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Camellia - d:for the DELTA [OsuMania]

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Topic Starter
Abraxos
This map has been deleted on the request of its creator. It is no longer available.
_Zenith
Hi! From my queue!
Here's some light mod.
Here's my mod
[General]
Title: OK!
Artist: OK!
Disabled countdown:OK!
Music: OK!

[Effluvia]
00:01:998 (1998|2,2515|2,3377|2,3894|2,4756|2,5273|2,6135|2,6653|2,7515|1,8032|1) -
Here,Don't follow the fade-in. Remove them.
00:28:204 (28204|2,28377|2) - hmm.Remove the second note and add a note on 00:28:204 (28204|2) -
00:28:722 (28722|1,29239|0) - ^
00:31:308 (31308|1,31653|2) - ^
00:31:998 (31998|3) - ^
00:34:239 (34239|2) - ^
00:35:101 (35101|0,35273|0) - ^
(I just point out some of them.If you want to fix them just check 0:00:00 - 00:44:584 )
00:57:170 - 01:01:825 Remove lns. Don't follow the vocal here,Just follow kick
01:16:135 (76135|3,76135|2,76135|0,76135|1,76480|3,76480|2) - Pay attention on this pattern.
01:17:687 - 01:18:032 Pay attention on this pattern too.
01:27:860 (87860|1,88032|1,88204|1,88377|1) - Don't chain of jack,But for approval,That's okay. But you can alternate pattern for
better.
01:28:894 (88894|2,88980|1,89066|2,89153|1) - Don't focus on 2 and 3.
02:00:618 - 02:02:170 Pay attention on using lns.
02:05:791 - 02:06:480 Weird to play.
02:08:894 - 02:11:653 Triple notes?
02:34:411 (154411|2,154584|1,154756|0,154929|3) - Pay attention on using lns.
03:19:929 - 03:26:135 Remove lns,For better pattern and easier.
03:26:480 (206480|3,206480|1,206480|0) - Same sound with single note.
03:42:601 (222601|3) - Double note?
03:51:308 (231308|3,231480|3) - Don't use a chain of jacks,but for approval,that's olkay but recommended you alternate this,for better.
04:29:239 (269239|3,269498|3) - Don't use a jack about a ln continue is a single note.
04:31:308 (271308|3,271566|3) - ^
04:39:066 (279066|3,279153|3) - Double jack.But you don't use this in next time,So remove.

So that's all my mods.
Good luck! :D
Topic Starter
Abraxos
wait why is there only one kudos i thought all first posts will get 2 lol sry bout that

will respond later, thanks for the mod!


-[Apple]- wrote:

Hi! From my queue!
Here's some light mod.
Here's my mod
[General]
Title: OK!
Artist: OK!
Disabled countdown:OK!
Music: OK!

[Effluvia]
00:01:998 (1998|2,2515|2,3377|2,3894|2,4756|2,5273|2,6135|2,6653|2,7515|1,8032|1) -
Here,Don't follow the fade-in. Remove them. It's a little soft at the start but there clearly is a synth beat that these notes are following. 00:07:515 (7515|1,8032|1) - check it, it sounds vaguely like a string instrument
00:28:204 (28204|2,28377|2) - hmm.Remove the second note and add a note on 00:28:204 (28204|2) -
00:28:722 (28722|1,29239|0) - ^
00:31:308 (31308|1,31653|2) - ^
00:31:998 (31998|3) - ^
00:34:239 (34239|2) - ^
00:35:101 (35101|0,35273|0) - ^
(I just point out some of them.If you want to fix them just check 0:00:00 - 00:44:584 ) Decided not to follow the residual sound since its so soft. Edited the whole part.
00:57:170 - 01:01:825 Remove lns. Don't follow the vocal here,Just follow kick removed LNs
01:16:135 (76135|3,76135|2,76135|0,76135|1,76480|3,76480|2) - Pay attention on this pattern.
01:17:687 - 01:18:032 Pay attention on this pattern too. what is it about these ? _ ?
01:27:860 (87860|1,88032|1,88204|1,88377|1) - Don't chain of jack,But for approval,That's okay. But you can alternate pattern for
better. intentional, 1/2 isn't that bad anyway. moved some of the LNs doe, ill see what other people have to say about this
01:28:894 (88894|2,88980|1,89066|2,89153|1) - Don't focus on 2 and 3. hand balance bby, this was intentional too. i flipped the whole thing doe
02:00:618 - 02:02:170 Pay attention on using lns. yeah what is it about them bby? idk what youre trying to point out
02:05:791 - 02:06:480 Weird to play. what would you suggest to make this better then? please dont leave things hanging like this, it makes me confused
02:08:894 - 02:11:653 Triple notes? only the ones with the audible kick/clap in the music have 3 notes, i.e. 02:09:411 (129411|0,129411|3,129411|1,129929|2,129929|0,129929|3). i can't put triple at 02:08:894 (128894|1,128894|0) - because of the 1/8 burst before
02:34:411 (154411|2,154584|1,154756|0,154929|3) - Pay attention on using lns. well im happy i get what you're saying here. thing is i have to disagree, i think the LNs make the build up to the next section of the song better, as the next part requires all 4 keys to be pressed at once.
03:19:929 - 03:26:135 Remove lns,For better pattern and easier. ill keep that in mind, but as of now i think it's fine.
03:26:480 (206480|3,206480|1,206480|0) - Same sound with single note. naw mate the triples i feel imo makes the increments of this section in the music more "playable" in a sense.
03:42:601 (222601|3) - Double note? its in a 1/8 burst, unless you want to kill somebody then i'd rather you not put it
03:51:308 (231308|3,231480|3) - Don't use a chain of jacks,but for approval,that's olkay but recommended you alternate this,for better. same as above, this is intentional, and i don't think it makes a huge diff. to the difficulty of this song. ill see if other modders will point this out, maybe then ill edit it out
04:29:239 (269239|3,269498|3) - Don't use a jack about a ln continue is a single note.
04:31:308 (271308|3,271566|3) - ^ m8 this aint no jack this a shield if i were to have a jack like this it would be this but the situation here is this so no worries there. removed a couple of three note stacks here though
04:39:066 (279066|3,279153|3) - Double jack.But you don't use this in next time,So remove. nice catch. i missed this one whilst removing the jacks from before.

So that's all my mods.
Good luck! :D
danke for the mod <3
Pizza
Yo Abraxos!

Here's a few mods from me!

click me
00:21:998 (21998|2,22170|1,22342|0,22515|3) - On here, the section is not finish yet, so you must follow the pattern like before, i know, you want to make a cool slider, but, it will be perfect if you still have same pattern, maybe you can use this instead >> http://puu.sh/mfASg/cfbc955e66.jpg
02:00:618 (120618|2) - Lol, if you remove the slider here, you can found a note under the circle :V
02:03:549 (123549|3,123722|3,123894|3,124066|3,124239|3,124411|3,124584|3) - a bit overused coloumn here, try another coloum (maybe coloumn 0)
02:34:411 (154411|2,154584|1,154756|0,154929|3) - Oh no this again
AND ALSO, PLEASE REMOVE ALL OF THOSE UNECESSARY KIAI TIME, please, just use Kiai time on the important section, like on the reff, i suggest use on 01:08:204 to 02:14:411 and 03:31:653 to 03:50:963 and then on 03:54:066 to 04:15:791

Just that, nice maps btw! :D D :for the D*ck #what
Topic Starter
Abraxos

FINDT wrote:

Yo Abraxos! hi bby

Here's a few mods from me!

