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ESTi - Ray of Illuminati

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Topic Starter
DarkRingSystem
This beatmap was submitted using in-game submission on 2011年2月11日 at 19:34:10

Artist: ESTi
Title: Ray of Illuminati
Source: DJMAX
BPM: 150
Filesize: 3226kb
Play Time: 02:01
Difficulties Available:
  1. Easy (2.07 stars, 120 notes)
  2. Hard (4.85 stars, 279 notes)
  3. Insane (5 stars, 414 notes)
  4. Normal (3.54 stars, 177 notes)
Download: ESTi - Ray of Illuminati
Information: Scores/Beatmap Listing
---------------
My 1st beatmap
ESTi~~ XD
天地会之光

Enjoy it~
subarasikibuta
ESTi!!
Rex
:shock:
Heatherfield
star first
好吧我是来骗kd的
mod comes later

[General]
没有个三星以下的难度大丈夫か?
现在不知道什么2B规定所有难度的KIAI时间都要相同,你看着办吧。。否则马肉会不高兴的
[Normal]
00:40:360 (2,3,4,5) - 唔 还是不太喜欢normal里面有跳额
02:01:960 (1,1,1,1) - ^
考虑到那个规定不如把这个稍微做简单点改到三星以下?就不用再加个easy了
[Tsuka Remix]
吗的太鬼畜了
开头一段音效声音感觉略大了点
还没做完就不多说什么了。。
[Hard]
stack rate改下吧?有的地方打的时候看着不好看 00:41:960 (4,5,6,7,8,9,10) - 像这里
00:25:360 (1) - 奥拓君只能转1000 要至少2000才可以。。
00:36:760 (5,6) - 这个spacing读不出呢(喂其实是你太弱吧
00:53:560 (1,2,3,4,5,6,7,8,9,10,11,12) - 唔 太平淡了点,塞满点塞满点不够鬼畜
01:08:960 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - 这几个串不太和节奏呢 http://osu.ppy.sh/ss/31761 这样如何
01:43:160 (1,2,3,4) - 感觉不如做成stream好了
01:44:760 (1,1) - 这第二个spinner的开头压在白线上会不会好点
Topic Starter
DarkRingSystem

Heatherfield wrote:

star first
好吧我是来骗kd的
mod comes later

[General]
没有个三星以下的难度大丈夫か? 我记得3.72星以下就够了
现在不知道什么2B规定所有难度的KIAI时间都要相同,你看着办吧。。否则马肉会不高兴的 没关系
[Normal]
00:40:360 (2,3,4,5) - 唔 还是不太喜欢normal里面有跳额
02:01:960 (1,1,1,1) - ^
考虑到那个规定不如把这个稍微做简单点改到三星以下?就不用再加个easy了
[Tsuka Remix]
吗的太鬼畜了
开头一段音效声音感觉略大了点
还没做完就不多说什么了。。
[Hard]
stack rate改下吧?有的地方打的时候看着不好看 00:41:960 (4,5,6,7,8,9,10) - 像这里 fixed
00:25:360 (1) - 奥拓君只能转1000 要至少2000才可以。。 = = 转300 应该不难00:36:760 (5,6) - 这个spacing读不出呢(喂其实是你太弱吧 = =....
00:53:560 (1,2,3,4,5,6,7,8,9,10,11,12) - 唔 太平淡了点,塞满点塞满点不够鬼畜 - =....
01:08:960 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - 这几个串不太和节奏呢 http://osu.ppy.sh/ss/31761 这样如何 fixed
01:43:160 (1,2,3,4) - 感觉不如做成stream好了 fixed...
01:44:760 (1,1) - 这第二个spinner的开头压在白线上会不会好点 fixed
LKs
general
tag不需要esti了
删osb文件
关countdown

Easy
tick rate可以变1

[00:03:160] 这样不行吧..
[00:13:160] 这里kiai
[00:25:960] 这里结束kiai
[00:37:960] 向右一格
[01:28:360] new combo
[01:34:760] n c
另外 剩下的两个kiai(是两个吧 也加在note上 别提前
有些结尾finish可以变clap 或者说本来就应该是clap

Normal

开头spinner不行
[00:09:960] new combo
事实上开始的音效组还可以 但之后突然变s反差大了 降低开始那点的音量?
注意下间距..跳的有些乱 毕竟只是normal

Hard

[00:17:760] 太突然了
[00;32:960] 这样肯定不行 新颜色或者变间距
类似的一样处理
[01:02:760] 玩家怎么能知道这是3/4?
[01:15:560] 这一部分加new combo

间距问题依旧注意

音效需要调教

star
Topic Starter
DarkRingSystem

LKs wrote:

general
tag不需要esti了
删osb文件
关countdown

Easy
tick rate可以变1

[00:03:160] 这样不行吧..
[00:13:160] 这里kiai
[00:25:960] 这里结束kiai
[00:37:960] 向右一格
[01:28:360] new combo
[01:34:760] n c
另外 剩下的两个kiai(是两个吧 也加在note上 别提前
有些结尾finish可以变clap 或者说本来就应该是clap

Normal

开头spinner不行
[00:09:960] new combo
事实上开始的音效组还可以 但之后突然变s反差大了 降低开始那点的音量?
注意下间距..跳的有些乱 毕竟只是normal

Hard

[00:17:760] 太突然了
[00;32:960] 这样肯定不行 新颜色或者变间距
类似的一样处理
[01:02:760] 玩家怎么能知道这是3/4?
[01:15:560] 这一部分加new combo

间距问题依旧注意

音效需要调教

star
fixed a lot of thx~
CHAS


如果你願意的話 我能否幫你添加一個insane難度?
tossapon
I really liked this song when i play DJMAX sometimes ago.

Easy
Good as it is.

Normal
00:17:560 (8) - I suggest change this slider to something else as it is not really well with the music.
00:30:360 (11) - Move this down a bit because this almost half of this slider is behind the HP bar.
01:02:760 (6) - Again, move this down.

Hard
This difficulty is a mess. Did you use any distance snap at all?
some circles are too high or too low.
and random jumps are not fun!
My suggestion is redo this difficulty don't just use jump and place some random beat just to make it harder.
Topic Starter
DarkRingSystem

tossapon wrote:

I really liked this song when i play DJMAX sometimes ago.

Easy
Good as it is.

Normal
00:17:560 (8) - I suggest change this slider to something else as it is not really well with the music.
00:30:360 (11) - Move this down a bit because this almost half of this slider is behind the HP bar.
01:02:760 (6) - Again, move this down.

Fixed
Hard
This difficulty is a mess. Did you use any distance snap at all? yes I did
some circles are too high or too low. It's true I'll fixed
and random jumps are not fun!
My suggestion is redo this difficulty don't just use jump and place some random beat just to make it harder. I need more suggest I think

Thx your star and mod.
tossapon
Your hard look like insane to me.

I'm not an experienced beatmapper so I can't suggest much.
Here I made a sample of what's hard mode look like to me. It might be good or not I don't know but have a look.

(forgot to say that it's incomplete so don't expect much)
If you'd like me to continue working on it post in this thread.

Download: ESTi - Ray of Illuminati (DarkRingSystem) [tossapon's Hard].osu
djyellow22
Easy and normal are good and fun :3

Hard seems more like Hard Rock/ Insane in my opinion... The beats go by too fast and are small :l

Star. :P
Topic Starter
DarkRingSystem

tossapon wrote:

Your hard look like insane to me.

I'm not an experienced beatmapper so I can't suggest much.
Here I made a sample of what's hard mode look like to me. It might be good or not I don't know but have a look.
lol.
some interesting rhythm at begining.
My hard diff is really not insane to many players.
tossapon

DarkRingSystem wrote:

My hard diff is really not insane to many players.
Actually I mean some part like 00:00:360 - 00:04:760 and...
01:09:160 (2,3,4,5,6) - Wide spaced streams should not be in hard diff (should be in insane diff if you planned to make one)
01:09:760 (1,2,3,4) - ^
01:10:360 (5,6,7,8) - ^
01:11:360 (1,2,3,4,5) - ^
I suggest move them closer or stack them together if you wanted to keep it anyway.
CHAS
完成 :)
ATTACH[ESTi - Ray of Illuminati (DarkRingSystem) [CHAS's Insane].osu]

背景
雖然是隨手抓的圖 :P
Niva
Random mod :D

[General]
-> You haven't set the preview point, set it at 01:50:760 perhaps?
-> Stack leniency 0 is unrankable, increase by at least 1

