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Nekomata Master feat. Misawa Aki - chrono diver -fragment- [

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Topic Starter
moph

EvilElvis wrote:

[Extra]
00:07:263 (1,2) - consider replacing it by slider, it's goes damn well because of synth oo sure
00:12:452 (1,2,3,4,5,6) - okay, it's a nice triangle, but you really need to consider making spacing lesser than it's now here, the begining is pretty calm, so it's a bit odd to see something spaced like that here, see 00:15:371 (2,3,4) - this moment, it's great here, because it gives a nice ephasise to the whateveritis instrument, when first i linked isn't, because there is nothing to emphasise like that yeah I thought that too, reduced the spacing a bit
00:14:236 (2,3) - same yee
00:52:182 (2,3) - dramatically ruins movement you have created after that stream, 1/4 slider is a must! I agree, did something slightly different
00:52:668 (1) - well, this probably won't be changed and i understand why, but i should mention this. Whole that part have too fast sv comparing to music, it seemd more like something around 0.75 sv will suit for me I kinda agree but I would rather keep it the same here, I don't think the change in music is big enough
01:32:236 (6,7) - no-no they should be closer to each other and 01:32:560 (8) - this should had even more gigantic jump tried but can't seem to find the right pattern, I do agree with that you said tho, I'll try think of something orz
01:33:209 (2,3) - seemd like missed 1/4 whoops

[Insane]
00:05:722 (2) - try to delete this one, it'll emphasise bell even better (same goes to extra btw, forgot to mention this) a cool idea but I don't think its necessary, I'd rather map all the 1/4s
00:14:236 (2,3) - it was okay to do same in extra, but when playing insane i expected that red tick will get more emphasise consider this: I like it, applied
00:15:371 (2,3,4) - i'd give it more spacings ok sure
00:21:209 (7,8) - well, it's hardest to read than the same spot in extra, you really should move them closer to each other :( true, moved closer together
00:26:074 (3,4) - immo it doesn't work properly here because beat here 00:26:236 - isn't hard enough, i'd say it needs to be just a repeat slider good point, fixed
00:33:695 (4,5) - strong 1/4 what needs to be empasised immo, thought isn't really critically I agree, applied
00:50:074 (1,2,1,2,1) - immo it'll work better in extra but it's still nice so idk v
00:51:047 (1) - ok not really nice maybe it's my problem but i completely can't avoid sad face irl whenever i play something like that. You like, killed all the smooth movement in the whole patter by this repeater, it's forcing player to stop, wait until second part of the stream appears and when that repeat ends make a dang jump to the stream. Feel free to ignore this comment it's my problem, but if you'll replace it by two 1/4 sliders like it was earlier it would be awesome
also it doesn't plays good because there is no changes in these 1/4 beats, so that kind of stop is strange to understand yeah I agree with what you said, I reworked the pattern slightly, works better now \o/

[Hyper]
00:15:695 (3,4) - well, yea it would be strange to asking you about increasing spacing, but i think replacing it by circles won't hurt anybody :^) kinda like it as two sliders :L
01:17:804 (2,3) - i'd go 1/4 instead of jump, it'll work fine to emphasise vocals when emphasising actuall 1/4 beats in the music very true, applied

Nicely done!
Thanks a lot Elvis :) really helpful!
tasuke912

Raiden wrote:

meep
M4M req with tasuke (taiko diffs)
[>Muzukashii<]

00:44:155 (69) - This 3/4 pattern looks very cool but too isolated, maybe make more 3/4 like this in the previous section? Just suggesting. you are right, but 3/4 fit to sound only here imo. x3 improved a little on my own.
00:50:074 - Wouldn't hurt to start doing ddd every 2nd tick, as this is a full stream in Oni lol. Up to you :3 current pattern is so hard enough of Muzukashii lol. I prefer keeping this.
Like this:
01:12:776 - Add a don? The gap feels a bit uneasy to play and rhythm stuttering fixed.
01:30:939 - ^ ^
01:41:317 (76,77,78,79) - Shouldn't this be the other way around? (ddd k) no change. same as 01:22:831 (71,72,73,74,75,76) -.
neat difficulty :D

