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DragonForce - Through the Fire and Flames

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Topic Starter
PoNo

riktoi wrote:

00:58:990 - 01:01:240 - the rhythm here sounds a bit iffy with the hitsounds, I would try changing the hitsound
00:59:290 (2) - here to a clap to give some more power to the vocal and to make the transition feel even better from the stream i suppose, works pretty well for the intensity required.
01:00:340 (2) - I would remove the hitsound from this one altogether as it's a part of the sentence that you highlight here
01:00:190 (1,2,3,4) - . it's weaker compared to
01:00:790 (4) - thus i would think it works nicer this way.
Changed. but not everyones like you said. ^^

02:15:790 - 02:22:990 - wouldn't it be better to have the whistle here instead of having it at 02:19:090 (4) - (or maybe leave the whistle 02:19:090 (4) - and try removing the hitsound from 02:18:490 (2) - idk). 02:18:190 (1,1) - I don't think you really need the finishes here but it's not like they're wrong considering they do build up towards 02:21:790 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - . Removed finishes and changed whistle

02:25:690 - 02:27:640 - 02:25:990 (3) - clap 02:26:290 (4) - whistle 02:26:590 (1) - clap 02:27:190 (3) - clap Changed.

03:03:790 - 03:19:390 - 03:07:240 (4) - shouldn't the spacing for this one be bigger /me runs No, it looks fine| 03:07:390 (1) - you could remove the finish on this one as the slider group serves more as a buffer, gives more power to the intense vocals that come soon (might be inconsistent tho) Changed

storyboarder: 03:19:990 - pls put carry as one word and make it pulse at 03:20:140 - or something, makes more sense to me at least

03:49:390 - you could drag the break to here (ooooo oo ooo) ooooooooooooooo changed

05:11:766 (1) - definitely remove the finish from this one as it's a slow reverse slider, it feels a bit weird to have so much intensity on it. Removed

06:02:166 (1) - it fits here so don't remove it Ok o7

06:42:966 - 06:59:766 - hitsounding this part is a bit tricky considering the strong sounds come on the first big white tick and the second red tick in a full measure. so to have it sound right you would have to have something like the following: 06:42:966 (1) - finish,clap, sliderend no hitsound (same you have now) 06:43:266 (2) - no hitsound 06:43:416 (3) - clap on sliderstart (the red tick), no hitsound on sliderend 06:43:716 (4) - no hitsound 06:43:866 (5) - whistle 06:44:016 (6) - no hitsound. by repeating this it should sound really good (remember to only use finishes on every second full measure (like you have now))
also when doing this ignore hitsounding these 06:47:616 (6,7,1) - 06:50:166 (1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1) - as they're already fine
I take a long time to hitsound this part and I don't think I have to change it.

using whistles for the stream at 06:59:766 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - instead of claps is a bit better sounding but you would need some custom hitsounds for this to make it sound better, no need to change if you don't want to Changed ^^

full scale ended up being way smaller than i thought lol

in all honesty i was exaggerating a bit with the word usage in my previous post. the finish usage should be fine apart from the points I brought up. Np, I know my hitsound usage was kinda basic on this beatmap because, I don't really enjoyed the fact of hitsound this song D::::, Anyway thanks for this mod !

sry for shit formatting
MBmasher
from my queue

Myth
00:24:940 (4,5) - This pattern is confusing imo, your other 1/2 patterns haven't been stacked, and 00:25:240 (6,7,1) is a 1/4 stack which can make players think it is a 1/2 rhythm
01:16:990 (1) - remove NC and finish, the finishes start at 01:17:290 (2)
01:17:290 (2) - NC
02:00:640 (4,5) - these jumps look the same as the other jumps in the rest of the pattern, making players believe that they are also the same distance in time apart from each other. You can either stack 4 and 5, or NC 5
02:43:390 (1,2) - same thing i said about finishes
03:32:590 (1,2,3,4,5,6,7) - fill in the 1/4 gaps to match the guitar
kiai times should be 05:14:166 - 05:28:491 and 05:28:566 - 06:06:966

