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DragonForce - Three Hammers

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Deppyforce
doubleposted

mmmmmmmmmmm
Topic Starter
Tehron

CrypticMech wrote:

I like this song, this song likes me, and this will probably be a decently long mod maybe?

[Legend]
  1. 00:12:572 (3) - May be a bit too early for a slider this crazy, if you get what I mean. This is a personal opinion though. Imo it fits well with the song.
  2. 00:40:505 (1,2,3,1,2,3,1,2,3,1,2,3) - This is the first jump series in the map that just kind of screams awkward to me when I playtested it. I'd highly reccomend just choosing a small pattern for the first two measures (like you have) then just rotating and expanding that pattern for the last two measures. What you have now still fits musically as well, but it just doesn't really flow well. I don't feel like it flows awkwardly at all.
  3. 00:56:429 (1,2,3,1,2,3,1,2,3) - Another pattern that plays awkwardly, though I'm not sure how to solve it other than making it a full jump pattern (though keep it small DS'd) rather than what you have now (a small pattern rotated 3x). ^
  4. 01:19:438 (5,6) - Theres no sound in the music that constitutes a jump this large. Fixed.
  5. 01:20:878 (12,1) - This is pretty awkward because you have to immediately change direction on a slider. While not unrankable, your song isn't gimmicky and this is more suiting of a song that has gimmicky elements to it. I like it though and since it's not unrankable I'll keep it.
  6. 01:20:878 (1) - The slider itself looks odd to put it bluntly. Maybe expand that little U shape in the center, and move it so that the U blankets the 10? That may solve the problem I just mentioned as well. Ther "u" shape follows the edge of the hitcircle but since it changes direction it kinda looks odd and yes, I moved the 10 so the slider blankets it.
  7. 01:22:798 (1,2,3,4,5,6,7,8) - Are you Monstrata (kappa) because the DS changes in the middle of jump sequences don't make sense here really. The "tone" in the song changes so I mapped the jumps smaller + it's fun to play.
  8. 01:24:718 (1,2,3,4) - Way too large of a DS. These are just starrating inflation. Made the jumps smaller.
  9. 01:24:718 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - For this entire jump section in general, You have a pattern of 4, 4 then 6. I recommend starting the 1st jump of the 2nd 4 and the 1st of the 6 on the final jump of the previous combos. So for example, for group 1, you'd have 1>2>3>4, then have the next group's 1 overlap the 4 from group 1. I see what you're saying but imo the current placement fits better.
  10. 01:27:598 (1,2,3) - The music isn't really intense here, so this spacing is too large. It's not intense but there's considerably long spaces between the notes, thus the large spacing.
  11. 01:38:158 (1,2,3,4,5,6,7) - No no no no no no no, make a pattern here that doesn't have such violent jump angles in it. Some songs suite angles like that, but this one should be a lot of triangles, squares, and expanding patterns. This doesn't fit. I do agree triangles would fit as well but I personally like the current pattern more (I tried it with triangles and it didn't feel good when I tested it).
  12. 01:41:518 (5,6,7) - Just as a note, since this is the chorus (and kiai) this kind of spacing, though inconsistent, fit better.
  13. 01:43:438 (5,6,7) - However this is too small compared to the slider before and after it. Made the jumps slightly bigger though the lower DS is due to the less strong part of the song when compared to 01:41:518 (5,6,7) -
  14. 01:46:798 (1,2,3,1,2,3) - You really seem to like these patterns eh? I'm still not a big fan of it, personally. Maybe get playtesters to try it out. I've had people test it out and haven't gotten any complaints about these patterns. You can also find very similar patterns in both Jenny's and Spaghetti's DF map(s).
  15. 01:48:398 (4,5,6) - This still feels super out of place. Not to me :o
  16. 01:51:118 (5,6,7,1) - Ouch, this is just asking for slider breaks. Uh not really, it's a really simple jump imo.
  17. 01:53:518 (1) - Starting here and ending 02:01:038 (7) - here all the jumps and sliders between here need to be reworked. For a song like this, with CS 5, you need consistent patterns and themes running through the map. If you look at any other Legend diff you'll notice that most of the maps have a slight gimmick or something they decide to do for the entire map. This map is based off 1/3rd jumps and every set of large 1/3rd jumps just plays way too differently to really be ranked, ever, in my opinion. You need to rework these in a way that makes sense during a sight read, and the only way I recommend figuring out how to make these work is to study not only other Dragonforce maps, but maps with large jumps and with 1/3rd jumps. Imo the patterns are consistent, they're clearly divided into sections according to the music. "If you look at any other Legend diff you'll notice that most of the maps have a slight gimmick or something they decide to do for the entire map." My map isn't trying to be someone else's map, I personally don't like repetitive maps and prefer maps that don't repeat the same thing through the entire map and thus I make the jumps play differently so it's not the same feeling jumps throughout the entire map. It feels sort of "fresh" to the end (at least it does to me).
