At first glace its Quite good already
However, ill still look for any small mistakes...
However, ill still look for any small mistakes...
Scebtile wrote:
Hello from my modding queue!
I only modded the Insane diff since its the only one I can mod if you remember the rules. no problem~
The diff is really really good and i enjoyed playing it. I don't find any problems with the patters so most of the points are hitsound changes (Not all of them though). So lets start!!
Insane
• 00:27:541 (1,2,3,4) - Remove the claps on all of these and start over. Put the claps here: Start of the slider at 00:27:541 (1), end of the slider at 00:27:857 (2) and at the start of the slider at 00:28:488 (4). Don't you think it sounds better this way? ^^ Followed this but also did a little bit of something to 3
• 00:53:436 (1,2) - Maybe move these notes forward a bit so the pattern would look better? Kinda don't understand, but I moved 2 forward a bit
• 01:03:699 (5) - Remove clap
• 02:01:646 (1,2) - Same with the ones before try to move them forward a bit. Same as first green
• 02:12:383 (1) - Move slider to x:112, y:68 so the patter wouldn't look off.
• 02:21:541 (4) - Add a clap without a whistle
• 02:22:015 (6) - Remove clap
• 02:22:172 (7) - Remove whistle and add a clap to BOTH of the slider starting and ending point.
• 02:42:699 (1,2,3,4) - Same with what i said with the first point. Remove ALL the claps and put them here instead: the start of the slider at 02:42:699 (1), the end of the slider at 02:43:015 (2) and at the start of the slider at 02:43:646 (4)
• 03:07:330 (1,2) - Same with before, move them forward
Sorry for the short mod but i honestly did not find any huge problems with the diff. Good luck and getting the map ranked!
xDarxen wrote:
Heyo~
General
- The BG is a PNG file, which can be converted into a JPEG and still be good quality. You know, the size of the beatmap must be the less it can be. True
Advanced
- 00:18:067 (5) - Check DS
- 00:33:857 (1,2,3,4,5) - This doesn't play really good. I suggest you change 00:34:646 (4) with 00:34:488 (3) so it can be on the white tick.
- 00:55:330 (4) - This feels randomly placed. However, you can curve it so it blankets 00:55:015 (3).
- 01:16:646 (6) - NC, since there is a break following. I'll keep this for now since it's consistent throughout
- 01:58:646 (2) - Move this down a little bit so it is lined up with 01:59:120 (3) for better flow.
- 02:15:541 (2) - Check DS
- 02:24:857 (6) - NC. Same reason as above. Same reason
- 02:44:909 - There is a strong sound that you skip here. Try adding a 1/2 slider and remove 02:45:067 (8). I think this is fine since it hits more important beats like 02:44:436 (6,7) - , the note there is kinda just slightly more intense than the usual drums
- 02:52:804 (7) - NC again. same explanation
- 03:00:383 (6) - NAZI wat
- 03:07:330 (3,4) - Since you used 03:06:699 (1,2) before, I suggest you do the same here too. Nah, its consistnent
- 03:30:541 (6) - Yea, you know ye
Extra
- 00:27:699 (1,3) - Change NCs? Same with 00:28:015 (1,3) Think nc here is fine
- 00:34:330 (1,2) - Change NCs and 00:34:804 (1) remove NC here to emphasize the downbeat. I already emphasized with large spacing and sharp angle, no need imo
- 00:42:699 (1,3) - These are nearly touching 00:42:067 (3). Move them to the left a little. not really, it's actually pretty far from it imo
- 00:44:120 (2,4,5) - Same with these, space them a little.
- 01:14:120 (1,3) - Change NCs.
- 01:16:646 (7) - NC, there is a break after. Consistency
- 01:32:120 (2,3,1,2,3,1,2) - Same pattern as before. 01:32:436 (1,2) - Change NCs and 01:32:909 (1) remove NC. Think ncs are fine for these patterns
- 01:49:646 (1,2) - Hmm blanket? Nah, I made it so that things like this are at the very like leftmost or rightmost of the slider to avoid blankets, they still look nice imo
- 02:24:857 (8) - NC Consistency
- 02:52:804 (9) - NC again, zz ^
- 03:00:383 (5) - NC lol ^
- 03:30:541 (8) - κάτι ^ rip something
Feedback
- Hmm sorry for modding only those two. I checked the others too but I'm actually too tired to mod them. They seem fine tho, especially Confession diff, good job! Good luck with this man.
Nekomata wrote:
[General]
See if you can find a 1366x768 version of your background image, or edit out the top and bottom borders if the original is 4:3 aspect ratio. Seems they are just reflections. Current background is pretty high quality, but the dimensions make the resize/fit in osu! look jaggy on widescreen monitors.
How about manually adding a break at 03:01:646 - (all diffs)? Kinda really like the whole pause there so I keep for now
[Easy]
I initially thought this diff was a Normal because of how dense the rhythm is, as well as the AR value.
I highly suggest going through everything and reducing some beats into a slider that covers two beats, because it is 190 BPM. O think renaming this diff Normal and Normal intermediate should solve problems regarding this, considering how intermediate sounds good enough since it's the middle point between having few to many 1/2 notes
To be honest though, it does make a pretty nice Normal as-is.
Modding as an Easy difficulty in my opinion, I would raise things like 00:12:383 (3,4,5,6,1) - as an issue because too much tapping in an Easy for this BPM.
