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Juanes - Me Enamora

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Topic Starter
Krisom
This beatmap was submitted using in-game submission on martes, 26 de octubre de 2010 at 16:02:18

Artist: Juanes
Title: Me Enamora
Tags: spanish lepidopodus
BPM: 94
Filesize: 6067kb
Play Time: 03:01
Difficulties Available:
  1. Easy (1,56 stars, 154 notes)
  2. Insane (4,96 stars, 393 notes)
  3. lepidon! - Taiko Oni (4,81 stars, 693 notes)
  4. Normal (3,21 stars, 222 notes)
Download: Juanes - Me Enamora
Information: Scores/Beatmap Listing
---------------
Me enamora~!
Que me hables con tu boca me enamora~!
Que me eleves hasta el cielo me enamora~!
Que de mi sea tu alma soñadora~!

Enjoy! As always, lepi did a great taiko <3

Awesome SB by Beuchi-Chan. (when I say awesome, I mean awesome... awesome~)
if you downloaded before 23 Oct, redownload, new mp3
Verdisphena
Hey Krisom ~~
Se veria genial con un sb, no cres? o-o

Whatever~
aRiskOfRain
Offset; 1651 for the sake of the main menu.
You need an approach circle for your skin.
.osb floating around, delete it, full submit.
Topic Starter
Krisom

DiamondCrash wrote:

Offset; 1651 for the sake of the main menu. Done
You need an approach circle for your skin. It's there x:
.osb floating around, delete it, full submit. Silly me :v
lepidopodus
Taiko map finished. This worth Taiko Oni lvl. 7, cause it has some difficult patterns & really slow BPM XD

Download: Juanes - Me Enamora (Krisom) [lepidon! - Taiko Oni].osu
Topic Starter
Krisom
Ok, added and moved to pending, thanks a lot lepi ^^! (will be adding the second offset you added to fix the metronome)
Luvdic
Okayyy Fail modder, here i go!

I prefer having slider tick rate at 2, rather than have the map comepletely tickless?

Insane:

I'm sure that Hard, is good enough, I mean, i practically almost fced this in first try (a combo break in a stupid slider) and you can see that im not exactly a great player of osu.

02:35:162 (2,3,4,5,6) - Don't like how it sounds, try to gradually increase the volume of those objects. Starting at 02:35:481 (3) with lowest volume, and having 02:35:800 (5) with the highest (i mean... the volume for the map) should do.

Yay, i do fail at modding.
Anyways, i want to add that you have improved a lot in your easy/normals :T
Why i say this? Because at least these normal/easy flows very well, compared to others made from you... :x
But ignore me ;D
Topic Starter
Krisom

ErufenRito wrote:

Okayyy Fail modder, here i go!

I prefer having slider tick rate at 2, rather than have the map comepletely tickless? Will think about this...]


Insane:

I'm sure that Hard, is good enough, I mean, i practically almost fced this in first try (a combo break in a stupid slider) and you can see that im not exactly a great player of osu. Beuchi said Insane, so I'll keep it as insane unless more people says it's a hard

02:35:162 (2,3,4,5,6) - Don't like how it sounds, try to gradually increase the volume of those objects. Starting at 02:35:481 (3) with lowest volume, and having 02:35:800 (5) with the highest (i mean... the volume for the map) should do. Hmmm, ok

Yay, i do fail at modding. Don't say that D:!
Anyways, i want to add that you have improved a lot in your easy/normals :T wheee /o/
Why i say this? Because at least these normal/easy flows very well, compared to others made from you... :x ... aka, you hate the one I made for your map :x
But ignore me ;D Why whould I ;D?
Thanks for the random mod :3!

