I like this song, this song likes me, and this will probably be a decently long mod maybe?
[Legend]
[Legend]
- 00:12:572 (3) - May be a bit too early for a slider this crazy, if you get what I mean. This is a personal opinion though.
- 00:40:505 (1,2,3,1,2,3,1,2,3,1,2,3) - This is the first jump series in the map that just kind of screams awkward to me when I playtested it. I'd highly reccomend just choosing a small pattern for the first two measures (like you have) then just rotating and expanding that pattern for the last two measures. What you have now still fits musically as well, but it just doesn't really flow well.
- 00:56:429 (1,2,3,1,2,3,1,2,3) - Another pattern that plays awkwardly, though I'm not sure how to solve it other than making it a full jump pattern (though keep it small DS'd) rather than what you have now (a small pattern rotated 3x).
- 01:19:438 (5,6) - Theres no sound in the music that constitutes a jump this large.
- 01:20:878 (12,1) - This is pretty awkward because you have to immediately change direction on a slider. While not unrankable, your song isn't gimmicky and this is more suiting of a song that has gimmicky elements to it.
- 01:20:878 (1) - The slider itself looks odd to put it bluntly. Maybe expand that little U shape in the center, and move it so that the U blankets the 10? That may solve the problem I just mentioned as well.
- 01:22:798 (1,2,3,4,5,6,7,8) - Are you Monstrata (kappa) because the DS changes in the middle of jump sequences don't make sense here really.
- 01:24:718 (1,2,3,4) - Way too large of a DS. These are just starrating inflation.
- 01:24:718 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - For this entire jump section in general, You have a pattern of 4, 4 then 6. I recommend starting the 1st jump of the 2nd 4 and the 1st of the 6 on the final jump of the previous combos. So for example, for group 1, you'd have 1>2>3>4, then have the next group's 1 overlap the 4 from group 1.
- 01:27:598 (1,2,3) - The music isn't really intense here, so this spacing is too large.
- 01:38:158 (1,2,3,4,5,6,7) - No no no no no no no, make a pattern here that doesn't have such violent jump angles in it. Some songs suite angles like that, but this one should be a lot of triangles, squares, and expanding patterns. This doesn't fit.
- 01:41:518 (5,6,7) - Just as a note, since this is the chorus (and kiai) this kind of spacing, though inconsistent, fit better.
- 01:43:438 (5,6,7) - However this is too small compared to the slider before and after it.
- 01:46:798 (1,2,3,1,2,3) - You really seem to like these patterns eh? I'm still not a big fan of it, personally. Maybe get playtesters to try it out.
- 01:48:398 (4,5,6) - This still feels super out of place.
- 01:51:118 (5,6,7,1) - Ouch, this is just asking for slider breaks.
- 01:53:518 (1) - Starting here and ending 02:01:038 (7) - here all the jumps and sliders between here need to be reworked. For a song like this, with CS 5, you need consistent patterns and themes running through the map. If you look at any other Legend diff you'll notice that most of the maps have a slight gimmick or something they decide to do for the entire map. This map is based off 1/3rd jumps and every set of large 1/3rd jumps just plays way too differently to really be ranked, ever, in my opinion. You need to rework these in a way that makes sense during a sight read, and the only way I recommend figuring out how to make these work is to study not only other Dragonforce maps, but maps with large jumps and with 1/3rd jumps.
- 02:01:198 (1,2,3,4,5,6,1,2,3,4,5,6,1) - While I really like this stream, I don't hear it in the song and its definitely too hard for the music its a part of.
- 02:07:598 (2,3) - ehh
- 02:08:718 (7,1) - EHHH
- 02:14:158 (5,6,7) - Once again, jumps like this just kind of ruin the impact of your hitsounding and song.
- 02:20:878 (5,6,7) - ^
- 02:22:318 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - We've talked about this, it applies here as well.
- 02:25:198 (1,2,3) - Same for this.
- 02:35:758 (1,2,3,4,5,6,7) - ehhh
- 02:42:958 (5,6,7) - Eh, at this point I'm definitely just going to mention new things, as I'm going run this into the ground. While playtesting I definitely didn't realize there were so many of these.
- 02:54:958 (1,2,3,1,2,3) - Well, I'll probably still select a few.
- 02:55:918 (1,2,3) - Nah, same thing applies as I said earlier.
- 03:02:058 (6,7,8) - Err, the jumps after this are fine so just make these a bit bigger maybe...? Idk
- 03:17:525 (3) - Blanket the 3 on the previous combos 10.
- 03:43:391 (1,2,3,4,1,2,3,4,1) - This is unrankably sharp I believe.
- 03:44:191 (2) - Hard to read with the current AR.
- 03:51:924 (1,2,3,4,5,6) - Kind of ruins the impact of the song, a more triangular pattern would fit better.
- 04:08:991 (1) - Slider flows weird off of stream and looks kind of just... lame for the part of the song its at.
- 04:10:591 (6,7) - Why the DS change?
- 04:12:591 (5,6) - ^
- 04:13:125 (9,1) - ^
- 04:14:325 (2,3,4,5,6,7,8,9) - Eh
- 04:21:791 (1) - CTRL-G
- 04:28:479 - I adore this slider.
- 04:38:058 (1,2,3,1,2,3) - Ehh
- 05:02:058 (1,2,3,4,5,6,7) - Not sure how to feel about this one, needs playtesters for sure.
- 05:03:978 (1,2,3,4,5,6,7) - Same goes for here.
- 05:45:738 (1,2,3,4) - NO, THE ONE JUMPS YOU COULD MAKE SUPER LARGE SINCE ITS THE FINISHER YOU MADE SMALL. NOOOOOOOOOOOO
- Your hitsounding, while a bit off in places, is good and better than most.
- AR should correspond with the difficulty of the song and the BPM. This song has a generally low BPM of 123, so I recommend perhaps going to AR 9.3 because the streams can warrant you to bump it up a bit.
- OD is probably fine, you could probably make it 8.7 if you wanted.
- I want to go ahead and talk about your inconsistent distance spacing here a bit. With most modern music, a song is very very structured and reuses elements and rifts on multiple occasions - Dragonforce is no different. What your map should do, and what the other Legend diffs have done before you, is properly use consistent jumps, patterns, and spacing on parts of the song that are the same. While this doesn't apply to the streams, it applies to the jump patterns you use and the distance spacing you use. Definitely look at your map from that light and you'll find even more I didn't notice or that I just got too tired to point out.
- Finally, please realize that I'd only take the time to write this all up if I liked the song and believed in the mapper. I believe you can do this, and if you're passionate about the song you can definitely get this ranked - but it'll be a long road you absolutely must stick to.