wanna keep the whistles going that long you can add them just up to 01:51:157 (1,2,3,4) - cuz after that is when the sound dims more noticeably.

01:55:657 (2,3) - those hitsounds X_X idk how good you are at changing pitches. I have no idea how to do it unfortunately BUT if you wanna make these sounds match the pitch in the music and you happen to know of someone who can then get them to change the first pitch closer to an A key and the second to D#. Those two finishes they are really sharp sounding especially (3) and while it's not as dissonant as skystar's sharp grinding hitsounds in dreamless wanderer they could definitely sound better :/

02:19:521 (6) - NC for consistency (from the looks of it it's a 4/1 NC pattern)

02:29:339 - See if you had that whistle custom on a drum hitnormal you could've done something really cool with dem whistles and followed the lead synth wub thing with em :(

05:20:612 (3) - lol CB slider :^)

Didn't find much. Plays well and hitsounds are consistent. Maybe a few NCs missing here and there but I'm bad at spotting those xP

Hope this helps. Good luck! :)
Topic Starter
Alheak

Side wrote:

Hi here's a thing :v ay

SPOILER
This is technically an m4m (mod for mp3) :^)


[Literally Just Synonyms for Wild Flower]

Considering the difficulty and BPM I'd say AR9.6 would work better or at least 9.5 The 30ms is noticeable yes. not really sure it needs it, i like having a slowerish AR, plus the player can admire my beautiful patterns a bit better :^)

00:09:703 (1) - Can't really give a great example but the slider could certainly look a bit more shapely like 05:16:248 (2) - or like 05:20:612 (3) - but with a shorter middle section which it kinda looks like that but it could be better :/ meh yeah why not just a bit

01:11:612 (3) - Minor but re-drag this slider over 01:10:384 (5) - (or vice versa) done

01:17:612 (2) - I guess the finish is intentional. If so then maybe make a pattern with it by also adding it to 01:18:157 (5) - 01:18:703 (5) - OR if it wasn't (since I don't really hear what it could be following) then maybe move from (2) to (1) but that doesn't sound as nice so maybe do the 2nd one. Adds a nice rhythm imo. there is a small but peculiar sound in the song that i am hitsounding here

01:36:430 (1,2) - Could add the custom whistles here to get that low beat sound that plays in the music. Not necessary though good idea

01:40:793 (4) - Missing whistle custom for that 1/1 low beat.
Side note: Personally this kinda custom whistle sound works better as a custom hitnormal instead since it's less overbearing for people using custom skin hitsounds (yes those people matter) because they'd likely be hearing a whistle spam for this and the upcoming section. What I normally do is set it to a custom drum-hitnormal which also frees up the ability to throw in other custom whistle sounds etc. Anyway I doubt you'll change this but just throwing in my two cents :v yeah i understand this, i've already made some arrangements in this map for non-custom hitsounds users but they won't make me change anything that could alter the custom hitsounding, added the whistle tho

01:51:157 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - The sound gets lighter but those would technically also have that custom whistle sound. See, if it was drum-hitnormal you could just make this whole section drum-hitnormal and maybe used the whistles to mimic the rhythm the drums have.

If you don't wanna keep the whistles going that long you can add them just up to 01:51:157 (1,2,3,4) - cuz after that is when the sound dims more noticeably. yeah, this is already more interesting

01:55:657 (2,3) - those hitsounds X_X idk how good you are at changing pitches. I have no idea how to do it unfortunately BUT if you wanna make these sounds match the pitch in the music and you happen to know of someone who can then get them to change the first pitch closer to an A key and the second to D#. Those two finishes they are really sharp sounding especially (3) and while it's not as dissonant as skystar's sharp grinding hitsounds in dreamless wanderer they could definitely sound better :/ yeah, i had some trouble figuring the tones out, thanks

02:19:521 (6) - NC for consistency (from the looks of it it's a 4/1 NC pattern) added

02:29:339 - See if you had that whistle custom on a drum hitnormal you could've done something really cool with dem whistles and followed the lead synth wub thing with em :( im not against putting something on those wubs, but i have no idea what sound would go well

05:20:612 (3) - lol CB slider :^) huh is it? lol i have no idea

Didn't find much. Plays well and hitsounds are consistent. Maybe a few NCs missing here and there but I'm bad at spotting those xP

Hope this helps. Good luck! :)
nice modding, thank you
Kuki
01:54:430 (1) - ok
Topic Starter
Alheak
????????????
Kuki
unnecessary

01:54:771 - from here is the only real required repeat

00:12:975 (1) - this fits better shortened to 00:14:089 - too
Topic Starter
Alheak
don't you hear the fast oscillating effect on this drop?

it's a bit hard to hear i'll admit but it's there
Kuki

Alheak wrote:

don't you hear the fast oscillating effect on this drop?

it's a bit hard to hear i'll admit but it's there
sounds more like an excuse than a reason
Topic Starter
Alheak
I mapped it this way because it sounded that way, I did not map it first then tried to justify it.

for the piano part, I prefer stopping the slider on the most accentuated note, this part is calm and a don't want to map every single note, it'd make it too saturated after some tests, it does indeed feel a little better earlier, tho i stopped the slider on 00:14:112 - instead of 00:14:089 -
Kuki
sweet, good luck with the map.
strickluke

Kuki wrote:

