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Wintersun - Starchild [Osu|Taiko]

posted
Total Posts
141
Topic Starter
Wishkey
This beatmap was submitted using in-game submission on zondag 22 januari 2017 at 22:59:34

Artist: Wintersun
Title: Starchild
Tags: Folk metal heavy viking power ensiferum jari Mäenpää marathon darkvortex
BPM: 186,95
Filesize: 8504kb
Play Time: 07:54
Difficulties Available:
  1. Time (5,75 stars, 2261 notes)
  2. Vortex's Timeless Oni (5,57 stars, 3644 notes)
Download: Wintersun - Starchild
Information: Scores/Beatmap Listing
---------------
Vortex's Timeless Oni by Darkvortex

Map is dead Loved



Thanks to all modders!
-Nishiki- + star!
HydroCannon13 timing
shurito1sao
- Frontier -
xDololow
Neglection
- Gadian - + star!
Exile-
CircleChu (irc) timing
Touhou (irc)
HML
_Rise (taiko)
Birdy
Ayomi (taiko)
Itasha_S13 + 12 star! thanks dude :D
CyberX
Zhuriel + star!
Maakkeli hitsounds
Q____X (taiko)
Warfu timing
[R] (taiko)
Hobbes2
MouseEz
Mihaugoku (taiko)
brdzxh
C00L
Alveryn
MrKOSIEJ + star!
Pishifat
Nyan (Taiko)
Garden
1Computer
Rapthorn
BOUYAAA
neonat
DaniilLillifag + star!
Hohol454 + star!
Akali

And all the favs for getting this some attention!
My Angel Yaong
thanks for ripping my fingers haha, awesome map just on a brief playthrough I must say I enjoyed it alot! ^ ^

the hp drain feels a bit low as I missed alot of times and still survived but that may just be luck on my side for surviving hehe.

Got nothing for now I will inspect everything more when I got the time
Topic Starter
Wishkey

markenergie wrote:

thanks for ripping my fingers haha, awesome map just on a brief playthrough I must say I enjoyed it alot! ^ ^

the hp drain feels a bit low as I missed alot of times and still survived but that may just be luck on my side for surviving hehe.

Got nothing for now I will inspect everything more when I got the time
Great thank you ^^
Put the HP on 5 bc HP 6 with HR would be a bit frustrating if you missed a kickslider but might change it
voynich
modding time!

Time
Widescreen support should be added.

00:07:350 - Bring this up a bit.
00:25:318 - Bring him up
In between 00:46:495 and 00:47:804 - Add a break
00:51:654 - NC(new combo) here.
00:56:787 - NC here as well.
01:01:921 - Another NC.
01:07:055 - More NC.
01:18:124 - NC
01:18:285 - Move this down.
01:33:525 - Another NC.
01:57:910 - ^
02:04:648 - ^
02:09:301 - ^
02:16:702 - ^
02:27:932 - Move this down.
03:14:315 - ^
03:16:400 - ^
03:34:692 - ^
04:08:542 - ^^^
04:26:029 - ^
04:41:470 - NC
04:48:207 - Bring it up.
05:03:608 - NC.
05:06:817 - ^
05:08:421 - ^
05:10:667 - ^^^
05:43:409 - ^
06:20:147 - ^^^^
07:06:510 - Another NC
07:08:355 - ^
07:22:717 - NC here instead of the 8 rule.It seems this fits more.
Good luck with rank! :)
Topic Starter
Wishkey
Widescreen support should be added.Added

00:07:350 - Bring this up a bit. was alrdy at the top of the grid changed some stuff to make it stand out more coming from 4
00:25:318 - Bring him up Up we go
In between 00:46:495 and 00:47:804 - Add a break added
00:51:654 - NC(new combo) here. Done
00:56:787 - NC here as well.Done
01:01:921 - Another NC. Keeping this one for now bc its easier to read that 1,2,3 are connected
01:07:055 - More NC. Done
01:18:124 - NC Done
01:18:285 - Move this down. Fixed the spacings
01:33:525 - Another NC. Aight
01:57:910 - ^ Done
02:04:648 - ^ Done
02:09:301 - ^ Done
02:16:702 - ^ Done
02:27:932 - Move this down. Changed all slightly to make 5-6 and 6-7 equal to 5-7
03:14:315 - ^ Changed 6 aswell
03:16:400 - ^ blanket seems fine here
03:34:692 - ^ changed them all slightly
04:08:542 - ^^^ fixed
04:26:029 - ^ adjusted the curve of 5 instead
04:41:470 - NC done
04:48:207 - Bring it up. seems fine (also would touch hp bar if moved further up)
05:03:608 - NC. Done
05:06:817 - ^ Leaving it as it is for better readability on the connection between 4-5
05:08:421 - ^ changed the NC on this whole section to for better readability
05:10:667 - ^^^ ^
05:43:409 - ^ put one after for connection between sliders
06:20:147 - ^^^^ Put one on the 11 instead
07:06:510 - Another NC changed some in this section
07:08:355 - ^ ^
07:22:717 - NC here instead of the 8 rule.It seems this fits more. added

Thanks alot for the mod, really appreciate it! :D
Vespirit
okay, timing points hopefully fixed for good!

IRC
2015-12-12 09:04 HydroCannon13: hey, im trying to check your timing from modreqs atm
2015-12-12 09:05 Wishkey: Oh cool thanks!
2015-12-12 09:11 HydroCannon13: its a long song, so it might take a bit of time :P
2015-12-12 09:12 Wishkey: Haha I know took a long time to map ^^
2015-12-12 09:25 HydroCannon13: alright, i think i have it xD
2015-12-12 09:26 HydroCannon13: u want me to list it in irc?
2015-12-12 09:26 Wishkey: what's easiest for you
2015-12-12 09:26 Wishkey: don't forget to post on threat for kudos :D
2015-12-12 09:27 HydroCannon13: i will do it here, and then post irc to thread, ok?
2015-12-12 09:27 Wishkey: alright :D
2015-12-12 09:28 HydroCannon13: ok so, first off u can adjust offset if you want, because im not sure i got that part 100% correct
2015-12-12 09:28 HydroCannon13: but here are the timing points:
2015-12-12 09:29 HydroCannon13: 186.94 BPM 298 offset 3/4 time
2015-12-12 09:29 HydroCannon13: 186.94 BPM 46516 offset 4/4 time
2015-12-12 09:29 HydroCannon13: they are all 186.94 bpm actually so i wont say that anymore
2015-12-12 09:30 HydroCannon13: 78611 offset 3/4 time
2015-12-12 09:30 Wishkey: ah yeah figured :
2015-12-12 09:30 HydroCannon13: 94017 offset 4/4 time
2015-12-12 09:30 HydroCannon13: 117767 offset 3/4 time
2015-12-12 09:31 HydroCannon13: 297503 offset 3/4 time
2015-12-12 09:31 HydroCannon13: 300070 offset 3/4 time
2015-12-12 09:31 HydroCannon13: 319002 offset 3/4 time
2015-12-12 09:31 HydroCannon13: 321573 offset 3/4 time
2015-12-12 09:32 HydroCannon13: 335374 offset 3/4 time
2015-12-12 09:32 HydroCannon13: 336978 offset 3/4 time
2015-12-12 09:32 HydroCannon13: 338261 offset 4/4 time
2015-12-12 09:33 HydroCannon13: 339544 offset 3/4 time
2015-12-12 09:33 HydroCannon13: 348530 4/4
2015-12-12 09:33 HydroCannon13: 349813 3/4
2015-12-12 09:33 HydroCannon13: 360084 3/4
2015-12-12 09:34 HydroCannon13: 379660 3/4
2015-12-12 09:35 HydroCannon13: thats all
2015-12-12 09:35 Wishkey: alright thanks a ton!
2015-12-12 09:36 HydroCannon13: no problem :)
2015-12-12 09:38 HydroCannon13: but like dont take what i said with 100% certainty lol
2015-12-12 09:38 Wishkey: hope that fixes everything, cant count how many times I've changed the timing points on this :D
2015-12-12 09:38 HydroCannon13: lol it might not because of how different the offset sounds in certain placed
2015-12-12 09:39 Wishkey: yeah but it's a good starting point at least :D
Topic Starter
Wishkey

HydroCannon13 wrote:

okay, timing points hopefully fixed for good!