click me
00:21:998 (21998|2,22170|1,22342|0,22515|3) - On here, the section is not finish yet, so you must follow the pattern like before, i know, you want to make a cool slider, but, it will be perfect if you still have same pattern, maybe you can use this instead >> http://puu.sh/mfASg/cfbc955e66.jpg i guess i could do that
02:00:618 (120618|2) - Lol, if you remove the slider here, you can found a note under the circle :V its intentional :^) jk removed
02:03:549 (123549|3,123722|3,123894|3,124066|3,124239|3,124411|3,124584|3) - a bit overused coloumn here, try another coloum (maybe coloumn 0) dis' intentional mate, listen to the music and you'll hear the repeating synth
02:34:411 (154411|2,154584|1,154756|0,154929|3) - Oh no this again yay fixed
AND ALSO, PLEASE REMOVE ALL OF THOSE UNECESSARY KIAI TIME, please, just use Kiai time on the important section, like on the reff, i suggest use on 01:08:204 to 02:14:411 and 03:31:653 to 03:50:963 and then on 03:54:066 to 04:15:791 thing is the kiai points are meant to signify a peak in a song and i guessed that the 1/8 bursts do have a certain amount of oomph to them to warrant a kiai point. idk if its unrankable, but it certainly aint bad.
thanks for the mod FINDT <3
[FX] AEM
a little mod for M4M
(pattern check)



[mod]
01:24:584 - try this http://puu.sh/mhxCW/cb00acbf72.jpg *it's not that strong.
01:31:222 (91222|1) - delete *no drum n bass here. **keep checking something like this in other parts too. example : 01:33:980 (93980|3) -
01:46:653 (106653|2) - move to 01:46:566 - 3rd column. *since you did the same as 01:35:446 (95446|1,95446|0,95446|3,95532|2) -
01:50:963 - try this http://puu.sh/mhw3H/3e88753c52.jpg *it sounds like a break time so nerf them down.
01:56:135 - try this http://puu.sh/mhwjC/9158d1fb6c.jpg *some missing note, avoid LN as much as possible. like a said below.
02:02:601 (122601|2,122601|1) - change to normal note. *it feels uncomfortable here.
02:06:135 (126135|2,126135|3) - change to normal note. *^
02:08:592 (128592|1) - delete *same as 02:02:903 -
02:10:963 - suggestion http://puu.sh/mhwKx/042a978115.jpg
03:08:722 - add a LN *did you miss a note here?
03:14:929 (194929|1) - delete *or keep it if you want to emphasize by using hitsounds.
03:36:222 - add a note *did you miss a note here? since the drum N bass always or usually starts at white beatline(like you did at 03:33:377 (213377|1,213377|2,213377|0,213463|3) - ) this also applies to every rhythms similar to this part.
04:04:411 (244411|2,244411|1,244411|3,244498|0,244584|3,244670|2,244670|1) - make it 1/8 *like you did earlier.
04:37:946 (277946|2,278118|2) - delete *no drum n bass here. same as 04:39:239 (279239|0,279239|1,279411|3,279584|1,279584|0) -
04:48:262 - try this http://puu.sh/mhxuP/2a736a6b45.jpg *1/6 should be better, and there is a small break during burst too.
04:58:549 (298549|3,299066|2,299411|1) - remove and focus on Drum n Bass instead. *siren sound is not the main intrument here.

i would like to mod more but i think i should not ruin the notechart like a did with REDYUMiKA's REDALiCE Feat. Ayumi Nomiya - Little Star [4K EXH] diff (very very very long mod) i will just leave a suggestion here. goodluck.
Topic Starter
Abraxos

[FX] AEM wrote:

a little mod for M4M
(pattern check)



[mod]
01:24:584 - try this http://puu.sh/mhxCW/cb00acbf72.jpg *it's not that strong. oki
01:31:222 (91222|1) - delete *no drum n bass here. **keep checking something like this in other parts too. example : 01:33:980 (93980|3) - aww fuck me i thought the hihat would continue on
01:46:653 (106653|2) - move to 01:46:566 - 3rd column. *since you did the same as 01:35:446 (95446|1,95446|0,95446|3,95532|2) - fixed in another way
01:50:963 - try this http://puu.sh/mhw3H/3e88753c52.jpg *it sounds like a break time so nerf them down. naw mate i aint nerfing this part but i did edit it though so yeah idk
01:56:135 - try this http://puu.sh/mhwjC/9158d1fb6c.jpg *some missing note, avoid LN as much as possible. like a said below. edited in another way, but im keepin the LNs until it really hurts somebody. time being i think theyre fine
02:02:601 (122601|2,122601|1) - change to normal note. *it feels uncomfortable here. is it because of the 1/8 burst after? idk mang, edited this part doe.
02:06:135 (126135|2,126135|3) - change to normal note. *^ i aint changing this part doe, seems fine by me
02:08:592 (128592|1) - delete *same as 02:02:903 - nope, for the second one the 1/8 starts right on the 1st 1/8 tick but for the second one it doesnt start until the 2nd 1/8 tick so yeah
02:10:963 - suggestion http://puu.sh/mhwKx/042a978115.jpg edited for hand balance, still did it though
03:08:722 - add a LN *did you miss a note here? its like when you start speaking but you havent opened your mouth yet and you make a mmmmm sound yeah this is what it is at the 1/2 tick, the words are only heard after it reaches the next 1/1 tick
03:14:929 (194929|1) - delete *or keep it if you want to emphasize by using hitsounds.
03:36:222 - add a note *did you miss a note here? since the drum N bass always or usually starts at white beatline(like you did at 03:33:377 (213377|1,213377|2,213377|0,213463|3) - ) this also applies to every rhythms similar to this part. yeah i really have to go through everything again just to make sure. and yeah the notes are following a hihat in the music
04:04:411 (244411|2,244411|1,244411|3,244498|0,244584|3,244670|2,244670|1) - make it 1/8 *like you did earlier. nice catch, missed this lol
04:37:946 (277946|2,278118|2) - delete *no drum n bass here. same as 04:39:239 (279239|0,279239|1,279411|3,279584|1,279584|0) - [/color] no DnB but theres a synth sound that im following soooooo yeah
04:48:262 - try this http://puu.sh/mhxuP/2a736a6b45.jpg *1/6 should be better, and there is a small break during burst too. it is still 1/8 doe and yeah there might sound like theres a break but yeah there really isnt since the clap is loud enough to drown the 04:48:592 (288592|0) - out.
04:58:549 (298549|3,299066|2,299411|1) - remove and focus on Drum n Bass instead. *siren sound is not the main intrument here. may not be main but it is a really loud sub for a sub. edited the part, i guess it follows the dnb better.

i would like to mod more but i think i should not ruin the notechart like a did with REDYUMiKA's REDALiCE Feat. Ayumi Nomiya - Little Star [4K EXH] diff (very very very long mod) i will just leave a suggestion here. goodluck. so my notechart's bad huh? ;-; jk thanks for the mod <3
Rivals_7

Mod Request


Via Mod queue


Camellia - d:for the DELTA[OsuMania]



[General]

BG: OK
Metadata: OK
Mapset: OK
Diff Spread:OK
AiMod (ctrl+shift+a): Overlapped notes spotted !!
Hitsound: OK
Timing:OK

Effluvia



SPOILER
  1. 00:53:204 - This LN should be cutted here, refer to the previous pattern with same density before - 00:50:273 (50273|3) -
  2. 01:37:342 (97342|2) - how about delete this? the impact is not as big as - 01:37:170 (97170|0,97170|2) -
    03:34:239 (214239|1) - ^
    03:36:480 (216480|0) - ^
  3. 01:56:825 - Stacked!!
  4. 03:17:687 - you forgot a note here.
  5. 03:44:584 (224584|2) - delete this. 3 presses simultaneously isn't relevant for this noise, because usually you use 3 presses for Loud beat like - 03:45:101 (225101|1,225101|3,225101|0) -
  6. 04:04:066 (244066|2) - this noise sounds worthy to be doubled
    suggestion:
    http://puu.sh/mi3kT/35d7e33f40.jpg
  7. 04:38:204 - based on the noise, this should be triple like you have done before
    04:38:894 - ^
    04:39:584 - ^
    04:40:273 - ^
    and many more.....
  8. 04:48:463 (288463|3,288506|2) - ctrl+g. more relevant because the pitch is raising
    04:48:635 (288635|3,288679|2) - ^
  9. 04:49:670 - add note? still hear the synth
    04:55:187 - ^
    04:57:946 - ^