03:00:383 (6) - well, if you're gonna map on that vocal, you might as well map the rest. otherwise remove this because there's no music. Removed
[Normal]
00:40:172 (3,4) - confusing rhythm, rather just use simple 1/1 here
01:16:646 (5) - nc? I think it should be fine since it's consistent with all diffs
01:47:751 (2,3) - similar to ^, but now there's no object for the vocal at 01:48:067 - .
02:24:857 (5) - nc? Same as other nc explanation
-- difficulty spike part --
02:35:120 (1) - turn this into a single repeat and remove the 1/2 slider, the beat isn't that strong enough to warrant another object.
02:38:593 (3) - imo, i would remove this to keep it a bit simple here, but it's probably fine to keep this. Think it should be fine with new diff name
02:43:962 (4,7) - pretty tricky rhythm for a Normal. I would remove these circles.
02:45:699 (2) - this part of the song is usually a difficulty spike in any diff, but I think it should be a little easier here. (remove circle) I'll keep this one, since I removed the other one, still should be a good stepping stone into advanced
02:47:120 (6,7) - also should be a bit easier, try removing (7) and make (6) into a single repeat.
02:48:383 (2,3) - the piano you were probably aiming for starts on 02:48:225 - , so move (2) to start from that spot and turn (3) into a 1/2 slider.
02:52:804 (6) - nc? NC explanation
--
03:00:383 (7) - see Easy
03:26:909 (3,4) - did you want to blanket that? nah
03:30:067 (5,6) - why not a 1/1 slider into 1/2 circle like you did for previous kiais?
[Advanced]
00:19:962 (4,5,6) - i *really* hate 1/2 sliders starting on the half-beat. in most cases, it just doesn't make sense rhythmically when actually tapping it. rearrange it to be like this
00:45:225 (4,5) - again here, and the beat at the slider end is quite significant so consider removing that slider and using circles instead.
00:53:436 (3,4) - you *could* actually turn (3) into a 1/2 slider, it would be nice (applies to next pre-kiais too) I like for the vocals here to be clicked
01:03:541 (4,5) - circles/repeat
01:16:646 (6) - nc? Same explanation
01:34:172 (1,2) - do nc on (2) instead?
02:24:857 (6) - nc? z
02:52:804 (7) - nc? z
03:00:383 (6) - see Easy/Normal
03:30:541 (6) - nc? z
well it seems after first kiai you don't do 1/2 sliders on the half-beat anymore lol woo o/
[Hard]
00:11:751 (4,5) - i don't understand the meaning of this jump
00:20:593 (4,1) - i'm not sure if you intended a slider bow here When I make slider bows, I make them not centered but toward the sides, really close to start or beginning circles
00:43:488 (3,4,5) - triple kinda came out of nowhere (expected vocals), maybe you want to turn 00:43:330 (2) - into a 1/2 slider?
00:43:962 (1,2,3,4,5) - wouldn't this be a better rhythm
00:46:488 (1,2,3,4,5) - similar to ^ Switched up pattern for this one (circles/sliders)
01:16:646 (4) - nc? same
01:34:488 (3) - nc? ^
02:24:857 (4) - nc? ^
02:52:804 (7) - nc? ^
03:00:383 (6) - see Easy/Normal/Advanced (does this exist on all diffs?) Yes, but I guess it can go
03:30:541 (4) - nc? same
mod basically done here, just a few points for the higher diffs.
[Insane]
it may or may not be nice
[Extra]
00:17:436 (1,1,2,1) - please find another alternative other than the half-beat slider I'll keep this for now, since I think it really goes well with the music, it makes it feel pretty unique imo, and is basically a nerfed version of the one in confession
00:18:067 (2) - the stream actually starts here, i end up missing everything in gameplay because my reading basically shuts down due to the above (even in Confession there is a proper stream there)
well.. Good luck!
Strategas wrote:
yo, m4m. the singer is gay plz change to yuikonnu or some other woman voice can't please everyone lol
[Confession]
00:01:962 (6,7,1) - um doesn't really fit, because it's a audible tripple so either space it all out or stack it, would recommend stacking though. The best thing you could do tho is convert 00:01:962 (6) - into two circles and follow this http://i.imgur.com/kFoR6Zh.png
00:07:488 (2,3,4,1,2) - 00:27:699 (1,2,1,2,3,1,2,1,1) - imo you should stick with one patern in such places for better structure and consistency. Like the first one you can stick with only tripples and the second one with only 1/4 slider and circle or the otherway around. up to you though. The reason why these are different is because the music is significantly different in terms of it's position in the song, the first example is what I would say introduces the song, since I feel the downbeat after it is much stronger compared to the downbeat in the second example, in a way they're both things to introduce something, but introducing the song initially I feel like shouldn't be the same as when you introduce it again later on
00:09:699 (6) - 00:12:225 (6) - I see you follow this kind of clap patern but, doesn't make sense to me since beats like 00:09:067 (3,6) - 00:10:330 (3) - 00:10:962 - etc are same kind of beats. I don't really see too much of an issue with this, but if this is brought up again later I can fix it, after all, I feel like it adds on to the song
00:14:436 (5,6) - jump from 5 to 6 is not very good since the slider is facing .. not the right direction ? rotate it so it flows better. more of this: 00:56:436 (4,1) - 00:59:593 (2,3) - 01:07:804 (6,1) - 01:09:067 (5,1) - 03:10:962 (3,4) - 03:12:857 (5,1) - I don't really see the issue with these sliders, their flow seems perfectly fine to me, they tested fine, as well as the fact that they have some lead in to the note after it, and I find the more valuable, the patterns pre-slider make it so it flows fairly well imo
