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C.I.L. Cafe - Just a fool loves you

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Topic Starter
Kyouren
Recheck by -Nya-

SPOILER
14:24 -Nya-: Hey~ Can I recheck now?
14:24 KittyAdventure: Yes
14:27 -Nya-: For the hardest diff: I think you missed a normal-whistle here: 00:28:475 (2) - (on the head)
14:27 KittyAdventure: wait
14:27 KittyAdventure: 00:28:651 need add whistle?
14:29 -Nya-: Uhm, yeah, sounds fine to me. You just missed a normal-whistle on the head
14:29 KittyAdventure: okay done
14:30 -Nya-: I'm still checking so update when I say so
14:31 KittyAdventure: wait
14:31 KittyAdventure: 00:21:108 (1) - like this is okay?
14:32 -Nya-: Hm, you can perhaps try improving the blanket a bit by lowering the tail of the slider
14:32 -Nya-: But it's not really an issue
14:33 KittyAdventure: http://puu.sh/lAiKI/69d217215c.jpg
14:33 KittyAdventure: ?
14:33 -Nya-: Yeah, that looks better~
14:33 KittyAdventure: okay, done
14:34 KittyAdventure: or need little backing?
14:34 -Nya-: The rest of the diff looks fine to me. Thanks for taking my mod into consideration btw. Your diff looks nice.
14:34 KittyAdventure: No problem~ <3
14:34 KittyAdventure: Eehhh?
14:35 -Nya-: What?
14:35 KittyAdventure: I mean that picture i little backing
14:35 KittyAdventure: it's fine?
14:36 -Nya-: The picture of the improved blanket? Yeah
14:37 -Nya-: Hm, Konei forgot to place the normal-whistle here: 00:28:475 (2) -
14:37 KittyAdventure: okay, done
14:37 KittyAdventure: i will fixed that
14:37 -Nya-: I think it'll be fine if you do it.
14:37 -Nya-: Yeah, he must have forgotten
14:40 KittyAdventure: Done~
14:44 KittyAdventure: about forget give normal-whistle to all diff, i fixed all
14:45 -Nya-: Oh ok
14:46 -Nya-: In Light Insane: Are you sure there have to be a normal-whistle on the head of this slider: 00:03:915 (6) -
14:47 -Nya-: And remove NC here: 00:10:230 (1) -
14:47 -Nya-: 00:19:704 (1) - Should there be normal-whistle on the tail?
14:48 KittyAdventure: 00:03:915 (6) - remove that and can i add clap?
14:48 KittyAdventure: 00:10:230 (1) - done
14:48 -Nya-: Normal-clap?
14:49 KittyAdventure: 00:19:704 (1) - add in head too
14:49 KittyAdventure: yep
14:50 -Nya-: No, since the repeat of 00:04:266 (1) - also has that clap. What about just normal?
14:50 KittyAdventure: Okay, It's fixed
14:50 KittyAdventure: better*
14:56 -Nya-: In Easy, there's a normal-whistle on the tail of this slider: 00:03:564 (3) -
14:56 -Nya-: 00:19:704 (2) - ^
14:57 KittyAdventure: Okay done
14:58 -Nya-: 00:36:019 (5) - The normal on the tail of this slider sounds a bit weird. Try replacing it with a softer sound
14:59 KittyAdventure: ?
14:59 KittyAdventure: what do you mean
14:59 KittyAdventure: ?
14:59 -Nya-: You placed a normal hitsound on the tail
14:59 -Nya-: It's loud and doesn't really fit
15:00 KittyAdventure: okay, i fixed that
15:00 -Nya-: And remove the normal-sliderslide, since you don't use normal anymore
15:00 -Nya-: Update so long. I have to be somewhere quickly
15:00 KittyAdventure: okay
15:13 KittyAdventure: Done~
15:13 KittyAdventure: Sorry for late, I change romaji artist and doing something
15:27 -Nya-: Did someone tell you to change the metadata?
15:27 KittyAdventure: No, i just change following some map
15:28 -Nya-: Hmm, perhaps you should doublecheck it with an expert then . . .
15:28 KittyAdventure: http://puu.sh/lAkK8/054c5b2bed.jpg
15:29 KittyAdventure: In video, artist is まずらぼ[muzzle-lab]
15:29 KittyAdventure: romaji is Mazurabo[muzzle-lab]
15:29 -Nya-: Oh ok, yeah.
15:29 KittyAdventure: and in this case i used space in Mazurabo" "[muzzle-lab]
15:29 KittyAdventure: and in video that not need add space so i change
15:29 -Nya-: Oh ok, I understand.
15:30 -Nya-: I suggest explaining your change in the beatmap's forum
15:30 KittyAdventure: ?
15:31 -Nya-: Just post your reason
15:31 -Nya-: If someone wants to know where you got it
15:31 KittyAdventure: Okay
15:34 -Nya-: Lol, in the hardest diff, on the head of 00:28:475 (2) - I mean a normal-whistle.
15:34 -Nya-: http://puu.sh/lAkYt/8758abf53d.jpg
15:36 KittyAdventure: I see
15:36 KittyAdventure: sorry
15:37 -Nya-: Ugh, I have to go now. I'll be back in a few hours though, then I'll recheck and bubble. Sorry for the wait :(
15:37 KittyAdventure: okay
-Nya-
Made a few hitsound fixes. Everything looks fine now~

Bubbled~


To next BN: I guess just recheck the hitsounding. Looks fine to me though.
Topic Starter
Kyouren
Thanks for Bubble and Star Icon, -Nya-~ <3
HappyRocket88
Placeholder
alacat
As request.

Artist : C.I.L. Café
Romanised : C.I.L. Cafe

Source : http://ameblo.jp/skyjunction/entry-12060814887.html

"Mazurabo[muzzle-lab]" didn't make this song. I guess they made game sound in this game :> So it should be tags. Good luck !
Topic Starter
Kyouren

alacat wrote:

As request.

Artist : C.I.L. Café
Romanised : C.I.L. Cafe

Source : http://ameblo.jp/skyjunction/entry-12060814887.html

"Mazurabo[muzzle-lab]" didn't make this song. I guess they made game sound in this game :> So it should be tags. Good luck !
Thanks for Metadata Check, ByBy13, IamKwaN, and alacat~ <3
Will changed after HappyRokcet88's Mod~ :3
ZekeyHache
Yaaay! Almost qualified Kitty!
Topic Starter
Kyouren

ezek wrote:

Yaaay! Almost qualified Kitty!
Yaaay! \:D/
Thank you, ezek-chan~ <3
HappyRocket88
Yoo~ Popping bubble


Reason of popping:
  1. Wrong Metadata, according to alacat.
  2. The diffs must have the same combo colors. Despite the bg files are different the same video is placed on the video and it's the same among the diffs.
  3. Improper way naming a difficulty: Despite "Gomenasai, Aishiteru" makes sense because it's related to the song in general, it doesn't fit accroding to a person who doesn't know what Gomenasai is. Further info here p/2725713

-Nya- wrote:

To next BN: I guess just recheck the hitsounding. Looks fine to me though.
HappyRocket88 responded:
sure xd

[General]
Use the same combo colors to all the diffs.

[Easy]
00:11:283 (3) Remove the whistle of the slider's end because isn't really necessary to emphasize this tick with a whistle.
00:11:985 (4) Change the sample set to soft of the slider's head to leave the emphasis in the next white tick.
00:14:090 (2) Add a whistle over the slider's head.
00:21:108 (1) Change the sample set to normal on the slider's reverse and add a whistle.
00:32:861 (2) Change the sample set to Normal on all the slider and add a clap of the slider's reverse. Consider adding a whistle over the slider's end.
00:36:019 (5) Change sample set to Normal on the slider's reverse and add a clap. Consider changing the sample set of the slider's end to normal too.
00:38:826 (3) Change the sample set to Soft of the slider's end.

[Normal]
00:07:073 (1) Change the sample set of this spinner to soft.
00:09:880 (1) Place this slider here 448|172 to improve the flow on this slider's start
00:11:108 (3) This slider isn't highlighting properly the instruments/vocals, I think it would be better if it ended 00:11:458 and then fix spacing with the next object
00:12:687 (1,2) These two sliders don't flow bad but they would make more sense if you'd emphasized the vocals as you did before. It means to make a rhythm like this.
00:16:897 (3) This would make more sense if it would given priority to the vocals. Consider reducing it until here 00:17:073
00:22:511 (3) The current slider is missing important beats that should be highlighted since it's a normal. Consider trying this rhythm and add a clap of the slider's end. Then remove this circle 00:23:564 (4)
00:23:915 (5) Add a circle here and move the spinner to make it start here 00:24:090 and end here 00:24:090 (1)
00:30:405 (3) Change the sample set to normal of the slider's reverse
00:32:861 (2,3) These two notes will flow better if they were like this:
00:37:072 (2) Remove this slider and make this slider 00:36:370 (1) to repeat one time to follow properly the vocals.

[Auxent's Hard]
Overall stuffs
  1. HP -.0.5 to have consistency with the way with the not decimal numbers on the diff.
Suggestions
00:02:687 (1) Remove the reverse of this slider and add a 1/2 in the next white tick. In this way, you'll highlight better the main beats and make a more intuitive pattern. Like this: 00:03:739 (3) Rhythmically talking, this slider is missing such as an important beat here 00:03:915 . It would be better if you turn that slider into a 1/2 and add a circle here 00:04:090
00:04:266 (1,2) The flow here isn't bad, but it can be improved to give more circulation to this segment. What about this? 00:17:950 (5,6) The double stack here plays a bit awkward since you haven't stacked two objects in a row. It would be better if you unstack them and place them somewhere else.
00:20:757 (5) Change this clap for a whistle. It's very noisy the clap and this isn't a important beat.
00:27:072 (3) Ctrl + H in this slider to improve the flow of this section. Consider doing the same here 00:38:826 (3)
00:29:002 (3) Remove the whistle of this slider. Really noisy and doesn't fit in the music.
00:36:896 (2,3) The stack in this plays really awkward. Consider unstack the (2) and place it here 176|20

[Light Insane]
00:06:897 (5,1) Spacing error.
00:09:353 (4,5,6,1) Consider using the same spacing for these jumpy section since the diff doesn't drain here too much. xD
00:10:581 (3,4) Just a minor suggestion here but you can improve the blanket of these two objects a bit to make a neater pattern.
00:11:108 (5) Add NC to this object to keep consistency with the way you managed the NC combing in this diff.
00:12:160 (7) The under stack that this slider makes plays a bit odd. Consider unstack them and putting it somewhere else.
00:15:844 (2,3) Ins't a bad blanket but you can make it better to improve the visual look of these two sliders.
00:16:897 (1) The way you placed this circle makes a really hard pattern since this plays like an anti-flow. Consider placing it here 232|152
00:20:757 (3) There's no necessary to place a jump here. I highlight try out this flow to improve the readability of this: 00:24:967 (5) Replace the whistle with a finish on the slider's start to improve the readability of this pattern.
00:25:844 (5) Extend this slider until here 00:26:371 to highlight better the vocals.
00:38:124 (1) Change the combo color of this pattern because it was really hard to click.
00:36:019 (1) Unstack if from this note 00:35:668 (3), in that way it will play better and it will be consistent with the previous section you did this 00:30:405 (1)

[Konei's Insane]
00:02:160 (3,1) Just a minor suggestion but you can improve the blanket of these two slider to make them look like this for a neater pattern.
00:03:564 (5) Remove the whistle of the slider's end and add a finish.
00:08:388 (7) This is slightly overmapped since there's no important beat to highlight in this part. So I heavily suggest you remove it since it doesn't make a lot of sense here.
00:22:511 (1) The way you extended that slider makes an awkward flow because there's a beat that should be highlighted as well as you did before here 00:21:809 (2,3). Reduce the length of the slider until here 00:22:862 and then add a note here 00:23:037
00:26:371 While I was test-playing this, I found this second really relevant to add a note because it clearly follows the vocals. So consider adding a note there.
00:34:265 (3,4) I guess you weren't trying to make a blanket here but I think it would be more readable if you make them more neater.
00:38:124 Add a note here to give more consistency to this part. It wasn't really intuitive because following the vocals here just made a weird rhythm.

[Gomenasai, Aishiteru]
Overall things
  1. HP +1. I know this resides over the mapper preferences but since it is just 40 secs drain, I don't think it will be that hard to fc. Also, HP 6 doesn't make a lot of sense if the Insane manages the same HP imo.
  2. The correct name of the diff should be "Gomenasai Aishiteru" The comma doesn't make sense because it's a character that shouldn't go on a diff name.
Suggestions
00:37:072 (4,5,6,7) The angle of this tiny stream is a bit odd consider to the other streams you did before. It would flow better if you'd have followed the flow of the this section 00:36:370 (2,3) What about this?
00:13:739 (6,7,1) Despite this is the hardest diff of the mapset, the way you increased the spacing here makes a non-intuitive flow. Consider reducing the spacing between these two notes 00:13:739 (6,7) and improve the DS of 00:13:915 (7,1)
00:36:370 (2) It would be better if you do Ctrl + G here to improve the circular flow of this slider.
00:39:177 (2) Add a finish of the slider's head to emphasize better the white big tick just as well as you did here 00:36:370 (2)
00:33:388 (5,1) This flow doesn't flow bad, but it would be better if you'd have stacked them as long as you did here 00:31:984 (4,1) in this way, you'll improve the break you managed here.
00:04:267 (1,2,3) The current flow is making a weird way to follow the objects. Consider improve it a bit to don't mislead players in this segment.
00:05:318 (4,1) Consider improving the blanket in this section to make a neater pattern.
[]
Call me back!
Topic Starter
Kyouren

HappyRocket88 wrote:

Yoo~ Popping bubble


Reason of popping:
  1. Wrong Metadata, according to alacat.
  2. The diffs must have the same combo colors. Despite the bg files are different the same video is placed on the video and it's the same among the diffs.
  3. Improper way naming a difficulty: Despite "Gomenasai, Aishiteru" makes sense because it's related to the song in general, it doesn't fit accroding to a person who doesn't know what Gomenasai is. Further info here p/2725713

-Nya- wrote:

To next BN: I guess just recheck the hitsounding. Looks fine to me though.
HappyRocket88 responded:
sure xd

[General]
Use the same combo colors to all the diffs.

[Easy]
00:11:283 (3) Remove the whistle of the slider's end because isn't really necessary to emphasize this tick with a whistle.
00:11:985 (4) Change the sample set to soft of the slider's head to leave the emphasis in the next white tick.
00:14:090 (2) Add a whistle over the slider's head.
00:21:108 (1) Change the sample set to normal on the slider's reverse and add a whistle.
00:32:861 (2) Change the sample set to Normal on all the slider and add a clap of the slider's reverse. Consider adding a whistle over the slider's end.
00:36:019 (5) Change sample set to Normal on the slider's reverse and add a clap. Consider changing the sample set of the slider's end to normal too.
00:38:826 (3) Change the sample set to Soft of the slider's end.

[Normal]
00:07:073 (1) Change the sample set of this spinner to soft.
00:09:880 (1) Place this slider here 448|172 to improve the flow on this slider's start. Too near <__<, no!
00:11:108 (3) This slider isn't highlighting properly the instruments/vocals, I think it would be better if it ended 00:11:458 and then fix spacing with the next object
00:12:687 (1,2) These two sliders don't flow bad but they would make more sense if you'd emphasized the vocals as you did before. It means to make a rhythm like this. Nah! That is bad
00:16:897 (3) This would make more sense if it would given priority to the vocals. Consider reducing it until here 00:17:073
00:22:511 (3) The current slider is missing important beats that should be highlighted since it's a normal. Consider trying this rhythm and add a clap of the slider's end. Then remove this circle 00:23:564 (4)
00:23:915 (5) Add a circle here and move the spinner to make it start here 00:24:090 and end here 00:24:090 (1)
00:30:405 (3) Change the sample set to normal of the slider's reverse
00:32:861 (2,3) These two notes will flow better if they were like this: . I think that is better because has a sound
00:37:072 (2) Remove this slider and make this slider 00:36:370 (1) to repeat one time to follow properly the vocals.

[Light Insane]
00:06:897 (5,1) Spacing error.
00:09:353 (4,5,6,1) Consider using the same spacing for these jumpy section since the diff doesn't drain here too much. xD
00:10:581 (3,4) Just a minor suggestion here but you can improve the blanket of these two objects a bit to make a neater pattern. That is fine!
00:11:108 (5) Add NC to this object to keep consistency with the way you managed the NC combing in this diff.
00:12:160 (7) The under stack that this slider makes plays a bit odd. Consider unstack them and putting it somewhere else. Nah!
00:15:844 (2,3) Ins't a bad blanket but you can make it better to improve the visual look of these two sliders.
00:16:897 (1) The way you placed this circle makes a really hard pattern since this plays like an anti-flow. Consider placing it here 232|152
00:20:757 (3) There's no necessary to place a jump here. I highlight try out this flow to improve the readability of this: 00:24:967 (5) Replace the whistle with a finish on the slider's start to improve the readability of this pattern.
00:25:844 (5) Extend this slider until here 00:26:371 to highlight better the vocals. Too bad/ugly <__<
00:38:124 (1) Change the combo color of this pattern because it was really hard to click.
00:36:019 (1) Unstack if from this note 00:35:668 (3), in that way it will play better and it will be consistent with the previous section you did this 00:30:405 (1)

[Gomenasai, Aishiteru]
Overall things
  1. HP +1. I know this resides over the mapper preferences but since it is just 40 secs drain, I don't think it will be that hard to fc. Also, HP 6 doesn't make a lot of sense if the Insane manages the same HP imo.
  2. The correct name of the diff should be "Gomenasai Aishiteru" The comma doesn't make sense because it's a character that shouldn't go on a diff name.
Suggestions
00:37:072 (4,5,6,7) The angle of this tiny stream is a bit odd consider to the other streams you did before. It would flow better if you'd have followed the flow of the this section 00:36:370 (2,3) What about this?
00:13:739 (6,7,1) Despite this is the hardest diff of the mapset, the way you increased the spacing here makes a non-intuitive flow. Consider reducing the spacing between these two notes 00:13:739 (6,7) and improve the DS of 00:13:915 (7,1) . This is Extra diff, so why not? ;w;
00:36:370 (2) It would be better if you do Ctrl + G here to improve the circular flow of this slider.
00:39:177 (2) Add a finish of the slider's head to emphasize better the white big tick just as well as you did here 00:36:370 (2)
00:33:388 (5,1) This flow doesn't flow bad, but it would be better if you'd have stacked them as long as you did here 00:31:984 (4,1) in this way, you'll improve the break you managed here. Not really :/
00:04:267 (1,2,3) The current flow is making a weird way to follow the objects. Consider improve it a bit to don't mislead players in this segment.
00:05:318 (4,1) Consider improving the blanket in this section to make a neater pattern.
[]
Call me back!
No Reply = Fixed!
Thanks for mod, HappyRocket88~ <3
Waiting Auxent and Konei respond! :3

Update for my diff~ :3

Note:
For previous mod, i forget add No Reply = Fixed!
I'm sorry about this~ ;w;
I hope you guys understand about this!
-Nya-
Uhm, are you sure all combo colours must be the same for the set to be rankable?
Talked to apple in-game about combo colours:
Chat in-game
12:59 -Nya-: Hey apple~ May I ask you two questions? It won't take long.
12:59 appleeaterx: sure ^^
13:00 -Nya-: 1: Must all the combo colours in a set be similar for the set to be rankable?
13:01 appleeaterx: 1: Varies per case, it's most definitely recommend ofcourse, but GDs with different combo colors have slipped through many times. Also, sometimes maps have color inconsistency because every difficulty has a different BG, thus needs other colors or else they wont fit
13:02 -Nya-: So if every diff have another BG, then the combo colours may be different?
13:02 *appleeaterx is listening to [http://osu.ppy.sh/b/725622 SUPER BEAVER - Rashisa]
13:02 appleeaterx: yes
13:02 appleeaterx: see MANDOM and insane
13:02 -Nya-: What if they have the same video?
13:03 appleeaterx: other background is still fine, quite a number of people click novideo when downloading anyways

The last diff name-thing, in this case, is also not unrankable. Apple and I talked about this as well:
Chat in-game
13:07 appleeaterx: well, i do think the current diff name fits better, but it shouldnt be unrankable
13:08 appleeaterx: i mean if it fits the song, it passes
13:08 -Nya-: Yeah, as far as I know, you can name the hardest diff whatever you want, as long as it makes sense as you are saying
13:08 appleeaterx: i know linking to other ranked mapsets is not really valid, but ive seen quite a number of 'Sayonara'
13:08 appleeaterx: even '<3'
13:08 appleeaterx: so ye
13:09 appleeaterx: def rankable (if its related to the song ofc)

I like the current name more as well, but just pointing out that "Gomenasai, Aishiteru" was never unrankable.

Sorry for being in attack-mode here, but I just want to justify my bubble.
HappyRocket88
Hellow, -Nya-. I'm not against your points, but I'd like to go further the reasons I popped, since I think you considered not enough to pop the bubble.:
  1. Can an average person who doesn't know anything about the mapset know what Gomenasai, Aishiteru means? If it were the case, the diff could have been Hentai Aishiteru or Moe Moe Aishiteru. It's much better if Kitty would have found something more simple and understandable to don't make troubles about the meaning of the diff. That's why I used this link p/2725713 to avoid misunderstanding.
  2. I guess the combo colors is an issue that would take us hours to get into agreement because I also talked about many others BNs and they suggested to use the same combo colors through the diffs. It's not unrankable, yeah, I agreed with you that, but it's way better and more logical the combo colors don't change among the diff if the video is the SAME in all the diffs.
Auxent
I applied most of of Rocket's suggestions.
Thank you.

~
osu file format v14

[General]
AudioFilename: opening.mp3
AudioLeadIn: 1600
PreviewTime: 25844
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 32160
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Just a fool loves you
TitleUnicode:Just a fool loves you
Artist:C.I.L. Cafe
ArtistUnicode:C.I.L. Café
Creator:KittyAdventure
Version:Auxent's Hard
Source:バカ部
Tags:Club Of The By The For The Baka Natsunosuke Yamato Ryoka Amada Sho Uraki Mizuki Yui Skyjunction KENN UTAU ポン吉 はち ねこすけ、ハウる visual novel furry yaoi Bakabu Takiken Auxent Konei まずらぼ[muzzle-lab] Mazurabo Opening Version Op Ver
BeatmapID:827378
BeatmapSetID:377622

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Auxent's Hard.jpg",0,0
Video,0,"bakabu_takiken by shad0w1and.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1459,350.877192982456,4,2,1,45,1,0
26546,350.877192982456,4,2,1,65,1,1
40581,-100,4,2,1,45,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 255,79,79
Combo3 : 128,255,128
Combo4 : 255,128,64
Combo5 : 128,255,255
Combo6 : 255,128,255

[HitObjects]
112,109,1459,6,0,P|137:168|99:246,1,140,2|2,0:0|0:0,0:0:0:0:
172,303,1985,1,0,0:0:0:0:
256,336,2160,1,0,0:0:0:0:
314,265,2336,1,0,0:0:0:0:
365,190,2511,1,0,0:0:0:0:
365,190,2687,6,0,P|312:172|241:209,1,140,2|0,0:0|0:0,0:0:0:0:
241,117,3213,2,0,P|277:103|330:102,1,70
399,99,3564,1,0,1:0:0:0:
485,125,3739,2,0,L|483:274,1,140,2|0,0:0|0:0,0:0:0:0:
418,330,4266,6,0,P|369:337|309:252,1,140,4|8,1:0|1:0,0:0:0:0:
225,312,4792,1,0,0:0:0:0:
140,279,4967,2,0,P|105:254|93:215,1,70,0|0,0:0|1:0,0:0:0:0:
182,199,5318,1,0,1:0:0:0:
246,134,5494,6,0,L|410:140,2,140,4|0|4,1:0|1:0|1:0,0:0:0:0:
190,61,6371,1,0,0:0:0:0:
98,61,6547,2,0,L|63:134,1,70,0|0,0:0|1:0,0:0:0:0:
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Topic Starter
Kyouren

HappyRocket88 wrote:

Hellow, -Nya-. I'm not against your points, but I'd like to go further the reasons I popped, since I think you considered not enough to pop the bubble.:
  1. Can an average person who doesn't know anything about the mapset know what Gomenasai, Aishiteru means? If it were the case, the diff could have been Hentai Aishiteru or Moe Moe Aishiteru. It's much better if Kitty would have found something more simple and understandable to don't make troubles about the meaning of the diff. That's why I used this link p/2725713 to avoid misunderstanding.
  2. I guess the combo colors is an issue that would take us hours to get into agreement because I also talked about many others BNs and they suggested to use the same combo colors through the diffs. It's not unrankable, yeah, I agreed with you that, but it's way better and more logical the combo colors don't change among the diff if the video is the SAME in all the diffs.
Stop to fight guys!
Gomenasai is mean I'm sorry
So, Gomenasai, Aishteru it mean I'm sorry, I love you but not hentai bla bla bla or moe moe bla bla bla

Gomenasai already used for t.A.T.u song!
https://en.m.wikipedia.org/wiki/Gomenasai
https://osu.ppy.sh/s/82031

Or you can ask japanese metadata about Gomemasai like alacat or KSHR or Guy or Gamu

About Colour Combo, BeatofIke and me agree if used diffrecent colour it fine but for worry, i change all combo colour like in video but BeatofIke said it'okay.

Hmm... I better to checked smallboat's all map because only he/she map is used mang diffrecent BG for all/some diff!

Anyway, Why my SP is 26+?
If i give kudosu to Rocket's, SP is 21+ or just my feeling or my eyes is really tired or just me feel sick or really tired! <____<
ZekeyHache

KittyAdventure wrote:

Stop to fight guys!
-Nya-

HappyRocket88 wrote:

Hellow, -Nya-. I'm not against your points, but I'd like to go further the reasons I popped, since I think you considered not enough to pop the bubble.:
  1. Can an average person who doesn't know anything about the mapset know what Gomenasai, Aishiteru means? If it were the case, the diff could have been Hentai Aishiteru or Moe Moe Aishiteru. It's much better if Kitty would have found something more simple and understandable to don't make troubles about the meaning of the diff. That's why I used this link p/2725713 to avoid misunderstanding.
  2. I guess the combo colors is an issue that would take us hours to get into agreement because I also talked about many others BNs and they suggested to use the same combo colors through the diffs. It's not unrankable, yeah, I agreed with you that, but it's way better and more logical the combo colors don't change among the diff if the video is the SAME in all the diffs.
I think you understood that post wrong about the diff name. I understand it like this: If you change all the diff names, they have to make sense together. Like Peppy said: Running, walking and sprinting, but if you only change the hardest diff's name, you can name it whatever you want cause players will still know that that is the hardest diff. They don't have to understand what the words mean though. I don't see Peppy saying anything like that. The players just have to know the difficulty. But I agree with you that the current last diff name is better. I just like started a discussion because I don't think it's worth a bubble pop. Remember that, imo, if you pop a bubble it has to be for something very serious. I personally hesitate a lot before popping a BN's bubble, because if you do then that pop makes the previous BN's bubble worthless. For example, I recently didn't pop a bubble but there were unused hitsound files that are actually unrankable, but since it's a very easy thing to fix and I can just easily check to see if they're gone, I didn't pop the bubble. Imo, bubble pops should be for things like an unbalanced spread that's not that easy to fix, or a diff that looks horrible, or maybe too many unrankable stuff. But it's true that it's still entirely up to you if you want to pop a bubble or not.

And remember, like apple had said, that many players disable the video during gameplay, so if you have different BG's and a video it doesn't really make a difference, you can still have different combo colours because you have different BG's.

Sorry for starting this up again (we're not fighting, Kitty) but I just wanted to make sure about those two points so that I don't make the same mistake again, or say it's a problem when it actually isn't. And the bubble pop isn't unjust, because the metadata was still wrong like alacat had said. (I thought it was fine, because IamKwaN had told Kitty it was)
Topic Starter
Kyouren
Glad to see if you guys not fighting :)
Konei

HappyRocket88 wrote:

[Konei's Insane]
00:02:160 (3,1) Just a minor suggestion but you can improve the blanket of these two slider to make them look like Surethis for a neater pattern.
00:03:564 (5) Remove the whistle of the slider's end and add a finish. Nah, sounds too noisy and takes away intensity from the following finish.
00:08:388 (7) This is slightly overmapped since there's no important beat to highlight in this part. So I heavily suggest you remove it since it doesn't make a lot of sense here. Listen more closely? There is DEFINITELY a drum beat
00:22:511 (1) The way you extended that slider makes an awkward flow because there's a beat that should be highlighted as well as you did before here 00:21:809 (2,3). Reduce the length of the slider until here 00:22:862 and then add a note here 00:23:037 Don't wanna follow the vocal, but the suggestion was quite good thanks.
00:26:371 While I was test-playing this, I found this second really relevant to add a note because it clearly follows the vocals. So consider adding a note there.
00:34:265 (3,4) I guess you weren't trying to make a blanket here but I think it would be more readable if you make them more neater. Same as above.
00:38:124 Add a note here to give more consistency to this part. It wasn't really intuitive because following the vocals here just made a weird rhythm. Yup, did that since I hear a quite bass as well there.
Update
osu file format v14

[General]
AudioFilename: opening.mp3
AudioLeadIn: 1600
PreviewTime: 25844
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 32160
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.5

[Metadata]
Title:I really stupid to play osu!
TitleUnicode:I really stupid to play osu!
Artist:C.I.L. Cafe
ArtistUnicode:C.I.L. Café
Creator:KittyAdventure
Version:Konei's Insane
Source:バカ部
Tags:Club Of The By The For The Baka Natsunosuke Yamato Ryoka Amada Sho Uraki Mizuki Yui Skyjunction KENN UTAU ポン吉 はち ねこすけ、ハウる visual novel furry yaoi Bakabu Takiken Auxent Konei まずらぼ[muzzle-lab] Mazurabo Opening Version Op Ver
BeatmapID:833689
BeatmapSetID:377622

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"bakabu_takiken by shad0w1and.flv"
0,0,"Konei's Insane.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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280,119,25055,1,0,1:0:0:0:
297,112,25143,1,0,1:0:0:0:
314,105,25230,1,0,1:0:0:0:
337,95,25318,6,0,L|334:127,6,25,0|0|0|0|0|0|0,1:0|1:0|1:0|1:0|1:0|1:0|1:0,0:0:0:0:
447,46,25844,1,0,1:0:0:0:
436,197,26020,1,2,1:0:0:0:
297,263,26195,1,2,1:0:0:0:
297,263,26546,6,0,P|230:288|143:260,1,150,4|0,1:0|0:0,0:0:0:0:
51,182,27072,1,2,1:0:0:0:
185,111,27247,2,0,P|224:103|271:112,1,75
436,197,27598,2,0,P|397:205|350:196,1,75,0|2,0:0|1:0,0:0:0:0:
151,269,27949,6,0,P|208:252|320:273,1,150,2|0,0:0|0:0,0:0:0:0:
223,342,28475,1,2,1:0:0:0:
296,262,28651,2,0,P|353:279|456:253,1,150,2|0,0:0|0:0,0:0:0:0:
486,133,29177,1,2,1:0:0:0:
366,52,29353,6,0,P|324:39|288:42,1,75,2|0,0:0|0:0,0:0:0:0:
169,61,29703,1,0,0:0:0:0:
245,149,29879,1,2,1:0:0:0:
126,258,30054,6,0,P|168:271|204:268,1,75,2|0,0:0|0:0,0:0:0:0:
323,249,30404,1,0,0:0:0:0:
247,161,30580,1,2,1:0:0:0:
349,54,30756,6,0,P|397:41|502:54,1,150,2|0,0:0|0:0,0:0:0:0:
423,138,31282,1,2,1:0:0:0:
323,249,31458,2,0,P|275:262|170:249,1,150,2|0,0:0|0:0,0:0:0:0:
247,161,31984,1,2,1:0:0:0:
99,42,32160,6,0,P|85:127|121:200,1,150,4|0,1:0|0:0,0:0:0:0:
164,309,32686,1,2,1:0:0:0:
323,249,32861,2,0,P|376:243|401:249,1,75
164,309,33212,2,0,P|111:315|86:309,1,75,0|2,0:0|1:0,0:0:0:0:
323,249,33563,6,0,P|330:211|316:158,1,75,2|0,0:0|0:0,0:0:0:0:
78,57,33914,2,0,P|71:95|85:148,1,75,0|2,0:0|1:0,0:0:0:0:
234,300,34265,2,0,P|174:276|80:280,1,150,2|0,0:0|1:0,0:0:0:0:
148,364,34791,1,2,0:0:0:0:
175,186,34967,6,0,P|199:138|172:34,1,150,4|0,1:0|0:0,0:0:0:0:
94,115,35493,1,0,0:0:0:0:
95,260,35668,2,0,P|143:284|247:257,1,150,4|0,1:0|0:0,0:0:0:0:
319,199,36195,1,2,1:0:0:0:
251,89,36370,6,0,P|203:65|99:92,1,150,4|0,1:0|0:0,0:0:0:0:
175,186,36896,1,2,1:0:0:0:
229,329,37072,1,0,1:0:0:0:
245,337,37160,1,0,1:0:0:0:
261,345,37247,1,0,1:0:0:0:
277,353,37335,1,0,1:0:0:0:
292,361,37423,2,0,L|377:368,1,75,0|0,1:0|1:0,0:0:0:0:
491,315,37774,5,4,1:0:0:0:
491,315,38124,1,0,1:0:0:0:
422,209,38300,1,0,1:0:0:0:
388,68,38475,1,4,1:0:0:0:
388,68,38826,1,0,1:0:0:0:
270,153,39002,1,0,1:0:0:0:
256,192,39177,12,4,40581,1:0:0:0:
Wafu

HappyRocket88 wrote:

[*] I guess the combo colors is an issue that would take us hours to get into agreement because I also talked about many others BNs and they suggested to use the same combo colors through the diffs. It's not unrankable, yeah, I agreed with you that, but it's way better and more logical the combo colors don't change among the diff if the video is the SAME in all the diffs.[/list]
You're mixing two different things here. The post you mentioned here was related to maps where all diffs had custom names, thus the logic should be very easy to tell. I also have to say it's usually not good to refer to rules that were not clarified, that post is already dead and that could mean even after changing the rule, this reference would stay most likely unchanged, so referring to anything that is not in RC or in clarified criteria may be wrong.

-Nya- wrote:

Remember that, imo, if you pop a bubble it has to be for something very serious.
There are not many rules for popping bubbles and people are overacting when it comes to their bubbles being popped. In short, popping bubbles is sort of safe step to participate in beatmap's qualification for a slight BN score bonus. The thing is, if you think you've found enough issues and think you're eligible to gain a little bonus without taking one's bubble, you should probably do it. It is not: "Hi, I don't like you so I'll break your dreams.", it is: "Hey hey, you've hasted maybe a little bit and you should recheck it after these issues are fixed." - It is literally saving the map from potential disqualifications and not popping the bubble might be considered as a small tip, so people could tend to not even consider fixing it, if you pop the bubble, both rebubbler and qualifier will probably consider those issues much more and will try to avoid them if they cannot counter-argument them and explain why they're fine. It does not disable you to rebubble the map, so no stress, you don't have to tell others to not pop maps unless they literally found nothing or they found only: "Move 1 grid down, please blanket etc.", but still the issues don't have to be unrankable for a bubble pop. Nevertheless, this could be a little explanation of when you don't have to worry and can pop bubble. I won't check the map to see what was good, but from your post, I see you'd just tell him to not pop unless unrankable issues are found.
HappyRocket88
Ugh this is getting really serious here. I meant no harm by popping the bubble. But I just wanted to guarantee the mapset goes to the ranked page with maximum achievable quality.

-Nya- is free to rebubble once the metadata and the hardest diff name come back as they used to be.

Kitty: We're not fighting, only a mini debate that arose here but it already ended. Please, come back and get ranked your first map, please. \:D/

Shiroi Hiroshi

HappyRocket88 wrote:

Kitty: We're not fighting, only a mini debate that arose here but it already ended. Please, come back and get ranked your first map, please. \:D/

yep , dont give up. almost ranked
Topic Starter
Kyouren

Shiroi Hiroshi wrote:

HappyRocket88 wrote:

Kitty: We're not fighting, only a mini debate that arose here but it already ended. Please, come back and get ranked your first map, please. \:D/

yep , dont give up. almost ranked
Thanks, honey~
/me kiss your cheek

To all: We fixed combo colour, metadata, and diffname!
Update~ :3

To HappyRocket88 and -Nya-: Please be more careful in checking my map!
Topic Starter
Kyouren
I forget something, i forget add my old nickname in tags so, please to not checking now before i go home! <___<
Okay, I'm ready for recheck and rebubble!
HappyRocket88
(ノ・ω・)ノ
Topic Starter
Kyouren

HappyRocket88 wrote:

(ノ・ω・)ノ
Thanks for Re-Bubble, Happy-sensei~ <3 :D
Waiting -Nya- for checked and ranked~ <3 :3
Mafumafu
wow!
加油!
Topic Starter
Kyouren
Thanks for Change Colour Tittle, Bakari~ <3
Waiting -Nya- again now!
-Nya-
Everything looks fine now.

