the memeturtle has visited this map
you broke there didn't you lol : Dwzxxzw wrote:
06:02:890 (1,2) -
10/10
i actually had a bigger reply but bancho is being a massive asswipe right now so have this insteadBonsai wrote:
oops
You already know me but I'll just write it anyways: Don't be scared by the length xd, as always a lot is just minor suggestions, you also don't need to give detailed reason when denying stuff lol
oh, this looks way less scary in the forum than it did when I wrote it in Word lol hf
timingstuff
- nvm a small point that can easily be changed: For better experience in converts or with Nightcore (as if anyone would ever play this map with any of those lol), add the 200BPM-section already at 05:11:047 and add one at 05:13:798 so you can delete the one in-between and still be at the right offset afterwards (the not-mapped guitar is still following the offset of the first section, but the drums set in with different offset, that's why the reset is unavoidable ) - not sure if i'm just dumb but if i put the 220bpm-section at 05:11:047 already then it would fuck up the snapping of that sliderend and that circle there.
Wow, haven't done this in a while lol
- 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - As you have seen I am terrible at streams and don't know that much about them, but afaik patterning it like this gives pmuch zero emphasis to 01:49:422 (5,9,1) but instead gives it to 01:49:695 (7,11,2) since that's where you need to jump to - As reference, look at how I did it in this map at 00:17:458 (7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - (and pls ignore the rest lol damn), I think that fits better emphasis-wise, or maybe just ask some other modder who knows how streams work xd (I'll actually try to ask fartownik when he's on) - imo it would be super weird for the snare to be a circle here. Like for me it's more "natural" to emphasize the snares with kicksliders here rather than jumps.
- 02:34:004 (3) - doesn't make much difference but I feel like making this just a circle would fit better since the note at the tail isn't audible at all when not supported by hitsounding - i like this random ebin gimmick idk imo it emphasizes the triple stuff nicely for some reason
- 03:57:291 - extremely minor but from here on, at the parts where you do the back&forth-jumps, like 03:58:462 (1,2,3) - 04:01:096 (2,3,1) etc, I don't really hear the stuff in the music that those jumps seem to be mapped after bc they're so quiet, so I'd find it pretty cool if you could maybe support that a bit by some sort of hitsounding? - throw me cool hitsounds for this and i'll do it
- 04:12:218 (4,1,2) - This flows reeaally weird for me, I instincitvely moved right to (2), maybe bc (4,1) is so close but suddenly (1,2) is so far away? dunno - idk man this flow always felt natural to me
- Again not any real issue but a suggestion: Imo the section from 04:25:389 on would work very well as a slightly more calm section for the player to rest a bit, like by lowering spacing/SV by a bit - Right now, it seems to be exactly as hard as the section from 04:34:755 on although there is much more happening there - i'm not gonna reduce sv cause i suck with slow sv nowadays and i think i reduced the spacing when i mapped this
same, BIER HER, BIER HER, ODER ICH FALL UM!Maakkeli wrote:
i need a beer
"Resnapped" What is a resnap? Sounds like cancer. :^)Maakkeli wrote:
now that i got my first bubble i'm starting to lose my patience with this map
Is patient for so long, never rushed ranking the map, never conplains that it takes too longMaakkeli wrote:
now that i got my first bubble i'm starting to lose my patience with this map
this line makes me sound like some kind of an osu mapper hero... or something heroic at least LOLC00L wrote:
Is patient for so long, never rushed ranking the map, never conplains that it takes too long
Natsu wrote:
Moi - Hola!
General:Diff:
- Combo color 3 blends too much with black color - made it brighter wait how do you make gray brighter. It's a lighter grat now hope it's fine
- remove rsi from tags I'm sure is not related to the song. - grrrrrrr. jk This map isn't even that intense so...
wew cool map - many danks... thanks
- 01:27:449 (1) - add finish in the head or something, just the whistle don't represent the song imo, here too 01:28:238 (1) - and maybe with low volume at 01:27:833 (1) - i just used the normal osu hitsounds cause i don't want to use the bell toll here
- 02:08:512 (13) - nazi, but this slider can follow the stream curve better https://osu.ppy.sh/ss/5905892 - didn't do that but did something else that i like more
- 03:11:506 (5) - why , there is a really prominent sound at 03:11:642 - , same 03:13:142 (1) - 03:15:870 (5) - i think it's ok to sometimes skip some kicks to follow the extended sounds in the song.