00:17:593 (2,3,4) - could make this look and flow better imo flow should be improved, I think it's look is fine
00:18:304 (6,7,8,9) - uh spaced out more than the burst before for no real reason since it doesn't get more powerful or anything
00:20:436 (3,4) - 00:58:962 (3,1) - 01:06:541 (5,1) - this movement is really harsh Slightly improve movement for 3,1 one, others seem fine to me
00:23:120 (3,6) - use similar emphasis
00:32:593 (1,1,2) - I recommend you stick with one patern Difference is, 1,2 is for vocals while initial 1 is just the vocals followed by drum
00:35:120 (1) - ctrl g plays better and better emphasis on notes
00:37:015 (3,5) - blanket fix try using the circle further than it currently is
00:37:646 (1) - lacks emphasis compared to 00:36:383 (1) - 00:35:120 (1) -
00:38:436 (1,2,3) - you can change this patern a little so it would emhpasize the beats better. this goes in pair 00:38:515 - 00:38:593 also 00:38:515 - is a snare so use clap instead did something for spacing
00:40:172 (1) - I know it's a strong beat here but it's too much for a section this calm
00:39:857 (5,6) - this stands out a bit since it's the only one you didn't stack or didn't do back and forth patern
00:46:488 (1,2,3,1,2,3,1,2,3) - this looks chaotic because you increase/decrease spacing randomly. if you want to use this patern better start of with the stack then start increasing the spacing. althought, I'd recommend if you stack all of those bursts or made the spacing between notes on tripples about 0.15x ds. 00:48:067 (1,2,3,4,5,6,1,2,3,4,1) - this is handled much better because you increase intensity according to music. Fixed order in which they go
00:51:857 (1,2,3) -01:55:330 (1,2,3) - 03:27:225 (1,2,3) - same
00:55:330 (1) - ctrl g for better flow and readability you can ctrl g this one too if you want
01:03:146 (2,3,4,5,6) - can start with less spacing than the following stream 01:03:541 (1) - because now it seems very sudden
01:02:593 (5,6) - uh this stack might leave some confusion and make people misread 01:02:751 (6,1) - There are parts where it's somewhat similar, take for example 02:41:120 (1,2,3) - so I feel it's fine
01:04:093 (8,1) - this is pretty extreme, but whatever I guess Not really, most of the 10k ranks that even tested the map were able to hit this
01:09:699 (2,3,4,5,6) - this patern can use some polishing like visually making the objects equally apart (not ds)
01:13:804 (1,2,3) - stack imo
01:27:225 (2,2) - emhpasize more evenly I think
01:31:330 - better rhythm if made like this imo http://i.imgur.com/YeqxYYc.png Think i'll keep for now since patterns that are usually a round 1/1 slider are followed by 1/2 beat and a 1/2 slider inside the roundness of the 1/1
01:34:172 (2,1,2,3,4,5) - best cursor dance patern ever same
01:36:383 (1,2) - the guy who played the piano suck balls tru
01:39:383 (5,6) - stack on 01:39:541 (1) -
01:46:488 (3,4,5,6,1) - does this have to be this spaced lol In order to make a circle manually without being terrible, yes
01:55:883 (4,1) - very extreme again not sure if that was your intention Quality of life fix
02:01:646 (1,2) - you could move this a bit so they don't completely overlap eachother They aren't overlapping doe
02:08:593 (1,2,3) - this doesn't play very well
02:11:278 (1,2,3) - this might work if you did exactly the same thing to 02:10:962 (1,2,3) -
02:13:646 (1) - lacking emphasis compared to your other paterns
02:22:962 (1,2,3,4,5) - this could be more spaced than it currently is and would feel better
02:35:593 (3,4) - sounds kinda wrong the 3/4 doesn't really fit that well, if you really want to keep it silence the slider end atleast. also you use same gap as in 02:36:857 (3,4) - which is misleading
02:38:751 (1) - whoah you kill the emphasis completely by the stack
02:43:804 (2,3,1) - looks weird
02:43:172 (2,1) - kind of too close in a jumpy part like this
02:49:330 (2) - lacking emphasis maybe?
02:51:462 (12,1) - holy extreme Very
would be cooler if you could emphasis these sounds 02:56:593 - 02:56:751 - 02:57:225 - 02:57:383 -
03:06:146 (1,2) - these thing generally don't really work well on blue ticks
03:11:436 (6,7,1) - flows pretty meh kinda moved 7, basically all i could think to do
03:28:804 (2,3,4,5,6) - all of these are pretty close spacing wise, can increase it here
03:29:278 (6,1,2) - oh boy not a fun thing to have in a jump section
ye, um, bye
jonawaga wrote:
NM from my queue~
No easy? It's recommended if you're making a lot of harder difficulties. I'm sure there is someone dying to give you a guest difficulty.
NormalIntermediate]
- 00:23:436 (4) - Stack this with 00:20:278 (4) - this. Fix the ds if you do. Not really much reason, because they're so far away from each other there really isn't much reason to do so
- 00:33:857 (1,2) - This pattern is used a lot throughout this difficulty, change it in some places for variety. Think it should be fine, structured
- ^^^ Actually, I see it in other difficulties too. Variety is
"the spice of life"very important for making a map fun. Change it.You have a ticket in my queue because I never modded back for your M4M. Tell me if there's a map you'd like me to mod.
- 00:11:120 (1) - Overlaps hp bar. This can be fixed: Grab and lower 00:09:857 (3,4,5,6,1,2) - all this and rotate anti-clockwise if necessary. Also, grab and rotate 00:12:383 (3,4,5,6) - this anti-clockwise, making it easy to correct any ds. I just moved it down lol
- 00:27:541 (3) - Let the red tick happen 00:27:857 - here to emphasize 00:27:857 - here.