[Hard]
00:24:760 (12) - 1/2 slider fits to the music better than 1/4
00:37:360 (7) - I don't think this circle is needed, I think it's better to delete this and place (8) and (10) on top while (6) and (9) at the bottom
00:47:560 (3) - The repeat sign is VERY hard to read (already tested it)
01:08:760 (9) - Why sudden jump? :(
01:46:560 (1) - Start at 01:47:760

[Normal]
00:15:960 (1) - New combo
00:17:560 (8) - Add clap?
00:22:360 (1) - New combo
00:29:160 (8) - New combo
00:40:360 (2,3,4,5) - I don't think wide jumps on Normal is a good idea, also (4) should be few grids up and right
00:49:160 (2) - One grid left
01:14:760 (5) - Add finish?
01:45:860 (1) - This spinner is overlapping other spinner

[Easy]
-> HP Drain Rate -1
00:22:760 (7) - New combo
00:49:960 (4) - Add finish at end?
01:53:960 (7) - New combo

Overall this is a good map, especially your [Hard]... Very fun to play. Star! Your hidden+flashlight records are great also. You postedthis also, right? :D
Topic Starter
DarkRingSystem

Nivalis wrote:

Random mod :D

[General]
-> You haven't set the preview point, set it at 01:50:760 perhaps?
-> Stack leniency 0 is unrankable, increase by at least 1

[Hard]
00:24:760 (12) - 1/2 slider fits to the music better than 1/4
00:37:360 (7) - I don't think this circle is needed, I think it's better to delete this and place (8) and (10) on top while (6) and (9) at the bottom
00:47:560 (3) - The repeat sign is VERY hard to read (already tested it)
01:08:760 (9) - Why sudden jump? :(
01:46:560 (1) - Start at 01:47:760

[Normal]
00:15:960 (1) - New combo
00:17:560 (8) - Add clap?
00:22:360 (1) - New combo
00:29:160 (8) - New combo
00:40:360 (2,3,4,5) - I don't think wide jumps on Normal is a good idea, also (4) should be few grids up and right
00:49:160 (2) - One grid left
01:14:760 (5) - Add finish?
01:45:860 (1) - This spinner is overlapping other spinner

[Easy]
-> HP Drain Rate -1
00:22:760 (7) - New combo
00:49:960 (4) - Add finish at end?
01:53:960 (7) - New combo

Overall this is a good map, especially your [Hard]... Very fun to play. Star! Your hidden+flashlight records are great also. You postedthis also, right? :D
Fixed a lot of
thanks your mod and star
I just need this~~ :)
Topic Starter
DarkRingSystem

CHAS wrote:

完成 :)
[attachment=1:d6d7f]ESTi - Ray of Illuminati (DarkRingSystem) [CHAS's Insane].osu[/attachment:d6d7f]

背景
SPOILER
[attachment=0:d6d7f]04.jpg[/attachment:d6d7f]
雖然是隨手抓的圖 :P
:roll:
老实说我比较喜欢你下的节奏 这谱做连打我感觉很好
但是 你的排版和音效我有点不能接受 能修改下吗~
CHAS

DarkRingSystem wrote:

CHAS wrote:

完成 :)
[attachment=2:41f1d]ESTi - Ray of Illuminati (DarkRingSystem) [CHAS's Insane].osu[/attachment:41f1d]

背景
SPOILER
[attachment=1:41f1d]04.jpg[/attachment:41f1d]
雖然是隨手抓的圖 :P
:roll:
老实说我比较喜欢你下的节奏 这谱做连打我感觉很好
但是 你的排版和音效我有点不能接受 能修改下吗~
[attachment=0:41f1d]ESTi - Ray of Illuminati (DarkRingSystem) [CHAS's Insane].osu[/attachment:41f1d]
想不到音效立即被吐www
Topic Starter
DarkRingSystem
8-) 我想這圖可以做得很好 不過還是依舊有很多地方需要修改

1.DIFF

改成這樣
SPOILER
ATTACH[X2[IRLZ41(A]F_CQP2DR2%L.jpg]

2.Stack leniency +1

3.有些節奏要考慮改一下 150BPM的慢連打 連打個數需要控制一下
可以考慮參考2012的 佈局風格
暫時就說這麼多. 加油~

Gottwald
nice map~
star~ :P
Curisu
moe DRS❤~
[HD]口胡这是Max
00:03:160 (1) - New combo
01:04:360 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - 音效不合歌 好刺耳= =
01:16:360 (1) - sapcing变化的好快= =难以辨认清
01:21:960 (8) - New combo
01:24:760 (1) - Remove new combo
01:24:960 (2) - New combo
01:26:160 (6,8,9) - 这几个slider左右对称
01:27:760 (1) - Remove New combo
01:28:160 (2) - New combo

