Updated! I think it's time to take some taiko mods =w=)
Modem wrote:
Wafu - senpai
* 00:32:240 (2) This slider's tail was touching the HP bar above. Please move this slider lower to fix it :3 You are probably checking it with bad skin, because it doesn't touch HP bar with default skin on any resolution.
* 01:24:932 (2) Um, just my opinion. But I guess it would be better if this part was 'clickable' considering her voice was kinda high on this part. So how about shorten this slider -> 01:24:548 (2) until the blue tick (01:24:836) then add a note at 01:24:932 ? If you follow my suggestion then, don't forget to remove clap at the tail of this slider -> 01:24:836 (2) senpai I would like to keep it, because I never decided the the 'clickability' on voice in this beatmap. It's true I map mixture of voice and instruments, but I don't want to emphasize voices by clicking as I don't consider them major. Apart from that, I don't feel the voice is any significant here.
* 01:26:278 (3) How about adding whistle in soft additions at the head of this slider to emphasize the singer's voice? I won't mess with hitsounds as I didn't make them. Other maps don't have that and I don't have any reference to how were the hitsounds intended. ByBy should check that.
* 01:26:471 (3) Same goes for this reversed part~ ^ Same as above
* 01:26:663 (3) Same goes for the tail of this slider~ ^ Same as above
Thanks for your mods, there was nothing for my parts in pishifat's mod or HB24's mod, so I didn't even respond to them.6th wrote:
[Collab Insane]
00:34:932 - What about placing a repeated slider here ? I don't really know the reason behind it. If I use repeat slider, I'll have to leave 00:35:702 - without any connection to previous pattern, but I feel the lyrics tend to make one word, which would be separated by a circle, that imo says that the circle is musically not related to previous sound, but it is, so I don't see a reason for separating it. If you mean 2 repeats, then I never use it unless it doesn't fit like really extremely (which usually happens only for low-BPM maps), but in this song, I feel it would be really lazy.
Thanks for your mod newyams~newyams99 wrote:
Hi, from PM request~
Awesome song <3
I surprisingly have quite a few suggestions for your diffs this time, but they're mostly gonna get denied
Nardo's Muzu
00:13:202 (42) and 00:16:086 (53,54) - You may want to put finishers on these hits for the really strong drum sound contrasting the quiet melody. You did it at 00:05:317 (14). Same in Oni. As this session is relatively quiet, having a double D pattern here would be a bit overemphasized.
00:17:432 (58,59,60) - Considering the placement isn't consistent with the Oni, I wouldn't have this triplet here. Perhaps the 1/4 rhythm in the Oni right before this is enough to compensate for that, but I'd like to give another suggestion in the Oni diff down below. Please read the first Oni suggestion before considering rejection. Retained for a better spread with Oni.
00:29:740 (109) - I suppose you did this because the vocals are more clearer here, but you could delete this for consistency with the gap at 00:26:663. The vocal pattern is the same as 00:32:817 - but not 00:29:740 - , so it would be fine to have different presentation here.
00:33:778 (160) - Change to k? I think it'd match the pitch better since it's higher than the previous hit and the same as the next hit. Same in Oni. Its pitch is actually lower than 00:33:009 (117) - , so d is used to show the difference. More importantly, I would like to emphasize the Kokoro at 00:34:163 (120,121,122) - by having a colour switch from d to k.
00:56:375 (208) - I think I've modded enough of your maps to understand that you match to the vocals pretty precisely, so maybe change this to d to match the pitch better? fixed
01:13:394 (283) - I think you could move this to 01:13:298 for a challenge, idk. This is a nice idea :3
01:26:278 (341,342,343,344) - First of all, this is identical to the Oni so you might wanna do some tweaking. But tbh, I'd personally just end the kiai at 01:26:086 and only match to the vocals, or even delete all these hits I have considered it before. As the previous few seconds are quite simple, I would like to make the end a bit harder for a bit more challenge.
