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Ruirize
It's quite simple, and DotAbuff had it coming for a while:

Valve have a public service that allows programmers to retrieve match data from DotA 2. It's a little unreliable, and it's kinda buggy at times, but it mostly works.
DotAbuff decided that they didn't want to use that method, and instead chose to do a legally-questionable method of fooling the Valve servers into thinking that the DotAbuff site was in fact a player. They then retrieved data that way. They did constantly update Valve as to what they were doing, and were told that they'd be allowed to do this as long as they didn't publish their data collection bot.

Now that DotAbuff are making their own ranking system, Valve decided that they'd taken their privilege too far, and disabled their bot. Fair enough really, because they're a third-party that are abusing a security bug in the DotA servers. DotAbuff feel like they've been betrayed, as they were told they were allowed to use this bug, which is also fair enough. DotAbuff have now been brought down from their exalted status (being the only people allowed to exploit a security bug like that _ever_) to the status of all the other developers who, like good people, use the public service that Valve has provided. Granted, it's not perfect, and it's a work in progress, and DotAbuff are pissed about that.

But the buff guys (see what I did there :P) need to realise that it was always going to happen, and it's better that it happened now than later.
Icyteru
their "communication" with valve was limited to one insignificant customer support member.
Ruirize

[AirCoN] wrote:

their "communication" with valve was limited to one insignificant customer support member.
Which makes their "attack" on Valve for their choice seem even more childish and baseless.
druidxd

Pizzicato wrote:



im happy that im in the platinum bracket ;w;
According to dotabuff, I'm also exactly "1480" DBR :D

SunBurn
I have Dota 2 keys to give away... Whoever wants one or more, send me a forum message!
Magicphoenix
And once again I say :
There are 2 kinds of dota games - fun games and games with russians in your team = =
Mercurial

Magicphoenix wrote:

And once again I say :
There are 2 kinds of dota games - fun games and games with russians in your team = =
Remco32

Magicphoenix wrote:

And once again I say :
There are 2 kinds of dota games - fun games and games with russians in your team = =
Holy shit stop playing solo dude
Magicphoenix
I only have a handful of people I stack with :p the rest is either already playing, already in a stack or doesn't want to play
druidxd

Remco32 wrote:

Magicphoenix wrote:

And once again I say :
There are 2 kinds of dota games - fun games and games with russians in your team = =
Holy shit stop playing solo dude
The only bad thing about playing with friends is that if they fail horribly their friendship is at risk. DotA, breaking friendships since forever.-

Nah i'm just joking, although sometimes I really get mad at some of my really old friends that don't play dota as much and tend to fail worse than the people at "fails of the week".
Pizzicato
SEA's worse. trashtalkers everywhere.
noobs and skilled players alike.
druidxd

Pizzicato wrote:

SEA's worse. trashtalkers everywhere.
noobs and skilled players alike.
I have to say that South American servers might be the worst server for non-brazilian south americans, mostly because it's located in brazil, the only portuguese speaking country in all South American, because of this they think the server belongs to them, and they think non-portuguese players should not use it, even though most of South America speaks spanish. Also it's full of low level players, trashtalkers, trolls. And most of the Brs that play there, they either don't speak english at all, or just don't want to, either way, most of us can't even stand them because of this.

Oh and I forgot to mention the so tipical response that brazilian have when they realise you are from Argentina: "Pele es melhor que Maradona"...
Mercurial
I got 400 Lag on South America and 150 in EE.UU, I don't know why, but it's better for me :D
druidxd

Mercurial wrote:

I got 400 Lag on South America and 150 in EE.UU, I don't know why, but it's better for me :D
Speedy probably, I've got Fibertel and get about 30-50ms on South America. Some friends experience the same lag on South American servers, although the server is way closer than US East. (300 on South America, 150-200 on US East). Most of them have Speedy, so I guess it should be it.
Pina Colada Boy
Still got about 7 Dota 2 invites if anyone wants one just ask via pm i dont really mind giving them away and of course they are for free :oops:
Gabi

Magicphoenix wrote:

And once again I say :
There are 2 kinds of dota games - fun games and games with russians in your team = =
Just queue on EU West, it's a big difference from EU East. You do get russians, but honestly they aren't all THAT bad. I play on US West/East and EU West a lot, and there's an equal amount of retards on the US servers, the only difference is that when they talk you can understand what they are saying. That said, whenever i solo queue i only play on EU west.
Magicphoenix
I am dude, I am
There's EU West, EU East & Russia :

Where do they play?