[NM]
Circle size+1
01:03:060 (7,8,9,10) - 这个节奏不太容易辨认...换成slider?
01:35:960 (8) -
02:00:160 (1,5) - 各往中间靠一格.(正六边形)

~star
Topic Starter
DarkRingSystem

yangzd88 wrote:

moe DRS❤~
[HD]口胡这是Max
00:03:160 (1) - New combo
01:04:360 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - 音效不合歌 好刺耳= =
我覺得這個可能是音頻設置的問題.家裡的電腦感覺很刺耳 而學校的電腦表示很到位...保險起見我還是fixed了
01:16:360 (1) - sapcing变化的好快= =难以辨认清 雖然快 但是不大 很容易過的..= =
01:21:960 (8) - New combo
01:24:760 (1) - Remove new combo
01:24:960 (2) - New combo
01:26:160 (6,8,9) - 这几个slider左右对称
01:27:760 (1) - Remove New combo
01:28:160 (2) - New combo
Fixed
[NM]
Circle size+1
01:03:060 (7,8,9,10) - 这个节奏不太容易辨认...换成slider?
01:35:960 (8) -[attachment=0:6c75a]1.png[/attachment:6c75a]
02:00:160 (1,5) - 各往中间靠一格.(正六边形)
Fixed
~star

thanks~
Garven
Sorry I took so long. ;_;

<3 this song

[General]
The background for Insane wasn't assigned/not uploaded correctly. If it's working fine in your folder, please do a full resubmission to upload the correct files. Oh wait, insane is still WIP? Move this beatmap set to the WIP forum if so. Oops, read the first post, haha.

[All difficulties]
Raise stack leniency to around half at least please.
End the kiai time at 02:06:760

[Easy]
00:40:760 (1) - Way too soon after the spinner for the easiest difficulty. Remember that new players have a hard time realigning after a spinner. Give them 2-4 beats depending on how fast the song is. The spinner itself is kind of short too. I'd just map through it.
00:43:960 (1) - ^
00:47:160 (1) - ^
01:04:360 (1) - This would work better as a slider imo
01:11:560 (4,5) - I don't like to see stacks used in easy difficulties.
01:19:560 (1) - Maybe start this closer to the center of the screen to make it easier to realign.
01:25:160 (1,2,3,4) - More stacks, if you care to remap them.
01:50:760 (1,2,3,4) - ^
01:55:560 (2,3,4) - ^
01:58:760 (4) - Move down one grid and adjust pattern afterward.
01:59:960 (5,6,7,8) - More stacks
02:00:360 (6) - New combo
02:01:960 (10) - It would be cool if you could make this turn right when all of the big synth notes hit.

[Normal]
00:06:760 (1) - Way too soon after a spinner for a normal. Considering how silent you have the spinners, end the last spinner at 00:05:960 - and this will be fine.
00:32:360 (1,2,3,4,5) - These aren't aligned very well. If you were going for a nice triangle, look closely at everything and make sure they're positioned correctly.
00:37:560 (1) - Too soon after a spinner... you'd be best mapping through the spinner.
00:38:760 (1) - Hrm, maybe try making it turn on the grid points like this?
00:44:760 (5,1) - Really don't like the overlap on these notes.
00:53:560 (1) - Too soon after a spinner. Same with the next one... I'd just map through these spinners. Sliders would work much better imo
01:12:360 (1) - Hrm, also too soon after a spinner. Maybe delete 01:10:760 (1) - and extend 01:09:160 (1) - to 01:11:560 - ?
01:18:760 (1,2,3,4) - These aren't very visually appealing. Maybe just do a pattern that doesn't involve putting the notes right on the slider like that?
01:21:960 (6) - New combo
01:28:760 (5) - New combo
01:42:760 (7) - New combo
Hrm, maybe delete 01:46:160 (1) - and extend 01:44:360 (1) - to 01:46:760 - and start 01:47:860 (1) - at 01:47:860 (1) - and end it at 01:47:860 (1) - ? That way 01:50:760 (1) - wont' be too soon after the spinner. :3
01:50:760 - Start kiai here.
01:52:760 (1,1) - Don't like the overlap of these two
01:53:960 (2,3,4) - Add soft whistle to the start of these sliders and whistle on start and end of 01:55:160 (5) -
02:00:160 (1,2,3,4,5) - Might be a bit too hard for a normal.

