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Fukuhara Kaori - Miracle Guy ~TV size~

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Topic Starter
Zorlok_

LuigiHann wrote:

only thing that jumped out at me was 00:47:781 (7) on Insane mode. I don't see how people are supposed to notice that slider when it looks exactly like part of an all-circle stream

Also I don't know if the green cursor is a good idea when the background and every other combo are also green
Done.
IceBeam
Максимально допустимый размер для бэкграунда - 1024 х 768,нужно исправить.

Ещё,у тебя в папке есть hitcircle.png и hitcircleoverlay.png,но ещё нужен approachcircle,добавь его,даже если он будет таким же,как стандартный.

Почему в изи и нормале каунтдауна нет,а в харде и инсейне есть? В любом случае он не появится,так что убери его везде.

Ещё в инсейне только 2 комбо цвета,почему? Сделай как на остальных.

Тэги на всех сложностях абсолютно разные,должны быть одинаковыми,и да,обязательно должны быть ники авторов гостевых сложностей,как на харде.

[Easy]
OD is a bit high,reduce at least? It's much higher then in Normal,btw.

00:10:336 (3) - Doesn't really affect on gameplay,bad looks bad,could you allign better?
00:50:628 ~ Rhytm is kinda out from this place,consider adding a note to 00:51:503.
01:10:773 (1) - Finish.
01:14:277 (1) - ^

[Normal]
Сделай Kiai как в изи,я не вижу смысла прерывать его,тем более на 01:00:263 оно не в тему начинается.
00:14:496 (1,1,1,1) - Комбо спам,сейчас за это ругают,убирай.
00:18:438 (1) - Многовато финишов,замени некоторые на хлопки.
Да,финишов многовато,а так хитсаунды хороши,да и сама сложность.

[Hard]
Тоже самое с Kiai.
00:14:543 (1,1,1,1,1,1) - Комбо спам.
00:21:331 (1) - Убери ноту,без неё лучше и звучит и играется.
00:56:806 (4) - Финиш.
00:57:025 - А отсюда убери финиш.
01:05:784 (1) - Спиннер на грани ранкинга,но всё равно очень короткий.Я бы заменил его.
01:10:820 (4) - Финиш.
01:24:397 (10,1) - Я нигде не видел джампов до этого момента.Очень неожиданно,очень.
01:26:368 (1) - Вообще,оно на самом деле не звучит,как ты хочешь.Я бы сюда всё же добавил сиркл,а спиннер начал с 01:26:587.
01:28:120 (1) - Ну тут уж точно придется убрать новое комбо.
Опять же,финишы иногда не в тему звучали.В основном,единственное уместное для них место - длинные белые тики.

И ещё,я не отметил 2 момента,где 4 слайдера подряд выделены новым комбо.Наверное,из-за того,что выделено финишами,и как-то вроде даже и в тему,но учти,что могут попросить убрать.

[Insane]
00:14:496 (1,1,1,1) - Комбо спам.
00:21:503 (1) - 1 клетку влево?
00:56:759 (4) - Финиш.
01:00:262 (4) - ^
01:03:000 (1) - Мне кажется слайдер должен с 01:02:890 начинаться.
01:03:547 - Финиш?
01:17:562 (1) - ^
01:21:065 (1) - ^

Песня и мапа понравились.
Хорошая работа.
Звезда~
Garven
As per your request:

[General]
Please set a preview point for all difficulties.
Please find a BG that is 4:3 and at max, 1024x768.
The spinner background image looks weird against all the other skinned elements for the spinner. Maybe try a color that will compliment the green a bit better?

[klubek's Easy]
Lower OD by at least 1.
00:35:737 (1,2,3,4) - I've been looking past a lot of your stack usage, but I think these are pushing it for an easy difficulty. Please try a different configuration.
01:18:219 (1) - May be a bit confusing as to when this is going to end. Might be better as a slider from 01:18:219 - to 01:18:657 - then a normal hit at 01:19:314 -

[Normal]
00:14:934 (1,1,1) - Remove new combo
00:34:642 (6,7,1,2,3,4,5) - Might be a little difficult for a normal diff
00:56:759 (1) - Maybe have this start closer to the center of the screen to help with spinner recovery. Might be a bit difficult for a normal otherwise.

[Hard]
This difficulty has a different offset than the other difficulties. Please line them all up.
00:14:981 (1,1,1,1) - Remove new combo
00:34:251 (1,1,1) - ^
00:38:631 (10) - Move this to the blue tick at 00:38:740 -
I kind of didn't like how this map turned into nearly just a giant 1/4 stream rhythmically at the kiai.
01:27:901 (1) - Delete this, extend 01:26:368 (1) - to here.

