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HoneyWorks - Yakimochi no Kotae feat.Mochizuki Souta (CV:Kaj

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mcwc2307
At first glace its Quite good already

However, ill still look for any small mistakes... :)
- HellBird -
Hello from my modding queue!

I only modded the Insane diff since its the only one I can mod if you remember the rules.

The diff is really really good and i enjoyed playing it. I don't find any problems with the patters so most of the points are hitsound changes (Not all of them though). So lets start!!

Insane

• 00:27:541 (1,2,3,4) - Remove the claps on all of these and start over. Put the claps here: Start of the slider at 00:27:541 (1), end of the slider at 00:27:857 (2) and at the start of the slider at 00:28:488 (4). Don't you think it sounds better this way? ^^

• 00:53:436 (1,2) - Maybe move these notes forward a bit so the pattern would look better?

• 01:03:699 (5) - Remove clap

• 02:01:646 (1,2) - Same with the ones before try to move them forward a bit.

• 02:12:383 (1) - Move slider to x:112, y:68 so the patter wouldn't look off.

• 02:21:541 (4) - Add a clap without a whistle

• 02:22:015 (6) - Remove clap

• 02:22:172 (7) - Remove whistle and add a clap to BOTH of the slider starting and ending point.

• 02:42:699 (1,2,3,4) - Same with what i said with the first point. Remove ALL the claps and put them here instead: the start of the slider at 02:42:699 (1), the end of the slider at 02:43:015 (2) and at the start of the slider at 02:43:646 (4)

• 03:07:330 (1,2) - Same with before, move them forward

Sorry for the short mod but i honestly did not find any huge problems with the diff. Good luck and getting the map ranked! :D
xDarxen
Heyo~


  • General

  1. The BG is a PNG file, which can be converted into a JPEG and still be good quality. You know, the size of the beatmap must be the less it can be.


  • Advanced

  1. 00:18:067 (5) - Check DS
  2. 00:33:857 (1,2,3,4,5) - This doesn't play really good. I suggest you change 00:34:646 (4) with 00:34:488 (3) so it can be on the white tick.
  3. 00:55:330 (4) - This feels randomly placed. However, you can curve it so it blankets 00:55:015 (3).
  4. 01:16:646 (6) - NC, since there is a break following.
  5. 01:58:646 (2) - Move this down a little bit so it is lined up with 01:59:120 (3) for better flow.
  6. 02:15:541 (2) - Check DS
  7. 02:24:857 (6) - NC. Same reason as above.
  8. 02:44:909 - There is a strong sound that you skip here. Try adding a 1/2 slider and remove 02:45:067 (8).
  9. 02:52:804 (7) - NC again.
  10. 03:00:383 (6) - NAZI
  11. 03:07:330 (3,4) - Since you used 03:06:699 (1,2) before, I suggest you do the same here too.
  12. 03:30:541 (6) - Yea, you know


  • Extra

  1. 00:27:699 (1,3) - Change NCs? Same with 00:28:015 (1,3)
  2. 00:34:330 (1,2) - Change NCs and 00:34:804 (1) remove NC here to emphasize the downbeat.
  3. 00:42:699 (1,3) - These are nearly touching 00:42:067 (3). Move them to the left a little.
  4. 00:44:120 (2,4,5) - Same with these, space them a little.
  5. 01:14:120 (1,3) - Change NCs.
  6. 01:16:646 (7) - NC, there is a break after.
  7. 01:32:120 (2,3,1,2,3,1,2) - Same pattern as before. 01:32:436 (1,2) - Change NCs and 01:32:909 (1) remove NC.
  8. 01:49:646 (1,2) - Hmm blanket?
  9. 02:24:857 (8) - NC
  10. 02:52:804 (9) - NC again, zz
  11. 03:00:383 (5) - NC lol
  12. 03:30:541 (8) - κάτι


  • Feedback

  1. Hmm sorry for modding only those two. I checked the others too but I'm actually too tired to mod them. They seem fine tho, especially Confession diff, good job! Good luck with this man.
Topic Starter
Battle
Scebtile

Scebtile wrote:

Hello from my modding queue!

I only modded the Insane diff since its the only one I can mod if you remember the rules. no problem~

The diff is really really good and i enjoyed playing it. I don't find any problems with the patters so most of the points are hitsound changes (Not all of them though). So lets start!!

Insane

• 00:27:541 (1,2,3,4) - Remove the claps on all of these and start over. Put the claps here: Start of the slider at 00:27:541 (1), end of the slider at 00:27:857 (2) and at the start of the slider at 00:28:488 (4). Don't you think it sounds better this way? ^^ Followed this but also did a little bit of something to 3

• 00:53:436 (1,2) - Maybe move these notes forward a bit so the pattern would look better? Kinda don't understand, but I moved 2 forward a bit

• 01:03:699 (5) - Remove clap

• 02:01:646 (1,2) - Same with the ones before try to move them forward a bit. Same as first green

• 02:12:383 (1) - Move slider to x:112, y:68 so the patter wouldn't look off.

• 02:21:541 (4) - Add a clap without a whistle

• 02:22:015 (6) - Remove clap

• 02:22:172 (7) - Remove whistle and add a clap to BOTH of the slider starting and ending point.

• 02:42:699 (1,2,3,4) - Same with what i said with the first point. Remove ALL the claps and put them here instead: the start of the slider at 02:42:699 (1), the end of the slider at 02:43:015 (2) and at the start of the slider at 02:43:646 (4)

• 03:07:330 (1,2) - Same with before, move them forward

Sorry for the short mod but i honestly did not find any huge problems with the diff. Good luck and getting the map ranked! :D

xDarxen

xDarxen wrote:

Heyo~


  • General

  1. The BG is a PNG file, which can be converted into a JPEG and still be good quality. You know, the size of the beatmap must be the less it can be. True


  • Advanced

  1. 00:18:067 (5) - Check DS
  2. 00:33:857 (1,2,3,4,5) - This doesn't play really good. I suggest you change 00:34:646 (4) with 00:34:488 (3) so it can be on the white tick.
  3. 00:55:330 (4) - This feels randomly placed. However, you can curve it so it blankets 00:55:015 (3).
  4. 01:16:646 (6) - NC, since there is a break following. I'll keep this for now since it's consistent throughout
  5. 01:58:646 (2) - Move this down a little bit so it is lined up with 01:59:120 (3) for better flow.
  6. 02:15:541 (2) - Check DS
  7. 02:24:857 (6) - NC. Same reason as above. Same reason
  8. 02:44:909 - There is a strong sound that you skip here. Try adding a 1/2 slider and remove 02:45:067 (8). I think this is fine since it hits more important beats like 02:44:436 (6,7) - , the note there is kinda just slightly more intense than the usual drums
  9. 02:52:804 (7) - NC again. same explanation
  10. 03:00:383 (6) - NAZI wat
  11. 03:07:330 (3,4) - Since you used 03:06:699 (1,2) before, I suggest you do the same here too. Nah, its consistnent
  12. 03:30:541 (6) - Yea, you know ye


  • Extra

  1. 00:27:699 (1,3) - Change NCs? Same with 00:28:015 (1,3) Think nc here is fine
  2. 00:34:330 (1,2) - Change NCs and 00:34:804 (1) remove NC here to emphasize the downbeat. I already emphasized with large spacing and sharp angle, no need imo
  3. 00:42:699 (1,3) - These are nearly touching 00:42:067 (3). Move them to the left a little. not really, it's actually pretty far from it imo
  4. 00:44:120 (2,4,5) - Same with these, space them a little.
  5. 01:14:120 (1,3) - Change NCs.
  6. 01:16:646 (7) - NC, there is a break after. Consistency
  7. 01:32:120 (2,3,1,2,3,1,2) - Same pattern as before. 01:32:436 (1,2) - Change NCs and 01:32:909 (1) remove NC. Think ncs are fine for these patterns
  8. 01:49:646 (1,2) - Hmm blanket? Nah, I made it so that things like this are at the very like leftmost or rightmost of the slider to avoid blankets, they still look nice imo
  9. 02:24:857 (8) - NC Consistency
  10. 02:52:804 (9) - NC again, zz ^
  11. 03:00:383 (5) - NC lol ^
  12. 03:30:541 (8) - κάτι ^ rip something


  • Feedback

  1. Hmm sorry for modding only those two. I checked the others too but I'm actually too tired to mod them. They seem fine tho, especially Confession diff, good job! Good luck with this man.

same color responses, thanks for modding~
Nekomata
[General]
See if you can find a 1366x768 version of your background image, or edit out the top and bottom borders if the original is 4:3 aspect ratio. Seems they are just reflections. Current background is pretty high quality, but the dimensions make the resize/fit in osu! look jaggy on widescreen monitors.

How about manually adding a break at 03:01:646 - (all diffs)?

[Easy]
I initially thought this diff was a Normal because of how dense the rhythm is, as well as the AR value.
I highly suggest going through everything and reducing some beats into a slider that covers two beats, because it is 190 BPM.

To be honest though, it does make a pretty nice Normal as-is.

Modding as an Easy difficulty in my opinion, I would raise things like 00:12:383 (3,4,5,6,1) - as an issue because too much tapping in an Easy for this BPM.

03:00:383 (6) - well, if you're gonna map on that vocal, you might as well map the rest. otherwise remove this because there's no music.

[Normal]
00:40:172 (3,4) - confusing rhythm, rather just use simple 1/1 here
01:16:646 (5) - nc?
01:47:751 (2,3) - similar to ^, but now there's no object for the vocal at 01:48:067 - .
02:24:857 (5) - nc?

-- difficulty spike part --

02:35:120 (1) - turn this into a single repeat and remove the 1/2 slider, the beat isn't that strong enough to warrant another object.
02:38:593 (3) - imo, i would remove this to keep it a bit simple here, but it's probably fine to keep this.
02:43:962 (4,7) - pretty tricky rhythm for a Normal. I would remove these circles.
02:45:699 (2) - this part of the song is usually a difficulty spike in any diff, but I think it should be a little easier here. (remove circle)
02:47:120 (6,7) - also should be a bit easier, try removing (7) and make (6) into a single repeat.
02:48:383 (2,3) - the piano you were probably aiming for starts on 02:48:225 - , so move (2) to start from that spot and turn (3) into a 1/2 slider.
02:52:804 (6) - nc?

--

03:00:383 (7) - see Easy
03:26:909 (3,4) - did you want to blanket that?
03:30:067 (5,6) - why not a 1/1 slider into 1/2 circle like you did for previous kiais?

[Advanced]
00:19:962 (4,5,6) - i *really* hate 1/2 sliders starting on the half-beat. in most cases, it just doesn't make sense rhythmically when actually tapping it. rearrange it to be like this
00:45:225 (4,5) - again here, and the beat at the slider end is quite significant so consider removing that slider and using circles instead.
00:53:436 (3,4) - you *could* actually turn (3) into a 1/2 slider, it would be nice (applies to next pre-kiais too)
01:03:541 (4,5) - circles/repeat
01:16:646 (6) - nc?
01:34:172 (1,2) - do nc on (2) instead?
02:24:857 (6) - nc?
02:52:804 (7) - nc?
03:00:383 (6) - see Easy/Normal
03:30:541 (6) - nc?

well it seems after first kiai you don't do 1/2 sliders on the half-beat anymore lol

[Hard]
00:11:751 (4,5) - i don't understand the meaning of this jump
00:20:593 (4,1) - i'm not sure if you intended a slider bow here
00:43:488 (3,4,5) - triple kinda came out of nowhere (expected vocals), maybe you want to turn 00:43:330 (2) - into a 1/2 slider?
00:43:962 (1,2,3,4,5) - wouldn't this be a better rhythm
00:46:488 (1,2,3,4,5) - similar to ^
01:16:646 (4) - nc?
01:34:488 (3) - nc?
02:24:857 (4) - nc?
02:52:804 (7) - nc?
03:00:383 (6) - see Easy/Normal/Advanced (does this exist on all diffs?)
03:30:541 (4) - nc?

mod basically done here, just a few points for the higher diffs.

