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Cash Cash RMX - Escape From The City [Taiko|Osu]

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DakeDekaane
BSS decided to scare us a little, but big note in Muzukashii is gone forever. Nice difficulties, everyone.

Qualified!
Topic Starter
Pereira006
thank guys !
Bonsai
Sorry for being late, but in the Insane 02:23:437 (1,2,3) has been pointed out a few times which you didn't change with the explanation that you follow the melody here, but the melody does not have a note / change of pitch at 02:23:783 while it does have one at 02:23:899 so I don't see how that fits, the whole combo is just 1/2-only in the song. The exact opposite is the case at 02:14:553 where the melody has a note but you didn't map it - This is also the only time where you didn't do it (except the first point) so I don't quite understand that either. (has been pointed out once too and you just replied to a few mods together with 'fixed everything' lol)

Also, Normal is missing a clap at 00:55:283

Some additional minor suggestions just in case:

Insane
  1. 00:25:745 (3,4) - This seems pretty low compared to the general spacing of vocals in this section and 00:26:206 (4,5) and also that it's way more evenly-spaced at 01:26:206 (1,2,3,4)
  2. 01:15:822 (3) - The vocal is already at 01:16:168 so maybe shorten this slider by 1/4 and add a circle? Would fit better imo, and maybe to avoid monotony you could then change 01:17:668 (3,4) into a 1/1-slider + reverse to emphasize the vocals more?
  3. 02:27:245 (1) - Maybe make the spinner fade out too with starting with higher volume and adding a few inheriting points to gradually lower it?
Hard
  1. 00:56:668 (1,2) seems too low-spaced compared to 00:45:591 (1,2) and the previous combo in both sections. Same with 01:46:514 (1,2) and 01:57:591 (1,2) -
  2. 01:15:130 (1,2,3,4,5,1,2,3,4) seems a bit messy to me because 01:15:130 (1) suggests that you focus on the vocals, as you do in the whole section, but 01:16:168 and 01:17:322 are left out, being the only left out vocals in the whole sections
Normal
  1. 00:27:822 being left out is kinda surprising, and 00:31:514 is mapped too, so maybe make a reverse-1/2-slider at 00:27:130 and then the long slider? Same for 00:35:206 and the repeating section
  2. 00:28:976 (1,2,3) feels super random, omitting an upbeat and two downbeats for no apparent reason. Same for second kIai
  3. 00:25:745 (2,3,4) - Maybe you can make the flow of these more even, like 00:33:130 (2,3,4) or 00:36:360 (1,2,3) for example?
  4. 01:25:745 (7) - What about making this a 1/2-slider? Doesn't seem too hard for me
  5. 02:13:283 (3,4,5) - I could go nazi on a lot of things but this looks hella uneven since (3,4) is way too big
Okoratu
Baumi kannst du nicht mit sowas ankommen waehrend das dq'd ist xD
Topic Starter
Pereira006

Bonsai wrote:

Sorry for being late, but in the Insane 02:23:437 (1,2,3) has been pointed out a few times which you didn't change with the explanation that you follow the melody here, but the melody does not have a note / change of pitch at 02:23:783 while it does have one at 02:23:899 so I don't see how that fits, the whole combo is just 1/2-only in the song. The exact opposite is the case at 02:14:553 where the melody has a note but you didn't map it - This is also the only time where you didn't do it (except the first point) so I don't quite understand that either. (has been pointed out once too and you just replied to a few mods together with 'fixed everything' lol)

the 02:23:437 (1,2,3) there melody is different you can hear very close the melod stop in 02:23:668 melody weak then the melody high long in 02:23:783 the sliders is pretty well to follow that long melody like happen in 02:12:360 (1,2), 02:16:053 (1,2), 02:17:899 (1,2,3) and morethat why I use sliders that there many pattern can follow that melody but my style is follow melody as slider 1/2 is pretty well follow that also the play look good my opinion, I prefer that pattern stay also I never said "fixed everthing" when you point yout, you can see all modders, there no same thing you point out, the only I said "fix everthing" to all modders only spacing and blankets, but you can see some modder point like this 02:12:706 (2,3,4,5), you can see my answer no but something I didn't explain because I aldready explain befores. I never lie that. you can see previous modders and my answer lol, When i said "fix everthing" because the modders know basic spacing, blanket whatever they know, but if i said no, there my answer why I said no


Also, Normal is missing a clap at 00:55:283 nice point, I should request DQ or wait from QAT ... also I can see there many maps ranks have missing add hitsound and some patterns gameplays. well maybe will wait QAT

Some additional minor suggestions just in case:

Insane
  1. 00:25:745 (3,4) - This seems pretty low compared to the general spacing of vocals in this section and 00:26:206 (4,5) and also that it's way more evenly-spaced at 01:26:206 (1,2,3,4) There many space you can make more space out or near, or whatever, the reason I did part this in 00:25:745 (3,4) , there 3 spacing difference they are, Normal spacing, Jump and anti-spacing, as you can see this 00:25:745 (3,4) is Normal space (1.20x) then next object is jump because the vocal is high, so that reason I did this part, this 00:25:745 (3,4,5) would be bad if happen there anti-spacing, so I don't see problem there, I can many change this pattern with my experience. I don't wanna make this pattern over over over again other parts. like 00:32:668 (1,2,3), etc...... there many pattern I change I wanna it. but the reason the play i don't see this part have problem spacing or unfit, this part is pretty well to follow this song
  2. 01:15:822 (3) - The vocal is already at 01:16:168 so maybe shorten this slider by 1/4 and add a circle? Would fit better imo, and maybe to avoid monotony you could then change 01:17:668 (3,4) into a 1/1-slider + reverse to emphasize the vocals more? Ho I aldready hear that when Î start mapping this some 1 month ago is true there Vocal in 01:16:168 but the reason I pick this slider 2/2 (slider long) is more better than follow this vocal because the vocal in 01:16:168 is pretty super weak, I almost I can't hear when I play this, I feel more better I pick that slider long I mean 2/2 and in 01:17:668 (3,4) I wanna prefer that because the vocal stop in 01:17:899 then vocal medium begin in 01:18:130 and stop in 01:18:360, this why I pick 2 sliders to follow that vocal. is pretty well follow my opinion, there many can change pattern to follow vocal, but I like more that 2 sliders because is pretty well follow to vocal.
  3. 02:27:245 (1) - Maybe make the spinner fade out too with starting with higher volume and adding a few inheriting points to gradually lower it?I prefer this volume 10% is pretty fine sound score this song end fade out. the sound score is nothing higher hear that song fade out. I have all my maps ranks like this Spinner end song fade out with volume 10%. I prefer this.