IRC
2015-12-12 09:04 HydroCannon13: hey, im trying to check your timing from modreqs atm
2015-12-12 09:05 Wishkey: Oh cool thanks!
2015-12-12 09:11 HydroCannon13: its a long song, so it might take a bit of time :P
2015-12-12 09:12 Wishkey: Haha I know took a long time to map ^^
2015-12-12 09:25 HydroCannon13: alright, i think i have it xD
2015-12-12 09:26 HydroCannon13: u want me to list it in irc?
2015-12-12 09:26 Wishkey: what's easiest for you
2015-12-12 09:26 Wishkey: don't forget to post on threat for kudos :D
2015-12-12 09:27 HydroCannon13: i will do it here, and then post irc to thread, ok?
2015-12-12 09:27 Wishkey: alright :D
2015-12-12 09:28 HydroCannon13: ok so, first off u can adjust offset if you want, because im not sure i got that part 100% correct
2015-12-12 09:28 HydroCannon13: but here are the timing points:
2015-12-12 09:29 HydroCannon13: 186.94 BPM 298 offset 3/4 time
2015-12-12 09:29 HydroCannon13: 186.94 BPM 46516 offset 4/4 time
2015-12-12 09:29 HydroCannon13: they are all 186.94 bpm actually so i wont say that anymore
2015-12-12 09:30 HydroCannon13: 78611 offset 3/4 time
2015-12-12 09:30 Wishkey: ah yeah figured :
2015-12-12 09:30 HydroCannon13: 94017 offset 4/4 time
2015-12-12 09:30 HydroCannon13: 117767 offset 3/4 time
2015-12-12 09:31 HydroCannon13: 297503 offset 3/4 time
2015-12-12 09:31 HydroCannon13: 300070 offset 3/4 time
2015-12-12 09:31 HydroCannon13: 319002 offset 3/4 time
2015-12-12 09:31 HydroCannon13: 321573 offset 3/4 time
2015-12-12 09:32 HydroCannon13: 335374 offset 3/4 time
2015-12-12 09:32 HydroCannon13: 336978 offset 3/4 time
2015-12-12 09:32 HydroCannon13: 338261 offset 4/4 time
2015-12-12 09:33 HydroCannon13: 339544 offset 3/4 time
2015-12-12 09:33 HydroCannon13: 348530 4/4
2015-12-12 09:33 HydroCannon13: 349813 3/4
2015-12-12 09:33 HydroCannon13: 360084 3/4
2015-12-12 09:34 HydroCannon13: 379660 3/4
2015-12-12 09:35 HydroCannon13: thats all
2015-12-12 09:35 Wishkey: alright thanks a ton!
2015-12-12 09:36 HydroCannon13: no problem :)
2015-12-12 09:38 HydroCannon13: but like dont take what i said with 100% certainty lol
2015-12-12 09:38 Wishkey: hope that fixes everything, cant count how many times I've changed the timing points on this :D
2015-12-12 09:38 HydroCannon13: lol it might not because of how different the offset sounds in certain placed
2015-12-12 09:39 Wishkey: yeah but it's a good starting point at least :D
Thank you! Will apply them ^^
ErebusBlack
This map is amazing, I could try and bring up some negatives but I can't find any. Love your work!
Topic Starter
Wishkey

ErebusBlack wrote:

This map is amazing, I could try and bring up some negatives but I can't find any. Love your work!
Haha thanks, glad you like it! :D
paolostyle
Bumping this up, great map, I can't finish it without NF but the flow is great. And I love Wintersun so I had to play it!
Topic Starter
Wishkey

paolostyle wrote:

Bumping this up, great map, I can't finish it without NF but the flow is great. And I love Wintersun so I had to play it!
Thanks man! Always nice to hear that some people like the map :D
tz101
love this map, great work
Topic Starter
Wishkey

tz101 wrote:

love this map, great work
Thanks dude ^^
DarkVortex
Wow it's Wintersun! Do you want some taiko GD? I could map one if you want to.
Topic Starter
Wishkey

DarkVortex wrote:

Wow it's Wintersun! Do you want some taiko GD? I could map one if you want to.
Sure thing man the more Wintersun the better! :D
shurito1sao
Hey m4m

01:55:830 (1,2,3,4) - about this part(my opnion) i think it feels better like this http://osu.ppy.sh/ss/4704863 it goes better with the beat u followed there.
00:12:330 (2) - put this circle on x 308 and y 176
00:57:996 (4,5) - try it maybe like this http://osu.ppy.sh/ss/4704984
03:05:167 - hitsounds for this may be good the sounds are strong to like on this 03:05:487 -
05:01:034 - a clap it has a strong beat.
05:02:318 (4) - try a clap on this one and on 05:02:799 (7) -
05:02:960 (1) - clap
05:03:120 (3) - clap
05:03:441 (7) - clap
05:03:762 (3) - clap
05:03:923 (5) - whistle
05:03:923 (5) - whistle
05:03:923 (5) - whistle
05:04:564 (7) - whistle
05:04:564 (7) - whistle
05:06:810 (5) - clap
05:07:451 (5) - whistle
05:07:773 (6) - whistle
05:08:094 (7) - whistle
05:08:735 (1) - clap
05:09:377 (5) - whistle
05:09:698 (6) - whistle
05:10:018 (7) - whistle
05:10:340 (8) - whistle
05:14:511 (8) - clap
05:17:078 (3) - clap
05:17:078 (3) - clap
05:17:078 (3) - clap
05:20:387 - i hear here some beats u could use some circles to fill it up.
05:26:082 (1,2) - clap
05:27:365 (1,3) - clap
05:34:726 (1) - clap
05:34:887 (3) - clap
05:38:278 (1,2) - you could use some whistles here.
05:48:705 (1) - clap
05:49:026 (5) - clap
05:49:508 (1) - clap
05:49:829 (5) - clap
05:52:235 (6) - clap
05:59:134 (7) - clap
05:59:294 (9) - clap
put the finish on the end of the revers slider 05:59:615 (11) - on here - http://puu.sh/nDRZW/350204b805.jpg
07:22:244 (1) - clap
07:22:565 (5) - clap
07:22:886 (8) - clap
07:23:206 (1) - clap
07:23:447 (2) - clap
07:42:458 (1,2,3,4,1,2,3) - try to use claps on them to each white tick a clap.
that was all i could find.

Good luck with getting ur map ranked >.<
Topic Starter
Wishkey

shurito1sao wrote:

Hey m4m

01:55:830 (1,2,3,4) - about this part(my opnion) i think it feels better like this http://osu.ppy.sh/ss/4704863 it goes better with the beat u followed there.
00:12:330 (2) - put this circle on x 308 and y 176
00:57:996 (4,5) - try it maybe like this http://osu.ppy.sh/ss/4704984
03:05:167 - hitsounds for this may be good the sounds are strong to like on this 03:05:487 -
05:01:034 - a clap it has a strong beat.
05:02:318 (4) - try a clap on this one and on 05:02:799 (7) -
05:02:960 (1) - clap
05:03:120 (3) - clap
05:03:441 (7) - clap
05:03:762 (3) - clap
05:03:923 (5) - whistle
05:03:923 (5) - whistle
05:03:923 (5) - whistle
05:04:564 (7) - whistle
05:04:564 (7) - whistle
05:06:810 (5) - clap
05:07:451 (5) - whistle
05:07:773 (6) - whistle
05:08:094 (7) - whistle
05:08:735 (1) - clap
05:09:377 (5) - whistle
05:09:698 (6) - whistle
05:10:018 (7) - whistle
05:10:340 (8) - whistle
05:14:511 (8) - clap
05:17:078 (3) - clap
05:17:078 (3) - clap
05:17:078 (3) - clap
05:20:387 - i hear here some beats u could use some circles to fill it up.
05:26:082 (1,2) - clap
05:27:365 (1,3) - clap
05:34:726 (1) - clap
05:34:887 (3) - clap
05:38:278 (1,2) - you could use some whistles here.
05:48:705 (1) - clap
05:49:026 (5) - clap
05:49:508 (1) - clap
05:49:829 (5) - clap
05:52:235 (6) - clap
05:59:134 (7) - clap
05:59:294 (9) - clap
put the finish on the end of the revers slider 05:59:615 (11) - on here - http://puu.sh/nDRZW/350204b805.jpg
07:22:244 (1) - clap
07:22:565 (5) - clap
07:22:886 (8) - clap
07:23:206 (1) - clap
07:23:447 (2) - clap
07:42:458 (1,2,3,4,1,2,3) - try to use claps on them to each white tick a clap.
that was all i could find.

