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Suara - Fuantei na Kamisama TV ver. [Osu|Taiko]

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Topic Starter
meii18
Updated! I think it's time to take some taiko mods =w=)
Modem
Hi Senpai~! M4M is here~! >w</

General
* Um, why are you using 4 GridSize at Easy, Normal, and Hard while using 32 GridSize at Collab Insane senpai? I guess it would be better if you change your GRidSize at Collab Insane into 4 to keep the consistency :3
* Senpai, your bg is in png format. Please change it into jpg format to make it rankable :3
Others are fine~! >w</

Easy
* How about using OD 2 to keep the balance in this diff senpai?
* 00:23:778 (3) Move the center point (the red point) of this slider's frame one grid to the left senpai, so that it would form a perfect 'v'-shaped slider :3
* 00:35:317 (1,3) This blanket could be improved senpai. Just move the end point of this slider's frame -> 00:36:855 (3) (the tail) one grid lower
* 00:49:932 (1) This slider's head isn't perfectly stacked with this note -> 00:48:009 (2) . So please move this slider into x:244 y:42 so that they would perfectly stacked indirectly :3
* 01:01:471 (3,1) This blanket also could be improved senpai. Please move the end point of this slider's tail -> 01:02:625 (1) one grid lower to fix it
* 01:19:163 (1) This slider's head also wasn't perfectly stacked with this note -> 01:18:778 (4) . But if they were stacked, then it would ruin the DS to the next object. So my suggestions are : Move this note 01:18:778 (4) to x: 76 y:20, then move this slider -> 01:19:163 (1) to x: 154 y:65 so that its slider's head would indirectly stacked with this note -> 01:17:240 (2) then move the next note after that slider -> 01:20:317 (2) to x:392 y:120 to fix the DS :3

Normal
* 00:38:971 (3) When I was test playing this part, this note was nearly touching the HP bar below. How about moving this note a bit upper so that it would be safer senpai? :3
* 01:01:471 (4) This slider's head was directly touching the HP bar above senpai. Please move it a bit lower to fix it :3
* 01:10:509 (1,2) This indirect blanket could be improved senpai. Please move the center point of this slider's frame -> 01:10:702 (2) one grid to the right to fix it >w</
Other than that, no major issues were found. Very nice diff senpai <3

Kibboo's Hard
* How about using AR 7 in this diff since Byby13 senpai was using AR 5 in Normal diff? So that the gap wouldn't be too high
* 00:06:471 (4) Um, moving this slider one grid to the right (x:168 y:36) would be nice since there's an inconsistent spacing between this slider and the slider before -> 00:06:086 (3)
* 00:49:355 (4) This slider's head wasn't perfectly stacked with the tail of this slider -> 00:50:317 (1). Please move this slider -> 00:50:317 (1) to x:123 y:147 to fix it :3
* 00:54:163 (4) Please move this slider one grid lower to fix the inconsistent spacing with the next slider -> 00:54:548 (1)

Collab Insane
ByBy13 - senpai

* 00:21:855 (7) How about also adding finish at the head of this slider senpai? Since there's also the drum sound from the main music >w</
* 00:50:317 (1,2) This blanket could be improved senpai :3. But firstly, you need to change the GridSize into 4 like the rest of the diff, then you could move this slider 00:50:509 (2) one grid lower (x:228 y:212) to fix the blanket >w</
* 00:54:548 (1,4) This indirect blanket was also could be improved senpai. But like I sad before, you need to change the GridSize into 4, the move the center point of this slider -> 00:54:548 (1) one grid lower
* 01:04:548 (3,4) How about moving this note -> 01:04:932 (4) two grid lower in 4 GridSize senpai? So that this jump would be consistent with 00:52:240 (3,4) , 01:07:625 (3,4) and 01:12:240 (3,4)
* 01:15:702 (7,8) Um, just suggestion, but how about ctrl + G these notes senpai?

Wafu - senpai

* 00:32:240 (2) This slider's tail was touching the HP bar above. Please move this slider lower to fix it :3
* 01:24:932 (2) Um, just my opinion. But I guess it would be better if this part was 'clickable' considering her voice was kinda high on this part. So how about shorten this slider -> 01:24:548 (2) until the blue tick (01:24:836) then add a note at 01:24:932 ? If you follow my suggestion then, don't forget to remove clap at the tail of this slider -> 01:24:836 (2) senpai
* 01:26:278 (3) How about adding whistle in soft additions at the head of this slider to emphasize the singer's voice?
* 01:26:471 (3) Same goes for this reversed part~ ^
* 01:26:663 (3) Same goes for the tail of this slider~ ^

That's all senpai~!
Good Luck On Rank~! >w</
Starset
[Insane]
-well noticed some blankets sry but i had to point them out 00:04:932 (5,1) - 00:05:317 (1,3) - 00:08:394 (1,3) - 00:50:509 (2,5,1) -
-00:25:125 (6,1) - dont like the transition here, as a new combo and a change of rythme 1 should in a place where it will allow more movement, and not going straight from 00:24:932 (5) -
-00:56:086 (1) - by doing this u are ignoring this beat here 00:56:471 - so i suggest u remove reverse and put note there (same goes for the others)
-01:08:971 (5) - stack on 01:07:625 (3) - 's end
-01:12:240 (3) - no reason to extend here imo, i undertand this 01:04:548 (3) - cuz of the vocals impact, but for that one theres no vocals xd
-01:15:894 (8,1) - dont u think that this needs more spacing then 01:15:702 (7,8) - i mean 8 is a red tick, big white tick+NC > red tick, fcking maths XD

[Hard]
-00:06:086 (3) - ctrl+h
-00:10:702 (3,4) - blanket soz
-00:19:163 (1) - curve more or make straight really pointless as it is now
-01:14:163 (1) - why this when u could map it normally with 1/2, dont u think its a bit confusing with the sv there?
-01:18:778 (5) - ctrl+h, looks weird as it is now
-01:23:009 (3,4,1) - http://puu.sh/o3hgx/dd8be348e5.jpg
-01:25:702 (2) - how about convert to circles

[Normal]
-00:37:625 (1) - dont u feel this one is weird? idk how to explain so http://puu.sh/o3tDP/13ee137aa1.jpg
-00:49:932 (1) - u made ur own rythme here? xd i cant hear anything on that reverse
-01:05:317 (5,7) - symmetrical pls, looks
-01:10:702 (2) - http://puu.sh/o3u1s/c9a4f68fd6.jpg
-01:11:471 (3) - less curved so it will actually look fitting with 01:10:702 (2) -
-01:13:009 (1) - http://puu.sh/o3uaL/229c283cf0.jpg

[Easy]
-00:03:778 (3) - anchor point in the middle pls
-00:46:855 (1) - red anchor isnt on slider tick and it disturbs me
-01:08:009 (2) - stack
6th
Hey ! m4m

SPOILER
[Easy]
00:05:317 (1) - Too much curve imo
00:09:932 (3) - Move it a bit up or make it straight ?
00:24:548 - what about a circle here ?
01:16:680 - Blanket can be improved

[Normal]
00:20:509 - I hate to point out every blankets but well lol
00:36:086 (3) - Make it symmetrical
00:48:009 (2,3) - stack ?
01:03:915 - This can be improved
01:16:855 (3,4,5) - Try making a perfect triangle

[Kibboo's Hard]
00:13:009 (1,2) - This has been very confusing for me, I suggest using a slider instead
01:13:778 (4) - CTRL+H ?

[Collab Insane]
01:08:009 - That overlap could be fixed even if it's minor
00:34:932 - What about placing a repeated slider here ?
Topic Starter
meii18
@HB24
[Normal]
00:49:932 (1)- there is a little noticeable beat if you listen the song with slow down so the repeat is emphasizing something
01:11:471 (3) - i think it's fine to me :(

[Easy]
01:08:009 (2) - there's no need to stack honestly :(
rest were fixed!

