forum

Hirano Aya - Super Driver

posted
Total Posts
87
Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Wednesday, April 20, 2011 at 4:56:26 PM

Artist: Hirano Aya
Title: Super Driver
Source: The Melancholy of Haruhi Suzumiya
Tags: Natteke dksslqj Garven orioncomet Colin Hou Colin_Hou Derekku Vicho-Kun Vicho Kun Doomsday
BPM: 200
Filesize: 12850kb
Play Time: 04:09
Difficulties Available:
  1. Collab (5 stars, 920 notes)
Download: Hirano Aya - Super Driver
Information: Scores/Beatmap Listing
---------------
HTT - NO, Thank You! 2.0.

BEUCHI ONCE AGAIN I LOVE YOU >w<. One day, I will get one of these maps you've sbed approved or ranked :D

[b]IF YOU DOWNLOADED BEFORE OCTOBER 28th, 5:42 PM, PACIFIC STANDARD TIME, THEN PLEASE REDOWNLOAD FOR NEW STORYBOARD (If before October 17th, redownload for new mp3 and sb.).

Also god dammit why can't these parts be as equal as the map stated above D:.

Parts:
(Opening Riff) Beginning to 00:14:809 - CDFA
(Verse) 00:14:809 - 00:48:405 - Natekke
(Chorus) 00:48:405 - 01:17:209 - dksslqj
(Guitar Bridge) 01:17:209 - 01:26:209 - BREAK
(Verse) 01:26:209 - 02:00:409 - Garven
(Chorus) 02:00:409 - 02:38:809 - orioncomet
(Guitar Solo) 02:38:809 - 03:02:809 - Colin Hou
(Chorus (Part 1)) 03:02:809 - 03:22:774 - Derekku
(Chorus (Part 2)) 03:22:774 -03:41:209 - Vicho-Kun
(Chorus (Part 3)) 03:41:209 - 04:00:409 - Doomsday
(Ending Riff) 04:00:409 - End - CDFA

These are just estimates of where they are, because I'm too gay to update all of it.
Nakagawa-Kanon
(Chorus) 00:48:405 - 01:17:209 -

I'll take

Download: Hirano Aya - Super Driver (CDFA) [MY PART!].osu
Natteke
Add these to the existing hit objects

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Colin Hou
/me working on 02:38:809 - 03:02:809 part

won't take too long 030/
Vicho
I'll take this
03:02:809 - 03:41:209 :3
Topic Starter
Shohei Ohtani
K all parts taken.
Doomsday
Lookie what I got. Lots of claps.

Download: Hirano Aya - Super Driver (CDFA) [Doomsday].osu
Verdisphena

CDFA wrote:

HTT - NO, Thank You! 2.0.
Shit
orioncomet
here's my part
Download: Hirano Aya - Super Driver (CDFA) [orioncomet].osu

here's all parts with new offset on new mp3
Download: Hirano Aya - Super Driver (CDFA) [with new offset and mp3].osu

EDIT: You're not update it yet, So I just added Garver's part and Fixed something on my part orz
EDIT2: added Colin Hou's part

Garven
Hrrngh

Get in there, you big furry oaf! I don't care what you smell!
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Colin Hou
Done~

I don't like the default normal-clap so don't use it in the solo parts plz <(_ _)>

remember to use 1/8 when you need a resnap

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256,272,183414,1,0
256,312,183564,1,4

Download: Hirano Aya - Super Driver (CDFA) [Colin's Part].osu
Vicho
Beuchi
Stooooryboard!!

Might want to enable the epilepsy warning, the flashes aren't so bright but it's always better to enable it. And also please disable letterboxes <3

Extract on folder and blah blah you should know how to already x3

Download: Storyboard.rar
Derekku
*Sexy storyboard. <3 (I'm nazi-ing it with Beuchi as we speak so that she can post an update to it probably before you (CDFA) even seen it for the first time x3)
*Timing feels great for most of the song, but late at the ending (starting with Doomsday's part). A new uninherited section at 221,944 should be a bit better, though.
*ffff @ low difficulty settings.
*You might as well remove the countdown while you're at it.
*Hitcircle colors are a bit... hmm... blue is wayyy to blue imo, and black is orz. How about something like this?

[Colours]
Combo1 : 254,14,128
Combo2 : 31,31,31
Combo3 : 216,176,255
Combo4 : 79,79,255
Combo5 : 255,145,145

Also, instead of having two cool colors (blue/purple) in a row and then two warm colors (magenta/peach) in a row, how about alternating them?