- 01:06:699 (1,2) - Put the red ticks in the middle, just so it looks more even. I don't want it to look even, like angle
- 01:30:699 (4) - It sounds like you're mapping the lyrics here. If that's true, shorten this to 01:31:015 - here because you can hear that 01:31:015 - this is emphasized.
- 01:53:751 (4,1,2) - The flow here could be improved, right angles just don't work here.
- 01:59:120 (3,4) - ^^^
- 03:14:909 (4) - Same thing as 01:06:699 (1,2) - here.
- Generally, I'm finding a lot of the same patterns that were in Normal. Cuz structure
Advanced]Hard]This has the same problems as Advanced. Nothing I found is worth mentioning.
- 00:20:120 (5) - Try moving this to the left side.
- 00:45:541 (6,7,8) - Spacing error.
- 00:48:699 (7,1) - Why not blanket these? because I hate blankets usually
- 00:54:699 (2,3) - This is the only jump in the difficulty. Remove it for consistency.
- 01:40:804 (4,5) - Make these identical. It's not super different though, not to much reason
- 01:57:225 (1) - Let the red tick happen on the slider tick point. (01:57:541 - this) (You do it right 03:02:909 (1) - here.) I don't really understand since the thing you pointed out was similar to the one you said to change, it makes it so that the strong beats they currently are are emphasized so no change
- 02:38:593 (3) - Place this more in the middle of (2) and (4). And, if you do, correct (4)'s ds. I like it's current position
Insane]
- 00:26:278 (1,2,3) - These two should be the same blanket. Of course, redo the stack too.
- 00:47:436 (4) - Stack with 00:48:383 (3) - this. Not really reason to do so though
- 01:10:488 (1,2,3) - Make the spacing even. The jump is too obvious. (It's just my opinion. Feel free to ignore.) Slight emphasis on white tick
- 01:11:751 (1,2,3) - ^^^ ^[/color
- 01:30:067 (3) - Remake this using a lower grid-snap, it will look more even. Don't want it even tho
- 02:22:488 (1) - Move the end a lot farther right, making it go through the middle of 02:22:172 (7) - this. I like making things that look like this, intentionally not slider bow
- 02:50:909 (3,4) - Do this, and copy/paste to (4) again if you do. I don't see a difference
- 03:17:593 (7,8,9) - Make this a straight line. (It is spaced correctly, but it would look better straight.)[/list
Extra]This has the same problems as Insane. Nothing I found is worth mentioning.
Confession]Sorry, this mostly my preference.
- 00:06:857 (4) - Place this more between (2) and (6).
- 00:31:015 (5) - Make the y axis here on 196.
- 00:46:488 (1,2) - Either don't stack (1) and (2) or stack (1) and (2) with (3). This was a mistake
- 01:03:541 (1) - Place it a bit closer for a perfect blanket. What
- 01:10:962 (2,3) - Try stacking (1) on (2).naw
I hope this helps! Good Luck~!!
SonKungSWK wrote:
i have no expecrience in modding but since i really wanna try so here goes...
Extra
AR should be more than 9, maybe 9.2 or 9.3
00:17:436 (1,1,2,1,2,3,1,2,3,4,5,6) - add clap to circles, the song is peakingso you should make it kinda like all the other streams
00:20:593 (4) - this slider feels weird to me Meh, it's just slight curve so I'll keep
00:32:593 (1) - remove finish
00:33:857 (1) - add finish
01:40:804 (1) - more curves I like it semi-curved
03:06:699 (1,2,1,2) - add clap naw it's even across all things before kiai
edit: spelling grammar etc
Namki wrote:
several nazi suggestions
[General]
Maybe add "Utaite" to the tags.
[Normal]
01:49:015 (4) - I hear 1/1 slider. It's 1/2 for vocal
02:14:593 (5,1) - do flow a bit better, place slider like this
03:14:909 (4) - why did you rotate this slider? it's just reversed or w/e so no change
[Intermediate]
02:35:120 - this 1/2 rhytm is out of the context of whole diff, cuz you didn't use so many, uhm, 02:44:120 (4,5) - here, you can use and 02:36:383 (2,3) - here . Make the rhythm a bit easier in this part. The thing about this section, it's basically the most intense part of the song, so I tried to emphasize the strong beats in this section while trying to not overdo it and go beyond what the difficulty is supposed to be, I think it's a decent enough bridge between Normal and Advanced so I'll no change for now
[Advanced]
00:20:120 (5) - make this note straight. Changed in previous mod
I really don't like overlaps in lower diffs, but small overlaps are fine. 00:01:330 (2,3) - like here, you can avoid this overlap and this patter will be perfect imo. I think it's fine, it's not incredibly ugly
00:30:383 (5,6) - same^. ^
00:38:593 (6,1) - http://puu.sh/mHEzj/2d83f99932.jpg Isn't it looks better?
[Hard]
00:47:436 (5,6) - no reason for jump. Wasn't really a jump, but a mistake nonetheless
03:15:541 (1) - do it straighter. it's fine
Only one triplet for a whole diff, do something with that. There are multiple ones tho?
Sorry for only 4 diffs, I can't mod Insane, Extra etc.
Electoz wrote:
weeeeee
[Normal][Intermediate]
- 00:43:962 (1) - The angle of this slider is so weird lol, can't describe this properly.