@Modem
Fixed almost everything.I will try to get someone to change the BG to jpeg since i am not good at something like this >w<.Moreover,the gridsize does not matter.It just helps you when you want to put the objects ^^'.Thanks again <3

@6th
[Easy]
00:05:317(1)- I know but I think it's fine since it follow really well the intensifying of the instruments
00:24:548- I don't want to make a complicated rhythm here.The repeat still emphasize the beat from here.Better than leaving it empty no? :D

[Normal]
00:36:086(3)- I prefer to keep as it is.Also it flows almost fine ^^'
00:48:009(2,3)- The overlap it's not visible in game so i don't need to stack
01:16:855(3,4,5)- The triangle seems fine to me o.o
Rest were fixed! Thanks :3

Waiting for Wafu and Kibbleru
pishifat
mod me map

easy
00:23:394 (2,3,4,1) - 01:17:240 (2,3,4,1) - so much cleaner by just making htese perfect triangles lol. wouldnt have that barely-off-overlap bs
00:49:932 (1) - 00:53:009 (1) - what are you following with this 3/2 thing? like instrumentals and vocals are still focusing on 1/1 u m 00:56:086 (1,3) - these are ok tho since you got vocalzzz
you do that same 3/2 thing on normal really wha t so much more rhythmic freedom for variaiton there too

normal
this jump in density lol
00:02:240 (3) - nc tho you know why:(
00:03:778 (1) - 00:19:163 (1) - and the next 4 measures: dunno what you're doing with comboing. everything else is 2 measure comboing um
00:24:548 (3) - 01:01:471 (4) - holy song is giving you the loudest 1/2 ever and you stick a 1/1 slider over it :( makes me really question how you chose rhythms since like you're using more dense stuff on places undeserving, then low density where it is deserved thethethethethethe

hard
01:14:740 (1,2,1) - sucks when 00:24:548 (1,2,1,2) - is 1/2 then this both 1/2 and 1/1 without spacing to tell you it's different from the previous 1/2 spam pls

insane
super gross how the calm intro between 00:01:278 (1) - 00:07:625 (3) - is mapped with the same rhythm/spacing intensity as 00:08:394 (1) - the section here:( wafu shows how2calm with 00:25:317 (1) - then making it more intense with 00:37:625 (1) - so like create the same contrast idea and u win at mapping
00:50:509 (2,5,1) - what is visuals um should really avoid overlaps when they're not part of your map's usual structure or trying to emphasize some thin g
01:04:932 (4,5,2,3,4) - like same pretty much. if you don't have stacks enabled in the editor youll wanna maybe do that so you know what 234 looks like :(

overall wafu's parts are great. byby's parts are super messy though. you don't necessarily have to map with the same ideas as wafu, but being cleaner with placements is definitely something you could work on.

one way you could do that is by paying more attention to object distances in relation to other objects. like for example, 00:03:009 (3,1) - 00:03:778 (1,2) - why are 3 and 1 closer than 1 and 2? 00:04:548 (3,4,5,6,1) - why are 4 and 6 closer together than 6 and 3? why are 3 and 5 the farthest? these are the kinds of things more experienced mappers would have thought about, rather than having objects look as if they're randomly placed cough01:14:548(1,2,3,4,5,6,7,8)ough

paying attention to the amount of curve you give to generic sliders is also something to think about. wafu handles this really well so like analyzing why he bends sliders the way he does = ez

these are just general concepts tho you dont actually have to change anything from them lol
zzzz
zz

zz
z
Wafu

Modem wrote:

Wafu - senpai

* 00:32:240 (2) This slider's tail was touching the HP bar above. Please move this slider lower to fix it :3 You are probably checking it with bad skin, because it doesn't touch HP bar with default skin on any resolution.
* 01:24:932 (2) Um, just my opinion. But I guess it would be better if this part was 'clickable' considering her voice was kinda high on this part. So how about shorten this slider -> 01:24:548 (2) until the blue tick (01:24:836) then add a note at 01:24:932 ? If you follow my suggestion then, don't forget to remove clap at the tail of this slider -> 01:24:836 (2) senpai I would like to keep it, because I never decided the the 'clickability' on voice in this beatmap. It's true I map mixture of voice and instruments, but I don't want to emphasize voices by clicking as I don't consider them major. Apart from that, I don't feel the voice is any significant here.
* 01:26:278 (3) How about adding whistle in soft additions at the head of this slider to emphasize the singer's voice? I won't mess with hitsounds as I didn't make them. Other maps don't have that and I don't have any reference to how were the hitsounds intended. ByBy should check that.
* 01:26:471 (3) Same goes for this reversed part~ ^ Same as above
* 01:26:663 (3) Same goes for the tail of this slider~ ^ Same as above

6th wrote:

[Collab Insane]
00:34:932 - What about placing a repeated slider here ? I don't really know the reason behind it. If I use repeat slider, I'll have to leave 00:35:702 - without any connection to previous pattern, but I feel the lyrics tend to make one word, which would be separated by a circle, that imo says that the circle is musically not related to previous sound, but it is, so I don't see a reason for separating it. If you mean 2 repeats, then I never use it unless it doesn't fit like really extremely (which usually happens only for low-BPM maps), but in this song, I feel it would be really lazy.
Thanks for your mods, there was nothing for my parts in pishifat's mod or HB24's mod, so I didn't even respond to them.
newyams99
Hi, from PM request~

Awesome song <3

I surprisingly have quite a few suggestions for your diffs this time, but they're mostly gonna get denied :P

Nardo's Muzu

00:13:202 (42) and 00:16:086 (53,54) - You may want to put finishers on these hits for the really strong drum sound contrasting the quiet melody. You did it at 00:05:317 (14). Same in Oni.

00:17:432 (58,59,60) - Considering the placement isn't consistent with the Oni, I wouldn't have this triplet here. Perhaps the 1/4 rhythm in the Oni right before this is enough to compensate for that, but I'd like to give another suggestion in the Oni diff down below. Please read the first Oni suggestion before considering rejection.

00:29:740 (109) - I suppose you did this because the vocals are more clearer here, but you could delete this for consistency with the gap at 00:26:663.

00:33:778 (160) - Change to k? I think it'd match the pitch better since it's higher than the previous hit and the same as the next hit. Same in Oni.

00:56:375 (208) - I think I've modded enough of your maps to understand that you match to the vocals pretty precisely, so maybe change this to d to match the pitch better?

01:13:394 (283) - I think you could move this to 01:13:298 for a challenge, idk.

01:26:278 (341,342,343,344) - First of all, this is identical to the Oni so you might wanna do some tweaking. But tbh, I'd personally just end the kiai at 01:26:086 and only match to the vocals, or even delete all these hits ;)

Nardo's Oni

00:15:317 (63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80) - I kinda felt this part was really dense compared to the first half of this inherited point section. Your rhythms are justified, and they're totally fine but I think it'd be worth considering to tone it down as this is quite dense for a quiet section, and if you take into account the start of the rhythm 00:15:317 and go all the way to the first 1/1 gap after that, I think it'd easily be the longest/densest and hardest rhythm in the song, when I think it's better to have it be at most the intensity of the kiai. So maybe this section is for this whole rhythm up to 00:25:317.

00:41:855 (194) - I think I liked how you had it at 00:38:778 (176).

01:02:432 (301,302) - A triplet here would complement the music nicely imo, but I suppose it was for consistency with 01:15:125 (381,382,383).

Nice diffs :D Sorry for not modding the M4M map earlier. It'll be done soon ;)



Also just wanted to suggest a couple of things in the Collab Insane.

Collab Insane

01:03:009 (6,7) - I think this would have a much nicer effect leading into the kiai if this was all circles and was a jump section, similar to how you lead into the quiet section and matched to similar instrumentals at 00:24:548 (3,4,5,6).

01:11:086 (5,1) - This gap feels weird, considering the only other 1/1 gap in your kiai part is 01:09:548 (7,1) where the gap nicely defines the sound at 01:09:932 (1).

01:14:932 (3,4,5) - Although this is part of the same star, there's very little sound on 01:15:125 (4). This jump pattern has the same intensity throughout, despite there being that instrumental silence on that hit. Perhaps modify it to match the instrumental dynamics.

01:26:086 - You stopped the pulsing of Wafu's name here, so maybe it's worth considering stopping the kiai as well.