TOTALLY EXTREMELY IMPORTANT
cs 5, dragonforce background /s

great map! gl
nanobuilder
Some Storyboard feedback, since I noticed the SB load is unusually high...
  1. I noticed that the map's background is being drawn at all times, even though it's hidden behind the effect/colored backgrounds. The issue is in the naming (line 4 of .osb):
    Sprite,Background,Centre,"Background.jpg",320,240
    The filename for the bg is background.jpg, but when the game reads Background.jpg it thinks it's a whole new image, so it draws another background sprite on top of the original one. Renaming it with a lower case b dropped the SB load by about 1.33x across the whole map, so I suggest you do that!
  2. The only noticeable problem this fix introduces is at 00:49:390 - , where the transition ends up looking a little too abrupt.
  3. With the background fix above, the background itself can now be dimmed out by fading it, instead of overlaying a semitransparent black rectangle and pushing the SB load up.
  4. f.png has a lot of empty space that can be trimmed out to reduce SB load even further. I'd crop out the red section I highlighted here.
  5. 01:40:990 - 03:07:390 - I feel like these pulses don't belong; there's not much emphasis on this beat in the hitsounds or the song.
That's all I have for my suggestions. Great job on the storyboard (especially the kiai sections)!
Jakomo73

nanobuilder wrote:

Some Storyboard feedback, since I noticed the SB load is unusually high...
  1. I noticed that the map's background is being drawn at all times, even though it's hidden behind the effect/colored backgrounds. The issue is in the naming (line 4 of .osb):
    Sprite,Background,Centre,"Background.jpg",320,240
    The filename for the bg is background.jpg, but when the game reads Background.jpg it thinks it's a whole new image, so it draws another background sprite on top of the original one. Renaming it with a lower case b dropped the SB load by about 1.33x across the whole map, so I suggest you do that! Fixed, fixing the sections with black to not have an extra sprite and reduce by another 1.33x
  2. The only noticeable problem this fix introduces is at 00:49:390 - , where the transition ends up looking a little too abrupt.
  3. With the background fix above, the background itself can now be dimmed out by fading it, instead of overlaying a semitransparent black rectangle and pushing the SB load up. Oh, already was onto that, great minds think alike :^) fixed as well
  4. f.png has a lot of empty space that can be trimmed out to reduce SB load even further. I'd crop out the red section I highlighted here. Fixed!
  5. 01:40:990 - 03:07:390 - I feel like these pulses don't belong; there's not much emphasis on this beat in the hitsounds or the song.I feel like this take out a lot of consistency and that the music still calls for it, but that's my own opinion and I'll see if there are some pulses in there I can tone down ^^
That's all I have for my suggestions. Great job on the storyboard (especially the kiai sections)! Thanks <3
OHHHHH I was really confused why the background was still there despite being at fade 0. Thank you :D
Also fixed the fact that the contrast background was visible at a lot of times. Should fix some areas by like 4x SB load!

Will send these changes to ponoyoshi as soon as I have them done (need to recode a lot of the background stuff with new fade commands).
brdzxh
Old modder here, just came across the map again while playing and im super happy with the score




I just wanted to say the map is really fun and good luck with ranking! :D
Topic Starter
PoNo

MBmasher wrote:

from my queue

Myth
00:24:940 (4,5) - This pattern is confusing imo, your other 1/2 patterns haven't been stacked, and 00:25:240 (6,7,1) is a 1/4 stack which can make players think it is a 1/2 rhythm changed
01:16:990 (1) - remove NC and finish, the finishes start at 01:17:290 (2) okep
01:17:290 (2) - NC
02:00:640 (4,5) - these jumps look the same as the other jumps in the rest of the pattern, making players believe that they are also the same distance in time apart from each other. You can either stack 4 and 5, or NC 5 changed nc
02:43:390 (1,2) - same thing i said about finishes ok
03:32:590 (1,2,3,4,5,6,7) - fill in the 1/4 gaps to match the guitar I don't want to change this
kiai times should be 05:14:166 - 05:28:491 and 05:28:566 - 06:06:966 ok for the first one but for the other one it's too much kiai lol