Nice map xD the pattern looks cool
Good luck ^^
-BANGKE-
hey abraxos, nm req via t/388270

mod inside
1-4
general
unchecked widescreen support

Effluvia

01:13:722 (73722|3,73722|2,73722|1,73722|0) - 01:16:135 (76135|1,76135|3,76135|2,76135|0) - why 4? you can use 3 note
01:18:808 - eyyy, why this kiai in here?
01:25:618 (85618|1,85618|3,85618|2,85618|0) - make it 3 note
01:35:446 (95446|0,95618|0,95791|0,95963|0) - eyyy
01:37:860 (97860|3,98032|3,98204|3,98377|3,98549|3) - no, this jack
01:50:963 (110963|2,110963|0,111308|1) - hmm look awkward, i have a suggestion for this, http://puu.sh/mkcpk/7891db5329.jpg
01:52:342 - 01:57:860 - 02:02:946 - 02:03:377 - 02:08:549 - 02:08:894 - this kiai is an issue, i suggest, delete it, and make 1 or 2 kiai in main of this song
02:47:515 (167515|0,167515|1,167515|2,167515|3) - 02:48:894 (168894|1,168894|3,168894|2,168894|0) - inconsistent with this 02:49:411 (169411|1,169411|3,169411|0,169929|2,169929|0,169929|1) -
03:14:756 (194756|1,194929|1,195101|1) - hmm, 03:15:101 (195101|1) - move to 4
01:56:825 - cek AImod please, you have a problem in there

goodluck, nice song camellia <3
Topic Starter
Abraxos
I should really respond.

School takes so much time ;-;

EDIT: Forgot to thank everyone. Thanks for the mod <3
Topic Starter
Abraxos

Rivals_7 wrote:

Mod Request


Via Mod queue


Camellia - d:for the DELTA[OsuMania]



[General]

BG: OK
Metadata: OK
Mapset: OK
Diff Spread:OK
AiMod (ctrl+shift+a): Overlapped notes spotted !! yee boi im gud at maping
Hitsound: OK
Timing:OK

Effluvia



SPOILER
  1. 00:53:204 - This LN should be cutted here, refer to the previous pattern with same density before - 00:50:273 (50273|3) - funny enough this is a mistake by me lol i reverse fixed it i suppose
  2. 01:37:342 (97342|2) - how about delete this? the impact is not as big as - 01:37:170 (97170|0,97170|2) -
    03:34:239 (214239|1) - ^
    03:36:480 (216480|0) - ^ mostly all doubles are for continuity since this part is mostly doubles+streams with noodles at the side. after all they all are on a 1/2 or 1/4 tick and they have a synth beat in the music with them so yeah
  3. 01:56:825 - Stacked!! im guuuud at maping
  4. 03:17:687 - you forgot a note here. fixed
  5. 03:44:584 (224584|2) - delete this. 3 presses simultaneously isn't relevant for this noise, because usually you use 3 presses for Loud beat like - 03:45:101 (225101|1,225101|3,225101|0) - done, nice catch
  6. 04:04:066 (244066|2) - this noise sounds worthy to be doubled nice catch, made this a jack since back there there was a jack for this drum beat
    suggestion:
    http://puu.sh/mi3kT/35d7e33f40.jpg
  7. 04:38:204 - based on the noise, this should be triple like you have done before
    04:38:894 - ^
    04:39:584 - ^
    04:40:273 - ^
    and many more..... well i suppose it wouldnt hurt to carry over the rules from chorus to here. fixed
  8. 04:48:463 (288463|3,288506|2) - ctrl+g. more relevant because the pitch is raising okie
    04:48:635 (288635|3,288679|2) - ^ okie
  9. 04:49:670 - add note? still hear the synth
    04:55:187 - ^
    04:57:946 - ^ all done

Nice map xD the pattern looks cool thanks <3
Good luck ^^ thanks for the mod!

-BANGKE- wrote:

hey abraxos, nm req via t/388270

mod inside
1-4
general
unchecked widescreen support lol oops

Effluvia

01:13:722 (73722|3,73722|2,73722|1,73722|0) - 01:16:135 (76135|1,76135|3,76135|2,76135|0) - why 4? you can use 3 note i guess i could, fixed
01:18:808 - eyyy, why this kiai in here? dis for the 1/8 burst also for the peak in the song lol i cant explain the sound out louad but you probs can hear it
01:25:618 (85618|1,85618|3,85618|2,85618|0) - make it 3 note wtf was i doing here the LN supposed to extend to next 1/1 tick fixed
01:35:446 (95446|0,95618|0,95791|0,95963|0) - eyyy lmao fixed
01:37:860 (97860|3,98032|3,98204|3,98377|3,98549|3) - no, this jack its kinda hard to reconcile with the stacks since the doubles are needed but i reduced them to 3 note stacks
01:50:963 (110963|2,110963|0,111308|1) - hmm look awkward, i have a suggestion for this, http://puu.sh/mkcpk/7891db5329.jpg fixed in another way, still keepin them LNs doe
01:52:342 - 01:57:860 - 02:02:946 - 02:03:377 - 02:08:549 - 02:08:894 - this kiai is an issue, i suggest, delete it, and make 1 or 2 kiai in main of this song dis from the wiki page:
"strongest part of the song" this is normally the chorus of the song, however some songs don't have a chorus, but they do have a strong part for you that feels cool, so you could insert Kiai Time in that section.
it doesnt hurt to deviate from the norm sometimes, and my justification for this is that the 1/8 burst do have a certain oomph to them that actually warrants a kiai point, after all of the points are pretty spread out throughout and really isnt spam imo. the only things i would change if really required are 02:02:946 (122946|2,122989|1,123032|0,123075|2,123118|3,123161|1,123204|0,123248|2,123291|1,123334|3,123377|2,123377|0) - and 02:08:549 (128549|3,128549|0,128592|1,128635|2,128679|3,128722|1,128765|0,128808|3,128851|2) -
02:47:515 (167515|0,167515|1,167515|2,167515|3) - 02:48:894 (168894|1,168894|3,168894|2,168894|0) - inconsistent with this 02:49:411 (169411|1,169411|3,169411|0,169929|2,169929|0,169929|1) - fixed
03:14:756 (194756|1,194929|1,195101|1) - hmm, 03:15:101 (195101|1) - move to 4 done
01:56:825 - cek AImod please, you have a problem in there lol fixed in other mod im gud maping

goodluck, nice song camellia <3 thanks for the mod<3
MEGAtive
Mark4Mod

P.S.: I think "Effluvia" aren't fit as the diffname. Since Effluvia means something like unpleasant odors. While Sigma:for the DELTA are a method of Analog-Digital signal encoding. So I think it's better to use something like "Quantization" or "Modulation" since it's more close to the song title. Just saying, since this is the first thing I give attention on the mapset XD OKay it's d:for The DELTA so it should be Calculus XD
MEGAtive
Mod here per requested from My Queue.


Camellia - d:for the DELTA



Column
|1|2|3|4|

[General]
Hitsounds: Not Hitsounded. Should be Hitsounded if you're targetting an Approval here
Graphics: 1366x768 (16:9)
Audio: 192kbps
Timing:
  1. It's suggested that 01:52:342 until 02:13:032 should be one long kiai, since they are actually one big hypermeasure so it should be one kiai. Also

    Ranking Criteria wrote:

    General

    Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely. You can toggle kiai off and back on halfway through the chorus if it fits, but using it constantly every few beats/measures is just ridiculous and can distract players.
  2. 01:18:808 - 03:42:342 - 04:26:480 - 02:02:946 - 04:48:204 - Are clearly an example of overusing kiai.
Metadata: Add "Masaya Oya" for Camellia's Real name.