[Insane]
it may or may not be

[Extra]
00:17:436 (1,1,2,1) - please find another alternative other than the half-beat slider
00:18:067 (2) - the stream actually starts here, i end up missing everything in gameplay because my reading basically shuts down due to the above (even in Confession there is a proper stream there)

well.. Good luck!
Strategas
yo, m4m. the singer is gay plz change to yuikonnu or some other woman voice

[Confession]

00:01:962 (6,7,1) - um doesn't really fit, because it's a audible tripple so either space it all out or stack it, would recommend stacking though. The best thing you could do tho is convert 00:01:962 (6) - into two circles and follow this http://i.imgur.com/kFoR6Zh.png
00:07:488 (2,3,4,1,2) - 00:27:699 (1,2,1,2,3,1,2,1,1) - imo you should stick with one patern in such places for better structure and consistency. Like the first one you can stick with only tripples and the second one with only 1/4 slider and circle or the otherway around. up to you though.
00:09:699 (6) - 00:12:225 (6) - I see you follow this kind of clap patern but, doesn't make sense to me since beats like 00:09:067 (3,6) - 00:10:330 (3) - 00:10:962 - etc are same kind of beats.
00:14:436 (5,6) - jump from 5 to 6 is not very good since the slider is facing .. not the right direction ? rotate it so it flows better. more of this: 00:56:436 (4,1) - 00:59:593 (2,3) - 01:07:804 (6,1) - 01:09:067 (5,1) - 03:10:962 (3,4) - 03:12:857 (5,1) -
00:17:593 (2,3,4) - could make this look and flow better imo
00:18:304 (6,7,8,9) - uh spaced out more than the burst before for no real reason since it doesn't get more powerful or anything
00:20:436 (3,4) - 00:58:962 (3,1) - 01:06:541 (5,1) - this movement is really harsh
00:23:120 (3,6) - use similar emphasis
00:32:593 (1,1,2) - I recommend you stick with one patern
00:35:120 (1) - ctrl g plays better and better emphasis on notes
00:37:015 (3,5) - blanket fix try using the circle further than it currently is
00:37:646 (1) - lacks emphasis compared to 00:36:383 (1) - 00:35:120 (1) -
00:38:436 (1,2,3) - you can change this patern a little so it would emhpasize the beats better. this goes in pair 00:38:515 - 00:38:593 also 00:38:515 - is a snare so use clap instead
00:40:172 (1) - I know it's a strong beat here but it's too much for a section this calm
00:39:857 (5,6) - this stands out a bit since it's the only one you didn't stack or didn't do back and forth patern
00:46:488 (1,2,3,1,2,3,1,2,3) - this looks chaotic because you increase/decrease spacing randomly. if you want to use this patern better start of with the stack then start increasing the spacing. althought, I'd recommend if you stack all of those bursts or made the spacing between notes on tripples about 0.15x ds. 00:48:067 (1,2,3,4,5,6,1,2,3,4,1) - this is handled much better because you increase intensity according to music.
00:51:857 (1,2,3) -01:55:330 (1,2,3) - 03:27:225 (1,2,3) - same
00:55:330 (1) - ctrl g for better flow and readability you can ctrl g this one too if you want
01:03:146 (2,3,4,5,6) - can start with less spacing than the following stream 01:03:541 (1) - because now it seems very sudden
01:02:593 (5,6) - uh this stack might leave some confusion and make people misread 01:02:751 (6,1) -
01:04:093 (8,1) - this is pretty extreme, but whatever I guess
01:09:699 (2,3,4,5,6) - this patern can use some polishing like visually making the objects equally apart (not ds)
01:13:804 (1,2,3) - stack imo
01:27:225 (2,2) - emhpasize more evenly I think
01:31:330 - better rhythm if made like this imo http://i.imgur.com/YeqxYYc.png
01:34:172 (2,1,2,3,4,5) - best cursor dance patern ever
01:36:383 (1,2) - the guy who played the piano suck balls
01:39:383 (5,6) - stack on 01:39:541 (1) -
01:46:488 (3,4,5,6,1) - does this have to be this spaced lol
01:55:883 (4,1) - very extreme again not sure if that was your intention
02:01:646 (1,2) - you could move this a bit so they don't completely overlap eachother
02:08:593 (1,2,3) - this doesn't play very well
02:11:278 (1,2,3) - this might work if you did exactly the same thing to 02:10:962 (1,2,3) -
02:13:646 (1) - lacking emphasis compared to your other paterns
02:22:962 (1,2,3,4,5) - this could be more spaced than it currently is and would feel better
02:35:593 (3,4) - sounds kinda wrong the 3/4 doesn't really fit that well, if you really want to keep it silence the slider end atleast. also you use same gap as in 02:36:857 (3,4) - which is misleading
02:38:751 (1) - whoah you kill the emphasis completely by the stack
02:43:804 (2,3,1) - looks weird
02:43:172 (2,1) - kind of too close in a jumpy part like this
02:49:330 (2) - lacking emphasis maybe?
02:51:462 (12,1) - holy extreme
would be cooler if you could emphasis these sounds 02:56:593 - 02:56:751 - 02:57:225 - 02:57:383 -
03:06:146 (1,2) - these thing generally don't really work well on blue ticks
03:11:436 (6,7,1) - flows pretty meh
03:28:804 (2,3,4,5,6) - all of these are pretty close spacing wise, can increase it here
03:29:278 (6,1,2) - oh boy not a fun thing to have in a jump section

ye, um, bye
Topic Starter
Battle
nek

Nekomata wrote:

[General]
See if you can find a 1366x768 version of your background image, or edit out the top and bottom borders if the original is 4:3 aspect ratio. Seems they are just reflections. Current background is pretty high quality, but the dimensions make the resize/fit in osu! look jaggy on widescreen monitors.

How about manually adding a break at 03:01:646 - (all diffs)? Kinda really like the whole pause there so I keep for now

[Easy]
I initially thought this diff was a Normal because of how dense the rhythm is, as well as the AR value.
I highly suggest going through everything and reducing some beats into a slider that covers two beats, because it is 190 BPM. O think renaming this diff Normal and Normal intermediate should solve problems regarding this, considering how intermediate sounds good enough since it's the middle point between having few to many 1/2 notes

To be honest though, it does make a pretty nice Normal as-is.

Modding as an Easy difficulty in my opinion, I would raise things like 00:12:383 (3,4,5,6,1) - as an issue because too much tapping in an Easy for this BPM.

03:00:383 (6) - well, if you're gonna map on that vocal, you might as well map the rest. otherwise remove this because there's no music. Removed

[Normal]
00:40:172 (3,4) - confusing rhythm, rather just use simple 1/1 here
01:16:646 (5) - nc? I think it should be fine since it's consistent with all diffs
01:47:751 (2,3) - similar to ^, but now there's no object for the vocal at 01:48:067 - .
02:24:857 (5) - nc? Same as other nc explanation

-- difficulty spike part --

02:35:120 (1) - turn this into a single repeat and remove the 1/2 slider, the beat isn't that strong enough to warrant another object.
02:38:593 (3) - imo, i would remove this to keep it a bit simple here, but it's probably fine to keep this. Think it should be fine with new diff name
02:43:962 (4,7) - pretty tricky rhythm for a Normal. I would remove these circles.
02:45:699 (2) - this part of the song is usually a difficulty spike in any diff, but I think it should be a little easier here. (remove circle) I'll keep this one, since I removed the other one, still should be a good stepping stone into advanced
02:47:120 (6,7) - also should be a bit easier, try removing (7) and make (6) into a single repeat.
02:48:383 (2,3) - the piano you were probably aiming for starts on 02:48:225 - , so move (2) to start from that spot and turn (3) into a 1/2 slider.
02:52:804 (6) - nc? NC explanation

--

03:00:383 (7) - see Easy
03:26:909 (3,4) - did you want to blanket that? nah
03:30:067 (5,6) - why not a 1/1 slider into 1/2 circle like you did for previous kiais?

[Advanced]
00:19:962 (4,5,6) - i *really* hate 1/2 sliders starting on the half-beat. in most cases, it just doesn't make sense rhythmically when actually tapping it. rearrange it to be like this
00:45:225 (4,5) - again here, and the beat at the slider end is quite significant so consider removing that slider and using circles instead.
00:53:436 (3,4) - you *could* actually turn (3) into a 1/2 slider, it would be nice (applies to next pre-kiais too) I like for the vocals here to be clicked
01:03:541 (4,5) - circles/repeat
01:16:646 (6) - nc? Same explanation
01:34:172 (1,2) - do nc on (2) instead?
02:24:857 (6) - nc? z
02:52:804 (7) - nc? z
03:00:383 (6) - see Easy/Normal
03:30:541 (6) - nc? z

well it seems after first kiai you don't do 1/2 sliders on the half-beat anymore lol woo o/

[Hard]
00:11:751 (4,5) - i don't understand the meaning of this jump
00:20:593 (4,1) - i'm not sure if you intended a slider bow here When I make slider bows, I make them not centered but toward the sides, really close to start or beginning circles
00:43:488 (3,4,5) - triple kinda came out of nowhere (expected vocals), maybe you want to turn 00:43:330 (2) - into a 1/2 slider?
00:43:962 (1,2,3,4,5) - wouldn't this be a better rhythm
00:46:488 (1,2,3,4,5) - similar to ^ Switched up pattern for this one (circles/sliders)
01:16:646 (4) - nc? same
01:34:488 (3) - nc? ^
02:24:857 (4) - nc? ^
02:52:804 (7) - nc? ^
03:00:383 (6) - see Easy/Normal/Advanced (does this exist on all diffs?) Yes, but I guess it can go
03:30:541 (4) - nc? same

mod basically done here, just a few points for the higher diffs.

[Insane]
it may or may not be nice

[Extra]
00:17:436 (1,1,2,1) - please find another alternative other than the half-beat slider I'll keep this for now, since I think it really goes well with the music, it makes it feel pretty unique imo, and is basically a nerfed version of the one in confession
00:18:067 (2) - the stream actually starts here, i end up missing everything in gameplay because my reading basically shuts down due to the above (even in Confession there is a proper stream there)

well.. Good luck!

strat

Strategas wrote:

yo, m4m. the singer is gay plz change to yuikonnu or some other woman voice can't please everyone lol
[Confession]

