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Changing the Behavior of Sliderend Hitsounds

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Total Posts
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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
deyv
So as you already know sliderend hitsounds are matched to how it is mapped. So instead of having it like this, I propose that we have it match the timing of the player. In other words, I request for the idea that sliderends are played according to when the slider was played at the beginning. After all, it is a rhythm game. I am aware that there are probably going to be many people against this, but for those that aren't and are actually fond of this idea should be given the feature to have an option between the fixed sliderends or user-influenced sliderends (assuming they are mappers).
JapanYoshiTheGamer
That's a bad idea. Slider ends play at the exact millisecond it's supposed to play, allowing players to listen and fix their own timing. No star for you.
Bara-

JapanYoshiTheGamer wrote:

That's a bad idea. Slider ends play at the exact millisecond it's supposed to play, allowing players to listen and fix their own timing. No star for you.
It does not
The idea is to make it work that way, though I (as a mapper who hitsounds a lot) strongly disagree with this
JapanYoshiTheGamer

Bara- wrote:

JapanYoshiTheGamer wrote:

That's a bad idea. Slider ends play at the exact millisecond it's supposed to play, allowing players to listen and fix their own timing. No star for you.
It does not
The idea is to make it work that way, though I (as a mapper who hitsounds a lot) strongly disagree with this
It does. You can hear for yourself by hitting the slider head really early or really late. The slider end plays at the exact time it needs to play.
Bara-
Wait

What do you mean with exact, and fix their timing? Since sliders are lenient, how would it ever fix timing?
Sliderheads' sounds change based on timing, sliderends currently do not
JapanYoshiTheGamer

Bara- wrote:

Wait

What do you mean with exact, and fix their timing? Since sliders are lenient, how would it ever fix timing?
Sliderheads' sounds change based on timing, sliderends currently do not
That's exactly why I'm saying!
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