01:26:278 (3) - I suppose you have this as a repeat slider to lower the difficulty since the instrumentals completely stop and the song is fading away, but maybe it's a bit too big on the difficulty drop? I think placing three closely placed circles would work to emphasize the calming nature of the ending, but puts emphasis on the vocals.

Also wanted to ask for your opinion on the standard diffs of this set: https://osu.ppy.sh/s/362643
If you could leave suggestions, I'd greatly appreciate it. I just need a standard BN to check it but I don't really think the diffs are that good x.x

Good luck~
Nardoxyribonucleic

newyams99 wrote:

Hi, from PM request~

Awesome song <3

I surprisingly have quite a few suggestions for your diffs this time, but they're mostly gonna get denied :P

Nardo's Muzu

00:13:202 (42) and 00:16:086 (53,54) - You may want to put finishers on these hits for the really strong drum sound contrasting the quiet melody. You did it at 00:05:317 (14). Same in Oni. As this session is relatively quiet, having a double D pattern here would be a bit overemphasized.

00:17:432 (58,59,60) - Considering the placement isn't consistent with the Oni, I wouldn't have this triplet here. Perhaps the 1/4 rhythm in the Oni right before this is enough to compensate for that, but I'd like to give another suggestion in the Oni diff down below. Please read the first Oni suggestion before considering rejection. Retained for a better spread with Oni.

00:29:740 (109) - I suppose you did this because the vocals are more clearer here, but you could delete this for consistency with the gap at 00:26:663. The vocal pattern is the same as 00:32:817 - but not 00:29:740 - , so it would be fine to have different presentation here.

00:33:778 (160) - Change to k? I think it'd match the pitch better since it's higher than the previous hit and the same as the next hit. Same in Oni. Its pitch is actually lower than 00:33:009 (117) - , so d is used to show the difference. More importantly, I would like to emphasize the Kokoro at 00:34:163 (120,121,122) - by having a colour switch from d to k.

00:56:375 (208) - I think I've modded enough of your maps to understand that you match to the vocals pretty precisely, so maybe change this to d to match the pitch better? fixed

01:13:394 (283) - I think you could move this to 01:13:298 for a challenge, idk. This is a nice idea :3

01:26:278 (341,342,343,344) - First of all, this is identical to the Oni so you might wanna do some tweaking. But tbh, I'd personally just end the kiai at 01:26:086 and only match to the vocals, or even delete all these hits ;) I have considered it before. As the previous few seconds are quite simple, I would like to make the end a bit harder for a bit more challenge.

Nardo's Oni

00:15:317 (63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80) - I kinda felt this part was really dense compared to the first half of this inherited point section. Your rhythms are justified, and they're totally fine but I think it'd be worth considering to tone it down as this is quite dense for a quiet section, and if you take into account the start of the rhythm 00:15:317 and go all the way to the first 1/1 gap after that, I think it'd easily be the longest/densest and hardest rhythm in the song, when I think it's better to have it be at most the intensity of the kiai. So maybe this section is for this whole rhythm up to 00:25:317. This is intentional as the main rhythm is covered by a strong cymbal crash from 00:13:009 to 00:14:932 - . Having a lower note density here could act as a buffer between the neighbouring dense session nicely imo.

00:41:855 (194) - I think I liked how you had it at 00:38:778 (176). 00:38:778 (176,195) - have the same vocal pitch, so it would be fine.

01:02:432 (301,302) - A triplet here would complement the music nicely imo, but I suppose it was for consistency with 01:15:125 (381,382,383). Yes, that is what I intended to achieve.

Nice diffs :D Sorry for not modding the M4M map earlier. It'll be done soon ;)

Good luck~
Thanks for your mod newyams~ :)

Update: http://puu.sh/ozOw9.rar
Kibbleru
fixed

SPOILER
osu file format v14

[General]
AudioFilename: uta.mp3
AudioLeadIn: 0
PreviewTime: 62240
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 25317,38586,49932,76086
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fuantei na Kamisama
TitleUnicode:不安定な神様
Artist:Suara
ArtistUnicode:Suara
Creator:ByBy13
Version:Kibboo's Hard
Source:うたわれるもの 偽りの仮面
Tags:utawarerumono itsuwari no kamen opening season 2 tv size Wafu Kibbleru Blizs Fantastica Nardoxyribonucleic ByBy_ChAn
BeatmapID:861845
BeatmapSetID:396096

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"uta.png",0,0
Video,0,"uta.avi"
//Break Periods
2,13402,15261
2,16478,17761
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
702,384.615384615385,4,2,1,60,1,0
2240,-142.857142857143,4,2,1,60,0,0
8394,-100,4,2,1,60,0,0
19163,-125,4,2,1,60,0,0
25317,-142.857142857143,4,2,1,40,0,0
37625,-111.111111111111,4,2,1,60,0,0
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74163,-166.666666666667,4,2,1,60,0,1
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86855,-100,4,2,1,60,0,0
88394,-100,4,2,1,25,0,0
88778,-100,4,2,1,20,0,0
89163,-100,4,2,1,15,0,0
89548,-100,4,2,1,10,0,0
89932,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,132,132
Combo2 : 0,74,149
Combo3 : 128,128,128

[HitObjects]
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334,197,22625,1,8,0:1:0:0:
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200,284,23298,1,0,0:0:0:0:
200,283,23394,2,0,P|228:269|260:269,1,64,8|0,0:1|0:0,0:0:0:0:
328,316,23778,5,8,0:0:0:0:
380,247,23971,2,0,P|376:232|373:216,2,32,0|0|8,0:0|0:0|0:1,0:0:0:0:
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496,224,24548,5,8,0:0:0:0:
440,136,24740,1,8,0:1:0:0:
512,212,24932,5,8,0:1:0:0:
456,124,25124,1,8,0:1:0:0:
344,168,25317,6,0,B|264:200|264:140|180:166,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
127,224,26086,2,0,P|75:231|21:181,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
32,120,26663,1,0,0:0:0:0:
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244,280,28394,6,0,P|272:240|244:124,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
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108,320,37625,6,0,P|164:336|240:288,1,143.999995605469,4|2,0:0|0:3,0:0:0:0:
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400,168,39932,1,8,0:3:0:0:
440,236,40125,1,0,0:0:0:0:
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100,324,52048,1,0,0:0:0:0:
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244,280,63778,6,0,P|319:301|388:265,1,160,4|8,0:3|0:0,0:0:0:0:
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200,31,69932,6,0,L|192:191,1,160,8|8,0:0|0:0,0:0:0:0:
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244,280,70702,2,0,B|164:256|164:308|87:282,1,160,8|8,0:0|1:1,0:0:0:0:
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64,124,71471,6,0,P|136:84|224:104,1,160,8|8,0:0|0:0,0:0:0:0:
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288,212,72240,2,0,B|264:132|316:132|290:55,1,160,12|8,0:2|1:1,0:0:0:0:
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428,172,73394,1,0,0:0:0:0:
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316,224,80509,1,2,0:0:0:0:
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Topic Starter
meii18

pishifat wrote:

mod me map

easy
00:23:394 (2,3,4,1) - 01:17:240 (2,3,4,1) - so much cleaner by just making htese perfect triangles lol. wouldnt have that barely-off-overlap bs alrighty fixed
00:49:932 (1) - 00:53:009 (1) - what are you following with this 3/2 thing? like instrumentals and vocals are still focusing on 1/1 u m 00:56:086 (1,3) - these are ok tho since you got vocalzzz i am following the instruments here (the vocals are in extension) and they fit well nonetheless
you do that same 3/2 thing on normal really wha t so much more rhythmic freedom for variaiton there too uhm yea...