[Famfrit's Insane]
Add Famfrit and kubek to tags
00:14:934 (1,1,1) - Remove new combo
00:35:299 (1,1) - ^
00:33:328 (5) - Plays better as normal notes instead of a slider
01:08:802 (5,6,7,8) - I didn't feel much of a need for this small stream
01:27:854 (1,2) - Delete these, extend the spinner to here
That skin makes some of the streams really annoying to read with the transparency and the extra circle inside. >_>
Topic Starter
Zorlok_

Garven wrote:

As per your request:

[General]
Please set a preview point for all difficulties.
Please find a BG that is 4:3 and at max, 1024x768.
The spinner background image looks weird against all the other skinned elements for the spinner. Maybe try a color that will compliment the green a bit better?

[klubek's Easy]
Lower OD by at least 1.
00:35:737 (1,2,3,4) - I've been looking past a lot of your stack usage, but I think these are pushing it for an easy difficulty. Please try a different configuration.
01:18:219 (1) - May be a bit confusing as to when this is going to end. Might be better as a slider from 01:18:219 - to 01:18:657 - then a normal hit at 01:19:314 -

[Normal]
00:14:934 (1,1,1) - Remove new combo
00:34:642 (6,7,1,2,3,4,5) - Might be a little difficult for a normal diff
00:56:759 (1) - Maybe have this start closer to the center of the screen to help with spinner recovery. Might be a bit difficult for a normal otherwise.

[Hard]
This difficulty has a different offset than the other difficulties. Please line them all up.
00:14:981 (1,1,1,1) - Remove new combo
00:34:251 (1,1,1) - ^
00:38:631 (10) - Move this to the blue tick at 00:38:740 -
I kind of didn't like how this map turned into nearly just a giant 1/4 stream rhythmically at the kiai.
01:27:901 (1) - Delete this, extend 01:26:368 (1) - to here.

[Famfrit's Insane]
Add Famfrit and kubek to tags
00:14:934 (1,1,1) - Remove new combo
00:35:299 (1,1) - ^
00:33:328 (5) - Plays better as normal notes instead of a slider
01:08:802 (5,6,7,8) - I didn't feel much of a need for this small stream
01:27:854 (1,2) - Delete these, extend the spinner to here
That skin makes some of the streams really annoying to read with the transparency and the extra circle inside. >_>

IceBeam wrote:

Максимально допустимый размер для бэкграунда - 1024 х 768,нужно исправить.

Ещё,у тебя в папке есть hitcircle.png и hitcircleoverlay.png,но ещё нужен approachcircle,добавь его,даже если он будет таким же,как стандартный.

Почему в изи и нормале каунтдауна нет,а в харде и инсейне есть? В любом случае он не появится,так что убери его везде.

Ещё в инсейне только 2 комбо цвета,почему? Сделай как на остальных.

Тэги на всех сложностях абсолютно разные,должны быть одинаковыми,и да,обязательно должны быть ники авторов гостевых сложностей,как на харде.

[Easy]
OD is a bit high,reduce at least? It's much higher then in Normal,btw.

00:10:336 (3) - Doesn't really affect on gameplay,bad looks bad,could you allign better?
00:50:628 ~ Rhytm is kinda out from this place,consider adding a note to 00:51:503.
01:10:773 (1) - Finish.
01:14:277 (1) - ^

[Normal]
Сделай Kiai как в изи,я не вижу смысла прерывать его,тем более на 01:00:263 оно не в тему начинается.
00:14:496 (1,1,1,1) - Комбо спам,сейчас за это ругают,убирай.
00:18:438 (1) - Многовато финишов,замени некоторые на хлопки.
Да,финишов многовато,а так хитсаунды хороши,да и сама сложность.

[Hard]
Тоже самое с Kiai.
00:14:543 (1,1,1,1,1,1) - Комбо спам.
00:21:331 (1) - Убери ноту,без неё лучше и звучит и играется.
00:56:806 (4) - Финиш.
00:57:025 - А отсюда убери финиш.
01:05:784 (1) - Спиннер на грани ранкинга,но всё равно очень короткий.Я бы заменил его.
01:10:820 (4) - Финиш.
01:24:397 (10,1) - Я нигде не видел джампов до этого момента.Очень неожиданно,очень.
01:26:368 (1) - Вообще,оно на самом деле не звучит,как ты хочешь.Я бы сюда всё же добавил сиркл,а спиннер начал с 01:26:587.
01:28:120 (1) - Ну тут уж точно придется убрать новое комбо.
Опять же,финишы иногда не в тему звучали.В основном,единственное уместное для них место - длинные белые тики.