Hard
  1. 00:56:668 (1,2) seems too low-spaced compared to 00:45:591 (1,2) and the previous combo in both sections. Same with 01:46:514 (1,2) and 01:57:591 (1,2) - nice point, this I miss, will fix if happen next DQ
  2. 01:15:130 (1,2,3,4,5,1,2,3,4) seems a bit messy to me because 01:15:130 (1) suggests that you focus on the vocals, as you do in the whole section, but 01:16:168 and 01:17:322 are left out, being the only left out vocals in the whole sectionsactually there 3 vocal but reason I didn't that follow full vocal because this is Hard Level, I don't wanna make full vocal similiar in Insane but if you listen closer in 01:16:283 there vocal weak and many vocal weak there, so that why I add all notes as stack this pattern because this is better play as hard level. like pattern I did same in 01:22:514 (1,2,3,4,5) so I prefer this part. like in 01:23:437 (2,3,4,5) - you can hear very closer, there many weak and medium.
Normal
  1. 00:27:822 being left out is kinda surprising, and 00:31:514 is mapped too, so maybe make a reverse-1/2-slider at 00:27:130 and then the long slider? Same for 00:35:206 and the repeating section The vocal are different, in 00:27:822 there no "vocal stop" is like Begin Vocal high then lows this why I make 2/1 but in 00:31:283 Vocal medium but then stop in 00:31:399 then Vocal high 00:31:514, this why I make slider 2/2, you can see like this pattern in 00:34:976 (7), 01:28:514 (7) and 01:32:206 (5,6).
  2. 00:28:976 (1,2,3) feels super random, omitting an upbeat and two downbeats for no apparent reason. Same for second kIai Is not random because you know I follow vocal than beats and whatever things I did add 3 sldier repeats because there many vocals. the slider repeat is pretty fine follow this vocals, the reason I didn't make this full follow vocal because this is Normal level, so slider repeat is pretty fine, there many pattern. butI pick slider repeat to follow many there vocals than over beats
  3. 00:25:745 (2,3,4) - Maybe you can make the flow of these more even, like 00:33:130 (2,3,4) or 00:36:360 (1,2,3) for example? I don't see this problem flow.... 00:25:745 (2,3) - the flow look fine like 00:44:668 (3,4) and many more.
  4. 01:25:745 (7) - What about making this a 1/2-slider? Doesn't seem too hard for me Notes is better, there 2 beat I don't feel "beat long"
  5. 02:13:283 (3,4,5) - I could go nazi on a lot of things but this looks hella uneven since (3,4) is way too big You mean spacing? that just -0.03 or -0.04 doesn't mean bad spacing you can see there many maps ranks have spacing like that in Normal.
thank you mod ! any question if you don't understand my english ask me in-game or post here.
Bonsai
Oh, about the "fixed everything", i didn't mean that offensively at all, sorry that it seemed that way, I just wanted to say that it had been pointed out before but I'm not on my computer anymore and can't find it rn, probably my mistake, sorry D: (And I'm probably not on the computer anymore today so I'll talk to you tomorrow about some of the other things ^^)
Irreversible
Seems like something wants to get fixed up here.
Topic Starter
Pereira006
  1. In easy, Fix whistle and normal hit sampleset missing
  2. In Normal fix whistle, normal hit sampleset and cclap missing EDIT: rhytthm and spacing
  3. In Hard fix Spacing, whistle, normal hit sampleset and clap missing
  4. In Insane fix Clap in end only EDIT: rhythm only last
I ever think twice from mod bonsai about vocal and melody but I prefer that pattern stay. I have answer my previsou post.
Monstrata
We fixed some unsnapped bookmarks! (and some rhythms + consistencies on Normal + evened up some visual spacings, following Bonsai's mod + doublechecked hitsounds) Looks good to me so rebubbled!
Topic Starter
Pereira006

monstrata wrote:

We fixed some unsnapped bookmarks!
U srly canada
Yuii-
I haven't qualified a map in so long. Hi.
snz
This It's Ranked Again :)
Natsu
recongratz Pereira!
Kalibe
Regrats !!~
-Sh1n1-
re-regratz pereira *-*/
Raiden
hey congrats but i found something unrankable in the taiko diffs

mod
lol you almost fall for it GZ you two :d
-Sh1n1-
Topic Starter
Pereira006

Raiden wrote:

hey congrats but i found something unrankable in the taiko diffs

mod
lol you almost fall for it GZ you two :d
you srly spanish

and thank guys
Yuzeyun

Raiden wrote:

hey congrats but i found something unrankable in the taiko diffs

mod
lol you almost fall for it GZ you two :d
i thought you were quitting :^)
Topic Starter
Pereira006
map got rank :) Thank everyone and enjoy this mapset
GiuliaBlack
Congratz for the rank! :)
Muchas felicidadeees :)
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