I have VERY BAD experience from storyboarding, when I put some sprites, backgrounds and other stuff it works well but after testing or closing edit mode everything is screwd up :S
for an example:
If I storyboard countdown. I first put bg, then Agents (or cheer sqad) and "are you ready?", then "3", "2", "1" and last "Go bg" and go.
So... after testing agents (or cheer sqad) goes on top of "3", "2" and "1" (should be behind)
Is there way to fix this? If not would there be 3 or 4 own layers in each of the layers (Background, Pass, Fail and Foreground) to make sure that they wont screw up?
and this is annoying when I remove all of the sprites and backgrounds (usually when I have given up hope of that I could fix screwing up sprites) and save... when I play the map or edit it all sprites and backgrounds has came back where they were like I've never removed them.
If someone good storyboarder is reading this, could you storyboard it for me? (I have already ripped everything that is needed)
Oh, and song is Pop Star (Oto 2 ver.)
for an example:
If I storyboard countdown. I first put bg, then Agents (or cheer sqad) and "are you ready?", then "3", "2", "1" and last "Go bg" and go.
So... after testing agents (or cheer sqad) goes on top of "3", "2" and "1" (should be behind)
Is there way to fix this? If not would there be 3 or 4 own layers in each of the layers (Background, Pass, Fail and Foreground) to make sure that they wont screw up?
and this is annoying when I remove all of the sprites and backgrounds (usually when I have given up hope of that I could fix screwing up sprites) and save... when I play the map or edit it all sprites and backgrounds has came back where they were like I've never removed them.
If someone good storyboarder is reading this, could you storyboard it for me? (I have already ripped everything that is needed)
Oh, and song is Pop Star (Oto 2 ver.)