И ещё,я не отметил 2 момента,где 4 слайдера подряд выделены новым комбо.Наверное,из-за того,что выделено финишами,и как-то вроде даже и в тему,но учти,что могут попросить убрать.

[Insane]
00:14:496 (1,1,1,1) - Комбо спам.
00:21:503 (1) - 1 клетку влево?
00:56:759 (4) - Финиш.
01:00:262 (4) - ^
01:03:000 (1) - Мне кажется слайдер должен с 01:02:890 начинаться.
01:03:547 - Финиш?
01:17:562 (1) - ^
01:21:065 (1) - ^

Песня и мапа понравились.
Хорошая работа.
Звезда~
Thanks a lot~
Please, check up :3
Misja
IRC mod. ;) Star
Shiro
General
There is no preview time. 00:56:102 - seems to fit.

Normal
This is way too hard for a normal. The 1/2 streams and kick sliders (like 00:18:438 (1) - ) make it harder than it should be.
Use the biggest circles and cut these 1/2 streams.
00:18:438 (1) - Usually these kick sliders are too hard to play for a Normal diff, but since the circle following this one is far enough, it can be okay.
00:21:065 (1,2,3,4,5) - This is too hard: you start the combo with a stack which are hard to play for new players (because they don't really know when to hit the notes), then use another stack with a different rhythm.
00:34:642 (6,7,1,2) - Unstack. You used different rhythms in the same stack, which might be too hard for this diff.
00:35:737 (1,2,3,4,5,6,7,8) - Such long 1/2 streams are hard to play. You can delete (5) for example.
00:39:460 (1) - This kick slider is too confusing. Because it has an unexpected number of repeats and is followed 1/2 after by a circle. Most new players will just wait for it to repeat, then go for the circle, and miss both the slider and the circle without understanding why.
00:46:029 (1) - Same comment.
00:58:511 (5,6,7) - I find this a bit hard to play, I'd suggest you unstack (5) and (6).
01:02:452 (7) - Same comment as 00:39:460 -
01:09:898 (7) - ^

Hard
This diff's offset is not the same as the other's. Set it to 701.
There are a lot of circles/sliders that don't really make sense...
00:24:178 (2,3,4) - This overlap looks weird ingame. Unstack (3) ?

klubek's Easy
00:18:438 (1) - This kind of kick slider is too hard to play for an Easy diff. A new player can't really expect such a number of repeats, and won't have the reflex to hold until they are sure the slider is finished.
00:54:788 (5) - Same comment.
Topic Starter
Zorlok_

Odaril wrote:

General
There is no preview time. 00:56:102 - seems to fit.

Normal
This is way too hard for a normal. The 1/2 streams and kick sliders (like 00:18:438 (1) - ) make it harder than it should be.
Use the biggest circles and cut these 1/2 streams.
00:18:438 (1) - Usually these kick sliders are too hard to play for a Normal diff, but since the circle following this one is far enough, it can be okay.
00:21:065 (1,2,3,4,5) - This is too hard: you start the combo with a stack which are hard to play for new players (because they don't really know when to hit the notes), then use another stack with a different rhythm.
00:34:642 (6,7,1,2) - Unstack. You used different rhythms in the same stack, which might be too hard for this diff.
00:35:737 (1,2,3,4,5,6,7,8) - Such long 1/2 streams are hard to play. You can delete (5) for example.
00:39:460 (1) - This kick slider is too confusing. Because it has an unexpected number of repeats and is followed 1/2 after by a circle. Most new players will just wait for it to repeat, then go for the circle, and miss both the slider and the circle without understanding why.
00:46:029 (1) - Same comment.
00:58:511 (5,6,7) - I find this a bit hard to play, I'd suggest you unstack (5) and (6).
01:02:452 (7) - Same comment as 00:39:460 -
01:09:898 (7) - ^

Hard
This diff's offset is not the same as the other's. Set it to 701.
There are a lot of circles/sliders that don't really make sense...
00:24:178 (2,3,4) - This overlap looks weird ingame. Unstack (3) ?

klubek's Easy
00:18:438 (1) - This kind of kick slider is too hard to play for an Easy diff. A new player can't really expect such a number of repeats, and won't have the reflex to hold until they are sure the slider is finished.
00:54:788 (5) - Same comment.
Done~ Thxs a lot ~(°▼°)-↑ Nya~♪ n~ ♫
jericho2442
you need to set a preview point on your maps ;)

Easy
00:25:226 (1,2,3) - even this pattern out so it looks a bit better, like this
00:46:248 (4) - new combo to follow your pattern
01:18:219 (1,2,3,4,5) - timing of this part feels really bad, i advise a note placement like this


Normal
00:16:248 (5,6,7,8) - the timing here dont seem to fully suit the song, i advise to use a placement something like this


01:03:547 (1,2) - put the new combo on the (2) insted, this way it give more power to the vocal, which here is what you are following
01:10:773 (9) - new combo here
01:11:649 (1) - remove new combo
01:26:102 (7) - this note is too close, it needs moving more away from (6)

Hard
i dont see anymore major probs in this diff ;)

-----------------------------------------
fix those timing probs and i can star this ;)

edit: fixed so starred
ShaggoN
Sooo, you wanted timing:
BPM: 137
Offset: 720
SteL_th
:shock:
Noobita
Kurai
[General]
Remove "Lucky Star" in the tags, it's already in the source ><

[Easy]
00:37:511 (4) - Add clap ?

[Normal]
01:26:120 (7) - New combo

[Hard]
00:19:970 (1) - Begin this spinner 1/4 earlier
00:32:670 (6) - New combo
00:45:590 (10) - Move it 1/2 earlier

Star~
Topic Starter
Zorlok_

KuraiPettan wrote:

[General]
Remove "Lucky Star" in the tags, it's already in the source >< Ok

[Easy]
00:37:511 (4) - Add clap ? No

[Normal]
01:26:120 (7) - New combo Ok


[Hard]
00:19:970 (1) - Begin this spinner 1/4 earlier No
00:32:670 (6) - New combo No
00:45:590 (10) - Move it 1/2 earlier No


Star~
Thx~
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • Add some credits for Utena in the description (since you're using some parts of her Lucky Star skin)
    You may add a preview point for the map.
- klubek's Easy:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:46:270 (1) - make it symmetric with 00:44:518 (2)?
    00:53:496 (4) - new combo
    00:56:781 (1,2,3,4,1,2,3,4) - move them all one square to the right? That makes a nice "centred" pattern.
    01:10:795 (1,2,3,4) - ^ same but 2 squares to the left
    01:14:299 (1,2,3,4) - same thing, but 1 up and 2 right (so much nazi spacing modding lol)
  2. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    73 unsnapped objects
- Normal:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    This is a Hard with really low Difficulty settings. The difficulty looks and plays nice with HPdrain 5; Circle Size Normal; Approach Rate 6; Overall Difficulty 6. It reminds me of those late 2008/early 2009 Hard maps (nostalgia inside :( )
    That said, if you do this there are some patterns that may use some cleaning up because of that kind of spacing. For example: 00:39:478 (1,2,3) - moving (3) one square to the left would make this kind of pattern way nicer.
    In other words, the difficulty works, but it needs a lot of rebalancement in difficulty settings are cleaning up for patterns.
    In the case you want to re-banace this as a Normal, then you'll have to decide about removing some elements.
- Hard:
  1. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    Use offset 720 here too. All difficulties should use the same offset.
Sadly, i think Normal needs re-work, because of the unbalanced things i mentioned. The problem with making it a Hard is that you already have a quite good Hard, so you'll probably need to tune it down a bit to make a better difficulty spread.
(I don't really mind difficulty spread per se, but that Normal is really unbalanced by itself)
Ask me for a recheck when you're done.
Topic Starter
Zorlok_

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
  • Add some credits for Utena in the description (since you're using some parts of her Lucky Star skin)
    You may add a preview point for the map.
Done

- klubek's Easy:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:46:270 (1) - make it symmetric with 00:44:518 (2)? Ok
    00:53:496 (4) - new combo Ok
    00:56:781 (1,2,3,4,1,2,3,4) - move them all one square to the right? That makes a nice "centred" pattern. Ok
    01:10:795 (1,2,3,4) - ^ same but 2 squares to the left Ok
    01:14:299 (1,2,3,4) - same thing, but 1 up and 2 right (so much nazi spacing modding lol) Ok
  2. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    73 unsnapped objects
Ok

- Normal:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    This is a Hard with really low Difficulty settings. The difficulty looks and plays nice with HPdrain 5; Circle Size Normal; Approach Rate 6; Overall Difficulty 6. It reminds me of those late 2008/early 2009 Hard maps (nostalgia inside :( )
    That said, if you do this there are some patterns that may use some cleaning up because of that kind of spacing. For example: 00:39:478 (1,2,3) - moving (3) one square to the left would make this kind of pattern way nicer.
    In other words, the difficulty works, but it needs a lot of rebalancement in difficulty settings are cleaning up for patterns.
    In the case you want to re-banace this as a Normal, then you'll have to decide about removing some elements.
Ok. All done

- Hard:
  1. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    Use offset 720 here too. All difficulties should use the same offset.
Ok, + resnap and rework

Sadly, i think Normal needs re-work, because of the unbalanced things i mentioned. Ok The problem with making it a Hard is that you already have a quite good Hard, so you'll probably need to tune it down a bit to make a better difficulty spread.
(I don't really mind difficulty spread per se, but that Normal is really unbalanced by itself)
Ask me for a recheck when you're done.
Thx a lot~ ^(°▼°)^
Misja
Another mod :

[Easy]

00:24:369 (4) - New combo here and delete : 00:25:245 (1) -

[Normal]

00:21:521 (3) - This hitsound don't fit.
00:58:967 (6,7) - On 6 an Clap and 7 delete the clap?

[Hard]
00:04:223 (1,2) - both sliders overlap.
00:10:574 (5,1) - Spacing looks ugly.
00:39:041 - Make a Circle here with new combo and delete the new combo after it.

again a mod but I starred it already ;-)
Garven
Here's your recheck~

[General]
Insane deleted then? Hrm
No difficulty has the same preview time. Line them up, and add one in Hard.

[klubek's Easy]
Fine minus the stacks on sliders, but I mentioned them earlier, hehe.

[Normal]
I'd suggestion lowering HP Drain, OD/AR by 1, and definitely make the circle size larger. These settings are really hard for a normal...
00:35:756 (1) - It'd be nice if you could apply rhythm gaps like this during some of the longer streams like at 00:42:762 (1) -
00:56:777 (1) - Kind of soon after a spinner for a normal. Maybe end the spinner at 00:56:121 - ?

[Hard]
The map seems fine minus some minor nitpicks on slider shapes, but the song doesn't really fit those difficulty settings. I found -1 to HP drain, AR and OD felt a lot better.

Work on making Normal a bit more toned down, and I think it would benefit this map set greatly.
Topic Starter
Zorlok_

Garven wrote:

Here's your recheck~

[General]
Insane deleted then? Hrm
No difficulty has the same preview time. Line them up, and add one in Hard.

[klubek's Easy]
Fine minus the stacks on sliders, but I mentioned them earlier, hehe. Ok

[Normal]
I'd suggestion lowering HP Drain, OD/AR by 1, and definitely make the circle size larger. These settings are really hard for a normal... Ok
00:35:756 (1) - It'd be nice if you could apply rhythm gaps like this during some of the longer streams like at 00:42:762 (1) - Ok
00:56:777 (1) - Kind of soon after a spinner for a normal. Maybe end the spinner at 00:56:121 - ? Ok

[Hard]
The map seems fine minus some minor nitpicks on slider shapes, but the song doesn't really fit those difficulty settings. Done I found -1 to HP drain, AR and OD felt a lot better. Ok

Work on making Normal a bit more toned down, and I think it would benefit this map set greatly. Thx a lot °▼°~
Card N'FoRcE
I guess there was some misunderstanding with my previous modding for the Normal, so i'll try to say it in another way.

Your Normal is definitely not a Normal at the moment.
You just went and applied all the things i said without even try to understand what i meant.

So, let me try to explain again:
  1. At the current status, your Normal is a Hard that would work nice with the Difficulty settings i suggested.
  2. The problem is that you already have a Hard, so you should edit that Normal by having it look more like a Normal and for having a nice difficulty spread.
  3. Or you can just rename it to Normal+, that could be ok too.
So, You have to choose one of these three options:
  1. Make Normal a Hard with the settings i mentioned before, and make Hard something like an Insane;
  2. Make Normal more "Normal" by removing and reworking some beats;
  3. Rename Normal to Normal+, that's the easiest solution at the moment.
Choose one of these, fix accordingly and call me back.
Zekira
Or you can just rename it to Normal+
No please :<

