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Syd Matters - Obstacles

posted
Total Posts
44
Topic Starter
Mismagius
This beatmap was submitted using in-game submission on sábado, 26 de dezembro de 2015 at 19:16:15

Artist: Syd Matters
Title: Obstacles
Source: Life Is Strange
Tags: dontnod lis someday we will foresee obstacles
BPM: 126,7
Filesize: 5303kb
Play Time: 03:18
Difficulties Available:
  1. Normal (1,71 stars, 213 notes)
  2. Timeless (2,98 stars, 416 notes)
Download: Syd Matters - Obstacles
Information: Scores/Beatmap Listing
---------------
Ulquiorra
<<<<<<3333333333333333333
ReFaller
Suprising mod, a few things.
02:34:988 (5) - so i think replace in x:292 y:240, you will receive a nice triangle
02:51:070 (3,4) - both the might be fixed in the same way
So it will be just enough.
Czerwona Panda
I like this map <3
Parasyche
I'd love to see this get ranked!
Nowaie
The wild (worst) modder appears!
I didn't really find anything to fix

Normal


"Object isn't snapped" - Aimod 2015
Please, put aimod out of it's misery and resnap your stuff

03:20:869 (1) - Consider on increasing the lenght of this spinner by 1 tick

_______________________________________________________________________________________________________________
Hard


"Kiai time isn't snapped" - Aimod 2015
Yes she knows that it's not the end of the world if your kiai time isn't snapped correctly but she still wants you to fix it
Apparently aimod is a girl

02:04:942 (1,2,3) - This part could sound better. For example like this (?)

_______________________________________________________________________________________________________________
Hopefully this gets ranked as soon as possible
Topic Starter
Mismagius

DTM9 Nowa wrote:

The wild (worst) modder appears!
I didn't really find anything to fix

Normal


"Object isn't snapped" - Aimod 2015
Please, put aimod out of it's misery and resnap your stuff

03:20:869 (1) - Consider on increasing the lenght of this spinner by 1 tick why? O:

_______________________________________________________________________________________________________________
Hard


"Kiai time isn't snapped" - Aimod 2015 fixed
Yes she knows that it's not the end of the world if your kiai time isn't snapped correctly but she still wants you to fix it
Apparently aimod is a girl

02:04:942 (1,2,3) - This part could sound better. For example like this (?) but there's a 1/2 sound there D:

_______________________________________________________________________________________________________________
Hopefully this gets ranked as soon as possible
thanks for the mod!!
Rohit6
hey
aimod is showing that the audio bitrate is too high (320 kbps), thats why its sounding so good lol

[Normal]
01:33:251 (4,5) - slightly touching the hp bar
00:51:154 (4) - nazi mod but it looks kinda better if you curve it because everything in the combo is curved so sexy
01:13:858 (3,1) - nazi mod again but symmetry looks nice here this
ignore nazi mods if you want to

[Timeless]
how do you even mod this

5/7 pretty good , already rankable quality imo
riktoi
[General]
AiMod is angry

[Memories]

00:22:774 (1,2) - the angle here could be more like the angle here 00:28:450 (1,2) - . the reason for this is to give the vocal more of a kickstart

03:07:378 (1,2) - I think the way how this pattern is right now doesn't give it the "tight" feeling it deserves. making it follow the same angle with 03:08:561 (4) - makes it feel really nice with the overall pattern. the only thing with this is that it creates a way bigger gap between the notes than you originally intended, but since this the "climax" it should be fine. (for compensation make the distance between 03:08:088 (3,4) - about 75% of the spacing between 03:07:378 (1,2) - and it should be fine.)

[Normal]

01:15:750 (1) - you could make this follow the shape of 01:13:858 (3) - for visual purposes, or make the 01:13:858 (3) - curve upwards and mirror 01:12:912 (2) - for a better lead towards the next long slider.

02:19:369 (5,6) - don't know how acceptable it is for a double like this to be in a normal difficulty. you could probably stack it but it might hurt the following patterns

there isn't much to mod here is there
ProoFFie
Wow, you actually updated it. Never thought you're gonna do that. Keep it up.
Doyak
in-game request~

[General]
* BG 1365x768 again lol
* You know 320kbps mp3 isn't allowed... compress it to 192kbps
* Disable Widescreen support & Letterbox during breaks on both diffs
* Maybe you can use a louder volume for the kiai, since I think the music there has louder sounds.