[>Oni<]
00:10:831 (20,21,22,23,24) - I don't usually suggest these things but I think this would sound much better as kkddk or kkkdk as 22 and 23 have lower tone yes these fit to sound too, but I'd prefer keeping 1 color pattern for making modulation.
00:25:425 (64) - Would end up nicer as a don imo representing the ending drum hit fixed.
00:59:479 (31,32) - CTRL+G? The snare is on 32 changed the pattern. put k on 00:59:804.
01:02:398 (46) - Change to kat? Strong snare here fixed.
01:17:804 (77,78,79,80,81,82,83) - dkkkddk would fit the drums so much better :P changed to kdkkddk-kk
01:20:804 (18,19) - CTRL+G to emphasize the clear snare hit at 19? I'd focus to vocals. no change;
01:28:587 (18,19) - ^
01:38:966 (106,107) - ^

That's the only things I found. Sometimes you follow snares and sometimes you don't :(

Call me back if you reconsider the stuff I pointed out :3
Thanks Raiden!
update: http://puu.sh/lZSM8/e4ddac37b7.zip
Topic Starter
moph
cool updated
Raiden
Topic Starter
moph
Yay thanks Raiden :)
Monstrata
Rizen's request :D

[General]

  1. 2.wav Did you forgot to assign this hitsound? Unused anyways.
[Extra]

  1. 00:14:236 (2,3) - I was kinda expecting a jump here since you tend to map similar parts to a jump: 00:11:641 (2,3) - //00:09:047 (2,3) - . Maybe try blanketting slider 1 instead of stacking on the head?
  2. 00:14:885 (4,5,1) - I would space these out or stack them. Or something different that would visually show that the notes here are 1/4, and the notes on
  3. 00:15:912 (5,6) - are 1/6 (they are really close, only like 1 measure apart hence why visual spacing will matter here).
  4. 00:22:182 (4) - 00:23:966 (8) - Nice hexagons but... (xd jk these are good jumps, just stack is off xD)
  5. 00:48:128 (5,6,7,8,1) - I don't normally comment on jump patterns, but this one felt a bit odd to play because of how many obtuse angles you used. I tried stacking 00:48:614 (8) - under 00:48:128 (5) - but maybe you don't like repeating a triangle pattern. Ah maybe you have a better idea tho.
  6. 01:21:209 (1) - This slider not being perfectly symmetrical kinda hurts the pattern abit since you kinda want that symmetry to agree with 01:21:858 (4) -
  7. 01:41:966 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - Hi can I have my hexagons back thx
[Insane]

  1. 00:26:398 (4) - Slider-end should be snapped to either a blue tick like your Extra, or a red tick like the other diffs.
  2. 01:02:560 (5) - 01:00:776 (2) - I feel like these were supposed to be stacked.
  3. 01:10:668 (6,1) - Improve this blanket? it's quite off ;c
  4. 01:15:371 (5,7) - ^
  5. 01:35:479 (5) - Forgot to NC?
[Hyper]

  1. 00:26:155 (3) - Technically this isn't correctly snapped. I would just delete it and map a jump between 00:25:749 (2,4) - because currently there's the issue of either "incorrect snapping" or "inconsistent snapping across difficulties" both of which are unrankable.
  2. 00:33:209 (5) - NC
[Rizen's Advanced]

  1. 00:12:290 (4,1,2,3) - Okay, don't follow DS so strictly here. DS shouldn't jeopardize how a pattern looks. And something that is 1.40x spacing and something that is 1.50x spacing is still very obviously readable (and no one is going to get the spacings confused). The reason people get nitpicky with DS's is to avoid visual patterns that look like this: (You can tell that the spacing is weird).
    But here you are following the spacing too strictly which means you actually end up with a wonky visual pattern, which defeats the purpose of being strict on spacing in the first place xD.
    This is what I have, along with code if you want to try it.

    218,225,12290,1,0,0:0:0:0:
    149,168,12452,6,0,P|92:155|36:187,1,120,2|0,0:0|0:0,0:0:0:0:
    109,248,12939,1,0,0:0:0:0:
    109,248,13101,2,0,P|167:256|217:225,1,120,2|0,0:0|0:0,0:0:0:0:
    Anyways I thought i'd explain it since you really like your double-blanket + stack patterns lol. Don't be afraid to increase the DS a bit in order to make a pattern look better.
[Easy]
  1. 00:50:074 (1) - I really wouldn't recommend using 2x repeat sliders on an Easy/Normal.
  2. 01:41:966 (1) - The teardrop in the center of the loop is a bit lopsided xP. There's an easier way to create these sliders btw.
Call me back when you're ready~
Topic Starter
moph

Monstrata wrote:

Rizen's request :D

[General]

