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SuperSweep - 11eyes BGM - the 'GOD' fist

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Total Posts
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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Friday, November 12, 2010 at 9:43:40 PM

Artist: SuperSweep
Title: the 'GOD' fist
Source: 11eyes
Tags: 11eyes god fist
BPM: 120
Filesize: 6558kb
Play Time: 00:56
Difficulties Available:
  1. Berserk (4.71 stars, 100 notes)
  2. Easy (1.91 stars, 76 notes)
  3. Normal+ (4.13 stars, 156 notes)
Download: SuperSweep - the 'GOD' fist
Information: Scores/Beatmap Listing
---------------
10/24 : Insane difficulty scrapped. Basic skin started. Normal "complete" pending modifications
10/26 : Normal difficulty modified for slider length/direction. It generally looked awkward. Still does, actually.
10/26 1033 : Updated. Working on Easy difficulty.
10/27 : Easy difficulty extended. Still not complete, but it's getting there.
10/28 : Easy difficulty tentatively complete. Hitsounds not implemented, but the structure is sound.
10/28 2109: Updated. Insane tentatively started. Easy hitsounds started.
10/29 : Random update. Nothing to see here.
10/30 : Update. Insane difficulty rough draft complete up until :50.454.
11/04 : Surviving is harder than it looks.
11/12 : I'm still somewhat alive.
nollarg
[Normal+ ]

00:11:588 (7) - Extend one "length' and shorten so it stops @ 00:11:588

00:21:338 (4,5,6,7) - move back one tick
00:57:419 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3) - move back one tick
I would also move
01:08:001 (4) -
back an additional tick as well

Props for doing a 3/4 beat map
Topic Starter
Shiirn

nollarg wrote:

[Normal+ ]

00:11:588 (7) - Extend one "length' and shorten so it stops @ 00:11:588 This leads to the slider having a tick right before it bounces back, leading to a very off-sounding beat.

00:21:338 (4,5,6,7) - move back one tick Done.
00:57:419 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3) - move back one tick Thanks, I don't know how that happened. They were timed right before...
I would also move
01:08:001 (4) -
back an additional tick as well That fits in with the previous suggestion. Done.

Props for doing a 3/4 beat map

Thank you.
Natsuuki_
Hey, luck with that, star
rust45
[General]
You need to set a preview point in all the map, this is be where the song starts when someone selects it in the menu. In order to set the preview point got to the timing tab and select the option at the very bottom.
Your spinner metre only has one side to it, is this intended?
Your spinner background also looks odd as it does not have indents for the metre to go into. Nvm, I just noticed it does have the indents, but it still looks odd with only one side.

[Tags]
11eyes does not need to be in the tags as it is in the source, please remove it from the tags of all the maps.

[Easy]
A lot of the combos here seem to be long for an easy, I suggest you shorten some up.
00:12:713 (1) - Bring the beginning of the spinner to the white tick to the left of it, then from there, move the end to white tick to the right of it.
00:24:337 (5) - Isn't this rather large spacing for the easy, and it's inconsistent with the spacing in the combo.
01:15:334 (2) - Move this forward one tick.
I don't know, this seems to be rather short.

[Normal+]
There are unsnapped notes, in order to fix this go to the timing tab and select "Resnap All Notes"
00:04:339 (1,2,3) - Why is it that 1 and 2 are really close but then 3 and the rest of the notes have more distance? You need to keep spacing consistent.
00:12:713 (1) - I suggest you move this to the red tick to the left.
00:24:421 (12) - Move to the white tick(?)
00:32:837 (1) - Any reason why this has a new combo?
00:56:335 (1,2,3,1,2,3,1,2,3,1,2,3) - The spacing gives the impression that the notes are the same distance from each other in the timeline. I know there is a difference in the spacing, but it so small it's hard to tell.
01:07:918 (4) - This slider doesn't sound right at all.
01:10:418 (1) - Extend to the white tick.
01:37:083 (1,2,3,4,5,6,7) - This is just a clusterfuck of not being able to tell what's going on.

Alright, looks good for now, call back when the maps are done and I'll remod and possibly give you a star icon, given you have enough stars.
Topic Starter
Shiirn

rust45 wrote:

[General]
You need to set a preview point in all the map, this is be where the song starts when someone selects it in the menu. In order to set the preview point got to the timing tab and select the option at the very bottom.
Your spinner metre only has one side to it, is this intended?Yes, this is intended.
Your spinner background also looks odd as it does not have indents for the metre to go into. Nvm, I just noticed it does have the indents, but it still looks odd with only one side.

[Tags]
11eyes does not need to be in the tags as it is in the source, please remove it from the tags of all the maps.Done.

