Which one?HighTec wrote:
its been a long while since ive felt so uncomfortable with a bg :")
Which one?HighTec wrote:
its been a long while since ive felt so uncomfortable with a bg :")
Okay, why should i care about difficulty mods?fieryrage wrote:
02:17:808 (1) - why is that impassable maps have been dq'd for not being passable before lol
and before you say "but auto passes it!!" yeah with literally 1/10 of a bar of hp remaining before the end of the spinner spinning 477 with 300s on every note prior
so unless you're a god no you're not going to be able to pass that regardless of what you do
For comparison, that famous drill maxed out at high 460. Just a little unreasonablevideo shows 470~474 sp/s
Do not compare other maps.Hobbes2 wrote:
I agree with fiery here, there was a big debate about "why should I care about HR" in the aspire map, and in the end even mr monstrata made his map passable with HR (altho he changed something in the map itself not the HP)
disregarding personal preference on the mapping style, the drain spread is pretty stupid as well; why hp 7 on a 5 star insane and hp 6.7 on a 4 star insane? that's ridiculously high, and it's seen with the excessive amount of new combos particularly in extreme (which exasperates the drain even more, might i add).You're complaining about it here. But you personally didn't feel any "issues" while playing it. Do not just take attention to those numbers 5,6,7, whatever, but take point towards playability. About playability on None mod. And i would like to hear other players opinions excluding you. I asked many times to test that difficulty, it was called Fabulous before, and no one from players haven't said me even a word about "hp drain". And nobody complained about HP drain even after this got qualified. Same goes to modding posts. This drama started after "omg impossible with HR". If the question stands just about Hardrock difficulty i'll repeat : "I find it ridiculous to do something just to make playable/comfortable in other difficulty mods".
celerih wrote:
Passable with a lot of practice? No, you'd have to be FC'ing and then spin as fast as a electrical drill to pass it. And even then FC'ing with lower acc will cause you to fail. This isn't a git gud type thing like with a Hollow Wings map, this is just impossible.
Also, I think you missread a few things since the Extreme diff is the unpassable one with HR
On the topic of Monstrata's set, this is another set, so please don't compare them. HP drain is very much a case by case type of thing since so many factors go into drain. But since you bring it up Monstrata's set it's extremely gimmicky, and that is why the HP is so high, plus the difficulty of the extras on that set are all over the place. Which is why I think in that case HP10 works, because the set purposely breaks convention by having a bunch of wildly different extras.
You know that spinners work with OD right ? The lower the OD, the easier it is to score on the spinner and thus the easier it is to "sustain" on it.fastmarkus wrote:
Just watched Auto play it and realized what's going on - HP might not be the problem, since I lowered the OD to 6 and it didn't even went to red (max spin ofc).
Exgon never disappoints. Holy fuckfieryrage wrote:
ok well exgon passed it with hr apparently i don't know how but i guess this is passable then
Yeah, that's why I thought lowering the OD would be better than lowering the HP. Anyway, it was done alreadyKynan wrote:
You know that spinners work with OD right ? The lower the OD, the easier it is to score on the spinner and thus the easier it is to "sustain" on it.fastmarkus wrote:
Just watched Auto play it and realized what's going on - HP might not be the problem, since I lowered the OD to 6 and it didn't even went to red (max spin ofc).