Qualified~
Topic Starter
Kyouren
Thanks, -Nya-~ <3 :D
Raiden
congrats cutie C:
Haruto
Gratz Goku :3~
Electoz
Gratz~ kitty.
ZekeyHache
yaaaay!! Let's throw a party at Kitty's place!!
Shiroi Hiroshi
okay you did it , おめでとう~
Karen
wow gratz goku ~
.
.
.
but...
00:25:494 - 00:37:072 - 1/6 ;w;
and 00:12:687 (3) - remove the whistle on the slider pls ;w;
Topic Starter
Kyouren
Thanks all~ <3

Karen wrote:

but...
00:25:494 - 00:37:072 - 1/6 ;w;
and 00:12:687 (3) - remove the whistle on the slider pls ;w;
00:25:494 - 00:37:072 - 1/6 ;w;. I think it's fine because that have a sound or i used my imagination!
00:12:687 (3) - remove the whistle on the slider pls ;w;. Why not? -Nya- and HappyRocket88 not said need remove!
Okoratu
it has a sound but just not the sound you mapped
Topic Starter
Kyouren

Okoratu wrote:

it has a sound but just not the sound you mapped
Baka!!! damn it! x_x
meii18
Gratz Kitty on qualify but sadly I've found some issues on Gomenasai,Aishiteru difficult

00:06:722(4,5,6,7)- As I can see on 00:06:809- I don't hear nothing on that blue tick which means the note from the blue tick sounds overmapped in my opinion.My suggestion is to delete the note and having the rhythm like this http://puu.sh/lSKA4/ed985eaa9a.jpg since you don't have nothing to follow on blue tick
00:16:809(5)- Sadly I don't hear nothing on blue tick but you mapped it with just a note which is overmapped.Since there's nothing to follow on this blue tick,removing the note wouldn't hurt
00:25:318(1,2,3,4,5,6)- This stream,as I can see,sounds overmapped since on 00:25:406(2)- and 00:25:757(6)- (blue ticks) there's no any sound which means you don't have to follow nothing there and the notes are overmapped.My suggestion is to remove the notes from 00:25:406(2)- and 00:25:757(6)- and then the rhythm should be like this http://puu.sh/lSKu4/1686d06d0f.jpg so you'll avoid overmapping

Also on Konei's Insane, on 00:24:967(1,2,3,4)- I think this stream overmaps the doublets which means that there is supposed to be doublets and not an 4x stream plus on the blue ticks I mean on 00:25:055(2)- and 00:25:230(4)- there's nothing audible there which could be followed so the suggestion is to delete the notes and to have doublets here like in this picture http://puu.sh/lSKYN/9a04c6671a.jpg
In easy,00:16:897(3)- could be snapped to red tick (1/2 tick) I mean it could be a 2/1 slider because having snapped as an 1/1 slider,you're leaving 00:17:423- empty since there is a beat too which seems to be a little stronger and having the slider snapped to 2/1 slider,you will follow that red tick where is that beat which you left it empty.
And in normal,on 00:17:423- there's a noticeable beat which is left empty so adding a note would be good to follow it and making it clickable instead leaving it empty

Just throwing my opinion so let's see what will happens
Anyway gratz again!
Topic Starter
Kyouren

ByBy13 wrote:

Gratz Kitty on qualify but sadly I've found some issues on Gomenasai,Aishiteru difficult

00:06:722(4,5,6,7)- As I can see on 00:06:809- I don't hear nothing on that blue tick which means the note from the blue tick sounds overmapped in my opinion.My suggestion is to delete the note and having the rhythm like this http://puu.sh/lSKA4/ed985eaa9a.jpg since you don't have nothing to follow on blue tick
00:16:809(5)- Sadly I don't hear nothing on blue tick but you mapped it with just a note which is overmapped.Since there's nothing to follow on this blue tick,removing the note wouldn't hurt
00:25:318(1,2,3,4,5,6)- This stream,as I can see,sounds overmapped since on 00:25:406(2)- and 00:25:757(6)- (blue ticks) there's no any sound which means you don't have to follow nothing there and the notes are overmapped.My suggestion is to remove the notes from 00:25:406(2)- and 00:25:757(6)- and then the rhythm should be like this http://puu.sh/lSKu4/1686d06d0f.jpg so you'll avoid overmapping

Also on Konei's Insane, on 00:24:967(1,2,3,4)- I think this stream overmaps the doublets which means that there is supposed to be doublets and not an 4x stream plus on the blue ticks I mean on 00:25:055(2)- and 00:25:230(4)- there's nothing audible there which could be followed so the suggestion is to delete the notes and to have doublets here like in this picture http://puu.sh/lSKYN/9a04c6671a.jpg
In easy,00:16:897(3)- could be snapped to red tick (1/2 tick) I mean it could be a 2/1 slider because having snapped as an 1/1 slider,you're leaving 00:17:423- empty since there is a beat too which seems to be a little stronger and having the slider snapped to 2/1 slider,you will follow that red tick where is that beat which you left it empty.
And in normal,on 00:17:423- there's a noticeable beat which is left empty so adding a note would be good to follow it and making it clickable instead leaving it empty

Just throwing my opinion so let's see what will happens
Anyway gratz again!
Call now and go to hell my map!
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