I'd rather he map it to look like a Normal :/
abalee
add a cursortrail.png coz you use a custom cursor.png

klubek's Easy
preview time is different. also the source
are you willing to redo the hitsound? hits: do not put claps in the long white ticks, and do not use more that 1 hitsound in one object.

normal+:
hitsound suggestion like easy.

hard:
Just me don't like AR9 I guess.
hitsound too... OK I think I have a different feeling about it...
00:26:778 (1,2,3,4) - I think you'd better redo the timing section here coz the current destroy your hithound.
00:33:785 (1,2,3,4) - ^
00:35:756 (1) - ^
00:39:041 (x) - how about add a note here?
01:13:639 (12) - add new combo
01:14:077 (1) - remove new combo
Topic Starter
Zorlok_

abalee wrote:

add a cursortrail.png coz you use a custom cursor.png Done/

klubek's Easy
preview time is different. also the source
are you willing to redo the hitsound? hits: do not put claps in the long white ticks, and do not use more that 1 hitsound in one object. Ok. Done

normal+:
hitsound suggestion like easy. Done

hard:
Just me don't like AR9 I guess.Ok.Reduced.
hitsound too... OK I think I have a different feeling about it...
00:26:778 (1,2,3,4) - I think you'd better redo the timing section here coz the current destroy your hithound. Ok
00:33:785 (1,2,3,4) - ^Ok
00:35:756 (1) - ^Ok
00:39:041 (x) - how about add a note here? No
01:13:639 (12) - add new combo Ok
01:14:077 (1) - remove new comboOk
Thx a lot~ °▼° Pls, recheck~
Hyde
awesome. star.
wowshakhov
For Jarby: I modded it via irc several times =)
Garven
[Easy]
Different preview time. Line it up.

[Normal]
00:45:390 (8) - Rearrange so it's not as covered-up by the slider
01:06:412 (7,8,9) - This rhythm feels soooo off. Might be better to delete and do a slider from 01:06:413 - to 01:06:741 - with one repeat

[Hard]
These difficulty settings are way too high for this type of song as a hard difficulty. Lower HP drain by 1 or 2, along with AR/OD by at least 1.
RandomJibberish
Sorry this took like a week to get to :(

General
I'd reccomend making the combo colours a little more pale - The skin doesn't really suit very bold colours.

Normal +
Pluses on diff names are annoying, just call this a normal. I don't think it's outrageous to do so, it's only a little too hard.
You might want to tone down the longer runs of beats though since you have a fairly easy easy.

Easy
The main problem with this diff is that the objects don't really match up to the music as well as they could. Try and follow prominent parts of the music with your beats and sliders, such as the vocals.
also, spacing is set very low in comparison to slider speed, which actually makes it harder and lessintuitive for new players. I'd reccomend setting distance snap to around 0.7 at least.

Otherwise, the set's pretty good. Call me back when this is done :P
Topic Starter
Zorlok_

Garven wrote:

[Easy]
Different preview time. Line it up. Done

[Normal]
00:45:390 (8) - Rearrange so it's not as covered-up by the slider Done
01:06:412 (7,8,9) - This rhythm feels soooo off. Might be better to delete and do a slider from 01:06:413 - to 01:06:741 - with one repeat Ok

[Hard]
These difficulty settings are way too high for this type of song as a hard difficulty. Lower HP drain by 1 or 2, along with AR/OD by at least 1. Done
Thx a lot, pls recheck this~

RandomJibberish wrote:

Sorry this took like a week to get to :(

General
I'd reccomend making the combo colours a little more pale - The skin doesn't really suit very bold colours. Done

Normal +
Pluses on diff names are annoying, just call this a normal. I don't think it's outrageous to do so, it's only a little too hard.
You might want to tone down the longer runs of beats though since you have a fairly easy easy. Ok

Easy
The main problem with this diff is that the objects don't really match up to the music as well as they could. Try and follow prominent parts of the music with your beats and sliders, such as the vocals.
also, spacing is set very low in comparison to slider speed, which actually makes it harder and lessintuitive for new players. I'd reccomend setting distance snap to around 0.7 at least. Done D:

Otherwise, the set's pretty good. Call me back when this is done :P
Thank you~ Recheck it, please~
abalee

eddieee
good map nice skin:3
Mei_coN
star 8-)
jiantz
star ;)
R-iko
nice map!

star~
rustbell
Menat
:3 STAR!
any34
ничего тут не написано
Kanon
star~ ;)
AngelNote
star~
Beren
ArzatoRx
ヽ(゚∀゚)ノ
lolyf
good map,star :)
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