This map has been deleted on the request of its creator. It is no longer available.
Mao wrote:
<3
supKuranteMelodii wrote:
dude plz
Spork Lover wrote:
Taiko related mod, I hope my suggestions will help >:D
Kantan:
00:20:217 (24,25) - Isn't the break too short here? I donno if just making the slider end at 00:21:023 - is better, and then removing the note. Made drumslider shorter.
Futsuu:
Only thing I thought about was the spinner length, but that's probably not an issue, so I don't really have anything here ;o It's required to fit the ranking criterias.
Muzukashii:
00:09:341 (32) - and 00:03:500 (10) - sound better with as a k imo (10) sounds indeed nice as k but I rather go with 00:09:945 (34) - than with (32), it's more consistent.
00:16:793 (57) - d perhaps for better flow sounds okay how it is.
Oni:
00:13:772 (67) - This feels equally audible to stuff like 00:02:896 (10) - , so maybe change 00:13:772 (67) - to a d? Sound is pretty light imo, I rather map it as k.
Inner Oni:
I couldn't find much here either, the lyrics are emphasized very well with the k's, so I got nothing here. o7
[Pw]Forgotten wrote:
Kantan:
00:17:800 (22) - it can be d Made changes, relating to your suggestion.
Futsuu:
00:14:578 (30) - add a k before that Sounds too high.
00:25:453 (49,50,51,52) - change to k d d kk Changed it by my own.
Muzu:
00:05:716 (18) - add a d before that hmm.. I find the break more important than having another note to tap.
00:16:995 (59,60) - change to d Previously denied.
00:18:606 (62,63) - add a d between that Sounds fair.
oni:
00:08:133 (36,37) - add a d like d kk Oh, nice one.
00:27:065 (127) - change to k feels better The k d k switch is okay here, no need to change imo.
Inner:
00:11:959 (77,78,79,80,81,82) - kd kdkk is more synchronize the beat That doesn't really suits to the sounds here tbh.
00:26:863 (177,178,179,180) - change to dk dk Both works but I accept yours.
that my stupid mod ,you can try my suggest
Aldwych wrote:
Hi Stefan!
M4M from queue.
SAMBA ICE CREAM!!!
[General]
Ok
[Kantan]
00:00:077 : I'm a bit refuted to this spinner, it's a really short one, and new players may not be able to complete it, well the matter is the length couple to the fact it is on a begining of the song and not on a pre-break. But it's more up to you. It's only for the sake of RC in, it might be replaced with a note in future.
00:18:606 : I ""MAY""" say i would add a d here, but it mostly depends on what i find on the next diffs (more over about the spread and adjustings if necessary). Haven't added since Futsuu provides a note here.
00:21:023+ : I don't understand the logic of this part and many questions i have here :
- Why a different rythm from what you've done before? The melody in itself has no real/decent modifications to change the rythm structure, more over on a kantan one. It actually has some little differences, 00:21:023 (25,26,27,28,29) - works pretty good with the music and the change is not that big.
- Why the time spacing on each notes are different? Sometimes 3/1, then 2/1 and 1/1. Just be consitent imo. Should be solved by the point below.
- Why you've decided to map 00:22:231 and not 00:21:828 for example. On my position, you have the flute which is noticable and on yours... i don't know D: (Same for 00:25:051). Mapped Kiai section stronger, I leave it how it is for now.
- Why finishers at 00:23:440 and after? I don't find the reason on the music you may have some reasons which can be legit but i don't know, imo i would like this section to be like 00:10:549 with kkd pattern as example and use a finisher at 00:26:662 due to the long flute sound. (Well is it really a flute sound i dunno but whatever xD). Imagine a note on 00:23:843 - which is also a big note, it's because of the background music which gives it a stronger impact.