- 01:00:383 (3) - http://puu.sh/mOTue/aaec32488c.jpg but some bns told me it doesn't matter so yeahhh
- 01:30:699 (4) - The vocal isn't that stretched imo, so you really want to skip the drum here 01:31:015 ? Meh, I think it should be fine since most of the drums are existing because of hitsounds lol
- 01:48:383 (3,4) - You could make a flowbreak here or at least do sth about it so the 01:49:015 (4) will become more noticeable and easier to play.
- 02:22:488 (1) - Random nazi, Ctrl+J?
- 02:45:857 (2,3) - Hehh feels awkward to play because of that 3/2 spacing. I know >< but still, I tried to make it as simplistic as possible while trying to include those strong notes but It still feels somewhat awkward ><
[Advanced]
- 02:47:751 (27,28) - DS
- 02:52:804 (6) - NC? Idk it's consistent throughout diffs so no change
- The rest is fine I guess, srsly why don't name this Normal lol. And the other one could have been named Easy. Cuz nekomata lol
[Hard]
- 00:34:488 (3,4) - Just my feeling but the flow here's is quite uncomfortable. I feel like 00:34:961 (4) could have been placed a bit higher and then a ctrl+J on 00:35:120 (5) . Moved 4 slightly up, no ctrl + J on 5
- 01:31:962 (1,2,3,4,5) - Idk what are you following lol, imo this rhythm is better. (If you're following the vocal ofc)
- 02:19:330 (4,2) - A pixel overlap.
- 02:21:225 (3,4) - I thought you will do it like what you did here lmao 02:06:699 (5,6) .
- 02:45:067 (8,1) - Optional, if these were stacked then it'll be much easier to read for players but a single stack in the entire section might become stand out so yeah. I dunno, for lower diffs I try to avoid stacking most of the time with my thinking of it being easier to read
- 03:16:488 (3,4) - The flow could be improved, try tweak the head of 03:16:804 (4) a bit for a better angle with 03:16:488 (3) .
weeeeee
- Imo I feel AR should be between 7.2-7.5 cuz that way plays better. #nazi
- 00:35:751 (3) - Ctrl+J? #nazi naw, I don't like it being upside down
- 02:52:804 (7) - NC? #nazi Consistencyyyyyy
- Fine I guess? I might miss a lot of things since I already spent most of my stamina on those 3 diffs.
Reditum wrote:
L O N G M A P S
M Y F A V O R I T E
The confess":
00:02:751 (2) - like u really don't have to do this overlap But I like it, it doesn't really interfere with anything so keep this for now
00:00:857 - the hitsounds are a little too overbearing for this entire section, volumewise
00:33:857 (1,2,3,1,2,3,1,2) - this is grouped in 4s not 3s
00:43:962 (1,2,3,1,2,3) - ^. apply to all similar patterns Think I got them all in this diff
02:51:541 (1,2,1,2,1,2,1,2) - For what's happening in the music, these are WAY too big
02:52:804 (1,1,1) - so in theory like this is cool because like oh yeah they're linked together oh man but in actuallity, we're hearing the phrase ending on the red tick, and it's just awkward to have to wait until the blue tick to do this. In sections like this where the instrumentation is reduced and the drums are removed, we want things flowing as evenly and naturally as possible.
02:54:067 (1) - you have space to avoid the overlap pls do it But I like overlapppp
xtra:
01:41:436 (3) - like you have so many jumps why not put one more to avoid overlapping
Insane:
no specifics, just kinda the same general issues as the above diffs
Hard:
fine
Advances:
00:02:278 (4,1) - because of the density that you started with, these look really sort of like out-of-place and mapped really lazily. Keep your note density consistent. Tried to fix it by adding a note on red tick, cuz ya know, real dense lol. But it's kinda awkward since I wanted a pretty "easy" diff in a sense at the same time I wanted to do the notes like this so ye
Intermediate:
woah nice spread lol
Normal:
note density is kinda similar to Intermediate which while it's slightly concerning it's nothing that neccessarily needs to be fixed
it's a good map just like the extras feel so overmapped and I feel like they're just trying too hard to be hard imo the songs pretty intense to do some of the things that I did so idk, I guess it might not feel nearly as intense to many. It's a pretty energetic song overall so I don't really see it as too much of a problem, I don't think they're trying too hard to be hard cuz it's a pretty intense song >< maybe overdone and slightly overmapped but idkkkk
---queue rules wrote:
5 difficulties maximum with a >2 minute song. If you give me a map with more than 5 difficulties I will mod the 5 hardest ones.
SuperMIC wrote:
queue---queue rules wrote:
5 difficulties maximum with a >2 minute song. If you give me a map with more than 5 difficulties I will mod the 5 hardest ones.
[General]
00:18:699 - 00:38:909 - I find the hitsounds in this section across all difficulties to be too loud. This goes for all sections other than the kiai which have 100% volume. 70 to 75 percent works much better.
[Advanced]
00:20:279 (6) - could look and flow better:
01:33:067 (4) - I don't think the whistle here is necessary; it sounds really harsh.
02:23:120 (3,4) - Make parallel then move (5) and (6) to maintain flow? Didn't make parallel but fixed flow a bit
02:52:804 (7) - I like this moved up more. Try x:280 y:56?
very clean difficulty
[Hard]
00:00:857 (1) - add clap
00:19:015 (2) - Pattern looks much better if this is moved down a few grids so the spaces between (1,2) and (1,3) are similar.
00:23:909 (2) - This flows much better if the user moves down rather than up, say at x:216 y:184. You'd have to rework the placement of the next three objects, though.