Nardo's Oni
00:15:317 (63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80) - I kinda felt this part was really dense compared to the first half of this inherited point section. Your rhythms are justified, and they're totally fine but I think it'd be worth considering to tone it down as this is quite dense for a quiet section, and if you take into account the start of the rhythm 00:15:317 and go all the way to the first 1/1 gap after that, I think it'd easily be the longest/densest and hardest rhythm in the song, when I think it's better to have it be at most the intensity of the kiai. So maybe this section is for this whole rhythm up to 00:25:317. This is intentional as the main rhythm is covered by a strong cymbal crash from 00:13:009 to 00:14:932 - . Having a lower note density here could act as a buffer between the neighbouring dense session nicely imo.
00:41:855 (194) - I think I liked how you had it at 00:38:778 (176). 00:38:778 (176,195) - have the same vocal pitch, so it would be fine.
01:02:432 (301,302) - A triplet here would complement the music nicely imo, but I suppose it was for consistency with 01:15:125 (381,382,383). Yes, that is what I intended to achieve.
Nice diffs Sorry for not modding the M4M map earlier. It'll be done soon
Good luck~
osu file format v14
[General]
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AudioLeadIn: 0
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Countdown: 0
SampleSet: Soft
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Fuantei na Kamisama
TitleUnicode:不安定な神様
Artist:Suara
ArtistUnicode:Suara
Creator:ByBy13
Version:Kibboo's Hard
Source:うたわれるもの 偽りの仮面
Tags:utawarerumono itsuwari no kamen opening season 2 tv size Wafu Kibbleru Blizs Fantastica Nardoxyribonucleic ByBy_ChAn
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Thanks for mod pishi!pishifat wrote:
mod me map
easy
00:23:394 (2,3,4,1) - 01:17:240 (2,3,4,1) - so much cleaner by just making htese perfect triangles lol. wouldnt have that barely-off-overlap bs alrighty fixed
00:49:932 (1) - 00:53:009 (1) - what are you following with this 3/2 thing? like instrumentals and vocals are still focusing on 1/1 u m 00:56:086 (1,3) - these are ok tho since you got vocalzzz i am following the instruments here (the vocals are in extension) and they fit well nonetheless
you do that same 3/2 thing on normal really wha t so much more rhythmic freedom for variaiton there too uhm yea...
normal
this jump in density lol
00:02:240 (3) - nc tho you know why:(
00:03:778 (1) - 00:19:163 (1) - and the next 4 measures: dunno what you're doing with comboing. everything else is 2 measure comboing um fixed
00:24:548 (3) - 01:01:471 (4) - holy song is giving you the loudest 1/2 ever and you stick a 1/1 slider over it makes me really question how you chose rhythms since like you're using more dense stuff on places undeserving, then low density where it is deserved thethethethethethe i'm following both vocals and instruments here
insane
super gross how the calm intro between 00:01:278 (1) - 00:07:625 (3) - is mapped with the same rhythm/spacing intensity as 00:08:394 (1) - the section here:( wafu shows how2calm with 00:25:317 (1) - then making it more intense with 00:37:625 (1) - so like create the same contrast idea and u win at mapping woah o_o
00:50:509 (2,5,1) - what is visuals um should really avoid overlaps when they're not part of your map's usual structure or trying to emphasize some thin g
01:04:932 (4,5,2,3,4) - like same pretty much. if you don't have stacks enabled in the editor youll wanna maybe do that so you know what 234 looks like
overall wafu's parts are great. byby's parts are super messy though. you don't necessarily have to map with the same ideas as wafu, but being cleaner with placements is definitely something you could work on. I fixed the overlaps.I hope they are fine now @w@
one way you could do that is by paying more attention to object distances in relation to other objects. like for example, 00:03:009 (3,1) - 00:03:778 (1,2) - why are 3 and 1 closer than 1 and 2? 00:04:548 (3,4,5,6,1) - why are 4 and 6 closer together than 6 and 3? why are 3 and 5 the farthest? these are the kinds of things more experienced mappers would have thought about, rather than having objects look as if they're randomly placed cough01:14:548(1,2,3,4,5,6,7,8)ough to form patterns that's why 4 and 6 looks like they are together.about stack,I unstacked it nice catch c:
paying attention to the amount of curve you give to generic sliders is also something to think about. wafu handles this really well so like analyzing why he bends sliders the way he does = ez
these are just general concepts tho you dont actually have to change anything from them lol
zzzz
zz
zz
z
Thanks for mod! :3newyams99 wrote:
Also just wanted to suggest a couple of things in the Collab Insane.