Oh yeah, Beuchi may be working on a SB~
Haneii
General:
-Remove .osb file (don’t forget to full submit after)
-Make sure you remember to re-snap notes (unsnapped notes in all diff except taiko)
-I LOVE THIS SONG ♥

~Easy~
00:37:077 (4) – Maybe you can remove this note? Felt a bit hard and unnecessary for an easy. (Compared to similar parts in the song where sliders are used, this one catches you by surprise)

~Normal~

00:21:438 (4) – back 1/4
00:23:991 (4) - ^
00:26:544 (4) - ^

~Taiko~
Sorry can’t mod :(

~Insane~
02:15:692 – Kiai time needs to start here (it’s a couple of ms too late now)


~Twinkle twinkle little star ~
Kiddo-Kun
+ A Star from moi~
Topic Starter
Krisom

Haneii wrote:

General:
-Remove .osb file (don’t forget to full submit after)
-Make sure you remember to re-snap notes (unsnapped notes in all diff except taiko) Silly me
-I LOVE THIS SONG ♥ Then my work here is done~

~Easy~
00:37:077 (4) – Maybe you can remove this note? Felt a bit hard and unnecessary for an easy. (Compared to similar parts in the song where sliders are used, this one catches you by surprise) If someone else suggests it, then ok.

~Normal~
00:21:438 (4) – back 1/4
00:23:991 (4) - ^
00:26:544 (4) - ^
This is the rythm I was trying to get at this section, if someone else mentions it, I'll change it

~Insane~
02:15:692 – Kiai time needs to start here (it’s a couple of ms too late now) How did you notice that *.*? Yeah, it was 2ms off.



~Twinkle twinkle little star ~
Thanks a lot :D
And thanks DtK ^^!
Kiddo-Kun
[Insane]
02:09:948 (5) - It being under 2 is ugly and unreadable.

That's all I found~
Love Yeah <3
Garven
Challenge accepted.

[General]
Gah, the band gets so off tempo for those last three notes.

[Easy]
03:02:128 (1) - AHA really soon after a spinner. Though it's the last note of the entire song... I don't see newbies catching this in time. They're going to be furiously spinning with all their heart. They know this is the ending spinner. They're going to get as many points as possible. spinspinspinspinspinspinspinspinspinspin miss

[Normal]
HP Drain +1 or 2. It's at the same rate as Easy. -_-
The spinners feel like they start artificially early to me. Feels better starting on the red tick tbh
01:00:374 (1,3) - Sexy

[lepidon]
<3

[Insane]
Now there's a manly HP drain.
Already pointed out the two unsnapped notes to ya in IRC.
Same comments on the spinner starts here.
02:21:756 (2,3,4,5) - Kinda not digging the slight overlap here.

Whoosh :k
Topic Starter
Krisom

Garven wrote:

Challenge accepted. You fail :B

[General]
Gah, the band gets so off tempo for those last three notes. They don't D:!

[Easy]
03:02:128 (1) - AHA really soon after a spinner. Though it's the last note of the entire song... I don't see newbies catching this in time. They're going to be furiously spinning with all their heart. They know this is the ending spinner. They're going to get as many points as possible. spinspinspinspinspinspinspinspinspinspin miss
Oh c'mon, you can see the slider from 03:01:011! They do can notice D:! I'll change if someone else suggests it though

[Normal]
HP Drain +1 or 2. It's at the same rate as Easy. -_- Whoops~ +2
The spinners feel like they start artificially early to me. Feels better starting on the red tick tbh You and your artificially early spinners x:!
01:00:374 (1,3) - Sexy ~~

[lepidon]
<3 I know right?

[Insane]
Now there's a manly HP drain.
Already pointed out the two unsnapped notes to ya in IRC. Done
Same comments on the spinner starts here. No, the AR is way higher here, I don't think they are artificially early here at all :x
02:21:756 (2,3,4,5) - Kinda not digging the slight overlap here. Bleh

Whoosh :k
EDIT: Added slider tick rate 2 to Insane AND 2 circles~

EDIT 2: Just saw your suggestion DtK, fixed it, I hope you like it more now ^^/
Guzzzzm4n
Me encanta Tutor :D
Viste ya te digo tutor :)

Bueno, Star Suerte. ^^
braian5234
Star :D
LUCKY !
Lesjuh
More precise offset (:
1st: 1.658
2nd: 84.640

Taiko
02:36:118 - No extra bust here like in the other difficulties.

