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IOSYS - Tanoshii Yoru no Ochakai - Ringo's Tea Party

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Topic Starter
Frey
This beatmap was submitted using in-game submission on 2016年1月3日 at 0:28:13

Artist: IOSYS
Title: Tanoshii Yoru no Ochakai - Ringo's Tea Party
Source: 東方Project
Tags: DreaM117er Streliteela touhou ZUN Haunted Halloween Town 博麗神社秋季例大祭 2 九月のパンプキン 鈴瑚 happycore edm ARM 東方紺珠伝 Legacy of Lunatic Kingdom
BPM: 175
Filesize: 5314kb
Play Time: 03:09
Difficulties Available:
  1. 117's Easy (1.49 stars, 189 notes)
  2. Extra (5.36 stars, 975 notes)
  3. Lunatic (4.47 stars, 852 notes)
  4. Normal (2.24 stars, 367 notes)
  5. Stella's Hard (3.43 stars, 488 notes)
Download: IOSYS - Tanoshii Yoru no Ochakai - Ringo's Tea Party
Information: Scores/Beatmap Listing
---------------
MGMGMGMGMGMGMGMGMG...


117's Easy by DreaM117er

Stella's Hard by Streliteela


BG Source
DreaM117er
我是1樓 :)
Streliteela
我是2楼,楼上是变态 :)
JJburstOwO
我是三楼,舔l4d白丝
viniciiusramos
=D
Misure
[/nomnomnomnomnom~b]
Topic Starter
Frey

Misure wrote:

[/nomnomnomnomnom~b]
yeye,不小心打错了
EncoreW
看样子是个2kd

[Extra]

00:10:771 (5) - 这之前感觉音量都太大,soft-hitnormal听上去非常嘈杂,加上不静音的滑条

00:21:229 (2) - 我觉得不如这样对称 [img=http://puu.sh/lXuxy/d22c8f5332.jpg]11111[/img]

00:22:428 - 来点三连啊,前面节奏都差不多你放了那么多三连,这地方就一个都不放了,不知道你的想法是啥,不过我觉得还是放点比较好

00:29:286 (1) - 这个串奇怪的NC是怎么回事?我觉得不太应该是5+11的NC啊,02:01:171 (1) - 这里是4+12可以考虑一下

00:31:686 (3) - 考虑下NC?另外这些这些1/4滑条可以考虑每两个增强一点音量

01:32:200 (5,6) - 这间距能不能小一点?啥都好商量是不是

01:51:143 (5) - ctrl+G?建议不要信

02:20:371 - 02:21:057 - 02:21:743 - 02:22:428 - 音量一个个往上加不要怂,02:23:114 - 这个感觉可以适当的降一点

02:58:086 (1,2,3,4) - 摆个正方形不?

03:09:743 (3) - NC

[Lunatic]

00:10:771 (5) - Extra↑

00:22:428 - Extra↑,别光用1/2滑条去做那么多三连啊

01:22:086 (3,4,5,6) - 这地方不用同样的间距看上去有点奇怪

[Stella's Hard]

第一个break之前的三连感觉出现的频率好高。。而且这里的三连出现之后一直到 01:47:628 - 这里才又出现一个,不知道这样会不会有难度不均匀的问题

00:52:600 (1,4) - 没叠一起我看着好难受啊

01:22:257 - 这地方怎么空着的

[Normal]

00:11:457 (1,2) - 到 00:19:343 - 这么一段,像这种1/1+1/2的组合里面的话,1/2那个感觉应该加 reverse更加合拍

00:57:400 - 不需要的绿线,还有前面这个转盘怎么差这么多绿线啊

不是很懂你们ez
Streliteela

T-Mac wrote:

看样子是个2kd wpcap真想打死你


[Stella's Hard]

第一个break之前的三连感觉出现的频率好高。。而且这里的三连出现之后一直到 01:47:628 - 这里才又出现一个,不知道这样会不会有难度不均匀的问题

不会,hard里面并不是只有三连才是难点,虽然对dt来说可能是这样的

00:52:600 (1,4) - 没叠一起我看着好难受啊 哈哈哈吼吼吼

01:22:257 - 这地方怎么空着的 故意的,没跟鼓点轨
回完摸更想打死你了哼
Topic Starter
Frey

T-Mac wrote:

看样子是个2kd 是=3

[Extra]
00:10:771 (5) - 这之前感觉音量都太大,soft-hitnormal听上去非常嘈杂,加上不静音的滑条 先减掉10%看看
00:21:229 (2) - 我觉得不如这样对称 [img=http://puu.sh/lXuxy/d22c8f5332.jpg]11111[/img] 奇怪的是图片加载不出来,链接也看过了。这一点先跳过
00:22:428 - 来点三连啊,前面节奏都差不多你放了那么多三连,这地方就一个都不放了,不知道你的想法是啥,不过我觉得还是放点比较好 这里我明显不跟之前用三连的音轨了啊00:21:057 (1,2,3,4,5,6,7) - 你从我放的口哨就知道我换音轨了啊。
00:29:286 (1) - 这个串奇怪的NC是怎么回事?我觉得不太应该是5+11的NC啊,02:01:171 (1) - 这里是4+12可以考虑一下 OK, 4+12
00:31:686 (3) - 考虑下NC?另外这些这些1/4滑条可以考虑每两个增强一点音量 这里不想改,我觉得那五个放一个颜色更好看
01:32:200 (5,6) - 这间距能不能小一点?啥都好商量是不是 EX连2连都不能打还叫什么EX
01:51:143 (5) - ctrl+G?建议不要信 这里可也不可。我感觉还是跟随本意吧
02:20:371 - 02:21:057 - 02:21:743 - 02:22:428 - 音量一个个往上加不要怂,02:23:114 - 这个感觉可以适当的降一点 这里先不急,我等下个modder的意见。
02:58:086 (1,2,3,4) - 摆个正方形不? 待定。
03:09:743 (3) - NC 还是待定,因为想保留三角形连接线。