[Effluvia]
Mods
  1. 00:21:998 (21998|3) - This LN aren't covering anything, since the pad sounds actually sounding at 00:21:308 , and a heavier pad sounds at 00:22:687 . I think you should start the LN at one of those sections.
  2. 00:45:963 - I'm really suggesting you to make this double note. See how 00:45:618 got double because of the snare.
  3. 00:46:135 - It's suggested that you should add more notes here to emphasize this section impulse with sections ahead that don't have any impulse sounds.
  4. 00:46:825 (46825|0) - Suggesting to move this into |3| so it's more comfortable to play. It's just, columns for left hand are pretty heavy here so it's suggested to balance the notes for both hands.
  5. 00:49:239 (49239|3) - Move to |2| for hand-balancing issue.
  6. 00:56:710 - The bass is actually playing in 1/6 sequence here until 00:56:825 . So it's recommended to make it into something like http://puu.sh/mqmXf/8007d8b0e3.png to cover the bass properly.
  7. 01:04:066 - For this part maybe you can make the double patterns into 3, 5, 7, 9, or sequences that correlated with that so it doesn't break the rhythm. TL;DR, 01:04:498 should be a single so the rhythm doesn't breaking.
  8. 01:30:015 (90015|3,90101|0) - I suggest you to move this into |2| and |3| creating a stair. That way the pattern got the rhythm transition feeling more.
  9. 01:30:273 - I think you should pay an attention to the pattern consistencies here to get some ghost notes that available. 01:30:273 and 01:41:308 shared same rhythm. From Drums (Kick, Snares, etc.), Breakbeats (in hat sounds), and some basses. Let me give you an example. 01:30:360 - 01:41:394 - are in the same section, but different measure. Both should got the same treatment, either it should be empty, or it should be have note. Maybe you can check it more since I saw inconsistencies like that leading into ghost notes.
  10. 02:08:894 (128894|0,129066|0,129239|0,129411|0,129584|0,129756|0,129929|0,130101|0) - Those Hidden Jacks, even though 02:10:273 don't have Hidden Jacks that much. Either make 02:08:894 Hidden Jacks more alternated, or make 02:10:273 got Hidden Jacks like 02:08:894 .
  11. 02:11:480 - Missing kick sound if you hear it carefully.
  12. 03:19:842 - Missing voice voxes like what you've been covering with 03:18:549 (198549|1,198894|2,199239|1) .
  13. 03:20:101 (200101|2) - Suggested to split this LN and make a 1/4 sequence from here until 03:20:273 to cover the voice voxes. And make one of the note at 03:20:273 as an LN to cover the long vox until 03:20:618
  14. 03:30:273 - A kick is sounding here so it's recommended to make this into double just like 03:28:894 .
  15. 03:54:066 - Just like the problem on first kiai part (I consider that part as the first "real" kiai). Consistencies between hypermeasures should be maintained to minimalize ghost notes appearances.
  16. 04:59:929 - It's suggested that you map this part as well until 05:10:963 so the Drain time will become 5:00+. Currently, osu! and BSS doesn't read LN's end as a part of the Drain. That way, BSS reads the drain as 4:59 and that's not approvable. Map the song much further so the Drain time got approvable.
Topic Starter
Abraxos
aye mate dis' a gud mod here sooome good shit here mate

MEGAtive wrote:

Mod here per requested from My Queue.


Camellia - d:for the DELTA



Column
|1|2|3|4|

[General]
Hitsounds: Not Hitsounded. Should be Hitsounded if you're targetting an Approval here I should've worked on the hitsounding here rather than going and making another diffset for another song
Graphics: 1366x768 (16:9)
Audio: 192kbps
Timing:
  1. It's suggested that 01:52:342 until 02:13:032 should be one long kiai, since they are actually one big hypermeasure so it should be one kiai. Also

    Ranking Criteria wrote:

    General

    Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely. You can toggle kiai off and back on halfway through the chorus if it fits, but using it constantly every few beats/measures is just ridiculous and can distract players.
  2. 01:18:808 - 03:42:342 - 04:26:480 - 02:02:946 - 04:48:204 - Are clearly an example of overusing kiai.


my thinking behind this is that this rule is in place because of how distracting the fountains are when they are literally spammed on every single/several downbeat, but here it isnt so. for the ones in blue they are spaced with 4 downbeats each which imo is pretty ok. the ones i removed though where 02:08:549 (128549|0) - these bursts.

as for the red ones, i think theyre all fine and dandy, given how spaced out the bursts are. as always my reasoning behind the kai for them is just for the 1/8s. hope you understand <3
Metadata: Add "Masaya Oya" for Camellia's Real name. iirc kamelcamellia is the proper stage name in the album/song production so kamel camellia should be in there. other than that i dont think its relevant.

[Effluvia]
Mods
  1. 00:21:998 (21998|3) - This LN aren't covering anything, since the pad sounds actually sounding at 00:21:308 , and a heavier pad sounds at 00:22:687 . I think you should start the LN at one of those sections. took the second one
  2. 00:45:963 - I'm really suggesting you to make this double note. See how 00:45:618 got double because of the snare. lol missed this fixed
  3. 00:46:135 - It's suggested that you should add more notes here to emphasize this section impulse with sections ahead that don't have any impulse sounds. i think its fine, unless you can provide a better noting here then ill let it be.
  4. 00:46:825 (46825|0) - Suggesting to move this into |3| so it's more comfortable to play. It's just, columns for left hand are pretty heavy here so it's suggested to balance the notes for both hands. left hand/right hand biases here are all intentional, since the repeats can the interpreted with either [1][4] (requiring both hands), and [1][2] (requiring one hand). after all, patterns like 00:46:135 (46135|0,46135|1) - are meant to be treated as such.
  5. 00:49:239 (49239|3) - Move to |2| for hand-balancing issue. see above, notice how the load is on the right hand now.
  6. 00:56:710 - The bass is actually playing in 1/6 sequence here until 00:56:825 . So it's recommended to make it into something like http://puu.sh/mqmXf/8007d8b0e3.png to cover the bass properly. this is soooo oddly specific camellia is a weird song producer feexed
  7. 01:04:066 - For this part maybe you can make the double patterns into 3, 5, 7, 9, or sequences that correlated with that so it doesn't break the rhythm. TL;DR, 01:04:498 should be a single so the rhythm doesn't breaking. feexed
  8. 01:30:015 (90015|3,90101|0) - I suggest you to move this into |2| and |3| creating a stair. That way the pattern got the rhythm transition feeling more. feexed
  9. 01:30:273 - I think you should pay an attention to the pattern consistencies here to get some ghost notes that available. 01:30:273 and 01:41:308 shared same rhythm. From Drums (Kick, Snares, etc.), Breakbeats (in hat sounds), and some basses. Let me give you an example. 01:30:360 - 01:41:394 - are in the same section, but different measure. Both should got the same treatment, either it should be empty, or it should be have note. Maybe you can check it more since I saw inconsistencies like that leading into ghost notes.

    funny thing about ghost notes is how i already combed the map a couple of times weeding them out.