sounds more like an excuse than a reason
lolk
Nathan
[untamable blossom]
  1. 01:17:338 (1,2,3,4,5) - After 1 min of a slow build-up I think it's better to start with 2 repeats than going into straight 1/4, just to ease the player into it since it kinda comes out of nowhere.
  2. 01:51:703 (1,2,3,4,5,6,1,2,3,4,5,6) - I don't think the second half of this plays well. Since you have every jump almost linear and direct, it forces the player to speed up with the movement then slow down on the spaced 1/4 circles for 01:52:248 (1,2,3,4,5,6). Having some kind of direction change should get rid of that momentum problem.
  3. 02:27:225 (1) - Ehh extending this to blue tick just feels unnecessary imo, red tick is fine and feels less rushed to the next object after finishing the spinner.
  4. 02:29:066 (2,3,1,2) - This angle feels pretty awkward, especially 1->2. A wide angle in 02:29:203 (3,1,2) combined with lower spacing between 02:29:339 (1,2) as compared to 02:29:203 (3,1) forces the player to suddenly decelerate, making it very difficult to snap on.
  5. 02:43:793 (2,3,4,5) - Stuff like this makes it unclear as to what you're following, because the tail of 02:43:793 (2) ends on a melodic beat which you later emphasized with circles through 02:44:203 (3,4,5). Basically I think you should follow the melody from the start by making 02:44:066 clickable too.
  6. 02:58:657 (6,1,2) - Same angle deceleration thing I mentioned in 02:29:203 (3,1,2).
  7. 03:36:975 (1,2,3,4,5) - Same thing mentioned in the first point. This occurs a few more times in the second kiai, too lazy to point them out.
  8. 04:11:885 (1,2,3,4,5,6,1,2,3) - This is muuuuuch nicer than the first pattern, but the same problem occurs between 04:12:430 (1,2,3,4,5,6). Plus imo it feels random to switch to linear movement at the peak of the build-up.
  9. 04:30:703 (2,1,2,1) - Tbh this felt very underwhelming, 1/2 sliders are already super easy but then the spacing also felt pretty low.
good luck~
Topic Starter
Alheak

sukiNathan wrote:

[untamable blossom]
  1. 01:17:338 (1,2,3,4,5) - After 1 min of a slow build-up I think it's better to start with 2 repeats than going into straight 1/4, just to ease the player into it since it kinda comes out of nowhere. It was as you suggested before but i changed it because the streams felt really sudden, changed in another way, hopefully smoother to play changed as you suggested because this new way doesn't play well
  2. 01:51:703 (1,2,3,4,5,6,1,2,3,4,5,6) - I don't think the second half of this plays well. Since you have every jump almost linear and direct, it forces the player to speed up with the movement then slow down on the spaced 1/4 circles for 01:52:248 (1,2,3,4,5,6). Having some kind of direction change should get rid of that momentum problem. changed
  3. 02:27:225 (1) - Ehh extending this to blue tick just feels unnecessary imo, red tick is fine and feels less rushed to the next object after finishing the spinner. changed
  4. 02:29:066 (2,3,1,2) - This angle feels pretty awkward, especially 1->2. A wide angle in 02:29:203 (3,1,2) combined with lower spacing between 02:29:339 (1,2) as compared to 02:29:203 (3,1) forces the player to suddenly decelerate, making it very difficult to snap on. indeed, changed this part a bit
  5. 02:43:793 (2,3,4,5) - Stuff like this makes it unclear as to what you're following, because the tail of 02:43:793 (2) ends on a melodic beat which you later emphasized with circles through 02:44:203 (3,4,5). Basically I think you should follow the melody from the start by making 02:44:066 clickable too. yeah actually this kind of melody is mapped with a 1/2 slider with a circle, not sure why i did that here
  6. 02:58:657 (6,1,2) - Same angle deceleration thing I mentioned in 02:29:203 (3,1,2). fixed
  7. 03:36:975 (1,2,3,4,5) - Same thing mentioned in the first point. This occurs a few more times in the second kiai, too lazy to point them out. yeah changed and i usually do a run down of the things pointed out in a mod so im sure nothing has been left unchanged
  8. 04:11:885 (1,2,3,4,5,6,1,2,3) - This is muuuuuch nicer than the first pattern, but the same problem occurs between 04:12:430 (1,2,3,4,5,6). Plus imo it feels random to switch to linear movement at the peak of the build-up. changed this part
  9. 04:30:703 (2,1,2,1) - Tbh this felt very underwhelming, 1/2 sliders are already super easy but then the spacing also felt pretty low. raised the spacing
good luck~
thank you senpai
Bearizm
Blackweb
this is easily onen of the best beatmaps out there. gj
hehe
as requested, not gonna point anything out twice

00:44:612 - 03:18:430 - 04:53:339 - really dislike the slow sections, the sliders are way too fast, it isnt illegal to go below 0.5
02:29:339 - and sliders are too slow here lol
01:26:612 (1) - don't need an nc here
01:28:862 (2,3,4) - any reason why is this spaced so small it could be easily mistaken for 1/6
01:35:884 (2,3) - remove nc
01:38:066 (1) - hold back on your slider and jump spam, this whole section doesnt even feel like a buildup, it keeps the same intensity till 01:50:612 -, easiest to go about increasing intensity is rhythm density so i suggest something like this http://i.imgur.com/jXTOcv9.png, then it progresses better, but you should rework these sldiers 01:47:884 (1,2,3,4,3,6) - , they're too simple to play. either change to circles or space them out much more.
01:56:271 - u really think people are gonna feel 1.10sv lmao
01:59:339 - no snares on sliderends, the sound is already faded by here
02:00:021 (2,3) - stands out too much, doesn't look justified
02:00:293 (4) - this is alright however, the synths overpower the snare here a lot
02:01:248 (3,1,2) - same compose spacing different rhythm spacing, plus the next slider has nc on a red tick, real confusing.
02:06:089 (1,2) - not readable right off the bat, anyway its 2/3 spacing, not 3/4
02:19:112 (4) - consistency in nc?
02:09:021 (1,2) - a spaced triplet is fine, short 1/8 streams are usually just confusion and 100s.
02:21:839 (1) - think about it, does this moderate sped up slider offer more intensity than this jump right after? 02:22:248 (2,3) -
02:25:521 - you ought to increase the sv back up around here
02:28:475 (1) - definitely not snappable imo lol, rework the section to something like this http://i.imgur.com/sszByqp.png
02:35:339 (3) - 1/2 slider instead so 02:35:612 (5,6) - gets more energy
02:38:066 (1,2) - why not 1/4 slider jumps? its like the most energetic part of the section
02:41:066 (4,5,1,2,3,4) - would be nice to have some sort of consistency between sections so players can go 'oh its this rhythm!' instead of 'wut'

rest of the map is like a repeat so thats about it, could use more work
Topic Starter
Alheak

handsome wrote:

as requested, not gonna point anything out twice

00:44:612 - 03:18:430 - 04:53:339 - really dislike the slow sections, the sliders are way too fast, it isnt illegal to go below 0.5 I partially agree, those parts might feel too fast for what they are, but I don't want to use a SV too low, for the simple reason that slow SV makes sliders look like turds, but I 'll try with 0.6-ish
02:29:339 - and sliders are too slow here lol
01:26:612 (1) - don't need an nc here Well, I ugess each has his own way of seeing the song, here the song "returns back to calm", like 01:22:248 - , where I NC'd. This is for consistency. One could argue that those parts are different, don't lead to the same musical pattern or whatnot, etc.
01:28:862 (2,3,4) - any reason why is this spaced so small it could be easily mistaken for 1/6 My intent here was to make a custom stack, but I agree that it could be confusing, I spaced them out a bit more
01:35:884 (2,3) - remove nc this for the SV changes
01:38:066 (1) - hold back on your slider and jump spam, this whole section doesnt even feel like a buildup, it keeps the same intensity till 01:50:612 -, easiest to go about increasing intensity is rhythm density so i suggest something like this http://i.imgur.com/jXTOcv9.png, then it progresses better, but you should rework these sldiers 01:47:884 (1,2,3,4,3,6) - , they're too simple to play. either change to circles or space them out much more.
01:56:271 - u really think people are gonna feel 1.10sv lmao
01:59:339 - no snares on sliderends, the sound is already faded by here
02:00:021 (2,3) - stands out too much, doesn't look justified
02:00:293 (4) - this is alright however, the synths overpower the snare here a lot
02:01:248 (3,1,2) - same compose spacing different rhythm spacing, plus the next slider has nc on a red tick, real confusing.
02:06:089 (1,2) - not readable right off the bat, anyway its 2/3 spacing, not 3/4
02:19:112 (4) - consistency in nc?
02:09:021 (1,2) - a spaced triplet is fine, short 1/8 streams are usually just confusion and 100s.
02:21:839 (1) - think about it, does this moderate sped up slider offer more intensity than this jump right after? 02:22:248 (2,3) -
02:25:521 - you ought to increase the sv back up around here
02:28:475 (1) - definitely not snappable imo lol, rework the section to something like this http://i.imgur.com/sszByqp.png
02:35:339 (3) - 1/2 slider instead so 02:35:612 (5,6) - gets more energy
02:38:066 (1,2) - why not 1/4 slider jumps? its like the most energetic part of the section
02:41:066 (4,5,1,2,3,4) - would be nice to have some sort of consistency between sections so players can go 'oh its this rhythm!' instead of 'wut'

rest of the map is like a repeat so thats about it, could use more work
Won't respond to the rest because I pretty much agree with everything you've said.
This map will probably get remapped or something.

I wish I would have had this mod earlier like a few months ago lmao

Thanks a lot for your help
hehe
good decision, id like to emphasize consistency since you have lots of other stuff down already (hitsounds/composing for the most part), and contrast in rhythm to give more impact to certain beats

01:35:884 (2,3) - remove nc this for the SV changes
this isnt a rule or anything btw, sv changes can have no ncs
Topic Starter
Alheak
This is true, but this is more like a personnal guideline, and I find that it helps a bit with reading.

Ok, after some reflection, I decided to review again this mod, and try to argue a bit more with it, as I was a bit in a deluded mood.

handsome wrote:

as requested, not gonna point anything out twice

00:44:612 - 03:18:430 - 04:53:339 - really dislike the slow sections, the sliders are way too fast, it isnt illegal to go below 0.5 sure, I agree, especially for the long ealier sliders, which I changed, but when the song picks up intensity, I think this SV is justified, partly because slow SV would kill a lot of the flow there, and as I said last time, would look really bad (and I really don't like mapping with a SV too low). I really prefer mapping with higher SV, even in calm parts, as long as there is some kind of defined rhythm and melody
02:29:339 - and sliders are too slow here lol yes and no, I agree that higher SV can help emphasize intense parts, but so can spacing. Plus there are quite a few long sliders there, and combined with a high-ish CS, it'd make those sliders really long, fast and hard to follow
01:26:612 (1) - don't need an nc here same as last time
01:28:862 (2,3,4) - any reason why is this spaced so small it could be easily mistaken for 1/6
01:35:884 (2,3) - remove nc same
01:38:066 (1) - hold back on your slider and jump spam, this whole section doesnt even feel like a buildup, it keeps the same intensity till 01:50:612 -, easiest to go about increasing intensity is rhythm density so i suggest something like this http://i.imgur.com/jXTOcv9.png, then it progresses better, but you should rework these sldiers 01:47:884 (1,2,3,4,3,6) - , they're too simple to play. either change to circles or space them out much more. I do use more and more circles as the songs builds up, as well as increasing the spacing, I changed some parts a bit to improve this, but this section seems just fine. For the sliders, I partially agree again, the thing is, the BPM is quite high, and single taps become quite tiring quite fast, so this helps the players rest a bit, changing them for circles for intensity would just be reckless and not really fitting for this part. Not saying it would be overmapping, but spacing alone seems jsut fine here, but I did change it a bit here
01:56:271 - u really think people are gonna feel 1.10sv lmao Mostly for looks, making wub sliders with low SV makes them look like turds
01:59:339 - no snares on sliderends, the sound is already faded by here I have no idea what you are talking about
02:00:021 (2,3) - stands out too much, doesn't look justified What do you mean? The shape? The SV? the spacing? Those are basically air horns, I don't get why it wouldn't be justified
02:00:293 (4) - this is alright however, the synths overpower the snare here a lot I don't get what you're trying to say here either
02:01:248 (3,1,2) - same compose spacing different rhythm spacing, plus the next slider has nc on a red tick, real confusing. Agreed, this has been changed
02:06:089 (1,2) - not readable right off the bat, anyway its 2/3 spacing, not 3/4 same, changed
02:19:112 (4) - consistency in nc? changed as well
02:09:021 (1,2) - a spaced triplet is fine, short 1/8 streams are usually just confusion and 100s. this is a 1/4 triple, they're 1/8 sliders yes, but they play like a triple
02:21:839 (1) - think about it, does this moderate sped up slider offer more intensity than this jump right after? 02:22:248 (2,3) - You're right, though this is mostly for looks as I want the beeps to be emphasized, changed the spacing
02:25:521 - you ought to increase the sv back up around here how would be increasing SV for hold repeats in any way useful
02:28:475 (1) - definitely not snappable imo lol, rework the section to something like this http://i.imgur.com/sszByqp.png This is debatable, but I think the rhythm I have here is correct, and it's mapped in a way that is quite natural to play, despite its strangeness
02:35:339 (3) - 1/2 slider instead so 02:35:612 (5,6) - gets more energy changed
02:38:066 (1,2) - why not 1/4 slider jumps? its like the most energetic part of the section debatable as well, what I had in mind was that the streams would be quite tiring so this would help the player rest a bit. Also those wubs sounds quite "static" so it makes more sense flow-wise to stay more or less in one place instead of going all over the place
02:41:066 (4,5,1,2,3,4) - would be nice to have some sort of consistency between sections so players can go 'oh its this rhythm!' instead of 'wut' the rhythm in this song is very repetitive, and I don't think players would notice or even care if the patterns aren't the same between sections