Collab Insane
01:03:009 (6,7) - I think this would have a much nicer effect leading into the kiai if this was all circles and was a jump section, similar to how you lead into the quiet section and matched to similar instrumentals at 00:24:548 (3,4,5,6). splitted (7)- into two circles
01:11:086 (5,1) - This gap feels weird, considering the only other 1/1 gap in your kiai part is 01:09:548 (7,1) where the gap nicely defines the sound at 01:09:932 (1). fixed I guess
01:14:932 (3,4,5) - Although this is part of the same star, there's very little sound on 01:15:125 (4). This jump pattern has the same intensity throughout, despite there being that instrumental silence on that hit. Perhaps modify it to match the instrumental dynamics. alrighty reduced the distance between (3)- and (4)- owo)b
01:26:086 - You stopped the pulsing of Wafu's name here, so maybe it's worth considering stopping the kiai as well. Ending the kiai here would be kinda weird because the final instruments are at the beginning of the spinner.Also, Wafu's name's pulsing stopped once with the instruments suddenly to fit the music that's why
01:26:278 (3) - I suppose you have this as a repeat slider to lower the difficulty since the instrumentals completely stop and the song is fading away, but maybe it's a bit too big on the difficulty drop? I think placing three closely placed circles would work to emphasize the calming nature of the ending, but puts emphasis on the vocals. The instruments stops but the vocals are still stronger and that's why the distance didn't get lowered
Also wanted to ask for your opinion on the standard diffs of this set: https://osu.ppy.sh/s/362643
If you could leave suggestions, I'd greatly appreciate it. I just need a standard BN to check it but I don't really think the diffs are that good x.x Alrighty I will check >w<
Good luck~
Thanks for the recheck~newyams99 wrote:
Hi, seems like you're in a hurry to qualify this for your BF (19 years is a lot lol)
I'm working towards mapping and bubbling/qualifying for standard, so I suppose I can start off with this set as my first qualify for it
I certainly am not as credible, but I've been learning quite a bit from mapping a standard set that I've been trying to rank for the past few months now so hopefully my mod will help
Tbh, idk if my suggestions are even important things so... yeah
Nardo's Oni
Nothing really much to say in the Muzu.
00:15:317 - Still fairly worried about this rhythm to 00:25:317. I really do think that you should reduce the density of this section somewhere. I'm fine with the part before 00:19:163 but 00:19:740 (94,95,96,97,98,99,100) and 00:22:817 (117,118,119,120,121,122,123) seem quite unnecessary as they seem like they're just additions for difficulty (they sound fine tho). As mentioned before, the density is greater than the kiai which makes it a problem. Please strongly consider a difficulty reduction to an extent. I see your point, but I would say it is not necessary to make every kiai denser than verse in all songs. The background instruments from 00:19:163 to 00:25:317 - really call for such a pattern chain at this density. As the session after 00:25:317 - is considerably calmer and mapped with very few notes, it would be acceptable to keep this chain slightly longer before the calm part.
00:49:932 - From here to 01:01:086 it's pretty similar to the Muzukashii in some areas. Try to increase the difficulty in the Oni or decrease it in the Muzu. I think this part is already hard enough because of the greater number of 1/4 patterns used and the tricky doublets. If I further increase the difficulty in this part, the pattern complexity in the kiai would be weakened to certain extent and its emphasis would be faded.
Good luck~ Call me back after
Yeah, making it harder in the Oni would be unnecessary. Perhaps you could make it easier in the Muzukashii instead? Deleting 00:50:509 (181,182) and 00:53:586 (195,196) would be good enough, I thought. Of course, there's many alternatives but please do something about the close similarity between the Muzukashii and Oni from 00:49:932 up to 00:54:548. Since this is much more open-ended on what you can do compared to the difficulty curve issue mentioned initially at 01:26:086 (340,341,342,343,344,345) I expect some measures to be taken to solve the difficulty curve issue in this section. Thanks~Nardoxyribonucleic wrote:
Thanks for the recheck~newyams99 wrote:
Nardo's Oni
00:49:932 - From here to 01:01:086 it's pretty similar to the Muzukashii in some areas. Try to increase the difficulty in the Oni or decrease it in the Muzu. I think this part is already hard enough because of the greater number of 1/4 patterns used and the tricky doublets. If I further increase the difficulty in this part, the pattern complexity in the kiai would be weakened to certain extent and its emphasis would be faded.
