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Kondo Takashi & Iida Toshinobu - Sakura Addiction (TV Size)

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Topic Starter
lovhin456

OzzyOzrock wrote:

[Easy]
Good.

[Normal]
Also good.

[Hard]
Also good, orz

[Insane]
Gaah. Good as well.


The only thing I didn't like were some of your sliders. Work on making them delicious.

but good job~
Thanks for checking ~ I'll try to work on them >w<
narakucrimson
Hi :)!

[General]
  1. Well instead of using the default soft claps on the first timing section, you could use the "normal-hitnormal" from the template skin as your "soft-hitclap". Believe me, it sounds good. To download the template skin, just open "osume" on the same folder where osu! is installed, and go to the "extra" tab. Remember to set the custom overrides on.
    It's just a suggestion though :P Keep those soft claps if you want to.

[Easy]
  1. 01:14:486 (4, 5) - Move these one grid left.
  2. 01:19:153 (1, 2) - Even though this seems to be ok, I'd say it would look more consistent if you moved these one grid down.
  3. 01:26:153 (SP) - This should end with a finish >:D Same for all difficulties.

[Normal]
  1. 09:486 (1) - Just for you to know, there's an easier way to do these kinds of sliders:
  2. 34:153 (9) - New combo here, and remove it from the next slider.
  3. 38:819 (1) - Remove the new combo, and add it to the next slider. Then remove the new combo at 40:486.

[Hard]
  1. 40:153 (8) - Add a clap.

[Insane]
  1. 05:799 (5) - 1 grid left.
  2. 1:09:133 (5) - 1 grid right.
  3. 1:09:466 (7, 8, 9, 1) - 1 grid left and 2 grids up.
  4. 1:25:466 (1) - Add a clap at the end of the slider (after the repetition).

That's all, I guess.
Topic Starter
lovhin456
Okk, done everything ~ Thanks >w<
ziin
[skin]
I really do not like this skin, background, and combo color choice. Sure, it fits and is well done, but it's blinding me. Kiai is especially blinding.

approachcircle.png - This is very thin. Could you use the default one (from templateskin)?
default numbers - There is a reason most numbers are outlined. If you weren't using such light colors, (ie dark purple, dark orange like you see in those nightcore maps with the purely white numbers) this would be fine. However it is very difficult to see as is. A slightly gray outline would help tremendously.
fruit-ryuuta.png - I think the actual plate needs to be centered perfectly.
hit50, etc... - This is another personal problem. I think the hits should always be different colors (so it's easier to see what hit you got). Often times I'll play these maps and find out I got a 100 when I thought I was doing perfectly. You could do a light gray for 50, light green for 100, and keep the pink ones for 300.

So for colors, if you can find some colors you like better which are darker, that would be good. It would also be good to use the same colors on all difficulties. Easy's colors are pretty good, though they could be a little darker.

[general]
can you go through and delete most/all of the claps which are on beat 1 (the long white tick)? Generally clapping patterns go best on beats 2 and 4, and since this is song is in cut time (2:2) it would be best to only put them on beat 3 (which is beat 2 in cut time). My explanation may be a little confusing, but I think it sounds better. You can keep some of the claps on beat 1 in kiai.

[easy]
00:24:486 (1) - move over to 00:24:819 and either take off 1 repeat or delete the circle it overlaps. Pickup notes aren't worth mapping in easy.
00:35:153 (1) - http://puu.sh/11Gk
and so on. Just make sure you're hitting a note on beat 1, don't just slide over it. That's really important for easy.

[normal]
same as easy, don't slide over beat 1.

[hard]
00:10:153 (3,4,5,6,7) - these beats never make any sense to me, and you mapped it differently in insane too (and I don't like it there either). If you want to map the vibrato in the vocals, just use a slider.
00:13:653 (4,6,7) - ^
00:16:320 (6,7) - ^
00:26:819 (8) - move back 1/2 to red tick, shorten by 1, fill in the empty space with circles.
00:29:653 - add note
00:38:486 (4) - delete this
00:38:986 - add note
00:41:819 - ^
00:44:153 (4,5) - make these 1/2 sliders.
00:45:820 (1,2,3) - this is boring
00:48:819 - add note
01:06:153 - if you map the bass guitar's rhythm, you'll get most of the drum's rhythm, and all of the vocals. I have no idea why you put your sliders where you did. Here's the first measure: http://puu.sh/11Ha