00:01:962 (6,7,1) - um doesn't really fit, because it's a audible tripple so either space it all out or stack it, would recommend stacking though. The best thing you could do tho is convert 00:01:962 (6) - into two circles and follow this http://i.imgur.com/kFoR6Zh.png
00:07:488 (2,3,4,1,2) - 00:27:699 (1,2,1,2,3,1,2,1,1) - imo you should stick with one patern in such places for better structure and consistency. Like the first one you can stick with only tripples and the second one with only 1/4 slider and circle or the otherway around. up to you though. The reason why these are different is because the music is significantly different in terms of it's position in the song, the first example is what I would say introduces the song, since I feel the downbeat after it is much stronger compared to the downbeat in the second example, in a way they're both things to introduce something, but introducing the song initially I feel like shouldn't be the same as when you introduce it again later on
00:09:699 (6) - 00:12:225 (6) - I see you follow this kind of clap patern but, doesn't make sense to me since beats like 00:09:067 (3,6) - 00:10:330 (3) - 00:10:962 - etc are same kind of beats. I don't really see too much of an issue with this, but if this is brought up again later I can fix it, after all, I feel like it adds on to the song
00:14:436 (5,6) - jump from 5 to 6 is not very good since the slider is facing .. not the right direction ? rotate it so it flows better. more of this: 00:56:436 (4,1) - 00:59:593 (2,3) - 01:07:804 (6,1) - 01:09:067 (5,1) - 03:10:962 (3,4) - 03:12:857 (5,1) - I don't really see the issue with these sliders, their flow seems perfectly fine to me, they tested fine, as well as the fact that they have some lead in to the note after it, and I find the more valuable, the patterns pre-slider make it so it flows fairly well imo
00:17:593 (2,3,4) - could make this look and flow better imo flow should be improved, I think it's look is fine
00:18:304 (6,7,8,9) - uh spaced out more than the burst before for no real reason since it doesn't get more powerful or anything
00:20:436 (3,4) - 00:58:962 (3,1) - 01:06:541 (5,1) - this movement is really harsh Slightly improve movement for 3,1 one, others seem fine to me
00:23:120 (3,6) - use similar emphasis
00:32:593 (1,1,2) - I recommend you stick with one patern Difference is, 1,2 is for vocals while initial 1 is just the vocals followed by drum
00:35:120 (1) - ctrl g plays better and better emphasis on notes
00:37:015 (3,5) - blanket fix try using the circle further than it currently is
00:37:646 (1) - lacks emphasis compared to 00:36:383 (1) - 00:35:120 (1) -
00:38:436 (1,2,3) - you can change this patern a little so it would emhpasize the beats better. this goes in pair 00:38:515 - 00:38:593 also 00:38:515 - is a snare so use clap instead did something for spacing
00:40:172 (1) - I know it's a strong beat here but it's too much for a section this calm
00:39:857 (5,6) - this stands out a bit since it's the only one you didn't stack or didn't do back and forth patern
00:46:488 (1,2,3,1,2,3,1,2,3) - this looks chaotic because you increase/decrease spacing randomly. if you want to use this patern better start of with the stack then start increasing the spacing. althought, I'd recommend if you stack all of those bursts or made the spacing between notes on tripples about 0.15x ds. 00:48:067 (1,2,3,4,5,6,1,2,3,4,1) - this is handled much better because you increase intensity according to music. Fixed order in which they go
00:51:857 (1,2,3) -01:55:330 (1,2,3) - 03:27:225 (1,2,3) - same
00:55:330 (1) - ctrl g for better flow and readability you can ctrl g this one too if you want
01:03:146 (2,3,4,5,6) - can start with less spacing than the following stream 01:03:541 (1) - because now it seems very sudden
01:02:593 (5,6) - uh this stack might leave some confusion and make people misread 01:02:751 (6,1) - There are parts where it's somewhat similar, take for example 02:41:120 (1,2,3) - so I feel it's fine
01:04:093 (8,1) - this is pretty extreme, but whatever I guess Not really, most of the 10k ranks that even tested the map were able to hit this
01:09:699 (2,3,4,5,6) - this patern can use some polishing like visually making the objects equally apart (not ds)
01:13:804 (1,2,3) - stack imo
01:27:225 (2,2) - emhpasize more evenly I think
01:31:330 - better rhythm if made like this imo http://i.imgur.com/YeqxYYc.png Think i'll keep for now since patterns that are usually a round 1/1 slider are followed by 1/2 beat and a 1/2 slider inside the roundness of the 1/1
01:34:172 (2,1,2,3,4,5) - best cursor dance patern ever same
01:36:383 (1,2) - the guy who played the piano suck balls tru
01:39:383 (5,6) - stack on 01:39:541 (1) -
01:46:488 (3,4,5,6,1) - does this have to be this spaced lol In order to make a circle manually without being terrible, yes
01:55:883 (4,1) - very extreme again not sure if that was your intention Quality of life fix
02:01:646 (1,2) - you could move this a bit so they don't completely overlap eachother They aren't overlapping doe
02:08:593 (1,2,3) - this doesn't play very well
02:11:278 (1,2,3) - this might work if you did exactly the same thing to 02:10:962 (1,2,3) -
02:13:646 (1) - lacking emphasis compared to your other paterns
02:22:962 (1,2,3,4,5) - this could be more spaced than it currently is and would feel better
02:35:593 (3,4) - sounds kinda wrong the 3/4 doesn't really fit that well, if you really want to keep it silence the slider end atleast. also you use same gap as in 02:36:857 (3,4) - which is misleading
02:38:751 (1) - whoah you kill the emphasis completely by the stack
02:43:804 (2,3,1) - looks weird
02:43:172 (2,1) - kind of too close in a jumpy part like this
02:49:330 (2) - lacking emphasis maybe?
02:51:462 (12,1) - holy extreme Very
would be cooler if you could emphasis these sounds 02:56:593 - 02:56:751 - 02:57:225 - 02:57:383 -
03:06:146 (1,2) - these thing generally don't really work well on blue ticks
03:11:436 (6,7,1) - flows pretty meh kinda moved 7, basically all i could think to do
03:28:804 (2,3,4,5,6) - all of these are pretty close spacing wise, can increase it here
03:29:278 (6,1,2) - oh boy not a fun thing to have in a jump section

ye, um, bye

thanks for modding very helpful :)

same color responses
Jonarwhal
NM from my queue~

No easy? It's recommended if you're making a lot of harder difficulties. I'm sure there is someone dying to give you a guest difficulty.

Normal
  1. 00:23:436 (4) - Stack this with 00:20:278 (4) - this. Fix the ds if you do.
  2. 00:33:857 (1,2) - This pattern is used a lot throughout this difficulty, change it in some places for variety.
  3. ^^^ Actually, I see it in other difficulties too. Variety is "the spice of life" very important for making a map fun. Change it.
Intermediate
  1. 00:11:120 (1) - Overlaps hp bar. This can be fixed: Grab and lower 00:09:857 (3,4,5,6,1,2) - all this and rotate anti-clockwise if necessary. Also, grab and rotate 00:12:383 (3,4,5,6) - this anti-clockwise, making it easy to correct any ds.
  2. 00:27:541 (3) - Let the red tick happen 00:27:857 - here to emphasize 00:27:857 - here.
  3. 01:06:699 (1,2) - Put the red ticks in the middle, just so it looks more even.
  4. 01:30:699 (4) - It sounds like you're mapping the lyrics here. If that's true, shorten this to 01:31:015 - here because you can hear that 01:31:015 - this is emphasized.
  5. 01:53:751 (4,1,2) - The flow here could be improved, right angles just don't work here.
  6. 01:59:120 (3,4) - ^^^
  7. 03:14:909 (4) - Same thing as 01:06:699 (1,2) - here.
  8. Generally, I'm finding a lot of the same patterns that were in Normal.
Advanced
  1. 00:20:120 (5) - Try moving this to the left side.
  2. 00:45:541 (6,7,8) - Spacing error.
  3. 00:48:699 (7,1) - Why not blanket these?
  4. 00:54:699 (2,3) - This is the only jump in the difficulty. Remove it for consistency.
  5. 01:40:804 (4,5) - Make these identical.
  6. 01:57:225 (1) - Let the red tick happen on the slider tick point. (01:57:541 - this) (You do it right 03:02:909 (1) - here.)
  7. 02:38:593 (3) - Place this more in the middle of (2) and (4). And, if you do, correct (4)'s ds.
Hard
This has the same problems as Advanced. Nothing I found is worth mentioning.
Insane
  1. 00:26:278 (1,2,3) - These two should be the same blanket. Of course, redo the stack too.
  2. 00:47:436 (4) - Stack with 00:48:383 (3) - this.
  3. 01:10:488 (1,2,3) - Make the spacing even. The jump is too obvious. (It's just my opinion. Feel free to ignore.)
  4. 01:11:751 (1,2,3) - ^^^
  5. 01:30:067 (3) - Remake this using a lower grid-snap, it will look more even.
  6. 02:22:488 (1) - Move the end a lot farther right, making it go through the middle of 02:22:172 (7) - this.
  7. 02:50:909 (3,4) - Do this, and copy/paste to (4) again if you do.
  8. 03:17:593 (7,8,9) - Make this a straight line. (It is spaced correctly, but it would look better straight.)
Extra
This has the same problems as Insane. Nothing I found is worth mentioning.
Confession
Sorry, this mostly my preference.
  1. 00:06:857 (4) - Place this more between (2) and (6).
  2. 00:31:015 (5) - Make the y axis here on 196.
  3. 00:46:488 (1,2) - Either don't stack (1) and (2) or stack (1) and (2) with (3).
  4. 01:03:541 (1) - Place it a bit closer for a perfect blanket.
  5. 01:10:962 (2,3) - Try stacking (1) on (2).
You have a ticket in my queue because I never modded back for your M4M. Tell me if there's a map you'd like me to mod.

I hope this helps! Good Luck~!! :D
Xenonia
i have no expecrience in modding but since i really wanna try so here goes...

Extra
AR should be more than 9, maybe 9.2 or 9.3
00:17:436 (1,1,2,1,2,3,1,2,3,4,5,6) - add clap to circles, the song is peakingso you should make it kinda like all the other streams
00:20:593 (4) - this slider feels weird to me
00:32:593 (1) - remove finish
00:33:857 (1) - add finish
01:40:804 (1) - more curves
03:06:699 (1,2,1,2) - add clap

edit: spelling grammar etc
Namki
several nazi suggestions

[General]
Maybe add "Utaite" to the tags.

[Normal]
01:49:015 (4) - I hear 1/1 slider.
02:14:593 (5,1) - do flow a bit better, place slider like this
03:14:909 (4) - why did you rotate this slider?

[Intermediate]
02:35:120 - this 1/2 rhytm is out of the context of whole diff, cuz you didn't use so many, uhm, 02:44:120 (4,5) - here, you can use and 02:36:383 (2,3) - here . Make the rhythm a bit easier in this part.

[Advanced]
00:20:120 (5) - make this note straight.
I really don't like overlaps in lower diffs, but small overlaps are fine. 00:01:330 (2,3) - like here, you can avoid this overlap and this patter will be perfect imo.
00:30:383 (5,6) - same^.
00:38:593 (6,1) - http://puu.sh/mHEzj/2d83f99932.jpg Isn't it looks better?

[Hard]
00:47:436 (5,6) - no reason for jump.
03:15:541 (1) - do it straighter.
Only one triplet for a whole diff, do something with that.

Sorry for only 4 diffs, I can't mod Insane, Extra etc.
Topic Starter
Battle
so much mods

jon

jonawaga wrote:

NM from my queue~

No easy? It's recommended if you're making a lot of harder difficulties. I'm sure there is someone dying to give you a guest difficulty.