00:30:541 (2) - Flows better if user stays left. try x:116 y:84
02:49:646 (3,4,5) - 3/4 can sometimes be unreadable, especially this late in the song I'd recommend just making this a repeat slider.
02:52:804 (7) - I think this should just be in line with (6), like at x:324 y:28
polished
[Insane]
00:00:857 (1) - add clap
00:10:804 (5) - move this so it makes an equilateral triangle with (3) and (4)
00:27:383 (4) - Stack this on top of (1) instead
02:03:541 (1) - I know this slider's end is stacked on (3)'s but I think this needs to be spaced further away from (4).
02:17:436 (1) - ^
02:49:646 (3,4,5) - Same 3/4 argument. Use sliders instead.
03:10:488 (1) - Should be further from (4)
03:13:015 (1) - ^
[Extra]
00:00:857 (1) - add clap
00:10:804 (5) - consider ctrl+g I like it's current flow
00:44:909 (6) - ^
00:56:120 (4) - should be further from (3)
01:01:646 (1) - should be further from (4)
01:08:751 (4) - should be further from (3)
02:18:225 (4) - ^
02:49:646 (3,4,5) - try something like this: I prefer just circles here
03:09:225 (1) - should be further from (4)
03:17:909 (3) - should be further from (2)
[Confession]
00:00:857 (1) - add clap
00:33:067 (2) - should at least be spaced 1.00x like previous 1/2s
00:56:120 (2,4) - consider ctrl+g here then ctrl+g (3,4), or a pattern with that kind of movement
02:19:804 (6) - space further from (5)
02:49:646 (1,2,3) - same 3/4 argument Same
02:51:541 (1) - I don't like this as a stream jump I think it's fine since the guitar note is unique and it's part of the wind-down to the confessionish part
02:55:330 (1,1) - This can blanket better; try moving the second (1) up a bit and going from there
---
fun song, very polished set. GL
-SMIC
Kocari wrote:
Tag needs a little more than that.
[Confession]00:00:936 (2) - Another clap is needed. It sounds exactly like the note before in the music and at 00:02:199 (8) -
00:02:120 (7) - This should be a clap as well. Matches with 00:00:857 (1) -
00:08:120 (3) - You can stack this, it feels the same either way They are stacked though
00:09:699 (6,6,6,6) - i would be careful with these sounds, even though it does sound good with the rhythm you implemented with these claps. There is actually no sound in the music that can be used to distinguish it as a clap. I would carefully think it over. Don't necessarily need to add more than what's already given I think it should be fine, like you said even though the music doesn't have the sound for it there, I feel like hitsounds adding more to the pre-existing beat without making it awkward is always a nice thing~
00:18:699 (1,2) - Please make this a slider. It transitions too fast if you have these as single notes. Add a slider for breathing time and keeps it simple to bring into the vocals
00:23:199 (4) - No sound here, can remove this note. Ex: like this part 00:19:330 (1,2) - Moved to where the triplet should be with the i assume w/e sound, its a triplet sound tho ><
00:20:436 (3) - Sound here feels neglected. I would map this out so you can add hitsounds to cover for the piano 00:20:593 (4) -
Rhythm should be like this starting at 00:19:962 (1) - http://puu.sh/naVqu/158ab63f37.jpg Whistles on 00:20:436 (3) - and the tail of 00:20:593 (4) - as well as a clap at (5). Listen and tell me how that sounds
00:22:330 (6) - Whistle can work
00:24:225 (1) - Sudden NC, very weird to just have 3 notes and then NC while the vocals are still playing One of the things that i forgot to change with the "4 notes nc" w/es from another mod
00:27:699 (1,2,1,2,3,1,2,1,1) - Not going to lie to you. Spacing here is very hard to play. I agree it's a 6 star but the distance from 1/2s to note and back to 1/2 is very snappy and sometimes hard for players to hit. It's fine either way, just my opinion I find this pattern particularly fun plus there's still time to react since it's nothing crazy like notes on the blue ticks ><
00:34:488 (1,2,3,4) - Try this instead http://puu.sh/naVCV/6d5af63bf6.jpg before notes (3) and (4) were too close and feels strange to transition to the next slider
00:35:672 (3) - You don't need this note, you can remove it. If you are willing to map this out, you might as well map the guitar parts that has this as well too, to keep it consistent
00:38:120 (3,4) - Make as a repeat slider. So 00:38:436 (1,2,3) - can have a better transition to the mellow parts
01:03:462 (6,1,2) - Too close, needs to be spread out a little more to make it look progressive
01:09:699 (2,3,4,5,6) - This could definitely be a better pattern. Ex: http://puu.sh/naVWE/66dae8220a.jpg
01:14:751 (1) - No need to NC here
01:46:488 (3,4,5,6,1) - No reason for streams to be as big as the kiai. The DS is too high imo
01:49:330 - Note is very necessary here I'm mainly following the vocals here, the reason why it isn't present in the last kiai is because the singer never bothered to take a little break to breath lol
02:47:988 (2,3) - Stack looks better and feels better to transition
02:56:909 (1,1) - Rhythm doesn't sound very good. 02:57:383 (1) - This 1/2 should be played at 02:57:225. It's either that for make a repeat for 02:56:909 (1) -
03:06:383 (1) - Missing a whistle
03:08:278 (2) - Make this 1.4 DS as 03:09:541 (2) - It wouldn't feel like a 3/4 slider because how big the distance gap is
[Extra]00:02:199 (8) - Gap is too big after a 1/1 slider I don't get what you're trying to say here
00:07:804 (1,2,3) - How about this? http://puu.sh/naWqe/07eaa100e7.jpg Your other one was very snappy because of where (2) was placed I prefer my current pattern because the snappy-ness of it is what I was trying to go for to emphasize the music
00:17:436 (1) - NC color like this? http://puu.sh/naWtH/b4584b8066.jpg
00:24:541 (2,3,4) - Doesn't play well as your previous pattern. Possibility: http://puu.sh/naWBx/005a325c3c.jpg
Nothing else really stands out that's a problem. You can apply the above else ware if you feel.