Good luck with getting ur map ranked >.<
Thanks dude applied most of the hitsounds and switched a few around aswell, gonna keep your suggestions for now, bc it would ruin some consistency finished the M4M so GL aswell ^^
Kensuke
M4M from you modding q

[Time]
I think AR 9.4 is better for your map because 187 bpm is fast, your map should fast with song too.
00:02:223 (2) - overlap
00:26:929 (6) - Ctrl+H > Rotate 90 Clockwise > Move to x183 y172
00:53:905 (5) - This slider looks wierd. Change to curve slider
02:10:290 (4) - not blanket to 02:09:809 (2)
03:08:054 (5) - Ctrl+J and place to its own place
03:16:396 (1) - NC
03:58:119 (3) - asymmetry
05:13:548 (5) - x4 y188
05:15:473 (5) - x128 y92
05:31:518 (5) - asymmetry
06:20:470 (3) - x252 y220
07:09:405 (3) - Ctrl+G

Like 2012 map haha, never mind. Good luck ^^ :) :)
Topic Starter
Wishkey

- Frontier - wrote:

M4M from you modding q

[Time]
I think AR 9.4 is better for your map because 187 bpm is fast, your map should fast with song too. Don't really think 187 is that fast tbh, and its quite readible imo so will stick at 9.2 for now :D
00:02:223 (2) - overlap fixed
00:26:929 (6) - Ctrl+H > Rotate 90 Clockwise > Move to x183 y172 placed a bit diffent but yeah true about rotation
00:53:905 (5) - This slider looks wierd. Change to curve slider Made a bit sharper
02:10:290 (4) - not blanket to 02:09:809 (2) fixed
03:08:054 (5) - Ctrl+J and place to its own place placed fine as it is imo bc the music jumps a bit here
03:16:396 (1) - NC alrighty
03:58:119 (3) - asymmetry fixed
05:13:548 (5) - x4 y188 gonna mess up some stuff so gonna leave it as it is for now but I can see why yeah
05:15:473 (5) - x128 y92 sure why not looks better
05:31:518 (5) - asymmetry its with 05:32:801 (5) -
06:20:470 (3) - x252 y220 doesnt really matter that much but alright
07:09:405 (3) - Ctrl+G true

Like 2012 map haha, never mind. Good luck ^^ :) :) 2012 best maps :D
Thanks for mod man M4M is on its way :D
xDololow
Noob mod for M4M :3

[General]
Maybe change OD to 8.5
Change Stack Leniency to 5

[Time]
01:00:643 (5) - move to x:72 y:136
01:05:776 (6) - move to x:168 y:276
01:58:900 (4) - move to x:348 y:280
01:59:060 (5) - move to x:300 y:108
01:59:542 (8) - move to x:328 y:200
02:01:948 (3) - move to x:228 y:332
02:02:269 (5) - move to x:276 y:216
02:05:798 (3) - move to x:380 y:292
02:05:959 (4) - move to x:240 y:140
02:25:050 (1) - move to x:288 y:180
02:25:210 (2) - move to x:172 y:328
02:37:242 (5) - move to x:296 y:172
03:55:552 (1) - move to x:84 y:96
03:55:713 (2) - move to x:224 y:212
03:56:034 (4) - move to x:96 y:200
04:11:355 (8) - upend
04:43:226 (5) - move to x:296 y:336
04:57:826 (6) - move to x:172 y:212
05:16:436 (8) - move to x:338 y:184
05:16:757 (9) - move to x:384 y:272
05:59:615 (11) - maybe upend
06:16:459 (4) - move to x:240 y:224
06:36:518 (3) - move to x:136 y:208
06:36:839 (5) - move to x:224 y:256
06:47:347 (8) - upend
07:35:074 (1,2,3,4) - maybe this http://puu.sh/nFWqz.png

Good luck with map <3
Topic Starter
Wishkey

xDololow wrote:

Noob mod for M4M :3

[General]
Maybe change OD to 8.5 would have done it if it wasn't for the timing of the mp3, wanna give players a bit more margin of error bc of this
Change Stack Leniency to 5 seems fine as it is currently atm

[Time]
01:00:643 (5) - move to x:72 y:136 placed a bit differnent but true[/b]
01:05:776 (6) - move to x:168 y:276 [b]fine as it is atm

01:58:900 (4) - move to x:348 y:280 Changed this whole pattern a bit
01:59:060 (5) - move to x:300 y:108 ^
01:59:542 (8) - move to x:328 y:200 ^
02:01:948 (3) - move to x:228 y:332 Gonna leave this for now
02:02:269 (5) - move to x:276 y:216^
02:05:798 (3) - move to x:380 y:292 nice
02:05:959 (4) - move to x:240 y:140 changed (5) instead
02:25:050 (1) - move to x:288 y:180 fixed
02:25:210 (2) - move to x:172 y:328 fixed
02:37:242 (5) - move to x:296 y:172 nice one[/b]
03:55:552 (1) - move to x:84 y:96 fixed
03:55:713 (2) - move to x:224 y:212 fixed
03:56:034 (4) - move to x:96 y:200 [b]gonna leave it like it is

04:11:355 (8) - upend seems fine tbh
04:43:226 (5) - move to x:296 y:336 would ruin spacing between 3 and 5
04:57:826 (6) - move to x:172 y:212 stacked because same sound here as 7
05:16:436 (8) - move to x:338 y:184 did something a bit different for spacing issieus
05:16:757 (9) - move to x:384 y:272 ^
05:59:615 (11) - maybe upend angle seems fine as it is
06:16:459 (4) - move to x:240 y:224 bit different placed
06:36:518 (3) - move to x:136 y:208 bit too much of a jump angle into 4 then imo so gonna leave it
06:36:839 (5) - move to x:224 y:256 ^
06:47:347 (8) - upend looks it bit better like its now imo
07:35:074 (1,2,3,4) - maybe this http://puu.sh/nFWqz.png yep that works

Good luck with map <3
Thanks for the mod man! M4M is on its way :D (can't seem to get notifications from thread working so srr late respons)
Chiraux
This seems pretty popular already...! But whatever.
First I want to say that I love this map. Thanks to all of the other modders that might have made it fun to play (although I think Whishkey is mostly the one to credit).
To the modding!
00:15:217 - I don't know what it is but those small sliders are so confusing! Change it if you want, but I'm not going to push on that one.
00:46:188 - " "
00:59:680 - The ending of the slider makes it hard to distinguish it as a slider. Change it if you want, but I'm still not pushing on this one.
01:04:653 - Why did the spacing change on this? I suggest making like the other streams.
01:05:937 - " "
01:18:290 - I don't know what it is but those small sliders are so confusing! Change it if you want, but I'm not going to push on that one.
01:33:530 - " "
01:38:825 - " "
01:41:873 - Why did the spacing change on this? I suggest making like the other streams.
01:43:637 - This part is a bit confusing with the smaller sliders.
I don't have anything else, so... Have fun! XD
Topic Starter
Wishkey

Neglection wrote:

This seems pretty popular already...! But whatever.
First I want to say that I love this map. Thanks to all of the other modders that might have made it fun to play (although I think Whishkey is mostly the one to credit).
To the modding!
00:15:217 - I don't know what it is but those small sliders are so confusing! Change it if you want, but I'm not going to push on that one.
00:46:188 - " "
00:59:680 - The ending of the slider makes it hard to distinguish it as a slider. Change it if you want, but I'm still not pushing on this one.
01:04:653 - Why did the spacing change on this? I suggest making like the other streams.
01:05:937 - " "
01:18:290 - I don't know what it is but those small sliders are so confusing! Change it if you want, but I'm not going to push on that one.
01:33:530 - " "
01:38:825 - " "
01:41:873 - Why did the spacing change on this? I suggest making like the other streams.
01:43:637 - This part is a bit confusing with the smaller sliders.
I don't have anything else, so... Have fun! XD
The 1/4 sliders are commonly used in extras etc for some variety and speed up, bit of a break in streams etc so gonna leave them as it is. Changed the spacing of the streams here a bit for some variety but you're right might change the spacing if it'll become a problem. Thanks for the mod man! I love unexpected mods, glad you like the map! :D
-Paimon-
Hey there from my modding Que o/

First of all good song and how did you manage not to go above 6*? For me personally it could be a bit harder :3 But here we go. Everything i say about your repeatsliders is because even after playing the map like 30 times. I still couldn't properly figure out the timing of these. But best of luck

Time
00:14:736 (1,2,3,4,5,6,1) - The shape does look weird
00:15:217 (1,2,3) - Try to angle them a bit more towards the long slider
00:34:637 (3) - There is no emphasis on this note, where it should be though
00:42:017 (1,2,3) - Try to emphasise more on these through spacing or pattern
00:45:546 (1,2,3,4,5,6,7) - Again shape, make it a bit rounder
00:56:311 (1,2,3,4,5,6) - ^
01:01:445 (1,2) - PLease replace them through a stream, they play aweful
01:10:910 (1,2,3) - Not completely straight and please replace through a stream
01:33:530 (1) - Angle this one a bit more towards the other kicksliders
01:34:653 (1,2,3,4,5) - Maybe make it round instead of angled even though it fits to the slider
01:43:637 (1,2,3) - These play really weird and don't fit the flow when you play them
02:27:135 (2,4) - overlap them
02:35:397 (6) - that one doesn't feel well in the flow, direction and length should be changed either one tick longer or shorter
02:50:718 (1,2,3) - They feel off due to the Rythm changing. Try spacing them or do something to destinguish them
03:05:327 (3,4,1,2,3,4,1) - Why angle that?
03:07:092 (1) - Overall you could slow the slider Velocity down because the part is heavier and feels slower
03:23:708 (1,1,1,1) - More emphasis through spacing would be good i think
03:26:034 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - It's just mapped every 1/4, try to map the vocals like you have done afterwards
04:11:114 (7,8) - These feel bad to play, flow wise
04:27:317 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - YOu could slow the slider speed down more
04:35:140 (1,2) - I can't distinguish this from that 04:36:022 (1,2,3,4,5,6,7) - Looks like it belongs together which it shouldn't
05:16:916 (1,2,3) - That feels weird again
05:29:593 (1,2,3,4,5) - The shape isn't good
05:30:555 (1,2,3,4,5) - ^
05:53:037 (1,2,3,4,5) - Angle the slider a bit more downwards
05:57:208 (1,2,3,4,5) - Again shape
05:58:492 (3,4,5) - That doesn't play well
05:59:053 (6,7,8,9,10) - Again the slider direction seems weird when you play it
06:09:962 (6,7) - That plays strange
06:31:224 (5,6,7,8) - This always breaks my combo, every time, it doesn't play well
06:34:753 (1,2,3) - ^
06:47:106 (7,8) - ^
06:49:513 (1,2,3,4) - ^
You could do more spacing in the section after here because the song comes to a climax
07:07:400 (4,5,6,7) - ^
Topic Starter
Wishkey

- Gadian - wrote:

Hey there from my modding Que o/

First of all good song and how did you manage not to go above 6*? For me personally it could be a bit harder :3 True but it'd become a full on stream map and didn't really want that :> But here we go. Everything i say about your repeatsliders is because even after playing the map like 30 times. I still couldn't properly figure out the timing of these. But best of luck

Time
00:14:736 (1,2,3,4,5,6,1) - The shape does look weird Made it look a bit more smoother
00:15:217 (1,2,3) - Try to angle them a bit more towards the long slider Looks fine as it is atm since it'll be played the same anyway and I like the contrast between the moving down and up on the long slider
00:34:637 (3) - There is no emphasis on this note, where it should be though I follow the loud drum here instead, since (1,2,3) sounds exactly the same I'm gonna leave it like this atm but yeah the background guitar rises up a bit so might change it in the future if this comes up again
00:42:017 (1,2,3) - Try to emphasise more on these through spacing or pattern Made a flow break here
00:45:546 (1,2,3,4,5,6,7) - Again shape, make it a bit rounder fixed
00:56:311 (1,2,3,4,5,6) - ^ lowererd (3) abit looks better now
01:01:445 (1,2) - PLease replace them through a stream, they play aweful agreed
01:10:910 (1,2,3) - Not completely straight and please replace through a stream done
01:33:530 (1) - Angle this one a bit more towards the other kicksliders all 45° in this pattern so i'll keep it this way, changing the angle won't affect how it's played anyway
01:34:653 (1,2,3,4,5) - Maybe make it round instead of angled even though it fits to the slider Yeah was made this way bc of the slider so gonna keep it
01:43:637 (1,2,3) - These play really weird and don't fit the flow when you play them Yeah I know what you mean reworked this part alot, any ideas maybe?
02:27:135 (2,4) - overlap them good catch
02:35:397 (6) - that one doesn't feel well in the flow, direction and length should be changed either one tick longer or shorter one tick shorter/longer would ruin (7,8,9) and changing direction doesn't affect play here because your gonna hold anyway so keeping this atm
02:50:718 (1,2,3) - They feel off due to the Rythm changing. Try spacing them or do something to destinguish them plays fine as it is imo, but might make a combo colour for 1/3 to distuingish them
03:05:327 (3,4,1,2,3,4,1) - Why angle that? the middle (1,2,3,4) sounds more packet so wanted to emphasize this
03:07:092 (1) - Overall you could slow the slider Velocity down because the part is heavier and feels slower Had this innitianally but the shorter sliders wouldn't do the loud music justice imo, wanted people to play this like there a dirigent :D
03:23:708 (1,1,1,1) - More emphasis through spacing would be good here Changed a bit so the first (1) is actually the shortest
03:26:034 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - It's just mapped every 1/4, try to map the vocals like you have done afterwards This was intented as part 1 of the build up which each part building up to the intense vocals so gonna leave it like it is atm bc I like it this way
04:11:114 (7,8) - These feel bad to play, flow wise Moved (8) up a bit for more oval flow
04:27:317 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - YOu could slow the slider speed down more True changed to 0.6 for now, but don't really like how the 1/3 sliders turned out
04:35:140 (1,2) - I can't distinguish this from that 04:36:022 (1,2,3,4,5,6,7) - Looks like it belongs together which it shouldn't Alrdy NC'd + put a fiinish and from listenign to the song you can expect a break here so not much else I can think of that wouldn't make it the placement look worse
05:16:916 (1,2,3) - That feels weird again Made a bit of spacing and yeah it's a weird part of the song I hate is aswell hehe
05:29:593 (1,2,3,4,5) - The shape isn't good nice catch! DS was off
05:30:555 (1,2,3,4,5) - ^ ^
05:53:037 (1,2,3,4,5) - Angle the slider a bit more downwards Blanketed with (6) here seems fine
05:57:208 (1,2,3,4,5) - Again shape Made a bit curvier
05:58:492 (3,4,5) - That doesn't play well True was working on that gonna see if I can find somethign that sticks back to old design for now
05:59:053 (6,7,8,9,10) - Again the slider direction seems weird when you play it Kinda same reasoning as above, these are more meant to hold your cursor on the starting point and keep it there, but yeah if you're gonna move along they'll play awfull, gonna see what I can do for now
06:09:962 (6,7) - That plays strange ^ increase in tone on (7) so bit of a jump
06:31:224 (5,6,7,8) - This always breaks my combo, every time, it doesn't play well Yeah same I also get a break here most of the time bit too heavy spaced so gonna make it a stream :D
06:34:753 (1,2,3) - ^ gonna keep this for now otherwise it would be the only true deathstream in the song and the drum gets added here so for a bit of speed up this is fine imo
06:47:106 (7,8) - ^ ^
06:49:513 (1,2,3,4) - ^ changed into a stream with a 1/4 at the end
You could do more spacing in the section after here because the song comes to a climax True gonna increase a bit
07:07:400 (4,5,6,7) - ^ gonna see what I can do here to avoid overlaps
Yeah for the kicksliders, I might change them all into a stream with a 1/4 slider at the end for a direction change or smthing, deathstreams might increase this diff to 6 stars but It'd be a bit too much out of place for the rest of the map imo.

Thanks alot for the mod! Was really helpful :D
Exile-
M4M

[General]

Delete commas from tags

[Time]

00:00:298 (1) - Add finish?
Your placing of NCs is pretty unreasonable on some parts. 00:02:062 (1) - 00:03:666 (1) - 00:13:292 (1) - these notes, for example, are so inaudible so you shouldn't place NC on them. However, you omitted pretty strong notes like 00:02:223 (2) - 00:04:148 (4) - 00:06:073 (4) - etc... Usually you want to place them on white ticks
00:00:298 (1,1,2) - This back and forth pattern is very unpleasant if you use it from the very beginning. How about this:
00:01:581 (7,1,2,3) - Perfect these blankets
00:03:987 (3,4,5) - Very terrible flow. Flip this slider vertically.
00:07:677 (7) - Straight line looks a lot better. (Delete the curve)
00:08:319 (2,3,4,5) - It would be cool if this pattern was a nerfed version of 00:08:961 (1,2,3,4) - . You can achieve this effect easly by 00:08:479 (3,5) - swapping them
00:10:244 (1) - Why NC?
00:17:624 (1,2) - Blanketino. Also, Im not a fan of 00:16:982 (3,1) - that overlap
00:19:388 (3) - Listen to this carefully. This should be a 1/4 slider.
00:21:474 (8,1) - Swap NC
00:30:137 (1,2,3) - I feel like it really needs a stream. It looks so empty and 1/3 wouldn't hurt since its not that hard.
00:41:696 (6,1,2) - Unnecessary back and forth pattern since you connected very different sounds. At least unstack 00:41:696 (6,2) - these.
00:44:102 (2) - Move to (272, 302)
01:28:076 (1,2) - Swap NC
01:26:792 (3,3) - Stack these
01:31:445 (5,6,7) - For better flow:
01:47:327 (8,1) - Stack them
01:49:413 (1) - This note definitely needs more emphasize. I would move 01:49:413 (1,2,3,4) - this pattern upwards.
02:10:290 (4) - Perfect this blanket
02:13:339 (5) - What is the purpose of this slider? It should start from 02:13:178 - like you did with the previous ones.
02:15:263 (1,2,3) - You didn't use any triples earlier and now you're placing a triple which starts from the downbeat. Its so uncomfortable to play;.
02:16:066 (1,2,3,4,5,6,7,8) - If you want to use blanket stream like that, at least it should be perfect
02:32:429 (7,1) - Swap NC, always start form the stronger note
02:37:242 (5,6) - You should place these notes in different way from the previous ones because of the noticeable change in the song's intensiveness.
02:49:274 (4,5) - Make a reverse slider from these notes since you're following the vocal
03:05:407 (4,1) - Always start the curve from the new combo!
03:18:001 (1,4) - Swap NC (there's so many of them, this is just an example)
03:17:359 (1,3) - ^
03:19:605 (7,1) - ^
03:23:475 (5) - This note needs an emphasize and NC
03:23:716 (1,1,1,1) - Please not like that. You've changed the polarity here. It is not allowed to place a jumps like that. You can learn more about it here
03:26:363 (3) - Why have you emphasized this note instead of 03:27:325 (1) - ?
03:28:288 (3,1) - ^, etc etc...
03:48:502 (2) - stack on 03:48:662 (3) - for emphasize
03:43:689 (4) - 03:45:614 (5) - etc.. These notes need more emphasize!
03:58:127 (3,5) - Cover these sliders correctly
04:23:154 (2,3,4) - Why did you omit the streams here?
05:08:735 (1,1) - You spammed NC every 4th note here but you haven't placed any on buzz sliders
05:22:552 (1,1) - You missed some streams between these sliders.
05:45:978 (6) - If you listen to this carefully, you may notice that the doubles sound a lot better:
05:56:246 (6,7,8) - ^, etc..
06:00:096 (2) - Add finish
06:38:603 (1,3) - Swap NC and change 06:38:603 (1,2) - these to a slider
06:39:887 (9) - Don't forget about the emphasize!
07:42:454 (1,2,3,4,1,2,3) - I don't know why do you avoid 1/3 streams.

That's it! Good luck! ^_^
Topic Starter
Wishkey

Exile- wrote:

M4M

[General]

Delete commas from tags Done

[Time]

00:00:298 (1) - Add finish? Not needed here imo, I like how it's now with the beginning of the song being more important
Your placing of NCs is pretty unreasonable on some parts. 00:02:062 (1) - 00:03:666 (1) - 00:13:292 (1) - these notes, for example, are so inaudible so you shouldn't place NC on them. However, you omitted pretty strong notes like 00:02:223 (2) - 00:04:148 (4) - 00:06:073 (4) - etc... Usually you want to place them on white ticks Yeah too many reworks :/, gonna make everything right asap
00:00:298 (1,1,2) - This back and forth pattern is very unpleasant if you use it from the very beginning. How about this:
Like it, makes 2-3-4 also better
00:01:581 (7,1,2,3) - Perfect these blankets Done
00:03:987 (3,4,5) - Very terrible flow. Flip this slider vertically. Didn't play that bad imo but alright
00:07:677 (7) - Straight line looks a lot better. (Delete the curve) Alrighty
00:08:319 (2,3,4,5) - It would be cool if this pattern was a nerfed version of 00:08:961 (1,2,3,4) - . You can achieve this effect easly by 00:08:479 (3,5) - swapping them Done
00:10:244 (1) - Why NC? Because I'm blind I think
00:17:624 (1,2) - Blanketino. Also, Im not a fan of 00:16:982 (3,1) - that overlap Fixed blanket, I kinda like the overlap bc its middle middle
00:19:388 (3) - Listen to this carefully. This should be a 1/4 slider. Not a fan from this, hitsounded instead since it'll provide the same sound
00:21:474 (8,1) - Swap NC (7,8) are connected here and a start of a new instrument on (1) so gonna keep this one as it is
00:30:137 (1,2,3) - I feel like it really needs a stream. It looks so empty and 1/3 wouldn't hurt since its not that hard. Still gonna see on the 1/3s in this song either all or non so putting this on hold for now
00:41:696 (6,1,2) - Unnecessary back and forth pattern since you connected very different sounds. At least unstack 00:41:696 (6,2) - these. Back to first pattern it is ;D
00:44:102 (2) - Move to (272, 302) That works too
01:28:076 (1,2) - Swap NC Fix
01:26:792 (3,3) - Stack these Fixed
01:31:445 (5,6,7) - For better flow:
Arlight will try this, dunno about (4,5,6) tho
01:47:327 (8,1) - Stack them also stacked the 4's while we're at it
01:49:413 (1) - This note definitely needs more emphasize. I would move 01:49:413 (1,2,3,4) - this pattern upwards. rotated a bit to match the previous pattern
02:10:290 (4) - Perfect this blanket Fixed
02:13:339 (5) - What is the purpose of this slider? It should start from 02:13:178 - like you did with the previous ones. Following the different instrument here otherwise 02:13:980 (8,1) - would be awkward
02:15:263 (1,2,3) - You didn't use any triples earlier and now you're placing a triple which starts from the downbeat. Its so uncomfortable to play; The instrument I'm following here actually only breaks here into a triple, so gonnna keep this one bc a slider sounds awkward and it doesn't play that bad imo
02:16:066 (1,2,3,4,5,6,7,8) - If you want to use blanket stream like that, at least it should be perfect fixed
02:32:429 (7,1) - Swap NC, always start form the stronger note Done
02:37:242 (5,6) - You should place these notes in different way from the previous ones because of the noticeable change in the song's intensiveness. Did something
02:49:274 (4,5) - Make a reverse slider from these notes since you're following the vocal Wasn't really following the vocal here but like it better
03:05:407 (4,1) - Always start the curve from the new combo! Done
03:18:001 (1,4) - Swap NC (there's so many of them, this is just an example) dones
03:17:359 (1,3) - ^
03:19:605 (7,1) - ^
03:23:475 (5) - This note needs an emphasize and NC true
03:23:716 (1,1,1,1) - Please not like that. You've changed the polarity here. It is not allowed to place a jumps like that. You can learn more about it here Yeah tryd a lot with this just gonna put a reverse slider on atm and wiat for some tips
03:26:363 (3) - Why have you emphasized this note instead of 03:27:325 (1) - ? Gonna fix this yeah, very old pattern was only thinking about placing a space after the hitsounded note
03:28:288 (3,1) - ^, etc etc...
03:48:502 (2) - stack on 03:48:662 (3) - for emphasize Needs some spacing imo because his tone rises aswell so gonna leave this
03:43:689 (4) - 03:45:614 (5) - etc.. These notes need more emphasize! up the DS to 2.20s on all the notes that need to be emphasized, don't wanna go too much because this is still the buildup part
03:58:127 (3,5) - Cover these sliders correctly That reminds me still gotta see the movie Pixels
04:23:154 (2,3,4) - Why did you omit the streams here? It's 1/4 into 1/3 into 1/4 which played bad so just followed the vocals here a while longer
05:08:735 (1,1) - You spammed NC every 4th note here but you haven't placed any on buzz sliders every 8th now
05:22:552 (1,1) - You missed some streams between these sliders. Intentional, wanted this to be a break part because its right after the stream part so only followed that intrument
05:45:978 (6) - If you listen to this carefully, you may notice that the doubles sound a lot better:
For (6,7) yeah (8,9) definitly not, but you can also here (7) is longer than (6) so gonna keep it this way atm
05:56:246 (6,7,8) - ^, etc..
06:00:096 (2) - Add finish done
06:38:603 (1,3) - Swap NC and change 06:38:603 (1,2) - these to a slider done
06:39:887 (9) - Don't forget about the emphasize!Yep gonna look whole diff through again and stop mapping at midnight lol
07:42:454 (1,2,3,4,1,2,3) - I don't know why do you avoid 1/3 streams. It seemed kinda like a dick move to put a 1/3 stream right near the end after all the 1/4 stream parts so hey if they can acc all the rest up to this part I'm gonna give them a freebie

