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Ensiferum - March of War / Axe of Judgement

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Xantaria


the memeturtle has visited this map
Topic Starter
Makeli
This map has literally become a memefest. Creating memeturtle was a mistake. But bubbling this map is not a mistake!!!
!!!
!!!
P
EDIT: PS. I don't really know about tha mazzerin's reincarnation or son thing so pls aaaaaaaaaaa
I Must Decrease


good map (first try!)

EDIT: looking in editor please stop spamming the ding sound in the last chorus everywhere it literally gives me a headache
Topic Starter
Makeli
good score!!
but the ding dings giving you a headache is not my problem asdglöj4weräpghjsadfhkasd
tl:dr keeping them for now

EDIT: /believe
EDIT EDIT:

wzxxzw wrote:

06:02:890 (1,2) -

10/10
you broke there didn't you lol : D

EDIT EDIT EDIT: thanks for all the support from everyone
Razor Sharp
Good for ctb

Seriously. Thia plays too good in ctb
headphonewearer
good luck with rank! :) +1 star
Bonsai
oops
You already know me but I'll just write it anyways: Don't be scared by the length xd, as always a lot is just minor suggestions, you also don't need to give detailed reason when denying stuff lol

oh, this looks way less scary in the forum than it did when I wrote it in Word lol hf


timing
  1. 01:26:712 - add 88BPM here and snap the slidertail to that
  2. 01:28:238 - delete pls, kds pls, thx! (slidertails snap more correctly if you just keep the 74BPM, kinda sounds like it's even faster but that's neglegible lolz)
  3. 01:29:134 - move this to like :120 (which is where your original previous BPM landed on lol)
    ok ye starting with the next section there's quite some fixing to do which will take me some time, so I'll just come back to this whenever xd
  4. nvm a small point that can easily be changed: For better experience in converts or with Nightcore (as if anyone would ever play this map with any of those lol), add the 200BPM-section already at 05:11:047 and add one at 05:13:798 so you can delete the one in-between and still be at the right offset afterwards (the not-mapped guitar is still following the offset of the first section, but the drums set in with different offset, that's why the reset is unavoidable :( )
stuff
  1. Have you thought about mapping 00:26:308 etc? would fit really good imo, just stacking them onto the next object
  2. 00:02:196 (3) - Maybe NC lol dunno, seems cool imo
  3. 00:03:486 (6,7) - 00:06:066 (4) etc - Maybe it's just bc high AR makes me nervous but for me there's a big difference between reverse-slider and slider+circle, thus I find it a bit unsettling that you just switch between them randomly, like, imo it would be much cooler if the first four were all just sliders, but then all those with flute playing two sliders (00:18:970 (4) is the only exception for that) (only counting until 00:34:454 bc from there on it's consistent \o/)
    Also, I'd personally find it cool if 00:16:389 (5,6) - 00:21:550 (5,6) - etc were simply 1/1 sliders bc rn the tail always seems so overmapped :( Also 00:44:131 (8,9) kinda
    Also my differentiation-sense is tingeling at 00:51:228 (4,5,6) bc 00:52:034 doesn't have a note, maybe make 00:51:873 (6,7) one slider too? xd
  4. 01:33:877 (1) until 01:39:331 (1) - I don't see much sense in how you set the sliders, at all of the other stream-sections in the whole rest of the map they made very much sense to me, but they don't really do that here, maybe have a look at that again