I'll map my part (for real, it's the weekend and I actually have little homework for once) and do a full mod soon, I promise. <3
Garven
Aww, no Kyon or Itsuki? :<

Ah well, imouto it is!
Topic Starter
Shohei Ohtani
I got the cool character <3~

Once again, ilu beuchi-san :D.
Beuchi
New .osb with sexy fixes~
Download: Hirano Aya - Super Driver (CDFA).osb

Also lol @Diff settings, I would increase them a bit... =x
Natteke
yaay, I'm mikuru /o/
Cool SB, beuchi
dNextGen
o
Colin Hou
the storyboard is sooooo cool! thx beuchi :D

P.S: I now wonder Garven's age in his profile is true or not... (Garven imotou lol)
Garven

Colin Hou wrote:

the storyboard is sooooo cool! thx beuchi :D

P.S: I now wonder Garven's age in his profile is true or not... (Garven imotou lol)
Are my wrinkles showing? T_T
Derekku
~12 weeks later... HAPPY NEW YEAR! :v

Sorry for taking so long >x<!!!!! Don't forget to add my inherited sections, and I also added some kiai suggestions for you. 03:03:264 (1,2,1) used to be 03:03:264 (1,2,3) from Colin Hou, but I moved them a tiny bit to make sense with the beginning of my part.

ALSO, I used a faster slider speed in the second half of my part since I thought 1x was much too slow. It seems like 0.5 and 0.7 were already used with 1x, so perhaps the two people that used those could compromise on a 0.6 or something? Please don't kill me ;A;

EDIT: Forgot to mention that I also included another uninherited section since the offset was noticeably off starting with Doomsday's section.

Download: Hirano Aya - Super Driver (CDFA) [Derekku].osu
Garven
Omg omg
o/

Also, with the slider speed thing, as has been featured in chat several times, it appears it's more of a as-long-as-it-makes-sense-to-reduce-abuse-of-over-hyphenated-words, so I think it'd be okay.
Derekku

Garven wrote:

Also, with the slider speed thing, as has been featured in chat several times, it appears it's more of a as-long-as-it-makes-sense-to-reduce-abuse-of-over-hyphenated-words, so I think it'd be okay.
Yeah I was just thinking about that. I didn't even notice that the slower speeds were different until I checked the timing setup panel.

Also, I might change a little bit of the second half of my part so I guess I'll edit this post with it if I do.

EDIT: Updated. Remember to replace the few notes (that aren't my part) at the beginning since I previously stated that I fixed them slightly.

Download: Hirano Aya - Super Driver (CDFA) [Derekku].osu
Topic Starter
Shohei Ohtani
Updated with Derekku's part, and AR 9.
K3nsh1n_H1mur4
Lightining Speed MOD:

Source: The Melancholy of Haruhi Suzamiya <-------- SuZUmiya, not SuZAmiya xP
Konkord
sweet map :)
JauiPlaY
oh god
Sakura
The tags of the mappers should be here... so where are they?
Only thing bothering me is the lack of a second break, the map's really crazy and players may want to have another break to be able to rest.
I loved the map, I think all of the people involded made a really great job in making this and i really dont see any need for this to be modified much at all, i was amazed in fact that CDFA's part was the easiest one for me to play i thought it would be the craziest, while colin hou's section was probably the hardest, everyone did a good job and i would like to congratulate you guys on the creation of this awesome map!

Leaving some stars in here you deserve them
Garven
Get this out of WIP already. :P
Topic Starter
Shohei Ohtani
I don't wanna ;D~.

Also, inb4 this map becomes kudosu star dump >:3~.
Derekku
Derekku mod~~~

[General]
*256kbps mp3... You submitted this before the 192kbps rule, right? o:
*5 OD? No wonder I was getting such high acc. Raise OD like... 2 ticks (or 3 maybe).
*3 Drain? Raise that like 3 ticks. :I
*Test played after raising OD/Drain and I still had high acc. So.... I really suggest raising them. Otherwise, the diff settings are way too easy and people will be getting SS's. :V
*Maybe remove letterboxxing? Not sure if I like it or not. :s
*Perhaps get rid of the extra kiai toggle at 03:32:364? I thought it fit when I first added kiai to the map, but now I think it's a bit much. Your call~

[CDFA]
[Natekke]
[dksslqj]
[Garven]
All fine.

[orioncomet]
02:36:264 (5) - Not "unrankable", but the repeat arrow is partially hidden underneath 02:35:664 (3)'s hitburst. Even though it's still visible, it catches me off-guard every time I playtest and that shouldn't happen. x:

[Colin Hou]
03:00:564 (1,2,3,4,5,6,7,8) - I hated these at first, but I really like them now. o:

[Derekku]
*I purposely made my section a bit easier than the others since there's only one break in the song. I can make it harder if anyone wants it, but otherwise I think it's a nice rest from the crazier parts of the map.

[Vicho-Kun]
[Doomsday]
Both are fine.