[Lunatic]
00:10:771 (5) - Extra↑ ok
00:22:428 - Extra↑,别光用1/2滑条去做那么多三连啊 理由同上
01:22:086 (3,4,5,6) - 这地方不用同样的间距看上去有点奇怪 打起来没问题就没关系的。

[Normal]
00:11:457 (1,2) - 到 00:19:343 - 这么一段,像这种1/1+1/2的组合里面的话,1/2那个感觉应该加 reverse更加合拍 单纯想增加点多样性,假如还是折返的话,加上kiai整张图的节奏分布就很无趣。
00:57:400 - 不需要的绿线,还有前面这个转盘怎么差这么多绿线啊 其实多绿线没问题..只是影响modder摸图罢了...这个我还是清楚,删了
Thanks for your mod! :D
seabird923
浮雷大大您好owo/我是萌萌哒新人>wo,这是我第一次摸图,写的不好请见谅哦嘻嘻OwO~

[Extra]
  1. 00:10:086 (1,2,3,4) - 1和2换一下位置,3和4换一下位置。因为00:09:400 (3,4) - 这里正好是个逆时针flow,换位置以后正好能继续逆时针转过去,而且也能把00:10:257 (2,3) - 这两个note之间拉开放个小跳
  2. 00:19:343 (9,10,1) - 我觉得这里flow有点怪。可以试试换一下顺序,不太好描述所以我把code贴给你看一下好了:
    SPOILER
    170,291,18314,5,0,0:0:0:0:
    6,157,18486,1,0,0:0:0:0:
    6,157,18571,1,0,0:0:0:0:
    6,157,18657,1,8,0:0:0:0:
    170,291,18828,1,0,0:0:0:0:
    170,291,18914,1,0,0:0:0:0:
    170,291,19000,1,0,0:0:0:0:
    6,157,19171,1,2,0:0:0:0:
    176,192,19343,1,8,0:0:0:0:
    0,256,19514,1,2,0:0:0:0:
  3. 00:22:600 (2,3) - 白线重音压到尾巴上了,而且看了一下你后面类似节奏的部分也没有再用过类似压尾的处理了。所以是不是和后面统一一下?
  4. 00:29:286 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11) - 这一串可以考虑ds递增,因为曲子里面也是一个逐渐升高的趋势;而且作为本图第一个出现的串,一开始起手ds比较小些可以给玩家起到些许缓冲的作用imo
  5. 00:38:886 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 怎么这么神啊,抄走抄走111
  6. 00:50:543 (3,4,5,6) - 00:51:914 (3,4,5,6) - :这两段的ds差的有点多。如果要是刻意做出来差异的话我觉得也应该是前者比后者小一些的,因为整体音是越来越高的才对。现在这样的话感觉有些莫名了;而且再后面00:53:286 (3,4,5) - 的位置也是做了更大间距处理的
  7. 01:04:257 (3,4) - 这两个为何要stack一起?明明前面跳的很欢脱这里突然定住一下相当违和啊……试试这样好了
    SPOILER
    352,78,64257,1,0,0:0:0:0:
    336,199,64428,1,2,0:0:0:0:
    202,306,64600,1,8,0:0:0:0:
    175,198,64771,1,0,0:0:0:0:
    151,46,64943,5,2,0:0:0:0:
    184,164,65114,1,0,0:0:0:0:
    96,235,65286,2,0,P|76:123|76:107,1,100,8|0,0:0|0:0,0:0:0:0:
  8. 01:12:828 (5,6) - 这个地方间距突然减小有点违和,因为01:11:800 (1,2,3,4,5,6) - 这个地方是个非常强烈的重复节奏,所以从间距安排来说应该是两个间距和形状都比较类似的pattern表现比较合适。比如这样:
  9. 01:26:200 (3,4,5,6) - 可以明白你排列上的意思。但从节奏上个人觉得34之间间距和456之间的相差过于大了。从节奏来看我觉得应该是两个一组两个一组的样子,也就是说如果变间距的话应该考虑在4和5之间,然后让3和4、5和6之间保持相等间距。如图:
  10. 01:32:200 (5,6,7,8) - 这有点难的啊爷爷orz
  11. 01:35:628 (5) - 依然是排列上明白你的意思但个人感觉从01:35:457 (4,5) - 到01:35:800 (1,2,3,4) - 这里ds变化有点太突兀了。试试把01:35:628 (5) - 放到x256|y192的位置,这样01:35:628 (5,1) - 之间的间距可以作为后面大跳的缓冲,而且排列上也能满足对称的要求
  12. 01:46:943 (8,9,10) - 啧,下对称啊,后面那个是不是正方形倒是无所谓其实:
  13. 02:00:828 (4,5,1) - 略感别手,主要是因为02:01:171 (1) - 后面是个强制向上的串把这里拉成一个很尴尬的钝角flow了。你试试这样摆,虽然损失一个对称但flow全部都是锐角会舒服很多:
  14. 02:31:343 (1,2,3,4,5,6) - 这地方改成同向其实比反向的表现力要更好而且flow也很顺:
  15. 02:37:514 (3,4,5,6) - 喵喵喵喵喵??
  16. 02:50:200 (5,6) - ctrl+g,原因喵
  17. 02:58:771 (1,2,3) - 顺序2->1->3,原因喵

[Lunatic]
  1. 00:47:457 (3) - 改成向左弯吧,向右有点迷啊
  2. 01:26:200 (3,4) - 这flow有点尴尬啊,改成这样试试看:
  3. 02:03:228 (1,2) - 啊~~强迫症啊~~~咔嚓咔嚓

hard谁做的真他喵的又屎又坑,不看不看

EZ和NM之前看过了一次了,没啥问题,直接飞都np~

没有星可以射哭,等你的kds吧~ :)
Hollow Wings
as Streliteela's req

Extra

  1. 00:21:743 (4,5,6,7) - 可以跳的更大。后00:27:228 (3,4,5,6) - 同。
  2. 01:11:800 (1,2,3,4,5,6,1) - 这段那个biubiubiu不跟么(
  3. 01:16:771 (2,3) - 换一下更好玩点。
  4. 01:34:086 (3,4,5) - 这里节奏,这么下并没有很好的表现钢琴轨,推荐的节奏,用以下节奏代替目前节奏:note note note 1/2slider。03:01:857 (3,4,5) - 同理。此为强烈建议。
  5. 对称图啊嗯,在考虑对称的时候注意多注意一下flow吧,此图太多排版都是无视flow摆形状。。。虽然无碍不过嘛打起来感觉怪怪的,给个星。