With all these modiftions it will make the kiai better and more consistent with the whole map structure. Else it's quite short so it's kinda hard to fail a kantan hue
[Futsuu]
00:11:355+ : Structure issues here, on the previous pattern, you decided to use a break at 00:05:312, so it should be logical to use one at 00:11:758, the second one is the triple 1/2 just forward, if we compared to the previous one at 00:06:522, you follow quite nice the background music + the japanese vocals (hue vocals), but the current one is quite confuse, so if you make your triple at 00:12:967, it will be way better and consitent. I made own changes, relating to your suggestions and your points.
TL:DR :
By this way, it will make your structure better (you can change to k d kdk of you want i don't mind).
00:15:786 : Even if it's a legit place for a note, 00:15:383 should be first to be mapped, then map this one if necessary for your futsuu. Done.
00:21:023 : I've nearly the same problem than the kantan one but just in one remark, your kiai is imo easier than the whole map, i mean this is a more intense part than the begining imo, and it miss a bit of 1/2, just by adding a d at 00:22:832 and a k at 00:26:058 make the section kinda in the same way than before with the doubles and triples together. Buffed Kiai section for a bit. Should work now.
You're close
[Muzukashii]
00:05:716 + : I don't know about this pattern, it isn't bad, but isn't good either, i mean the previous section is really nice, i really like it but... this doesn't feel like what you've done just before it's kinda so different on a same place. I don't know if i'm understable so do not hesitate to pm me. I definitely will re-think this part, I will poke you at times.
00:10:348 : Why it is so different from 00:03:903 ? Both are viable but... make a choice? Changed to kkk.
00:11:758 : You decided to break on the previous section, maybe here too for consistency. Okay.
00:12:362 : Same ^
For both above, make a choice, just be consistent!
00:17:196 : Add a d? That would make it consistant with the quart before Made some own changes, idk. I think it's okay for now.
00:18:203 : Same argues as a bit above but now the mapping density is quite different from 00:14:578, my advice here is not a remap but to use the same amount of notes but split properly because i think if you add some notes on the break parts in order to make it consistant, the whole section would be overmapped compared to the beggining. In short, removed. c:
00:23:440 : If you really want to keep these finishers, then i suggest you to add a d 00:22:836, just in case to be more consistent with your next quint. They really wouldn't fit well to be honest.
00:26:662 : If you did K on kantan and futsuu, then here too? yoo
The last thing i'm worried about is the spread, compared to the futsuu one, i find there's a bit too much notes, but let's see the oni now.
[Oni]
00:05:615 : This triple is for what? Imo it should be for the melody/flute? Somehow it sounds quite good i've nothing against but you've decide to triple the vocals at 00:12:161, so my thoughts are for the vocals too at the curent place which should be better.
00:17:397 : Structure inconsistency here, imo it should be this picture below instead. Made it as kdk d k instead but good point, changed.
PS : (82) = 00:17:800
00:25:857 : Up to you but for consistency i would do this aswell :
PS : (111) = 00:24:850 , (122) = K if you did K on previous diff. Done here.
Quite nice oni. ~:3~
[Inner Oni]
00:23:440 : Unrankable, unless your pattern is a xxxxY style, you cannot use finisher on a 1/4 pattern, so delete the previous note. I was high, fixed.
00:24:950 : That's more an opinion as a player, but i really prefer split 1/8 patterns from 1/4 one. Will think about it.
00:25:252 : As a player too, i find that dkkkkkdkddk is easier to play since yours in order to pass it you have to do some alternative tricks because you're on a quadruple k in a row. Okay!
00:26:662 : AND YOU DID K ON INNER ONI HA! aeuheauheauehauehaeuhueha
During playtest i have the feeling the global SV is fairly low so i'm for to HR it if i have to FC but it's ok
Maybe more playtest on the inner Oni would be good too I could increase the SV for the Kiai section for more impact, idea still in progress.
[Spread]
My only point is about the spread between katan and muzukashii, even by the notes diff you do from ~20 to ~40, that's maybe a bad idea but MAYBE do some buff to the futsuu considered on some futre mods feedbacks. I think 20-40 isn't a real problem, even for a short beatmap. However, I made some buffs on Futsuu since it really need it.