[CDFA]
04:09:244 (1) - nope.avi Try something like 468,20,249244,6,0,B|516:268|412:348|256:404|100:348|-4:268|44:20,2,900,4|0|4 instead. Also, the 0.5x catches me off-guard even though i expect it. :s

Wish I could bubble this, but hopefully you won't have too much trouble finding BATs to bubble this. It's a pretty solid map! :)
orioncomet
OzzyOzrock
This map is so awesome orz
Sakura
Playtested with higher OD/Drain i dont see the problem with making this map harder, so i agree with Derek

Derekku wrote:

*5 OD? No wonder I was getting such high acc. Raise OD like... 2 ticks (or 3 maybe).
*3 Drain? Raise that like 3 ticks. :I
^ do that and i'll bubble
No kudosu
OzzyOzrock
Now I want to make a taiko ;_;~

grrrr I can make them fast now ;3~

fast means two to four days with motivation unless I'm like really no-life statusing in which the rare one day map will happen but that is yet to happen so :(~
Sakura
mp3 bitrate rule came on Nov 1st, your map is on Oct 19th so it's ok

Go Bubble #1~

Now someone move this thing to pending
Jarby
Move the offset 4/1 forward and possibly change the tick rate to 2. I see no point in leaving it at 1.

Collab:

03:02:964 (1,1,2,1) - Completely unintuitive and illogical spacing here.
03:19:164 (5,6,7,8) - Again, this is not only nonsensical, but also cluttered.

I believe these two points are strong enough to prevent this from getting approved.
Derekku

Jarby wrote:

Move the offset 4/1 forward
Uh, is that really necessary? o.o

Jarby wrote:

and possibly change the tick rate to 2. I see no point in leaving it at 1.
It's 200BPM. Tick rate 2 just sounds noisy and looks ugly for this map imo.

Jarby wrote:

03:02:964 (1,1,2,1) - Completely unintuitive and illogical spacing here.
I wouldn't mind if someone asked me to change this, but I completely disagree that it's unintuitive or illogical. It's AR9, and maps aren't sightread purely on their spacing.

Jarby wrote:

03:19:164 (5,6,7,8) - Again, this is not only nonsensical, but also cluttered.
Again, I disagree. I find it easy to read and play.
Jarby

Derekku wrote:

Uh, is that really necessary? o.o
Yes, it affects when the pulse starts on the menu. Having it start before the song does makes no sense.

Derekku wrote:

It's AR9, and maps aren't sightread purely on their spacing.
I agree that spacing does not need to be entirely linear throughout a map, but the two examples that I pointed out were offenders because they didn't match any patterns in the music in regards to switches. Based on your argument alone, I could just throw objects anywhere because approach circles exist.
whymeman
*Randomly appears*

Also have to point out that you forgot to disable to countdown since you're not using it. The map starts just after one second so its not going to function in that short period of time.
Topic Starter
Shohei Ohtani
Fixed most of Jarby's changes, except for his 2nd comment about Derekku's part.

Fix(ing) whyme's comment >w<. Also removed letterboxing because I could.
Sleep Powder
[Collab]

02:06:564 (6) - Should be closer to the previous note...
04:09:244 (1) - Slider...hmm...spinner instead of another repeat? There should be a spinner somewhere in this...

Overall, I really didn't try to mod this too much. Everything was alright...but I noticed most of the mappers mapped similar to the rest (except for Doomsday). Also, sliders could use a little more effort on looking clean. Put more work into the sliders next time. I mean you only have 1 little part to do...can't be that hard. (okay, maybe a few parts...)

Starr'd
orioncomet

animask wrote:

[Collab]

02:06:564 (6) - Should be closer to the previous note... No, I liked it and it's already on spacing
Topic Starter
Shohei Ohtani
Removed the slider at then end because people don't like it <3~.

uguu~.
K o h a k u
yay) very fun ! 8-)
Mismagius
Collab
00:38:964 (6,7,8,1) - This spacing is... :(
00:40:014 (2) - Maybe move it a bit to the right to it doesn't overlap? (I think you were aiming to do that D: )
00:59:214 (x) - Since this part is more like non-stop style, I highly recommend putting a note here.
01:04:164 (4,5) - Missed a lot on this. a bit confusing :(

OMG OMG OMG OMG OMG COLIN HOU'S PART <33333333333333333333333333333333

Star. Awesome collab :D
Topic Starter
Shohei Ohtani
moedesu. Also fixed a somewhat-ewwie slider in Natteke's
ztrot
02:43:764 (1) - unrankable slider hoooooooooo
Edit: get that AR 9 outta here it doesn't even fit the song >:(

Edit edit: the SB lights/the image not the light posts at the start are off time like strong bad off time
Topic Starter
Shohei Ohtani

ztrot wrote:

02:43:764 (1) - unrankable slider hoooooooooo No it isn't
Edit: get that AR 9 outta here it doesn't even fit the song >:( ;~;.

Edit edit: the SB lights/the image not the light posts at the start are off time like strong bad off time <Derekku> Storyboard is perfect.
:3~. I'll change AR to 8, but unless I can get some further evidence on why I should change the other two, I won't >w<~.
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