Good luck~ Call me back after
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Source:うたわれるもの 偽りの仮面
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80,12,30317,2,0,P|55:25|39:48,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
60,156,30702,2,0,P|69:211|68:267,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
120,324,31278,1,0,0:0:0:0:
192,295,31471,6,0,P|262:253|352:268,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
388,332,32240,2,0,L|403:221,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
456,160,32817,1,0,0:0:0:0:
408,96,33009,6,0,L|280:120,2,111.999996582031,2|0|2,0:0|0:0|0:0,0:0:0:0:
264,32,34163,1,0,0:0:0:0:
200,76,34355,1,0,0:0:0:0:
192,156,34548,6,0,P|201:207|193:270,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
340,324,35317,2,0,P|331:273|339:210,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
419,79,36086,6,0,B|311:115|311:43|199:75,1,223.999993164063,2|2,0:0|0:0,0:0:0:0:
52,256,37432,1,0,0:0:0:0:
108,320,37625,6,0,P|164:336|240:288,1,143.999995605469,4|2,0:0|0:3,0:0:0:0:
216,220,38202,1,0,0:3:0:0:
272,164,38394,2,0,L|379:151,1,107.999996704102,2|0,0:3|0:0,0:0:0:0:
400,168,38778,2,0,L|385:238,1,71.9999978027344,2|0,0:1|0:0,0:0:0:0:
467,107,39163,6,0,P|440:85|405:78,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
271,163,39548,2,0,P|317:191|370:186,1,107.999996704102,2|0,0:1|0:0,0:0:0:0:
400,168,39932,1,8,0:3:0:0:
440,236,40125,1,0,0:0:0:0:
392,300,40317,2,0,P|357:291|322:283,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
255,324,40702,6,0,P|192:355|123:339,1,143.999995605469,2|2,0:1|0:3,0:0:0:0:
52,304,41278,1,0,0:3:0:0:
40,224,41471,2,0,P|45:170|51:116,1,107.999996704102,2|0,0:3|0:0,0:0:0:0:
68,96,41855,2,0,P|102:110|136:107,1,71.9999978027344,2|0,0:1|0:0,0:0:0:0:
264,24,42240,6,0,P|234:46|219:77,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
232,228,42625,2,0,P|227:191|207:162,1,71.9999978027344,2|0,0:1|0:0,0:0:0:0:
296,136,43009,2,0,P|348:138|391:107,1,107.999996704102,8|0,0:3|0:0,0:0:0:0:
392,80,43394,1,8,0:3:0:0:
468,60,43586,1,0,0:0:0:0:
508,128,43778,6,0,P|516:198|480:264,1,143.999995605469,2|0,0:1|0:3,0:0:0:0:
424,316,44355,1,0,0:3:0:0:
356,272,44548,2,0,P|288:244|200:272,1,143.999995605469,2|2,0:3|0:1,0:0:0:0:
168,316,45125,1,0,0:0:0:0:
120,252,45317,6,0,L|116:216|112:180,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
28,148,45702,2,0,P|22:201|16:255,1,107.999996704102,2|0,0:1|0:0,0:0:0:0:
28,272,46086,1,8,0:3:0:0:
82,329,46278,1,0,0:0:0:0:
160,319,46471,2,0,P|192:305|228:306,1,71.9999978027344,2|2,0:1|0:0,0:0:0:0:
336,268,46855,6,0,P|265:269|215:215,1,143.999995605469,0|0,0:3|0:0,0:0:0:0:
224,140,47432,1,0,0:0:0:0:
284,88,47625,2,0,L|391:75,1,107.999996704102,2|0,0:1|0:0,0:0:0:0:
408,84,48009,1,0,0:0:0:0:
468,136,48202,1,2,0:1:0:0:
436,208,48394,6,0,P|430:243|424:279,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
308,328,48778,2,0,P|294:276|314:226,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
332,216,49163,1,0,0:0:0:0:
262,150,49355,2,0,L|218:154,2,35.9999989013672
122,146,49932,6,0,B|192:126|192:170|262:151,1,143.999995605469,8|8,0:3|0:0,0:0:0:0:
320,96,50509,1,0,0:0:0:0:
388,136,50702,2,0,L|372:220,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
411,276,51086,2,0,P|377:286|342:293,1,71.9999978027344,8|0,1:1|0:0,0:0:0:0:
264,284,51471,6,0,P|204:244|132:256,1,143.999995605469,8|8,0:0|0:0,0:0:0:0:
100,324,52048,1,0,0:0:0:0:
32,284,52240,2,0,P|20:224|28:136,1,143.999995605469,8|8,0:0|1:1,0:0:0:0:
84,84,52817,1,0,0:0:0:0:
144,136,53009,6,0,B|214:155|214:111|284:130,1,143.999995605469,8|8,0:0|0:0,0:0:0:0:
340,188,53586,1,0,0:0:0:0:
400,136,53778,2,0,L|392:64,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
472,68,54163,2,0,L|479:139,1,71.9999978027344,8|0,1:1|0:0,0:0:0:0:
480,220,54548,6,0,P|439:276|369:282,1,143.999995605469,8|8,0:0|0:0,0:0:0:0:
304,236,55125,1,0,0:0:0:0:
228,256,55317,2,0,L|212:332,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
176,184,55702,2,0,L|246:169,1,71.9999978027344,8|0,1:1|0:0,0:0:0:0:
320,96,56086,6,0,P|366:122|425:120,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
436,108,56471,1,0,0:0:0:0:
480,176,56663,1,0,0:0:0:0:
436,243,56855,2,0,P|432:279|427:315,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
352,360,57240,2,0,P|346:324|339:289,1,71.9999978027344,8|0,1:1|0:0,0:0:0:0:
248,227,57625,6,0,P|227:276|240:328,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
256,340,58009,1,0,0:0:0:0:
172,368,58202,1,0,0:0:0:0:
123,303,58394,2,0,P|89:295|54:304,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
16,236,58778,2,0,P|40:209|50:175,1,71.9999978027344,8|0,1:1|0:0,0:0:0:0:
136,112,59163,6,0,P|131:182|182:237,1,143.999995605469,8|8,0:0|0:0,0:0:0:0:
256,248,59740,1,0,0:0:0:0:
320,199,59932,2,0,P|369:180|422:187,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
436,212,60317,2,0,P|420:252|432:296,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
456,356,60702,6,0,B|385:375|385:331|315:350,1,143.999995605469,8|8,0:0|0:0,0:0:0:0:
232,300,61278,1,0,0:0:0:0:
160,344,61471,1,8,0:0:0:0:
96,256,61663,5,8,0:1:0:0:
236,284,61855,1,8,0:1:0:0:
196,192,62048,6,0,L|144:184,2,35.9999989013672,8|8|2,0:1|0:1|1:2,0:0:0:0:
276,148,62432,2,0,L|328:140,2,35.9999989013672,0|0|2,0:0|0:0|0:0,0:0:0:0:
204,92,62817,2,0,L|133:79,1,71.9999978027344,0|2,0:0|0:2,0:0:0:0:
220,76,63202,5,0,0:0:0:0:
276,148,63394,1,2,0:0:0:0:
200,200,63586,1,0,0:0:0:0:
244,280,63778,6,0,P|319:301|388:265,1,160,4|8,0:3|0:0,0:0:0:0:
408,180,64355,1,0,0:0:0:0:
408,180,64548,2,0,P|344:188|328:204,1,80,8|0,0:0|0:0,0:0:0:0:
452,320,64932,2,0,P|477:260|471:238,1,80,8|2,1:1|0:0,0:0:0:0:
408,180,65317,5,8,0:0:0:0:
476,124,65509,2,0,P|496:124|516:115,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
436,44,65894,1,2,0:0:0:0:
352,64,66086,2,0,P|312:69|271:50,1,80,8|2,0:0|0:0,0:0:0:0:
308,152,66471,2,0,L|296:232,1,80,8|0,1:1|0:0,0:0:0:0:
204,300,66855,6,0,B|180:220|232:220|206:143,1,160,8|8,0:0|0:0,0:0:0:0:
144,56,67432,1,0,0:0:0:0:
47,128,67625,2,0,L|211:144,1,160,8|8,0:0|1:1,0:0:0:0:
284,100,68202,1,2,0:0:0:0:
284,100,68394,6,0,P|290:139|295:179,1,80,8|2,0:0|0:0,0:0:0:0:
376,212,68778,2,0,P|424:147|409:66,1,160,8|8,0:0|0:0,0:0:0:0:
340,24,69355,1,0,0:0:0:0:
340,24,69452,1,0,0:0:0:0:
340,24,69548,2,0,L|212:12,1,120,8|0,1:1|0:0,0:0:0:0:
200,31,69932,6,0,L|192:191,1,160,8|8,0:0|0:0,0:0:0:0:
204,356,70509,1,2,0:0:0:0:
244,280,70702,2,0,B|164:256|164:308|87:282,1,160,8|8,0:0|1:1,0:0:0:0:
44,208,71278,1,0,0:0:0:0:
64,124,71471,6,0,P|136:84|224:104,1,160,8|8,0:0|0:0,0:0:0:0:
372,172,72048,1,2,0:0:0:0:
288,212,72240,2,0,B|264:132|316:132|290:55,1,160,12|8,0:2|1:1,0:0:0:0:
368,16,72817,1,0,0:0:0:0:
448,52,73009,6,0,P|466:94|444:165,1,120,8|0,0:0|0:0,0:0:0:0:
428,172,73394,1,0,0:0:0:0:
448,268,73586,1,2,0:0:0:0:
328,292,73778,2,0,P|346:250|324:179,1,120,8|0,0:0|0:0,0:0:0:0:
308,168,74163,6,0,L|212:158,1,95.9999970703126,0|4,0:0|0:1,0:0:0:0:
160,60,74740,5,0,1:0:0:0:
112,180,74932,1,8,1:1:0:0:
120,196,75317,5,8,1:1:0:0:
212,158,75509,1,0,1:0:0:0:
240,264,75702,1,2,0:0:0:0:
340,220,75894,1,0,0:0:0:0:
340,220,75990,1,0,0:0:0:0:
340,220,76086,6,0,L|356:44,1,160,12|8,0:0|0:0,0:0:0:0:
284,8,76663,1,2,0:0:0:0:
192,80,76855,2,0,P|228:96|267:91,1,80,8|0,0:0|0:0,0:0:0:0:
429,50,77240,2,0,P|389:45|353:61,1,80,8|2,1:1|0:0,0:0:0:0:
324,144,77625,5,8,0:0:0:0:
404,184,77817,2,0,L|443:180,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
388,272,78202,1,0,0:0:0:0:
300,288,78394,2,0,L|220:277,1,80,8|2,0:0|0:0,0:0:0:0:
143,235,78778,2,0,P|129:199|134:160,1,80,8|2,1:1|0:0,0:0:0:0:
47,124,79163,6,0,P|1:186|10:264,1,160,8|8,0:0|0:0,0:0:0:0:
88,308,79740,1,2,0:0:0:0:
221,254,79932,2,0,P|181:245|143:235,1,80,8|2,0:0|0:0,0:0:0:0:
244,164,80317,1,8,1:1:0:0:
316,224,80509,1,2,0:0:0:0:
316,224,80702,6,0,P|356:200|368:80,1,160,8|8,0:0|0:0,0:0:0:0:
308,40,81278,1,0,0:0:0:0:
392,8,81471,2,0,L|440:0,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
308,40,81855,2,0,P|264:44|227:24,1,80,12|0,1:1|0:0,0:0:0:0:
116,52,82240,6,0,P|84:92|88:168,1,120,8|0,0:0|0:0,0:0:0:0:
104,180,82625,2,0,P|109:215|88:264,1,80,0|2,0:0|0:0,0:0:0:0:
196,188,83009,2,0,B|276:164|276:216|352:190,1,160,8|8,0:0|1:1,0:0:0:0:
344,104,83586,1,2,0:0:0:0:
432,104,83778,6,0,P|464:144|460:220,1,120,8|0,0:0|0:0,0:0:0:0:
444,232,84163,2,0,P|438:267|459:316,1,80,0|2,0:0|0:0,0:0:0:0:
384,364,84548,2,0,P|355:340|302:334,1,80,8|0,0:0|0:0,0:0:0:0:
296,248,84932,2,0,P|330:235|362:192,1,80,8|0,1:1|0:0,0:0:0:0:
288,35,85317,6,0,P|252:83|259:141,1,120,12|0,0:0|0:0,0:0:0:0:
280,160,85702,2,0,L|196:152,1,80,0|2,0:0|0:0,0:0:0:0:
104,212,86086,1,8,1:1:0:0:
360,264,86855,5,4,0:0:0:0:
256,192,86952,12,0,89932,0:0:0:0:
Update: http://puu.sh/oGXRd.rarnewyams99 wrote:
Yeah, making it harder in the Oni would be unnecessary. Perhaps you could make it easier in the Muzukashii instead? Deleting 00:50:509 (181,182) and 00:53:586 (195,196) would be good enough, I thought. Of course, there's many alternatives but please do something about the close similarity between the Muzukashii and Oni from 00:49:932 up to 00:54:548. Since this is much more open-ended on what you can do compared to the difficulty curve issue mentioned initially at 01:26:086 (340,341,342,343,344,345) I expect some measures to be taken to solve the difficulty curve issue in this section. Thanks~ Deleted the note at 00:52:817 - and changed 00:53:009 (192) - to d. This would allow more rest between the two strands of patterns and look noticeably easier than Oni.