  5. 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - As you have seen I am terrible at streams and don't know that much about them, but afaik patterning it like this gives pmuch zero emphasis to 01:49:422 (5,9,1) but instead gives it to 01:49:695 (7,11,2) since that's where you need to jump to - As reference, look at how I did it in this map at 00:17:458 (7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - (and pls ignore the rest lol damn), I think that fits better emphasis-wise, or maybe just ask some other modder who knows how streams work xd (I'll actually try to ask fartownik when he's on)
  6. 02:21:331 (7,10) - Those are really heavy beats + heavy storyboard, seems a bit weird to not have it emphasized in the map tbh :( same at 03:31:141 (7,10) -
  7. 02:22:967 (5) - NC pl0x
  8. 02:34:004 (3) - doesn't make much difference but I feel like making this just a circle would fit better since the note at the tail isn't audible at all when not supported by hitsounding
  9. 02:41:777 (2,3) - iirc you didn't do any stacks until here but start doing many in the next section, putting one here already seems random to me
  10. 03:03:459 - tbh sliderticks sounds superweird to me, sure you don't wanna silence them?
    03:13:345 - 03:16:072 - cool green lines, would be even cooler if they actually did something, like, perhaps, lower volume, just a suggestion though :^)
  11. 03:26:232 (1,2,3,4,5,6,7,8,9,10,11,12,13) - just pointing this out in case being-curved-at-the-start-but-then-straight-(?) was not your intention, dunno lol
  12. 03:28:686 (2,3,1) - (1) could be like somewhat in the middle of (2,3) in case you care about (3,1) being pretty close rn
  13. 03:41:779 (5,4,5,1) - barely noticeable but I think this 'overlap' could be easily avoided ^^
  14. 03:57:291 - extremely minor but from here on, at the parts where you do the back&forth-jumps, like 03:58:462 (1,2,3) - 04:01:096 (2,3,1) etc, I don't really hear the stuff in the music that those jumps seem to be mapped after bc they're so quiet, so I'd find it pretty cool if you could maybe support that a bit by some sort of hitsounding?
  15. 04:12:218 (4,1,2) - This flows reeaally weird for me, I instincitvely moved right to (2), maybe bc (4,1) is so close but suddenly (1,2) is so far away? dunno
  16. Again not any real issue but a suggestion: Imo the section from 04:25:389 on would work very well as a slightly more calm section for the player to rest a bit, like by lowering spacing/SV by a bit - Right now, it seems to be exactly as hard as the section from 04:34:755 on although there is much more happening there
    Also these are sections where the sliderticks seem kinda annoying to me lol
  17. 05:14:753 - silence end maybe xd
  18. 05:25:117 (1) etc - Those are places where I understand people getting headaches from the hitsound bc having it on both head and tail of 1/4-sliders is really op lol
    I mean other than that they don't really fit metal imo but w/e lol
  19. I kinda miss emphasis for 05:40:389 and 05:40:798 so I'd make them sliders and then also map 05:41:071 (1) with circles instead bc rn the 'emphasis' on 05:41:344 (2) seems random and makes 05:41:617 (6,7) not stand out as much as it should imo
    Actually that's the same as 01:44:786 (1,2,3,4,5,6,7) which is mapped nicely too, so yeah maybe map it like that again, w/e ^^
  20. 05:55:799 (4,5) - not enough emphasis for (5) imo, maybe ctrl-g (5)?
  21. 06:03:436 (2) - tbh I feel like the final beat of such a song could have more emphasis, for example maybe placing it around the head of (1) bc it's the same tone twice?)
  22. Also, that last note is the only time where it's extremely audible that your hitsound just cuts out at some point so maybe edit it to make it fade out or smth lol
Wow, haven't done this in a while lol
Deppyforce