Lunatic

  1. 00:21:914 (4,5) - 互换吧,跳一下没事的。
  2. 00:53:971 (1,2,3,4) - 顺序改成1423比较自然,突然ds梗感觉很突兀。
  3. 很用心啊,很好。物件形状还可以琢磨一下,目前摆的样子还稍微欠了那么一丁点。

Stella's Hard

  1. 00:53:971 (1,2,3,4) - 建议分开或者stack,hard搞什么ds梗。。。
  2. 02:09:400 (1,2,3) - 复制粘贴太过明显,建议换形状。02:38:886 (4,5) - 附近同理。
  3. hard都做对称,牛逼,给个星。图很好,以后hard gd都你来做好了噗。。。
N, E没啥问题。。。

曲子挺喜感,加油rank吧~

good luck
Vert
request from my bed

[general]
虽然说过了还是想说BG我不喜欢啊
CBcolor搞这么多干嘛,而且黄色的和橘色的和背景太接近了不好

[Extra]
00:10:943 (1,2,3) - 这个节奏变化可以考虑摆1/4条
00:21:743 (4,5,6,7) - 建议45距离近一些(或者重叠),然后5和6拉开,67同45,然后4nc啊,节奏变化这么大
00:27:228 (3,4,5,6) - 同上
00:38:200 (3) - 放个减速多好
01:08:457 - 有音,作为ex难度的纯音乐谱这么明显的地方不跟感觉别扭啊
01:19:343 (4) - 所以这就放一串多好
02:36:143 (3) - 同上
01:33:057 - 01:33:228 - 01:32:371 - 好好的放5连7连多好非要放2连
后面基本没啥了,我想说的都是重复的。。。(都很主观不要打我

[L]
01:58:257 (5,1,2) - 间距不一样(
02:03:228 (1) - 这个放得反而比ex难(虽然都没什么难度
02:09:400 (1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2) - 和ex梗一样了啊,建议换成滑条,然后最后2个原地的单戳
然后就没有然后了,其他的同ex,都是节奏和节奏相关的问题

低难度看了一眼,不会摸GG

舔舔l4d什么时候带我个我喜欢的曲子啊

GL
Topic Starter
Frey
seabird923

seabird923 wrote:

浮雷大大您好owo/我是萌萌哒新人>wo,这是我第一次摸图,写的不好请见谅哦嘻嘻OwO~ :)
[Extra]
  1. 00:10:086 (1,2,3,4) - 1和2换一下位置,3和4换一下位置。因为00:09:400 (3,4) - 这里正好是个逆时针flow,换位置以后正好能继续逆时针转过去,而且也能把00:10:257 (2,3) - 这两个note之间拉开放个小跳 好,fixed
  2. 00:19:343 (9,10,1) - 我觉得这里flow有点怪。可以试试换一下顺序,不太好描述所以我把code贴给你看一下好了:啊哈哈哈哈哈哈
  3. 00:22:600 (2,3) - 白线重音压到尾巴上了,而且看了一下你后面类似节奏的部分也没有再用过类似压尾的处理了。所以是不是和后面统一一下? 这里个人觉得,不影响实际打图表现
  4. 00:29:286 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11) - 这一串可以考虑ds递增,因为曲子里面也是一个逐渐升高的趋势;而且作为本图第一个出现的串,一开始起手ds比较小些可以给玩家起到些许缓冲的作用imo 算了,我还是听不出来那里有变化
  5. 00:38:886 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 怎么这么神啊,抄走抄走111 复制粘贴还神!
  6. 00:50:543 (3,4,5,6) - 00:51:914 (3,4,5,6) - :这两段的ds差的有点多。如果要是刻意做出来差异的话我觉得也应该是前者比后者小一些的,因为整体音是越来越高的才对。现在这样的话感觉有些莫名了;而且再后面00:53:286 (3,4,5) - 的位置也是做了更大间距处理的 OK,fixed
  7. 01:04:257 (3,4) - 这两个为何要stack一起?明明前面跳的很欢脱这里突然定住一下相当违和啊……试试这样好了 :\
  8. 01:12:828 (5,6) - 这个地方间距突然减小有点违和,因为01:11:800 (1,2,3,4,5,6) - 这个地方是个非常强烈的重复节奏,所以从间距安排来说应该是两个间距和形状都比较类似的pattern表现比较合适。保持原样,因为我觉得这里的小间隔是为了突出01:13:171 (1) - 前的间隔
  9. 01:26:200 (3,4,5,6) - 可以明白你排列上的意思。但从节奏上个人觉得34之间间距和456之间的相差过于大了。从节奏来看我觉得应该是两个一组两个一组的样子,也就是说如果变间距的话应该考虑在4和5之间,然后让3和4、5和6之间保持相等间距 但是这样改了就不好看了啊
  10. 01:32:200 (5,6,7,8) - 这有点难的啊爷爷orz 我能打就没问题。
  11. 01:35:628 (5) - 依然是排列上明白你的意思但个人感觉从01:35:457 (4,5) - 到01:35:800 (1,2,3,4) - 这里ds变化有点太突兀了。试试把01:35:628 (5) - 放到x256|y192的位置,这样01:35:628 (5,1) - 之间的间距可以作为后面大跳的缓冲,而且排列上也能满足对称的要求 fixed
  12. 01:46:943 (8,9,10) - 啧,下对称啊,后面那个是不是正方形倒是无所谓其实 那么后面改成大跳吧
  13. 02:00:828 (4,5,1) - 略感别手,主要是因为02:01:171 (1) - 后面是个强制向上的串把这里拉成一个很尴尬的钝角flow了。你试试这样摆,虽然损失一个对称但flow全部都是锐角会舒服很多 你提醒了我,这里我选择了另一个更适合本难度的摆发
  14. 02:31:343 (1,2,3,4,5,6) - 这地方改成同向其实比反向的表现力要更好而且flow也很顺 呃,我的感觉这里不是很好。
  15. 02:37:514 (3,4,5,6) - 喵喵喵喵喵?? 喵什么喵,没见过坑HD玩家的?
  16. 02:50:200 (5,6) - ctrl+g,原因喵
  17. 02:58:771 (1,2,3) - 顺序2->1->3,原因喵 感觉两种的flow差不多所以算了


[Lunatic]
  1. 00:47:457 (3) - 改成向左弯吧,向右有点迷啊 还好吧..大概。
  2. 01:26:200 (3,4) - 这flow有点尴尬啊,改成这样试试看 fixed
  3. 02:03:228 (1,2) - 啊~~强迫症啊~~~咔嚓咔嚓 ?

hard谁做的真他喵的又屎又坑,不看不看 :/
Hollow Wings

Hollow Wings wrote:

as Streliteela's req

Extra

  1. 00:21:743 (4,5,6,7) - 可以跳的更大。后00:27:228 (3,4,5,6) - 同。 fixed
  2. 01:11:800 (1,2,3,4,5,6,1) - 这段那个biubiubiu不跟么( 这段要是跟biubiu的话会和1/2主音轨搞得很混乱,我之所以另外一处用Biu是因为另外一处是1/1,没有1/2,这时候可以把Biubiu提出来,更有表现力。
  3. 01:16:771 (2,3) - 换一下更好玩点。 fixed
  4. 01:34:086 (3,4,5) - 这里节奏,这么下并没有很好的表现钢琴轨,推荐的节奏,用以下节奏代替目前节奏:note note note 1/2slider。03:01:857 (3,4,5) - 同理。此为强烈建议。 fixed
  5. 对称图啊嗯,在考虑对称的时候注意多注意一下flow吧,此图太多排版都是无视flow摆形状。。。虽然无碍不过嘛打起来感觉怪怪的,给个星。谢谢>. <

Lunatic

  1. 00:21:914 (4,5) - 互换吧,跳一下没事的。 还是算了..我想和extra区别开。
  2. 00:53:971 (1,2,3,4) - 顺序改成1423比较自然,突然ds梗感觉很突兀。这里待定,我想看看其他Modder的意见
  3. 很用心啊,很好。物件形状还可以琢磨一下,目前摆的样子还稍微欠了那么一丁点。全1/2感觉太吃梗了..假如多一点1/1的话可能发挥没啥问题
曲子挺喜感,加油rank吧~

good luck
Euphoria

Euphoria wrote:

request from my bed

[general]
虽然说过了还是想说BG我不喜欢啊 原曲是万圣节主题,人物是铃瑚。P站光画铃瑚的就没几个,为了衬托欢乐的曲风,这已经是我找到最好的了...
CBcolor搞这么多干嘛,而且黄色的和橘色的和背景太接近了不好 把橙色改的更方便打图了。 然后黄色没必要。七彩的话,我只想在Luna和EX里面玩一个弹幕符卡梗,所以我采用五颜六色。

[Extra]
00:10:943 (1,2,3) - 这个节奏变化可以考虑摆1/4条 1/4条我玩不好...你看后面那几个乱飞的也看得出来啊...
00:21:743 (4,5,6,7) - 建议45距离近一些(或者重叠),然后5和6拉开,67同45,然后4nc啊,节奏变化这么大 00:27:228 (3,4,5,6) - 同上 结果我还是加大了ww
00:38:200 (3) - 放个减速多好 个人没感觉到音乐节奏有减弱...
01:08:457 - 有音,作为ex难度的纯音乐谱这么明显的地方不跟感觉别扭啊 有音不一定必须跟..我这里跟主音轨就可以忽略这个鼓点,不然游戏表现很差。
01:19:343 (4) - 所以这就放一串多好 02:36:143 (3) - 同上 全音乐没什么能突出鼓点的地方啊..我觉得没必要跟鼓点。
01:33:057 - 01:33:228 - 01:32:371 - 好好的放5连7连多好非要放2连 但是钢琴是我主要跟的音轨,没必要混淆音轨。
后面基本没啥了,我想说的都是重复的。。。(都很主观不要打我 摸头

[L]
01:58:257 (5,1,2) - 间距不一样 对称应该会弥补这一视觉不足
02:03:228 (1) - 这个放得反而比ex难(虽然都没什么难度 EX那个开HR很容易断
02:09:400 (1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2) - 和ex梗一样了啊,建议换成滑条,然后最后2个原地的单戳 Neta: 月见酒「ルナティックセプテンバー」
然后就没有然后了,其他的同ex,都是节奏和节奏相关的问题

低难度看了一眼,不会摸GG

舔舔l4d什么时候带我个我喜欢的曲子啊 undead corporation如何?

GL
Thanks for your mod! :)

Updated (including Stella's irc fix)

Grrum
Hi Frey, here for M4M. I'm going to assume that the most recent update did not change too much of the non-Lunatic difficulties since I modded them before the update. Also, I kind of got carried away and the mod is pointing out a lot of subjective things, but hopefully this helps.

[117's Easy]

00:14:886 (2,3) – These are just slightly overlapping, which doesn't look nice to me. Rotate 3 or move it some to give these a little space.
01:28:257 (4,1) – Again, minor overlaps like this don't look nice to me. Try rotating (4) a little and (1) a little and maybe position (3) differently to give these space. Alternatively, overlap harder like at 01:07:686 (3) - .
I'll stop mentioning them

00:54:657 (3) – the prev and next are a 1.12x and 1.08x, making this look a little off. Try turning off the grid or inputting the coordinates directly so that the prev and next are more equal (move (4) to 117, 334). While we're at this pattern though, the angle that 00:53:971 (1,2,3) – make and the angle that 00:54:314 (2,4) – make are not quite the same, and I tend to like the design more when they are the same, but that's just me.

[Normal]

00:11:457 (1,3) – Blanket this nicer by rotating (1)?

00:21:571 (5,2) – I don't like this overlap. Try moving (2) down a bit for no overlap.

01:05:628 (5) – Try having this be just a circle to emphasize the louder than average horn
01:16:600 (5) – Same applies ^.

01:19:343 (6,7) - Consider deleting (7) and making (6) a 1/1 slider?

01:28:257 (1) – Consider this rhythm instead: http://puu.sh/lVpbN/e5a5cbc282.jpg

01:44:028 (6,1) – Blanket nicer by rotating (1)?

02:14:028 (5,6,1,2) – Spacing is a little inconsistent because you don't have much room. Try rotating 02:12:828 (3) – clockwise some, and also try moving all of 02:09:400 (1,2,3,4,5,6,1,2,3,4,5) – to the left and down some to give yourself more room. Then you might also be able to add a sort of pentagonal structure to these notes.

02:22:943 (8,1) – This felt a little awkward because the spinner is where the stronger beat is, but the stronger beat isn't clickable. I think trying to add a circle on 02:23:114 – and moving the spinner to 02:23:200 – or whatever would be too complicated for this difficulty, so instead consider a slider. One particular type of slider that comes to mind is http://puu.sh/lVoxO/dceee8beb3.jpg from the normal of https://osu.ppy.sh/b/172024&m=0 at 01:16:248 (2) – . I really like the way the red nodes represent the beats, and I think this could apply to your map here. Obviously it doesn't have to be that shape, but you get what I'm saying.

02:47:114 (6,7) – Consider deleting (7) and making (6) a 1/1 slider?

02:50:200 (6) – Try moving to 60, 300 so the flow isn't so horizontal

02:56:028 (1) - Consider this rhythm instead: http://puu.sh/lVpbN/e5a5cbc282.jpg

03:09:057 (3) – Try adding a red node at 03:09:400 – to go with the loopy-dee-doop sound like: http://puu.sh/lVpwN/4075fcc04a.jpg

[Stella's Hard]

00:28:428 (2,3) – Based on your visual spacing of 00:27:228 (3,4) - , I thought these notes were ½ rhythm. Rotating (3) by ~105 degrees clockwise by center makes it a lot easier to read

00:38:886 (1,2) – Blanket could be better (1's tail is too far)

00:51:228 (1,4) – I think these would look better stacked: http://puu.sh/lVCOc/ed02c4619b.jpg
00:52:600 (1,4) - ^ same. You can make room by lowering some patterns before this
01:04:428 (4,2) - ^ same, but this one's not as important. You can rotate 01:04:943 (1) – to keep the same spacing

01:19:343 (3) - It would be cool if this was Ctrl + H'd to contrast with 01:08:371 (3) – more. Unfortunately, this seems kind of hard to set up with what you have, but do try to think of a way if you like the idea. (neat slider btw)

01:24:143 (1,2) – Ctl + G (and fix hitsounds) to make the drop in pitch more distinct (or some other kind of flow change)? (Further discussion in second to last suggestion)

01:31:514 (2,3) – Doubles seem a little to complex for a Hard, but maybe that's just me. Do try a ½ slider instead though. This applies to the other doubles like at 01:33:743 (1,2,3) - , so maybe go for rhythms like: http://puu.sh/lVDBz/431a3c9f35.jpg

01:47:628 (2,3,4) – Due to stacking, the prev is not 1.20x. Is this intentional?

02:03:228 (1,2) – Consider deleting (2) and have the slider end there instead. It played nice in Frey's difficulties and it'd make the make the mapset more cohesive. Alternatively, you could use a 1/1 slider instead of a 3/2 slider at (1) to keep a clickable note where (2) is.

02:27:228 (1,2,3,4) – Try going for a square with the tail's of these sliders.

02:30:657 (1,2) – Maybe make these just a little less curvy like: http://puu.sh/lVHhB/447570a2b4.jpg

02:34:771 (4,5) – This spacing/angle doesn't seem nice. Try stacking (5) on 02:34:086 (1) – 's tail

02:36:143 (3) – Imo, this slider does not work as well upside-down. If I could think of a slider that would work I would suggest it, but it's hard to make as good a slider as this one. I agree that you should try to use something visually different, and maybe there isn't a feasible option besides maybe Ctrl + G it, but do consider creating a different slider.

02:44:714 (5,1) – blanket better

02:59:286 (2) – same comments about doubles

02:42:657 (2) – moving this to 355, 80 would go nicely with 02:41:971 (4) - , so see if you can rotate (1) to set this up

02:46:428 (1,2) – This loopdy-loop whistle is a distinct sound in the music. 02:45:743 (3,4) – These horns are a distinct sound in the music, and they do not sound or feel anything like the whistle that follows. I don't like repeating this circle flow on these two sounds, and would like you to change one of them so that the map feels different at these two parts to better reflect the distinct sounds. If you would like an example: http://puu.sh/lVIc6/98d099aebc.jpg , although the spacing is probably off and you would need to set it up better.
This idea applies in a lot of other places, but that's more of my style. Here, though, it's really major, and I would really like to see this changed.

03:08:371 (1,2) – It might be a little hard to see (2) for some players. Maybe try to give yourself space with the curve part of (1) so you can offset them more clearly?

[Lunatic]

00:23:628 (6,1) – why the inconsistency with 00:25:000 (6,1) – in spacing?
00:44:886 (3,4) – and 00:45:571 (6,1) – same^

00:49:857 (1,2,3) – This rhythm is easy to mess up on since 00:50:543 – is a pretty strong beat that some players will prefer to hit. Consider other possibilities for this section (like the one in extra).

01:04:943 (1,4) – Try to make these not overlap, maybe by rotating (4)

01:51:571 (1) – It'd be preferable if this were moved to the right some

02:03:228 (1,2) – Why choose this rhythm when you did a 2/1 slider in Normal and Extra? I think it'd make the mapset more cohesive if this were the same rhythm in each difficulty, so consider which one you like more.

02:09:400 (1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2) - I don't think the song is strong enough to warrant NC spam. You can get away with NC every 2/1 beat, maybe even every 1/1 beat, but ½ beat NC seems too much.

02:38:714 (3,4) – I'd like to see this spacing increased a little

02:55:343 (3) – This note is emphasized a bit with the increased pitch, so stacking this feels a little odd to me.

[Extra]

00:35:114 (3,4,1) – The spacing here is a little awkward because (1) has a higher pitch making it feel more intense, yet it is less emphasized than (4) in spacing, which feels off since (3,4) is building up intensity, so it feels like a let down.

00:39:143 (3) – Consider reducing the DS of this to 1.0x since it feels just a little too intense for this section in the song.

00:42:486 (2) – I think you go a little too far with the spacing. This section is still relatively calm, and your not building into anything, so I'd like to see the DS more like 2.4x. Furthermore, 00:42:314 (1) – feels like a more emphasized note in the song, so it feels a little odd that the emphasis of these objects is so dramatically different.

00:58:086 (1) – this chorus/kiai feels strong in the song, but starts off a little weak compared to what you have before it. My opinion of a few too many beatmaps is that the build-up sections are often more intense than the chorus/kiai that they build up to. I only think this applies a tiny bit to this map. What I like to do to try to emphasize the kiai's is to give it a slightly higher slider velocity, like instead of 1.00x maybe like ~1.15 or ~1.20 or so. This will start off your chorus stronger and make the player immediately feel like something has changed, even if the distances haven't actually changed by too much. Of course, doing it in this map would need reconstruction of a lot of things, and it's not necessary, but what would you think of this idea if you were starting over?

01:21:743 (2,4) – I don't like stacking like this because it's hard to read, but there's no need for it to be hard to read. Try doing -8x, -4y to (4) (moving to 96, 236)

02:09:400 (1,1,1,1,1,1,1,2,1,1,1,1,1,1) – I don't think the song is strong enough to warrant NC spam. You can get away with NC every 2/1 beat, maybe even every 1/1 beat, but ½ beat NC seems too much.

02:10:600 (2,1) – This jump is a pretty big for the calm notes you have around it. Try a jump of 2.40x spacing or less.

02:44:371 (5) – There's a lot of emphasis on this note in the song, so keeping a constant DS into this plays a little odd to me. Try using symmetry on only 02:43:686 (1,2,3,4) – and jump into (5)
02:55:343 (1) – ^Same concept. It'd be nice to separate the patterns with a jump and if so, then maybe also with a little more rotation

02:21:743 (1) – this note is emphasized to the point where Ctrl + G would have better spacing so that's how I read it. It's same issue I've been having like at 00:35:114 (3,4,1) – . Maybe try something like this http://puu.sh/lVlRP/a67f76ce79.jpg , which keeps some symmetry, improves the distance a little, and emphasizes the beat a little more with a flow change.

Very fun song and mapset. Good luck!
DreaM117er

pinataman wrote:

Hi Frey, here for M4M. I'm going to assume that the most recent update did not change too much of the non-Lunatic difficulties since I modded them before the update. Also, I kind of got carried away and the mod is pointing out a lot of subjective things, but hopefully this helps.

[117's Easy]

00:14:886 (2,3) – These are just slightly overlapping, which doesn't look nice to me. Rotate 3 or move it some to give these a little space.
01:28:257 (4,1) – Again, minor overlaps like this don't look nice to me. Try rotating (4) a little and (1) a little and maybe position (3) differently to give these space. Alternatively, overlap harder like at 01:07:686 (3) - .
I'll stop mentioning them

00:54:657 (3) – the prev and next are a 1.12x and 1.08x, making this look a little off. Try turning off the grid or inputting the coordinates directly so that the prev and next are more equal (move (4) to 117, 334). While we're at this pattern though, the angle that 00:53:971 (1,2,3) – make and the angle that 00:54:314 (2,4) – make are not quite the same, and I tend to like the design more when they are the same, but that's just me. >OK, fix DS now :)

Very fun song and mapset. Good luck!
About overlapping, I talk with Frey, he don't want to fix CS to solve this problem now. (He hope his map with Easy icon)

So, I think next mod...if this problem make next modder confuse, I will fix lol


thanks your long mod :)
Streliteela

pinataman wrote:

[Stella's Hard]

00:28:428 (2,3) – Based on your visual spacing of 00:27:228 (3,4) - , I thought these notes were ½ rhythm. Rotating (3) by ~105 degrees clockwise by center makes it a lot easier to read
nah I don't think that current patterns are hard to read.

00:38:886 (1,2) – Blanket could be better (1's tail is too far)
Sorry for my poor eyes I did't find any issue here X.X

00:51:228 (1,4) – I think these would look better stacked: http://puu.sh/lVCOc/ed02c4619b.jpg
00:52:600 (1,4) - ^ same. You can make room by lowering some patterns before this
01:04:428 (4,2) - ^ same, but this one's not as important. You can rotate 01:04:943 (1) – to keep the same spacing
nah I just don't want to stack them, it won't bring any problems to players

01:19:343 (3) - It would be cool if this was Ctrl + H'd to contrast with 01:08:371 (3) – more. Unfortunately, this seems kind of hard to set up with what you have, but do try to think of a way if you like the idea. (neat slider btw)
Yup it would be a nice idea if this is a Insane diff. As a hard diff, it may cause read problems in 01:19:343 (3,1) - cuz it's a 3/4 slider.

01:24:143 (1,2) – Ctl + G (and fix hitsounds) to make the drop in pitch more distinct (or some other kind of flow change)? (Further discussion in second to last suggestion)
nah, I want to keep the flow consistent with 01:22:771 (1,2,3,4) -

01:31:514 (2,3) – Doubles seem a little to complex for a Hard, but maybe that's just me. Do try a ½ slider instead though. This applies to the other doubles like at 01:33:743 (1,2,3) - , so maybe go for rhythms like: http://puu.sh/lVDBz/431a3c9f35.jpg
I've decreased the density of doubles already, and I've test it many times. Imo it's not that hard to play (at least to none mod players)

01:47:628 (2,3,4) – Due to stacking, the prev is not 1.20x. Is this intentional?
sry not quite understand what you mean but I think it's not a serious problem

02:03:228 (1,2) – Consider deleting (2) and have the slider end there instead. It played nice in Frey's difficulties and it'd make the make the mapset more cohesive. Alternatively, you could use a 1/1 slider instead of a 3/2 slider at (1) to keep a clickable note where (2) is.
Yup you are right but I want to make something different with his difficulties. I prefer to emphasize the stress in 02:03:914 (2) - It's just my personal preference imo.

02:27:228 (1,2,3,4) – Try going for a square with the tail's of these sliders.
well this is too nazi XDD Really don't want to make a square here. I want to make something randomly lol

02:30:657 (1,2) – Maybe make these just a little less curvy like: http://puu.sh/lVHhB/447570a2b4.jpg
Well I think it's okay so meh...

02:34:771 (4,5) – This spacing/angle doesn't seem nice. Try stacking (5) on 02:34:086 (1) – 's tail
Really? I don't think it's a good idea :c

02:36:143 (3) – Imo, this slider does not work as well upside-down. If I could think of a slider that would work I would suggest it, but it's hard to make as good a slider as this one. I agree that you should try to use something visually different, and maybe there isn't a feasible option besides maybe Ctrl + G it, but do consider creating a different slider.
Ahh i think it's fine and also I'm really lazy lol

02:44:714 (5,1) – blanket better
Sry for my doge eyes I can't find any issue here X.X

02:59:286 (2) – same comments about doubles
Same as above

02:42:657 (2) – moving this to 355, 80 would go nicely with 02:41:971 (4) - , so see if you can rotate (1) to set this up
k move 02:41:971 (4) - up a bit

02:46:428 (1,2) – This loopdy-loop whistle is a distinct sound in the music. 02:45:743 (3,4) – These horns are a distinct sound in the music, and they do not sound or feel anything like the whistle that follows. I don't like repeating this circle flow on these two sounds, and would like you to change one of them so that the map feels different at these two parts to better reflect the distinct sounds. If you would like an example: http://puu.sh/lVIc6/98d099aebc.jpg , although the spacing is probably off and you would need to set it up better.
This idea applies in a lot of other places, but that's more of my style. Here, though, it's really major, and I would really like to see this changed.
nah I don't want to change patterns here

03:08:371 (1,2) – It might be a little hard to see (2) for some players. Maybe try to give yourself space with the curve part of (1) so you can offset them more clearly?
ahh since it's the last note...don't want to change XDD
Thanks for your modding :3

Topic Starter
Frey

pinataman wrote:

pinataman
Hi Frey, here for M4M. I'm going to assume that the most recent update did not change too much of the non-Lunatic difficulties since I modded them before the update. Also, I kind of got carried away and the mod is pointing out a lot of subjective things, but hopefully this helps.
[Normal]

00:11:457 (1,3) – Blanket this nicer by rotating (1)? no, I didn't mean to do so.

00:21:571 (5,2) – I don't like this overlap. Try moving (2) down a bit for no overlap. it's easy to see in editing, while hard to catch in gaming

01:05:628 (5) – Try having this be just a circle to emphasize the louder than average horn
01:16:600 (5) – Same applies ^. if I change these two, tons of simliar parts in the diff will be unreasonable. So I won't change this.

01:19:343 (6,7) - Consider deleting (7) and making (6) a 1/1 slider? fixed

01:28:257 (1) – Consider this rhythm instead: Current one is more clear to express the stream

01:44:028 (6,1) – Blanket nicer by rotating (1)? 01:43:343 (5,6,1) - no need to discard the triangle

02:14:028 (5,6,1,2) – Spacing is a little inconsistent because you don't have much room. Try rotating 02:12:828 (3) – clockwise some, and also try moving all of 02:09:400 (1,2,3,4,5,6,1,2,3,4,5) – to the left and down some to give yourself more room. Then you might also be able to add a sort of pentagonal structure to these notes. no idea mate, it's lovely to me

02:22:943 (8,1) – This felt a little awkward because the spinner is where the stronger beat is, but the stronger beat isn't clickable. I think trying to add a circle on 02:23:114 – and moving the spinner to 02:23:200 – or whatever would be too complicated for this difficulty, so instead consider a slider. One particular type of slider that comes to mind is http://puu.sh/lVoxO/dceee8beb3.jpg from the normal of https://osu.ppy.sh/b/172024&m=0 at 01:16:248 (2) – . I really like the way the red nodes represent the beats, and I think this could apply to your map here. Obviously it doesn't have to be that shape, but you get what I'm saying. Well I just considered about the difficulty spread between Normal and Hard. Same part in Hard there is the spinner, so I think it's more reasonable to use spinner in this part too.

02:47:114 (6,7) – Consider deleting (7) and making (6) a 1/1 slider? fixed

02:50:200 (6) – Try moving to 60, 300 so the flow isn't so horizontal 02:49:514 (4,6) - Maybe I care about this more

02:56:028 (1) - Consider this rhythm instead: the same as above

03:09:057 (3) – Try adding a red node at 03:09:400 – to go with the loopy-dee-doop sound like well, about this I have to wait for more suggestions

[Lunatic]

00:23:628 (6,1) – why the inconsistency with 00:25:000 (6,1) – in spacing?
00:44:886 (3,4) – and 00:45:571 (6,1) – same^
it would be really dull if you use the same space for the same music part in an Insane difficulty. Skilled players won't need consistency, they need something to challenge

00:49:857 (1,2,3) – This rhythm is easy to mess up on since 00:50:543 – is a pretty strong beat that some players will prefer to hit. Consider other possibilities for this section (like the one in extra). I believe the others prefer this as well.