TOTALLY EXTREMELY IMPORTANT
cs 5, dragonforce background /s L O L

great map! gl Sankyuuu
Topic Starter
PoNo

brdzxh wrote:

Old modder here, just came across the map again while playing and im super happy with the score




I just wanted to say the map is really fun and good luck with ranking! :D
nice combo ! ^^ and thanks
Kynan
Best Dragonforce map I every played, except for ONE pattern : 06:40:566 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - (the last 5 notes of the stream) instead of replicating 03:18:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - which plays 10x better :(
Aside of that, as I said, best Dragonforce map I ever played since Lesjuh's DF maps !

Edit: OD9 wouldn't be too much on this map as well, I feel that it's hard enough to "require" OD9, and it would fit better IMO :)
Topic Starter
PoNo

Kynan wrote:

Best Dragonforce map I every played, except for ONE pattern : 06:40:566 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - (the last 5 notes of the stream) instead of replicating 03:18:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - which plays 10x better :( i've changed that
Aside of that, as I said, best Dragonforce map I ever played since Lesjuh's DF maps ! Lmao thx dude

Edit: OD9 wouldn't be too much on this map as well, I feel that it's hard enough to "require" OD9, and it would fit better IMO :) Changed to 9
Nowaie
I'll point out/suggest few things (mostly regarding the SB). No kudos because i modded already. Not sure if you have already discussed about these but as they are not fixed in the latest updated version i noted them out

02:21:790 - After this point the SB highlightnings change the colour when compared to the combo colour. So i'd suggest you to check through those and either change the colour of the SB highlightings or change the combo colour to match the colour of SB highlights

03:56:590 (3) - Shouldn't this theoretically be NCd? You have NCd like that every other occasion in that calm section

06:06:966 - Couldn't you for example make a similiar stylish text for ponoyoshi as jakomo has in this break? "Like Beatmap Ponoyoshi" or something? I don't really understand why it is not there in the first point? Maybe you wanted your 15 seconds of fame or something because sadly storyboarders do not get enough recognition for their amazing contributions. If i was making a storyboard i personally would feel that the mapper would atleast deserve that. If you have any other intentions behind this i'd be more than happy to hear about those

06:41:466 - Also here the SB highlights are just fucked over .-.

07:16:266 - You could lower the HS volume for the end of the spinner. Currently the somewhat strong and loud hit stands out much more than it should imo because the spinnerend is not mapped on any kind of a drum hit or other necessarly clickable worthy sound

Gl again
Jakomo73

DTM9 Nowa wrote:

I'll point out/suggest few things (mostly regarding the SB). No kudos because i modded already. Not sure if you have already discussed about these but as they are not fixed in the latest updated version i noted them out

02:21:790 - After this point the SB highlightnings change the colour when compared to the combo colour. So i'd suggest you to check through those and either change the colour of the SB highlightings or change the combo colour to match the colour of SB highlights Hmm, whenever I give ponoyoshi the .osb i make sure the highlights are correct color. I redl'd the map and it seems to be fine.

03:56:590 (3) - Shouldn't this theoretically be NCd? You have NCd like that every other occasion in that calm section

06:06:966 - Couldn't you for example make a similiar stylish text for ponoyoshi as jakomo has in this break? "Like Beatmap Ponoyoshi" or something? I don't really understand why it is not there in the first point? Maybe you wanted your 15 seconds of fame or something because sadly storyboarders do not get enough recognition for their amazing contributions. If i was making a storyboard i personally would feel that the mapper would atleast deserve that. If you have any other intentions behind this i'd be more than happy to hear about those I had ponoyoshi in there originally along with me, but they wanted to keep it just the storyboard part. I'd be happy to add that if they change their mind however (it wasnt some grab to fame :P). I think ponoyoshi didnt want to be included because there were some issues with aesthetics during the break, but im fine with even just deleting my name out of there to solve it

06:41:466 - Also here the SB highlights are just fucked over .-. OHHH i think you have an old version of the map's storyboard, since this was mapped differently (it looks fine on my end though)

07:16:266 - You could lower the HS volume for the end of the spinner. Currently the somewhat strong and loud hit stands out much more than it should imo because the spinnerend is not mapped on any kind of a drum hit or other necessarly clickable worthy sound

Gl again
Ty for the mod

Ponoyoshi, can u let me know what you want done with the credits during the break and I can fix those if necessary ^^
Nowaie

Jakomo73 wrote:

02:21:790 - After this point the SB highlightnings change the colour when compared to the combo colour. So i'd suggest you to check through those and either change the colour of the SB highlightings or change the combo colour to match the colour of SB highlights Hmm, whenever I give ponoyoshi the .osb i make sure the highlights are correct color. I redl'd the map and it seems to be fine.

06:41:466 - Also here the SB highlights are just fucked over .-. OHHH i think you have an old version of the map's storyboard, since this was mapped differently (it looks fine on my end though)

Yup my version is fkd up or something then =w=b
Topic Starter
PoNo
For my name on the storyboard it was my choice, because I think this is not really important, everyone know who mapped the map.. Also don't change it ^^
WingSilent
C'est pas grand chose, tout le monde à déjà moddé, je ramasse que les miettes on va dire ça comme ça. :p

Globalement j'aime beaucoup la map, rien à redire la dessus, j'ai juste quelques exemples de hitsounds que tu pourrais essayer par contre. (Rien ne t'y oblige aussi)

  • 00:19:990 (3) - Je pense que c'est volontaire, mais le hitclap est superflu ici imo.
    00:25:090 (5) - Ici il te manque un hitclap par contre
    00:39:565 (6,7,8) - Hitclap ? C'est que mon opnion, mais en fin de stream c'est pas mal
    00:58:990 (1) - sur le début de ce slider, je rajouterais bien le hitwhistle que t'utilise puise que c'est une note puissante
    03:02:365 (6,7,8) - Pareil que 00:39:565 (6,7,8) -
    03:19:165 (6,7,8) - ^
    05:03:966 (3) - J'vois bien plus de hitclaps sur la fin de ce slider pour accentuer un peu plus la dynamique de la guitare, genre ici 05:04:341 - | 05:04:416 - | 05:04:491 -

Have fun. o/
+1
Topic Starter
PoNo

Lumy wrote:

C'est pas grand chose, tout le monde à déjà moddé, je ramasse que les miettes on va dire ça comme ça. :p

Globalement j'aime beaucoup la map, rien à redire la dessus, j'ai juste quelques exemples de hitsounds que tu pourrais essayer par contre. (Rien ne t'y oblige aussi)

  • 00:19:990 (3) - Je pense que c'est volontaire, mais le hitclap est superflu ici imo.
    00:25:090 (5) - Ici il te manque un hitclap par contre ajouté
    00:39:565 (6,7,8) - Hitclap ? C'est que mon opnion, mais en fin de stream c'est pas mal Ajouté sur le 7
    00:58:990 (1) - sur le début de ce slider, je rajouterais bien le hitwhistle que t'utilise puise que c'est une note puissanteAjouté
    03:02:365 (6,7,8) - Pareil que 00:39:565 (6,7,8) - ajouté
    03:19:165 (6,7,8) - ^ ^
    05:03:966 (3) - J'vois bien plus de hitclaps sur la fin de ce slider pour accentuer un peu plus la dynamique de la guitare, genre ici 05:04:341 - | 05:04:416 - | 05:04:491 -
merci !!!
Have fun. o/
+1
Nozhomi
We did some fixes through IRC :
  1. Fix inconsistencies for spacing / rhythm
  2. Remove some overmapping from reverse sliders
  3. Minor aesthetic improvements
I think the map is nice, and want to push it forward, so let's go. #1

Mukyu~
Linada
Kynan
Topic Starter
PoNo

Nozhomi wrote:

We did some fixes through IRC :
  1. Fix inconsistencies for spacing / rhythm
  2. Remove some overmapping from reverse sliders
  3. Minor aesthetic improvements
I think the map is nice, and want to push it forward, so let's go. #1

Mukyu~
Sankyuuuuuuu ♥
Yuii-
Woooo, let's go!
Linada

Yuii- wrote:

Woooo, let's go!
round2

Kynan wrote:

Kyuukai
OMG IS HE DOING IT ????? FDPPPPPPPPPPPPPPP
KappaPraise
PogChamp Hype
Sharu
omg le dessert in coming
Aurele
I'd push it forward, it's so great!!
Topic Starter
PoNo
Thanks everyone :D
Pachiru
GG
Zappy

My attempt (Relax because I can't do this song).
It's very satisfying to play, but I do expirience mouse drift after some minutes :P
Aniviuh
- Myth -
02:34:990 (1,2,3,4,5,6,7) - Can you tilt this whole section? Like by a degree or two?

Sorry I don't really find much on maps that I can't play lul
Justus
01:17:290 (1,2,3) - Use bigger spacing between 2 and 3 and shorter between 1 and 2?
02:43:690 (1,2,3) - ^
Topic Starter
PoNo

ViolentBoo wrote:

- Myth -
02:34:990 (1,2,3,4,5,6,7) - Can you tilt this whole section? Like by a degree or two?

Sorry I don't really find much on maps that I can't play lul
This is a personnal problem from yourself, nothing bad here

Justus wrote:

01:17:290 (1,2,3) - Use bigger spacing between 2 and 3 and shorter between 1 and 2?
02:43:690 (1,2,3) - ^
True, I'll change it for next bubble
Imakuri
+5 Kudos pour l'histoire de mettre des kudos
Topic Starter
PoNo
o le dessert
- myRumble -
Can you change the Diff name to Legend because every map (Only 2) have the diff name Legend so i think Legend is the better diff name please change it


Good map&Storyboard!!
Topic Starter
PoNo

- myRumble - wrote:

Can you change the Diff name to Legend because every map (Only 2) have the diff name Legend so i think Legend is the better diff name please change it
lol no
Sharu
rude
Duck with Hat
Just.... WOW, Hitsounds are WONDERFUL, Storyboard is EPIC, Circles and sliders PERFECTLY positioned!

You are just...A GOD instantly favorited.


But, one question whats up with these splash effects, Example 00:19:390 and the two others?
Kyubey
We have to pop over unrankable issues, I guess.

Delete the Backup folder in SB folder, also delete SB\bg\bgsaturation.jpg, since it's unused.
03:56:440 (2) - this felt weird due to pretty same spacing before and after it, i've misread it. why don't you move it like... here? https://qb.s-ul.eu/onbuNj37.png
06:51:066 (1,2,3,4,1,2,3,4) - this spacing change isn't a good idea, you change the direction of movement and increase the spacing way too drastically, spacing like this didn't appear even in solo, therefore it doesn't look fitting here at all. reduce it please

Call me back and I rebubble. Also you don't have to wait for 24 hours between two bubbles, this rule applies only between last bubble and nomination.
Topic Starter
PoNo

Kyubey wrote:

We have to pop over unrankable issues, I guess.

Delete the Backup folder in SB folder, also delete SB\bg\bgsaturation.jpg, since it's unused.
03:56:440 (2) - this felt weird due to pretty same spacing before and after it, i've misread it. why don't you move it like... here? https://qb.s-ul.eu/onbuNj37.png
06:51:066 (1,2,3,4,1,2,3,4) - this spacing change isn't a good idea, you change the direction of movement and increase the spacing way too drastically, spacing like this didn't appear even in solo, therefore it doesn't look fitting here at all. reduce it please

Call me back and I rebubble. Also you don't have to wait for 24 hours between two bubbles, this rule applies only between last bubble and nomination.
Fixed everything, thanks for the mod
Kyubey
Bubble #1.
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