That's it! Good luck! ^_^
Thanks alot man! Will see what'll do with the 1/3 parts second guy that mentioned so might need to change it afterall. M4M is on its way! :D
-Paimon-
Heya, i modded your map a few days ago and wanted to ask if your diff "Time" is supposed to be the hardest one of the mapset. If not, may i do a GD? Would provably land around 6.5*
-Paimon-
Heya, i modded your map a few days ago and wanted to ask if your diff "Time" is supposed to be the hardest one of the mapset. If not, may i do a GD? Would provably land around 6.5*
Topic Starter
Wishkey

- Gadian - wrote:

Heya, i modded your map a few days ago and wanted to ask if your diff "Time" is supposed to be the hardest one of the mapset. If not, may i do a GD? Would provably land around 6.5*
Sup man, I already have 2 people working on guest diffs and I kinda want to be done with this map (wanna start at Battle Against Time next) asap since I've been working on it for some months, so I unfortunatly have to decline your offer.
But if you wanna make your own map, you can just copy the timing etc and PM me If you want some help/mods for it. Srr dude :/
Topic Starter
Wishkey
Timing section reminder

307,320.950012035625,3,1,2,50,1,0
46523,320.950012035625,4,1,2,50,1,0
78618,320.950012035625,3,1,2,100,1,0
94023,320.950012035625,4,1,2,50,1,0
104293,320.950012035625,3,1,2,100,1,0
296863,320.950012035625,5,1,2,50,1,0
300072,320.950012035625,3,1,2,100,1,0
318366,320.950012035625,5,1,2,50,1,0
321575,320.950012035625,3,1,2,100,1,0
333129,320.950012035625,4,1,2,50,1,0
334412,320.950012035625,3,1,2,100,1,0
338263,320.950012035625,4,1,2,50,1,0
339546,320.950012035625,3,1,2,100,1,0
343397,320.950012035625,4,1,2,50,1,0
349816,320.950012035625,3,1,2,100,1,0
353667,320.950012035625,4,1,2,50,1,0
380626,320.950012035625,3,1,2,100,1,0
HML
the song is pretty nice. Not as brutal as my taste usually is :)
MOD
!DISCLAIMER!
If this AT ALL infringes on your style, ignore it :)


Meta
______________

I'd move the OD up a bit to 8.5

In-Game
__________________


00:00:624 (1,2,3,4,5,6) - pattern feels so awkward, and not fun to read.
00:05:760 (3) - Ctrl+G
00:21:165 (7,8) - Ctrl+G
00:37:213 (1,2,3,4) - Turn into a square
00:37:855 (1,2,3,1) - Move up
00:51:658 (1,3) - Make the SV slower, and make new sliders. There ones don't feel like they fit the map.
00:56:793 (1,3) - ^ Ditto
01:01:928 (1,3) - ^^ DITTO
01:07:063 (1,3) - ^^^ DITTO
01:16:852 (6) - Q
01:17:013 (1) - Q
01:21:987 (5) - Q
01:22:148 (1) - Q
01:57:933 (1,2,3,1,2,3,4,5,6,7,8) - 99% of the patterns like these aren't the most fun to read/play
02:10:289 (4) - Not the best looking slider
02:11:252 (3) - ^ Ditto
03:07:980 (4) - Overmapped note
03:16:405 (4) - Q
03:17:368 (4) - Q
03:51:870 (1) - Overmapped note
03:51:950 - Maybe a note here
04:01:980 (2) - Ugly slider :/
04:01:980 (2,3,4) - Spacing too close
04:09:201 (6) - Q
04:25:650 (4) - Overmapped note
05:17:724 (2,3) - Missed stream, or if you're switching from drum to guitar, it feels really rushed and unnatural
05:25:426 (6) - I donnot likey
05:49:414 - Maybe a note here
05:50:377 - ^ Ditto
05:52:223 (6) - Q
05:59:845 - Maybe a note here
06:00:005 - ^ Ditto
06:09:473 - ^^ Ditto
06:10:918 - ^^^ Ditto
06:11:640 (7) - Q
06:12:603 (1) - Q
06:12:282 (11) - Q
06:12:924 (4) - Q
06:41:808 (3,4,5) - Feels so out of place, and out of nowhere
There are so many problems with flow. I'd almost say re-do ALL of your noteplacement. Most of the map feels really hard to play from how far out of your way you have to go to follow the patterns. Make things kind of connect, right now it really feels like every move is unpredictable.

Hitsounds
______________


I honestly hate the hitsounds. I don't feel like they fit the map very well. I'd look through some "Heavy Metal" or "Death Metal" map's hitsounds. (More hard hitting drum sounds). I feel like they would fit a lot batter, but that's just me :) http://puu.sh/nRdw0.zip - These are some hitsounds I feel that would fit very nicely into your map.
Topic Starter
Wishkey

HML wrote:

the song is pretty nice. Not as brutal as my taste usually is :)
MOD
!DISCLAIMER!
If this AT ALL infringes on your style, ignore it :)


Meta
______________

I'd move the OD up a bit to 8.5 Gonna change the OD for last, prob 8-9 depending on all feedback

In-Game
__________________


00:00:624 (1,2,3,4,5,6) - pattern feels so awkward, and not fun to read. Plays fine for me
00:05:760 (3) - Ctrl+G Reworked intro
00:21:165 (7,8) - Ctrl+G Reworked intro
00:37:213 (1,2,3,4) - Turn into a square Gonna leave it like it is for now
00:37:855 (1,2,3,1) - Move up fixed
00:51:658 (1,3) - Make the SV slower, and make new sliders. There ones don't feel like they fit the map. Really like these actually for the for contrast between the slower parts and then BAM the guitar shred
00:56:793 (1,3) - ^ Ditto ^
01:01:928 (1,3) - ^^ DITTO ^
01:07:063 (1,3) - ^^^ DITTO ^
01:16:852 (6) - Q [b]Done and some others aswell[/b]
01:17:013 (1) - Q ^
01:21:987 (5) - Q ^
01:22:148 (1) - Q ^
01:57:933 (1,2,3,1,2,3,4,5,6,7,8) - 99% of the patterns like these aren't the most fun to read/play True have changed these a ton gonna change some more
02:10:289 (4) - Not the best looking slider nothing wrong with imo used to blanket aswell
02:11:252 (3) - ^ Ditto ^
03:07:980 (4) - Overmapped note fixed
03:16:405 (4) - Q had this innitinally but changed after mod, gonna keep this for now not that difficult to read so doesn't really matter that much
03:17:368 (4) - Q new instrument added here so gonna keep
03:51:870 (1) - Overmapped note Oh wrongly snapped was meant on blue tick
03:51:950 - Maybe a note here Yep that blue tick hehe
04:01:980 (2) - Ugly slider :/ Like it this way for blanket
04:01:980 (2,3,4) - Spacing too close meant to to do this, lyrics say "right through my heart" so wanted a crossing slider here ay
04:09:201 (6) - Q NC'd another note instead for readability
04:25:650 (4) - Overmapped note nope
05:17:724 (2,3) - Missed stream, or if you're switching from drum to guitar, it feels really rushed and unnatural switches started from (1) felt nothing unnatural while playing after that long stream
05:25:426 (6) - I donnot likey I likey :D fits the song, the sudden guitar turn
05:49:414 - Maybe a note here following the drum here
05:50:377 - ^ Ditto following the synthesizer? I think it is here
05:52:223 (6) - Q Fixed
05:59:845 - Maybe a note here nice one fixed
06:00:005 - ^ Ditto Following vocals here
06:09:473 - ^^ Ditto Syntheziher here again
06:10:918 - ^^^ Ditto Fixed
06:11:640 (7) - Q fixed
06:12:603 (1) - Q reads better as it is now imo
06:12:282 (11) - Q ^
06:12:924 (4) - Q ^
06:41:808 (3,4,5) - Feels so out of place, and out of nowhere Yeah I know bit of a break, prob gonna change when I get some ideas what to do with it
There are so many problems with flow. I'd almost say re-do ALL of your noteplacement. Most of the map feels really hard to play from how far out of your way you have to go to follow the patterns. Make things kind of connect, right now it really feels like every move is unpredictable. Damn really? It flows pretty nice for me tbh, it plays a lot better than it looks in editor tho but will see what to do if others think the same I'll prob move on with this map not gonna remap everything

Hitsounds
______________


I honestly hate the hitsounds. I don't feel like they fit the map very well. I'd look through some "Heavy Metal" or "Death Metal" map's hitsounds. (More hard hitting drum sounds). I feel like they would fit a lot batter, but that's just me :) http://puu.sh/nRdw0.zip - These are some hitsounds I feel that would fit very nicely into your map. Thanks gonna look for some others aswell :D
Thanks for the mod!
DarkVortex
Okay as promised, here is my taiko GD.

http://puu.sh/nSnka/ddbf91bf23.zip

Wintersun!!! \m/
Topic Starter
Wishkey

DarkVortex wrote:

Okay as promised, here is my taiko GD.

http://puu.sh/nSnka/ddbf91bf23.zip

Wintersun!!! \m/
Awesome :D
DarkVortex
Something went wrong with the SV, could you change it to 1.40 instead of 1.96?

Damn that SV bug sometimes
Topic Starter
Wishkey
Think I got it fixed
Weird stuff kept changing back to 1.95 or 1.97
Hercule_old_1
Such a bad pass. ;-; I think everyone can beat this.

https://osu.ppy.sh/ss/4826284
Topic Starter
Wishkey

Hercule wrote:

Such a bad pass. ;-; I think everyone can beat this.

https://osu.ppy.sh/ss/4826284
Nice run dude! Thanks for reminding me to put the hp back to 8 instead of 5.5 ;) 6 really HR players rejoice
_Rise
M4M via my modding queue~
I modded taiko diff only.

Vortex's Timeless Oni
  1. 00:33:040 (299) - Change to D
  2. 00:40:743 (326) - ^
  3. 02:51:692 (1555) - Change to k
  4. 03:11:751 (45,46) - Ctrl + G
  5. 03:18:491 (83,84) - ^
  6. 04:20:274 (284) - Add finisher?

Thats' all. It's difficult to find errors...
Good luck~~
DarkVortex

_Rise wrote:

M4M via my modding queue~
I modded taiko diff only.

Vortex's Timeless Oni
  1. 00:33:040 (299) - Change to D
  2. 00:40:743 (326) - ^
  3. 02:51:692 (1555) - Change to k
  4. 03:11:751 (45,46) - Ctrl + G
  5. 03:18:491 (83,84) - ^
  6. 04:20:274 (284) - Add finisher?

Thats' all. It's difficult to find errors...
Good luck~~
Thank you for modding, fixed all! :)

http://puu.sh/o354W/96cf3be678.zip
Birdy
Hello from mod queue, second mod in a full year, sorry if it's bad.

00:23:415 (1) - Start at 84|384.
00:51:658 (1,3) - Eh, not a big fan of these shapes. Either use basic curves, or improvise with something like adding bumps where there's snares.
00:55:349 (4) - Should be just two circles. The new bar shouldn't start with a slider end. You could turn (3) into a slider and then add a circle to the current (4)'s end.
01:31:456 (5,6,7,8) - I think the entire pattern could flow better with (5) at 208|44, (6) at 336|96 and (8) at 288|32.
01:39:318 (4) - New combo & 01:39:800 (1) - Remove new combo.
02:15:264 (4,5,6) - Start the whole pattern at 452|168.
02:40:138 (4) - Start at 396|324.
03:05:172 (1,2,3,1,2,3,4,5,1,2,3,4) - The spacing and NCs should be kept constant. The spacing is just confusing currently, and the NCs are just plain wrong.
03:20:898 (1) - Could fit nicely around 280|148 with vertical flip.
03:31:169 (1) - Fix the blanket.
03:35:020 (1) - ^
03:51:389 (3) - Endpoint to 104|232.
04:00:054 (2) - You could make the curve a bit steeper for a better blanket.
04:02:622 (3) - Could work nicely at 112|128 with endpoint set to 68|236.
06:06:184 (5,2) - Stack the slider ends.
06:25:921 (2,3) - (2) to 156|184, (3) to 136|80.
06:58:177 (1,2) - A bit too sudden jump, you should probably remove (2) completely.

Nice map, amazing song~
ayomikasa
:D Hi! NM from me!
Oh,great pp map :^D
Altough it's hard to mod Here is the mod!
Feel free to complain about my mods

Vortex's Timeless Oni
1. 02:02:105 (1071) - katsu
2. 02:06:438 (1110) - don
3. 02:26:979 (1315) - katsu
4. 03:40:637 (148) - don
5. 04:21:237 (287) - katsu
6. 04:31:507 (340) - and 04:32:470 (346) - katsu,it sounds good
7. 04:36:322 (374) - ^,it sounds good too.

My mod is done! :^D
This SR map is 5.5?! Oh,i think the osu SR is broken >:D
Ok,Goodbye and Good Luck! :D
Topic Starter
Wishkey

Birdy wrote:

Hello from mod queue, second mod in a full year, sorry if it's bad.