[Normal]
* 00:58:722 (3,4) - How about an 3/2 repeat?
* 02:26:227 (2) - Put this in 02:25:991 - here? Since there's a strong vocal and it's also consistent with 02:10:855 (4) - (actually the whole part can be consistent)

[Timeless]
* 03:11:399 - As you followed most vocals there, put a note here as well?

Maybe would be better to get a timing check from experts, I tend to hit a bit late overall.

I tried to point out many things but man this map is perfect, you'll probably only accept the ones in General lol
Battle
So apparently you're asking a lot of people? lol

[General]
Resized background by 1 pixel
Right kbps thing
Some of the other mods pointed out some of the other stuff so I'm not gonna bother .3.

[Normal]
00:47:370 (3) - This is the only place that something like this shows up so it feels kinda out of place
02:27:410 (1) - Curves are uneven .3.

[Memories]
02:04:942 (1,2,3) - Stack kinda feels like out of nowhere since it doesn't happen before
Topic Starter
Mismagius

Rohit6 wrote:

hey
aimod is showing that the audio bitrate is too high (320 kbps), thats why its sounding so good lol

[Normal]
01:33:251 (4,5) - slightly touching the hp bar fixed
00:51:154 (4) - nazi mod but it looks kinda better if you curve it because everything in the combo is curved so sexy doesn't flow if i curve it
01:13:858 (3,1) - nazi mod again but symmetry looks nice here this nah, I'll keep it for now
ignore nazi mods if you want to

[Timeless]
how do you even mod this

5/7 pretty good , already rankable quality imo

riktoi wrote:

[General]
AiMod is angry

[Memories]

00:22:774 (1,2) - the angle here could be more like the angle here 00:28:450 (1,2) - . the reason for this is to give the vocal more of a kickstart I feel like here the vocals complement each other, while the other one has a bit more intensity between then. It's kinda weird and subjective honestly but yeah

03:07:378 (1,2) - I think the way how this pattern is right now doesn't give it the "tight" feeling it deserves. making it follow the same angle with 03:08:561 (4) - makes it feel really nice with the overall pattern. the only thing with this is that it creates a way bigger gap between the notes than you originally intended, but since this the "climax" it should be fine. (for compensation make the distance between 03:08:088 (3,4) - about 75% of the spacing between 03:07:378 (1,2) - and it should be fine.) I feel like the jump gets a bit too big here, but still fixed

[Normal]

01:15:750 (1) - you could make this follow the shape of 01:13:858 (3) - for visual purposes, or make the 01:13:858 (3) - curve upwards and mirror 01:12:912 (2) - for a better lead towards the next long slider. okaaaay done then

02:19:369 (5,6) - don't know how acceptable it is for a double like this to be in a normal difficulty. you could probably stack it but it might hurt the following patterns done for consistency

there isn't much to mod here is there

Doyak wrote:

in-game request~

[General]
* BG 1365x768 again lol will fix
* You know 320kbps mp3 isn't allowed... compress it to 192kbps will fix
* Disable Widescreen support & Letterbox during breaks on both diffs not really needed since both don't have breaks
* Maybe you can use a louder volume for the kiai, since I think the music there has louder sounds. done

[Normal]
* 00:58:722 (3,4) - How about an 3/2 repeat? I did it in the last measure, so I'm using some variation
* 02:26:227 (2) - Put this in 02:25:991 - here? Since there's a strong vocal and it's also consistent with 02:10:855 (4) - (actually the whole part can be consistent) done

[Timeless]
* 03:11:399 - As you followed most vocals there, put a note here as well? done

Maybe would be better to get a timing check from experts, I tend to hit a bit late overall. I'm trying to, but no one can find anything ):

I tried to point out many things but man this map is perfect, you'll probably only accept the ones in General lol

Battle wrote:

So apparently you're asking a lot of people? lol

[General]
Resized background by 1 pixel omg thanks <3
Right kbps thing
Some of the other mods pointed out some of the other stuff so I'm not gonna bother .3.