[insane]
00:22:799 (5,6,7,8,9,10,11,12,13) - no.
00:23:466 - so this whole section has a really nice guitar section. Could you map that?
I can't mod anymore, It's got too many rhythms which don't make any sense to me.
Topic Starter
lovhin456

ziin wrote:

[skin]
I really do not like this skin, background, and combo color choice. Sure, it fits and is well done, but it's blinding me. Kiai is especially blinding.
The song is about sakura flowers and sakura flowers are pink, light pink so that is what I wanted, a skin that will match the theme ._.
And I know is blinding during kiai, I will try to get a diff. bg I guess


approachcircle.png - This is very thin. Could you use the default one (from templateskin)? Is the same as the template one ._.
default numbers - There is a reason most numbers are outlined. If you weren't using such light colors, (ie dark purple, dark orange like you see in those nightcore maps with the purely white numbers) this would be fine. However it is very difficult to see as is. A slightly gray outline would help tremendously. Ok, I will make the outline or something
fruit-ryuuta.png - I think the actual plate needs to be centered perfectly. I'm going to delete the fruit-ryuutas, I don't like them anymore
hit50, etc... - This is another personal problem. I think the hits should always be different colors (so it's easier to see what hit you got). Often times I'll play these maps and find out I got a 100 when I thought I was doing perfectly. You could do a light gray for 50, light green for 100, and keep the pink ones for 300.
Maybe the gray for 50 is good but sakura flowers are not green ._. I'll think about something

So for colors, if you can find some colors you like better which are darker, that would be good. It would also be good to use the same colors on all difficulties. Easy's colors are pretty good, though they could be a little darker.
I used the same colors for all diffs, I'm changing one

[general]
can you go through and delete most/all of the claps which are on beat 1 (the long white tick)? Generally clapping patterns go best on beats 2 and 4, and since this is song is in cut time (2:2) it would be best to only put them on beat 3 (which is beat 2 in cut time). My explanation may be a little confusing, but I think it sounds better. You can keep some of the claps on beat 1 in kiai.
I'm doing 2 and 4 beat thing

[easy]
00:24:486 (1) - move over to 00:24:819 and either take off 1 repeat or delete the circle it overlaps. Pickup notes aren't worth mapping in easy.
00:35:153 (1) - http://puu.sh/11Gk
and so on. Just make sure you're hitting a note on beat 1, don't just slide over it. That's really important for easy.
Remapping this, not all Easy but some parts

[normal]
same as easy, don't slide over beat 1.
00:51:153 (1) -

[hard]
00:10:153 (3,4,5,6,7) - these beats never make any sense to me, and you mapped it differently in insane too (and I don't like it there either). If you want to map the vibrato in the vocals, just use a slider.
00:13:653 (4,6,7) - ^
00:16:320 (6,7) - ^
00:26:819 (8) - move back 1/2 to red tick, shorten by 1, fill in the empty space with circles.
00:29:653 - add note
00:38:486 (4) - delete this
00:38:986 - add note
00:41:819 - ^
00:44:153 (4,5) - make these 1/2 sliders.
00:45:820 (1,2,3) - this is boring
00:48:819 - add note
01:06:153 - if you map the bass guitar's rhythm, you'll get most of the drum's rhythm, and all of the vocals. I have no idea why you put your sliders where you did. Here's the first measure: http://puu.sh/11Ha
Remapping some parts ~

[insane]
00:22:799 (5,6,7,8,9,10,11,12,13) - no.
00:23:466 - so this whole section has a really nice guitar section. Could you map that?
Remapping this ~
I can't mod anymore, It's got too many rhythms which don't make any sense to me.
Umm, thanks. Your comments actually motivated me to remap this
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

[Insane]
  1. Timing on every stage is 820. Why here it's 800? o_O (way too early) Fix it please.
  2. 00:14:236 (5) - Note is out of rhythm, put it on white tick (on the left of course).
And that's it. Rest of beatmap is very good hmm. I'm surprised i found bigger mistakes. o.o
Red status issues, so i'm not giving star at the moment. When you fix them let me know so i'll see it fixed and give you star immediately :3

EDIT:
Much better. :3 Starrr'd
Topic Starter
lovhin456
Okk ~ Fixed >w<
LuPiiTa
star~
Topic Starter
lovhin456
Thanks for the star (:
lolcubes
Hey, here's my mod. Green stuff can be ignored completely if you wish, just some design opinions and nazi stuff.