Just few adjustements and imo the set will be good in general
Etsu wrote:
Hello!
Taiko M4Mdon = d | kat = k
big don = D | big kat = K
General
None.
Kantan
00:00:077 (1) - the spin does not sound good is too short... it is better to add a note. Maybe one d? (time to prepare) Since some time passed I decided to replace them with a K note. Not the best solution but a better one.
00:01:688 (1) - change to d no D... (It is best to start with d in this diff and the sound is not as high) imo Done.
00:03:299 (3) - change d keeps pace Aye.
00:04:910 (6) - change d? start again with d the rhythm I like to keep this as single-colour pattern.
00:07:327 - add k? I know that is a 2/1 but I hear the flute end there (change d in 00:06:522 (8) - ) Related to your suggestion, it's K now.
00:08:133 (9) - change d Similar to the front (without so many kat) That'll be the break part now.
00:11:355 (14) - change d? Same as the first ti me.
00:17:398 (21) - delete? rest for the song that does not take much instrument imo Changed to k instead, might remove later anyways.
00:22:231 (25) - Here it is better to follow the flute because it is what this Listen to more songs... so move in 00:21:728 - ? I hold it more consistent now - by Aldwych's mod.
00:25:454 (29) - ^ ^
Futsuu
00:00:077 (1) - same in kantan (maybe you use it with muzukashii) imo Aye.
00:03:903 (5) - delete... not difficult at Futsuu Has been removed with the previous mods.
00:06:723 (11) - ^ and change d? ^
00:10:348 (17) - delete ^
00:14:175 - add d? for stream The break is a good addition to move to the calm part, also it's a bit because of consistency of 00:07:730 -
00:15:383 - add k... It goes with the flute Aye Aye.
00:17:800 (32) - change d? flute decreases Nah, except of Inner Oni I use k k k through all difficulties. Would be weird to change that suddenly.
00:21:627 (37) - move to 00:21:426 - and delete this in 00:23:037 (41) - here to do not so long A short break phase has been added, so this should be good now.
Muzukashii
00:00:077 (1) - same in futsuu Aye.
00:05:313 - add d? for rhythm in 00:06:119 (19) - This break is more or less essential for a good break:pattern ratio.
00:06:522 (20,21,22,23) - better k k d d the sound is similar imo Well, okay.
00:10:852 (37) - Here it is confusing and can not suggest ... but I guess you're still the voice That should be okay for a Muzukashii difficulty.
00:12:967 (44,45,46,47) - same in 00:06:522 (20,21,22,23) - ? ~
00:15:786 (54) - change d the same rhythm flute Sounds rather deep than light to me.
00:17:800 (60) - change d? Similar reason in Futsuu why I won't change it.
00:25:857 (84,85,86,87) - same in 00:06:522 (20,21,22,23) - ? ~~~~
Oni
00:01:688 (1,2,3,4,5) - mmm... delete this notes in 00:01:788 (2,4) - ? I feel weird these combinations ... It is better to follow the flute imo sound effects feels stronger here than the "flute" sound.
00:04:104 (16,17,18,19) - control + g? the sound of the flute increases and decreases Okay.
Inner Oni
00:17:397 (114,115) - change d flute decreases Okay.
I hope I've helped...GL
guess you actually found something then :dElectoz wrote:
From my modding queue, requested by Bonsai.