The rest seems ok
-Lemons wrote:
how does a human being map the same song this many times i cri
Easy
- urmum
Normal- nah
advanced- lel
Hard- 02:20:593 (2,3) - jarring looking cuz straight slider and it's so out there, idk curve 2 or something or just make it straight
- how do you mod this
Insane- 00:03:225 (3,4) - why not adjust this so it doesn't have that funky overlap on 2 and 4 Cuz the overlap is on purpose
- 00:14:278 (4) - idk why but making this be a red anchor slider feels nice to me but they were so smooth aaaa. Instead I just made 4 leadsmoothly into 5 lol
- 00:26:120 (5,1) - nice stack it's off by a tad
- 00:31:804 (3) - looks weird cuz the distance of 00:31:251 (6,1) - visually doesn't match it ??? confusion. anyways it being visually different means that they're different so I think it'll be best for players to see it as different lol
- 00:45:857 (4) - ctrl-g cuz that's the motion you used for these vocals a bunch of times like here 01:38:909 (3,4) -
- 01:58:172 (1,1) - blanket so weird, the spacing is too close see 01:55:962 (1,3) - for details
- 03:19:330 (1,3) - hello sir I am but a cold single note looking for a blanket rip no blanket
Extra- This difficulty is good but honestly it's a pretty large jump from insane you might need to make yet another difficulty in the 5 star range (mostly because of the object density in this diff being super complex while insane was pretty normal of an insane) r u trying to make me cry ;w; I think spread is fine since insane leads enough into extra since it introduces some 1/4 things
- 02:11:041 (6,1) - These are a little too far away from 5 imo, when sightreading I thought this was a 1/4 delay between the notes and died
- 02:44:120 (2,3,4,6) - I think these notes should be way spaced out more since it's definitely the most intense part of this single taps
- 03:17:041 (2,3) - same as the other stack idk it just isn't super apparent when I was playing, after failing it once I got it down but still
- 03:22:804 (4,1) - pls sir spare a blanket for a cold note (or don't idk it just felt like a nice place for one n o p e
Confession- Didn't I already mod this? wasn't it like 7 stars or something then? probs
- Tbh tho I think you should just have the set cut off at extra this difficulty seems a bit forced but ayy it's your set
- 00:57:225 (4) - ctrl g pls
- 01:10:330 (6,1) - these notes are so close together owo
- 01:52:172 (1,3) - literally pixels off of perfect stacked
- 02:07:330 (1) - ctrl g pls flow to 2 becomes real ugly tho
- 03:27:541 (1,2,3,4,1,2,3) - lmao fixed
was worth the 40 minutes I agree!
Milan- wrote:
hi
ur hitsound volumen is killing me a a a aaa lol fixed (well gonna fix it later lol)
normal
-00:37:646 (3,4) - try ctrl g'ng this rhythm. would fit the stronger beats better
-00:47:751 (4,5) - this could be 3/2 reverse (same as 00:49:015 (1) - ) soudns better imo I think this rhythm works better for this since there' isn't too strong of a sound on the red tick in this case
-00:52:804 (2) - mapping to drums, 00:53:436 (3,4) - mapping to dunno what. it isnt a good idea to switch between what you're mapping in the same combo atleast. try mapping to the drums in 3-4 too. same after Basically was mapping to vocals, but changed with a 1/2 slider into a single tap
intermi
-00:06:067 (1,2,3,4) - you could something like this http://puu.sh/ngBXG/a514a47f6d.jpg right now it's like mappin the air ;(((
-00:52:804 (1,2,3,4) - sameeee and will say the same everytime cuz it sounds awful tbh ;; www above^^^^
-besides like 2 sections, it's the same as normal tbh.. And normal doesnt seem like a normal at all. I'd rename normal > easy and this to normal, and maybe add more 1/2 to this diff or even better, nerf stuff in normal O. you have 3 diff with the same design idea plz xd idkkkk so basically I mapped advanced(different name at the time) and Normal(easy at the time) but then like, there was a huge like jump in terms of rhythm, so this thing exists as a way to somewhat balance out the set, added a bit more 1/2 rhythms tho
advanced
-00:07:015 (4) - could i get one more 1/2 here? ;((
-for what the diff is supposed to be, stacks like 00:25:962 (6,1) - should stack. so using higher sl would be nice in this case. I'd say the same for hard, cuz ya it's hard still.. uh
insane
-00:06:067 (1,2,3,4,5,1) - sounds much better like this tbh http://puu.sh/ngD4B/753e6b6e93.jpg try
-00:10:804 (5,1) - these are too close>< especially when (1) is starting a new measure
-00:21:225 (1,3) - i dont even need to look for pixels to say that a blanket is better It's not a blanket but fine :L
-01:28:804 (4,5) - be a bit more consistent with your regular spacing pls. that vs 01:30:067 (3,4) - should be similar space-wise to make it look more polished and such. i'd say the same everytime i see 01:37:646 (3,4) - vs 01:40:172 (3,4) - in the same verse ;;
-take care of emphasing on clear downbeats atleast. stuff like 00:43:646 (4,1) - 00:27:383 (4,1) - should use some variation on spacing for basic emphasing
-01:41:751 (4) - this are the cases where you should use circles rather than sliders
-02:11:120 (1,2,3,4,5,6) - this is so weird... spamming 1/2 when triples are so clear >< pls use them
-02:49:646 (3) - could use nc for readabilty stuff
extra
-00:06:541 - makes more sense start clicking from here. fits the drums muhc better
-00:10:804 (5) - sliderslide goes offscreen
-00:18:067 (1,2,3,4,5,6,7,8,1) - make it prittier pls ;( even as a normal circle looks better
-00:48:225 (1,2,3,1,2,3,4,5,6,1) - pls^ there's a function on osu to make cool streams shapes! use it Half circles are cool www
-try to see what sections are worth mapping with lower spacing and less circles (it's easy to say that sections like 00:18:699 -
-02:50:356 (2,3,4,1,2,3,1,2,3,4,5,6,1) - streaming for some inconsistent piano isnt a good idea at all, and even if it was, piano start being audible from 02:50:751 (2) - ~ so the rest is pretty much overmap.