rest of the map is like a repeat so thats about it, could use more work
All of this is up for debate of course, I presented my points, if you or anyone alse don't agree with some of them, please let's talk over them.
ac8129464363
00:16:248 (2) - i think i see why you did this but it still feels weird with that sound on the tail : (

00:43:884 (2,3,1,1) - transition from 1/3 to 1/1 could be a tad confusing. you could move 3 to the right to create more of a flow and spacing change between them, idk

01:19:384 (4,1) - could have more of a flow/spacing change to maximize le impact on 1.

01:20:271 (4,1) - ok. this applies to all of the patterns like these. I like these. I really do. when you look at it on its own it fits really nicely. however, you need to keep in mind that this is 220 bpm. to do this best you would need to bake it into the theme of the map, but this and the other one is the only place where you use it ;_; streams like that have a definite mental effect when you play them and it feels out of place here. I'll suggest some alternative ideas:
http://puu.sh/nHLgG/7c1171f9eb.jpg
http://puu.sh/nHLsN/c703fee576.jpg
and stuff like that.

01:24:430 (1) - k I don't really get this. you emphasize the other crashes super hard but you let this one be passive :/ you should use a new object here imo, prolly a slider

01:28:112 (7,1) - same as before

01:33:157 (1) - same as before

02:02:066 (3,4) - feels cramped, prolly just me lol

02:09:021 (4,5,1) - could reduce the spacing a little to minimize confusion with these sliders as its 220 bpm

02:12:975 (1) - feels like an odd sound to put on a slidertail then hitsound right after

02:17:475 (2,3) - y aren't these bendy

02:32:339 (5,6) - makes 02:30:157 (6,7) - feel lackluster

02:32:612 (1) - I don't like the inconsistency with how you map these sounds. some are heavily emphasized ( 02:29:339 (1,2,3,4) - ) , some are barely emphasized (this one and 02:38:066 (1,2) - and some are kind of emphasized ( 02:33:703 (1,2,3) - ) I really think you should be more clear with this sound how emphasized you want it to be. (or at least match the pitch of the song with it :D)

these issues repeat as the song does, and i don't see any point in repeating myself, so you should try to apply them throughout the whole map.

basically I think you have some good ideas that could be executed better. you should be more clear with your intentions in placing patterns.

good luck! pm me if you have any questions.
Topic Starter
Alheak

deetz wrote:

00:16:248 (2) - i think i see why you did this but it still feels weird with that sound on the tail : ( meeehhh

00:43:884 (2,3,1,1) - transition from 1/3 to 1/1 could be a tad confusing. you could move 3 to the right to create more of a flow and spacing change between them, idk muh triangle, and (1)'s spacing breaks the consistency and his greater, plus there's a NC on it, it should be okay already

01:19:384 (4,1) - could have more of a flow/spacing change to maximize le impact on 1. sure yes, would help a bit with readability too

01:20:271 (4,1) - ok. this applies to all of the patterns like these. I like these. I really do. when you look at it on its own it fits really nicely. however, you need to keep in mind that this is 220 bpm. to do this best you would need to bake it into the theme of the map, but this and the other one is the only place where you use it ;_; streams like that have a definite mental effect when you play them and it feels out of place here. I'll suggest some alternative ideas:
http://puu.sh/nHLgG/7c1171f9eb.jpg
http://puu.sh/nHLsN/c703fee576.jpg
and stuff like that. i feel so heartbroken ;_; my spaced streams ;_; may be too gimmicky than practical i guess

01:24:430 (1) - k I don't really get this. you emphasize the other crashes super hard but you let this one be passive :/ you should use a new object here imo, prolly a slider yey more sliders

01:28:112 (7,1) - same as before y

01:33:157 (1) - same as before y

02:02:066 (3,4) - feels cramped, prolly just me lol i thought the same when mapping it but it plays nicely

02:09:021 (4,5,1) - could reduce the spacing a little to minimize confusion with these sliders as its 220 bpm k i guess

02:12:975 (1) - feels like an odd sound to put on a slidertail then hitsound right after not sure if i follow you there, but my hitsounding is just the elements of the song, there's a bip sound there so i hitsounded it, i'm not really trying to map around it or anything (aprt from that one part but w/e)

02:17:475 (2,3) - y aren't these bendy they'd look wrong with that kind of linear flow here, compared to the triangle thing ealier

02:32:339 (5,6) - makes 02:30:157 (6,7) - feel lackluster true, but not sure what to do tho, i guess i could make the jump with (5,6) bigger or something, but turning them into 1/4s just doesn't feel right, and turning (6,7) into circles feels even worse

02:32:612 (1) - I don't like the inconsistency with how you map these sounds. some are heavily emphasized ( 02:29:339 (1,2,3,4) - ) , some are barely emphasized (this one and 02:38:066 (1,2) - and some are kind of emphasized ( 02:33:703 (1,2,3) - ) I really think you should be more clear with this sound how emphasized you want it to be. (or at least match the pitch of the song with it :D) yeah, you're not the only one who thinks that, i guess that's a valid point, the main reason i did this was for diversity and playability, i try to use simpler patterns when there is a stream or big jumps before for example, and to make the map feel fresh by not having the same thing everytime, though i can understand the importance of consistency too

these issues repeat as the song does, and i don't see any point in repeating myself, so you should try to apply them throughout the whole map.

basically I think you have some good ideas that could be executed better. you should be more clear with your intentions in placing patterns.

good luck! pm me if you have any questions.
i hate you for ruining my patterns, but you have some good points

not sure exactly of what i'm going to do with the map

ugh

thanks
Shiirn
Suggestions
Major suggestions
Unrankable issues

BN-level check here.