[General]Didn't find anything in Lasse's and Bonsai's diff, hope this helps~
- Unused hitsounds:
- normal-sliderslide43.wav
Thanks! Changed some other stuff too, for example removing the 1/8-kicksliders bc they just made it unnecessary difficult lolz, I bet nobody will play my diff anyways bc nobody likes streams at that level_Stan wrote:
[Bonsai's Hyper]
00:03:803 - have a sound here yes
osu file format v14
[General]
AudioFilename: Yamanoted Heaven.mp3
AudioLeadIn: 0
PreviewTime: 77
Countdown: 0
SampleSet: None
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 23440
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.299998
[Metadata]
Title:Yamanoted heaven [Yamanote Line x Second_heaven]
TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Stefan
Version:Bonsai's Hyper
Source:
Tags:sm14002704 nico douga ryu second trains thenutritiousguy tng melancholy haze lyawi mrsergio lasse bonsai stjpa feb irreversible ktgster
BeatmapID:931148
BeatmapSetID:383059
[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:2
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"default.flv"
//Break Periods
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//Storyboard Sound Samples
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The notes I have placed here are meant to highlight the finishing vocals. The timestamp you posted doesn't have any vocals on it, so it would miss my intention since the next vocal is actually placed on the 1/6 before (3). But it's not that audible I'm gonna leave it blank._Stan wrote:
[Stjpa's Insane]
00:26:964 - add a note
Bonsai wrote:
Owait Stjpa I actually have something for you:
- 00:08:133 (1,2,3) - This looks like (2,3) would be a kickslider, why not space it with x0,9 like at 00:03:903 (4,5,1) to make it more obvious? Hm ok.
- Also I find it kinda weird that 00:14:679 is the only overmapped 1/4 you in this whole section, why? o: Changed.
- Oh also out of reflex I stayed very long at 00:25:454 (3) bc for me it's a reflex to stay on it as long as possible when I think that the slider is longer than it is here so I'd suggest lowering the spacing between 00:25:454 (3,4,1) to make it easier to grasp, how about this for example? Aye.
- ALSO why not add a note at 00:20:016 -? I guess you maybe did it to emphasize the next note more but it feels really weird to not have anything there imo Imo it feels really weird with a note there. :<
Electoz wrote:
[Lyawi's Normal]
- 00:08:133 - This beat is prominent + downbeat so it should be clickable. / Done.
- 00:12:967 (1) - There's a strong sound on 00:13:772 so how about ending 00:12:967 (1) on 00:13:571 and then add a 1/1 slider on 00:13:772 ? / Yes, done.
- 00:14:578 (2) - NC this? Since you put one on every downbeat earlier and rhythm is changing here. / whoops, done.
- 00:20:217 (3) - End this slider on 00:20:620 and then add a 1/1 slider starting from 00:21:023 ? That way the cymbal sound on 00:21:023 will be clickable and also the sound you're following on 00:20:217 (3) only lasted until 00:20:620 . / Done.
Thanks!_Stan wrote:
[Lyawi's Normal]
00:00:077 (1) - make spinner stop at 00:01:285 - then add note at 00:01:688 - / nah, I think it's weird, when a spinner ends without a sound.
00:03:702 - if you space it, will feel strange in rhythm, add note here /
00:12:967 (1) - i think this kind of rhythm is not suitable, try this? / I changed it in the 1st mod to this
00:22:634 (1,2,3) - if me, I'll make this like / uh, that's too much maybe, but I will think about it.
2016-07-02 15:48 Ayyri: ACTION is editing [https://osu.ppy.sh/b/837550 Yamanote Line - Yamanoted heaven [Yamanote Line x Second_heaven] [Kantan]]
2016-07-02 15:48 Ayyri: this song
2016-07-02 15:49 Ayyri: jesus
2016-07-02 15:49 Stefan: :3
2016-07-02 15:50 Ayyri: 00:14:578 -
2016-07-02 15:50 Stefan: this is my shit
2016-07-02 15:50 Ayyri: fan pls
2016-07-02 15:50 Ayyri: but at that time, why not put a d?
2016-07-02 15:50 Ayyri: it sounds weird not having a note at the beginning of a quiter/slow part
2016-07-02 15:50 Stefan: 00:08:133 - didn't had a note
2016-07-02 15:50 Stefan: + I want to have a senseful break
2016-07-02 15:50 Ayyri: i say that too
2016-07-02 15:50 Ayyri: saw
2016-07-02 15:50 Ayyri: *
2016-07-02 15:50 Ayyri: and it sounds kind of weird
2016-07-02 15:51 Stefan: 00:07:327 (9) - is more a finisher since it FINISH the combo
2016-07-02 15:51 Stefan: :^3
2016-07-02 15:51 Ayyri: that's dumb :c
2016-07-02 15:52 Stefan: I don't see how it's dumb
2016-07-02 15:52 Ayyri: :^3
2016-07-02 15:52 Ayyri: is
2016-07-02 15:52 Ayyri: but idk
2016-07-02 15:53 Ayyri: tbh it seems odd having such a big break from 00:13:772 - to 00:16:189 -
2016-07-02 15:53 Stefan: it's a beginner difficulty at all.
2016-07-02 15:54 Stefan: people should use this to learn the mode.
2016-07-02 15:54 Ayyri: if you don't want to add a note at 00:14:578 - then you could add a k at 00:15:383 - since it's a bit higher pitched than the note at 00:16:189 - and seems like a more sensable place to start the rhythm, if you want to have that break
2016-07-02 15:54 Ayyri: yeah, i understand that
2016-07-02 15:54 Stefan: If they're bored, they can play the Futsuu Difficulty instead.
2016-07-02 15:55 Ayyri: besides those couple things
2016-07-02 15:55 Ayyri: there isn't much else to mod in kantan
2016-07-02 15:55 Ayyri: lmao
2016-07-02 15:55 Stefan: I guess I can do this.
2016-07-02 15:55 Ayyri: it's only 30s
2016-07-02 15:56 Ayyri: i like the futsuu :<
2016-07-02 15:56 Ayyri: ACTION is editing [https://osu.ppy.sh/b/837551 Yamanote Line - Yamanoted heaven [Yamanote Line x Second_heaven] [Muzukashii]]
2016-07-02 15:57 Ayyri: 00:02:695 - could be changed to k, it has a similar pitch to 00:04:306 -
2016-07-02 15:57 Stefan: Oki.
2016-07-02 15:57 Ayyri: same for 00:09:140 -
2016-07-02 15:57 Stefan: 00:09:140 (31) - done here too
2016-07-02 15:57 Ayyri: yeah
2016-07-02 15:57 Stefan: :33
2016-07-02 15:58 Ayyri: 00:10:852 -
2016-07-02 15:58 Ayyri: this sounds weird
2016-07-02 15:58 Ayyri: w;
2016-07-02 15:58 Ayyri: https://imgur-archive.ppy.sh/Nhh2EX8.png
2016-07-02 15:58 Ayyri: i think this fits better
2016-07-02 16:00 Stefan: Okay.
2016-07-02 16:00 Stefan: I actually just changed it because others complained about it
2016-07-02 16:00 Stefan: so
2016-07-02 16:00 Stefan: I guess it means something.
2016-07-02 16:00 Ayyri: ohh
2016-07-02 16:00 Ayyri: well yeah
2016-07-02 16:00 Ayyri: that's the only time you changed the rhythm
2016-07-02 16:00 Ayyri: so it's outta place
2016-07-02 16:04 Ayyri: that's basically it
2016-07-02 16:04 Ayyri: only thing that mildly bothers me
2016-07-02 16:04 Ayyri: is in
2016-07-02 16:04 Stefan: okidoki.
2016-07-02 16:04 Ayyri: ACTION is editing [https://osu.ppy.sh/b/837549 Yamanote Line - Yamanoted heaven [Yamanote Line x Second_heaven] [Inner Oni]]
2016-07-02 16:04 Ayyri: 00:21:627 -
2016-07-02 16:04 Ayyri: that 1/6 kddk seems out of place
2016-07-02 16:05 Ayyri: but i know you're following the voice there
2016-07-02 16:05 Stefan: I used 1/8 before.
2016-07-02 16:05 Stefan: So it might be out of place now.
