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YUI - Thank you My teens

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Zekira
But... this is graved? o_o

[General]
I personally don't like hitsound changing for sliderticks for the sake of the drum, but that's probably just me.
Offset: 552 (-10 from current)
The last 30 seconds are unused... I'm not sure if I should suggest to cut that part there, but what I have in mind is to either keep it like that (just defend why) or preferably mapping it to the end.

[Normal]
(I think I accidentally modded this with the -10 offset)
00:42:968 (1,3) - remove NC on 1, put on 3
01:16:145 (3,1) - please don't make the circle overlap the slider.
01:23:981 (4,1) - fix 1 so that 4 will stack
01:43:340 (4,1) - don't overlap
01:43:801 (1,2,1) - remove NC on both 1, put on 2, and then the 4 after
01:51:867 (3,4,5,6) - there's some annoying readability problems here... I mean, I can see it, but it was a bit sudden to see this in a Normal.

[Alarmable]
00:23:608 (1) - remove NC
00:27:987 (2) - preferably stack on previous 2?
00:43:889 (1,2) - I highly suggest to move it 1/4 later.
01:47:729 (1) - remove NC
01:54:874 (5) - I recommend making it reverse curved as well just like the 1-2-3-4-5 pattern
Kotone
谢你我的牙
Niva
Mod4Mod (Link to my map is in your queue)

[General]
-> Source : Can't Buy My Love?

[Normal]
-> Normal is 3.38 star... I think you should make it under 3.25 so it will show as 3 star.
00:20:372 (1) - Add whistle?
00:31:434 (5) - Remove whistle?
00:48:258 (2) - Curve it more?
00:59:551 (1) - 1 grid down?
01:15:684 (2) - Add clap?
01:19:832 (2) - Curve this so (3) can be placed one grid right? If you horizontal-flip (3) you'll see it's not same wiith (1)
01:37:118 (7) - Add whistle?

[Alarmable]
-> HP Drain -1?
00:53:329 (1,2,3,1) - I am quite shocked by the spacing here... (3) to (1) is too close
01:28:129 (3) - Add whistle at slider start?
02:28:051 (7) - Add finish?
02:28:742 (1) - Add whistle?

Star!
Deye
没啥好说的,nice map~ :lol:
James2250
Move to pending?

-There are only 2 difficulties so it would be nicer if you could extend Normal so it ends at the same time as the other difficulty (and they aren't that far apart)
-Seeing as 'Can't Buy My Love' is the album name it should be in tags not included in the source
-(You could capitalize the forum thread the same as the mp3 if you felt like it)

Normal:
00:27:286 (3,4) - try and avoid overlaps like this to make it look neater while playing
00:36:965 (1,2) - switch new combo
00:40:653 (1,4,5) - meant to be aligned?
00:47:336 (3,1) - space out more if possible
00:49:180 (3,1) - ^
00:59:551 (3) - goes off the bottom of the screen which is always a bad idea

Alarmable:
Some nice symmetrical patterns used here
01:08:079 (1,2,3) - not a big fan of a few notes between 2 breaks
01:58:551 (7,1) - try and avoid anti jump

A pretty nice mapset, get this out of the graveyard
Deserves a star~
Beuchi
Revived!!
Garven
As per your request:

[General]
I suggest you add a custom normal sliderslide.wav that is a copy of the soft sliderslide so that you don't get the weird drum roll sound changes when you're using the custom ticks.
Move "Can't Buy My Love" to tags

[Normal]
Really love what you did with the tick sounds though.
00:58:399 (1,2) - Maybe do whistle nothing instead of nothing whistle?
01:23:981 (4) - Not quite lined up properly. Disable grid and distance snap and line it up.
01:47:258 (2) - Do this for symmetry's sake
Good rhythm use here. Really nice.