Yamazakura
  1. 00:40:793 (2,3,1,2) - You should manually stack these for aesthetic reasons. In fact, most of the map has direct stacking when it detracts from the visuals and play. >_< But they're not all bad, they could be cool if you stack them in different directions.
  2. 01:08:339 (6) - Make this straight or curve it into a blanket. The current just-barely-twisted makes it look weird.
  3. 01:12:703 (6) - ^
  4. 01:13:793 (3) - you get the idea
  5. 01:24:362 (8,1) - Whyyyy do this? You had such a pretty stream but this is just a big hop for no reason ;_; I understand why you do it for later parts of the map but for this particular stream you should probably make it fit the pattern.
  6. 02:09:021 (4,5) - I personally disagree with the usage of 1/8 sliders here, but eh.
  7. 02:10:793 (1,2,3,4,5,6) - Why not continue the slider-circle-slider pattern? This seems weird. You can even have the last slider of said pattern be 1/1.
  8. 02:29:066 (2,3) - These can be spaced out way more to fit the music. currently they're fairly small considering the intensity of this part.
  9. You did super good on the kiai.
  10. 03:03:907 (4,5,6,7,1) - Curve this around so that the 5 is the turning point and 7 isn't 100 bait.
  11. 04:13:521 (5,6,7,8) - increase spacing pls
  12. 04:25:657 (4,5,6) - The underlapping here is a bit weird, as is the movements. Move these around a bit, possibly by moving 5 down and 6 to the left a bit.
  13. 05:21:771 (1) - Call me old fashioned, but I am SUPER not a fan of ending maps with spinners just because. Ending the calm part of a map with a mad spin just feels bad to me. I recommend you get rid of this spinner.
Topic Starter
Alheak

Shiirn wrote:

Suggestions
Major suggestions
Unrankable issues

BN-level check here.

Yamazakura
  1. 00:40:793 (2,3,1,2) - You should manually stack these for aesthetic reasons. In fact, most of the map has direct stacking when it detracts from the visuals and play. >_< But they're not all bad, they could be cool if you stack them in different directions. mhh, this is something to consider, but i feel like direct stacking fits the aesthetics of the map better
  2. 01:08:339 (6) - Make this straight or curve it into a blanket. The current just-barely-twisted makes it look weird. sure yes
  3. 01:12:703 (6) - ^ changed a bit in another way, i want to keep the parallel pattern here
  4. 01:13:793 (3) - you get the idea ^ kinda
  5. 01:24:362 (8,1) - Whyyyy do this? You had such a pretty stream but this is just a big hop for no reason ;_; I understand why you do it for later parts of the map but for this particular stream you should probably make it fit the pattern. I guess i can spread out the stream more so it doesn't look as bad, but i wanna keep the gap for emphasis
  6. 02:09:021 (4,5) - I personally disagree with the usage of 1/8 sliders here, but eh. yeah, i had some doubts about this for a while, but this is probably too overkill
  7. 02:10:793 (1,2,3,4,5,6) - Why not continue the slider-circle-slider pattern? This seems weird. You can even have the last slider of said pattern be 1/1. not too sure of why myself lmao, welp changed
  8. 02:29:066 (2,3) - These can be spaced out way more to fit the music. currently they're fairly small considering the intensity of this part. sure
  9. You did super good on the kiai. thanks :3
  10. 03:03:907 (4,5,6,7,1) - Curve this around so that the 5 is the turning point and 7 isn't 100 bait. alright
  11. 04:13:521 (5,6,7,8) - increase spacing pls i love increasing spacings
  12. 04:25:657 (4,5,6) - The underlapping here is a bit weird, as is the movements. Move these around a bit, possibly by moving 5 down and 6 to the left a bit. okay
  13. 05:21:771 (1) - Call me old fashioned, but I am SUPER not a fan of ending maps with spinners just because. Ending the calm part of a map with a mad spin just feels bad to me. I recommend you get rid of this spinner. i guess you're right, plus spinning on almost nothing does not fit very well
Rose Pacifica
00:47:248 (2) - mistake....? move to 00:47:203 - plz XD..
Topic Starter
Alheak

Rose Pacifica wrote:

00:47:248 (2) - mistake....? move to 00:47:203 - plz XD..
yep indeed lol, thanks
Ethan
from #modreqs and because the song is L I T F A M

[general]
- i know you've already done it but you should put an epilepsy warning in the description of your map and also that the storyboard may lag lower-end PCs, mine's not even that low end and it lagged a bit.
- in tags you should add: "glitch hop" and "marathon" because glitch hop will probably get more people to find your map and marathon will too for people who are looking for long maps.