normal
this jump in density lol
00:02:240 (3) - nc tho you know why:(
00:03:778 (1) - 00:19:163 (1) - and the next 4 measures: dunno what you're doing with comboing. everything else is 2 measure comboing um fixed
00:24:548 (3) - 01:01:471 (4) - holy song is giving you the loudest 1/2 ever and you stick a 1/1 slider over it :( makes me really question how you chose rhythms since like you're using more dense stuff on places undeserving, then low density where it is deserved thethethethethethe i'm following both vocals and instruments here :(


insane
super gross how the calm intro between 00:01:278 (1) - 00:07:625 (3) - is mapped with the same rhythm/spacing intensity as 00:08:394 (1) - the section here:( wafu shows how2calm with 00:25:317 (1) - then making it more intense with 00:37:625 (1) - so like create the same contrast idea and u win at mapping woah o_o
00:50:509 (2,5,1) - what is visuals um should really avoid overlaps when they're not part of your map's usual structure or trying to emphasize some thin g
01:04:932 (4,5,2,3,4) - like same pretty much. if you don't have stacks enabled in the editor youll wanna maybe do that so you know what 234 looks like :(

overall wafu's parts are great. byby's parts are super messy though. you don't necessarily have to map with the same ideas as wafu, but being cleaner with placements is definitely something you could work on. I fixed the overlaps.I hope they are fine now @w@

one way you could do that is by paying more attention to object distances in relation to other objects. like for example, 00:03:009 (3,1) - 00:03:778 (1,2) - why are 3 and 1 closer than 1 and 2? 00:04:548 (3,4,5,6,1) - why are 4 and 6 closer together than 6 and 3? why are 3 and 5 the farthest? these are the kinds of things more experienced mappers would have thought about, rather than having objects look as if they're randomly placed cough01:14:548(1,2,3,4,5,6,7,8)ough to form patterns that's why 4 and 6 looks like they are together.about stack,I unstacked it nice catch c:

paying attention to the amount of curve you give to generic sliders is also something to think about. wafu handles this really well so like analyzing why he bends sliders the way he does = ez

these are just general concepts tho you dont actually have to change anything from them lol
zzzz
zz

zz
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Thanks for mod pishi!


newyams99 wrote:

Also just wanted to suggest a couple of things in the Collab Insane.

Collab Insane

01:03:009 (6,7) - I think this would have a much nicer effect leading into the kiai if this was all circles and was a jump section, similar to how you lead into the quiet section and matched to similar instrumentals at 00:24:548 (3,4,5,6). splitted (7)- into two circles

01:11:086 (5,1) - This gap feels weird, considering the only other 1/1 gap in your kiai part is 01:09:548 (7,1) where the gap nicely defines the sound at 01:09:932 (1). fixed I guess

01:14:932 (3,4,5) - Although this is part of the same star, there's very little sound on 01:15:125 (4). This jump pattern has the same intensity throughout, despite there being that instrumental silence on that hit. Perhaps modify it to match the instrumental dynamics. alrighty reduced the distance between (3)- and (4)- owo)b

01:26:086 - You stopped the pulsing of Wafu's name here, so maybe it's worth considering stopping the kiai as well. Ending the kiai here would be kinda weird because the final instruments are at the beginning of the spinner.Also, Wafu's name's pulsing stopped once with the instruments suddenly to fit the music that's why

01:26:278 (3) - I suppose you have this as a repeat slider to lower the difficulty since the instrumentals completely stop and the song is fading away, but maybe it's a bit too big on the difficulty drop? I think placing three closely placed circles would work to emphasize the calming nature of the ending, but puts emphasis on the vocals. The instruments stops but the vocals are still stronger and that's why the distance didn't get lowered

Also wanted to ask for your opinion on the standard diffs of this set: https://osu.ppy.sh/s/362643
If you could leave suggestions, I'd greatly appreciate it. I just need a standard BN to check it but I don't really think the diffs are that good x.x Alrighty I will check >w<

Good luck~
Thanks for mod! :3
Updated~
Monstrata
we did some irc modding (mainly me spamming byby xD)
02:39 Monstrata: 00:07:625 (3) - This pause feels kinda weird. maybe add something here? for the instruments
02:39 Monstrata: 1/2 repeat slider could work
02:40 Monstrata: 00:08:586 (2) - Theres no beat here. it's 3/4 rhythm like 00:09:932 (1,2) -
02:41 Monstrata: 00:11:471 (1,2) - same here
02:41 ByBy13: fixed with 1/2 slider
02:41 ByBy13: but the note is for the stronger vocal
02:41 ByBy13: xd
02:41 Monstrata: the vocal is on 3/4 tho
02:41 Monstrata: not red tick
02:42 ByBy13: oh
02:42 Monstrata: 00:57:625 (1) - Vocal is on white tick here.00:58:009 -
02:43 Monstrata: not 3/4 xD.
02:43 ByBy13: XD
02:43 ByBy13: okay
02:43 ByBy13: just wait XD
02:43 Monstrata: 00:59:163 (1) - I think this is supposed to be 1/1 slider haha
02:43 ByBy13: it is 1/1 slider xd
02:44 Monstrata: 00:59:163 (1) - its over 1/1 xD
02:44 Monstrata: so make the slider slightly shorter
02:45 Monstrata: okay. rest of Insane looks good
02:45 ByBy13: okay XD
02:46 Monstrata: Hard
02:46 Monstrata: Can you make this spacing consistent: 00:46:278 (4) -
02:46 ByBy13: ok
02:46 Monstrata: just like move it a few pixels
02:46 ByBy13: alrighty
02:46 Monstrata: so the DS is even xD
02:46 ByBy13: xd
02:46 ByBy13: yeah XD
02:47 Monstrata: Okay hard is good
02:48 Monstrata: Normal now
02:48 Monstrata: 00:05:125 (8,2) - Can you give this a bit more spacing and fix blanket?
02:48 Monstrata: its a bit too close i think and kinda uneven
02:48 ByBy13: can you wait pls XD?
02:48 ByBy13: I am at insane
02:49 Monstrata: ooooh
02:49 Monstrata: lol
02:49 Monstrata: can i just spam you
02:49 Monstrata: and then you don't have to reply
02:49 Monstrata: just fix whatever and tell me when you're finished and i'll just recheck :D
02:49 ByBy13: ok :D
02:49 Monstrata: easier for both of us xD
02:49 Monstrata: Normal: 00:31:471 (1,2) - Fix blanket if you can
02:49 ByBy13: okay XD
02:50 Monstrata: 00:51:471 (3,4) - And here too
02:50 Monstrata: 01:03:778 (1,1) - Here I think the repeat arrow is being hidden by slider 1 a bit, can you change the pattern for 01:05:317 (1) - somehow?
02:51 Monstrata: 01:19:932 (3,4,1) - Try something like this: http://puu.sh/oDrfj.jpg it looks a bit nicer xD
02:52 Monstrata: Okay Easy:
02:52 Monstrata: 00:34:548 (1,3) - Can you try and make this blanket better? it's just sliightly off
02:52 Monstrata: middle section
02:53 Monstrata: 01:16:086 (1,3) - Same here, blanket is slightly off
02:54 Monstrata: Okay that's all
02:54 Monstrata: Tell me when you're done fixing so i can recheck :D
02:54 ByBy13: alrighty
02:55 Monstrata: also, do you have metadata?
02:55 ByBy13: yes I do XD
02:55 Monstrata: link? xD
02:55 ByBy13: I have the metadata
Monstrata
Alright, I checked the standard diffs extensively. We fixed metadata, deleted an unused SB, and make some more minor changes. This looks ready so here's your bubble :D.
Topic Starter
meii18
Thanks monstrata!

Next BN or newyams99: I wish to get this qualified on 6th May because it's my boyfriend's birthday (19th Anniversary) and this is his favourite anime so would be nice if would be qualified on that day.It would be a nice gift for him <3
Edit: Got confirmation from Kwan about metadata.Having it w/ TV ver. looks correct so let's keep the current one \w/
newyams99
Hi, seems like you're in a hurry to qualify this for your BF :D (19 years is a lot lol)
I'm working towards mapping and bubbling/qualifying for standard, so I suppose I can start off with this set as my first qualify for it ;)
I certainly am not as credible, but I've been learning quite a bit from mapping a standard set that I've been trying to rank for the past few months now so hopefully my mod will help :D
Tbh, idk if my suggestions are even important things so... yeah

General

Some finisher usage seems inconsistent to me. For example there's a finisher on 00:22:240 (1) which is matched to the strong cymbal sound and 00:37:625 (1) which acts as a transitional hitsound into the more exciting section. Both of these are valid reasons to put a finisher, but there's no finisher at places which could have finishers for the same reason at the heads of the following sliders (slider numbers are from the Easy difficulty): 00:11:471 (1) - 00:49:932 (1) - 00:56:086 (1) - 00:59:163 (1) - 01:00:702 (3) - 01:09:932 (1) - 01:13:009 (1) - 01:22:240 (1) - and 01:25:317 (1) maybe even on the end for this one.