so sad life
illg ive u 3 stars
Topic Starter
Makeli

Bonsai wrote:

oops
You already know me but I'll just write it anyways: Don't be scared by the length xd, as always a lot is just minor suggestions, you also don't need to give detailed reason when denying stuff lol

oh, this looks way less scary in the forum than it did when I wrote it in Word lol hf


timing
  1. nvm a small point that can easily be changed: For better experience in converts or with Nightcore (as if anyone would ever play this map with any of those lol), add the 200BPM-section already at 05:11:047 and add one at 05:13:798 so you can delete the one in-between and still be at the right offset afterwards (the not-mapped guitar is still following the offset of the first section, but the drums set in with different offset, that's why the reset is unavoidable :( ) - not sure if i'm just dumb but if i put the 220bpm-section at 05:11:047 already then it would fuck up the snapping of that sliderend and that circle there.
stuff
  1. 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - As you have seen I am terrible at streams and don't know that much about them, but afaik patterning it like this gives pmuch zero emphasis to 01:49:422 (5,9,1) but instead gives it to 01:49:695 (7,11,2) since that's where you need to jump to - As reference, look at how I did it in this map at 00:17:458 (7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - (and pls ignore the rest lol damn), I think that fits better emphasis-wise, or maybe just ask some other modder who knows how streams work xd (I'll actually try to ask fartownik when he's on) - imo it would be super weird for the snare to be a circle here. Like for me it's more "natural" to emphasize the snares with kicksliders here rather than jumps.
  2. 02:34:004 (3) - doesn't make much difference but I feel like making this just a circle would fit better since the note at the tail isn't audible at all when not supported by hitsounding - i like this random ebin gimmick idk imo it emphasizes the triple stuff nicely for some reason
  3. 03:57:291 - extremely minor but from here on, at the parts where you do the back&forth-jumps, like 03:58:462 (1,2,3) - 04:01:096 (2,3,1) etc, I don't really hear the stuff in the music that those jumps seem to be mapped after bc they're so quiet, so I'd find it pretty cool if you could maybe support that a bit by some sort of hitsounding? - throw me cool hitsounds for this and i'll do it
  4. 04:12:218 (4,1,2) - This flows reeaally weird for me, I instincitvely moved right to (2), maybe bc (4,1) is so close but suddenly (1,2) is so far away? dunno - idk man this flow always felt natural to me
  5. Again not any real issue but a suggestion: Imo the section from 04:25:389 on would work very well as a slightly more calm section for the player to rest a bit, like by lowering spacing/SV by a bit - Right now, it seems to be exactly as hard as the section from 04:34:755 on although there is much more happening there - i'm not gonna reduce sv cause i suck with slow sv nowadays and i think i reduced the spacing when i mapped this
Wow, haven't done this in a while lol
i actually had a bigger reply but bancho is being a massive asswipe right now so have this instead
everything else fixed... i think

i need a beer

EDIT: i removed most of those ding sounds. I kept some where I thought that those fit the most so there might be some inconsistencies that I missed.
wajinshu
This page visited hentai yuri yaoi cute girl
Hi~
Topic Starter
Makeli
!!!
Bonsai
[relentless timing]
  1. 01:29:134 (1) - I'd move this one like -20ms bc some instruments play pretty early and I think players will thus hit it pretty early instinctively
  2. Make a section at 01:36:058 -; move the one at 01:33:877 by +19ms and make it 222,0BPM

hahaha ok I thought I would just be a few sections so that listing them is actually worth it but no.
here's my timing-diff, maybe before you let the SBer resnap the SB tell me or give this map to Doomsday yourself for a testplay to see whether there are any parts where he's consistently significantly off or smth, idk, it's late, I sat on this for two hours now, I don't wanna anymore lolz
just on a sidenote, I moved 05:12:708 back by one measure bc that makes the beats in Nightcore more appropriate :^)


also @ the map itself: 01:33:877 (1,2,3,4) - just suggesting to make these a slider bc I imagine it pretty frustrating when you play 1:30 of intro and then get shitacc on the first few notes bc you don't get the tempo right away; you put sliders at other major downbeats too like 01:38:240 (1) so imo it would fit but ye whatever you want, just wanted to mention it


Maakkeli wrote:

i need a beer
same, BIER HER, BIER HER, ODER ICH FALL UM!
Topic Starter
Makeli
MOOSE
  1. ok hopefully i resnapped all greenlines correctly and stuff and yea
  2. will ask dooms for a testplay when i actually manage to catch him online
  3. will inform comfywolf about timing changes (soon)
  4. i'm not gonna be home for the end of the week i'm going to a metal festival
Bonsai


( ͡° ͜ʖ ͡°)⊃━☆゚

I've never set a star-icon before bc they're useless but heyho, take me virginity I guess ᕦ( ✿ ⊙ ͜ʖ ⊙ ✿ )━☆゚.*・。゚
Topic Starter
Makeli
im ded
fleshgod apocalypse and equilibrium have been the best bands live so far
C00L



damn nic m3me
Topic Starter
Makeli
my own memes are turning against me
Bonsai
oh how the memes have memed
Topic Starter
Makeli
the whole 5th page is a meme
http://puu.sh/pRAEk/448f296747.png
Kiirin
Are you going to rank it or not? Because it's a fun map and i dont know what it would stop to become ranked.
Topic Starter
Makeli
Well im not gonna go for rank until the sb gets resnapped and that might take a while
And im in no rush tbh
Bonsai
*gives Maakkeli a beer*



@future BNs: I have an unused hitsound named 'normal-hitfinish89-vanha1.wav' in my folder even though Maakkeli already deleted it, better check that again :?:
Topic Starter
Makeli
i can't drink tonight i have to drive
wajinshu
FINALLY GRATS
Hentai grill here baby
Yoshikawa Hoshi
Quali fukked!!! <3 *heart icno* :o :o :o :o :o
Bonsai
(it needs another bubble tho, get yo jokes right :poop:)
Yoshikawa Hoshi
ok sory bontzai....

