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Nhato - Magic

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uzzi

Azer wrote:

open to any mods!
can i hd mod
-kevincela-

VINXIS wrote:

genedarl

  1. 03:57:395 (1,2,3) - wow id space these aLO t farther cuz tht jsut looksat max 1/2 spacing lo after that super slow slider i don't think there's the need to tbh :((
  2. 04:01:848 (1,2,1) - that angle to the slider is rlyl weir d . . .. . sam
  3. 04:17:551 (3) - missing htisound thing lo lo
  4. 04:47:434 (2,3,1,2,3) - somethign about this rhythm feels RLLY OFF 2 play tbh but idk wot... . . . que?
thx xd
http://puu.sh/pr3AU/2c5a3f1554.rar
Okoratu
you could get like an original diffname instead of adding v2 to something that is a thing already?
Topic Starter
Azer
I use it as a tribute to miss you, if it's not appropriate I don't mind changing it I guess
Okoratu
It's appropriate albeit i don't find it very good looking or creative, but your reasoning makes sense so why not lol B)
Side
stark contrast between azer's and kevins parts (not in a bad way) ;000

the miss you tribute would go better in the creator comments imo :v
Start

Remilia_CO wrote:

Really good map XD hard to find something to say.

SelentiaV2
  1. 00:52:942 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I feel making jumps on the heavy sounds

    might be better
  2. 01:00:208 - 01:15:208 - make the DS larger?
  3. 02:00:676 (3) - 02:04:426 (2) - 02:23:176 (3) - 02:53:176 (3) - NC for SV changing?
  4. 03:57:395 (1,2,3) - DS of these three notes feels awkward. I would replace them with three

    sliders and with different SV for each slider.
  5. 05:06:770 - 05:07:708 - this part I think it needs a higher SV. and the following similar

    parts same.



Good luck XD
Topic Starter
Azer

Remilia_CO wrote:

Really good map XD hard to find something to say.

SelentiaV2
  1. 00:52:942 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I feel making jumps on the heavy sounds might be betterprefer it this way, follows the sidechaining
  2. 01:00:208 - 01:15:208 - make the DS larger? needs to be small for buildup
  3. 02:00:676 (3) - 02:04:426 (2) - 02:23:176 (3) - 02:53:176 (3) - NC for SV changing? did some of them

Good luck XD
thanks for the mod :D
-kevincela-

Remilia_CO wrote:

[
SelentiaV2
  1. 03:57:395 (1,2,3) - DS of these three notes feels awkward. I would replace them with three sliders and with different SV for each slider. Didn't replace with sliders but made DS higher
  2. 05:06:770 - 05:07:708 - this part I think it needs a higher SV. and the following similar parts same. I think it's actually high enough there :o
Thanks!
http://puu.sh/pDl7l/ea350f897d.rar
Topic Starter
Azer
BSS is down atm so use that link for now
Nathan
drum-hitclap has a few ms of delay you can cut off
also you have a couple of unused images, unless you plan to make a storyboard

Azer
02:59:680 (1) - I think it would be much nicer to have something clickable instead of a super short spinner here, I mean it's a 1/8 tick away from the aimod warning which I'm assuming is why you extended it lol
02:46:497 (2,3,4) - the movement between 3 and 4 feels like an awkward deceleration to me with the wide angle and huge movement after 2→3; I think giving 02:46:614 (3,4) - more direction change would feel a lot better
02:23:176 (3) - looking at the visual context that you've set up with previous sliders, I think doing something more edgy than a clean loop would be more fitting for such a wubby sound
02:26:575 (2,1,1,1,1,1,2,3) - seems backwards how this entire pattern transitions into more simple shapes at 02:28:333 (1,2), which is closer to the peak of the build up compared to 02:26:575 (2,1,1,1) - which has more safdljkadklj shapes
02:29:036 (3) - I think you could shorten this by a tick and add a circle; it would feel much more impactful and accent 02:29:739 (1) better
02:53:176 (3) - same thing mentioned before
00:04:192 (1,2,3,4) - you could place a NC on 3 with the way you've set up the pattern to emphasize it; it would also differentiate from the previous groupings of 4 sliders (applies to other patterns too)
actually wait you've already done it once, but only for 00:26:692 (1,2,1,2) lol, you should make it consistent
02:38:879 (3) - could NC this too to be consistent with all other similar patterns
02:05:833 (1,2) - these curves feel out of place imo; reducing them might be more suitable