01:16:086 (1) - Instead of the cymbal finisher sound, your hitsound may be the hitsound you used for 01:03:778 (1) since it sounds similar to the lead-in from 01:02:240 to 01:03:778.

Easy

00:09:932 (3) - Perhaps tilting this slider to be parallel with the upwards diagonal of 00:11:471 (1) would look neater.

01:26:471 (2) - Very subjective, but I thought you could delete this hit. This hit is basically placed here to keep the 1/1 going; it's not really doing anything else and you can't really modify it because it's an Easy difficulty. I think it'd work so much better if you just delete this hit and have 01:25:317 (1) be the last object before the slider. It'd give tons of emphasis on the absence of the instrumentals, like how Kibboo did it.

Nothing really found :D

Normal

00:29:932 (4) - Perhaps change to a slider? This is the only part where you add on to the vocal rhythm in the quiet section.

00:43:394 (5,1) - Just thought that these two could be blanketed. This one just kinda stuck out imo. https://osu.ppy.sh/ss/5072430

00:49:932 (1) - This repeat slider is the same rhythm as the Easy. Is there any way you could create a slightly more difficult rhythm for a better difficulty curve?

00:53:009 (1) - ^

00:56:086 (1,2,3,4,1) - ^ This part also isn't too different from the Easy difficulty. How about a rhythm like this? https://osu.ppy.sh/ss/5072443
Circle 3 in the picture would also help emphasizing the hits to match the vocals better. Of course, you don't have to follow the picture but if you do, make sure to do it for the next section at 00:57:625 (4,5,1) too.

01:01:471 (4,1) - Really thought you should match to the drums with something like this: https://osu.ppy.sh/ss/5072463
It'll be more consistent with the 1/2 rhythm that you kept at 01:14:548.

01:15:702 (4) - Should be shaped as a reflection of 01:15:317 (3) not just a straight slider. Thought it'd make it look nicer imo.

01:19:163 (1,3) - Try to avoid this overlap.

01:26:855 (1) - Add a finisher on this hit for the cymbal sound.

Kibboo's Hard

Some hitsounding things in the General section may be applied here (use the cymbal hitsound for the finishers).

00:10:317 (2) - Make a similar rhythm to 00:08:778 (2,3) ? If I've been learning correctly, circles can be used to emphasize things that you want to match, such as the vocals in this case.

00:11:086 (4) - Perhaps make the jump between 00:11:086 (4,1) rather than between the previous slider. Felt like 00:11:471 (1) deserved emphasis.

00:38:778 (4) - Going from the logic of my second suggestion, I thought this slider could be replaced with two circles, while 00:39:932 (3,4,5) and 00:46:086 (3,4,5) could be a slider then two circles instead. Idk tho :P

00:55:702 (4) - Also thought the jump should be between 00:55:702 (4,1).

01:26:855 (1) - You can add a finisher here imo.

Nice :D

Collab Insane - ByBy

00:02:240 (1,2,3) - Saw pishifat mention this, but perhaps you could do something like this to reduce the intensity of the beginning a bit? https://osu.ppy.sh/ss/5072549

00:03:778 (1) - You could probably move this down a bit, since there's no need for a jump when there's nothing really matched to the slider here.

00:11:471 (1) - NEEDS FINISH, especially if you're going to have the rhythm like that (as mentioned before).

00:11:855 (2,3,4,1,2,3,4,5,6,1,2) - Just played around with it because I thought 00:11:855 (2,3,4) was placed a bit oddly. See if you like it^^
https://osu.ppy.sh/ss/5072573

00:20:702 (1,2) - Seems like a huge jump, idk.

00:21:759 - You could add a hit here I think.

00:24:932 (6,7) - Should be a bit more symmetrical with 00:24:548 (4,5). The distance of 7 from the surrounding objects is different anyways (says 1.61x, but that's just cuz the SV is slower at 00:25:317 - ).

00:54:548 (1) - Move the end of the slider 1 grid mark right ;) ;) ;)

00:56:086 (1) - Thought you could match to the vocals a bit better by shortening this slider by a 1/4 length. Something like this maybe? https://osu.ppy.sh/ss/5072601
00:57:625 (1) is placed under the new slider 2 in the image.

00:57:625 (1) - ^

01:01:759 (5) - Didn't think this was necessary since it wasn't matched to a clear 1/4 sound like at 01:02:528 (3).

Collab Insane - Wafu

01:24:548 (2) - I felt like a slider didn't get enough emphasis on the vocals. How about something like this: https://osu.ppy.sh/ss/5072608
Moved some things around since.

01:26:086 - I had a suggestion here last time I checked this, and ByBy answered it for me, but she seemed to misunderstand. Please read that suggestion in my earlier mod. Anyways, what I was think was something like this: https://osu.ppy.sh/ss/5072627
The last four circles still emphasize the vocals while still not ignoring the absence of the instrumentals by having them close together (imo).

Nardo's Oni

Nothing really much to say in the Muzu.

00:15:317 - Still fairly worried about this rhythm to 00:25:317. I really do think that you should reduce the density of this section somewhere. I'm fine with the part before 00:19:163 but 00:19:740 (94,95,96,97,98,99,100) and 00:22:817 (117,118,119,120,121,122,123) seem quite unnecessary as they seem like they're just additions for difficulty (they sound fine tho). As mentioned before, the density is greater than the kiai which makes it a problem. Please strongly consider a difficulty reduction to an extent.

00:49:932 - From here to 01:01:086 it's pretty similar to the Muzukashii in some areas. Try to increase the difficulty in the Oni or decrease it in the Muzu.

Good luck~ Call me back after :D
Nardoxyribonucleic

newyams99 wrote:

Hi, seems like you're in a hurry to qualify this for your BF :D (19 years is a lot lol)
I'm working towards mapping and bubbling/qualifying for standard, so I suppose I can start off with this set as my first qualify for it ;)
I certainly am not as credible, but I've been learning quite a bit from mapping a standard set that I've been trying to rank for the past few months now so hopefully my mod will help :D
Tbh, idk if my suggestions are even important things so... yeah


Nardo's Oni

Nothing really much to say in the Muzu.

00:15:317 - Still fairly worried about this rhythm to 00:25:317. I really do think that you should reduce the density of this section somewhere. I'm fine with the part before 00:19:163 but 00:19:740 (94,95,96,97,98,99,100) and 00:22:817 (117,118,119,120,121,122,123) seem quite unnecessary as they seem like they're just additions for difficulty (they sound fine tho). As mentioned before, the density is greater than the kiai which makes it a problem. Please strongly consider a difficulty reduction to an extent. I see your point, but I would say it is not necessary to make every kiai denser than verse in all songs. The background instruments from 00:19:163 to 00:25:317 - really call for such a pattern chain at this density. As the session after 00:25:317 - is considerably calmer and mapped with very few notes, it would be acceptable to keep this chain slightly longer before the calm part.

00:49:932 - From here to 01:01:086 it's pretty similar to the Muzukashii in some areas. Try to increase the difficulty in the Oni or decrease it in the Muzu. I think this part is already hard enough because of the greater number of 1/4 patterns used and the tricky doublets. If I further increase the difficulty in this part, the pattern complexity in the kiai would be weakened to certain extent and its emphasis would be faded.

Good luck~ Call me back after :D
Thanks for the recheck~ :)
newyams99

Nardoxyribonucleic wrote:

newyams99 wrote:

Nardo's Oni

00:49:932 - From here to 01:01:086 it's pretty similar to the Muzukashii in some areas. Try to increase the difficulty in the Oni or decrease it in the Muzu. I think this part is already hard enough because of the greater number of 1/4 patterns used and the tricky doublets. If I further increase the difficulty in this part, the pattern complexity in the kiai would be weakened to certain extent and its emphasis would be faded.