That's it! Contact me again and I'll bubble.
Topic Starter
Krisom
Thanks lejush, I fixed those (since the song is mono-BPM and the offsets you sugested are +8 and +21, I added a +14 to everything).
About the kiai time break, as far as I know, fountains should not be abused on Taiko maps, but I'll leave that to lepi :x

I'd like to get some other mods (and maybe a better mp3) before asking for a bubble ^^! Also, Beuchi might be working on a SB.
I'll contact you when I think it's ready, though.
Beuchi
Hello!~

Here's the storyboard, I actually thought it would be harder but it was pretty fast and fun x3 I hope there isn't anything wrong!

Let's see, seeing that a fullscreen storyboard breaks the slide thing on the top of the taiko playfield I made a special background and storyboard for the taiko diff, I'm not sure if lepidon would like it or not, I hope he? does xP If not, I can always leave the normal one or... I don't know oxo

Actually, every diff has a different storyboard because... Well, you'll see~
If the notes blend with the background tell me, I'll try to get another colours o;

Anyways, hope you like it!! x333
Download: Storyboard.rar
Gonzvlo
Hey, Me Gusta Star~ :D
El SB está genial Beuchi

Oh, estaba viendo el mapa y note esto:

General:
  1. Timing Points:
  2. 01:10:59 - +1ms
  3. 01:54:19 - Place this here: 01:54:004
Topic Starter
Krisom
This SB is all kinds of awesome.

ALL KINDS OF AWESOME

Added, and fixed those green lines Gonz, thanks you two~

Hopefully, I'll get some other mods before I ask for a bubble.
Verdisphena
Omfg
FUCKING AWESOME SB ;D
Dusty
IMO the beginning of the Easy and Normal diffs has too much normal-hitnormal sound, it seems too different from Insane to me (Easy and Normal have hitnormals every beat but Insane doesn't)

[Normal]
01:42:834 (1,2,3,4,5,6,7,8) - What is this? :< the coded things
Switching
256,152,102834,5,0
208,80,103153,1,8
168,160,103472,1,0
208,232,103791,1,0
304,232,104111,1,8
344,160,104430,1,8
304,80,104749,1,8
256,152,105068,1,4
with
256,152,102834,5,0
212,75,103153,1,8
168,152,103472,1,0
212,228,103791,1,0
300,228,104111,1,8
344,152,104430,1,8
300,75,104749,1,0
256,152,105068,1,4
gets you a better hexagon thing, if you want that

[Insane]
IMO, this is not a hard

do you want a hard? i have free time right now
Topic Starter
Krisom

Dusty wrote:

IMO the beginning of the Easy and Normal diffs has too much normal-hitnormal sound, it seems too different from Insane to me (Easy and Normal have hitnormals every beat but Insane doesn't) It has the same ammount, Insane just has more notes on it X:

[Normal]
01:42:834 (1,2,3,4,5,6,7,8) - What is this? :< the coded things
gets you a better hexagon thing, if you want that Done

[Insane]
IMO, this is not a hard I know x:

do you want a hard? i have free time right now
Uhhh, I don't really want guest difs aside from Taiko guests on my spanish mapsets, I wan't to motivate the spanish beatmapping process and for that I'd like for people to map their own spanish songs (also, i alredy refused a diff from saku an darck one x:)
ilu
RandomJibberish
Mmmm, lovely map

General
Your mp3 is 128 kbps and that makes me sad, find a higher quality one (192-256) if you can?
I think when the heart pulses it should be forward on the beat, not back. Basically just move the loop starts back a half beat lol
instead of using a black.png, just make the background-colour images black with a _C line
SB is awesome btw
Tick rate 2 on all diffs please, tickless diffs and inconsistent tick rates feel weird
03:02:143 (1) - Move this last combo down a bit so it isn't covering the heart sb?