    01:41:308 (101308|1) - may share the same rhythm but its not a double cuz of the 1/8 before. thats why theres the lack of double there; i hate minijacks.
  10. 02:08:894 (128894|0,129066|0,129239|0,129411|0,129584|0,129756|0,129929|0,130101|0) - Those Hidden Jacks, even though 02:10:273 don't have Hidden Jacks that much. Either make 02:08:894 Hidden Jacks more alternated, or make 02:10:273 got Hidden Jacks like 02:08:894 . dis intentional, listen to the music carefully. i already alternated this pattern beforehand so both hands get the same amount of load, just over a wider period of time
  11. 02:11:480 - Missing kick sound if you hear it carefully. feexed
  12. 03:19:842 - Missing voice voxes like what you've been covering with 03:18:549 (198549|1,198894|2,199239|1) . guess dis the same as the weird 1/6 before feexed
  13. 03:20:101 (200101|2) - Suggested to split this LN and make a 1/4 sequence from here until 03:20:273 to cover the voice voxes. And make one of the note at 03:20:273 as an LN to cover the long vox until 03:20:618 feexed
  14. 03:30:273 - A kick is sounding here so it's recommended to make this into double just like 03:28:894 . same kick but muffled by rising synth keep
  15. 03:54:066 - Just like the problem on first kiai part (I consider that part as the first "real" kiai). Consistencies between hypermeasures should be maintained to minimalize ghost notes appearances. i maintain that there are no real ghost notes since the sections youve pointed out have either the background hihat in them which justifies there being notes on every 1/4 while other sections like 01:41:308 (101308|1,101308|2) - dont have that same hihat sound at 01:41:394 (101394|3) - , check it.
  16. 04:59:929 - It's suggested that you map this part as well until 05:10:963 so the Drain time will become 5:00+. Currently, osu! and BSS doesn't read LN's end as a part of the Drain. That way, BSS reads the drain as 4:59 and that's not approvable. Map the song much further so the Drain time got approvable. i can drag the LN as long as i want but bss will never read the end LN as part of the drain time. over here the ranking criteria is looking at the drain time in-game, not on bss. BUTT ive added some ending notes so that the last note is not the slider end but a real note so now the drain time is 5:06
Thanks for the mod <3
Level 51
Hi! Guess you won't mind a random mod out of the blue? :>

|1|2|3|4|
notation example: 13 / 4 indicates a two-note chord on columns 1 and 3 followed by a note on 4.
SPOILER
[Effluvia]
00:24:066 - I guess this is a question of mapping style, but it feels weird to me to have the map build up from the slow pattern at the start to the 1/2 beat notes at 00:13:032 - , only to fall back to widely-spaced single notes again here. Perhaps have 1/2 or even 1/4 single notes here, with mini-LNs for the synth? Again, purely a mapping style choice.
01:02:687 - If you want the map to be a bit harder, consider making this a chord every 1/2 beat instead of every beat.
02:02:860 - to 02:03:377 - this pattern is a tad uncomfortable, try making it more like the other ones I guess (which were pretty fun to play :D)
02:47:515 (167515|1) - Very minor, but I'd move this to 3. Having the (non-LN) chord on one hand makes it feel much more forceful.
02:56:135 - Consider breaking off the LN on 2 here and having a 1/4 LN stream instead of playing around the LN, which feels kind of awkward.
02:57:256 - Shift this pattern back by 1/4 (like this: http://puu.sh/mwvRe/05f22222c7.jpg&#41;, so that it plays more naturally around the timing. Also makes it seem more pitch relevant, I think.
03:09:239 (189239|1) - Consider shifting to 3.
03:19:814 (199814|1) - I believe this LN actually starts at 03:19:842 - ? I could be wrong, though.
03:32:515 (212515|1,212515|3) - This note (and others like it, such as at 03:33:032 (213032|3,213032|2) - ) is significantly heavier than the other 2-note chords, so perhaps consider changing these to 3-notes? I can see how this would clutter up the map a fair bit, though. Just a suggestion.
03:33:549 (213549|0,213722|3) - If I'm hearing correctly, these LNs actually start at 03:33:377 - and 03:33:549 - respectively. Though this could be a wrong assumption about what you're mapping to.
03:35:101 - Add LN?
03:37:170 (217170|3,217170|2,217342|1,217342|0) - I believe these two chord LNs actually begin at 03:37:342 - and 03:37:515 - . There's also another LN-like sound at 03:37:687 - if you want to add one there.
03:51:998 - Consider adding notes on column 2 at 03:52:084 - and 03:52:256 - to ease the transition into the chordtrills.
04:26:394 - This 1/8 stream is a little awkward, thanks I think in part to the ghost note at 04:26:437 - . Consider removing that.
Really nice map overall, good luck with getting it ranked! n_n
Topic Starter
Abraxos

Level 51 wrote:

Hi! Guess you won't mind a random mod out of the blue? :> its random mods that make me smile m8

|1|2|3|4|
notation example: 13 / 4 indicates a two-note chord on columns 1 and 3 followed by a note on 4.
SPOILER
[Effluvia]
00:24:066 - I guess this is a question of mapping style, but it feels weird to me to have the map build up from the slow pattern at the start to the 1/2 beat notes at 00:13:032 - , only to fall back to widely-spaced single notes again here. Perhaps have 1/2 or even 1/4 single notes here, with mini-LNs for the synth? Again, purely a mapping style choice. i see what you mean, but over here i prefer a much more segmented difficulty flow, with each section complementing the music in their own way. perhaps ill adopt a more linear kind of diff flow in a normal mapset but over here i prefer to do something else.
01:02:687 - If you want the map to be a bit harder, consider making this a chord every 1/2 beat instead of every beat. feexed
02:02:860 - to 02:03:377 - this pattern is a tad uncomfortable, try making it more like the other ones I guess (which were pretty fun to play :D) feexed also thanks <3
02:47:515 (167515|1) - Very minor, but I'd move this to 3. Having the (non-LN) chord on one hand makes it feel much more forceful. i never thought of it until you mentioned it lol with one hand occupied with a double chord it does make it more forceful so yeah feexed
02:56:135 - Consider breaking off the LN on 2 here and having a 1/4 LN stream instead of playing around the LN, which feels kind of awkward. feexed but i didnt want to put the 1/4 LNs cuz someone might be angry at me for stoopid LN play so i decided on a much more technical pattern cutting short the LN
02:57:256 - Shift this pattern back by 1/4 (like this: http://puu.sh/mwvRe/05f22222c7.jpg&#41;, so that it plays more naturally around the timing. Also makes it seem more pitch relevant, I think. feexed
03:09:239 (189239|1) - Consider shifting to 3. feexed
03:19:814 (199814|1) - I believe this LN actually starts at 03:19:842 - ? I could be wrong, though. yup it does feexed
03:32:515 (212515|1,212515|3) - This note (and others like it, such as at 03:33:032 (213032|3,213032|2) - ) is significantly heavier than the other 2-note chords, so perhaps consider changing these to 3-notes? I can see how this would clutter up the map a fair bit, though. Just a suggestion. it is a strong bass beat but i decided that claps here actually get the merit to have triples, or else the noodle stream play here will turn dense af
03:33:549 (213549|0,213722|3) - If I'm hearing correctly, these LNs actually start at 03:33:377 - and 03:33:549 - respectively. Though this could be a wrong assumption about what you're mapping to. was mapping to the wooooaaaoob in the music (if that makes any sense)
03:35:101 - Add LN? not wub wub there = no LN in this section
03:37:170 (217170|3,217170|2,217342|1,217342|0) - I believe these two chord LNs actually begin at 03:37:342 - and 03:37:515 - . There's also another LN-like sound at 03:37:687 - if you want to add one there. took me time to figure this out but yeah youre right feexed
03:51:998 - Consider adding notes on column 2 at 03:52:084 - and 03:52:256 - to ease the transition into the chordtrills. feexeed
04:26:394 - This 1/8 stream is a little awkward, thanks I think in part to the ghost note at 04:26:437 - . Consider removing that. what was i doing here feexed
Really nice map overall, good luck with getting it ranked! n_n thanks for the mod <3
Maxus
Hi abra :D
m4m here :3

[Effluvia]
00:35:101 (35101|0) - move this to 2? sorry, OCD attack me again.
01:10:101 - I don't think you need note this many for weak sound.
01:10:101 - at the same time, my pattern suggestion https://osu.ppy.sh/ss/4338681
01:14:239 - delete one? weak sound and not the same as 01:14:411 -
01:34:842 - Suggestion again :3 https://osu.ppy.sh/ss/4338738
01:43:032 (103032|3,103118|2) - Ctrl+G this? differentiate the sound between 01:42:860 - 01:43:032 -
01:59:756 - change to this? https://osu.ppy.sh/ss/4338774
02:00:618 - add one? beat here, and there's still space
02:03:894 (123894|3) - move to 2 please :3
03:06:825 (186825|2) - move to 4?
03:27:687 (207687|2,207773|3,207860|2,207946|3) - I love to Ctrl+G this for more balance in the stream =w=
03:41:308 (221308|2) - make into LN? until 03:41:480 -
03:50:446 - add one? make consistent as 04:01:653 - ?
04:10:446 - i don't think you need to put double for weak sound like this.
04:26:437 (266437|1,266480|0) - I personally would just Ctrl+G this to make stairs
05:00:101 - Starting here, you follow that sounds that getting slower, but some snaps are incorrect i think?, it would be too unsafe to follow those sound, you can actually follow the main melody instead, up to you though.