disquali fukked ;) ;) :o *rip heart icon*
Yoshikawa Hoshi
babled!!! :) :) cloud icon 0000
Underforest
nice
Topic Starter
Makeli
now that i got my first bubble i'm starting to lose my patience with this map
ComfyWolf

Maakkeli wrote:

now that i got my first bubble i'm starting to lose my patience with this map
"Resnapped" What is a resnap? Sounds like cancer. :^)

In all seriousness though gl, I had a blast making this SB (also it was my first time with my perfected method so congrats on getting that).
Topic Starter
Makeli
resnap
C00L

Maakkeli wrote:

now that i got my first bubble i'm starting to lose my patience with this map
Is patient for so long, never rushed ranking the map, never conplains that it takes too long
Gets first bubble on the map - refuses a beer, loses patience

:roll:
Topic Starter
Makeli

C00L wrote:

Is patient for so long, never rushed ranking the map, never conplains that it takes too long
this line makes me sound like some kind of an osu mapper hero... or something heroic at least LOL

"he never complained about the ranking process being too long, he just kept on fighting"

kek i'm cringing now asdfasdfasdgjäöawejiwtaähwegnäberanmähowiergq'äerahgjn
asdhåighojera'¨löhmaoshdg
C00L
The battle will never end, it will be lead by a commander in a game
Since ranking maps will always overextend, by maakkeli, that's his name






Such cringe kek jajdjdkskfnwkajdjworuuaqidbxnfn
riktoi
ensiferum suomi finland perkele
Topic Starter
Makeli
> torille




ALL WE HAD TO DO WAS FOLLOW THE DAMN TRAIN CJ
Natsu
Moi

General:

  1. Combo color 3 blends too much with black color
  2. remove rsi from tags I'm sure is not related to the song.
Diff:

  1. 01:27:449 (1) - add finish in the head or something, just the whistle don't represent the song imo, here too 01:28:238 (1) - and maybe with low volume at 01:27:833 (1) -
  2. 02:08:512 (13) - nazi, but this slider can follow the stream curve better https://osu.ppy.sh/ss/5905892
  3. 03:11:506 (5) - why :( , there is a really prominent sound at 03:11:642 - , same 03:13:142 (1) - 03:15:870 (5) -
wew cool map
Topic Starter
Makeli

Natsu wrote:

Moi - Hola!

General:

  1. Combo color 3 blends too much with black color - made it brighter wait how do you make gray brighter. It's a lighter grat now hope it's fine
  2. remove rsi from tags I'm sure is not related to the song. - grrrrrrr. jk This map isn't even that intense so...
Diff:

  1. 01:27:449 (1) - add finish in the head or something, just the whistle don't represent the song imo, here too 01:28:238 (1) - and maybe with low volume at 01:27:833 (1) - i just used the normal osu hitsounds cause i don't want to use the bell toll here
  2. 02:08:512 (13) - nazi, but this slider can follow the stream curve better https://osu.ppy.sh/ss/5905892 - didn't do that but did something else that i like more
  3. 03:11:506 (5) - why :( , there is a really prominent sound at 03:11:642 - , same 03:13:142 (1) - 03:15:870 (5) - i think it's ok to sometimes skip some kicks to follow the extended sounds in the song.
wew cool map - many danks... thanks
-Kanzaki
00:26:308 (4) - 00:28:889 (4) - The overmap on this calm part if you ask me doesn't fits nor necessary since you didn't use them anywhere else also it ruins the calmness of the part.

01:05:421 (1) - 01:08:002 (1) - I told these about before just reminding again if you forgot. Playing with some SV multiplier on these sliders since the song goes kinda exciting and louder would totally, awesomely fit. Also using a bit higher HS volume on these can work since these are louder parts on the song.

03:50:272 (1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - The overall spacing(overall difficulty) used on this part is almost same with 03:57:289 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - this part. The second part is kinda epic since this ancient god speech sound on the back or w/e its called lol. So makng second part with huge jumps would be nice tho.

05:15:979 (1) - Faster SV multiplier on this maybe since that sound is pretty sudden and intresting.


No kd since i told about these before as i remember
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