I can find nothing at all wrong with any of the mapping~

Call me back for a bubble when all this is fixed
NotShinta
Oops
Topic Starter
Krisom
Oh yeah, I'll search for a new mp3. Possibly tomorrow or this friday.
Will do all the changes with that. SB changes are up to beuchi to fix x:
(Man, new offset + moving manually all the timing sections will suck :<)

EDIT:
Ok, found new mp3 and new offset. Now I just need someone to nazi my offset...

Oh yeah, if you downloaded before 23 Oct, redownload, new mp3
Derekku
Another wonderful/sexy Krisom map with a wonderful/super sexy Beuchi storyboard. <33

*Offsets are much too late. -15ing them felt much better, so try 1,288 and 84,266.
*I'd personally skin an invisible skip button (the one at the end is orzy).
*Not sure if I like the letterboxing or not. If you want to keep it, then have Beuchi slightly adjust the storyboard to not fade back into the grayscale background for another half second or so. If you look at Normal and Insane, the letterboxing can be seen for a brief second when gameplay resumes.
*Also, I'm not sure why the same magenta that's used in taiko is being used during the spinners before the first break and ending of the song in the other three diffs. It's obviously hidden by the spinners, and then looks strange since it's only seen for half a second before turning black.

Easy:
*I wish that the spacing on the white-red-white tick beats was a little bit closer, but otherwise very nice and easy. <3

Normal:
03:01:780 (1,2) - Even though this is normal, I still didn't expect the triplet pattern here. =x

Taiko:
Fun~

Insane:
01:10:704 (6,7,8,9,10) - The first time I played this I thought these were earlier than they were and 50'd the whole thing (probably because they're so close to the previous notes)
02:56:659 (2,3,4,5,6) - ^

I'd say "call me back for a bubble", but it looks like you already have a few others in here that have said that as well. :V

EDIT: Forgot to mention that you'll want to move the inherited section at 01:47:259 back a bit so that the end of your spinners are silenced. :p
Topic Starter
Krisom

Derekku wrote:

Another wonderful/sexy Krisom map with a wonderful/super sexy Beuchi storyboard. <33 Te enamora!

*Offsets are much too late. -15ing them felt much better, so try 1,288 and 84,266. K-done
*I'd personally skin an invisible skip button (the one at the end is orzy). Hmmm ok added >_<
*Not sure if I like the letterboxing or not. If you want to keep it, then have Beuchi slightly adjust the storyboard to not fade back into the grayscale background for another half second or so. If you look at Normal and Insane, the letterboxing can be seen for a brief second when gameplay resumes. Disabled
*Also, I'm not sure why the same magenta that's used in taiko is being used during the spinners before the first break and ending of the song in the other three diffs. It's obviously hidden by the spinners, and then looks strange since it's only seen for half a second before turning black.
I duuno but I'm not sure if I'll ask beuchi to do such a minor and unoticeable change x:, it's up to her in the end anyways.

Easy:
*I wish that the spacing on the white-red-white tick beats was a little bit closer, but otherwise very nice and easy. <3
It would cause overlapped circles x_x, and thanks :D

Normal:
03:01:780 (1,2) - Even though this is normal, I still didn't expect the triplet pattern here. =x Oh c'mon, even Easy does this x_x

Insane:
01:10:704 (6,7,8,9,10) - The first time I played this I thought these were earlier than they were and 50'd the whole thing (probably because they're so close to the previous notes)
02:56:659 (2,3,4,5,6) - ^
I dunno how, I mean, they are quite "far" and intuitive x_x. You're the first one to mention these so yeah, I'm not sure about changing them. It should not hard to do change them anyways since they are so close to a spinner so if someone else mentions it I'll do it.