Normal
  1. 00:23:436 (4) - Stack this with 00:20:278 (4) - this. Fix the ds if you do. Not really much reason, because they're so far away from each other there really isn't much reason to do so
  2. 00:33:857 (1,2) - This pattern is used a lot throughout this difficulty, change it in some places for variety. Think it should be fine, structured
  3. ^^^ Actually, I see it in other difficulties too. Variety is "the spice of life" very important for making a map fun. Change it.
Intermediate]
  1. 00:11:120 (1) - Overlaps hp bar. This can be fixed: Grab and lower 00:09:857 (3,4,5,6,1,2) - all this and rotate anti-clockwise if necessary. Also, grab and rotate 00:12:383 (3,4,5,6) - this anti-clockwise, making it easy to correct any ds. I just moved it down lol
  2. 00:27:541 (3) - Let the red tick happen 00:27:857 - here to emphasize 00:27:857 - here.
  3. 01:06:699 (1,2) - Put the red ticks in the middle, just so it looks more even. I don't want it to look even, like angle
  4. 01:30:699 (4) - It sounds like you're mapping the lyrics here. If that's true, shorten this to 01:31:015 - here because you can hear that 01:31:015 - this is emphasized.
  5. 01:53:751 (4,1,2) - The flow here could be improved, right angles just don't work here.
  6. 01:59:120 (3,4) - ^^^
  7. 03:14:909 (4) - Same thing as 01:06:699 (1,2) - here.
  8. Generally, I'm finding a lot of the same patterns that were in Normal. Cuz structure
    Advanced]
    1. 00:20:120 (5) - Try moving this to the left side.
    2. 00:45:541 (6,7,8) - Spacing error.
    3. 00:48:699 (7,1) - Why not blanket these? because I hate blankets usually
    4. 00:54:699 (2,3) - This is the only jump in the difficulty. Remove it for consistency.
    5. 01:40:804 (4,5) - Make these identical. It's not super different though, not to much reason
    6. 01:57:225 (1) - Let the red tick happen on the slider tick point. (01:57:541 - this) (You do it right 03:02:909 (1) - here.) I don't really understand since the thing you pointed out was similar to the one you said to change, it makes it so that the strong beats they currently are are emphasized so no change
    7. 02:38:593 (3) - Place this more in the middle of (2) and (4). And, if you do, correct (4)'s ds. I like it's current position
    Hard]This has the same problems as Advanced. Nothing I found is worth mentioning.
    Insane]
    1. 00:26:278 (1,2,3) - These two should be the same blanket. Of course, redo the stack too.
    2. 00:47:436 (4) - Stack with 00:48:383 (3) - this. Not really reason to do so though
    3. 01:10:488 (1,2,3) - Make the spacing even. The jump is too obvious. (It's just my opinion. Feel free to ignore.) Slight emphasis on white tick
    4. 01:11:751 (1,2,3) - ^^^ ^[/color
    5. 01:30:067 (3) - Remake this using a lower grid-snap, it will look more even. Don't want it even tho
    6. 02:22:488 (1) - Move the end a lot farther right, making it go through the middle of 02:22:172 (7) - this. I like making things that look like this, intentionally not slider bow
    7. 02:50:909 (3,4) - Do this, and copy/paste to (4) again if you do. I don't see a difference
    8. 03:17:593 (7,8,9) - Make this a straight line. (It is spaced correctly, but it would look better straight.)[/list
      Extra]This has the same problems as Insane. Nothing I found is worth mentioning.
      Confession]Sorry, this mostly my preference.
      1. 00:06:857 (4) - Place this more between (2) and (6).
      2. 00:31:015 (5) - Make the y axis here on 196.
      3. 00:46:488 (1,2) - Either don't stack (1) and (2) or stack (1) and (2) with (3). This was a mistake
      4. 01:03:541 (1) - Place it a bit closer for a perfect blanket. What
      5. 01:10:962 (2,3) - Try stacking (1) on (2).naw
You have a ticket in my queue because I never modded back for your M4M. Tell me if there's a map you'd like me to mod.

I hope this helps! Good Luck~!! :D

son

SonKungSWK wrote:

i have no expecrience in modding but since i really wanna try so here goes...

Extra
AR should be more than 9, maybe 9.2 or 9.3
00:17:436 (1,1,2,1,2,3,1,2,3,4,5,6) - add clap to circles, the song is peakingso you should make it kinda like all the other streams
00:20:593 (4) - this slider feels weird to me Meh, it's just slight curve so I'll keep
00:32:593 (1) - remove finish
00:33:857 (1) - add finish
01:40:804 (1) - more curves I like it semi-curved
03:06:699 (1,2,1,2) - add clap naw it's even across all things before kiai

edit: spelling grammar etc
nam

Namki wrote:

several nazi suggestions

[General]
Maybe add "Utaite" to the tags.

[Normal]
01:49:015 (4) - I hear 1/1 slider. It's 1/2 for vocal
02:14:593 (5,1) - do flow a bit better, place slider like this
03:14:909 (4) - why did you rotate this slider? it's just reversed or w/e so no change

[Intermediate]
02:35:120 - this 1/2 rhytm is out of the context of whole diff, cuz you didn't use so many, uhm, 02:44:120 (4,5) - here, you can use and 02:36:383 (2,3) - here . Make the rhythm a bit easier in this part. The thing about this section, it's basically the most intense part of the song, so I tried to emphasize the strong beats in this section while trying to not overdo it and go beyond what the difficulty is supposed to be, I think it's a decent enough bridge between Normal and Advanced so I'll no change for now

[Advanced]
00:20:120 (5) - make this note straight. Changed in previous mod
I really don't like overlaps in lower diffs, but small overlaps are fine. 00:01:330 (2,3) - like here, you can avoid this overlap and this patter will be perfect imo. I think it's fine, it's not incredibly ugly
00:30:383 (5,6) - same^. ^
00:38:593 (6,1) - http://puu.sh/mHEzj/2d83f99932.jpg Isn't it looks better?

[Hard]
00:47:436 (5,6) - no reason for jump. Wasn't really a jump, but a mistake nonetheless
03:15:541 (1) - do it straighter. it's fine
Only one triplet for a whole diff, do something with that. There are multiple ones tho?

Sorry for only 4 diffs, I can't mod Insane, Extra etc.

Thanks for modding~

same color etcs.
Electoz
weeeeee

[Normal]

  1. 00:43:962 (1) - The angle of this slider is so weird lol, can't describe this properly.
  2. 01:00:383 (3) - http://puu.sh/mOTue/aaec32488c.jpg but some bns told me it doesn't matter so yeahhh
  3. 01:30:699 (4) - The vocal isn't that stretched imo, so you really want to skip the drum here 01:31:015 ?
  4. 01:48:383 (3,4) - You could make a flowbreak here or at least do sth about it so the 01:49:015 (4) will become more noticeable and easier to play.
  5. 02:22:488 (1) - Random nazi, Ctrl+J?
  6. 02:45:857 (2,3) - Hehh feels awkward to play because of that 3/2 spacing.
[Intermediate]

  1. 02:47:751 (27,28) - DS
  2. 02:52:804 (6) - NC?
  3. The rest is fine I guess, srsly why don't name this Normal lol. And the other one could have been named Easy.
[Advanced]

  1. 00:34:488 (3,4) - Just my feeling but the flow here's is quite uncomfortable. I feel like 00:34:961 (4) could have been placed a bit higher and then a ctrl+J on 00:35:120 (5) .
  2. 01:31:962 (1,2,3,4,5) - Idk what are you following lol, imo this rhythm is better. (If you're following the vocal ofc)
  3. 02:19:330 (4,2) - A pixel overlap.
  4. 02:21:225 (3,4) - I thought you will do it like what you did here lmao 02:06:699 (5,6) .
  5. 02:45:067 (8,1) - Optional, if these were stacked then it'll be much easier to read for players but a single stack in the entire section might become stand out so yeah.
  6. 03:16:488 (3,4) - The flow could be improved, try tweak the head of 03:16:804 (4) a bit for a better angle with 03:16:488 (3) .
[Hard]

  1. Imo I feel AR should be between 7.2-7.5 cuz that way plays better. #nazi
  2. 00:35:751 (3) - Ctrl+J? #nazi
  3. 02:52:804 (7) - NC? #nazi
  4. Fine I guess? I might miss a lot of things since I already spent most of my stamina on those 3 diffs.
weeeeee
Topic Starter
Battle
aaaaaa

Electoz wrote:

weeeeee

[Normal]

  1. 00:43:962 (1) - The angle of this slider is so weird lol, can't describe this properly.
  2. 01:00:383 (3) - http://puu.sh/mOTue/aaec32488c.jpg but some bns told me it doesn't matter so yeahhh
  3. 01:30:699 (4) - The vocal isn't that stretched imo, so you really want to skip the drum here 01:31:015 ? Meh, I think it should be fine since most of the drums are existing because of hitsounds lol
  4. 01:48:383 (3,4) - You could make a flowbreak here or at least do sth about it so the 01:49:015 (4) will become more noticeable and easier to play.
  5. 02:22:488 (1) - Random nazi, Ctrl+J?
  6. 02:45:857 (2,3) - Hehh feels awkward to play because of that 3/2 spacing. I know >< but still, I tried to make it as simplistic as possible while trying to include those strong notes but It still feels somewhat awkward ><
[Intermediate]

  1. 02:47:751 (27,28) - DS
  2. 02:52:804 (6) - NC? Idk it's consistent throughout diffs so no change
  3. The rest is fine I guess, srsly why don't name this Normal lol. And the other one could have been named Easy. Cuz nekomata lol
[Advanced]

  1. 00:34:488 (3,4) - Just my feeling but the flow here's is quite uncomfortable. I feel like 00:34:961 (4) could have been placed a bit higher and then a ctrl+J on 00:35:120 (5) . Moved 4 slightly up, no ctrl + J on 5
  2. 01:31:962 (1,2,3,4,5) - Idk what are you following lol, imo this rhythm is better. (If you're following the vocal ofc)
  3. 02:19:330 (4,2) - A pixel overlap.
  4. 02:21:225 (3,4) - I thought you will do it like what you did here lmao 02:06:699 (5,6) .
  5. 02:45:067 (8,1) - Optional, if these were stacked then it'll be much easier to read for players but a single stack in the entire section might become stand out so yeah. I dunno, for lower diffs I try to avoid stacking most of the time with my thinking of it being easier to read
  6. 03:16:488 (3,4) - The flow could be improved, try tweak the head of 03:16:804 (4) a bit for a better angle with 03:16:488 (3) .
[Hard]

  1. Imo I feel AR should be between 7.2-7.5 cuz that way plays better. #nazi
  2. 00:35:751 (3) - Ctrl+J? #nazi naw, I don't like it being upside down
  3. 02:52:804 (7) - NC? #nazi Consistencyyyyyy
  4. Fine I guess? I might miss a lot of things since I already spent most of my stamina on those 3 diffs.
weeeeee

Thanks aaaa
Shohei Ohtani
L O N G M A P S

M Y F A V O R I T E

The confess":
00:02:751 (2) - like u really don't have to do this overlap
00:00:857 - the hitsounds are a little too overbearing for this entire section, volumewise
00:33:857 (1,2,3,1,2,3,1,2) - this is grouped in 4s not 3s
00:43:962 (1,2,3,1,2,3) - ^. apply to all similar patterns
02:51:541 (1,2,1,2,1,2,1,2) - For what's happening in the music, these are WAY too big
02:52:804 (1,1,1) - so in theory like this is cool because like oh yeah they're linked together oh man but in actuallity, we're hearing the phrase ending on the red tick, and it's just awkward to have to wait until the blue tick to do this. In sections like this where the instrumentation is reduced and the drums are removed, we want things flowing as evenly and naturally as possible.
02:54:067 (1) - you have space to avoid the overlap pls do it

xtra:
01:41:436 (3) - like you have so many jumps why not put one more to avoid overlapping

Insane:
no specifics, just kinda the same general issues as the above diffs

Hard:
fine

Advances:
00:02:278 (4,1) - because of the density that you started with, these look really sort of like out-of-place and mapped really lazily. Keep your note density consistent.