[Hard]
Actually, instead of half leniency like the other two difficulties, put this one here:

Keep the kiai the same as the Easy/normal please. Too many fountains at the end. :/
Raise OD by 1
Wow, this plays more like an insane. This mapset would be much better if you could make a difficulty that was in between this and Normal.
00:25:360 (1) - This spinner is too short. Auto needs to get 2000 points for it to be rankable. :<
00:35:560 (1,2,3,4,5) - These don't read very well mostly because of the spacing compared to 00:32:560 (2,3) - . You may want to try something different here.
01:57:960 (3,4,5,6,7,8,9,10,11) - Take a close look at this shape and see if you want it the way it is now
This was pretty fun, though like the other two difficulties, it could really use some hit sound work to spruce it up a bunch.

I think it would be best if you could scrap that wip insane and make a real [Hard] difficulty (rename the current hard to Insane) and maybe get some people to help you with the hit sounds.

Call me back if you decide to put in a hard diff and I'll take a look. :3
Topic Starter
DarkRingSystem
Thanks for your mod. I will fix them next week .Too busy these days
Topic Starter
DarkRingSystem
.
fixed a lot .
I think I can make a hard diff in these days .
~
Garven
Remod~

[Easy]
00:45:160 (1) - Forget your whistles?
01:22:760 (5,6,1) - Check your spacing here
01:50:760 (1) - This last kiai section feels empty without many hit sounds. :<

[Normal]
00:27:960 (6,7) - Didn't like how the 7 was sticking into the 6 a little bit
00:32:360 (1,2,3,4,5) - Hrm, maybe try arranging like this:
00:51:960 (6) - New combo
00:53:560 (1) - Remove new combo
01:50:760 (1,1,2,1,2,1,2) - Make this all one combo
02:01:960 (1,1,1,1,2) - ^

[Hard]
00:37:960 (2,3,2,3,4) - These are aligned kind of weird.
Maybe try something like this?
00:43:960 (10,11) - Eeh, kind of iffy in a hard difficulty.
01:04:160 (1) - Remove new combo
01:14:360 (6,7) - Move these right and down one grid. The stacking makes this look weird compared to the other combos.
01:21:960 (9) - New combo
01:22:760 (1) - Remove new combo
01:51:760 (5,6,7) - This doesn't read very well at all since you established the V-shaped motion in the few beats right before it.

[Insane]
00:00:360 (1) - Really strange combo progression here. Maybe try:
00:01:960 (7) - new combo
00:02:760 (1) - remove new combo
00:03:160 (1) - ^
00:03:560 (7) - new combo
00:26:360 (1) - Remove new combo
00:27:560 (1) - new combo
00:29:160 (1) - ^
00:37:160 (6) - ^
00:40:360 (8) - ^
00:40:760 (1) - Remove new combo
00:41:960 (5) - New combo
00:45:160 (6) - New combo
00:48:360 (4) - ^
00:51:560 (9) - ^
Bleh. I hate combo mods. Please find someone to help you out if you can't figure out a pattern from this.
01:17:860 - Remove kiai from this timing section
01:30:560 (9,1) - This part was weird to me because of the lack of any hit sound to say "hey this slider is done now, move to the next combo" since that's where my eyes are glued so I don't miss.
Interesting use of spacing in this map.

In general, the hit sounding felt very inconsistent and poor. Try to find someone to help you out in that regard as well as the new combo usage. It will help your maps read, sound, and flow much better to me.
gdeath
[Normal]
02:03:560 (1) - I'd make it completely silence.

[Hard]
00:00:360 (1,1,1) - Have them be quiet like you set in the previous diffs.
00:27:560 (5) - new combo due to spacing suddenly changed.
02:03:760 (1) - The same suggestion as "Normal"

[Insane]
00:36:760 (5) - add finish and set Volume 45%
00:37:160 (6) - Volume 65%
00:37:560 (7) - Volume 75%
00:37:960 (8) - Volume 85%
00:38:360 (9) - Volume 95%
00:46:760 (1,2) - Will sound better with removing clap for the end of both sliders.
00:47:560 (3) - Remove whistle and add clap on end of the slider.
02:03:560 (1) - Go ahead to be quiet.