[Alarmable]
00:15:993 (2,4) - These jumps kind of confuse me since it's right at the start and at a fairly subdued part of the music.
00:29:130 (4,1) - Use this:
188,332,29130,2,0,B|188:256|324:255|324:332,1,200,0|8
132,280,30051,6,0,B|180:184|332:184|380:280,1,300,4|2
For this:
00:59:551 (1) - This would be a lot cooler if you could line the ticks up with the bumps. Try to line up the red anchor points with each tick circle and it should be fine.
02:04:543 (2) - It sounded like you were going with the guitar, so I keep hitting this early. Snap it to 02:04:428 (2) -

Nice pair of maps here.
Garven
[General]
YUI - Thank you My teens (al2e10).osb seems to be extra from a name change. Please remove and full upload

[Alarmable]
Move "Can't Buy My Love" to tags
00:59:551 (1) - Use this
444,296,59551,6,0,B|400:264|350:296|350:296|304:264|256:296|256:296|208:264|163:296|163:296|112:264|68:296,2,400,0|0|4
For this:
02:21:367 (4) - The tick on this sounds weird compared to the rhythms used for the rest of the map.
Topic Starter
al2e10
Almostly, quick mod and quick bubble =W=
Garven
Nom.

:U
James2250
Seems odd to have 1 custom difficulty name and 1 regular but ok

Normal:
02:14:914 (1) - this is a really bad place to the end the map (and its odd to have a long break then just 1 note after it to finish) I suggest you map it to where Hard finishes
00:37:426 (2) - new combo makes more sense here
00:59:551 (3) - goes off the bottom of the screen which doesn't look good
Topic Starter
al2e10

James2250 wrote:

Seems odd to have 1 custom difficulty name and 1 regular but ok

Normal:
02:14:914 (1) - this is a really bad place to the end the map (and its odd to have a long break then just 1 note after it to finish) I suggest you map it to where Hard finishes
00:37:426 (2) - new combo makes more sense here(Fixed)
00:59:551 (3) - goes off the bottom of the screen which doesn't look good(Fixed)
I give up with
02:14:914 (1) - this is a really bad place to the end the map (and its odd to have a long break then just 1 note after it to finish) I suggest you map it to where Hard finishes
And make the rest of it.
jericho2442
Normal
00:58:399 (1,2,3) - ok at this point she is singing offbeat, which makes this timing rather hard to follow, to get this perfectly intime to follow the vocals would be rather hard and feel bad to play spacing wise, soooo what i advise to do is add a note at 00:58:860 first it makes the pattern much more easy to read and play, it also make the whole part feel like it has more rhythm thus making it sound much better, i really really do advise you to do this

Alarmable
01:25:364 (4) - i have to say imo this slowdown slider felt not good at all, tbh it felt abit too random and this part would feel MUCH better without it :/


------------------
at least think about fixing them 2 things and i will give you your bubble back, but yea....i would really be happy if they was changed ;p

EDIT: all has been fixed, so enjoy having your floaty thing back ;)
JauiPlaY
:D
Charles445
Some things I want to point out before this gets ranked...

The timing is off. (I suspect that this song is multiple BPM)
Having "my" in the tags is not necessary because the title has the word "my" in it.
Normal is missing an entire kiai section.
Topic Starter
al2e10

Charles445 wrote:

Some things I want to point out before this gets ranked...

The timing is off. (I suspect that this song is multiple BPM)
Then, what is it? Pointless.
Having "my" in the tags is not necessary because the title has the word "my" in it.
Can't Buy My Love is the album title. When Your song is ARASHI and the artist is ARASHI then, did I need to write any in title or artist?Normal is missing an entire kiai section.
Well, I think that kiai is pointless so?
You try to pop my bubble? ^^ I will get on yours one.
Charles445

KingsAL2 wrote:

You try to pop my bubble?
A BAT who looks at this map because it's bubbled will see it has bad timing and will probably pop it themselves.
If they rank the map anyway, the map will likely get de-ranked, causing lots of pain.

I'm not trying to be mean, I'm just trying to save you time.
jericho2442
ok rechecked the timing with help from my timing master (dooms <333)

it IS only single bpm, but needs some tweeking

BPM: 130:15
OFFSET: 558

again very sorry i might of overlooked this aspect abit, i was ill when i modded it so was not working at full power.
also add the kiai blah blah if you want to.

fix it and i will rebubble xD
awp
SUNKYU MY TEENCE

Actually, I think the offset is closer to 545. I was hearing late strikes on 558, and things sync up better for me at 545. BPM at your suggested 130.15 is pretty spot on. The percussion meanders a bit (as humans are wont to do) but it's falling within a couple ms of the mark so that's definitely good.