kevin
03:35:598 (3) - any reason to not have a NC here?
04:29:036 (1) - same thing mentioned for azer at 02:29:036 (3)
04:59:036 (1,1) - 2 pretty different sounds but the exact same shape, why not spice up the second one

as oko said I think the V2 is unnecessary, remove it or come up with another name w/e
get a few more mods and I'll recheck later
Broccoly
modreq

00:44:739 - map this sound?
00:47:083 (5) - NC like you did 00:50:833 - here?
01:15:208 (1,2,3,4,5,6,7,8,1,2,3) - 01:22:708 (1,2,3,4,5,1,2,3,4) - make the NC pattern consistent?
01:54:817 (1) - start spinner earlier in order to not lose that build-up feel due to that 1/2 pause?
02:26:575 (2,1,1,1,1,1,2,3) - 04:26:575 (2,3,1,2,3,1,2,1) - make nc pattern consistent?
02:17:083 (1,2,1,2,3,4) - 02:47:083 (1,2,3,4,5,6) - ^
02:02:083 (1,2,1,2,3,4,5,6) - 02:48:020 (1,2,3,4,5,6,7,8) - ^
03:15:208 (1,2,3,4) - i thought these were 1/2 sliders placed 1/2 beats apart at first due to their spacing. Placing them just a bit closer would be better imo.
04:16:614 (1,2,1,2,1) - i didn't quite like the linear flow here. I would change the flow of the latter 1,2 circles into something else to better express the music there.. something like this maybe
04:34:583 (2) - ctrl g looks fun

couldn't find much.. sorry it kinda became NC mod lol
good luck on rank man!
Topic Starter
Azer

sukiNathan wrote:

drum-hitclap has a few ms of delay you can cut off more or less intended
also you have a couple of unused images, unless you plan to make a storyboard may or may not in the future, i messed around a while back but wasnt satisfied, prob not gonna happen so i deleted the images

Azer
02:59:680 (1) - I think it would be much nicer to have something clickable instead of a super short spinner here, I mean it's a 1/8 tick away from the aimod warning which I'm assuming is why you extended it lol changed
02:46:497 (2,3,4) - the movement between 3 and 4 feels like an awkward deceleration to me with the wide angle and huge movement after 2→3; I think giving 02:46:614 (3,4) - more direction change would feel a lot better hard to change, plays fine imo
02:23:176 (3) - looking at the visual context that you've set up with previous sliders, I think doing something more edgy than a clean loop would be more fitting for such a wubby sound i think a loop is edgy enough :(
02:26:575 (2,1,1,1,1,1,2,3) - seems backwards how this entire pattern transitions into more simple shapes at 02:28:333 (1,2), which is closer to the peak of the build up compared to 02:26:575 (2,1,1,1) - which has more safdljkadklj shapes drums disappear during last 3 and bass holds the note, i feel its more appropriate this way
02:29:036 (3) - I think you could shorten this by a tick and add a circle; it would feel much more impactful and accent 02:29:739 (1) better the forced jump has more impact
02:53:176 (3) - same thing mentioned before a
00:04:192 (1,2,3,4) - you could place a NC on 3 with the way you've set up the pattern to emphasize it; it would also differentiate from the previous groupings of 4 sliders (applies to other patterns too)
actually wait you've already done it once, but only for 00:26:692 (1,2,1,2) lol, you should make it consistent added a ton of ncs
02:38:879 (3) - could NC this too to be consistent with all other similar patterns okkkk
02:05:833 (1,2) - these curves feel out of place imo; reducing them might be more suitable done