Intermediate:
woah nice spread lol

Normal:
note density is kinda similar to Intermediate which while it's slightly concerning it's nothing that neccessarily needs to be fixed

it's a good map just like the extras feel so overmapped and I feel like they're just trying too hard to be hard
Topic Starter
Battle
redddd

Reditum wrote:

L O N G M A P S

M Y F A V O R I T E

The confess":
00:02:751 (2) - like u really don't have to do this overlap But I like it, it doesn't really interfere with anything so keep this for now
00:00:857 - the hitsounds are a little too overbearing for this entire section, volumewise
00:33:857 (1,2,3,1,2,3,1,2) - this is grouped in 4s not 3s
00:43:962 (1,2,3,1,2,3) - ^. apply to all similar patterns Think I got them all in this diff
02:51:541 (1,2,1,2,1,2,1,2) - For what's happening in the music, these are WAY too big
02:52:804 (1,1,1) - so in theory like this is cool because like oh yeah they're linked together oh man but in actuallity, we're hearing the phrase ending on the red tick, and it's just awkward to have to wait until the blue tick to do this. In sections like this where the instrumentation is reduced and the drums are removed, we want things flowing as evenly and naturally as possible.
02:54:067 (1) - you have space to avoid the overlap pls do it But I like overlapppp

xtra:
01:41:436 (3) - like you have so many jumps why not put one more to avoid overlapping

Insane:
no specifics, just kinda the same general issues as the above diffs

Hard:
fine

Advances:
00:02:278 (4,1) - because of the density that you started with, these look really sort of like out-of-place and mapped really lazily. Keep your note density consistent. Tried to fix it by adding a note on red tick, cuz ya know, real dense lol. But it's kinda awkward since I wanted a pretty "easy" diff in a sense at the same time I wanted to do the notes like this so ye

Intermediate:
woah nice spread lol

Normal:
note density is kinda similar to Intermediate which while it's slightly concerning it's nothing that neccessarily needs to be fixed

it's a good map just like the extras feel so overmapped and I feel like they're just trying too hard to be hard imo the songs pretty intense to do some of the things that I did so idk, I guess it might not feel nearly as intense to many. It's a pretty energetic song overall so I don't really see it as too much of a problem, I don't think they're trying too hard to be hard cuz it's a pretty intense song >< maybe overdone and slightly overmapped but idkkkk

thanks for mod same colors
SuperMIC
queue

queue rules wrote:

5 difficulties maximum with a >2 minute song. If you give me a map with more than 5 difficulties I will mod the 5 hardest ones.
---

[General]

00:18:699 - 00:38:909 - I find the hitsounds in this section across all difficulties to be too loud. This goes for all sections other than the kiai which have 100% volume. 70 to 75 percent works much better.

[Advanced]

00:20:279 (6) - could look and flow better:


01:33:067 (4) - I don't think the whistle here is necessary; it sounds really harsh.
02:23:120 (3,4) - Make parallel then move (5) and (6) to maintain flow?
02:52:804 (7) - I like this moved up more. Try x:280 y:56?

very clean difficulty

[Hard]

00:00:857 (1) - add clap
00:19:015 (2) - Pattern looks much better if this is moved down a few grids so the spaces between (1,2) and (1,3) are similar.


00:23:909 (2) - This flows much better if the user moves down rather than up, say at x:216 y:184. You'd have to rework the placement of the next three objects, though.
00:30:541 (2) - Flows better if user stays left. try x:116 y:84
02:49:646 (3,4,5) - 3/4 can sometimes be unreadable, especially this late in the song I'd recommend just making this a repeat slider.
02:52:804 (7) - I think this should just be in line with (6), like at x:324 y:28

polished

[Insane]

00:00:857 (1) - add clap
00:10:804 (5) - move this so it makes an equilateral triangle with (3) and (4)
00:27:383 (4) - Stack this on top of (1) instead
02:03:541 (1) - I know this slider's end is stacked on (3)'s but I think this needs to be spaced further away from (4).
02:17:436 (1) - ^
02:49:646 (3,4,5) - Same 3/4 argument. Use sliders instead.
03:10:488 (1) - Should be further from (4)
03:13:015 (1) - ^

[Extra]

00:00:857 (1) - add clap
00:10:804 (5) - consider ctrl+g
00:44:909 (6) - ^
00:56:120 (4) - should be further from (3)
01:01:646 (1) - should be further from (4)
01:08:751 (4) - should be further from (3)
02:18:225 (4) - ^
02:49:646 (3,4,5) - try something like this:


03:09:225 (1) - should be further from (4)
03:17:909 (3) - should be further from (2)

[Confession]

00:00:857 (1) - add clap
00:33:067 (2) - should at least be spaced 1.00x like previous 1/2s
00:56:120 (2,4) - consider ctrl+g here then ctrl+g (3,4), or a pattern with that kind of movement


02:19:804 (6) - space further from (5)
02:49:646 (1,2,3) - same 3/4 argument
02:51:541 (1) - I don't like this as a stream jump
02:55:330 (1,1) - This can blanket better; try moving the second (1) up a bit and going from there

---

fun song, very polished set. GL

-SMIC
Topic Starter
Battle
replying after loooong time sorry ;w; (this week has been pretty hectic for me)

a

SuperMIC wrote:

queue

queue rules wrote:

5 difficulties maximum with a >2 minute song. If you give me a map with more than 5 difficulties I will mod the 5 hardest ones.
---

[General]

00:18:699 - 00:38:909 - I find the hitsounds in this section across all difficulties to be too loud. This goes for all sections other than the kiai which have 100% volume. 70 to 75 percent works much better.

[Advanced]

00:20:279 (6) - could look and flow better:



01:33:067 (4) - I don't think the whistle here is necessary; it sounds really harsh.
02:23:120 (3,4) - Make parallel then move (5) and (6) to maintain flow? Didn't make parallel but fixed flow a bit
02:52:804 (7) - I like this moved up more. Try x:280 y:56?

very clean difficulty

[Hard]

00:00:857 (1) - add clap
00:19:015 (2) - Pattern looks much better if this is moved down a few grids so the spaces between (1,2) and (1,3) are similar.



00:23:909 (2) - This flows much better if the user moves down rather than up, say at x:216 y:184. You'd have to rework the placement of the next three objects, though.
00:30:541 (2) - Flows better if user stays left. try x:116 y:84
02:49:646 (3,4,5) - 3/4 can sometimes be unreadable, especially this late in the song I'd recommend just making this a repeat slider.
02:52:804 (7) - I think this should just be in line with (6), like at x:324 y:28

polished

[Insane]

00:00:857 (1) - add clap
00:10:804 (5) - move this so it makes an equilateral triangle with (3) and (4)
00:27:383 (4) - Stack this on top of (1) instead
02:03:541 (1) - I know this slider's end is stacked on (3)'s but I think this needs to be spaced further away from (4).
02:17:436 (1) - ^
02:49:646 (3,4,5) - Same 3/4 argument. Use sliders instead.
03:10:488 (1) - Should be further from (4)
03:13:015 (1) - ^

[Extra]

00:00:857 (1) - add clap
00:10:804 (5) - consider ctrl+g I like it's current flow
00:44:909 (6) - ^
00:56:120 (4) - should be further from (3)
01:01:646 (1) - should be further from (4)
01:08:751 (4) - should be further from (3)
02:18:225 (4) - ^
02:49:646 (3,4,5) - try something like this: I prefer just circles here



03:09:225 (1) - should be further from (4)
03:17:909 (3) - should be further from (2)

[Confession]

00:00:857 (1) - add clap
00:33:067 (2) - should at least be spaced 1.00x like previous 1/2s
00:56:120 (2,4) - consider ctrl+g here then ctrl+g (3,4), or a pattern with that kind of movement



02:19:804 (6) - space further from (5)
02:49:646 (1,2,3) - same 3/4 argument Same
02:51:541 (1) - I don't like this as a stream jump I think it's fine since the guitar note is unique and it's part of the wind-down to the confessionish part
02:55:330 (1,1) - This can blanket better; try moving the second (1) up a bit and going from there