Using kiai in the first 2/3 of the map always strikes me as odd. Kiai is like the climax of a work of fiction. It happens near the end, when things are the most exciting. Using it 25% of the way dilutes the effect. Have another look at it with that in mind, if you feel up to it. It doesn't make or break the map, but I think stronger kiai placement could improve it.
Topic Starter
al2e10
Well, so I would take 130.15 and 545 for the timing.
(I love YUI but hate her wired timing.) =]

And fix the kiai time with only onec only, well I usually hate to add it. But never mind, I would try to fix it.

Thanks for your meaningful mod. =]
Screenagers
8-)
jericho2442
well thanks both awp and dooms o/

aaaaaand floaty thing back :lol:
Topic Starter
al2e10
Thanks a lot ><
blissfulyoshi
Time to take care of a 3 month old mod request...

Align the beginning and ends of the kiai in both diffs
Why are there 2 combo colors that are slightly different in each diff?

Normal:
00:55:865 (3,4) - I recommend horizontally flipping these notes so that 3 is not covered by the 300 from 00:54:252 (3)
01:23:987 (4) - make this end exactly on the end of 01:24:448 (1) (tip: Move 4 to after 1 in the timeline -> Distance snap it with x0.0, no grid snap -> move back to its original position in the timeline)

Alarmable:
01:58:562 (7) - if you could make this more visible, it would be nice (didn't see that this note was a half note later until I looked in the editor)

Popping the bubble over the first 2 things mentioned in the mod, either fix them or explain why you have them like that, and I'll at least rebubble (not sure if I'll rank or rebubble). Everything else is optional, but I do suggest that you fix them. For now, star.
Topic Starter
al2e10
Fixed some problem.
01:59:254 Remove thank q my teens (Off time)
02:28:835 (1,2) - Check the right timing.
Normal:
00:55:865 (3,4) - I recommend horizontally flipping these notes so that 3 is not covered by the 300 from 00:54:252 (3)
01:23:987 (4) - make this end exactly on the end of 01:24:448 (1) (tip: Move 4 to after 1 in the timeline -> Distance snap it with x0.0, no grid snap -> move 4 back to its original position in the timeline)

Alarmable:
01:58:562 (7) - if you could make this more visible, it would be nice (didn't see that this note was a half note later until I looked in the editor

Changed it also.
Charles445

blissfulyoshi wrote:

(not sure if I'll rank or rebubble)
Rank it :P
Topic Starter
al2e10

Charles445 wrote:

blissfulyoshi wrote:

(not sure if I'll rank or rebubble)
Rank it :P
Thanks a lot :)
blissfulyoshi
Just wondering is there a reason why the kiai sections are not aligned (beginning 5ms difference and ending 8ms difference)

Reply and I'll probably rank (not guaranteed xD).
Topic Starter
al2e10

blissfulyoshi wrote:

Just wondering is there a reason why the kiai sections are not aligned (beginning 5ms difference and ending 8ms difference)

Reply and I'll probably rank (not guaranteed xD).
Ohh... My god, I checked it @_@.... It seem some problem.
Welll, fixed.
blissfulyoshi
Are you certain that you do not want to space 01:23:987 (4) without grid snap (you can still see an outline of the slider)? Tell me your decision, and I'll rank. (Let us hope that I don't find anything else within that timeframe xD)
Topic Starter
al2e10
I'm suck D:

That two problem make me feel sorry to you >< You said the rank for twice.
So, I decide to change it and nothing will happen between 4 and 1...
blissfulyoshi
After all of these minor things, I can finally say "ranked"!

Note: Minor mod done before ranking
made timing of 02:28:758 (1,2) consistent in both diffs
JauiPlaY
ahh finally.
congrats. :D
Topic Starter
al2e10
thx a lot
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