  18. 02:01:198 (1,2,3,4,5,6,1,2,3,4,5,6,1) - While I really like this stream, I don't hear it in the song and its definitely too hard for the music its a part of. I hear the change in the song.
  19. 02:07:598 (2,3) - ehh The DS is due to a stronger note on the latter object.
  20. 02:08:718 (7,1) - EHHH ^
  21. 02:14:158 (5,6,7) - Once again, jumps like this just kind of ruin the impact of your hitsounding and song. Didn't personally hitsound the map but I do agree with you on this and will think of a solution for it either through hitsounding or just changing the pattern/DS.
  22. 02:20:878 (5,6,7) - ^ ^
  23. 02:22:318 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - We've talked about this, it applies here as well. And what I replied to the other one applies here too.
  24. 02:25:198 (1,2,3) - Same for this. ^
  25. 02:35:758 (1,2,3,4,5,6,7) - ehhh I think it fits the song.
  26. 02:42:958 (5,6,7) - Eh, at this point I'm definitely just going to mention new things, as I'm going run this into the ground. While playtesting I definitely didn't realize there were so many of these. Same as on the earlier ones.
  27. 02:54:958 (1,2,3,1,2,3) - Well, I'll probably still select a few. No change.
  28. 02:55:918 (1,2,3) - Nah, same thing applies as I said earlier. Yup, same thing applies from me too.
  29. 03:02:058 (6,7,8) - Err, the jumps after this are fine so just make these a bit bigger maybe...? Idk Fixed.
  30. 03:17:525 (3) - Blanket the 3 on the previous combos 10. Uhh... wat??
  31. 03:43:391 (1,2,3,4,1,2,3,4,1) - This is unrankably sharp I believe. Fixed.
  32. 03:44:191 (2) - Hard to read with the current AR. Meant to be hard though I bumped the AR a bit.
  33. 03:51:924 (1,2,3,4,5,6) - Kind of ruins the impact of the song, a more triangular pattern would fit better. Triangle requires 3 notes but the patterns in the song only have 2.
  34. 04:08:991 (1) - Slider flows weird off of stream and looks kind of just... lame for the part of the song its at. It flows upwards a bit because of the strong note on the sliderhead.
  35. 04:10:591 (6,7) - Why the DS change? Because triangle.
  36. 04:12:591 (5,6) - ^ Change in the song.
  37. 04:13:125 (9,1) - ^ ^
  38. 04:14:325 (2,3,4,5,6,7,8,9) - Eh No change.
  39. 04:21:791 (1) - CTRL-G Fixed.
  40. 04:28:479 - I adore this slider. :3
  41. 04:38:058 (1,2,3,1,2,3) - Ehh No change.
  42. 05:02:058 (1,2,3,4,5,6,7) - Not sure how to feel about this one, needs playtesters for sure. ^
  43. 05:03:978 (1,2,3,4,5,6,7) - Same goes for here. ^
  44. 05:45:738 (1,2,3,4) - NO, THE ONE JUMPS YOU COULD MAKE SUPER LARGE SINCE ITS THE FINISHER YOU MADE SMALL. NOOOOOOOOOOOO These notes in the song aren't as strong as some others where I mapped bigger jumps.
[General]
  1. Your hitsounding, while a bit off in places, is good and better than most.
  2. AR should correspond with the difficulty of the song and the BPM. This song has a generally low BPM of 123, so I recommend perhaps going to AR 9.3 because the streams can warrant you to bump it up a bit.
  3. OD is probably fine, you could probably make it 8.7 if you wanted.
  4. I want to go ahead and talk about your inconsistent distance spacing here a bit. With most modern music, a song is very very structured and reuses elements and rifts on multiple occasions - Dragonforce is no different. What your map should do, and what the other Legend diffs have done before you, is properly use consistent jumps, patterns, and spacing on parts of the song that are the same. While this doesn't apply to the streams, it applies to the jump patterns you use and the distance spacing you use. Definitely look at your map from that light and you'll find even more I didn't notice or that I just got too tired to point out.
  5. Finally, please realize that I'd only take the time to write this all up if I liked the song and believed in the mapper. I believe you can do this, and if you're passionate about the song you can definitely get this ranked - but it'll be a long road you absolutely must stick to.
Good luck!
Will check this later today. Sorry for taking so long, been busy ^^
Edit: Thank you for the mod!
Fixed/Changed.
Might change/Will change after coming up with a good solution.
No change.
Musty
IS THIS CRY THUNDER 2.0 ????????????????????????????????


awesome map
Bubbleman
Just a quick note from when I was playing this map, is
03:02:458 (1,2,3,4) -
3 supposed to exist? Seems like it should just be a jump and not an incredibly spaced triple.