  1. 2.wav Did you forgot to assign this hitsound? Unused anyways. whoops must have left this in
[Extra]

  1. 00:14:236 (2,3) - I was kinda expecting a jump here since you tend to map similar parts to a jump: 00:11:641 (2,3) - //00:09:047 (2,3) - . Maybe try blanketting slider 1 instead of stacking on the head? oo sure
  2. 00:14:885 (4,5,1) - I would space these out or stack them. Or something different that would visually show that the notes here are 1/4, and the notes on
  3. 00:15:912 (5,6) - are 1/6 (they are really close, only like 1 measure apart hence why visual spacing will matter here). very true, ok i stacked the 1/4s earlier, hopefully its more readable
  4. 00:22:182 (4) - 00:23:966 (8) - Nice hexagons but... (xd jk these are good jumps, just stack is off xD) nice catch
  5. 00:48:128 (5,6,7,8,1) - I don't normally comment on jump patterns, but this one felt a bit odd to play because of how many obtuse angles you used. I tried stacking 00:48:614 (8) - under 00:48:128 (5) - but maybe you don't like repeating a triangle pattern. Ah maybe you have a better idea tho. gotta disagree here as i kinda like this pattern and I think it plays well. The obtuse part is kinda meant to lead from the earlier pattern to the next set if that makes sense, no change here sorry.
  6. 01:21:209 (1) - This slider not being perfectly symmetrical kinda hurts the pattern abit since you kinda want that symmetry to agree with 01:21:858 (4) - ah whoops fixed
  7. 01:41:966 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - Hi can I have my hexagons back thx i try
[Insane]

  1. 00:26:398 (4) - Slider-end should be snapped to either a blue tick like your Extra, or a red tick like the other diffs. o my bad, fixed
  2. 01:02:560 (5) - 01:00:776 (2) - I feel like these were supposed to be stacked. yesss
  3. 01:10:668 (6,1) - Improve this blanket? it's quite off ;c aaaaa
  4. 01:15:371 (5,7) - ^ ^
  5. 01:35:479 (5) - Forgot to NC? fixed
[Hyper]

  1. 00:26:155 (3) - Technically this isn't correctly snapped. I would just delete it and map a jump between 00:25:749 (2,4) - because currently there's the issue of either "incorrect snapping" or "inconsistent snapping across difficulties" both of which are unrankable. ah ok, made into a jump
  2. 00:33:209 (5) - NC fixed
[Rizen's Advanced]

  1. 00:12:290 (4,1,2,3) - Okay, don't follow DS so strictly here. DS shouldn't jeopardize how a pattern looks. And something that is 1.40x spacing and something that is 1.50x spacing is still very obviously readable (and no one is going to get the spacings confused). The reason people get nitpicky with DS's is to avoid visual patterns that look like this: (You can tell that the spacing is weird).
    But here you are following the spacing too strictly which means you actually end up with a wonky visual pattern, which defeats the purpose of being strict on spacing in the first place xD.
    This is what I have, along with code if you want to try it.

    218,225,12290,1,0,0:0:0:0:
    149,168,12452,6,0,P|92:155|36:187,1,120,2|0,0:0|0:0,0:0:0:0:
    109,248,12939,1,0,0:0:0:0:
    109,248,13101,2,0,P|167:256|217:225,1,120,2|0,0:0|0:0,0:0:0:0:
    Anyways I thought i'd explain it since you really like your double-blanket + stack patterns lol. Don't be afraid to increase the DS a bit in order to make a pattern look better.

    Rizen is away doing outdoor thingies so he said I can fix it for him, used the code you provided
[Easy]
  1. 00:50:074 (1) - I really wouldn't recommend using 2x repeat sliders on an Easy/Normal. ok changed the pattern slightly
  2. 01:41:966 (1) - The teardrop in the center of the loop is a bit lopsided xP. There's an easier way to create these sliders btw. I tried ;-;
Call me back when you're ready~
Rizen mvp
thanks Monstrata! :D
Monstrata
We fixed some nazi metadata stuff. Bubbled :D
Topic Starter
moph
Thank you Monstrata!! :D
Rizen
"He said I can't fix it"
Topic Starter
moph
whoops I had it right before orz
Kuki
aaaaaaaaaaaaanother one
Milan-
hi
extra
-00:21:858 - this whole part has a circular flow which doesnt play too well imo. if you try breaking the flow in the first part like this rough example http://puu.sh/mGMZh/a35ce6ac75.jpg would play funnier and better
-01:07:263 (1,2) - these could use lower volumen, the music is barely audible but the hitsounds are too loud. using 5% on tails is also good d
-01:43:912 (5,6,7,8,1) - try drawing how it flows, It isn't too comfortable tbh. try using sharper angles instead of lineal ones
-what i really not like about this diff is how you map 1/6 rhythms in the same way as 1/4, right now the only way of playing them is to memorize them or put a lot of focus on the screen to see the covered circles. For instance, you could use different kind of stacking, like look at these http://puu.sh/mGNCZ/8f0422c0ae.jpg it's way easier to tell whether or not it's 1/6. Especially for 00:26:074 (3,4,5,6) - , due to the fastness of this pattern, most of time you wont pay much attention to the stack but instead to the next object ;(

