forum

Mewnlight Rose - Lost In Time

posted
Total Posts
7
Topic Starter
xChorse
This beatmap was submitted using in-game submission on 2016 m. birželio 23 d. at 21:30:25

Artist: Mewnlight Rose
Title: Lost In Time
Tags: Drum Bass DnB
BPM: 174
Filesize: 2757kb
Play Time: 01:33
Difficulties Available:
  1. Timeless (4,95 stars, 340 notes)
Download: Mewnlight Rose - Lost In Time
Information: Scores/Beatmap Listing
---------------
Lost in Pending
AndreasHD
Mod from me ^^

[Hard]
Some inheriting timing sections that you can delete -> 00:49:141 00:49:227 00:49:313 00:49:399 00:49:486 00:49:572 00:49:658
They are only used on Insane anyway.


00:49:830 I think you should have 100% and not 90% at the slider end, this aplies to Insane as well. And if you do that, make sure to delete this inheriting section 00:50:003 because it will no longer be in use.

01:33:451 (2,3) - This can flow better if you have a circle and then a slider and then a circle, like this

On the very last note, use finish hitsound only! sounds so much better than using whistle and clap :)


[Insane]

00:16:383 (1) - Try to shorten it's reverse by 1 and make a note to replace the rhythm, do this because the music just tells you do make and action at 00:16:727 , the piano hits so hard, make sense to actually do something there instead of letting your finger go off the keyboard, make sense? 8-)

00:19:141 (9) - this one is fine I guess.. but it's another case.

00:49:141 (1,2,3,4,5,6,7,8,1) - I don't like the shape of this stream at all :( try to make it smooth or use "convert slider to stream" option in the (compose) tab. Also, I see you space out the notes at every tick, this is fine, you should actually space them out a bit more, not too much, just a little more ^^ It's "Insane" after all.

00:59:831 (3,4,5,6,7) - Maybe lower the volume around this area? since the music does so, try to follow the music volume.

01:00:520 (9) - I think you can use volume 5% at the end of this slider, since there is no beat there in the music.

01:11:554 (4) - Use single circle instead of slider here, again, listen to the music.

01:11:899 (1) - The music stops completely and continues here, then it make sense to not space out this slider, instead, please stack it on top of the note you hopefully placed here 01:11:555 and you should probably turn the slider by pressing Ctrl+G
A picture if it's easier to understand what I just said:

01:33:968 (5) - And use finish hitsound instead of whistle and clap as I said in "Hard" diff :D

Okay, hope your maps improve a bit from this mod, and good luck with ranking & stuff!
Topic Starter
xChorse

AndreasHD wrote:

Mod from me ^^

[Hard]
Some inheriting timing sections that you can delete -> 00:49:141 00:49:227 00:49:313 00:49:399 00:49:486 00:49:572 00:49:658
They are only used on Insane anyway. Done!


00:49:830 I think you should have 100% and not 90% at the slider end, this aplies to Insane as well. And if you do that, make sure to delete this inheriting section 00:50:003 because it will no longer be in use.

01:33:451 (2,3) - This can flow better if you have a circle and then a slider and then a circle, like this

On the very last note, use finish hitsound only! sounds so much better than using whistle and clap :) Changed everything!


[Insane]

00:16:383 (1) - Try to shorten it's reverse by 1 and make a note to replace the rhythm, do this because the music just tells you do make and action at 00:16:727 , the piano hits so hard, make sense to actually do something there instead of letting your finger go off the keyboard, make sense? 8-) Done!

00:19:141 (9) - this one is fine I guess.. but it's another case.

00:49:141 (1,2,3,4,5,6,7,8,1) - I don't like the shape of this stream at all :( try to make it smooth or use "convert slider to stream" option in the (compose) tab. Also, I see you space out the notes at every tick, this is fine, you should actually space them out a bit more, not too much, just a little more ^^ It's "Insane" after all. Changed! but not sure if it's any better haha :oops:

00:59:831 (3,4,5,6,7) - Maybe lower the volume around this area? since the music does so, try to follow the music volume. Done!

01:00:520 (9) - I think you can use volume 5% at the end of this slider, since there is no beat there in the music. Done!

01:11:554 (4) - Use single circle instead of slider here, again, listen to the music. Done!

01:11:899 (1) - The music stops completely and continues here, then it make sense to not space out this slider, instead, please stack it on top of the note you hopefully placed here 01:11:555 and you should probably turn the slider by pressing Ctrl+G
A picture if it's easier to understand what I just said: Done!


01:33:968 (5) - And use finish hitsound instead of whistle and clap as I said in "Hard" diff :D Done!