confession
-00:33:383 - pls no ignore ;((
-similar comments apply across the whole set so ya.. i didnt really talk about flow but here's more easy to tell when it's bad, stuff like 00:58:804 (2,3,1) - 01:06:383 (4,5,1) - where you expect other kind of movements, here you're forcing the movement way too much, dunno if this helps to explain http://puu.sh/ngI5w/be9209c28a.jpg but uh.. or here 02:02:909 (3,4,5,1) - you're forcing a flow that isnt too nice to play http://puu.sh/ngIlM/051931d1a9.jpg uh drawing is hard.. try to see how sliders shapes can help the flow uh improved some things, I dunno, they played fine in game plus I've had quite a few testplays on the diff and there wasn't really any comments about the flow so >< hopefully fixed some stuff upp
gl
Thanks, colorsRyoKazuka wrote:
Im very sorry for the long m4m reply hurm
tbh this was my fav song back then and Im really not comfortable when a guy sings this xddd
either way nice songggNMGeneral:
theres unused greenlines in NM, 02:53:909 and so on Unused green lines don't really need to be removed if they are used in another diff, if it's just never used in general across whole map it needs to change
01:49:015 (4) - this can be placed somewhere better, it touches the hp bar if played HR, theres another one but its not a major prob
maybe move it at 216 | 277 while the tail being at 210 | 335, if you do change it, itll create an overlap
but if you move this 01:50:593 (2) - at 317 | 280, thatll solve the prob But it's on HR .3.
02:21:857 (4) - this too ; w ;, im out of suggestions ripINTGeneral:
same as NM
maybe try HP 3.5? for diff balancing
00:55:330 (3,4) - flow here seems kinda off, slider body isnt connected with the previous hitcircle
maybe try smth like this http://sta.sh/01ujwbsh77r1 I'm fine with this current pattern of half circles trying to blanket each other lol
02:44:436 (5,1) - um idk just my personal opinion, itll look better if its symmetricalADVGeneral:
same as NM
00:05:278 (4) - tbh i think the tapping flow would be great if you turn this slider into a 1/1 slider and add a note at the end of it, imo it plays well I'll keep this for now since there's not too strong of a sound on the red tick anyways, plus it goes along with the piano note being held
advanced is consistentHDGeneral:
same as NM
00:56:593 (1,2,3,4,5) - another persona opinion if you dont mind, this will look really neat if you made it a penta, not forcing you but it will look nice It's current position is pretty good right now, plus the overlap with the note on 00:57:857 (1) - looks really nice so I'll keep
flow is greatMX00:03:225 (3,4) - idk but im not a really big fan of overlap even if its jump, maybe try something like this? http://sta.sh/02cegivt990 I like overlaps like this, it's clearly visible so I'll keep for now
00:10:646 (4) - blanketing this would be a great idea sure
00:11:120 (1) - i dont mind about small spacing but this is too near, maybe make it 1x above so that it has more movement
00:19:015 (2) - maybe just to make the distance spacing consistent, move it to 247 | 250?
00:24:699 (5) - maybe move it to 374 | 246 so that it creates a perfect overlap I like this whole, partial overlap thing, thats goin on here so I'll keep
00:28:172 (3,4) - is it me or is this section has some weird hs combo? consider recheck the hs in this part sounds fine to me, rechecked n stuff
00:33:067 (2,3) - sliderbodies and circular movements are linked together, this situation has a slider, and its angle does not flow with its previous stuff
I highly recommend that you ctrl j it and put it back at its original position, change this 00:33:541 (4) - as well for slider movement
example pic http://sta.sh/022nzs3ibgvw
00:35:593 (2,3) - sliderbod error, you can fix it easily if you do it like this http://sta.sh/01hm2i5efyr4 I like curve tho
00:45:699 (3) - too nearrr
01:29:278 (5,1) - sliderbod error nopeee it's supposed to look like that
01:59:751 (3) - this would look cool if you blanket it instead of overlapping, it flows best too, pic example http://sta.sh/0ld3vg6tbrn I'm pretty fond of this overlap
02:52:804 (9) - New combo?I'm pretty adamant about not putting an nc on this lol
03:00:383 (5) - ^ ^
tbh the break is long enough to make someone lose their hp to zero (even more scary with HR) This is consistent through all diffs so ya
maybe you can put a short break here
Insane is fine, flows good but it can be better I hope so lol
Im not really good at Expert
Good luck on this set !