00:23:415 (1) - Start at 84|384. did some changes to avoid some overlaps aswell
00:51:658 (1,3) - Eh, not a big fan of these shapes. Either use basic curves, or improvise with something like adding bumps where there's snares. true only ones not symmetrical atm trying something new for fixing this
00:55:349 (4) - Should be just two circles. The new bar shouldn't start with a slider end. You could turn (3) into a slider and then add a circle to the current (4)'s end. Yep going for the second suggestion
01:31:456 (5,6,7,8) - I think the entire pattern could flow better with (5) at 208|44, (6) at 336|96 and (8) at 288|32. I like it makes (8) into the stream way better thanks! :D
01:39:318 (4) - New combo & 01:39:800 (1) - Remove new combo. gonna keep this for now bc its better readable while playing that 01:39:158 (3) - is a 1/4
02:15:264 (4,5,6) - Start the whole pattern at 452|168. done
02:40:138 (4) - Start at 396|324. fixed
03:05:172 (1,2,3,1,2,3,4,5,1,2,3,4) - The spacing and NCs should be kept constant. The spacing is just confusing currently, and the NCs are just plain wrong. NC's here are to make it readable for each turn you make and the spacing is to differentiate the hollow drum thing thats in the middle so gonna keep this for now
03:20:898 (1) - Could fit nicely around 280|148 with vertical flip. changed (2,3) aswell to avoid overlaps
03:31:169 (1) - Fix the blanket. fixed
03:35:020 (1) - ^ ^
03:51:389 (3) - Endpoint to 104|232. made to 108/236
04:00:054 (2) - You could make the curve a bit steeper for a better blanket. bit steeper now
04:02:622 (3) - Could work nicely at 112|128 with endpoint set to 68|236. did something different here to make (4) more of an impact
06:06:184 (5,2) - Stack the slider ends. damn that eyesight fixed
06:25:921 (2,3) - (2) to 156|184, (3) to 136|80. nice flows bit better yeah
06:58:177 (1,2) - A bit too sudden jump, you should probably remove (2) completely. reduced the jump a bit and made it a bit more natural instead

Nice map, amazing song~
Thanks for the mod! :D
DarkVortex

Ayomi wrote:

:D Hi! NM from me!
Oh,great pp map :^D
Altough it's hard to mod Here is the mod!
Feel free to complain about my mods

Vortex's Timeless Oni
1. 02:02:105 (1071) - katsu
2. 02:06:438 (1110) - don
3. 02:26:979 (1315) - katsu
4. 03:40:637 (148) - don
5. 04:21:237 (287) - katsu
6. 04:31:507 (340) - and 04:32:470 (346) - katsu,it sounds good
7. 04:36:322 (374) - ^,it sounds good too.

My mod is done! :^D
This SR map is 5.5?! Oh,i think the osu SR is broken >:D
Ok,Goodbye and Good Luck! :D
Fixed all and thanks for modding! :)
http://puu.sh/o4wOa/4faafaa4c7.zip
ItashaS13
Hi! I found this map searching in all maps, and the song + map its awesome
--- TIME ---
the first red tick offset should be 285 offset
the 5th red tick should be 104285 offset
the last red tick should be 380609 offset

00:26:928 (1,3) - this two objets should be placed in the same position, at the end of this slider 00:28:212 (5) - I think it looks better xdd
00:54:867 (1,2) - you should change this to a stream, its a bit confusing
01:09:470 (5) - why not adding a reverse slider here to fit it with the voice? like http://prntscr.com/apequ8
01:12:038 - ^ (?
01:16:531 - ^ (?
01:43:892 (2,3,4,5,6,1) - move this stream a bit closer to the Rslider
01:55:847 (1,3) - Having this two slider starting at the same place, the others looks weird because they End in the same place, maybe change this and make the others to start in the same place just like the others? http://prntscr.com/apetit
02:07:561 (2) - move this slider to x:172 y:180 (?
03:38:069 - why not adding a slider here to fit the voice? http://prntscr.com/apevbe
04:04:861 (6,7) - you should change the slider first and the circle before the slider http://prntscr.com/apeyvt
04:26:345 - ADD NEW RED TICK HERE with offset 266345
after that, move this slider to 04:34:208 (3) - and this one to 04:35:010 (1) - <- here I already changed them but I think you will notice it
04:56:193 - maybe triple here?
05:17:082 (1,2,3,4,1) - this stream here is 1/6

I hope this helps you! :)
Topic Starter
Wishkey

Itasha_S13 wrote:

Hi! I found this map searching in all maps, and the song + map its awesome
--- TIME ---
the first red tick offset should be 285 offset changed it to 299, 285 seems a bit too much when i played it but yeah it was few ms off
the 5th red tick should be 104285 offset fixed also -8 bc the initial -8
the last red tick should be 380609 offset[/color] gonna keep it as it is for now since ^ 380609 was bit too noticable while playing
00:26:928 (1,3) - this two objets should be placed in the same position, at the end of this slider 00:28:212 (5) - I think it looks better xdd had this initinially but 00:26:777 (4,1) - this flows better so gonna leave it like it is so (1) is equal distance between (3,4)
00:54:867 (1,2) - you should change this to a stream, its a bit confusing paired with 00:54:378 (1,2,3) so gonna leave it- but changed the flow around should be a bit less confusing (might delete both these in the future but I think they're a nice way to let the players know whats in follow for the next minutes
01:09:470 (5) - why not adding a reverse slider here to fit it with the voice? like http://prntscr.com/apequ8 vocals are way too soft sinc the drum also intensifies here which would a reverse make this 01:09:623 - sound really off even with soft hitsounding the middle so unchanged
01:12:038 - ^ (? ^
01:16:531 - ^ (? ^
01:43:892 (2,3,4,5,6,1) - move this stream a bit closer to the Rslider switched these 01:43:651 (1,2) - around drum was off so now the jump actually makes sense nice catch!
01:55:847 (1,3) - Having this two slider starting at the same place, the others looks weird because they End in the same place, maybe change this and make the others to start in the same place just like the others? http://prntscr.com/apetit made true, made them end in the same place instead since it flows better into the next combo
02:07:561 (2) - move this slider to x:172 y:180 (? oh yeah stack was a bit off
03:38:069 - why not adding a slider here to fit the voice? http://prntscr.com/apevbe still following the drum during this segment, I want this to be a build up to the vocals so unchanged
04:04:861 (6,7) - you should change the slider first and the circle before the slider http://prntscr.com/apeyvt pattern currently fits the vocals bettter 04:05:029 (7) - ending in the middle here on a hold vocal sounds bad
04:26:345 - ADD NEW RED TICK HERE with offset 266345 nice one! adding this also adding one add 04:42:431 (1) -
after that, move this slider to 04:34:208 (3) - and this one to 04:35:010 (1) - <-[ for 04:35:010 (1) started on drum 1 beat later but replaced yeah, 04:34:208 (3) this I'm gonna leave for 1/3s for now, since the actual beat would be really messed up like using 1/3 mixed with 3/8 and that really played awfull, but might change later on if I can find a better fix for it
04:56:193 - maybe triple here? gonna keep following the instrument, triplet would be needed to start on 1/6 so would do more harm then good
05:17:082 (1,2,3,4,1) - this stream here is 1/6 oh yeah ty!

I hope this helps you! :)
Thanks for the mod! helps a lot :D gonna do another timing check and ask for some replays to check the hit bar errors etc


For vortex

changed all the timing points but dunno about 05:17:082 (1) with the 1/6
DarkVortex

Wishkey wrote:

Itasha_S13 wrote:

For vortex

changed all the timing points but dunno about 05:17:082 (1) with the 1/6
I think this shouldn't be 1/6. I only hear quite clear 1/4 actually
The only thing i found weird was 05:17:403 (1) - as it sounds really late on the drum.
Topic Starter
Wishkey

DarkVortex wrote:

I think this shouldn't be 1/6. I only hear quite clear 1/4 actually
The only thing i found weird was 05:17:403 (1) - as it sounds really late on the drum.
Yeah changed it back its like 05:17:055 (1,1) - is set to 1/12
same with 00:14:714 (1,2,3,4,5,6,1,2,3,1) - and 01:32:873 (1,2,3,4,5,6,7,8,1,2,3,4) -
not that noticable while playing tho once your in the flow
CyberX
Here we go my mod
note that everythings here is just my opinons
Time
00:44:429 (4) - it shouldnt be here
00:47:959 (2) - this should be just repeated twice
01:47:013 (5,6,7,1,2,3,4) - what did you follow here?
04:05:021 (7) - this long slider should be at 04:04:861
05:54:148 (1,2) - what you follow here?
06:04:418 (1,2) - ^
07:44:377 (1) - Nice pattern btw i like this



Thanks in advance for choosing my ModQ
Come again next time
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