as oko said I think the V2 is unnecessary, remove it or come up with another name w/e OK FINE I HOPE YOU LIKE THIS ONE
get a few more mods and I'll recheck later
thanks dad
Ascendance
o cool
-kevincela-

sukiNathan wrote:

kevin
03:35:598 (3) - any reason to not have a NC here? added
04:29:036 (1) - same thing mentioned for azer at 02:29:036 (3) idk a hittable note there doesen't really fit with the synth losing power
04:59:036 (1,1) - 2 pretty different sounds but the exact same shape, why not spice up the second one edgy sliders here we go

Broccoly wrote:

03:15:208 (1,2,3,4) - i thought these were 1/2 sliders placed 1/2 beats apart at first due to their spacing. Placing them just a bit closer would be better imo. good point here, fixed
04:16:614 (1,2,1,2,1) - i didn't quite like the linear flow here. I would change the flow of the latter 1,2 circles into something else to better express the music there.. something like this maybe ehh i think current flow actually works pretty good there, i don't really see the need to change it
04:34:583 (2) - ctrl g looks fun ye it does
thanks, and nice diffname lol
http://puu.sh/pFolH/0cd9ef485b.rar
zeborg
01:53:645 (1,2) - stack feels odd .-.
02:45:208 (1,1,2) - irregluar spacing (imo)
05:05:129 (2,1) - quailty blank8
04:57:278 (1,2,3) - ^
04:31:614 (1,2,1,2,1,2) - 10/10 would try this http://puu.sh/pGqBM/2fad7c4bc2.jpg


(double stack notes make me cry)
-Atri-
Not planning to capitalize the letters in the diff name?
Topic Starter
Azer

zeborg wrote:

01:53:645 (1,2) - stack feels odd .-. huh? its the same as all the others
02:45:208 (1,1,2) - irregluar spacing (imo) seems fine


(double stack notes make me cry)
tyty
-kevincela-
Fixed the blackets, didn't touch the doublets because i really dislike that overlap in the image :v
Thanks!
http://puu.sh/pJeyB/1ee140baa1.rar
Kinshara
Everything about this map is perfect - from the beautiful background image to the exquisite mapping.
alacat
yo

[General]
  1. drum-hitclap has delay, Please use this (remove delay
    http://puu.sh/qnmEj/ac007d7b1a.zip

[This song is about a magic love]
  1. OD +1?
  2. 00:07:708 (8) - You didn't take the sound on here 00:09:700 - . also seems overmapping 00:07:825 - . try to use one circle instead of 1/4 slider to 00:07:708 -
  3. 00:29:973 (2) - How abour this pattern ? new sound from here 00:30:208 -
  4. 00:47:083 (5) - add a new combo same your previous pattern
  5. 01:20:364 (5,6) - prefer to use ctrl + g flow :p
  6. 01:23:762 (4) - I feel this jump is a little hard for reading, try this?
  7. 02:48:489 (3) - forgot to add a new combo like 02:18:489 (1) -
  8. 04:15:442 (2) - ^ 02:15:442 (1) -
  9. 04:37:473 (2) - it's should be 1/6 sounds like 02:15:442 (1,2,3) - .
  10. 04:38:411 (2,3) - I have a sense of discomfort with this rhthm, try to take this sound on here 04:38:528 - ?
Good luck, Azer :D
iyasine
hi Azer Kevin~ , thanks for mod req :)

[This song is about a magic love]
  1. 00:00:208 - add note ?
  2. 01:16:379 (2) - whistle ? synthesizer flow
  3. 01:40:286 (1) - try this ~ x:239 y:177
  4. 02:25:286 (4) - additions Normal
  5. 02:45:676 - 02:46:145 - whistle~ (02:00:676 - 02:01:145 - pattern)
  6. 03:48:723 (5) - sampleset Normal
  7. 05:14:739 (2,3) - try this design , 04:32:786 (1) - 04:33:723 (1) - pattern

good luck( ˘ω˘ )
Topic Starter
Azer

alacat wrote:

yo

[General]
  1. drum-hitclap has delay, Please use this (remove delay
    http://puu.sh/qnmEj/ac007d7b1a.zip thanks!