2016-07-02 16:05 Stefan: yes
2016-07-02 16:05 Ayyri: wtf
2016-07-02 16:05 Stefan: I mean
2016-07-02 16:05 Ayyri: w;
2016-07-02 16:05 Stefan: I used some 1/8 pattens before
2016-07-02 16:05 Ayyri: i honestly think 1/4 kdk works okay
2016-07-02 16:06 Ayyri: but that's just me
2016-07-02 16:06 Stefan: 00:24:648 (157,158,159,160) - again also exist
2016-07-02 16:06 Stefan: and works well
2016-07-02 16:06 Ayyri: yeah
2016-07-02 16:07 Ayyri: i think it's just because it's at the beginning of the kiai
2016-07-02 16:09 Stefan: What about the spread?
2016-07-02 16:09 Stefan: Heard that spread between Kantan - Futsuu is a bit strong.
2016-07-02 16:10 Ayyri: eh
2016-07-02 16:10 Ayyri: the spread is okay imo
Electoz wrote:
From my modding queue, requested by Bonsai.
[MrSergio's Advanced]Didn't find anything in Lasse's and Bonsai's diff, hope this helps~
- Why you put a break lol, I mean with a break you won't have enough draining time. it was meant to be on another map since it was literally a joke map LOL
- 00:08:133 (1,2) - In my opinion this stack doesn't really fit because it doesn't emphasize anything, unlike 00:05:514 (3,4) . fixed
_Stan wrote:
Hey from my modq,
[MrSergio's Advanced]
00:01:285 - like normal I don't really like it tho. As it is now feels good enough
00:06:924 (2,3) - make some distance between 2 objects (not the ds, and sorry, my poor English), I'll blanket it, how about? I did something similar
Bonsai wrote:
MrSergio: Wth dood you gotta map the break bc drain time lol; Also, are you sure about your two perfect 1/1-stacks? No other 'low' difficulty uses them, and I mean 00:04:105 (3,1) is easy to read bc it's two sliders (altho one pixel off to the left/right) but 00:11:758 (2,4) might actually confuse players of that level a lot and since those are the only two places where it occurs I feel like auto-stacking them would be more fitting tbh
ik ik, I mapped that part lol. I also fixed the 1/1 stack of that circle + slider since it was indeed hard for this level
thx babe <3Secretpipe wrote:
[Babe's Hyper]
- 00:02:493 (6) - I know this isn't really touchin the Health Bar but you may move the whole 00:01:688 (1,2,3,4,5,6,7) - down in order to keep playin in the middle of the screen (or w/e xd ) I moved it down as far as I could which is one grid lol, the whole map is very 'connected' and I already had to fight hard bc I ran out of playfield all the time lol
- 00:04:910 (1,2,3,4) - Felt like a lil improvement could have been made here! The flow between these can be kewler! uhh I don't see how, seems very much like the rest of the map to me as it's very 'linear' o:
- 00:08:938 (5,6,7,8,9,10,11,12) - I don't know if that stream really fits here uh why not tho? this is a Hyper after all ^^
- 00:09:340 (9,10,11,12) - You could use a repeat slider to emphasize the vocal chops here (like when you used 00:20:217 (1) - ) well there is only one 1/8, at 00:09:492 -, so making it all one 1/8-reverse-slider would be wrong, I originally emphasized it by only making that one circle to a 1/8-slider but after testing it a few times I realized that it makes absolutely no difference except that it makes it way harder to keep combo when you're not that accurate in streaming, hence I just kept it like that ^^
- Interesting rhythms followed but felt like the aesthetics could be improved :3 This diff is my most loved child, don't u dare (ง ͠° ͟ʖ ͡°)ง
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Thank you. ♥Secretpipe wrote:
[Lyawi's Normal]
- 00:13:772 (2,1) - The transition between these two objects could be improved somehow if you wanna get a better flow. / uh, I've no idea how to make it better
- 00:16:189 (2) - You may move that slider to 127|270 in order to follow 00:14:578 (1) - 's curve! (which was your original intention don't ya?) / yup :3
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Secretpipe wrote:
[Feb's Extreme]Hope it helped!