[Easy]:
  1. Some sliders don't look symmetrical. Examples: slider at 00:41:819 (2), 00:47:153 (4), 00:58:153 (4). Other than that, nothing to complain.
[Normal]:
  1. Just like in easy a couple of sliders that are not symmetrical, however these are alot harder to spot with naked eye. I won't say which ones since you probably wouldn't even notice until you look at the grid closely. Nobody is perfect. :p Nothing to complain here.
[Hard]:
  1. 00:05:486 (4) - Why not change this slider into a triplet + 1 circle like it is in the previous combo?
  2. 00:35:153 (1,2) - I suggest to curve this slider better and make it symmetrical. Currently this doesn't look nice to me. Try something like this. I think this looks much better, just don't forget to re-align other notes in the combo so they are in line with the previous ones (move 3 to the same height as 2 is now, etc).
  3. 00:37:486 (4) - Move this note to 00:37:319 so it follows the voice properly.
[Insane]:
  1. 00:32:486 (5) - Clap on the start of the slider.
  2. 01:05:153 (1) - ^
  3. I am not sure if this is intentional but there are places where you can put more claps after the times above.
Only tiny nitpicks, sorry if i wasn't much of a help, but I believe there is very little to find wrong in this map.
Good luck~. :3
Topic Starter
lovhin456
Okk ~ fixed some, also I'm using grid 4 now so it should be more precise >w<
Dragvon
Queue response: Normal Mod
HAAAAI lovhin <3
Sorry for the late mod, i was sick xD!
No full mod's in my first check ;3!

You probably know this already but...
Info:
SUGGESTIONS! It's up to you. Just some minor stuff i like to point.
WARNINGS! Those are stuff that you should take a look. Most of the times i would ask you to fix those, but you can ignore if you have a good reason for doing that :)
ERRORS! No excuses, you MUST fix those.

<General>
BPM & Offset: Perfect~
Skins & Sprites: Eveything okay! Also, cute skin :> For some reason the number 1 on hitcircles looks a bit off here tho~ I think i'm still having fever orz

<Easy>
• Nothing to point!
Comments: Geez, i wish i could make perfect-looking sliders like that orz. Also, a simple and easy-to-follow flow, great.

<Normal>
• Nothing to point!
Comments: Glad to see the flow is still fine. Good work!

<Hard>
00:29:653 (X) - Maybe a note here? To sound like 00:34:153 (1,2,3,4) ~
00:37:319 (4) - I would put this one a bit farther.
00:59:153 (5) - +2 repeats? I see why you did it like this but, i just had to say it
Comments: Fun hard :>

<Insane>
00:22:403 (6,7,8,9) - Those kick-sliders scared me at first due to their speed but, since this is an insane i think it's okay to keep them.
00:41:986 (3) - Imo a 1/2 slider with one repeat would sound better here.
00:48:486 (X) - Adding a note here with Claps sounds nice and keeps a constant flow~
Comments: I see what you did there...

Okay... i think that's it for now :3
Star!
Topic Starter
lovhin456

Dragvon wrote:

<Hard>
00:29:653 (X) - Maybe a note here? To sound like 00:34:153 (1,2,3,4) ~ Done ~
00:37:319 (4) - I would put this one a bit farther.Okk ~
00:59:153 (5) - +2 repeats? I see why you did it like this but, i just had to say it I'll keep it for now ;3
Comments: Fun hard :>

<Insane>
00:22:403 (6,7,8,9) - Those kick-sliders scared me at first due to their speed but, since this is an insane i think it's okay to keep them.Keeping them ~
00:41:986 (3) - Imo a 1/2 slider with one repeat would sound better here.Done ~
00:48:486 (X) - Adding a note here with Claps sounds nice and keeps a constant flow~ Yessss ~
Comments: I see what you did there...lol I didn't notice until now I swear xD

Okay... i think that's it for now :3
Star!
Thank You Dragvon !! >w<
wcx19911123
Sorry,I'm late

[General]
You can use a slidertick.wav to make the hitsound better

[Easy]
00:12:153 (1) - end at 00:12:819 ?
00:13:486 (2) - end at 00:14:153 ?
00:14:820 (1) - end at 00:15:486 ?
00:22:153 (1) - maybe too short for an Easy
01:26:153 (1) - ^

[Normal]
00:28:153 (4) - 1 gird right,pay attention to spaing if you fix it
00:36:819 (3) - 1 gird down
00:38:486 (4) - 1 gird up
00:43:820 (3) - ^
00:44:153 (4) - 2 gird up
00:44:486 (5) - 1 gird up,pay attention to spaing if you fix it
00:46:820 (2) - ^
Oh,I'll ignore the spacing problem ater now
00:52:986 (6) - delete it,or it maybe too hard in a Normal

[Hard]
00:15:819 - add a circle
00:46:486 (3,4) - 0.0
00:50:486 - add a circle
00:50:819 - ^
01:13:153 - ^

[Isane]
Maybe it's just a Hard+
00:13:319 - add a circle
00:21:986 (5,6,7,8,9,10,1) - change to two 1/4 repeat sliders and circles
00:24:653 (1) - end at 00:24:819
00:24:986 - add a circle
00:34:153 (1,2,3,4,5) - use higher distance snap and make them look like a pentagon

Good map
Star~
Topic Starter
lovhin456
Did some, Thanks !! >w<
loveFantasy
hi~

come for a random mod since you helped me in my map >w<

[General]
- makes approachcircle.png 128x128
- transfer spinner-background from PNG to JPG
- your spinner-background has no circle for players to center, try adding one and/or maybe alpha the "6918" a bit
- shadow on spinner-clear is cut?
- audio lead-in +1000? check hp-bar in play mode and fix it to the degree that satisfied you
- enable "display storyboard in front of combo fire", it's blocking your lyric SB

[Easy]
<00:46:819> (3,4) make x-coord the same
<00:48:486> (5,6) y-coord here
- i don't like the whistle in KIAI part :<

[Normal]
<00:45:820> (1) x:408 y:88 (2) x:316 y:96
<00:56:486> (1) up 1 grid (lv4)

[Hard]
<00:15:819> add note for symmetrical rhythm?
<00:33:819> (5) clap instead, add finish on (1)

[Insane]
<00:24:319..> (3,1,2..) this is not a good gameflow, since <00:24:486> is a drum beat and the start of vocal, it should be a startpoint of slider instead of endpoint (for we to HIT), also combo color should be remove on <00:24:653> and add on <00:26:319> (if you rearrange notes placement and there's a note on <00:26:153> put on 26:153 instead)
<00:29:819> (9) new combo here instead

star >w<
Leorda
Olah!!!!

General
* There some unnecessary transparent space in your lyric SB, please crop it
* scorebar-ki, scorebar-kidanger and scorebar-kidanger2 are not completely centered
* Enable the "Display storyboard in front of combo fire" or i'll be overlapped

Easy
00:11:486 (3) - Inconsistent spacing (It automatically move left if I try to move this)
00:13:486 (2) - ^
00:14:820 (1) - ^
00:26:153 (3) - ^
00:31:486 (4) - This slider are inapropriate for easy diff, it's kinda confusing for beginner player for this
00:40:153 (7) - New combo?
00:40:486 (1) - Remove new combo?
00:54:153 (1) - ^ (maybe?)
00:55:819 (4) - New combo?
00:56:486 (1) - Remove new combo?
01:11:486 (3) - Inconsistent spacing

Normal
00:04:819 (3) - This slider are inapropriate for normal diff
00:08:486 (4) - ^
00:11:153 (4) - ^
00:18:153 (3) - ^
00:58:153 (6) - ^

Hard
00:14:820 (1) - Remove new combo
00:15:153 (2) - New combo

Insane

* Why the BG is different on each diff?

01:12:153 (4,5) - Don't put circle on tail slider, it could be confusing where should be click first

I love the sakura in hit300, hit300k, hit300g and etc. What brushes/shapes do you using for your skin?
Topic Starter
lovhin456
@loveFantasy; Thanks for the mod !! I did some ~ Will do the skin stuff when not lazy ~
@Leorda; Did some, thanks !! Oh and BG for Insane is different well, because is special, I picked this one specially for this diff, the hardest one. I used some brushes from deviantart.com for this skin, just search sakura brush and a ton of them should appear just look for the one you want ~ I will do the skin/SB stuff when I stop being lazy =w=
akrolsmir
I should have gotten to this a lot earlier, especially since you modded my map and everything... but +46 SP kinda saps my initiative. Lets see if I actually find anything:

General:
(Basically) Only one combo color? I get the whole sakura theme and all but it's still confusing. Maybe lighten one and darken the other:
Combo1 : 255,100,100
Combo2 : 251,187,203
so for a starker contrast?

Spinner is slightly distracting since I always look for a centerpoint to spin around but didn't see one here.

Normal:
01:24:153 (1) - The end of this slider seems pinched, maybe raise the endpoint so it retains a circular shape. Try:
180,224,84153,6,0,B|112:312|-24:192|112:72|184:164,1,300,0|8

Insane:
00:04:986 (2) - Is this intentionally asymmetric? If not, raise the midpoint.
01:11:653 (2) - Space between (1) and this isn't even, try getting it parallel.
01:12:820 (6) - ^
01:23:486 (8) - ^

As expected, very few problems aside from minor OCD shape things. Star + Kudostar!
Topic Starter
lovhin456
Most fixed, thanks <3
Mafiamaster
I couldn't see my cursor at all during the spinner. Consider doing something about it.

[Insane]
00:22:403 (6,7,8) - This is unnecessary. It doesn't sound good either.

For consistency, uncheck letterboxing from this difficulty.
Topic Starter
lovhin456

Mafiamaster wrote:

I couldn't see my cursor at all during the spinner. Consider doing something about it.
Okk ~ Added a custom cursor, I hope is better now ;~;

[Insane]
00:22:403 (6,7,8) - This is unnecessary. It doesn't sound good either. Changed to something else

For consistency, uncheck letterboxing from this difficulty. Done ~
Thanks Mafia >w<
Sandpig
star -w-

Insane

00:24:653 (1) - end it on a white tick or a red tick. the note on blue tick doesn't follow the music and has a bad effect on your flow.

no kds
Beren
6918!
Topic Starter
lovhin456
Thanks for the star Beren ~ and go 6918! >w<

Sandpig wrote:

star -w-

Insane

00:24:653 (1) - end it on a white tick or a red tick. the note on blue tick doesn't follow the music and has a bad effect on your flow.
Oh! I missed that, thanks for pointing that out, fixed ~

no kds Are you sure ? Anyways, thanks for the mod ~
blissfulyoshi
Next map on the queue, yay!

Just a note, symmetrical slider points does not mean the slider will be symmetrical, sadly. (Some of the sliders really annoy me, but I guess they are okay. I pointed out a few of them, but I know there are plenty I did not point out. Change them if you want.)

"Continue" on the pause screen is really hard to see against the pause bg, so I suggest changing the font a bit

Easy:
Normal/Nazi mod:
00:41:819 (2) - It would look nicer if the ends of the slider were closer aligned (I can see a difference in-game)
00:58:153 (4) - ^

Combo mod:
00:54:153 (1) - Why is this new combo here? I would suggest removing this combo to follow the lyrics since that seems to be the pattern so far
01:08:153 (4) - new combo to be consistent with 01:19:153 (1)

Normal:
Combo mod:
00:32:319 (5) - new combo to be consistent with 00:43:153 (1)

Hard:
Combo mod:
01:08:153 (8,1) - Remove 1's new combo and add a new combo to 8 to follow the lyrics

Insane:
Normal mod:
00:59:653 (10) - please make this more symmetrical

================
Wow, I didn't find much. I guess I am open to giving this map a bubble then. Tell me when you finish the mod and I'll recheck. For now, star!
Topic Starter
lovhin456

blissfulyoshi wrote:

Next map on the queue, yay!

Just a note, symmetrical slider points does not mean the slider will be symmetrical, sadly. (Some of the sliders really annoy me, but I guess they are okay. I pointed out a few of them, but I know there are plenty I did not point out. Change them if you want.)

"Continue" on the pause screen is really hard to see against the pause bg, so I suggest changing the font a bit Done~

Easy:
Normal/Nazi mod:
00:41:819 (2) - It would look nicer if the ends of the slider were closer aligned (I can see a difference in-game) Done~
00:58:153 (4) - ^ Done~

Combo mod:
00:54:153 (1) - Why is this new combo here? I would suggest removing this combo to follow the lyrics since that seems to be the pattern so far
01:08:153 (4) - new combo to be consistent with 01:19:153 (1)
All done~

Normal:
Combo mod:
00:32:319 (5) - new combo to be consistent with 00:43:153 (1) Done~

Hard:
Combo mod:
01:08:153 (8,1) - Remove 1's new combo and add a new combo to 8 to follow the lyrics Done~

Insane:
Normal mod:
00:59:653 (10) - please make this more symmetrical Done~

================
Wow, I didn't find much. I guess I am open to giving this map a bubble then. Tell me when you finish the mod and I'll recheck. For now, star!
Okk, thanks for the mod! >w<
blissfulyoshi
Pls no kds (These are all things that I should have caught earlier)
I am getting 826 for the offset, so ycan you get someone to check it (if doesn't help that the drumbeat is not exactly constant)

Add 6918 as a tag???