EDIT: Monstrata and I (mostly Monstrata) confirmed that you need to use a .jpg file for your background. Please convert the BG to a .jpg file, or find a new BG that uses the .jpg file format. Otherwise, it is unrankable.
Thanksnewyams99 wrote:
Collab Insane - Wafu
01:24:548 (2) - I felt like a slider didn't get enough emphasis on the vocals. How about something like this: https://osu.ppy.sh/ss/5072608
Moved some things around since.I don't really think it needs more emphasis. That way I would have to make much more things clickable then they currently are, if I considered that place important. Nevertheless, the 3/4 slider is not a place for it at all. There's clearly no sound on 01:25:221 - , so I don't know why'd I end anything here, even if it's just slider end. I won't do that because it doesn't correspond with my style nor the music.
01:26:086 - I had a suggestion here last time I checked this, and ByBy answered it for me, but she seemed to misunderstand. Please read that suggestion in my earlier mod. Anyways, what I was think was something like this: https://osu.ppy.sh/ss/5072627
The last four circles still emphasize the vocals while still not ignoring the absence of the instrumentals by having them close together (imo). I think that this part is emphasized better if the repeat slider is used for the softer intrument - vocals and the circle is used for the loud snare + cymbal on 01:26:086 - and that way, there's some distinction between instruments and voice. If you look at the slider, those three vocal sounds are essentially almost the same - that makes it even more appropriate for a repeat slider.
Sure thing! Changed the BG plus updated Kiboo's Hard and Nardo's Muzu.Updated~newyams99 wrote:
Hi, seems like you're in a hurry to qualify this for your BF (19 years is a lot lol) yeah true XD
I'm working towards mapping and bubbling/qualifying for standard, so I suppose I can start off with this set as my first qualify for it
I certainly am not as credible, but I've been learning quite a bit from mapping a standard set that I've been trying to rank for the past few months now so hopefully my mod will help
Tbh, idk if my suggestions are even important things so... yeah
General
Some finisher usage seems inconsistent to me. For example there's a finisher on 00:22:240 (1) which is matched to the strong cymbal sound and 00:37:625 (1) which acts as a transitional hitsound into the more exciting section. Both of these are valid reasons to put a finisher, but there's no finisher at places which could have finishers for the same reason at the heads of the following sliders (slider numbers are from the Easy difficulty): 00:11:471 (1) - 00:49:932 (1) - 00:56:086 (1) - 00:59:163 (1) - 01:00:702 (3) - 01:09:932 (1) - 01:13:009 (1) - 01:22:240 (1) - and 01:25:317 (1) maybe even on the end for this one.
01:16:086 (1) - Instead of the cymbal finisher sound, your hitsound may be the hitsound you used for 01:03:778 (1) since it sounds similar to the lead-in from 01:02:240 to 01:03:778.