That's it, still good map for me :3
Good luck :D

Edit: Forgot to tell you the map: https://osu.ppy.sh/s/378754 , i'm aware that you already mod it, but if you want, remod 2 of the easiest diff please :3
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Abraxos!
Thanks for requestion to Feru's Mania Modding
Let's see if i can help you here a little bit.

General


Artist: Right
Title: Right // Since you take the most things from the Std Mapset. Also i have asked a Friend, he confirmed that Meta is correct.
Source: -
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
Other: Not Hitsounded yet.

Effluvia

00:25:446 (25446|0,25963|1) - CTRL + G for Pitch.
00:28:204 (28204|2,28722|1) - Same like above.
00:47:515 (47515|1) - This LN should be 1/2 longer. The Vocal is longer then the previous one, feels also better while playing when you follow the whole vocal.
00:50:618 (50618|2) - Same like above. This vocal is audible longer then you Mapped it.
00:56:710 - uhh.. uhm.. i think you better don't start the 1/6 with a LN, its not that good to play and doesn't fit to the music to map the "fuzzy" sound as LN too, i recommend you change it to this:
00:56:998 (56998|2) - i suggest you remove this note. Yeah there is a sound but look at the whole part before. You never added an extra note to the LN Ending.
00:57:170 - // I link this Chordmash here :3 plays nice!!
01:03:635 (63635|2,63722|0) - here i would recommend to make CTRL + G. It feels better while playing also i think these two chords at the same col doesn't fit here. I mean when there would be the same vocal i could understand it but theres really nothing special.
01:04:584 (64584|2) - Move to 4. It feels better when that "Chord Jack" thing starts on a white beat line.
01:13:722 (73722|3,73722|0) - I don't really hear any LN sound here that would explain these LN's o.o
01:15:618 - Because the 3rn LN so quiet i really recommend to change it to something like this:
I mean. The sound is there.. the problem is here just the 1st an 2nd LN fit because the sound is audible while playing, but i checked it like 5 times and i cant hear the 3rd LN sound while playing. Maybe its just me but i recommend to change it.
These 1/4 fit good here because it keeps consistency for the whole part.
01:25:015 (85015|1,85015|2) - This Chord is better as an 1-2 Chord. Because it has the same sound like 01:24:670 (84670|0,84670|1) - but an other then 01:25:273 (85273|1,85273|2) -
01:40:618 (100618|2,100618|1,100704|1,100704|2) - I highly recommend to remove this 1/4 Chordjack here, i mean yes maybe it fit to the music but this is the only one, in the whole Kiai part.. also it plays kinda strange because it comes so surprising.
Heres a little suggestion, strating from the LN here 01:39:929 - that i moved:
it keeps your Pattern Style and makes it more comfortable
01:42:687 (102687|2,102860|0) - CTRL + G for Balance.
01:45:618 (105618|3,105791|1) - CTRl + G here plays much better.
01:51:739 (111739|2) - No No Noo. please No! No Random Shield here :( Make this:
01:51:739 (111739|2,111825|0) - One to the right, 01:51:911 (111911|3,111998|1) - one to the left.

01:52:687 (112687|3,112860|3,113032|3,113204|3,113377|3,113549|3) - i kinda understand these Jacks here, Ehehe, very nice added, really. But i think then you should try to be more consistent with this. because it feels while playing that the Jacks jumps just random, with these Pattern, (it looks maybe strange) it fit a bit more to the music. Also with the Chords beacuse it emphasize with the Hand-Change the Jacks more:

02:00:446 (120446|0,120532|1) - CTRL + G here because this note, 02:00:446 (120446|0) - shouldn't be connetect with the Jack Sound.
01:59:239 (119239|1,119411|1,119584|2,119584|1,119756|2,119929|0,120101|0,120273|0) - Also what i would like to tell you. It would be really cool when you could swap the columns of the Jacks here. It would be great when the first one would be on the Left hand, then change to right hand, and then back to left hand, when you get what i mean.
02:03:549 (123549|3) - Move to 3, shouldn't be jacked on 4.
02:09:066 (129066|1,129066|0) - a 2-3 Chord fit here way better.
02:11:308 (131308|1,131308|2,131308|0) - remove one note from this Chord. You never used a 3-Noted Chord + LN. Never.
02:41:653 (161653|2) - This LN should end 02:43:377 -
02:52:687 (172687|2) - This LN should end 02:54:411 -
02:57:084 - add here at 3. You have here still the drum and this little break feels weird.
03:08:722 - Add here one for the Vocal? Feels empty.
03:42:256 - shouldn't the short Kiai flash begin here? Acording to 01:18:808 - . Or you did at the beginning a little mistake :o
03:46:825 - Curious what are you follow with your LN's. When i hear it right it should be like this, right?
04:04:066 (244066|3,244066|2,244153|3,244153|2) - This Cord Jack doesn't fit again ,also these 04:03:808 (243808|2,243980|1) - random shields are meh :( Try to rearrange here.
04:29:498 (269498|3,269584|1) - CTRL + G to avoid shield?

Phew. Thats all! Hope my Mod helps you a bit!
Topic Starter
Abraxos

DixonBlackwing wrote:

Hi abra :D
m4m here :3

[Effluvia]
00:35:101 (35101|0) - move this to 2? sorry, OCD attack me again. lol wat noep doe 00:35:101 (35101|0) - and 00:25:446 (25446|0) - same pitch = same column
01:10:101 - I don't think you need note this many for weak sound. but but my map is built around these hihat sounds ;-;
01:10:101 - at the same time, my pattern suggestion https://osu.ppy.sh/ss/4338681 done
01:14:239 - delete one? weak sound and not the same as 01:14:411 - for continuity and for the synth this is two. previous one can be one cuz of LN
01:34:842 - Suggestion again :3 https://osu.ppy.sh/ss/4338738 keeping but nice suggestion doe. im not capturing the linearity of the hihats doe theres that certain back and forth to it here that makes me wanna keep this pattern
01:43:032 (103032|3,103118|2) - Ctrl+G this? differentiate the sound between 01:42:860 - 01:43:032 - done
01:59:756 - change to this? https://osu.ppy.sh/ss/4338774 feexed but kept stacks due to song
02:00:618 - add one? beat here, and there's still space done
02:03:894 (123894|3) - move to 2 please :3 somehow everyone seems to miss the point of why theres stacks of 1/2s here. plz listen to music, it becomes clearer then
03:06:825 (186825|2) - move to 4? done
03:27:687 (207687|2,207773|3,207860|2,207946|3) - I love to Ctrl+G this for more balance in the stream =w= naisu feex
03:41:308 (221308|2) - make into LN? until 03:41:480 - done
03:50:446 - add one? make consistent as 04:01:653 - ? feexed in previous self-mod and HSing
04:10:446 - i don't think you need to put double for weak sound like this. done
04:26:437 (266437|1,266480|0) - I personally would just Ctrl+G this to make stairs not me lol keeping it cuz of subtle difference at start of 1/8 and 2 notes after
05:00:101 - Starting here, you follow that sounds that getting slower, but some snaps are incorrect i think?, it would be too unsafe to follow those sound, you can actually follow the main melody instead, up to you though.all resnapped to 1/12

That's it, still good map for me :3 thankssss
Good luck :D Thanks for the mod <3

Edit: Forgot to tell you the map: https://osu.ppy.sh/s/378754 , i'm aware that you already mod it, but if you want, remod 2 of the easiest diff please :3

will reply to next mod later
Topic Starter
Abraxos

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Abraxos! heyyyy
Thanks for requestion to Feru's Mania Modding
Let's see if i can help you here a little bit.

General


Artist: Right
Title: Right // Since you take the most things from the Std Mapset. Also i have asked a Friend, he confirmed that Meta is correct.
Source: -
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
Other: Not Hitsounded yet.
its done now btw

Effluvia

00:25:446 (25446|0,25963|1) - CTRL + G for Pitch. fyx
00:28:204 (28204|2,28722|1) - Same like above. fyx
00:47:515 (47515|1) - This LN should be 1/2 longer. The Vocal is longer then the previous one, feels also better while playing when you follow the whole vocal. fyx
00:50:618 (50618|2) - Same like above. This vocal is audible longer then you Mapped it. fyx
00:56:710 - uhh.. uhm.. i think you better don't start the 1/6 with a LN, its not that good to play and doesn't fit to the music to map the "fuzzy" sound as LN too, i recommend you change it to this:
aye mate i have no idea what i was doing here fyx
00:56:998 (56998|2) - i suggest you remove this note. Yeah there is a sound but look at the whole part before. You never added an extra note to the LN Ending. how are they same the LNs before dont even have a audible synth for it
00:57:170 - // I link this Chordmash here :3 plays nice!! thanks <3
01:03:635 (63635|2,63722|0) - here i would recommend to make CTRL + G. It feels better while playing also i think these two chords at the same col doesn't fit here. I mean when there would be the same vocal i could understand it but theres really nothing special. fyx
01:04:584 (64584|2) - Move to 4. It feels better when that "Chord Jack" thing starts on a white beat line. fyx weirdly
01:13:722 (73722|3,73722|0) - I don't really hear any LN sound here that would explain these LN's o.o shift up by 1/4
01:15:618 - Because the 3rn LN so quiet i really recommend to change it to something like this:
I mean. The sound is there.. the problem is here just the 1st an 2nd LN fit because the sound is audible while playing, but i checked it like 5 times and i cant hear the 3rd LN sound while playing. Maybe its just me but i recommend to change it.
These 1/4 fit good here because it keeps consistency for the whole part. well i think it might be just you cuz i could hear it lol idk ill keep it. thanks for the suggestion doe
01:25:015 (85015|1,85015|2) - This Chord is better as an 1-2 Chord. Because it has the same sound like 01:24:670 (84670|0,84670|1) - but an other then 01:25:273 (85273|1,85273|2) - seems oddly specific to me fyx
01:40:618 (100618|2,100618|1,100704|1,100704|2) - I highly recommend to remove this 1/4 Chordjack here, i mean yes maybe it fit to the music but this is the only one, in the whole Kiai part.. also it plays kinda strange because it comes so surprising.
Heres a little suggestion, strating from the LN here 01:39:929 - that i moved:
it keeps your Pattern Style and makes it more comfortable forgot to change this jack from last overhaul of map fyx thanks for suggestion too
01:42:687 (102687|2,102860|0) - CTRL + G for Balance.
01:45:618 (105618|3,105791|1) - CTRl + G here plays much better. both fyx
01:51:739 (111739|2) - No No Noo. please No! No Random Shield here :( Make this:
01:51:739 (111739|2,111825|0) - One to the right, 01:51:911 (111911|3,111998|1) - one to the left. lol ok why not

01:52:687 (112687|3,112860|3,113032|3,113204|3,113377|3,113549|3) - i kinda understand these Jacks here, Ehehe, very nice added, really. But i think then you should try to be more consistent with this. because it feels while playing that the Jacks jumps just random, with these Pattern, (it looks maybe strange) it fit a bit more to the music. Also with the Chords beacuse it emphasize with the Hand-Change the Jacks more:
not bad it seems fyyyyxxx

02:00:446 (120446|0,120532|1) - CTRL + G here because this note, 02:00:446 (120446|0) - shouldn't be connetect with the Jack Sound. fyx
01:59:239 (119239|1,119411|1,119584|2,119584|1,119756|2,119929|0,120101|0,120273|0) - Also what i would like to tell you. It would be really cool when you could swap the columns of the Jacks here. It would be great when the first one would be on the Left hand, then change to right hand, and then back to left hand, when you get what i mean. overhauled
02:03:549 (123549|3) - Move to 3, shouldn't be jacked on 4. edited in last self-mod and HSing
02:09:066 (129066|1,129066|0) - a 2-3 Chord fit here way better. dont really get what you mean cuz you know doing that removes the stacks
02:11:308 (131308|1,131308|2,131308|0) - remove one note from this Chord. You never used a 3-Noted Chord + LN. Never. why is it an utter sin to put 3 note chords with LNs changed doe lol for consistency
02:41:653 (161653|2) - This LN should end 02:43:377 -
02:52:687 (172687|2) - This LN should end 02:54:411 - im not following the downwards fall in pitch cuz a) i think its more intuitive becuz b) i imagine this as you holding the synth button and it plays this long constant note with constant pitch and after you let go of the button the pitch/note falls slowly down in pitch/tone and sometimes even volume so yeah im keepin this
02:57:084 - add here at 3. You have here still the drum and this little break feels weird. me is retarded fyx
03:08:722 - Add here one for the Vocal? Feels empty. explained in last mod

its like when you start speaking but you havent opened your mouth yet and you make a mmmmm sound yeah this is what it is at the 1/2 tick, the words are only heard after it reaches the next 1/1 tick
03:42:256 - shouldn't the short Kiai flash begin here? Acording to 01:18:808 - . Or you did at the beginning a little mistake :o oops im good mapper fyx
03:46:825 - Curious what are you follow with your LN's. When i hear it right it should be like this, right?
in case of your LN placement they are following the higher pitch synth in the music in this case the LNs are following the wub uwb in the music both are different things and i decided to separate them entirely to avoid density. it isnt really obvious here but the wub wub is covering up the synth making it sound rugged you know what i mean
04:04:066 (244066|3,244066|2,244153|3,244153|2) - This Cord Jack doesn't fit again ,also these 04:03:808 (243808|2,243980|1) - random shields are meh :( Try to rearrange here. hard to reconcile but fyx
04:29:498 (269498|3,269584|1) - CTRL + G to avoid shield? fyx

Phew. Thats all! Hope my Mod helps you a bit! seems to me you didnt like this map :^))))(($($($($($(@$(#%!
Thanks for the mod <3

fuck my ass i have no idea whether or not the mods edited the HS
Lude
Interlude's Modding Queue
| 1 | 2 | 3 | 4 |

MOD
01:07:860 - Add one note for Impact?
01:05:015 - Move one Right or add a note at 3
01:24:670 - I would remove a note here and add instead at 01:24:756 -
01:24:929 - Add a note maybe?
01:25:446 - Add a note
01:25:963 - Add a note
*These three can be ignored, since those parts include quads with longs
01:31:480 (91480|2) - Move it to 1?
01:31:480 (91480|2,100704|2,100704|3) - You could shift these notes to 1, 2 and
01:40:791 (100791|0,100791|1) - Shift these to 3, 4 since the snares coincide and the bass ends it
02:00:187 - You could delete this one
02:01:480 - Add a note?
02:37:860 - Add a note?
02:40:618 - Add a note?
02:59:584 - Why not add a 3 tick long note here? It would fit the style and adjust to the sound !
03:02:342 - 03:05:101 - 03:13:377 - 03:16:135 - Same here
03:17:170 - 03:17:515 - Add notes !
03:48:377 - Add a note here and 03:48:894 -
03:49:239 - You could add 2, 3 Jacks here
03:50:273 - Add a note here?
03:59:239 - Add a note here?