Easy: fine

Normal: fine

Hard:

Insane:
Normal/nazi mod:
01:10:820 (1,2) - make sliders follow each other's curve better (you can easily see that they are not very silimar)

=================

Fix all of those, and I'll remod. (hopefully for a bubble)
Topic Starter
lovhin456

blissfulyoshi wrote:

Pls no kds (These are all things that I should have caught earlier)
I am getting 826 for the offset, so ycan you get someone to check it (if doesn't help that the drumbeat is not exactly constant)
I think 826 is better, well it seems better to me, so, changed!

Add 6918 as a tag??? This is a thing that has to do with the characters and the anime pairings, I added them at the start but some people suggested me to take them off, but I will add them again, oh and I say "them" because I have to add 1869 too

Easy: fine

Normal: fine

Hard:

Insane:
Normal/nazi mod:
01:10:820 (1,2) - make sliders follow each other's curve better (you can easily see that they are not very silimar)
Done

=================

Fix all of those, and I'll remod. (hopefully for a bubble)
Thanks again!
PhantomX_old
:)



------------------------------------

This is my map (dear my friend)

http://osu.ppy.sh/s/28714
Topic Starter
lovhin456
Thanks for the star ~ :3
blissfulyoshi
Rechecked and talked with the mapper (small thing about aligning 00:24:825 (2,4) in normal) , and everything seems fine now. Bubbled.

About the tags, I'll let the next modder check over those. On another note I also should pay more attention when reading Reborn since I don't remember those numbers at all xD
Topic Starter
lovhin456
Thanks for the bubble blissfulyoshi! >w<
jericho2442
  1. your combo colours are abit too close, make them abit more different tbh
  2. your spinner needs a center so people find it easier to spin, spinners without a center are not advised
Insane
00:14:826 (1,2,3,4,5) - this pattern having large space for fast notes and small space for slow notes kinda played bad :/, maybe space this normal?, it also felt out of place in your map being the only pattern in this style
01:13:492 (1,2) - due to the pattern before being the same spacing as this but double the speed, it makes this rather hard to notice the slower timing, maybe think of spacing different so its easier to read?

----------------------------
only small stuff since its visual and suggestions, so call me back after for rank
Topic Starter
lovhin456

jericho2442 wrote:

  1. your combo colours are abit too close, make them abit more different tbh Tried to make them more different from each other, hope is good now
  2. your spinner needs a center so people find it easier to spin, spinners without a center are not advised Okk~ Added a center
Insane
00:14:826 (1,2,3,4,5) - this pattern having large space for fast notes and small space for slow notes kinda played bad :/, maybe space this normal?, it also felt out of place in your map being the only pattern in this style Fixed
01:13:492 (1,2) - due to the pattern before being the same spacing as this but double the speed, it makes this rather hard to notice the slower timing, maybe think of spacing different so its easier to read? I ... think I fixed it, I stacked (1,2) I don't really now if it is okk now, because I'm not that good at insane maps ;~;

----------------------------
only small stuff since its visual and suggestions, so call me back after for rank
Thanks for the mod! :3
Lunah_old
lol
jericho2442
well since it took quite awhile for this to get updated (and for me to check it) i dont feel fully happy just ranking it due to the time, so rebubble for now ;)
Topic Starter
lovhin456

jericho2442 wrote:

well since it took quite awhile for this to get updated (and for me to check it) i dont feel fully happy just ranking it due to the time, so rebubble for now ;)
Hahahaha, that's okk, thanks for the bubble! :3
Genkishi
:D
Topic Starter
lovhin456
Thanks for the star Genkishi!
Saten
rrrrrrrrrreborn!

why did I miss this?
Topic Starter
lovhin456
Hahahaha, thanks for the star Saten-san ;3
whymeman
Hmm.... Good enough.
Topic Starter
lovhin456

whymeman wrote:

Hmm.... Good enough.
I love you. Really, thank you so much whymeman >w<
MoodyRPG
Congrats Lovhin ^^
Beren
>_<
Topic Starter
lovhin456
Thanks MoodyRPG and Beren ;3
Kenezz
Congratz my waifu xD <3
Topic Starter
lovhin456

Kenezz wrote:

Congratz my waifu xD <3
Thank you ~ <3
Sallad4ever
kind of late but
congratz for the rank, you deserve it~
Topic Starter
lovhin456
Thank you Sallad ~
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