[This song is about a magic love]
  1. OD +1? sure
  2. 00:07:708 (8) - You didn't take the sound on here 00:09:700 - . also seems overmapping 00:07:825 - . try to use one circle instead of 1/4 slider to 00:07:708 - changed
  3. 00:29:973 (2) - How abour this pattern ? new sound from here 00:30:208 -
    i like it as it is but a lot of people have said this so ill change it
  4. 00:47:083 (5) - add a new combo same your previous pattern done
  5. 01:20:364 (5,6) - prefer to use ctrl + g flow :p changed
  6. 01:23:762 (4) - I feel this jump is a little hard for reading, try this?
    changed
  7. 02:48:489 (3) - forgot to add a new combo like 02:18:489 (1) - changed
Good luck, Azer :D thanks <3

iyasine wrote:

hi Azer Kevin~ , thanks for mod req :)

[This song is about a magic love]
  1. 00:00:208 - add note ? i dont like starting with circle and its quiet anyway, its ok
  2. 01:16:379 (2) - whistle ? synthesizer flow changed
  3. 01:40:286 (1) - try this ~ x:239 y:177 i prefer it like it is
  4. 02:25:286 (4) - additions Normal changed previous one too
  5. 02:45:676 - 02:46:145 - whistle~ (02:00:676 - 02:01:145 - pattern) changed

good luck( ˘ω˘ ) thanks for modding! :D
also changed the meme diff name to something else
-kevincela-

alacat wrote:

[This song is about a magic love]
  1. 04:15:442 (2) - ^ 02:15:442 (1) - added
  2. 04:37:473 (2) - it's should be 1/6 sounds like 02:15:442 (1,2,3) - . oh yeah, fixed!
  3. 04:38:411 (2,3) - I have a sense of discomfort with this rhthm, try to take this sound on here 04:38:528 - ? I think I get what you mean here, however i still prefer to follow the whole synth sound with one slider!

iyasine wrote:

hi Azer Kevin~ , thanks for mod req :)

[This song is about a magic love]
  1. 03:48:723 (5) - sampleset Normal good catch
  2. 05:14:739 (2,3) - try this design , 04:32:786 (1) - 04:33:723 (1) - pattern interesting suggestion, done
Thanks!
http://puu.sh/qnr5R/59859e818b.rar
Nathan
changed a couple NCs and added "kevincela" to tags so people can search without the hyphens
#1
Nathan
oops fixed a hitsound
Ascendance
#2
jonathanlfj
k
Yunomi
#3
Spaghetti
#4
ac8129464363
#anime
Girl
#
I Must Decrease
01:23:879 (5) - Hey there!
Okoratu
that slider should probs be 1/4.

Doublechecking snapping before requalifying this would be reasonable
-kevincela-
If you plan of getting tick back quickly could you first also move the yellow double on 04:01:145 (1,2,1,2,1,2) - , which is on the right of the slider, a bit downwards on my part? It should make the transition there a bit better :P

EDIT: http://puu.sh/qoXpB/a905b834bb.rar
Topic Starter
Azer
fixed


edit: 1 sec
Irreversible
Can you check the NCing in the first part. It seems all over the place and doesn't make sense to me .. sometimes it's 12 12 and then 1234, I see what you're trying to do but the stuff actually sounds similar lol00:21:067 (1,1) - and the single nc why

more mods really couldn't hurt this map anyway
Topic Starter
Azer
Made the NCs in a more consistent pattern (4-4-2-2-2-2), all updated
Monstrata
Irre and Azer's avatars look like they're fighting each other.

/runs
Nathan
#1
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