All of last, I feel no problems with regard to hitsounds.It's simple and neat.

/me shoots star.
LKf_old
:) star~
Garven
Random recheck~

[General]
Add same preview time from Easy to Normal, Hard, and Insane.

[Hard, Insane]
02:03:560 - Rekiai here. Looks better

[Easy]
The last kiai section sounded like it could use some more hit sound use, but otherwise it's looking good

[Normal]
Hrm, maybe reduce OD/AR by 1?
00:54:360 (1) - New combo?
01:18:760 - Start kiai here
01:31:560 (1,2,6,7) - I've found that cutting sliders like these look much better if you can manage to get them to not have the slider body overlap the hit circle parts of the sliders. Though I guess with such a large circle size, it can't be helped in this particular situation.
Eeh, I don't like all the new combos at the end.

[Hard]
01:53:560 (1) - This is pretty mean for a hard-level difficulty.

[Insane]
00:03:160 (1) - Remove new combo
00:25:560 (1) - Move down three level 4 grids so the next note stacks
01:17:860 - Remove kiai and start kiai at 01:18:760 -
Muya
love this song :)
Topic Starter
DarkRingSystem

Muya wrote:

love this song :)

Garven wrote:

Random recheck~
fixed and thanks~

emmm when it can get bubble :roll: ...
LQX
:)
LongTimeNoC
;)
vivicat
☆ミ
Ayatsuji Tsukasa
wow, I love this map
mjw5150
star~
yescookies
(<ゝω·)绮罗星 ~☆
e_e
(<ゝω·)绮罗星 ~☆
lorvd
给星用错号了……
嘛,算了
(<ゝω·)绮罗星 ~☆
loli_milk
I love you :)
TTTTTTTTTTTT
star~☆ ;)
Colin Hou
I felt Garven's Power <3

[Insane]:
  1. 00:03:960 (5,6,7) - spacing
  2. 01:18:960 (T) - 无用绿线
  3. 01:46:760 (T) - ^
  4. 02:03:760 (T) - ^
  5. 以上是技术问题....以下 +_+
  6. 00:05:160 (1,2,3,4,5) - 这里音乐既没有减弱也没有变节奏 可以继续前面的节奏放 把往返slider换三连
  7. 00:06:760 (5) - 这里就应该new combo了 后面的移除掉
  8. 01:29:960 (8,9,1,2) - 很不合音乐
  9. 02:03:560 (T) - 加Note spinner在02:03:660起 结束点不变
[Hard]:
  1. 00:25:560 (T) - 这里非常应该有个3连或者一个一次折返1/4长度slider
  2. 01:09:560 01:10:160 01:10:760 (T) - 加Note
  3. 01:44:560 (1) - 这之前的clap从01:31:560就消失了 Insane同
  4. 01:55:560 (10) - 这个在01:55:160开始
[Normal]:
  1. 00:25:960 (1) - 从这里开始clap就下错地方了 重拍在第二/四根白线上 慢速情况下放在第二跟上
  2. 01:08:660 (1) - 01:09:160这里开始结束点不变
  3. 01:08:760 (T) - 加Note
  4. 01:44:360 (T) - ^ spinner 01:44:460开始 结束点不变
  5. 01:50:760 (1,1,1,1,1,1,1) - 这样放new combo没有必要吧 OTL
  6. 02:02:260 02:02:860 (T) - 取消
  7. 02:03:160 (1) - 加折返或者长白线加note spinner延迟开始
[Easy]]:
  1. 00:13:160 (1,2,3) - whistle放在重音先上
  2. 01:52:360 (5,6,1) - spacing 关掉grid snap移动一下6
  3. 最后塞一个spinner吧
这样的曲子不适合打拍子 仔细听一下主旋律 +star
Topic Starter
DarkRingSystem

Colin Hou wrote:

I felt Garven's Power <3
:) fixed so much
It is very helpful

很给力
Hinacle
star~!!>w<
Garven
Small IRC fixes with a mis-snapped kiai and an accidental silenced note.

Here's the long-awaited bubble~
yaya
go rank
eveless
0.0
TTTTTTTTTTTT
wow~恭喜啊

edit:rank 一个图确实难啊(刚没看到。。)
Ussuru
awesome
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