Few tips !
* You could add SVs at the pause sections! It would make the song seem a lot more stylish. Don't overuse though. Its a fast and bit hard song
* Don't overuse Kiais on the Speedsection 01:50:963 - .

That would be it from me ! If i find anything else during testplay, I'll notify you!
Awesome song and storyboard! Loved the beatmap :)

Interlude-
Topic Starter
Abraxos

Interlude- wrote:

Interlude's Modding Queue
| 1 | 2 | 3 | 4 |

MOD
01:07:860 - Add one note for Impact? i dont want jacking here
01:05:015 - Move one Right or add a note at 3 theres this "empty" sounding synth if you listen to 01:04:756 (64756|3,64756|1,64929|2,64929|3,65101|3,65101|2,65187|0,65187|1,65273|3,65273|2,65446|0,65446|3,65532|2,65532|1) - on 25%. so that isnt a double cuz it doesnt have that synth
01:24:670 - I would remove a note here and add instead at 01:24:756 - was trying to keep the kickiness of the kick but since i didnt want to put triples to make jacks i decided on a doubles arrangement which inevitably causes the next drum beat to be double as well.
01:24:929 - Add a note maybe?
01:25:446 - Add a note
01:25:963 - Add a note
*These three can be ignored, since those parts include quads with longs part here is following the wub wub, adding notes to accent the hihats here makes it too dense. i didnt want to follow the hihats here anyway
01:31:480 (91480|2) - Move it to 1? changed this section
01:31:480 (91480|2,100704|2,100704|3) - You could shift these notes to 1, 2 and errr matey you linked wrong
01:40:791 (100791|0,100791|1) - Shift these to 3, 4 since the snares coincide and the bass ends it BUTT i get what you mean doe, over here i didnt want to have jacking since its a little unexpected and after all i wanted the 1/8 bursts to be the ones that players dont expect, not the jacks
02:00:187 - You could delete this onenice catch fyx
02:01:480 - Add a note? fyx
02:37:860 - Add a note?
02:40:618 - Add a note? above both not done, cuz of usage of doubles throughout here since LNs do take up space
02:59:584 - Why not add a 3 tick long note here? It would fit the style and adjust to the sound !
03:02:342 - 03:05:101 - 03:13:377 - 03:16:135 - Same here all above; i wanted it to be a "touch-and-go" kind of feeling, since the vocals cut out so quickly. so its not a LN
03:17:170 - 03:17:515 - Add notes ! triples are only triples here becuz of the touch-and-go thingie i mentioned above
03:48:377 - Add a note here and 03:48:894 - same as above
03:49:239 - You could add 2, 3 Jacks here noep LN play + jacks = prostate cancer
03:50:273 - Add a note here? same as above
03:59:239 - Add a note here? didnt want jacks

Few tips !
* You could add SVs at the pause sections! It would make the song seem a lot more stylish. Don't overuse though. Its a fast and bit hard song i do not wish to have my map centered around the amplification of wub wub sounds using SVs, i intend to use LNs and accompany them with the streams. this song is not extremely heavy in a sense that there isnt much wooob wuub here and there, and i felt as if SVs would not be doing the streams justice. so yeah, no SVs.
* Don't overuse Kiais on the Speedsection 01:50:963 - i have no idea how many times have i mentioned my intentions behind the kiai, and how i feel that the intentions are made pretty clear with such usage of kiai. as such ill just copy over whatever i said in the last mod that mentioned this.

my thinking behind this is that this rule is in place because of how distracting the fountains are when they are literally spammed on every single/several downbeat, but here it isnt so. for the ones in blue they are spaced with 4 downbeats each which imo is pretty ok. the ones i removed though where 02:08:549 (128549|0) - these bursts.

as for the red ones, i think theyre all fine and dandy, given how spaced out the bursts are. as always my reasoning behind the kai for them is just for the 1/8s. hope you understand <3
.

That would be it from me ! If i find anything else during testplay, I'll notify you! okei
Awesome song and storyboard! Loved the beatmap :) thankszzzzzzzzz for the mod <3

Interlude-
YawaH
A 1 Line Mod after many times of autoplays.
Feel free not to give kudosu if my suggestion's not being used...

Effluvia
04:15:015 I think you should make the 2 LNs 1 instead. I find it a little bit weird, and I'm starting to know why. The 2 notes are an enveloping (I don't know if this is the right word to use) change of pitch, and not an instant change unlike 04:14:929. Even when I did adjust the length of the second LN, starting point at the red tick and the white tick, doesn't fit at all. Changing it to 1 LN could make the player rest his/her eyes a little bit from that too, even if the song's about to end. lol

weee!
Topic Starter
Abraxos

slandotski wrote:

A 1 Line Mod after many times of autoplays.
Feel free not to give kudosu if my suggestion's not being used...

Effluvia
04:15:015 I think you should make the 2 LNs 1 instead. I find it a little bit weird, and I'm starting to know why. The 2 notes are an enveloping (I don't know if this is the right word to use) change of pitch, and not an instant change unlike 04:14:929. Even when I did adjust the length of the second LN, starting point at the red tick and the white tick, doesn't fit at all. Changing it to 1 LN could make the player rest his/her eyes a little bit from that too, even if the song's about to end. lol it was weird becuz it was on the wrong snap, 1/6 is how it should be. i tried having 1 LN but that doesnt make up for the very audible pitch shift, even if they are really really close to one another. changed snapping and arrangement of them doe

weee!
Ripball
Teach me how to make SB, I like songs with SB/SV.
Effluvia
01:40:963 (100963|1) - add 1?
01:45:877 (105877|2) - move to 1
01:58:032 (118032|2) - I don't know if this note has a sound.
02:07:170 - add 1,2?
02:38:377 (158377|3) - move to 2?
02:38:894 (158894|1) - ^
02:41:135 (161135|3) - ^
02:41:653 (161653|0) - move to 1?
02:49:411 (169411|2,169929|2) - ^
02:52:170 (172170|3) - move to 2?
02:52:687 (172687|1) - move to 3?
03:26:480 - 03:28:894 : triples, remove them or change it into a doubles.
03:59:842 (239842|1,239929|0) - ctrl+g?
That's all... I'm a not fan with LN every 5~18 notes but really fits in the song.
P.S Sorry for the short mod, I'm not fully recovered yet. Feel free to reject it if you won't use this.
Topic Starter
Abraxos

DkAngelS wrote:

Teach me how to make SB, I like songs with SB/SV. refer to slandotski for more details, i have no clue how to make SBs
Effluvia
01:40:963 (100963|1) - add 1? theres 1/8s in the way
01:45:877 (105877|2) - move to 1 edited part
01:58:032 (118032|2) - I don't know if this note has a sound. hi hat
02:07:170 - add 1,2? done
02:38:377 (158377|3) - move to 2?
02:38:894 (158894|1) - ^
02:41:135 (161135|3) - ^
02:41:653 (161653|0) - move to 1?
02:49:411 (169411|2,169929|2) - ^
02:52:170 (172170|3) - move to 2?
02:52:687 (172687|1) - move to 3? all shielding intentional, makes section less bland as the first one
03:26:480 - 03:28:894 : triples, remove them or change it into a doubles.reason being? if you want my reasoning behind this is the incremental fashion of the layers, complementing the incremental rise in pitch in the music too.
03:59:842 (239842|1,239929|0) - ctrl+g? done
That's all... I'm a not fan with LN every 5~18 notes but really fits in the song. sigh ive never intended this map to end up this shit with the LNs
P.S Sorry for the short mod, I'm not fully recovered yet. Feel free to reject it if you won't use this. no matter how small the mod is it still helps so dont feel bad.
thanks for the mod <3
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