Good luck~ Call me back after :D
Thanks for the recheck~ :)
Yeah, making it harder in the Oni would be unnecessary. Perhaps you could make it easier in the Muzukashii instead? Deleting 00:50:509 (181,182) and 00:53:586 (195,196) would be good enough, I thought. Of course, there's many alternatives but please do something about the close similarity between the Muzukashii and Oni from 00:49:932 up to 00:54:548. Since this is much more open-ended on what you can do compared to the difficulty curve issue mentioned initially at 01:26:086 (340,341,342,343,344,345) I expect some measures to be taken to solve the difficulty curve issue in this section. Thanks~

EDIT: Monstrata and I (mostly Monstrata) confirmed that you need to use a .jpg file for your background. Please convert the BG to a .jpg file, or find a new BG that uses the .jpg file format. Otherwise, it is unrankable.
Monstrata

I talked with Shiro and newyams about this. We think changing the bg to a .jpg format is better. It will reduce the filesize, and also, it will make the thumbnail of your map the same as your actual background. Currently, your map has the transparency fading to black like its supposed to, but on the site, it's fading into white:

Basically just replace the old bg with this one and we should be good to go. Call me for recheck after you've made the change!
Topic Starter
meii18
I will do the fixes when I will come back home ;w;
Kibbleru
fixed everything but 3rd cuz it would make the pattern a bit messy

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344,168,25317,6,0,B|264:200|264:140|180:166,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
127,224,26086,2,0,P|75:231|21:181,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
32,120,26663,1,0,0:0:0:0:
88,68,26855,6,0,L|208:80,2,111.999996582031,2|0|2,0:0|0:0|0:0,0:0:0:0:
168,288,28202,1,0,0:0:0:0:
244,280,28394,6,0,P|272:240|244:124,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
224,56,29163,2,0,P|170:72|116:86,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
40,68,29740,1,0,0:0:0:0:
60,156,29932,6,0,P|83:170|111:172,1,55.9999982910157,2|0,0:0|0:0,0:0:0:0:
80,12,30317,2,0,P|55:25|39:48,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
60,156,30702,2,0,P|69:211|68:267,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
120,324,31278,1,0,0:0:0:0:
192,295,31471,6,0,P|262:253|352:268,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
388,332,32240,2,0,L|403:221,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
456,160,32817,1,0,0:0:0:0:
408,96,33009,6,0,L|280:120,2,111.999996582031,2|0|2,0:0|0:0|0:0,0:0:0:0:
264,32,34163,1,0,0:0:0:0:
200,76,34355,1,0,0:0:0:0:
192,156,34548,6,0,P|201:207|193:270,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
340,324,35317,2,0,P|331:273|339:210,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
419,79,36086,6,0,B|311:115|311:43|199:75,1,223.999993164063,2|2,0:0|0:0,0:0:0:0:
52,256,37432,1,0,0:0:0:0:
108,320,37625,6,0,P|164:336|240:288,1,143.999995605469,4|2,0:0|0:3,0:0:0:0:
216,220,38202,1,0,0:3:0:0:
272,164,38394,2,0,L|379:151,1,107.999996704102,2|0,0:3|0:0,0:0:0:0:
400,168,38778,2,0,L|385:238,1,71.9999978027344,2|0,0:1|0:0,0:0:0:0:
467,107,39163,6,0,P|440:85|405:78,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
271,163,39548,2,0,P|317:191|370:186,1,107.999996704102,2|0,0:1|0:0,0:0:0:0:
400,168,39932,1,8,0:3:0:0:
440,236,40125,1,0,0:0:0:0:
392,300,40317,2,0,P|357:291|322:283,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
255,324,40702,6,0,P|192:355|123:339,1,143.999995605469,2|2,0:1|0:3,0:0:0:0:
52,304,41278,1,0,0:3:0:0:
40,224,41471,2,0,P|45:170|51:116,1,107.999996704102,2|0,0:3|0:0,0:0:0:0:
68,96,41855,2,0,P|102:110|136:107,1,71.9999978027344,2|0,0:1|0:0,0:0:0:0:
264,24,42240,6,0,P|234:46|219:77,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
232,228,42625,2,0,P|227:191|207:162,1,71.9999978027344,2|0,0:1|0:0,0:0:0:0:
296,136,43009,2,0,P|348:138|391:107,1,107.999996704102,8|0,0:3|0:0,0:0:0:0:
392,80,43394,1,8,0:3:0:0:
468,60,43586,1,0,0:0:0:0:
508,128,43778,6,0,P|516:198|480:264,1,143.999995605469,2|0,0:1|0:3,0:0:0:0:
424,316,44355,1,0,0:3:0:0:
356,272,44548,2,0,P|288:244|200:272,1,143.999995605469,2|2,0:3|0:1,0:0:0:0:
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120,252,45317,6,0,L|116:216|112:180,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
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28,272,46086,1,8,0:3:0:0:
82,329,46278,1,0,0:0:0:0:
160,319,46471,2,0,P|192:305|228:306,1,71.9999978027344,2|2,0:1|0:0,0:0:0:0:
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408,84,48009,1,0,0:0:0:0:
468,136,48202,1,2,0:1:0:0:
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332,216,49163,1,0,0:0:0:0:
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122,146,49932,6,0,B|192:126|192:170|262:151,1,143.999995605469,8|8,0:3|0:0,0:0:0:0:
320,96,50509,1,0,0:0:0:0:
388,136,50702,2,0,L|372:220,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
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264,284,51471,6,0,P|204:244|132:256,1,143.999995605469,8|8,0:0|0:0,0:0:0:0:
100,324,52048,1,0,0:0:0:0:
32,284,52240,2,0,P|20:224|28:136,1,143.999995605469,8|8,0:0|1:1,0:0:0:0:
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400,136,53778,2,0,L|392:64,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
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480,220,54548,6,0,P|439:276|369:282,1,143.999995605469,8|8,0:0|0:0,0:0:0:0:
304,236,55125,1,0,0:0:0:0:
228,256,55317,2,0,L|212:332,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
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320,96,56086,6,0,P|366:122|425:120,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
436,108,56471,1,0,0:0:0:0:
480,176,56663,1,0,0:0:0:0:
436,243,56855,2,0,P|432:279|427:315,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
352,360,57240,2,0,P|346:324|339:289,1,71.9999978027344,8|0,1:1|0:0,0:0:0:0:
248,227,57625,6,0,P|227:276|240:328,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
256,340,58009,1,0,0:0:0:0:
172,368,58202,1,0,0:0:0:0:
123,303,58394,2,0,P|89:295|54:304,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
16,236,58778,2,0,P|40:209|50:175,1,71.9999978027344,8|0,1:1|0:0,0:0:0:0:
136,112,59163,6,0,P|131:182|182:237,1,143.999995605469,8|8,0:0|0:0,0:0:0:0:
256,248,59740,1,0,0:0:0:0:
320,199,59932,2,0,P|369:180|422:187,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
436,212,60317,2,0,P|420:252|432:296,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
456,356,60702,6,0,B|385:375|385:331|315:350,1,143.999995605469,8|8,0:0|0:0,0:0:0:0:
232,300,61278,1,0,0:0:0:0:
160,344,61471,1,8,0:0:0:0:
96,256,61663,5,8,0:1:0:0:
236,284,61855,1,8,0:1:0:0:
196,192,62048,6,0,L|144:184,2,35.9999989013672,8|8|2,0:1|0:1|1:2,0:0:0:0:
276,148,62432,2,0,L|328:140,2,35.9999989013672,0|0|2,0:0|0:0|0:0,0:0:0:0:
204,92,62817,2,0,L|133:79,1,71.9999978027344,0|2,0:0|0:2,0:0:0:0:
220,76,63202,5,0,0:0:0:0:
276,148,63394,1,2,0:0:0:0:
200,200,63586,1,0,0:0:0:0:
244,280,63778,6,0,P|319:301|388:265,1,160,4|8,0:3|0:0,0:0:0:0:
408,180,64355,1,0,0:0:0:0:
408,180,64548,2,0,P|344:188|328:204,1,80,8|0,0:0|0:0,0:0:0:0:
452,320,64932,2,0,P|477:260|471:238,1,80,8|2,1:1|0:0,0:0:0:0:
408,180,65317,5,8,0:0:0:0:
476,124,65509,2,0,P|496:124|516:115,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
436,44,65894,1,2,0:0:0:0:
352,64,66086,2,0,P|312:69|271:50,1,80,8|2,0:0|0:0,0:0:0:0:
308,152,66471,2,0,L|296:232,1,80,8|0,1:1|0:0,0:0:0:0:
204,300,66855,6,0,B|180:220|232:220|206:143,1,160,8|8,0:0|0:0,0:0:0:0:
144,56,67432,1,0,0:0:0:0:
47,128,67625,2,0,L|211:144,1,160,8|8,0:0|1:1,0:0:0:0:
284,100,68202,1,2,0:0:0:0:
284,100,68394,6,0,P|290:139|295:179,1,80,8|2,0:0|0:0,0:0:0:0:
376,212,68778,2,0,P|424:147|409:66,1,160,8|8,0:0|0:0,0:0:0:0:
340,24,69355,1,0,0:0:0:0:
340,24,69452,1,0,0:0:0:0:
340,24,69548,2,0,L|212:12,1,120,8|0,1:1|0:0,0:0:0:0:
200,31,69932,6,0,L|192:191,1,160,8|8,0:0|0:0,0:0:0:0:
204,356,70509,1,2,0:0:0:0:
244,280,70702,2,0,B|164:256|164:308|87:282,1,160,8|8,0:0|1:1,0:0:0:0:
44,208,71278,1,0,0:0:0:0:
64,124,71471,6,0,P|136:84|224:104,1,160,8|8,0:0|0:0,0:0:0:0:
372,172,72048,1,2,0:0:0:0:
288,212,72240,2,0,B|264:132|316:132|290:55,1,160,12|8,0:2|1:1,0:0:0:0:
368,16,72817,1,0,0:0:0:0:
448,52,73009,6,0,P|466:94|444:165,1,120,8|0,0:0|0:0,0:0:0:0:
428,172,73394,1,0,0:0:0:0:
448,268,73586,1,2,0:0:0:0:
328,292,73778,2,0,P|346:250|324:179,1,120,8|0,0:0|0:0,0:0:0:0:
308,168,74163,6,0,L|212:158,1,95.9999970703126,0|4,0:0|0:1,0:0:0:0:
160,60,74740,5,0,1:0:0:0:
112,180,74932,1,8,1:1:0:0:
120,196,75317,5,8,1:1:0:0:
212,158,75509,1,0,1:0:0:0:
240,264,75702,1,2,0:0:0:0:
340,220,75894,1,0,0:0:0:0:
340,220,75990,1,0,0:0:0:0:
340,220,76086,6,0,L|356:44,1,160,12|8,0:0|0:0,0:0:0:0:
284,8,76663,1,2,0:0:0:0:
192,80,76855,2,0,P|228:96|267:91,1,80,8|0,0:0|0:0,0:0:0:0:
429,50,77240,2,0,P|389:45|353:61,1,80,8|2,1:1|0:0,0:0:0:0:
324,144,77625,5,8,0:0:0:0:
404,184,77817,2,0,L|443:180,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
388,272,78202,1,0,0:0:0:0:
300,288,78394,2,0,L|220:277,1,80,8|2,0:0|0:0,0:0:0:0:
143,235,78778,2,0,P|129:199|134:160,1,80,8|2,1:1|0:0,0:0:0:0:
47,124,79163,6,0,P|1:186|10:264,1,160,8|8,0:0|0:0,0:0:0:0:
88,308,79740,1,2,0:0:0:0:
221,254,79932,2,0,P|181:245|143:235,1,80,8|2,0:0|0:0,0:0:0:0:
244,164,80317,1,8,1:1:0:0:
316,224,80509,1,2,0:0:0:0:
316,224,80702,6,0,P|356:200|368:80,1,160,8|8,0:0|0:0,0:0:0:0:
308,40,81278,1,0,0:0:0:0:
392,8,81471,2,0,L|440:0,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
308,40,81855,2,0,P|264:44|227:24,1,80,12|0,1:1|0:0,0:0:0:0:
116,52,82240,6,0,P|84:92|88:168,1,120,8|0,0:0|0:0,0:0:0:0:
104,180,82625,2,0,P|109:215|88:264,1,80,0|2,0:0|0:0,0:0:0:0:
196,188,83009,2,0,B|276:164|276:216|352:190,1,160,8|8,0:0|1:1,0:0:0:0:
344,104,83586,1,2,0:0:0:0:
432,104,83778,6,0,P|464:144|460:220,1,120,8|0,0:0|0:0,0:0:0:0:
444,232,84163,2,0,P|438:267|459:316,1,80,0|2,0:0|0:0,0:0:0:0:
384,364,84548,2,0,P|355:340|302:334,1,80,8|0,0:0|0:0,0:0:0:0:
296,248,84932,2,0,P|330:235|362:192,1,80,8|0,1:1|0:0,0:0:0:0:
288,35,85317,6,0,P|252:83|259:141,1,120,12|0,0:0|0:0,0:0:0:0:
280,160,85702,2,0,L|196:152,1,80,0|2,0:0|0:0,0:0:0:0:
104,212,86086,1,8,1:1:0:0:
360,264,86855,5,4,0:0:0:0:
256,192,86952,12,0,89932,0:0:0:0:
Ringating
alternatively for the bg, you could use this version that's been extended to 16:9, so that people that play at 16:9 resolutions that are wider than 1024 pixels (i.e. most widescreen resolutions) won't see upscaled mush. 4:3 players will still see a properly framed and not-upscaled bg.
no kds.
Nardoxyribonucleic