Okay, hope your maps improve a bit from this mod, and good luck with ranking & stuff! Hopefully someday :D
Thanks!
firedigger
Had IRC mod but did restart, here's only the last part:
SPOILER
19:51 firedigger: hm, not sure if all the Jumps feel right
19:51 firedigger: it's crucial which exact sound the hardest spacing is mapped
19:51 firedigger: let me check the editor
19:54 firedigger: 00:54:313 (3,4,5,6) - this feels right
19:54 firedigger: the spacing before the triplet
19:54 firedigger: and after a second 00:55:693 (2,3,4,5) - this doesn't feel as good
19:55 firedigger: making all those things consistent would increase map's actual difficultly which is a good thing
19:56 firedigger: 01:08:279 (2,3,4) - in my opinion the jump should be 2-3, not 3-4
19:57 firedigger: 01:13:968 (3,4,5,6) - 3-4 jump would be justified
19:57 firedigger: as it's a strong sound
19:57 firedigger: but not 5-6 though
Topic Starter
xChorse

firedigger wrote:

Had IRC mod but did restart, here's only the last part:
SPOILER
19:51 firedigger: hm, not sure if all the Jumps feel right
19:51 firedigger: it's crucial which exact sound the hardest spacing is mapped
19:51 firedigger: let me check the editor
19:54 firedigger: 00:54:313 (3,4,5,6) - this feels right
19:54 firedigger: the spacing before the triplet
19:54 firedigger: and after a second 00:55:693 (2,3,4,5) - this doesn't feel as good
19:55 firedigger: making all those things consistent would increase map's actual difficultly which is a good thing
19:56 firedigger: 01:08:279 (2,3,4) - in my opinion the jump should be 2-3, not 3-4
19:57 firedigger: 01:13:968 (3,4,5,6) - 3-4 jump would be justified
19:57 firedigger: as it's a strong sound
19:57 firedigger: but not 5-6 though

Changed everything as said in the mod!


Thanks!
Kagetsu
from #modreqs

[General]
  1. i don't really like your sliderslide sound... so i'll leave a no-sound sliderslide file here so u can try it download me pls
[Insane]
  1. 00:34:486 (5,1) - spacing here is weird imo, specially when 00:34:658 (1) - have much emphasis, i would like to make a jump between this 2 notes
  2. 00:35:692 (7,1) - same here
  3. 00:37:245 (8,1) - ^
  4. 00:42:762 (7,1) - ^
  5. as a general guide, you should always try to emphasize a new combo, it supposes to be a strong beat so keep that in mind
  6. 00:51:727 (4,5,6) - i'm not a fan of this triplets, it looks messy to me. i would stack it just like you did here 00:50:348 (3,4,5) - or here 00:58:624 (4,5,6) -
[Hard]
  1. don't start a slider in a red tick UNLESS you really feel the rhythm calls for it. i'll give you a little example...
  2. 00:27:761 - starting with this part in particular u can replace 00:28:106 (2) - with a slider and then put a circle here 00:28:106 - u should always want to have the rhythm in the white ticks, this is because it's the main rhythm and you should try to follow it in all song
  3. 00:49:141 (1) - this is too boring for me D: maybe replace it with a repetitive slider? it's hard diff so it would be no problem i guess
  4. 01:24:658 (2) - stack it properly
  5. 01:28:451 (6) - remove nc and add nc here 01:28:796 (1) - ... the emphasis is actually in the second one (that's why you're doing a jump, right?)
good luck!
Topic Starter
xChorse

Kagetsu wrote:

from #modreqs

[General]
  1. i don't really like your sliderslide sound... so i'll leave a no-sound sliderslide file here so u can try it download me pls Added!
[Insane]
  1. 00:34:486 (5,1) - spacing here is weird imo, specially when 00:34:658 (1) - have much emphasis, i would like to make a jump between this 2 notes Done!
  2. 00:35:692 (7,1) - same here Done!
  3. 00:37:245 (8,1) - ^ Feels fine to me, will change if more people point it out though.
  4. 00:42:762 (7,1) - ^ ^
  5. as a general guide, you should always try to emphasize a new combo, it supposes to be a strong beat so keep that in mind
  6. 00:51:727 (4,5,6) - i'm not a fan of this triplets, it looks messy to me. i would stack it just like you did here 00:50:348 (3,4,5) - or here 00:58:624 (4,5,6) - Moved them to fit the distance snapping of 00:51:383 (2,3) - so it looks cleaner
[Hard]
  1. don't start a slider in a red tick UNLESS you really feel the rhythm calls for it. i'll give you a little example... I feel like it fits the song's rhythm more my way, will change if more people point it out though
  2. 00:27:761 - starting with this part in particular u can replace 00:28:106 (2) - with a slider and then put a circle here 00:28:106 - u should always want to have the rhythm in the white ticks, this is because it's the main rythm and you should try to follow it in all song^
  3. 00:49:141 (1) - this is too boring for me D: maybe replace it with a repetitive slider? it's hard diff so it would be no problem i guess Done!
  4. 01:24:658 (2) - stack it properly It's stacked properly I think, it just looks weird for whatever reason?
  5. 01:28:451 (6) - remove nc and add nc here 01:28:796 (1) - ... the emphasis is really in the second one (that's why you're doing a jump, right?)Done!
good luck!
Thank you!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply