Hi Frey, here for M4M. I'm going to assume that the most recent update did not change too much of the non-Lunatic difficulties since I modded them before the update. Also, I kind of got carried away and the mod is pointing out a lot of subjective things, but hopefully this helps.
[117's Easy]
00:14:886 (2,3) – These are just slightly overlapping, which doesn't look nice to me. Rotate 3 or move it some to give these a little space.
01:28:257 (4,1) – Again, minor overlaps like this don't look nice to me. Try rotating (4) a little and (1) a little and maybe position (3) differently to give these space. Alternatively, overlap harder like at 01:07:686 (3) - .
I'll stop mentioning them
00:54:657 (3) – the prev and next are a 1.12x and 1.08x, making this look a little off. Try turning off the grid or inputting the coordinates directly so that the prev and next are more equal (move (4) to 117, 334). While we're at this pattern though, the angle that 00:53:971 (1,2,3) – make and the angle that 00:54:314 (2,4) – make are not quite the same, and I tend to like the design more when they are the same, but that's just me.
[Normal]
00:11:457 (1,3) – Blanket this nicer by rotating (1)?
00:21:571 (5,2) – I don't like this overlap. Try moving (2) down a bit for no overlap.
01:05:628 (5) – Try having this be just a circle to emphasize the louder than average horn
01:16:600 (5) – Same applies ^.
01:19:343 (6,7) - Consider deleting (7) and making (6) a 1/1 slider?
01:28:257 (1) – Consider this rhythm instead:
http://puu.sh/lVpbN/e5a5cbc282.jpg01:44:028 (6,1) – Blanket nicer by rotating (1)?
02:14:028 (5,6,1,2) – Spacing is a little inconsistent because you don't have much room. Try rotating 02:12:828 (3) – clockwise some, and also try moving all of 02:09:400 (1,2,3,4,5,6,1,2,3,4,5) – to the left and down some to give yourself more room. Then you might also be able to add a sort of pentagonal structure to these notes.
02:22:943 (8,1) – This felt a little awkward because the spinner is where the stronger beat is, but the stronger beat isn't clickable. I think trying to add a circle on 02:23:114 – and moving the spinner to 02:23:200 – or whatever would be too complicated for this difficulty, so instead consider a slider. One particular type of slider that comes to mind is
http://puu.sh/lVoxO/dceee8beb3.jpg from the normal of
https://osu.ppy.sh/b/172024&m=0 at 01:16:248 (2) – . I really like the way the red nodes represent the beats, and I think this could apply to your map here. Obviously it doesn't have to be that shape, but you get what I'm saying.
02:47:114 (6,7) – Consider deleting (7) and making (6) a 1/1 slider?
02:50:200 (6) – Try moving to 60, 300 so the flow isn't so horizontal
02:56:028 (1) - Consider this rhythm instead:
http://puu.sh/lVpbN/e5a5cbc282.jpg03:09:057 (3) – Try adding a red node at 03:09:400 – to go with the loopy-dee-doop sound like:
http://puu.sh/lVpwN/4075fcc04a.jpg[Stella's Hard]
00:28:428 (2,3) – Based on your visual spacing of 00:27:228 (3,4) - , I thought these notes were ½ rhythm. Rotating (3) by ~105 degrees clockwise by center makes it a lot easier to read
00:38:886 (1,2) – Blanket could be better (1's tail is too far)
00:51:228 (1,4) – I think these would look better stacked:
http://puu.sh/lVCOc/ed02c4619b.jpg00:52:600 (1,4) - ^ same. You can make room by lowering some patterns before this
01:04:428 (4,2) - ^ same, but this one's not as important. You can rotate 01:04:943 (1) – to keep the same spacing
01:19:343 (3) - It would be cool if this was Ctrl + H'd to contrast with 01:08:371 (3) – more. Unfortunately, this seems kind of hard to set up with what you have, but do try to think of a way if you like the idea. (neat slider btw)
01:24:143 (1,2) – Ctl + G (and fix hitsounds) to make the drop in pitch more distinct (or some other kind of flow change)? (Further discussion in second to last suggestion)
01:31:514 (2,3) – Doubles seem a little to complex for a Hard, but maybe that's just me. Do try a ½ slider instead though. This applies to the other doubles like at 01:33:743 (1,2,3) - , so maybe go for rhythms like:
http://puu.sh/lVDBz/431a3c9f35.jpg01:47:628 (2,3,4) – Due to stacking, the prev is not 1.20x. Is this intentional?
02:03:228 (1,2) – Consider deleting (2) and have the slider end there instead. It played nice in Frey's difficulties and it'd make the make the mapset more cohesive. Alternatively, you could use a 1/1 slider instead of a 3/2 slider at (1) to keep a clickable note where (2) is.
02:27:228 (1,2,3,4) – Try going for a square with the tail's of these sliders.
02:30:657 (1,2) – Maybe make these just a little less curvy like:
http://puu.sh/lVHhB/447570a2b4.jpg 02:34:771 (4,5) – This spacing/angle doesn't seem nice. Try stacking (5) on 02:34:086 (1) – 's tail
02:36:143 (3) – Imo, this slider does not work as well upside-down. If I could think of a slider that would work I would suggest it, but it's hard to make as good a slider as this one. I agree that you should try to use something visually different, and maybe there isn't a feasible option besides maybe Ctrl + G it, but do consider creating a different slider.
02:44:714 (5,1) – blanket better
02:59:286 (2) – same comments about doubles
02:42:657 (2) – moving this to 355, 80 would go nicely with 02:41:971 (4) - , so see if you can rotate (1) to set this up
02:46:428 (1,2) – This loopdy-loop whistle is a distinct sound in the music. 02:45:743 (3,4) – These horns are a distinct sound in the music, and they do not sound or feel anything like the whistle that follows. I don't like repeating this circle flow on these two sounds, and would like you to change one of them so that the map feels different at these two parts to better reflect the distinct sounds. If you would like an example:
http://puu.sh/lVIc6/98d099aebc.jpg , although the spacing is probably off and you would need to set it up better.
This idea applies in a lot of other places, but that's more of my style. Here, though, it's really major, and I would really like to see this changed.
03:08:371 (1,2) – It might be a little hard to see (2) for some players. Maybe try to give yourself space with the curve part of (1) so you can offset them more clearly?
[Lunatic]
00:23:628 (6,1) – why the inconsistency with 00:25:000 (6,1) – in spacing?
00:44:886 (3,4) – and 00:45:571 (6,1) – same^
00:49:857 (1,2,3) – This rhythm is easy to mess up on since 00:50:543 – is a pretty strong beat that some players will prefer to hit. Consider other possibilities for this section (like the one in extra).
01:04:943 (1,4) – Try to make these not overlap, maybe by rotating (4)
01:51:571 (1) – It'd be preferable if this were moved to the right some
02:03:228 (1,2) – Why choose this rhythm when you did a 2/1 slider in Normal and Extra? I think it'd make the mapset more cohesive if this were the same rhythm in each difficulty, so consider which one you like more.
02:09:400 (1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2) - I don't think the song is strong enough to warrant NC spam. You can get away with NC every 2/1 beat, maybe even every 1/1 beat, but ½ beat NC seems too much.
02:38:714 (3,4) – I'd like to see this spacing increased a little
02:55:343 (3) – This note is emphasized a bit with the increased pitch, so stacking this feels a little odd to me.
[Extra]
00:35:114 (3,4,1) – The spacing here is a little awkward because (1) has a higher pitch making it feel more intense, yet it is less emphasized than (4) in spacing, which feels off since (3,4) is building up intensity, so it feels like a let down.
00:39:143 (3) – Consider reducing the DS of this to 1.0x since it feels just a little too intense for this section in the song.
00:42:486 (2) – I think you go a little too far with the spacing. This section is still relatively calm, and your not building into anything, so I'd like to see the DS more like 2.4x. Furthermore, 00:42:314 (1) – feels like a more emphasized note in the song, so it feels a little odd that the emphasis of these objects is so dramatically different.
00:58:086 (1) – this chorus/kiai feels strong in the song, but starts off a little weak compared to what you have before it. My opinion of a few too many beatmaps is that the build-up sections are often more intense than the chorus/kiai that they build up to. I only think this applies a tiny bit to this map. What I like to do to try to emphasize the kiai's is to give it a slightly higher slider velocity, like instead of 1.00x maybe like ~1.15 or ~1.20 or so. This will start off your chorus stronger and make the player immediately feel like something has changed, even if the distances haven't actually changed by too much. Of course, doing it in this map would need reconstruction of a lot of things, and it's not necessary, but what would you think of this idea if you were starting over?
01:21:743 (2,4) – I don't like stacking like this because it's hard to read, but there's no need for it to be hard to read. Try doing -8x, -4y to (4) (moving to 96, 236)
02:09:400 (1,1,1,1,1,1,1,2,1,1,1,1,1,1) – I don't think the song is strong enough to warrant NC spam. You can get away with NC every 2/1 beat, maybe even every 1/1 beat, but ½ beat NC seems too much.
02:10:600 (2,1) – This jump is a pretty big for the calm notes you have around it. Try a jump of 2.40x spacing or less.
02:44:371 (5) – There's a lot of emphasis on this note in the song, so keeping a constant DS into this plays a little odd to me. Try using symmetry on only 02:43:686 (1,2,3,4) – and jump into (5)
02:55:343 (1) – ^Same concept. It'd be nice to separate the patterns with a jump and if so, then maybe also with a little more rotation
02:21:743 (1) – this note is emphasized to the point where Ctrl + G would have better spacing so that's how I read it. It's same issue I've been having like at 00:35:114 (3,4,1) – . Maybe try something like this
http://puu.sh/lVlRP/a67f76ce79.jpg , which keeps some symmetry, improves the distance a little, and emphasizes the beat a little more with a flow change.
Very fun song and mapset. Good luck!