newyams99 wrote:

Yeah, making it harder in the Oni would be unnecessary. Perhaps you could make it easier in the Muzukashii instead? Deleting 00:50:509 (181,182) and 00:53:586 (195,196) would be good enough, I thought. Of course, there's many alternatives but please do something about the close similarity between the Muzukashii and Oni from 00:49:932 up to 00:54:548. Since this is much more open-ended on what you can do compared to the difficulty curve issue mentioned initially at 01:26:086 (340,341,342,343,344,345) I expect some measures to be taken to solve the difficulty curve issue in this section. Thanks~ Deleted the note at 00:52:817 - and changed 00:53:009 (192) - to d. This would allow more rest between the two strands of patterns and look noticeably easier than Oni.

EDIT: Monstrata and I (mostly Monstrata) confirmed that you need to use a .jpg file for your background. Please convert the BG to a .jpg file, or find a new BG that uses the .jpg file format. Otherwise, it is unrankable.
Update: http://puu.sh/oGXRd.rar

@ByBy13: If you change the BG as Monstrata provided, please shift the bg position for both taiko difficulties:

Thanks :3
Monstrata
thank mr ringating
Wafu

newyams99 wrote:

Collab Insane - Wafu

01:24:548 (2) - I felt like a slider didn't get enough emphasis on the vocals. How about something like this: https://osu.ppy.sh/ss/5072608
Moved some things around since.I don't really think it needs more emphasis. That way I would have to make much more things clickable then they currently are, if I considered that place important. Nevertheless, the 3/4 slider is not a place for it at all. There's clearly no sound on 01:25:221 - , so I don't know why'd I end anything here, even if it's just slider end. I won't do that because it doesn't correspond with my style nor the music.