[Easy]
A lot of the combos here seem to be long for an easy, I suggest you shorten some up. The extremely low drain rate should be enough to let the player make a few mistakes.
00:12:713 (1) - Bring the beginning of the spinner to the white tick to the left of it, then from there, move the end to white tick to the right of it.
00:24:337 (5) - Isn't this rather large spacing for the easy, and it's inconsistent with the spacing in the combo.I think it's fine.
01:15:334 (2) - Move this forward one tick.
I don't know, this seems to be rather short.

[Normal+]
There are unsnapped notes, in order to fix this go to the timing tab and select "Resnap All Notes"Parts of the map are in 1/3 others in 1/4, so this wasn't done.
00:04:339 (1,2,3) - Why is it that 1 and 2 are really close but then 3 and the rest of the notes have more distance? You need to keep spacing consistent. Completely re-organized the starting combos since this was eating at me too.
00:12:713 (1) - I suggest you move this to the red tick to the left. Suggestion followed.
00:24:421 (12) - Move to the white tick(?) Not exactly sure what you mean here, but moved one tick left and extended to the next beat.
00:32:837 (1) - Any reason why this has a new combo? Random, insane aesthetics. Left alone.
00:56:335 (1,2,3,1,2,3,1,2,3,1,2,3) - The spacing gives the impression that the notes are the same distance from each other in the timeline. I know there is a difference in the spacing, but it so small it's hard to tell. Changed the distance snap a bit, and re-organized the hitcircles to make it more obvious that the beat accelerates.
01:07:918 (4) - This slider doesn't sound right at all. A forgotten remnant of what was there before. Removed.
01:10:418 (1) - Extend to the white tick. Done.
01:37:083 (1,2,3,4,5,6,7) - This is just a clusterfuck of not being able to tell what's going on.Also re-organized since this was kind of bugging me.

Alright, looks good for now, call back when the maps are done and I'll remod and possibly give you a star icon, given you have enough stars.
Thanks a bunch.
Weez
:O Im modding AGAIN?!?!
[Normal +]
00:11:588 (7) make this slider bigger, and make it shorter on the timeline (like this: http://osu.ppy.sh/ss/33359 ) to me it sounds better
00:32:837 (1) remove new combo
00:36:337 (6) new combo here
01:01:335 (3) new combo
01:02:335 (5) ^
01:09:897 (5) move it 1/8 back, then fix spacing
01:32:583 (6) new combo here
01:35:083 (6) ^ same here+
01:46:832 (1) remove new combo

Enjoy this star power, which lasts a lot long then in Mario Kart :)
Topic Starter
Shiirn

Weezy wrote:

:O Im modding AGAIN?!?!
[Normal +]
00:11:588 (7) make this slider bigger, and make it shorter on the timeline (like this: http://osu.ppy.sh/ss/33359 ) to me it sounds better This'll be under mental debate for a while
00:32:837 (1) remove new combo Grrr.
00:36:337 (6) new combo here Makes sense.
01:01:335 (3) new combo
01:02:335 (5) ^
01:09:897 (5) move it 1/8 back, then fix spacing These three done. I don't know how this one got off by 1/8th, I never even touch that.
01:32:583 (6) new combo here
01:35:083 (6) ^ same here+ I can see 1:32's point, but I think this one's fine.
01:46:832 (1) remove new combo No. I laik eet that way.

Enjoy this star power, which lasts a lot long then in Mario Kart :)

Thanks a bunch.

Insane difficulty also started a bit, having some mental difficulties aligning it with the music.
Jinxy
Add inherited sections in the song to show that one part is snapped to 1/4 or 1/6. Makes it easier for modders and yourself. You can easily snap beats to 1/6 without screwing everything else up if you use "Timing -> Resnap Current Section (Its not in red)"

[Easy]
00:20:350 (1,2,3) - I highly dislike this. Generally a dick move, since the player is going to expect all the sliders to have 1 repeat, and will combobreak on (2). This could be avoided if the sliders were long enough and the player noticed early, but that's not the case. I suggest making each slider have one repeat, and but a new beat on the current end of (3). Then flip (3) horizontally too.

[Normal]
00:56:351 (1,2,3) - Its actually difficult to see that 3 is closer to 2 in terms of timing. When I first saw this, I thought it was bad spacing. Stack the (3)s on the (2)s maybe?

[Beserk]
00:06:601 (6,7,8,1) - Repeated stackings around here suck and you also throw in a mini-jump. If you want to keep this, then at least move 8 one grid up and have (1) stack under (6) for niceness reasons.
00:14:601 (1) - End this on the nearest white tick before. Sounds nicer.
00:21:995 (6) - Not snapped correctly. Its on a 1/4.
00:20:350 (1,2,3,4,5,6,7,8,9,10) - Boring. Make patterns that are not just squaresquaresquare. If you can't do it due to spacing, then reduce spacing for that part.
00:51:434 (2,4,6) - Move them to white ticks. This sounds bad and confuses the player, due to different time spacing between beats.


Fix them and then PM me (bad memory :X) and I'll recheck.
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