---

fun song, very polished set. GL

-SMIC

Thanks smic

same colors
Kuki
irc bingo
2016-02-16 16:00 Kuki: can we
2016-02-16 16:00 Kuki: irc
2016-02-16 16:00 Kuki: nwo[
2016-02-16 16:01 Battle: i cri
2016-02-16 16:01 Battle: fine
2016-02-16 16:01 Kuki: yay
2016-02-16 16:01 Battle: only
2016-02-16 16:01 Battle: the honeyworks one tho
2016-02-16 16:01 Kuki: y not
2016-02-16 16:02 Kuki: song comp
2016-02-16 16:02 Battle: fineeeeee
2016-02-16 16:02 Kuki: ACTION is editing [http://osu.ppy.sh/b/866520 HoneyWorks - Yakimochi no Kotae feat.Mochizuki Souta (CV:Kaji Yuki) [Normal]]
2016-02-16 16:03 Kuki: ok easeier diffs are fine
2016-02-16 16:03 Battle: go ahead
2016-02-16 16:03 Kuki: as always
2016-02-16 16:03 Battle: lol
2016-02-16 16:04 Kuki: ACTION is editing [http://osu.ppy.sh/b/859884 HoneyWorks - Yakimochi no Kotae feat.Mochizuki Souta (CV:Kaji Yuki) [Hard]]
2016-02-16 16:04 Battle: k
2016-02-16 16:05 Kuki: 01:13:488 (3,4) - y are these not both repeats?
2016-02-16 16:05 Battle: idk
2016-02-16 16:05 Battle: variety?
2016-02-16 16:05 Battle: it's structured variety at least
2016-02-16 16:06 Kuki: i guess
2016-02-16 16:06 Kuki: 01:16:646 (4) - nc maybe?
2016-02-16 16:06 Kuki: it's a finish before a break
2016-02-16 16:07 Battle: tru but then again for the other mods i was like
2016-02-16 16:07 Battle: "it's not nc'd on all the otherdiffs either"
2016-02-16 16:07 Battle: lol
2016-02-16 16:07 Kuki: could just
2016-02-16 16:07 Kuki: do it on all diffs
2016-02-16 16:07 Kuki: idk
2016-02-16 16:07 Kuki: w/e
2016-02-16 16:07 Battle: I dunno I feel like it's fine
2016-02-16 16:07 Battle: so you kinda expect
2016-02-16 16:07 Battle: it to not have that on all breaks
2016-02-16 16:08 Kuki: gezz
2016-02-16 16:08 Kuki: so
2016-02-16 16:09 Kuki: http://puu.sh/n9B59/9e2a765712.jpg
2016-02-16 16:09 Kuki: 02:00:383 (6,7,1) -
2016-02-16 16:09 Kuki: avoids overlap wid 02:00:225 (5) -
2016-02-16 16:09 Kuki: and you should emphasize it
2016-02-16 16:09 Battle: but the overlap isn't really obvious
2016-02-16 16:09 Battle: tbh
2016-02-16 16:09 Battle: ingame
2016-02-16 16:10 Kuki: yeah but you should emphasize anyway
2016-02-16 16:10 Battle: im gonna keep it ds'd tho
2016-02-16 16:10 Kuki: ACTION is editing [http://osu.ppy.sh/b/861798 HoneyWorks - Yakimochi no Kotae feat.Mochizuki Souta (CV:Kaji Yuki) [Insane]]
2016-02-16 16:10 Kuki: why
2016-02-16 16:10 Kuki: it makes no sense
2016-02-16 16:10 Battle: dssss
2016-02-16 16:10 Battle: itwould be only thing
2016-02-16 16:10 Battle: not dsd
2016-02-16 16:11 Kuki: 00:01:015 (3,1,2,3,2) - these all look the same
2016-02-16 16:11 Kuki: kinda boring
2016-02-16 16:11 Kuki: why do u have no emphasis in a hard
2016-02-16 16:11 Kuki: lmao
2016-02-16 16:11 Battle: sh
2016-02-16 16:11 Battle: the use of no ds
2016-02-16 16:11 Battle: is optionallllll
2016-02-16 16:11 Battle: on hard
2016-02-16 16:11 Battle: also strutureeee
2016-02-16 16:11 Kuki: 00:25:962 (4,2) - wtf
2016-02-16 16:11 Kuki: yeah but u should use it
2016-02-16 16:11 Battle: was the main focus on w/e
2016-02-16 16:12 Kuki: then just
2016-02-16 16:12 Battle: shh
2016-02-16 16:12 Battle: fixed
2016-02-16 16:12 Kuki: structure the emphasis?>?>???
2016-02-16 16:12 Kuki: ?????????
2016-02-16 16:12 Battle: shhhhhhhhhhhhhhhhhhhhhhhhhhhhh
2016-02-16 16:12 Kuki: 00:31:251 (6,1) - i think you should stack
2016-02-16 16:12 Kuki: it's pretty ugly atm
2016-02-16 16:12 Battle: i like how it looks
2016-02-16 16:13 Battle: keep in mind my mapping style is pretty different I think now than it was in december
2016-02-16 16:13 Kuki: yeaaaaaaaaaaaa
2016-02-16 16:13 Kuki: 'http://puu.sh/n9Bk1/7bfb4a6611.png
2016-02-16 16:13 Battle: lmfao
2016-02-16 16:13 Battle: putting that
2016-02-16 16:13 Battle: on irc
2016-02-16 16:13 Battle: lmao
2016-02-16 16:13 Kuki: hahaha
2016-02-16 16:14 Battle: smhhh
2016-02-16 16:14 Kuki: it got so many likes
2016-02-16 16:14 Battle: pls
2016-02-16 16:15 Kuki: na i got like 120 once for a meme
2016-02-16 16:15 Kuki: i cant remember what i said
2016-02-16 16:15 Battle: zz
2016-02-16 16:15 Kuki: and i got 300 once cause there was this buzzfeed video about trannies and i said "jesus, is this still a fad?"
2016-02-16 16:15 Battle: lol
2016-02-16 16:15 Kuki: rest assured i still get replies to that comment
2016-02-16 16:16 Battle: ofc
2016-02-16 16:16 Kuki: hahaha
2016-02-16 16:16 Kuki: ACTION is editing [http://osu.ppy.sh/b/863091 HoneyWorks - Yakimochi no Kotae feat.Mochizuki Souta (CV:Kaji Yuki) [Extra]]
2016-02-16 16:16 Kuki: its hard to mod ur maps cauise they're so good
2016-02-16 16:16 Battle: this is going pretty fast
2016-02-16 16:16 Battle: wowwww
2016-02-16 16:16 Kuki: yeah ik
2016-02-16 16:17 Battle: compliments make me happy
2016-02-16 16:17 Battle: lol
2016-02-16 16:17 Kuki: also i think like
2016-02-16 16:17 Kuki: when i mod for too long
2016-02-16 16:17 Kuki: i lose like
2016-02-16 16:17 Kuki: my mind
2016-02-16 16:17 Battle: sammmme
2016-02-16 16:17 Battle: that's why
2016-02-16 16:17 Battle: I usually take
2016-02-16 16:17 Kuki: like i can't think of what's wrong after being exposed to so much
2016-02-16 16:17 Battle: idk like 30 mins to mod somehthing
2016-02-16 16:17 Battle: I feel like if I stare at something too long
2016-02-16 16:17 Battle: I'll just pretend things are imperfect
2016-02-16 16:17 Kuki: cause i spent like 3 hours on this shiirn mod, then like 2 ircs
2016-02-16 16:17 Battle: when they aren't ><
2016-02-16 16:17 Kuki: and like 4 ircs yesterday
2016-02-16 16:17 Battle: wowowo
2016-02-16 16:17 Kuki: lol
2016-02-16 16:18 Kuki: his map was really bad tbh
2016-02-16 16:18 Kuki: i'm going to make sure it doesn't get ranked
2016-02-16 16:18 Battle: loll
2016-02-16 16:18 Battle: plss
2016-02-16 16:18 Battle: im just busy
2016-02-16 16:18 Kuki: it's like
2016-02-16 16:18 Kuki: trash
2016-02-16 16:18 Kuki: it's like
2016-02-16 16:18 Battle: ranking my low diff mapsets :^)
2016-02-16 16:18 Kuki: he mapped 6.5* for a 5.5*
2016-02-16 16:18 Kuki: it's all just like thrown on to be really really difficult
2016-02-16 16:19 Battle: I dunno I try to respect people when modding
2016-02-16 16:19 Battle: unless they're a dick
2016-02-16 16:19 Battle: then I don't respect them
2016-02-16 16:19 Kuki: respect is only worth mutually
2016-02-16 16:19 Kuki: or rather it only has merit if it's a mutual feeling
2016-02-16 16:19 Kuki: i don't really put emotion into my mods
2016-02-16 16:19 Kuki: if it's shit imo i tell them
2016-02-16 16:19 Battle: I respect shiirn and he respects me so I'm cool with him lol
2016-02-16 16:20 Kuki: yeah i talked to a couple people
2016-02-16 16:20 Battle: a lot of people think shiirn is rude tho
2016-02-16 16:20 Kuki: they basically said he's stuck in 2013 and can't expect to rank maps now
2016-02-16 16:20 Kuki: he's just a bitch is all
2016-02-16 16:20 Battle: cuz he speaks bluntly a lot
2016-02-16 16:20 Kuki: nah
2016-02-16 16:20 Kuki: he gets mad at people for speaking bluntly to him
2016-02-16 16:20 Kuki: or rather
2016-02-16 16:20 Kuki: offended
2016-02-16 16:20 Kuki: lol
2016-02-16 16:20 Battle: well w/eeeee
2016-02-16 16:21 Battle: I try to ignore all that drama
2016-02-16 16:21 Battle: and speak to about thigns that really need to change and stuff in amps
2016-02-16 16:21 Kuki: i don't try to ignore or get into anything
2016-02-16 16:21 Kuki: it just happens naturally and idm
2016-02-16 16:21 Kuki: that's what i did
2016-02-16 16:21 Battle: ye
2016-02-16 16:21 Kuki: except at the end i said that his highest diffs in the set are pretty bullshit essentially
2016-02-16 16:21 Kuki: p/4899913/
2016-02-16 16:22 Battle: lmao
2016-02-16 16:22 Kuki: fuck martin shkreli is a god
2016-02-16 16:22 Battle: im gonna go get soda brbbr
2016-02-16 16:23 Kuki: k
2016-02-16 16:25 Battle: bk
2016-02-16 16:26 Kuki: kk
2016-02-16 16:26 Kuki: 01:51:541 (3) - i think trhis could be more curved
2016-02-16 16:27 Kuki: it sounds like it should be
2016-02-16 16:27 Battle: kk
2016-02-16 16:27 Battle: increased by like
2016-02-16 16:27 Battle: probs 20%
2016-02-16 16:28 Kuki: kol
2016-02-16 16:29 Battle: when we're done with this map and the marathon
2016-02-16 16:29 Battle: you could look at my gd xd
2016-02-16 16:29 Kuki: k
2016-02-16 16:29 Kuki: ok fuk
2016-02-16 16:29 Kuki: ACTION is editing [http://osu.ppy.sh/b/857193 HoneyWorks - Yakimochi no Kotae feat.Mochizuki Souta (CV:Kaji Yuki) [Confession]]
2016-02-16 16:30 Battle: this diff
2016-02-16 16:30 Battle: was heavily influenced by synpoo's map
2016-02-16 16:30 Kuki: idk
2016-02-16 16:30 Kuki: 00:37:015 (3,5) - is dis blanketed perf?
2016-02-16 16:31 Battle: I think so
2016-02-16 16:31 Battle: it's blanketed lmao
2016-02-16 16:31 Kuki: but perf
2016-02-16 16:31 Kuki: 01:27:541 (1,2) - blanket
2016-02-16 16:31 Battle: but
2016-02-16 16:32 Battle: 01:27:541 (1,2) - :(
2016-02-16 16:32 Kuki: 01:40:804 (3) - this is fucked
2016-02-16 16:32 Battle: lol I thought of
2016-02-16 16:32 Kuki: u can still blaNKET righT?
2016-02-16 16:32 Battle: kibbleru's irregular or magic high thing
2016-02-16 16:32 Battle: lmao
2016-02-16 16:32 Battle: plssssssssss
2016-02-16 16:32 Battle: blanket make me criii
2016-02-16 16:34 Battle: the top of my hair
2016-02-16 16:34 Battle: can now
2016-02-16 16:34 Battle: touch my neck
2016-02-16 16:35 Kuki: what the fuck
2016-02-16 16:35 Battle: lol
2016-02-16 16:36 Kuki: ok
2016-02-16 16:36 Kuki: done
2016-02-16 16:36 Kuki: wtf
2016-02-16 16:37 Battle: o
2016-02-16 16:37 Kuki: next
Winnie


Tag needs a little more than that.

[Confession]
00:00:936 (2) - Another clap is needed. It sounds exactly like the note before in the music and at 00:02:199 (8) -
00:02:120 (7) - This should be a clap as well. Matches with 00:00:857 (1) -
00:08:120 (3) - You can stack this, it feels the same either way
00:09:699 (6,6,6,6) - i would be careful with these sounds, even though it does sound good with the rhythm you implemented with these claps. There is actually no sound in the music that can be used to distinguish it as a clap. I would carefully think it over. Don't necessarily need to add more than what's already given
00:18:699 (1,2) - Please make this a slider. It transitions too fast if you have these as single notes. Add a slider for breathing time and keeps it simple to bring into the vocals
00:23:199 (4) - No sound here, can remove this note. Ex: like this part 00:19:330 (1,2) -
00:20:436 (3) - Sound here feels neglected. I would map this out so you can add hitsounds to cover for the piano 00:20:593 (4) -
Rhythm should be like this starting at 00:19:962 (1) - http://puu.sh/naVqu/158ab63f37.jpg Whistles on 00:20:436 (3) - and the tail of 00:20:593 (4) - as well as a clap at (5). Listen and tell me how that sounds
00:22:330 (6) - Whistle can work
00:24:225 (1) - Sudden NC, very weird to just have 3 notes and then NC while the vocals are still playing
00:27:699 (1,2,1,2,3,1,2,1,1) - Not going to lie to you. Spacing here is very hard to play. I agree it's a 6 star but the distance from 1/2s to note and back to 1/2 is very snappy and sometimes hard for players to hit. It's fine either way, just my opinion
00:34:488 (1,2,3,4) - Try this instead http://puu.sh/naVCV/6d5af63bf6.jpg before notes (3) and (4) were too close and feels strange to transition to the next slider
00:35:672 (3) - You don't need this note, you can remove it. If you are willing to map this out, you might as well map the guitar parts that has this as well too, to keep it consistent
00:38:120 (3,4) - Make as a repeat slider. So 00:38:436 (1,2,3) - can have a better transition to the mellow parts
01:03:462 (6,1,2) - Too close, needs to be spread out a little more to make it look progressive
01:09:699 (2,3,4,5,6) - This could definitely be a better pattern. Ex: http://puu.sh/naVWE/66dae8220a.jpg
01:14:751 (1) - No need to NC here
01:46:488 (3,4,5,6,1) - No reason for streams to be as big as the kiai. The DS is too high imo
01:49:330 - Note is very necessary here
02:47:988 (2,3) - Stack looks better and feels better to transition
02:56:909 (1,1) - Rhythm doesn't sound very good. 02:57:383 (1) - This 1/2 should be played at 02:57:225. It's either that for make a repeat for 02:56:909 (1) -
03:06:383 (1) - Missing a whistle
03:08:278 (2) - Make this 1.4 DS as 03:09:541 (2) - It wouldn't feel like a 3/4 slider because how big the distance gap is

[Extra]
00:02:199 (8) - Gap is too big after a 1/1 slider
00:07:804 (1,2,3) - How about this? http://puu.sh/naWqe/07eaa100e7.jpg Your other one was very snappy because of where (2) was placed
00:17:436 (1) - NC color like this? http://puu.sh/naWtH/b4584b8066.jpg
00:24:541 (2,3,4) - Doesn't play well as your previous pattern. Possibility: http://puu.sh/naWBx/005a325c3c.jpg
Nothing else really stands out that's a problem. You can apply the above else ware if you feel.

The rest seems ok
Topic Starter
Battle
Kocari

Kocari wrote:



Tag needs a little more than that.