- woah hard diff so far ;_; d
- 00:11:758 (3,1,1) - This is pretty hard to sightread I hope you are aware of this! as it should be.
- 00:20:217 (1) - There was a rule which prohibited the use of sv changes with wubby sliders If I'm not wrong lo didn't find anything in RC.
- Balanced diff lo. Interesting ideas but I wonder if the non consistent use of spacin' with ur triples in that part 00:14:578 - ( ex : 00:15:182 (4,5,1) - ) is a good idea or nah visually they have about the same spacing so its hould be fine.
osu file format v14
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TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Stefan
Version:Feb's Extreme
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Tags:sm14002704 ryu second trains irreversible ktgster bonsai feb mrsergio thenutritiousguy tng nico douga melancholy haze
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Secretpipe wrote:
[Stjpa's Insane]
- 00:20:016 - Did you ignor ethat sound on purpose? Yes. Imo it's not really audible. Also that way I have a better emphasis on the upcoming object.
- 00:26:763 (1,2,3,4) - This is pretty confusin' to play. You may move/give more space to 00:27:065 (3,4) - Changed the whole pattern.
- Cool diff so far even if the lack of curves trigger'd me :^) (^:
osu file format v14
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Creator:Stefan
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Thanks :3Kalibe wrote:
[Lyawi's Normal]
* 00:00:077 (1,1) - I think that recovery time is not appropriate for the difficulty level you have, you should delete 00:02:091 (1) - to make sure you will be safe from unrankable issue. / oki
- 00:06:119 (2,1) - The flow feels kinda random here, how about this? : http://puu.sh/qj3Sk/16fe96998a.jpg / will think about it
- 00:16:189 (2) - My weird sense tells me - move that on 126/270 for better flow. / yeah! I have already changed it to 127/270 from Secretpipe's mod.
- 00:20:217 (3) - I'm not sure, but sliders with curves like this are unrankable on easy/normal diffs if i remember~ / not unrankable, but I have changed it.
* 00:27:468 (1) - Change sampleset to Soft like in every diff. / yup, exept here 00:14:578 - . That reminds me of trains. ( ͡° ͜ʖ ͡°)
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223,86,12564,1,0,0:0:0:0:
322,132,12967,6,0,P|332:216|290:280,1,165
238,300,13772,2,0,L|134:257,1,110,2|0,0:0|0:0,0:0:0:0:
221,186,14578,6,0,B|189:123|233:57|233:57|165:41|97:91|106:167,1,330,0|2,0:0|0:0,0:0:0:0:
127,270,16189,2,0,B|159:347|244:346|244:346|335:261|335:261|360:287|349:326,1,330
459,333,17800,6,0,B|417:262|464:166|464:166|380:196|313:154,1,330,0|2,0:0|0:0,0:0:0:0:
217,105,19412,2,0,P|164:119|112:106,1,110
118,215,20217,2,0,L|232:200,1,110
306,277,21023,6,0,L|413:299,1,110,4|0,0:0|0:0,0:0:0:0:
433,191,21828,2,0,P|446:139|429:87,1,110,2|0,0:0|0:0,0:0:0:0:
378,64,22433,1,0,0:0:0:0:
327,42,22634,6,0,L|314:209,1,165,4|0,0:0|0:0,0:0:0:0:
277,247,23440,1,2,0:0:0:0:
179,196,23843,1,0,0:0:0:0:
75,159,24245,6,0,L|57:51,2,110,4|0|2,0:0|0:0|0:0,0:0:0:0:
81,269,25454,1,0,0:0:0:0:
179,318,25857,6,0,B|264:280|320:352|400:310,1,220,4|6,0:0|0:0,0:0:0:0:
256,192,27468,12,0,30690,0:0:0:0: