my bad I somehow messed up when looking at song length and posted before actually dling, oops
HappyRocket88 wrote:
Removing the placeholder because you requested it twice already. xd
[Easy]IS NOW CLICKABLE ( ͡° ͜ʖ ͡°)
- The SV of this diff goes quite fast in comparison with the normal. I do believe reducing it to 1.2x would make things easier. ayy fixed!
- Over easy difficulties, try to avoid placing offbeats because they make rather weird rhythms because the beats aren't emphasized as they ought to be. Hence, It would be better if you place 1/1 slider and a note in the following cases: Further explanaiton about offbeats and downbeats here t/58959
[Normal] Nice Normal! Just few things that are bugging me a bit.[Lemons' Hard] Nice rhythm you have created in this difficulty. Good job! I just complain the generic name you used for the hardest diff. You could've thought on something more fitting for the theme. /u\
- 00:16:097 (5) Ctrl + J to improve the flow to click the next object. d
- 00:27:778 (1) Change the combo color of this patterning, please. o
- 00:31:495 (1) Remove NC here and add NC here 00:32:026 (2) respectively.ne
SettingsComposing
- Why not AR 7? I do believe having it on 7 would make sense regarding the way the AR increases among the diffs.
[]
- 00:07:070 (2,3) The flow among these objects seems a bit stuck due the way the slider 2 redirects to the next curve slider. It would be better if you try to rotate it a bit and do Ctrl + G to improve slightly the flow here. Ending something like this:
- 00:14:769 (6,1) The distance between these objects should be higher according on how you built up the previous pairs or circles 00:13:973 (3,4) - 00:14:504 (5,6) Having them with 1.72x would hurt no one. Consider to apply the same here 00:23:265 (6,1)
- 00:16:097 (3) This slider-shape looks rather untidy. It would be better if you tried out this shape to make the blanket among these objects 00:16:097 (3,2) be more clear
Call me back!
DON'T FORGET TO UPDATE IT THIS TIME THNXHappyRocket88 wrote:
[Lemons' Hard] Nice rhythm you have created in this difficulty. Good job! I just complain the generic name you used for the hardest diff. You could've thought on something more fitting for the theme. asgore doesn't have time for custom names he's too busy watering flowers (I'll talk to mazziv and see if he wants me to change it otherwise I'm just gonna leave it as is) /u\ Edit: Renamed difficulty to Checkmate, since asgore is the king and you're fighting him a s d f so kewl wow
SettingsComposing
- Why not AR 7? I do believe having it on 7 would make sense regarding the way the AR increases among the diffs. I was sitting here confused for a minute becuase I set it to ar7 in Milans mod but then I realised Mazziv forgot to update it from that code LOL
[]
- 00:07:070 (2,3) The flow among these objects seems a bit stuck due the way the slider 2 redirects to the next curve slider. It would be better if you try to rotate it a bit and do Ctrl + G to improve slightly the flow here. Ending something like this: Done
- 00:14:769 (6,1) The distance between these objects should be higher according on how you built up the previous pairs or circles 00:13:973 (3,4) - 00:14:504 (5,6) Having them with 1.72x would hurt no one. Consider to apply the same here 00:23:265 (6,1) tfw milan mod
- 00:16:097 (3) This slider-shape looks rather untidy. It would be better if you tried out this shape to make the blanket among these objects 00:16:097 (3,2) be more clear dats a cool idea so done oh baby
Call me back!
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AudioLeadIn: 0
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TitleUnicode:Bergentrückung
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ArtistUnicode:toby fox
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Source:Undertale
Tags:The king under the mountain radiation Asgore boss battle theme determination -Lemons
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HappyRocket88 wrote:
[Checkmate]
00:28:840 (6,7) This should be a 3/2 slider as well as you managed the previous patterns. There's a clear beat that happens at the start of the second 1/2 slider that Milan pointed out, it's not in any of the other 3/2 which is why they workMilan- wrote:
-00:28:840 (6) - 3/2 slider doesnt work well here cuz you pass over the clear beat at 00:29:371 - , others work cuz they dont have this beat. A pair of 1/2 sliders instead sounds better
Okoratu wrote:
bold = reasons for popping
italic = things you should consider.... really.
[General]
[list][*]The OD in Hard doesn't work against the AR it has at all, most Normals are at AR 5 OD 4 etc, your hitwindow for this diff is too forgiving for what it's intended to be WHY DOES THIS KEEP BREAKING i had this set to ar7 od5.5 hp5 asdfasdf
[Hard]
00:07:601 (3) - 00:24:592 (3) - would be more intuitive if they had smaller jumps imo, as the patterns before them used jumps like that as well so just distancesnap for something which should be a bit more stressed is a tad boring lol a
00:18:221 (3) - could you like not do this, for the majority this slider is going back and forth on itself... it's readable, etc it doesn't throw anyone off but it doesn't fit the concept of your other sliders lol It took me like 15 minutes to fix everything lol
00:32:026 (1,2,3) - due to this stacking it not only looks very close to 00:32:557 (4) - but also plays a tad awkward imo, spacing this out more clearly technically and visually would help yeah I spread it a bit out
idk what to think about that like every diff from easy to hard overmaps sliderends for the sake of gameplay it's ok i guess I still don't know what this means
it's not like it's hurting anyone.
let me know when you addressed these issues lol
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Okoratu wrote:
bold = reasons for popping
italic = things you should consider.... really.
[General]+
- The OD in Hard doesn't work against the AR it has at all, most Normals are at AR 5 OD 4 etc, your hitwindow for this diff is too forgiving for what it's intended to be
- I highly recommend the following settings:
Normal: OD+1 +
Hard: OD +1 at least, +1.5 would be appreciated, too +- I don't think the frequency cutoff in the mp3 corresponds to its bitrate, mainly because frequencies in it are consistently cutting at around 16kHz meaning it's most likely just a 128 kbs audio file encoded to 192 kbs
can you like ask the person who did that if that is true and if they can provide an 128 kbs version of this, maybe _Gezo_ can help with this as he owns the whole mp3 set which seems to be consistently 192 kbs, i hope you didn't download this file from youtube or something like that lol. i cant remember where i got it,i asked gezo and he didnt respond me yet(about the soundfile)
I don't want to repeat p/4803165 ever again- if you want a functional undertale skin which doesn't only skin one heart etc then you should consider asking _Gezo_ allowed to use his skin files
- Your preview point sounds terrible, really.
There are 2 reasons why it does:
1.: the sound from 00:24:592 - is still going on at 00:25:389 - and basically throws you in the middle of a sound
2.: because the mp3 has 4 seconds of silence in the very end, placing it at 00:25:389 - will loop 9 seconds plus 4 seconds silence forever in song select, so a good part of your preview will actually be silence and that's kinda dumb.
I'd recommend placing it at 00:00:035 - so the awkward silence in song select is reduced in terms of how much space it has in the whole thing percentually
and placing peviewpoints before the beats they're supposed to be at generally sounds a bit better because songs are timed to impacts but the actual melody might start earlier etc. +- Using Normal sampleset doesn't really fit this song at all, nor do the normal claps in the end or the drum hitsamples,
here's why:
Normal and Drumsamples are usually intended to mimick actual drums (normal-hitnormal, drum-hitclap, drum-hitfinish).
did you notice something? Yeah this song doesn't feature any drum hits of any nature, nor does it feature cymbals which would / should be represented with normal/soft-hitfinish.
I really recommend relying on soft sampleset and soft-hitwhistles more
[normal]
hitsounding hurts my brain, really
yea it's consistent etc but lollllllllllllll the normal sliderwhistles are fucking loud theyre at 30% already D:
00:12:911 (1) - is this colorhaxed to yellow intentionally? if you don't know what i'm talking about select this circle and press "q" twice
also happens on other occasions but i'm still not sure why you'd do this, really i dont really understand what youre trying to say
00:33:221 (1) - this spinner is roughly one second long, given that the reaction time of normal players is somewhat bad you can't expect them to start spinning immediately when it appears
if you plan with 500ms reaction time to it where they notice it and figure out "oh shit i gotta spin now" half of it will already be over, replacing it with anything but a spinner would be more friendly
because frankly this seems too short
Easy does the Spinner thing better. originally easy had no spinner
,but due to requests i made a spinner at the end.If you suggest me a fitting solution for the spinner thingy i'lll think bout it,since i cant come up with a fitting pattern.
[Easy]
may i ask why so many of your sliders are beziers, do you like them or something?
00:00:168 (1,2) - don't look too smooth but uhh seems intentional intentional
00:03:353 (5) - on the other hand seems like you're not aware that this is a bezier curve and could look a bit more smooth lol fixed i guess
00:11:849 (5,3) - 3 appears kinda early and underneath this sliderend that it could confuse people by fully overlapping with 5, consider unstacking lol
note that the main problem i have with it is the 100% overlap with the previous slider i think its okay,as it is right now
00:13:442 (2) - also small ds errors around here woops
idk what to think about that like every diff from easy to hard overmaps sliderends for the sake of gameplay it's ok i guess
it's not like it's hurting anyone.
let me know when you addressed these issues lol
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Tags:king under the mountain radiation Asgore boss battle theme determination -Lemons
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woops! you didnt see anything,okay?Okoratu wrote:
[Lemons]
00:03:195 (6) - is missing whistle on head and sliderbody
00:05:319 (3,4,5,6) - 00:13:815 (3,4,5,6) - etc. not too fond of soft claps, how about soft whistle on 3 and 5 to not sound spammy
would also add whistles to each downbeat, so 00:00:010 - 00:02:133 - etc.