I'd say "call me back for a bubble", but it looks like you already have a few others in here that have said that as well. :V

EDIT: Forgot to mention that you'll want to move the inherited section at 01:47:259 back a bit so that the end of your spinners are silenced. :p Fixed along with unsapped kiai time timing sections
RandomJibberish
Meeeeh you haven't fixed the sb but they were only very minor gripes and I won't be able to bubble this for a week if I don't now, so here we go
Derekku

RandomJibberish wrote:

Meeeeh you haven't fixed the sb but they were only very minor gripes and I won't be able to bubble this for a week if I don't now, so here we go
I think it would be better to wait and see what Beu says about the SB before rebubbling. It's not like you're the only one that will be able to bubble this. o_O

EDIT: Beuchi is fixing the SB atm, so I'm popping this for now.
Beuchi
Gah, I'm so late I'm sorry >.<

RandomJibberish wrote:

I think when the heart pulses it should be forward on the beat, not back. Basically just move the loop starts back a half beat lol
It looks better, you're right, but the problem is that right now the heart ends on the original size every time the heart stops beating, if it pulses to the beat, there has to be an additional movement that imo looks pretty weird, so I'm leaving it like that, sorry >.<
instead of using a black.png, just make the background-colour images black with a _C line
Yeah totally right, I started using the black image at first when I didn't even thought about the coloured BG and when I finished I didn't realize I could just colour it black xD
SB is awesome btw
Thank you! >w<

Derekku wrote:

*Also, I'm not sure why the same magenta that's used in taiko is being used during the spinners before the first break and ending of the song in the other three diffs. It's obviously hidden by the spinners, and then looks strange since it's only seen for half a second before turning black.
The magenta is intentional, it appears for spinners, it isn't visible on osu! standard but it is on CTB~ Annyways, fixed the last one like you told me on the msn convo <3
All fixed!! Also fixed some things I noticed while fixing the BGs (heart on Taiko diff not being alligned correctly and finished the magenta bg being longer than the kiai times on Taiko diff) Remember to delete "Black.jpg" and "Black - Taiko.jpg"!! x3
Sorry for being late though >3<

Download: StoryboardFix.rar
Topic Starter
Krisom
U-u-u-updated!

Thanks beuchi ^^~
BioVipah
Nice!
Keep up the nice work! :D
Derekku
Everything looks great, but Beuchi is fixing one final allignment issue I noticed in the taiko SB. So I suppose I'll rebubble this tomorrow after you're able to reupload. <3
Revengexsoyah
una vez mas tu y tus mapas en español , me encantan.
star para ti y mucha suerte con los bats hahahah.
Derekku
The Taiko SB is like... half a pixel off at the beginning, but it's barely noticeable and not worth hours of Beuchi trying to fix it without success.

Rebubbled. Great job, Krissy. <3
Alace
hey this one is good
i suggest +10ms to your offset (the second offset is for long white tick, so you only have one offset in fact)
if you agree with this timing, don`t forget the SB stuffs
Derekku
Just tested for the 5th or 6th time since I last modded this (geeze I love this song), and I think that the offset is fine. http://puu.sh/lqt We'll see what Krisom says, though.

Also, a small offset change like 10ms really wouldn't be noticeable by the human eye, so the storyboard wouldn't need to be changed unless we're being perfectionists. :p

EDIT: Actually after listening to Normal, it does sound like it gets a tiny bit early in spots. I'd agree with a +5 to both offsets, but +10 is way too much.
Topic Starter
Krisom
Since I'm not even close to the offsets and I always rely on others, I'd like a 3rd opinion now before ranking. I'll ask someone today (or someday :P)

yeah, I should work on my accuracy. >_<!!


EDIT: Fine then, I'll add a +5 to all ofsets, I'll edit this once more when I'm done It's done
Derekku
Should be fine, now.
Alace
OK GO
maay
... impressive :o
Ekoro
Congratz Krisom~
Verdisphena
Congratz ;3
Luvdic
Felicitaciones por este ranked map

Pero... :x

Odio el hecho de que no pueda hacer skip al intro ahora. :x!
Topic Starter
Krisom
Presiona la tecla "espacio"

lololololol
Kiddo-Kun
Congratulations Krisom :3
Luvdic

Krisom wrote:

Presiona la tecla "espacio"

lololololol
LOL? i never knew that :l

Okay, you may shot me now.
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