Musty wrote:

IS THIS CRY THUNDER 2.0 ????????????????????????????????
Needs more spaced circle streams
Topic Starter
Tehron

Bubbleman wrote:

Just a quick note from when I was playing this map, is
03:02:458 (1,2,3,4) -
3 supposed to exist? Seems like it should just be a jump and not an incredibly spaced triple.
WHOOPS! Thanks for letting me know, I must've accidentally left the note there while editing the map.
Xantaria
The streams are making really sudden and extreme curves making them very hard to read or follow. I have no problems streaming this BPM but I am failing due to reading and I'm sure other players feel the same. Just saying. If you want the difficulty to come from that it's fine.
Topic Starter
Tehron

Xantaria wrote:

The streams are making really sudden and extreme curves making them very hard to read or follow. I have no problems streaming this BPM but I am failing due to reading and I'm sure other players feel the same. Just saying. If you want the difficulty to come from that it's fine.
The streams are meant to be hard to follow and hard to read. To me they just fit in with the song really well.
Thank you for the feedback though, I really appreciate it ^^ Everything helps!
Musty
yo

to be honest, the end seems a bit off,

it looks way better if you add a new red line: bpm: 125,00 offset: 302 030
Topic Starter
Tehron

Musty wrote:

yo

to be honest, the end seems a bit off,

it looks way better if you add a new red line: bpm: 125,00 offset: 302 030
To me it sounds way off with that offset and sounds fine with the current timing.
Musty
listen clearly to these 05:02:058 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) -

you'll hear that it's a bit off
Topic Starter
Tehron

Musty wrote:

listen clearly to these 05:02:058 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) -

you'll hear that it's a bit off
You were right, it was a bit off and in the end it turned out to be a lot bigger job than just placing one new red line :P Hopefully the section is now correctly timed and you're happy with the result! Thank you for noting this out because I probably wouldn't have noticed it.
Timorisu
05:02:058 (1) - 128,900 BPM
05:03:980 (1) - ^
05:07:818 (1) - ^

Amazing map :D
Topic Starter
Tehron

Timorisu wrote:

05:02:058 (1) - 128,900 BPM
05:03:980 (1) - ^
05:07:818 (1) - ^

Amazing map :D
Fixed all, thanks for the mod!
Mekki


the memeturtle has visited this map xd
Warpyc
I was bored and someone linked this on reddit

  • Legend

    00:03:932 (2) - 00:07:772 (2) - there is something to be said about these sliders they look very akward but thats obviously a very personal thing
    00:12:572 (3) - the flow feels really weird on this one
    00:55:949 (1) - you dont need NC
    00:56:429 (1,2,3) - this triangle has another direction than the other ones after it, ctrl+g?
    01:03:924 (2) - strong drum beat on slider end doesnt sound right to me
    shouldnt 01:15:598 - to 01:15:918 - be a tirangle?
    01:17:518 (2,3,4) - Why is this one so much more spaced than the other ones so far
    01:20:878 (1) - Obligatory slider complaint about slider shape
    01:23:278 (5,6,7,8,9,10,11) - Spacing could defenitely be bigger here, maybe not by that much but its quite an intense part
    01:30:478 (1) - end this slider here 01:30:798 - and put a note on 01:30:958 - since there is a drum beat there
    01:56:878 (8) - no NC?
    02:42:158 (3) - Flow feels weird make the slider point down instead idk maybe something like this http://puu.sh/oJiC1/bac5ec61cb.jpg
    03:29:391 (5,6) - spacing between these notes feels so small since you have to move slowly between them and then instantly do a spaced stream
    03:33:258 (3,4,5) - pretty bad flow
    03:34:725 (8) - make this kick slider into notes and move the kick slider to 03:34:858 (1) - because the high pitch guitar starts at 03:34:991 (3) - also shouldnt the high pitch guitar be higher spacing than the plain drum stream before?
    03:37:791 (5) - Feels and looks like a kick slider but isnt one, extremely confusing
    03:51:925 (1,2,3,4,5,6) - awesome pattern but would play even better with higher spacing
    04:26:058 (1) - Now this is a good looking slider +1
    04:44:298 (4) - no NC?
  1. Actually I think you need to recheck the whole map and make a consistant NC pattern, right now it feels very half assed
Good luck o/
Topic Starter
Tehron

Warpyc wrote:

I was bored and someone linked this on reddit

  • Legend

    00:03:932 (2) - 00:07:772 (2) - there is something to be said about these sliders they look very akward but thats obviously a very personal thing I like them.
    00:12:572 (3) - the flow feels really weird on this one I think the slider emphasizes the strong note there really well.
    00:55:949 (1) - you dont need NC It is not needed but it doesn't make it any worse, it's emphasizing the strong note there.
    00:56:429 (1,2,3) - this triangle has another direction than the other ones after it, ctrl+g? This is intentional as the tone in the song changes when the direction of the triangles change.
    01:03:924 (2) - strong drum beat on slider end doesnt sound right to me If it fits the song which it does in this case it can be on the sliderend.
    shouldnt 01:15:598 - to 01:15:918 - be a tirangle? It could be but I think switching it up with something new keeps the map fun. Also you can hear the longer notes in the melody there :3
    01:17:518 (2,3,4) - Why is this one so much more spaced than the other ones so far It really wasn't but still fixed anyways.
    01:20:878 (1) - Obligatory slider complaint about slider shape I think this is just personal stuff, what you like and what you don't like. I personally like the current slidershape and it doesn't break the flow or anything so I don't think it needs to be changed.
    01:23:278 (5,6,7,8,9,10,11) - Spacing could defenitely be bigger here, maybe not by that much but its quite an intense part Fixed.
    01:30:478 (1) - end this slider here 01:30:798 - and put a note on 01:30:958 - since there is a drum beat there This would mess up the rhythm since there is no note where you suggested the slider should end.
    01:56:878 (8) - no NC? Instead of adding the NC midpattern I added it to the beginning of the pattern.
    02:42:158 (3) - Flow feels weird make the slider point down instead idk maybe something like this http://puu.sh/oJiC1/bac5ec61cb.jpg Fixed but a little differently than you suggested.
    03:29:391 (5,6) - spacing between these notes feels so small since you have to move slowly between them and then instantly do a spaced stream It's the same spacing as 03:28:991 (3,4) - since the sounds are so similar and I think we have a little different thoughts on what's a spaced stream and what's not ;)
    03:33:258 (3,4,5) - pretty bad flow Fixed.
    03:34:725 (8) - make this kick slider into notes and move the kick slider to 03:34:858 (1) - because the high pitch guitar starts at 03:34:991 (3) - also shouldnt the high pitch guitar be higher spacing than the plain drum stream before? You got it wrong here :) If you listen closely you can hear the high pitched guitar starts at 03:34:858 - and thus the kick slider at 03:34:725 - is where it's supposed to be. And the high pitched guitar stream is higher spaced than the plain drum stream, not by much but it is.
    03:37:791 (5) - Feels and looks like a kick slider but isnt one, extremely confusing Well you are supposed to listen to the music and play to it and not just look at the map and play from what you see, I don't see anything wrong with this slider since it's clearly longer than any of the kick sliders in the section.
    03:51:925 (1,2,3,4,5,6) - awesome pattern but would play even better with higher spacing I'll think about it since earlier tries have ended up messing up the pattern.
    04:26:058 (1) - Now this is a good looking slider +1 :3
    04:44:298 (4) - no NC? If you look at 04:40:938 (1,2,3,4,5,6) - there's no NC in the middle of it either, I don't want to put NC in the middle of a pattern.
  1. Actually I think you need to recheck the whole map and make a consistant NC pattern, right now it feels very half assed Should be better now.
Good luck o/
Thanks for the mod o/
Topic Starter
Tehron
Hey o/

I finally decided to fix the awful streams I had in the solo. Hopefully these new streams are more playable than the old ones! I still kept some of the old ones but altered them in a way to make them easier to read and follow.
I would really appreciate if you could give me some feedback on them in-game or here on the forums in order for me to improve on them and also to get verification on the playability (no I cannot play them myself as I lack the speed).
Any sort of feedback will be welcomed were it to be negative or positive but try to stay constructive and not just shout "horrible" or anything similar since I'd love it if you could give me a reason behind this kind of feedback!

Have fun playing and good luck to everyone! :)

~Tehron
Topic Starter
Tehron
Biggu updato :^)
Kilabarus
wow now you gonna rank this?
osu needs more quality DragonForce maps
Sentences
simple suggestion, the high bpm part feels awkward with wide angles and doesnt seem to work as well as it did with low bpm. but completely up to you
ill throw a kd too cus osu does need more DF in it.
Topic Starter
Tehron

MashaSG wrote:

wow now you gonna rank this?
osu needs more quality DragonForce maps
We'll see if I have the patience for that due to this being a marathon map but I'll try.

Sentences wrote:

simple suggestion, the high bpm part feels awkward with wide angles and doesnt seem to work as well as it did with low bpm. but completely up to you
ill throw a kd too cus osu does need more DF in it.
Wide angles will always feel more awkward in higher bpms just because you have to move your cursor faster so you don't have as much time to adjust. Note taken though and I'd like to keep the style it has right now but if it's detrimental to the ranking of the map or something I'll change it.
Thanks for the kd!
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