[hTe diff]
00:44:612 (1,2) - not really a fan of this pattern
00:46:793 (1,2) - ^
00:47:884 (4,5) - ^
00:48:975 (1,2) - ^
00:53:339 (1,2) - ^
00:55:521 (1,2) - ^
00:57:703 (1,2) - ^
00:59:339 (5,6) - ^
01:02:066 (1,2) - ^
01:04:248 (1,2) - ^
01:06:430 (1,2) - ^
01:10:793 (1,2) - ^
01:12:975 (1,2) - ^
01:19:521 (1) - why did you make this a slow slider? it should be fast if anything.
01:20:339 (1) - ^
01:21:157 (1) - ^
01:24:430 (1,2,1) - ^
01:25:793 (1) - i don't like this slider's shape
01:28:248 (1) - should be fast slider
01:29:066 (1) - ^
01:29:884 (1) - ^
01:33:157 (1,2,1) - ^
01:36:430 (1,2) - don't like the pattern
01:40:521 (2,3,4,5) - this could be shaped better
01:41:543 (2,3) - why are these notes stacked?
01:54:430 - why isn't this kiai? yeah i mean it's not the best part of the drop but it's still the drop.
01:54:430 (1) - eh, i don't really like this but i guess its ok. you can change if you want
01:55:248 (3) - i don't like this slider, a circle would fit here just fine
01:57:157 (4) - maybe change this slider?
02:11:884 (1) - this would throw a lot of people off. if that's what you're trying to go for, great, if not you should make this faster.
02:29:339 (1,2,3,4) - this is not necessary and it doesn't fit with the song whatsoever
02:38:066 (1,2,3,4) - ^
02:44:612 (1,2,3,4) - ^
02:46:793 (1,2,3,4) - ^
02:53:339 (1,2,3,4) - even if you're keeping this sort of pattern along with all the others, the way these overlap are really bad imo.
02:55:180 (5,6,7,8,9) - the first two notes of this stream (5 and 6) are just no to me. space these out better
02:55:521 (1,2,3,4) - unnecessary
03:18:430 - why did you start placing notes here instead of at 03:21:430, or even at 03:21:703? i realize there's that little bell thing but i don't think that has such an importance so much that it has to be mapped.
03:21:703 (1,2) - again i don't like this pattern
03:23:884 (1,2) - ^
03:26:066 (1,2) - ^
03:28:248 (1,2) - ^
03:39:157 (1) - this should be a fast slider
03:39:975 (1) - ^
03:40:793 (1) - ^
03:44:066 (1,2,1) - ^
03:47:884 (1) - ^
03:48:703 (1) - ^
03:49:521 (1) - ^
03:52:793 (1,2,1) - ^
04:01:180 (2,3,4,5,6) - don't really like this spacing
04:20:612 (1,2,3,4) - unnecessary
04:26:066 (1,2,3,4) - ^
04:29:339 (1,2,3,4) - ^
04:30:430 (2,2) - these would work just fine as circles
04:31:521 (1) - i don't like this, maybe make it faster or if not just shape it differently
04:38:066 (1,2,3,4) - unnecessary
04:40:248 (1,2,3,4) - ^

that's all, overall 8/10. gl with the ranking c:
Topic Starter
Alheak

Ethan wrote:

from #modreqs and because the song is L I T F A M

[general]
- i know you've already done it but you should put an epilepsy warning in the description of your map and also that the storyboard may lag lower-end PCs, mine's not even that low end and it lagged a bit. I guess I could, tho people with low end PCs already deactivate SBs by default and the epilepsy warning at the beginning of the map should suffice
- in tags you should add: "glitch hop" and "marathon" because glitch hop will probably get more people to find your map and marathon will too for people who are looking for long maps. "marathon" yes, but "glitch hop"? I don't think it can really classify as such, and forcing it wouldn't be a good idea since it's not what would people expect when searching for it

[hTe diff]
00:44:612 (1,2) - not really a fan of this pattern what does this even mean? do you think it doesn't play well? you don't like the aesthetics? you have to explain what exactly is wrong when modding
00:46:793 (1,2) - ^
00:47:884 (4,5) - ^
00:48:975 (1,2) - ^
00:53:339 (1,2) - ^
00:55:521 (1,2) - ^
00:57:703 (1,2) - ^
00:59:339 (5,6) - ^
01:02:066 (1,2) - ^
01:04:248 (1,2) - ^
01:06:430 (1,2) - ^
01:10:793 (1,2) - ^
01:12:975 (1,2) - ^
01:19:521 (1) - why did you make this a slow slider? it should be fast if anything. the impact may be powerful, but the note itself is very quickly losing its intensity, so a fast slider wouldn't fit
What is needed here is jumps, but I have to stay reasonable, especially with the streams which wouldn't play well with too much spacing

01:20:339 (1) - ^
01:21:157 (1) - ^
01:24:430 (1,2,1) - ^
01:25:793 (1) - i don't like this slider's shape i do? whats wrong with it
01:28:248 (1) - should be fast slider
01:29:066 (1) - ^
01:29:884 (1) - ^
01:33:157 (1,2,1) - ^
01:36:430 (1,2) - don't like the pattern
01:40:521 (2,3,4,5) - this could be shaped better not sure how, the increasing spacing is intentional to represent better the rise in intensity
01:41:543 (2,3) - why are these notes stacked? for aesthetics and to mark a pause, the stream here is building up then getting "released", if that makes any sense
01:54:430 - why isn't this kiai? yeah i mean it's not the best part of the drop but it's still the drop. i put kiai on choruses only
01:54:430 (1) - eh, i don't really like this but i guess its ok. you can change if you want whats wrong with it?
01:55:248 (3) - i don't like this slider, a circle would fit here just fine well it's there for the growl thingy sound
01:57:157 (4) - maybe change this slider?
02:11:884 (1) - this would throw a lot of people off. if that's what you're trying to go for, great, if not you should make this faster. nobody has ever broken here, people usually don't release too fast on sliders even 1/4s, especially if there's nothing visible after it
02:29:339 (1,2,3,4) - this is not necessary and it doesn't fit with the song whatsoever how so? the wubs are strong here
02:38:066 (1,2,3,4) - ^
02:44:612 (1,2,3,4) - ^
02:46:793 (1,2,3,4) - ^
02:53:339 (1,2,3,4) - even if you're keeping this sort of pattern along with all the others, the way these overlap are really bad imo. this kind of overlap is found everywhere and is pretty easy to read
02:55:180 (5,6,7,8,9) - the first two notes of this stream (5 and 6) are just no to me. space these out better it's just a simple drop-off stream, i'm not too sure about this spacing problem you're speaking off
02:55:521 (1,2,3,4) - unnecessary
03:18:430 - why did you start placing notes here instead of at 03:21:430, or even at 03:21:703? i realize there's that little bell thing but i don't think that has such an importance so much that it has to be mapped. well i think it should, but more important than that is the fact that the drain would be under 5' if i removed this part
03:21:703 (1,2) - again i don't like this pattern
03:23:884 (1,2) - ^
03:26:066 (1,2) - ^
03:28:248 (1,2) - ^
03:39:157 (1) - this should be a fast slider
03:39:975 (1) - ^
03:40:793 (1) - ^
03:44:066 (1,2,1) - ^
03:47:884 (1) - ^
03:48:703 (1) - ^
03:49:521 (1) - ^
03:52:793 (1,2,1) - ^
04:01:180 (2,3,4,5,6) - don't really like this spacing
04:20:612 (1,2,3,4) - unnecessary
04:26:066 (1,2,3,4) - ^
04:29:339 (1,2,3,4) - ^
04:30:430 (2,2) - these would work just fine as circles
04:31:521 (1) - i don't like this, maybe make it faster or if not just shape it differently
04:38:066 (1,2,3,4) - unnecessary
04:40:248 (1,2,3,4) - ^

that's all, overall 8/10. gl with the ranking c:
Thanks a lot for giving some of your time helping me with this map, unfortunately I can't really make use of it because you're just presenting your opinions without any arguments or explanations whatsoever, I need to know exactly what's wrong to fix the issues you're speaking of.
Ethan
going to reply to some of your questions, sorry i wasn't clear enough

Alheak wrote:

Ethan wrote:

from #modreqs and because the song is L I T F A M

[general]
- i know you've already done it but you should put an epilepsy warning in the description of your map and also that the storyboard may lag lower-end PCs, mine's not even that low end and it lagged a bit. I guess I could, tho people with low end PCs already deactivate SBs by default and the epilepsy warning at the beginning of the map should suffice
- in tags you should add: "glitch hop" and "marathon" because glitch hop will probably get more people to find your map and marathon will too for people who are looking for long maps. "marathon" yes, but "glitch hop"? I don't think it can really classify as such, and forcing it wouldn't be a good idea since it's not what would people expect when searching for it

[hTe diff]
00:44:612 (1,2) - not really a fan of this pattern what does this even mean? do you think it doesn't play well? you don't like the aesthetics? you have to explain what exactly is wrong when modding what i mean is, the way that you have the circle under the slider doesn't really play well to me and it doesn't really have any aesthetic value imo either.
00:46:793 (1,2) - ^
00:47:884 (4,5) - ^
00:48:975 (1,2) - ^
00:53:339 (1,2) - ^
00:55:521 (1,2) - ^
00:57:703 (1,2) - ^
00:59:339 (5,6) - ^
01:02:066 (1,2) - ^
01:04:248 (1,2) - ^
01:06:430 (1,2) - ^
01:10:793 (1,2) - ^
01:12:975 (1,2) - ^
01:19:521 (1) - why did you make this a slow slider? it should be fast if anything. the impact may be powerful, but the note itself is very quickly losing its intensity, so a fast slider wouldn't fit
What is needed here is jumps, but I have to stay reasonable, especially with the streams which wouldn't play well with too much spacing

01:20:339 (1) - ^
01:21:157 (1) - ^
01:24:430 (1,2,1) - ^
01:25:793 (1) - i don't like this slider's shape i do? whats wrong with it the part where it curves in is too much toward the end of the slider and i think it should be in the middle, but that's just me
01:28:248 (1) - should be fast slider
01:29:066 (1) - ^
01:29:884 (1) - ^
01:33:157 (1,2,1) - ^
01:36:430 (1,2) - don't like the pattern
01:40:521 (2,3,4,5) - this could be shaped better not sure how, the increasing spacing is intentional to represent better the rise in intensity the spacing is okay but the way it's shaped is crooked to me. i think i see what you were trying to do but yeah
01:41:543 (2,3) - why are these notes stacked? for aesthetics and to mark a pause, the stream here is building up then getting "released", if that makes any sense i guess you have a point but it doesn't really play well to me.
01:54:430 - why isn't this kiai? yeah i mean it's not the best part of the drop but it's still the drop. i put kiai on choruses only understandable
01:54:430 (1) - eh, i don't really like this but i guess its ok. you can change if you want whats wrong with it? i don't like how it is repeating so much, you could have had one straightforward slider to emphasize. also, nothing repeats in the song at that time so it just doesn't fit to me.
01:55:248 (3) - i don't like this slider, a circle would fit here just fine well it's there for the growl thingy sound ok you have a point there
01:57:157 (4) - maybe change this slider?
02:11:884 (1) - this would throw a lot of people off. if that's what you're trying to go for, great, if not you should make this faster. nobody has ever broken here, people usually don't release too fast on sliders even 1/4s, especially if there's nothing visible after it in hindsight i think its actually ok it just seemed weird to me when i first looked at it.
02:29:339 (1,2,3,4) - this is not necessary and it doesn't fit with the song whatsoever how so? the wubs are strong here in the song there's no melody that has quick 1/4 bursts like that. the wubs may be strong there but it still just doesn't fit at all. normal circle jumps could have worked but whatever you wanna do i guess.
02:38:066 (1,2,3,4) - ^
02:44:612 (1,2,3,4) - ^
02:46:793 (1,2,3,4) - ^
02:53:339 (1,2,3,4) - even if you're keeping this sort of pattern along with all the others, the way these overlap are really bad imo. this kind of overlap is found everywhere and is pretty easy to read i really don't think it's good because it's upwards facing sliders going down whilst overlapping eachother in the same direction, it just looks really bad to me.
02:55:180 (5,6,7,8,9) - the first two notes of this stream (5 and 6) are just no to me. space these out better it's just a simple drop-off stream, i'm not too sure about this spacing problem you're speaking off those two notes are just so close to eachother, and then the rest is all much bigger spaced than them.
02:55:521 (1,2,3,4) - unnecessary
03:18:430 - why did you start placing notes here instead of at 03:21:430, or even at 03:21:703? i realize there's that little bell thing but i don't think that has such an importance so much that it has to be mapped. well i think it should, but more important than that is the fact that the drain would be under 5' if i removed this part okay, keep it
03:21:703 (1,2) - again i don't like this pattern
03:23:884 (1,2) - ^
03:26:066 (1,2) - ^
03:28:248 (1,2) - ^
03:39:157 (1) - this should be a fast slider
03:39:975 (1) - ^
03:40:793 (1) - ^
03:44:066 (1,2,1) - ^
03:47:884 (1) - ^
03:48:703 (1) - ^
03:49:521 (1) - ^
03:52:793 (1,2,1) - ^
04:01:180 (2,3,4,5,6) - don't really like this spacing
04:20:612 (1,2,3,4) - unnecessary
04:26:066 (1,2,3,4) - ^
04:29:339 (1,2,3,4) - ^
04:30:430 (2,2) - these would work just fine as circles
04:31:521 (1) - i don't like this, maybe make it faster or if not just shape it differently
04:38:066 (1,2,3,4) - unnecessary
04:40:248 (1,2,3,4) - ^

that's all, overall 8/10. gl with the ranking c:
Thanks a lot for giving some of your time helping me with this map, unfortunately I can't really make use of it because you're just presenting your opinions without any arguments or explanations whatsoever, I need to know exactly what's wrong to fix the issues you're speaking of.
sorry for not being so clear, hopefully i cleared a little bit of it up
Topic Starter
Alheak