00:28:948 - 00:29:479 - sound spammy, i think the highlight would be clearer if these were removed
00:29:744 (1,2,3,4,5,1,2,3,4) - instead of claps how about spamming whistles lol
[normal]
00:07:443 (5) - 00:15:939 (5) - how 'bout your normal-sliderwhistle on this one too done
i'm against hitsounding the overmapped sliderends such as 00:01:602 - 00:03:726 - with whistles, there's no clear new impact in the song and most of the sounds continue on to blue ticks before the next downbeat, so placing whistles or anything, really seems out of place imo did this to the rest of those sliders too
00:25:496 (1,2,3) - finishes sound terrible ;_;, especially since it should kinda repeat in 00:27:620 (1,2,3) - lol, if you really want them to sound slightly different i think using Drum Sampleset Soft additions and removing the hitfinishes works better that sounds way better,i just wanted to make it sound different but didnt find a good way i guess D:
00:32:399 (3) - removing repeat and starting spinner in 00:32:930 - is more fair than what you currently have, it'll be slightly longer and have a slightly longer break before it so people have overall more time to notice it.
Still would be for just starting spinner in 00:31:868 - if you really want one. or mapping it with a 2/1 slider i actually like the remove repeat slider thingy. applied!
[easy]
00:24:434 (6) - uh what claps uh
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Dr.Lemon's explains his diffname:Okoratu wrote:
last question for lemons is to explain thoughts behind that custom diffname cuz i can't wrap my head about it how a checkmate initiates a bossfight
he poped the bubble and after tons of mods he re-bubbled itPpuskalin wrote:
Lol Okoratu Will Rank This?
no i want them to have 2 sliderpoints and please show me a screenshot of what a better blanket would look like,pls rank rikiRikiH_ wrote:
Man, this is serious.
Before ranking, I'd like to address a small issue I found in Easy diff.
00:00:020 (1,2) - These. Can't you just use one sliderpoint and blanket them properly? Currently they look really ugly :c
Mazziv wrote:
no i want them to have 2 sliderpoints and please show me a screenshot of what a better blanket would look like,pls rank riki
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392,280,20196,2,2,P|287:300|251:192,1,240,2|0,0:0|0:0,0:0:0:0:
272,112,21258,5,2,0:0:0:0:
168,240,21789,1,0,0:0:0:0:
64,120,22320,1,2,0:0:0:0:
96,48,22586,1,0,0:0:0:0:
232,48,22851,1,2,0:0:0:0:
200,120,23117,1,0,0:0:0:0:
128,240,23382,6,0,P|162:258|202:258,1,80
296,160,23913,2,0,P|335:156|369:175,1,80
480,216,24444,2,2,P|388:288|280:248,1,240,2|0,0:0|0:0,0:0:0:0:
224,200,25506,5,2,0:0:0:0:
112,88,26037,1,0,0:0:0:0:
272,56,26568,2,2,B|328:56|368:112|368:112|440:120|464:184,1,240,2|0,0:0|0:0,0:0:0:0:
496,256,27630,1,2,0:0:0:0:
368,344,28161,1,0,0:0:0:0:
208,320,28692,2,2,L|104:296,1,80,2|0,0:0|0:0,0:0:0:0:
16,232,29223,2,2,L|120:208,1,80,2|0,0:0|0:0,0:0:0:0:
168,184,29754,5,2,0:0:0:0:
248,74,30019,1,2,0:0:0:0:
248,210,30285,1,2,0:0:0:0:
168,100,30550,1,2,0:0:0:0:
297,142,30816,2,0,B|344:144|376:168|376:168|376:208|416:248,1,160,2|2,0:0|0:0,0:0:0:0:
272,320,31878,21,2,0:0:0:0:
272,320,32011,1,2,0:0:0:0:
272,320,32143,1,2,0:0:0:0:
216,248,32409,2,0,L|232:160,1,80,2|2,0:0|0:0,0:0:0:0:
256,192,32940,12,0,34002,0:0:0:0:
HappyRocket88 wrote:
Please, before ranking this, I found Rikih's suggestion nazi but you could address it as well since that specific blanket looks untidy. you actually suggested me the current look of those sliders,so i wiill leave them the same ps: i hate you riki ;_;
[General] By following Okotaru's statements, I'll proceed them since are worth to take a look:added :>
- score-x.png I tried several .png images. Tried them all and decide which fit better with the mapset, please. http://puu.sh/mEcPr/b6d44acd27.rar
[Checkmate][]
- 00:23:913 (2,3) You can make a better blanket here
Regarding the issue of the momentum of these two objects 00:30:816 (5,1) I guess it flows fine because he's folloring DS as well as he did in the previous patterns like 00:11:701 (6,1) - 00:15:949 (3,1) - etc