Okay fixed the hitsounds in all diffs xD
Easy
00:09:932 (3) - Perhaps tilting this slider to be parallel with the upwards diagonal of 00:11:471 (1) would look neater. not really.Both have different shapes so it looks neater to me xD
01:26:471 (2) - Very subjective, but I thought you could delete this hit. This hit is basically placed here to keep the 1/1 going; it's not really doing anything else and you can't really modify it because it's an Easy difficulty. I think it'd work so much better if you just delete this hit and have 01:25:317 (1) be the last object before the slider. It'd give tons of emphasis on the absence of the instrumentals, like how Kibboo did it. oki removed ;w;
Nothing really found <3
Normal
00:29:932 (4) - Perhaps change to a slider? This is the only part where you add on to the vocal rhythm in the quiet section. the vocal is ending on the tail of it but then it suddenly starts on next object's head so it fit the vocal good enough
00:43:394 (5,1) - Just thought that these two could be blanketed. This one just kinda stuck out imo. https://osu.ppy.sh/ss/5072430 I don't want to do blanket here sorry
00:49:932 (1) - This repeat slider is the same rhythm as the Easy. Is there any way you could create a slightly more difficult rhythm for a better difficulty curve? No I don't want to make a difficult rhythm here.I know is Normal but it's still for low-skilled players plus for advanced ones
00:53:009 (1) - ^ ^
00:56:086 (1,2,3,4,1) - ^ This part also isn't too different from the Easy difficulty. How about a rhythm like this? https://osu.ppy.sh/ss/5072443
Circle 3 in the picture would also help emphasizing the hits to match the vocals better. Of course, you don't have to follow the picture but if you do, make sure to do it for the next section at 00:57:625 (4,5,1) too. sure fixed
01:01:471 (4,1) - Really thought you should match to the drums with something like this: https://osu.ppy.sh/ss/5072463
It'll be more consistent with the 1/2 rhythm that you kept at 01:14:548. fixed
01:15:702 (4) - Should be shaped as a reflection of 01:15:317 (3) not just a straight slider. Thought it'd make it look nicer imo. sure
01:19:163 (1,3) - Try to avoid this overlap. Already fixed c:
01:26:855 (1) - Add a finisher on this hit for the cymbal sound. Added
Collab Insane - ByBy
00:02:240 (1,2,3) - Saw pishifat mention this, but perhaps you could do something like this to reduce the intensity of the beginning a bit? https://osu.ppy.sh/ss/5072549 alrighty fixed
00:03:778 (1) - You could probably move this down a bit, since there's no need for a jump when there's nothing really matched to the slider here. On slider's head it's a strong sound and this jump makes sense since it emphasizes that strong sound
00:11:471 (1) - NEEDS FINISH, especially if you're going to have the rhythm like that (as mentioned before). added
00:11:855 (2,3,4,1,2,3,4,5,6,1,2) - Just played around with it because I thought 00:11:855 (2,3,4) was placed a bit oddly. See if you like it^^
https://osu.ppy.sh/ss/5072573 Yes I like it but it will make the flow weird (between 4 and 1) so I will keep the current one sorry
00:20:702 (1,2) - Seems like a huge jump, idk. oops my bad fixed
00:21:759 - You could add a hit here I think. added
00:24:932 (6,7) - Should be a bit more symmetrical with 00:24:548 (4,5). The distance of 7 from the surrounding objects is different anyways (says 1.61x, but that's just cuz the SV is slower at 00:25:317 - ). at least I tried but should be fine
00:54:548 (1) - Move the end of the slider 1 grid mark right moved xD
00:56:086 (1) - Thought you could match to the vocals a bit better by shortening this slider by a 1/4 length. Something like this maybe? https://osu.ppy.sh/ss/5072601 yes i did before but i changed because monstrata said that i missed a beat so the slider is following the instruments now
00:57:625 (1) is placed under the new slider 2 in the image.
00:57:625 (1) - ^ ^
01:01:759 (5) - Didn't think this was necessary since it wasn't matched to a clear 1/4 sound like at 01:02:528 (3). I deleted the note.It felt overmapped
Good luck~ Call me back after
Thanks Nardo ^w^Nardoxyribonucleic wrote:
Congrats and happy birthday to your boyfriend, ByBy :3