hyper
-00:50:074 (1,1,1,1) - no need to use this many ncs ;;

normal
-so this is the only diff where you use :c2 ok. but what does it do? you just copied the same hitsounds and added a slidertick hs, that's not how you should do it ;;. You should instead use c1 and use c2 for the clap ticks (which in addition, should use lower volumen [like -10 or -15%] as they aren't clickable and dont give feedback). Right now you're wasting more than 1 mb cuz of that...


Also, in the taiko muzukashii these 2 notes are in 1/4 01:13:020 (25) - 01:31:182 (25) - but the music only provides 1/6 rhythms. But i have no idea about taiko so wonder if these are fine or not xd
tasuke912

Milan- wrote:

hi
Also, in the taiko muzukashii these 2 notes are in 1/4 01:13:020 (25) - 01:31:182 (25) - but the music only provides 1/6 rhythms. But i have no idea about taiko so wonder if these are fine or not xd
In taiko mode, putting 1/4 note on 1/6, 1/8 sounds is allowed, but thanks for telling me xq.

@moph
update please, improved Oni a little
http://puu.sh/mHcKq/6224c2105f.zip
Topic Starter
moph

Milan- wrote:

hi
extra
-00:21:858 - this whole part has a circular flow which doesnt play too well imo. if you try breaking the flow in the first part like this rough example http://puu.sh/mGMZh/a35ce6ac75.jpg would play funnier and better
/hmm ok I reworked this pattern a bit
-01:07:263 (1,2) - these could use lower volumen, the music is barely audible but the hitsounds are too loud. using 5% on tails is also good d
/ah true
-01:43:912 (5,6,7,8,1) - try drawing how it flows, It isn't too comfortable tbh. try using sharper angles instead of lineal ones
/ok reworked these too
-what i really not like about this diff is how you map 1/6 rhythms in the same way as 1/4, right now the only way of playing them is to memorize them or put a lot of focus on the screen to see the covered circles. For instance, you could use different kind of stacking, like look at these http://puu.sh/mGNCZ/8f0422c0ae.jpg it's way easier to tell whether or not it's 1/6. Especially for 00:26:074 (3,4,5,6) - , due to the fastness of this pattern, most of time you wont pay much attention to the stack but instead to the next object ;(
/yeah I was a bit worried about the readability of the 1/6s. The playtesters seemed to read it relatively fine. I changed this 00:26:074 (3) - and keep the rest as is. I think the rest are a lot easier to read as they're all between two sliders, which gives a bit more leniency I hope

hyper
-00:50:074 (1,1,1,1) - no need to use this many ncs ;; /NC'd so it might be easier to read as they last more than 1/1 like the ones earlier ;-;

normal
-so this is the only diff where you use :c2 ok. but what does it do? you just copied the same hitsounds and added a slidertick hs, that's not how you should do it ;;. You should instead use c1 and use c2 for the clap ticks (which in addition, should use lower volumen [like -10 or -15%] as they aren't clickable and dont give feedback). Right now you're wasting more than 1 mb cuz of that...
/ahh my bad, oh redid the hitsounding here and removed the excess files

Also, in the taiko muzukashii these 2 notes are in 1/4 01:13:020 (25) - 01:31:182 (25) - but the music only provides 1/6 rhythms. But i have no idea about taiko so wonder if these are fine or not xd
Thanks Milan!! also updated the oni
Milan-
q
Kalibe
oooo gratzzz !!
Rizen
Congrats moph!
Topic Starter
moph
aa thanks!
Sidetail
Whaaaaaaaaaa I DIDN'T NOTICE ;w;

Congrats moph!! Ranked sooooooooooooooon
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