01:04:943 (1,4) – Try to make these not overlap, maybe by rotating (4) as I said it's ignorable in gaming

01:51:571 (1) – It'd be preferable if this were moved to the right some nope, the same as above

02:03:228 (1,2) – Why choose this rhythm when you did a 2/1 slider in Normal and Extra? I think it'd make the mapset more cohesive if this were the same rhythm in each difficulty, so consider which one you like more. ...ok, gimme sometime to think up one.

02:09:400 (1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2) - I don't think the song is strong enough to warrant NC spam. You can get away with NC every 2/1 beat, maybe even every 1/1 beat, but ½ beat NC seems too much. This part is not casually made. It's a spellcard partten from the original Touhou game.

02:38:714 (3,4) – I'd like to see this spacing increased a little fixed

02:55:343 (3) – This note is emphasized a bit with the increased pitch, so stacking this feels a little odd to me. waiting for more suggestions

[Extra]

00:35:114 (3,4,1) – The spacing here is a little awkward because (1) has a higher pitch making it feel more intense, yet it is less emphasized than (4) in spacing, which feels off since (3,4) is building up intensity, so it feels like a let down. ...wait for more suggestion on this, not really sure

00:39:143 (3) – Consider reducing the DS of this to 1.0x since it feels just a little too intense for this section in the song. no, it would break the structure if the 1.0x changes

00:42:486 (2) – I think you go a little too far with the spacing. This section is still relatively calm, and your not building into anything, so I'd like to see the DS more like 2.4x. Furthermore, 00:42:314 (1) – feels like a more emphasized note in the song, so it feels a little odd that the emphasis of these objects is so dramatically different. 00:41:628 (1,2,3,4,5,1,2,3,4,5) - this part is fade-in, isn't it?

00:58:086 (1) – this chorus/kiai feels strong in the song, but starts off a little weak compared to what you have before it. My opinion of a few too many beatmaps is that the build-up sections are often more intense than the chorus/kiai that they build up to. I only think this applies a tiny bit to this map. What I like to do to try to emphasize the kiai's is to give it a slightly higher slider velocity, like instead of 1.00x maybe like ~1.15 or ~1.20 or so. This will start off your chorus stronger and make the player immediately feel like something has changed, even if the distances haven't actually changed by too much. Of course, doing it in this map would need reconstruction of a lot of things, and it's not necessary, but what would you think of this idea if you were starting over?
To me, I won't use increased SV for Kiai as always

01:21:743 (2,4) – I don't like stacking like this because it's hard to read, but there's no need for it to be hard to read. Try doing -8x, -4y to (4) (moving to 96, 236) I guess most of the players can read this/

02:09:400 (1,1,1,1,1,1,1,2,1,1,1,1,1,1) – I don't think the song is strong enough to warrant NC spam. You can get away with NC every 2/1 beat, maybe even every 1/1 beat, but ½ beat NC seems too much. I will explain this later

02:10:600 (2,1) – This jump is a pretty big for the calm notes you have around it. Try a jump of 2.40x spacing or less. Surprise!

02:44:371 (5) – There's a lot of emphasis on this note in the song, so keeping a constant DS into this plays a little odd to me. Try using symmetry on only 02:43:686 (1,2,3,4) – and jump into (5)
02:55:343 (1) – ^Same concept. It'd be nice to separate the patterns with a jump and if so, then maybe also with a little more rotation
As I said. no chanllenge, no fun

02:21:743 (1) – this note is emphasized to the point where Ctrl + G would have better spacing so that's how I read it. It's same issue I've been having like at 00:35:114 (3,4,1) – . Maybe try something like this http://puu.sh/lVlRP/a67f76ce79.jpg , which keeps some symmetry, improves the distance a little, and emphasizes the beat a little more with a flow change. fixed

Very fun song and mapset. Good luck!
Thanks for your modding! :)
Topic Starter
Frey

Updated and the reason why I keep that NC spam below.



Electoz
Hi, from my modding queue~ Frey you are my fav mapperrrrrrrrrrrrrrrrrrrrr~ Sry if my English screwed up.

[Easy]

  1. 01:33:743 (1,2) - Maybe change this into a blanket?
  2. I think those overlaps that previous mod mentioned should be fixed.
[Normal]

  1. 00:11:457 (1,2) - Not sure if it's just me, but I find it tricky to grasp the rhythm because these are 2 continuous sliders at the very beginning. I think hitcircles represents the rhythm better at the beginning so the players can grasp the rhythm before going on a different patterns.
  2. 00:45:057 - I would prefer this to be clickable, so it's kinda emphasized with 00:45:400 (3,4) . And the strong sound here happens on 00:45:743 (4) too so both of the strong sounds should be clickable.
  3. 01:59:800 (3,4,5,6) - I'm not sure about this. If my ears haven't got tricked. I think some of the strong sounds landed on the blue ticks. So it's kinda a bit confusing because the strong sounds here can't be followed completely.
  4. 02:14:543 (6,1) - Spacing's kinda big here.
  5. 02:39:914 - Imo there should be sth clickable here.
  6. 03:09:743 (4) - Just a random suggestion, but how about putting an NC here?
[Hard]

  1. 00:22:086 (6,2,3,4) - Is this intentional for not stacking them?
  2. 00:52:943 - Since all hitsounds in that part are put on sth clickable so I think this should be clickable as well.
  3. 01:22:257 - Maybe map sth here to keep the flow going? Same applies to 02:50:028 .
  4. 01:31:514 (2,3) - It's kinda confusing because there are stacked objects like this before with 1/2 beat spacing. I wouldn't have interpret this as 1/4. So maybe put sth here 01:31:686 so it would become a triplet? Because I hear a sound from 01:31:686 too but it's a weaker one compared to 01:31:514 (2,3) . Or you could even put into a slider like you did on 01:32:200 (5) instead. Same applies to 02:59:286 (2,3) .
  5. 01:59:800 (1,2,3,4) - How about increase DS here a bit more? So it would emphasize the music better.
  6. 02:34:943 (5) - I feel like the flow is being paused because a reverse on this slider, maybe use a circle-slider instead?
It is my honor to mod this map lol.
Good luck~
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