[Confession]
00:00:936 (2) - Another clap is needed. It sounds exactly like the note before in the music and at 00:02:199 (8) -
00:02:120 (7) - This should be a clap as well. Matches with 00:00:857 (1) -
00:08:120 (3) - You can stack this, it feels the same either way They are stacked though :(
00:09:699 (6,6,6,6) - i would be careful with these sounds, even though it does sound good with the rhythm you implemented with these claps. There is actually no sound in the music that can be used to distinguish it as a clap. I would carefully think it over. Don't necessarily need to add more than what's already given I think it should be fine, like you said even though the music doesn't have the sound for it there, I feel like hitsounds adding more to the pre-existing beat without making it awkward is always a nice thing~
00:18:699 (1,2) - Please make this a slider. It transitions too fast if you have these as single notes. Add a slider for breathing time and keeps it simple to bring into the vocals
00:23:199 (4) - No sound here, can remove this note. Ex: like this part 00:19:330 (1,2) - Moved to where the triplet should be with the i assume w/e sound, its a triplet sound tho ><
00:20:436 (3) - Sound here feels neglected. I would map this out so you can add hitsounds to cover for the piano 00:20:593 (4) -
Rhythm should be like this starting at 00:19:962 (1) - http://puu.sh/naVqu/158ab63f37.jpg Whistles on 00:20:436 (3) - and the tail of 00:20:593 (4) - as well as a clap at (5). Listen and tell me how that sounds
00:22:330 (6) - Whistle can work
00:24:225 (1) - Sudden NC, very weird to just have 3 notes and then NC while the vocals are still playing One of the things that i forgot to change with the "4 notes nc" w/es from another mod
00:27:699 (1,2,1,2,3,1,2,1,1) - Not going to lie to you. Spacing here is very hard to play. I agree it's a 6 star but the distance from 1/2s to note and back to 1/2 is very snappy and sometimes hard for players to hit. It's fine either way, just my opinion I find this pattern particularly fun plus there's still time to react since it's nothing crazy like notes on the blue ticks ><
00:34:488 (1,2,3,4) - Try this instead http://puu.sh/naVCV/6d5af63bf6.jpg before notes (3) and (4) were too close and feels strange to transition to the next slider
00:35:672 (3) - You don't need this note, you can remove it. If you are willing to map this out, you might as well map the guitar parts that has this as well too, to keep it consistent
00:38:120 (3,4) - Make as a repeat slider. So 00:38:436 (1,2,3) - can have a better transition to the mellow parts
01:03:462 (6,1,2) - Too close, needs to be spread out a little more to make it look progressive
01:09:699 (2,3,4,5,6) - This could definitely be a better pattern. Ex: http://puu.sh/naVWE/66dae8220a.jpg
01:14:751 (1) - No need to NC here
01:46:488 (3,4,5,6,1) - No reason for streams to be as big as the kiai. The DS is too high imo
01:49:330 - Note is very necessary here I'm mainly following the vocals here, the reason why it isn't present in the last kiai is because the singer never bothered to take a little break to breath lol
02:47:988 (2,3) - Stack looks better and feels better to transition
02:56:909 (1,1) - Rhythm doesn't sound very good. 02:57:383 (1) - This 1/2 should be played at 02:57:225. It's either that for make a repeat for 02:56:909 (1) -
03:06:383 (1) - Missing a whistle
03:08:278 (2) - Make this 1.4 DS as 03:09:541 (2) - It wouldn't feel like a 3/4 slider because how big the distance gap is

[Extra]
00:02:199 (8) - Gap is too big after a 1/1 slider I don't get what you're trying to say here :(
00:07:804 (1,2,3) - How about this? http://puu.sh/naWqe/07eaa100e7.jpg Your other one was very snappy because of where (2) was placed I prefer my current pattern because the snappy-ness of it is what I was trying to go for to emphasize the music
00:17:436 (1) - NC color like this? http://puu.sh/naWtH/b4584b8066.jpg
00:24:541 (2,3,4) - Doesn't play well as your previous pattern. Possibility: http://puu.sh/naWBx/005a325c3c.jpg
Nothing else really stands out that's a problem. You can apply the above else ware if you feel.

The rest seems ok

same colors Thanks~~
-Lemons
how does a human being map the same song this many times

  • Easy
  1. urmum

    Normal
  2. nah

    advanced
  3. lel

    Hard
  4. 02:20:593 (2,3) - jarring looking cuz straight slider and it's so out there, idk curve 2 or something or just make it straight
  5. how do you mod this

    Insane
  6. 00:03:225 (3,4) - why not adjust this so it doesn't have that funky overlap on 2 and 4
  7. 00:14:278 (4) - idk why but making this be a red anchor slider feels nice to me
  8. 00:26:120 (5,1) - nice stack it's off by a tad
  9. 00:31:804 (3) - looks weird cuz the distance of 00:31:251 (6,1) - visually doesn't match it
  10. 00:45:857 (4) - ctrl-g cuz that's the motion you used for these vocals a bunch of times like here 01:38:909 (3,4) -
  11. 01:58:172 (1,1) - blanket so weird, the spacing is too close see 01:55:962 (1,3) - for details
  12. 03:19:330 (1,3) - hello sir I am but a cold single note looking for a blanket

    Extra
  13. This difficulty is good but honestly it's a pretty large jump from insane you might need to make yet another difficulty in the 5 star range (mostly because of the object density in this diff being super complex while insane was pretty normal of an insane)
  14. 02:11:041 (6,1) - These are a little too far away from 5 imo, when sightreading I thought this was a 1/4 delay between the notes and died
  15. 02:44:120 (2,3,4,6) - I think these notes should be way spaced out more since it's definitely the most intense part of this single taps
  16. 03:17:041 (2,3) - same as the other stack idk it just isn't super apparent when I was playing, after failing it once I got it down but still
  17. 03:22:804 (4,1) - pls sir spare a blanket for a cold note (or don't idk it just felt like a nice place for one

    Confession
  18. Didn't I already mod this? wasn't it like 7 stars or something then?
  19. Tbh tho I think you should just have the set cut off at extra this difficulty seems a bit forced but ayy it's your set
  20. 00:57:225 (4) - ctrl g pls
  21. 01:10:330 (6,1) - these notes are so close together owo
  22. 01:52:172 (1,3) - literally pixels off of perfect stacked
  23. 02:07:330 (1) - ctrl g pls
  24. 03:27:541 (1,2,3,4,1,2,3) -

was worth the 40 minutes
Topic Starter
Battle
lem

-Lemons wrote:

how does a human being map the same song this many times i cri

  • Easy
  1. urmum

    Normal
  2. nah

    advanced
  3. lel

    Hard
  4. 02:20:593 (2,3) - jarring looking cuz straight slider and it's so out there, idk curve 2 or something or just make it straight
  5. how do you mod this

    Insane
  6. 00:03:225 (3,4) - why not adjust this so it doesn't have that funky overlap on 2 and 4 Cuz the overlap is on purpose
  7. 00:14:278 (4) - idk why but making this be a red anchor slider feels nice to me but they were so smooth aaaa. Instead I just made 4 leadsmoothly into 5 lol
  8. 00:26:120 (5,1) - nice stack it's off by a tad
  9. 00:31:804 (3) - looks weird cuz the distance of 00:31:251 (6,1) - visually doesn't match it ??? confusion. anyways it being visually different means that they're different so I think it'll be best for players to see it as different lol
  10. 00:45:857 (4) - ctrl-g cuz that's the motion you used for these vocals a bunch of times like here 01:38:909 (3,4) -
  11. 01:58:172 (1,1) - blanket so weird, the spacing is too close see 01:55:962 (1,3) - for details
  12. 03:19:330 (1,3) - hello sir I am but a cold single note looking for a blanket rip no blanket

    Extra
  13. This difficulty is good but honestly it's a pretty large jump from insane you might need to make yet another difficulty in the 5 star range (mostly because of the object density in this diff being super complex while insane was pretty normal of an insane) r u trying to make me cry ;w; I think spread is fine since insane leads enough into extra since it introduces some 1/4 things
  14. 02:11:041 (6,1) - These are a little too far away from 5 imo, when sightreading I thought this was a 1/4 delay between the notes and died
  15. 02:44:120 (2,3,4,6) - I think these notes should be way spaced out more since it's definitely the most intense part of this single taps
  16. 03:17:041 (2,3) - same as the other stack idk it just isn't super apparent when I was playing, after failing it once I got it down but still
  17. 03:22:804 (4,1) - pls sir spare a blanket for a cold note (or don't idk it just felt like a nice place for one n o p e

    Confession
  18. Didn't I already mod this? wasn't it like 7 stars or something then? probs
  19. Tbh tho I think you should just have the set cut off at extra this difficulty seems a bit forced but ayy it's your set
  20. 00:57:225 (4) - ctrl g pls
  21. 01:10:330 (6,1) - these notes are so close together owo
  22. 01:52:172 (1,3) - literally pixels off of perfect stacked
  23. 02:07:330 (1) - ctrl g pls flow to 2 becomes real ugly tho
  24. 03:27:541 (1,2,3,4,1,2,3) - lmao fixed

was worth the 40 minutes I agree!

colores tbhhhhhh

all these memes smh, mapping is srs businessssss

Milan-
hi

ur hitsound volumen is killing me a a a aaa

normal
-00:37:646 (3,4) - try ctrl g'ng this rhythm. would fit the stronger beats better
-00:47:751 (4,5) - this could be 3/2 reverse (same as 00:49:015 (1) - ) soudns better imo
-00:52:804 (2) - mapping to drums, 00:53:436 (3,4) - mapping to dunno what. it isnt a good idea to switch between what you're mapping in the same combo atleast. try mapping to the drums in 3-4 too. same after

intermi
-00:06:067 (1,2,3,4) - you could something like this http://puu.sh/ngBXG/a514a47f6d.jpg right now it's like mappin the air ;(((
-00:52:804 (1,2,3,4) - sameeee and will say the same everytime cuz it sounds awful tbh ;;
-besides like 2 sections, it's the same as normal tbh.. And normal doesnt seem like a normal at all. I'd rename normal > easy and this to normal, and maybe add more 1/2 to this diff or even better, nerf stuff in normal O. you have 3 diff with the same design idea plz xd

advanced
-00:07:015 (4) - could i get one more 1/2 here? ;((
-for what the diff is supposed to be, stacks like 00:25:962 (6,1) - should stack. so using higher sl would be nice in this case. I'd say the same for hard, cuz ya it's hard still.. uh

insane
-00:06:067 (1,2,3,4,5,1) - sounds much better like this tbh http://puu.sh/ngD4B/753e6b6e93.jpg try
-00:10:804 (5,1) - these are too close>< especially when (1) is starting a new measure
-00:21:225 (1,3) - i dont even need to look for pixels to say that a blanket is better :(
-01:28:804 (4,5) - be a bit more consistent with your regular spacing pls. that vs 01:30:067 (3,4) - should be similar space-wise to make it look more polished and such. i'd say the same everytime i see 01:37:646 (3,4) - vs 01:40:172 (3,4) - in the same verse ;;
-take care of emphasing on clear downbeats atleast. stuff like 00:43:646 (4,1) - 00:27:383 (4,1) - should use some variation on spacing for basic emphasing
-01:41:751 (4) - this are the cases where you should use circles rather than sliders
-02:11:120 (1,2,3,4,5,6) - this is so weird... spamming 1/2 when triples are so clear >< pls use them
-02:49:646 (3) - could use nc for readabilty stuff

extra
-00:06:541 - makes more sense start clicking from here. fits the drums muhc better
-00:10:804 (5) - sliderslide goes offscreen
-00:18:067 (1,2,3,4,5,6,7,8,1) - make it prittier pls ;( even as a normal circle looks better
-00:48:225 (1,2,3,1,2,3,4,5,6,1) - pls^ there's a function on osu to make cool streams shapes! use it
-try to see what sections are worth mapping with lower spacing and less circles (it's easy to say that sections like 00:18:699 -
-02:50:356 (2,3,4,1,2,3,1,2,3,4,5,6,1) - streaming for some inconsistent piano isnt a good idea at all, and even if it was, piano start being audible from 02:50:751 (2) - ~ so the rest is pretty much overmap.