01:26:086 - I had a suggestion here last time I checked this, and ByBy answered it for me, but she seemed to misunderstand. Please read that suggestion in my earlier mod. Anyways, what I was think was something like this: https://osu.ppy.sh/ss/5072627
The last four circles still emphasize the vocals while still not ignoring the absence of the instrumentals by having them close together (imo). I think that this part is emphasized better if the repeat slider is used for the softer intrument - vocals and the circle is used for the loud snare + cymbal on 01:26:086 - and that way, there's some distinction between instruments and voice. If you look at the slider, those three vocal sounds are essentially almost the same - that makes it even more appropriate for a repeat slider.
Thanks
Topic Starter
meii18

newyams99 wrote:

Hi, seems like you're in a hurry to qualify this for your BF :D (19 years is a lot lol) yeah true XD
I'm working towards mapping and bubbling/qualifying for standard, so I suppose I can start off with this set as my first qualify for it ;)
I certainly am not as credible, but I've been learning quite a bit from mapping a standard set that I've been trying to rank for the past few months now so hopefully my mod will help :D
Tbh, idk if my suggestions are even important things so... yeah

General

Some finisher usage seems inconsistent to me. For example there's a finisher on 00:22:240 (1) which is matched to the strong cymbal sound and 00:37:625 (1) which acts as a transitional hitsound into the more exciting section. Both of these are valid reasons to put a finisher, but there's no finisher at places which could have finishers for the same reason at the heads of the following sliders (slider numbers are from the Easy difficulty): 00:11:471 (1) - 00:49:932 (1) - 00:56:086 (1) - 00:59:163 (1) - 01:00:702 (3) - 01:09:932 (1) - 01:13:009 (1) - 01:22:240 (1) - and 01:25:317 (1) maybe even on the end for this one.

01:16:086 (1) - Instead of the cymbal finisher sound, your hitsound may be the hitsound you used for 01:03:778 (1) since it sounds similar to the lead-in from 01:02:240 to 01:03:778.

Okay fixed the hitsounds in all diffs xD

Easy

00:09:932 (3) - Perhaps tilting this slider to be parallel with the upwards diagonal of 00:11:471 (1) would look neater. not really.Both have different shapes so it looks neater to me xD

01:26:471 (2) - Very subjective, but I thought you could delete this hit. This hit is basically placed here to keep the 1/1 going; it's not really doing anything else and you can't really modify it because it's an Easy difficulty. I think it'd work so much better if you just delete this hit and have 01:25:317 (1) be the last object before the slider. It'd give tons of emphasis on the absence of the instrumentals, like how Kibboo did it. oki removed ;w;

Nothing really found :D <3

Normal

00:29:932 (4) - Perhaps change to a slider? This is the only part where you add on to the vocal rhythm in the quiet section. the vocal is ending on the tail of it but then it suddenly starts on next object's head so it fit the vocal good enough

00:43:394 (5,1) - Just thought that these two could be blanketed. This one just kinda stuck out imo. https://osu.ppy.sh/ss/5072430 I don't want to do blanket here sorry

00:49:932 (1) - This repeat slider is the same rhythm as the Easy. Is there any way you could create a slightly more difficult rhythm for a better difficulty curve? No I don't want to make a difficult rhythm here.I know is Normal but it's still for low-skilled players plus for advanced ones

00:53:009 (1) - ^ ^

00:56:086 (1,2,3,4,1) - ^ This part also isn't too different from the Easy difficulty. How about a rhythm like this? https://osu.ppy.sh/ss/5072443
Circle 3 in the picture would also help emphasizing the hits to match the vocals better. Of course, you don't have to follow the picture but if you do, make sure to do it for the next section at 00:57:625 (4,5,1) too. sure fixed

01:01:471 (4,1) - Really thought you should match to the drums with something like this: https://osu.ppy.sh/ss/5072463
It'll be more consistent with the 1/2 rhythm that you kept at 01:14:548. fixed

01:15:702 (4) - Should be shaped as a reflection of 01:15:317 (3) not just a straight slider. Thought it'd make it look nicer imo. sure

01:19:163 (1,3) - Try to avoid this overlap. Already fixed c:

01:26:855 (1) - Add a finisher on this hit for the cymbal sound. Added :D


Collab Insane - ByBy

00:02:240 (1,2,3) - Saw pishifat mention this, but perhaps you could do something like this to reduce the intensity of the beginning a bit? https://osu.ppy.sh/ss/5072549 alrighty fixed

00:03:778 (1) - You could probably move this down a bit, since there's no need for a jump when there's nothing really matched to the slider here. On slider's head it's a strong sound and this jump makes sense since it emphasizes that strong sound

00:11:471 (1) - NEEDS FINISH, especially if you're going to have the rhythm like that (as mentioned before). added :D

00:11:855 (2,3,4,1,2,3,4,5,6,1,2) - Just played around with it because I thought 00:11:855 (2,3,4) was placed a bit oddly. See if you like it^^
https://osu.ppy.sh/ss/5072573 Yes I like it but it will make the flow weird (between 4 and 1) so I will keep the current one sorry

00:20:702 (1,2) - Seems like a huge jump, idk. oops my bad fixed :D

00:21:759 - You could add a hit here I think. added

00:24:932 (6,7) - Should be a bit more symmetrical with 00:24:548 (4,5). The distance of 7 from the surrounding objects is different anyways (says 1.61x, but that's just cuz the SV is slower at 00:25:317 - ). at least I tried but should be fine

00:54:548 (1) - Move the end of the slider 1 grid mark right ;) ;) ;) moved xD

00:56:086 (1) - Thought you could match to the vocals a bit better by shortening this slider by a 1/4 length. Something like this maybe? https://osu.ppy.sh/ss/5072601 yes i did before but i changed because monstrata said that i missed a beat so the slider is following the instruments now
00:57:625 (1) is placed under the new slider 2 in the image.

00:57:625 (1) - ^ ^

01:01:759 (5) - Didn't think this was necessary since it wasn't matched to a clear 1/4 sound like at 01:02:528 (3). I deleted the note.It felt overmapped

Good luck~ Call me back after :D
Sure thing! Changed the BG plus updated Kiboo's Hard and Nardo's Muzu.Updated~
!summon Monstrata for rebubble :D
Monstrata
Rechecked, and everything looks good to me! Rebubbled!
Topic Starter
meii18
Thanks Monstrata :D
!summon newyams99 xD
newyams99
Hi, rechecking quickly.

Didn't look like all the finishers were applied so just gonna restate the ones that made the hitsounds inconsistent.

Easy

00:11:471 (1) - Needs a finisher. You had it in the Insane and Normal.

00:56:086 (1) - ^

00:59:163 (1) - ^

01:13:009 (1) - ^

01:26:855 - You could add a hit here and move the spinner a bit forward, like you had in the Normal. HAVE A FINISHER ON THIS HIT IF APPLIED.

That's all.

Please let me know ASAP if you missed the finishers intentionally so that I can qualify without having to wait for a full response tonight when I have a bit more time. I'll be up until about 1 AM my time, so if you could give me a response by 10 AM Romania time, I will be able to qualify it early. However, if I do not get a response by then, I'll still try to cooperate with your plan by waking up at about 9 AM my time. It will be 6 PM Romania time if it you have given me a reply, which still should be fine. However, any later than 10 AM (7 PM Romania time) without a response, I cannot guarantee anymore that you will get this qualified by May 6. Please note I MAY be able to qualify without these changes being replied too, but I am very unwilling to do that at the moment.

Please reply as soon as possible~
Thanks and sorry in advance if your qualification is late because of me D:
pishifat
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newyams99

pishifat wrote:

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Topic Starter
meii18
I will do the fixies after I will come from school today.I will be home at 3-4 PM my timezone hopefully ;w;
Seijiro
When you realize the song is from an anime: insta-watch is a must
Topic Starter
meii18
@newyams99 fixed everything! Updated~
newyams99
Things look good :D

Qualified!

Happy Birthday, Mike 8-)

Congrats :D
Topic Starter
meii18
Thanks <3 ! And Happy Birthday to my dear boyfriend <3
Nardoxyribonucleic
Congrats and happy birthday to your boyfriend, ByBy :3
Topic Starter
meii18

Nardoxyribonucleic wrote:

Congrats and happy birthday to your boyfriend, ByBy :3
Thanks Nardo ^w^
Namki
yaaay, congratz~
ZekeyHache
Gratz & Happy Bday to Mike! ^^
HabiHolic
Congratz!!!
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