EU West and trust me, they ain't any better ;(





PS : What I also noticed is that I found out that DOTA 2 players have the unfunniest and worst trolls ever, they crack the worst jokes and type "hahaha/xa0xa0xaxa0/lol HA" at every shit they say which mostly don't even make sense
druidxd
Check this awesome Phantom Lancer performance by dd link

Pizzicato

druidxd wrote:

Check this awesome Phantom Lancer performance by dd link

holy shit
Mercurial
'cuz 1 rampage is not enough.
Icyteru
the high tier in aus servers is the best higher tier anywhere. though, normal is pretty bad, because essentially, if you fuck up, you get flamed to no end, and if you do well, you get praised to no end. also, no russians
Mercurial



Dat Backdoor.
druidxd

Mercurial wrote:




Dat Backdoor.
Na'Vi deserved that comeback, even though that backdoor was really well planned.
Pizzicato
2gb patch .-.

changelogssss
GAMEPLAY
- Fixed how magic damage is amplified when there are multiple sources of bonuses.
- Death Prophet: Fixed Exorcism healing never resetting.
- Enigma: Tightened selection area of Eidolons to make picking individual units easier when they clump
- Gyrocopter: Fixed Call Down not slowing magic immune units.
- Spectre: Spectral Dagger now properly trails invisible units.
- Spectre: Fixed various properties of Haunt illusions being incorrect.
- Tiny: Fixed Craggy Exterior working on illusions of Tiny.
- Visage: Fixed Roshan decreasing Gravekeeper's Cloak charges.
- Visage: Fixed Gravekeeper's Cloak not restoring its layers independently of one another.
- Warlock: Fixed Flaming Fist damage not leveling properly, damaging magic immune units, and having incorrect chance to proc.
- Fixed a bug with Radiance kill credit and illusions.
- Fixed Roshan no longer casting Slam to slow and damage nearby units.

UI
- The Smooth Drag option now works for anyone that's spectating (whether through DotaTV or as a broadcaster).
- Reduced waiting time in hero picker during All Random to 10 seconds.
- Reworked how your personal hero performance is done on your profile page (provide feedback here http://dev.dota2.com/forumdisplay.php?f=431).
- Added preview for summoned items like the panda and watcher golem to store and backpack.
- Added the ability to filter out empty teams from the team list.

BOTS
- Fixed some incorrect timing calculations that were causing bots to miss some last hits.
- Fixed Practice vs Bots not properly selecting the nearest server.
- Fixed Death Prophet bot to know about the true range of Crypt Swarm.
- Fixed bots thrashing selling a situational item (dust, wards, TP scroll) to purchase another situational item.

WEBAPI
- Added Captain's Mode Picks and Bans.
- Added ability upgrade order and times to each player.
- Added inventory for additional units (Lone Druid's Spirit Bear).
- Added an API for getting match details in the order they were recorded.
Alucard

Pizzicato wrote:

2gb patch .-.

changelogssss ....
The update was well received on my part, the load times have been significantly reduced, along with all the other things.
China will be receiving Dota soon, so the patch was probably in preparation.

Oh, random side note on the Hidden Lotus chest; it's contents have been leaked (some of them anyway).
Mercurial
2Gbs Patch, when I was downloading it, I really doubt about my game was uninstalled itself or something.

Oh well, nice sets... still waiting for the Warlock Ward.
druidxd
Lot's of new things, mostly on the store, also the performance graph for played heroes has been changed, it's a lot better now, at least for me, I used to have really high performance heroes that I don't really use well, and Shadow Fiend, Pudge, and Storm Spirit really low on performance despite I perform really well with them.

Also I didn't even notice it was that big.
Remco32

druidxd wrote:

Lot's of new things, mostly on the store, also the performance graph for played heroes has been changed, it's a lot better now, at least for me, I used to have really high performance heroes that I don't really use well, and Shadow Fiend, Pudge, and Storm Spirit really low on performance despite I perform really well with them.

Also I didn't even notice it was that big.
The silly thing is that they aren't being sorted by rank anymore, it sorted by... nothing really.
Grunt

Remco32 wrote:

druidxd wrote:

Lot's of new things, mostly on the store, also the performance graph for played heroes has been changed, it's a lot better now, at least for me, I used to have really high performance heroes that I don't really use well, and Shadow Fiend, Pudge, and Storm Spirit really low on performance despite I perform really well with them.

Also I didn't even notice it was that big.
The silly thing is that they aren't being sorted by rank anymore, it sorted by... nothing really.
looks like it's sorted by the old performance ratings still.

e\ went from almost full to 20% on some heroes and vice versa xD
Wishy
I wouldn't have noticed there was an update if it wasn't for someone telling me to update, auto-updates are fun.
Tshemmp
The new performance bars seem to be solely based on win loss ratio, though. Well, definitely better than the previous system.
druidxd

Tshemmp wrote:

The new performance bars seem to be solely based on win loss ratio, though. Well, definitely better than the previous system.
Yeah just noticed this last night, W/L ratio is not really good to depict performance, but then again, the old performance system was bad too, and at least if you win a match, or if you lose it's partly because of you so... yeah.
Mercurial
Outworld Destroyer -> Outworld Devourer.
Wishy
DotA 1 names will always remains, Destroyer = Obsidian, Nature Prophet = Furion, etc.
Icyteru
^Like HoN, you can still call everything by their DotA names
Remco32
And look like an enormous twat doing it.
Mercurial

Wishy wrote:

DotA 1 names will always remains, Destroyer = Obsidian, Nature Prophet = Furion, etc.
Yeah ♥
Wishy

[AirCoN] wrote:

^Like HoN, you can still call everything by their DotA names
Yeah my mates who used to play HoN always used DotA names.
Mercurial
Update Bitches.


- Added Team Matchmaking! Teams have a public rating based on their performance against other Teams.
- Added Language setting for Matchmaking!

GAMEPLAY
- Alchemist: Fixed Unstable Concoction AOE and Self impact behavior when there is a Magic Immune target.
- Batrider: Fixed Sticky Napalm being applied to Magic Immune units.
- Batrider: Fixed Sticky Napalm being removed by Magic Immunity.
- Bloodseeker: Fixed Rupture damage interval.
- Bloodseeker: Fixed being able to use potions during Rupture.
- Dark Seer: Fixed being able to cast Ion Shell on special units like Spirit Bear and Warlock's Golem
- Doom: Fixed Doom's interaction with MKB and Truestrike.
- Dragon Knight: Fixed Dragon Breath sometimes missing at very close range in Elder Dragon Form.
- Dragon Knight: Fixed Dragon Breath travel time being too slow.
- Gyrocopter: Fixed Call Down first and second impact slow values being swapped
- Keeper of the Light: Fixed Recall going off if Keeper died during the delay.
- Lone Druid: Fixed Spirit Bear's Entangle working against Ancients and Creep Heroes like Familiars and Warlock's Golem.
- Medusa: Fixed Split Shot hitting Nightmared units.
- Medusa: Fixed Mana Shield not blocking damage from Death Ward, Plague Wards, Serpent Wards and Wildkin's Tornado.
- Morphling: Fixed Morph transformation stopping if Morphling gets purged or cycloned.
- Shadow Fiend: Fixed Shadow Fiend gaining souls while dead
- Shadow Fiend: Fixed Shadow Fiend gaining souls from killing illusions.
- Spectre: Fixed Spectral Dagger sometimes creating invisible paths of targets it hit.
- Troll Warlord: Added Pseudo Random support for his Bash.
- Troll Warlord: Fixed Whirling Axes interaction with Roshan.
- Visage: Fixed Cleave hitting Familiars.
- Warlock: Fixed Flaming Fists hitting ethereal units.
- Weaver: Fixed various buffs Time Lapse did not remove.
- Witch Doctor: Fixed Paralyzing Casks bouncing off of couriers.
- Courier: Fixed courier not responding to deliver orders after having received a hold or stop order.
- Courier: Reduced stash interaction ranges to fix the courier not filling a bottle when entering and exiting the fountain area in a short time.
- Courier: Fixed the Deliver Items breaking if you used speed burst on the way to the stash.
- Fixed direct unit target spells having 24 less effective range.
- Fixed Dark Pact and and Kraken Shell not removing Sticky Napalm, Shadow Strike, Venomous Gale, Poison Nova and Viper Strike.
- Fixed Day/Night cycle duration as well as initial state being a bit off.
- Fixed some ability Backswing timing issues (Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spiritbreaker, Sand King, Riki, Nyx, Lion, Pugna, Shadow Demon, Batrider).
- Orb of Venom now has the same stacking behavior with Lifesteal that Eye of Skadi does.
- Fixed Veil of Discord not getting applied to Magic Immune units.
- Fixed Veil of Discord getting dispelled by Purge/BKB/Cyclone/etc.
- Fixed Bloodstone charges incrementing while you are dead.
- Dropped, non-sharable items can no longer be destroyed by teammates.
- Fixed dominated units continuing their previous channeling spell.
- Enabled Silencer in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).

UI
- Added Language option for Matchmaking. You will find players when matchmaking that have selected the same language(s).
- Fixed buff refreshes not showing the correct swipe.
- Made Keeper's two Spirit Form abilities always visible but just disabled until he uses Spirit Form.
- The dota:// URL handler now supports lobbyid= and accountid= for creating game spectating links.
- Fixed autocast ability border not hiding when moving from a friendly unit to querying an enemy.
- When using smart tab switching, fixed not being able to cycle to controllable units if your currently selected using is dead.
- Players that play on a league game will now have access to that league pass.
- Fixed being able to pick or random an already repicked hero.
- Added an error message when pressing the courier deliver button and there are no items to be delivered.

WEBAPI:
- Added Team query to WebAPI. Query is GetTeamInfoByTeamID, params are start_at_team_id and teams_requested.

LEAGUES:
- Players that participate in Leagues will now have access to watch all games for said league in the tournament tab.

BOTS
- Made Necrolyte bot more likely to use Death Pulse to heal himself.
- When considering purchasing an item and determining whether there's room in their inventory, bots will now consider whether the item will stack with an existing item.
- Bots will no longer sell a situational item in order to retrieve a situational item from their stash (fixes purchase thrashing).
- Witch Doctor will no longer use Maledict on non-hero units.
- Slightly lowered the maximum desire to attack a non-hero unit.
bmin11
- Added Language setting for Matchmaking!
What is this again?
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