Ethan wrote:

going to reply to some of your questions, sorry i wasn't clear enough

what i mean is, the way that you have the circle under the slider doesn't really play well to me and it doesn't really have any aesthetic value imo either.
I don't think I share this opinion, I understand it'd be kinda hard to read since it's perfectly stacked under the slider, but for a 6* map this is not really a problem
01:25:793 (1) - the part where it curves in is too much toward the end of the slider and i think it should be in the middle, but that's just me
okay then, made the end part a bit longer
01:40:521 (2,3,4,5) - the spacing is okay but the way it's shaped is crooked to me. i think i see what you were trying to do but yeah
i don't know if you know this already, but you can take screenshots in osu and instantly upload them with ctrl shift F12, you can then use the link to show me suggestions or what exactly is wrong
01:41:543 (2,3) - i guess you have a point but it doesn't really play well to me.
I'm not sure how to fix this, remember this is 220bpm, things might feel a bit awkward for slow players
01:54:430 (1) - i don't like how it is repeating so much, you could have had one straightforward slider to emphasize. also, nothing repeats in the song at that time so it just doesn't fit to me. it's faint, but there's a bleeping sound exactly 1/4 here
02:29:339 (1,2,3,4) - in the song there's no melody that has quick 1/4 bursts like that. the wubs may be strong there but it still just doesn't fit at all. normal circle jumps could have worked but whatever you wanna do i guess.
this isn't so much about 1/4s, it's to fit the prolonged sound the wubs make, single circles would fit beats or single short notes better
02:53:339 (1,2,3,4) - i really don't think it's good because it's upwards facing sliders going down whilst overlapping eachother in the same direction, it just looks really bad to me.
it seems jsut fine to me really, i wouldn't know how to change this
02:55:180 (5,6,7,8,9) - those two notes are just so close to eachother, and then the rest is all much bigger spaced than them.
this is a variant of the stacked drop-off stream earlier, except it's a bit more spread out to keep the momentum
I still don't think you're explaining things properly, but I guess it's just the lack of experience, I'll take this mod as your feedback on the map.

Thank you again for your time on this, I'd advise you for your future mods to be less personnal/opiniated unless you have really good suggestions/alternatives in mind, and be more objective overall, explain exactly why you think things don't work, etc
Vell
02:08:748 (2,3) - ctrl+g to make them in line with 02:08:612 (1) - so the flow of the entire duration of this combo is a clockwise movement instead of the current zig-zag pattern which flows kinda bad on such inconsistent spacing between the jumps

02:55:180 - I see why the stream starts at the blue tick but I think it would be more comfortable for players if you remove this circle and extend 02:54:975 (4) - to this tick. Also I would suggest curving the slider to the left and adjusting the flow of 02:54:703 (2,3) - , for example:

04:27:021 (6) - I would really like to have this placed beneath the slider to emphasize the lower tone standing in contrast to the sound getting higher with the slider
to compensate for the flow to 04:27:157 (1) - , you could do something like this:
and stack 04:28:521 (2) - with 04:27:839 (4) -

04:30:225 (7) - the sound this is mapped to is barely audible and feels very out of place in contrast to the strong 1/2 tones starting at 04:29:884 - which should together just be a jump imo.

I am waiting for this to get ranked for a long time now, I really hope you wont give this up and some BN actually manages to bother with it.
Topic Starter
Alheak

Vell wrote:

02:08:748 (2,3) - ctrl+g to make them in line with 02:08:612 (1) - so the flow of the entire duration of this combo is a clockwise movement instead of the current zig-zag pattern which flows kinda bad on such inconsistent spacing the between the jumps
flow does not really work like that, actually this zig-zag pattern is very snappy as it forces the player to do fast and precise movements which fit here in my opinion because of those loud and quick air horns
02:55:180 - I see why the stream starts at the blue tick but I think it would be more comfortable for players if you remove this circle and extend 02:54:975 (4) - to this tick. Also I would suggest curving the slider to the left and adjusting the flow of 02:54:703 (2,3) - , for example:
doing so would actually really mess up the rhythm. Think of it this way: you start the slider with your main finger, then start the stream on the blue tick with your second finger. Then you go back to your main finger on the second circle of the stream which happens to be on a downbeat (white tick) or an upbeat (red), but not a blue one. Using your dominant finger on one of those down/up beat helps a lot with finger control and makes those kind of stream really intuitive to play.
I dont really get how would changing the shape help with the flow, (4) is already going in the direction of where the cursor came from, which is (3,4)'s direction.
I guess you'd say this so you'd have a continuous direction from (3) all the way to the end of the stream, but understand that "breaking" the flow is actually almost mandatory since it's more natural to move the cursor in zig zags than controlling your cursor's speed in a straight line.


04:27:021 (6) - I would really like to have this placed beneath the slider to emphasize the lower tone standing in contrast to the sound getting higher with the slider
i like that idea, changed
to compensate for the flow to 04:27:157 (1) - , you could do something like this:
im not sure i see how would that help, i changed this part a bit tho
and stack 04:28:521 (2) - with 04:27:839 (4) -

04:30:225 (7) - the sound this is mapped to is barely audible and feels very out of place in contrast to the strong 1/2 tones starting at 04:29:884 - which should together just be a jump imo. well, this sound is there, i don't see why it shouldn't be mapped, neither do i see how are the strong 1/2s making it feel out of place

I am waiting for this to get ranked for a long time now, I really hope you wont give this up and some BN actually manages to bother with it.
Thanks for the help and the support, still no BNs because they are busy speedranking tv sized PP maps, but I might get one soon!
C00L

Alheak wrote:

still no BNs because they are busy speedranking tv sized PP maps
I can taste the salt :roll:
Topic Starter
Alheak
i am the salt
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