confession
-00:33:383 - pls no ignore ;((
-similar comments apply across the whole set so ya.. i didnt really talk about flow but here's more easy to tell when it's bad, stuff like 00:58:804 (2,3,1) - 01:06:383 (4,5,1) - where you expect other kind of movements, here you're forcing the movement way too much, dunno if this helps to explain http://puu.sh/ngI5w/be9209c28a.jpg but uh.. or here 02:02:909 (3,4,5,1) - you're forcing a flow that isnt too nice to play http://puu.sh/ngIlM/051931d1a9.jpg uh drawing is hard.. try to see how sliders shapes can help the flow

gl
Topic Starter
Battle
Milan

Milan- wrote:

hi

ur hitsound volumen is killing me a a a aaa lol fixed (well gonna fix it later lol)

normal
-00:37:646 (3,4) - try ctrl g'ng this rhythm. would fit the stronger beats better
-00:47:751 (4,5) - this could be 3/2 reverse (same as 00:49:015 (1) - ) soudns better imo I think this rhythm works better for this since there' isn't too strong of a sound on the red tick in this case
-00:52:804 (2) - mapping to drums, 00:53:436 (3,4) - mapping to dunno what. it isnt a good idea to switch between what you're mapping in the same combo atleast. try mapping to the drums in 3-4 too. same after Basically was mapping to vocals, but changed with a 1/2 slider into a single tap

intermi
-00:06:067 (1,2,3,4) - you could something like this http://puu.sh/ngBXG/a514a47f6d.jpg right now it's like mappin the air ;(((
-00:52:804 (1,2,3,4) - sameeee and will say the same everytime cuz it sounds awful tbh ;; www above^^^^
-besides like 2 sections, it's the same as normal tbh.. And normal doesnt seem like a normal at all. I'd rename normal > easy and this to normal, and maybe add more 1/2 to this diff or even better, nerf stuff in normal O. you have 3 diff with the same design idea plz xd idkkkk so basically I mapped advanced(different name at the time) and Normal(easy at the time) but then like, there was a huge like jump in terms of rhythm, so this thing exists as a way to somewhat balance out the set, added a bit more 1/2 rhythms tho

advanced
-00:07:015 (4) - could i get one more 1/2 here? ;((
-for what the diff is supposed to be, stacks like 00:25:962 (6,1) - should stack. so using higher sl would be nice in this case. I'd say the same for hard, cuz ya it's hard still.. uh

insane
-00:06:067 (1,2,3,4,5,1) - sounds much better like this tbh http://puu.sh/ngD4B/753e6b6e93.jpg try
-00:10:804 (5,1) - these are too close>< especially when (1) is starting a new measure
-00:21:225 (1,3) - i dont even need to look for pixels to say that a blanket is better :( It's not a blanket :( but fine :L
-01:28:804 (4,5) - be a bit more consistent with your regular spacing pls. that vs 01:30:067 (3,4) - should be similar space-wise to make it look more polished and such. i'd say the same everytime i see 01:37:646 (3,4) - vs 01:40:172 (3,4) - in the same verse ;;
-take care of emphasing on clear downbeats atleast. stuff like 00:43:646 (4,1) - 00:27:383 (4,1) - should use some variation on spacing for basic emphasing
-01:41:751 (4) - this are the cases where you should use circles rather than sliders
-02:11:120 (1,2,3,4,5,6) - this is so weird... spamming 1/2 when triples are so clear >< pls use them
-02:49:646 (3) - could use nc for readabilty stuff

extra
-00:06:541 - makes more sense start clicking from here. fits the drums muhc better
-00:10:804 (5) - sliderslide goes offscreen
-00:18:067 (1,2,3,4,5,6,7,8,1) - make it prittier pls ;( even as a normal circle looks better
-00:48:225 (1,2,3,1,2,3,4,5,6,1) - pls^ there's a function on osu to make cool streams shapes! use it Half circles are cool www
-try to see what sections are worth mapping with lower spacing and less circles (it's easy to say that sections like 00:18:699 -
-02:50:356 (2,3,4,1,2,3,1,2,3,4,5,6,1) - streaming for some inconsistent piano isnt a good idea at all, and even if it was, piano start being audible from 02:50:751 (2) - ~ so the rest is pretty much overmap.

confession
-00:33:383 - pls no ignore ;((
-similar comments apply across the whole set so ya.. i didnt really talk about flow but here's more easy to tell when it's bad, stuff like 00:58:804 (2,3,1) - 01:06:383 (4,5,1) - where you expect other kind of movements, here you're forcing the movement way too much, dunno if this helps to explain http://puu.sh/ngI5w/be9209c28a.jpg but uh.. or here 02:02:909 (3,4,5,1) - you're forcing a flow that isnt too nice to play http://puu.sh/ngIlM/051931d1a9.jpg uh drawing is hard.. try to see how sliders shapes can help the flow uh improved some things, I dunno, they played fine in game plus I've had quite a few testplays on the diff and there wasn't really any comments about the flow so >< hopefully fixed some stuff upp

gl

Thanks for moddingss
colors
RyoKazuka


Im very sorry for the long m4m reply hurm

tbh this was my fav song back then and Im really not comfortable when a guy sings this xddd
either way nice songgg

NM
General:
theres unused greenlines in NM, 02:53:909 and so on

01:49:015 (4) - this can be placed somewhere better, it touches the hp bar if played HR, theres another one but its not a major prob
maybe move it at 216 | 277 while the tail being at 210 | 335, if you do change it, itll create an overlap
but if you move this 01:50:593 (2) - at 317 | 280, thatll solve the prob

02:21:857 (4) - this too ; w ;, im out of suggestions

INT
General:
same as NM

maybe try HP 3.5? for diff balancing

00:55:330 (3,4) - flow here seems kinda off, slider body isnt connected with the previous hitcircle
maybe try smth like this http://sta.sh/01ujwbsh77r1

02:44:436 (5,1) - um idk just my personal opinion, itll look better if its symmetrical

ADV
General:
same as NM

00:05:278 (4) - tbh i think the tapping flow would be great if you turn this slider into a 1/1 slider and add a note at the end of it, imo it plays well

advanced is consistent

HD
General:
same as NM

00:56:593 (1,2,3,4,5) - another persona opinion if you dont mind, this will look really neat if you made it a penta, not forcing you but it will look nice

flow is great

MX
00:03:225 (3,4) - idk but im not a really big fan of overlap even if its jump, maybe try something like this? http://sta.sh/02cegivt990

00:10:646 (4) - blanketing this would be a great idea

00:11:120 (1) - i dont mind about small spacing but this is too near, maybe make it 1x above so that it has more movement

00:19:015 (2) - maybe just to make the distance spacing consistent, move it to 247 | 250?

00:24:699 (5) - maybe move it to 374 | 246 so that it creates a perfect overlap ;)

00:28:172 (3,4) - is it me or is this section has some weird hs combo? consider recheck the hs in this part

00:33:067 (2,3) - sliderbodies and circular movements are linked together, this situation has a slider, and its angle does not flow with its previous stuff
I highly recommend that you ctrl j it and put it back at its original position, change this 00:33:541 (4) - as well for slider movement
example pic http://sta.sh/022nzs3ibgvw

00:35:593 (2,3) - sliderbod error, you can fix it easily if you do it like this http://sta.sh/01hm2i5efyr4

00:45:699 (3) - too nearrr :(

01:29:278 (5,1) - sliderbod error

01:59:751 (3) - this would look cool if you blanket it instead of overlapping, it flows best too, pic example http://sta.sh/0ld3vg6tbrn

02:52:804 (9) - New combo?

03:00:383 (5) - ^

tbh the break is long enough to make someone lose their hp to zero (even more scary with HR)
maybe you can put a short break here

Insane is fine, flows good but it can be better :D

Im not really good at Expert
Good luck on this set !

Topic Starter
Battle

RyoKazuka wrote:



Im very sorry for the long m4m reply hurm

tbh this was my fav song back then and Im really not comfortable when a guy sings this xddd
either way nice songgg

NM
General:
theres unused greenlines in NM, 02:53:909 and so on Unused green lines don't really need to be removed if they are used in another diff, if it's just never used in general across whole map it needs to change

01:49:015 (4) - this can be placed somewhere better, it touches the hp bar if played HR, theres another one but its not a major prob
maybe move it at 216 | 277 while the tail being at 210 | 335, if you do change it, itll create an overlap
but if you move this 01:50:593 (2) - at 317 | 280, thatll solve the prob But it's on HR .3.

02:21:857 (4) - this too ; w ;, im out of suggestions rip

INT
General:
same as NM

maybe try HP 3.5? for diff balancing

00:55:330 (3,4) - flow here seems kinda off, slider body isnt connected with the previous hitcircle
maybe try smth like this http://sta.sh/01ujwbsh77r1 I'm fine with this current pattern of half circles trying to blanket each other lol

02:44:436 (5,1) - um idk just my personal opinion, itll look better if its symmetrical

ADV
General:
same as NM

00:05:278 (4) - tbh i think the tapping flow would be great if you turn this slider into a 1/1 slider and add a note at the end of it, imo it plays well I'll keep this for now since there's not too strong of a sound on the red tick anyways, plus it goes along with the piano note being held

advanced is consistent

HD
General:
same as NM

00:56:593 (1,2,3,4,5) - another persona opinion if you dont mind, this will look really neat if you made it a penta, not forcing you but it will look nice It's current position is pretty good right now, plus the overlap with the note on 00:57:857 (1) - looks really nice so I'll keep

flow is great

MX
00:03:225 (3,4) - idk but im not a really big fan of overlap even if its jump, maybe try something like this? http://sta.sh/02cegivt990 I like overlaps like this, it's clearly visible so I'll keep for now

00:10:646 (4) - blanketing this would be a great idea sure

00:11:120 (1) - i dont mind about small spacing but this is too near, maybe make it 1x above so that it has more movement

00:19:015 (2) - maybe just to make the distance spacing consistent, move it to 247 | 250?

00:24:699 (5) - maybe move it to 374 | 246 so that it creates a perfect overlap ;) I like this whole, partial overlap thing, thats goin on here so I'll keep

00:28:172 (3,4) - is it me or is this section has some weird hs combo? consider recheck the hs in this part sounds fine to me, rechecked n stuff

00:33:067 (2,3) - sliderbodies and circular movements are linked together, this situation has a slider, and its angle does not flow with its previous stuff
I highly recommend that you ctrl j it and put it back at its original position, change this 00:33:541 (4) - as well for slider movement
example pic http://sta.sh/022nzs3ibgvw

00:35:593 (2,3) - sliderbod error, you can fix it easily if you do it like this http://sta.sh/01hm2i5efyr4 I like curve tho :(

00:45:699 (3) - too nearrr :(

01:29:278 (5,1) - sliderbod error nopeee it's supposed to look like that

01:59:751 (3) - this would look cool if you blanket it instead of overlapping, it flows best too, pic example http://sta.sh/0ld3vg6tbrn I'm pretty fond of this overlap

02:52:804 (9) - New combo?I'm pretty adamant about not putting an nc on this lol

03:00:383 (5) - ^ ^

tbh the break is long enough to make someone lose their hp to zero (even more scary with HR) This is consistent through all diffs so ya
maybe you can put a short break here

Insane is fine, flows good but it can be better :D I hope so lol

Im not really good at Expert
Good luck on this set !

Thanks, colors

im not gonna format something with boxes lol
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