[Normal]
00:47:370 (3) - This is the only place that something like this shows up so it feels kinda out of place made it less weird
02:27:410 (1) - Curves are uneven .3. pretty sure it's symmetric, it's a paste from the other slider which was symmetric as well

[Memories]
02:04:942 (1,2,3) - Stack kinda feels like out of nowhere since it doesn't happen before yeah, I tried to make each measure as unique as possible, but if this inconsistency really becomes a problem I may change it
thanks everyone <3
Ciyus Miapah
sorry for my bad, BD
20:34 Blue Dragon: do you mod maps?
20:34 Blue Dragon: D:
20:34 Fort: yep i mod maps
20:34 *Blue Dragon is away: sleep
20:34 Fort: but only few
20:35 Blue Dragon: mine is really short and calm, if you'd like to check
20:35 *Blue Dragon is listening to [https://osu.ppy.sh/b/809505 Syd Matters - Obstacles]
20:35 Fort: ummm at first post it to my queue
20:35 Fort: :3
20:36 Blue Dragon: oh ok
20:37 Blue Dragon: done
20:38 Fort: well this song kinda slow, but im gonna post little mod for SP
20:38 Fort: lel
20:38 Blue Dragon: yeah it's more for easy kd honestly
20:38 Blue Dragon: theres not much to find out in the map anyway
20:41 Fort: 00:36:018 (3,1) - blanket
20:41 *Fort is editing [http://osu.ppy.sh/b/858490 Syd Matters - Obstacles [Normal]]
20:41 Fort: :D
20:41 Blue Dragon: oops
20:41 Blue Dragon: fixed
20:42 Fort: not much find but i guess maybe i can put some blankets thing here
20:42 Fort: 00:45:478 (1,2) - blanket this too
20:42 Blue Dragon: ehh about (2) its hard to blanket in a wave slider
20:42 Fort: 01:06:290 (3) - this slider hit my scorebard but i think it's okay
20:43 Blue Dragon: id have to change the wave shape
20:43 Fort: umm yeah okay
20:43 Blue Dragon: it only hits in 4:3
20:43 Blue Dragon: hmmm
20:43 Blue Dragon: i'll change it i think
20:44 Fort: 01:23:318 - unsnapped bookmark http://puu.sh/m3yzX/f07b1f4236.jpg
20:44 Fort: it is even important thing lol
20:45 Fort: looks all bookmarks unsnapped haha
20:45 Blue Dragon: i guess not lol
20:45 Blue Dragon: yeah
20:45 Blue Dragon: oh
20:45 Blue Dragon: preview point is unsnapped
20:45 Blue Dragon: thats something important
20:45 Fort: nah that's it
20:47 Fort: 02:42:309 (6,7,1) - following vocal can be a good idea i think
20:48 Fort: 02:42:782 (1) - sliders sounds off with vocal, it can be good if follow vocal but it's not a big deal
20:49 Blue Dragon: you want it to be 1/1 then?
20:49 Blue Dragon: i want to start it at the big white tick
20:49 Blue Dragon: because it makes more sense with song intensity in this case
20:50 Fort: looks nice i guess
20:50 Fort: okay cdiff changed
20:52 Fort: wow the Timeless diff have perfect blankets
20:53 Blue Dragon: B)
20:53 Fort: 00:43:113 (3,2) - this slider touch a bit, move 00:44:296 (2) - to left i think
20:53 Fort: almost touching yeah
20:56 Fort: 01:33:488 (2,3) - swap this pattern? for guitar emphasize
20:57 Blue Dragon: but then rip symmetry ;_;
20:57 Blue Dragon: ok fixed
20:57 Fort: sorry for that
20:58 Blue Dragon: no problem
20:58 Blue Dragon: about swapping patterns for emphasizing, youll notice that the song is really repetitive
20:58 Blue Dragon: so each measure i tried to do something different
20:58 Blue Dragon: so the map doesnt get repetitive as well
20:58 Blue Dragon: youll see i swapped that in a lot of places so yeah
20:58 Fort: oh okay i think :3
20:58 Fort: 02:46:566 (1) - wow almost offscreen
20:59 Fort: that was so close
20:59 Fort: http://puu.sh/m3zfC/479be52bcf.jpg
21:00 Fort: 03:18:730 (1) - one thing, CTRL+G i guess
21:01 Blue Dragon: ctrl+g doesnt flo0w well with previous slider ;_;
21:02 Fort: lol
21:02 Fort: i feel like ctrl+g makes that slider have good flow direction jump
21:05 Fort: okay maybe just it
21:05 Fort: i'll post
Bonsai
Hiya, here's a diff with my timing so you can copypaste the timing sections!
The length of the slider in the Normal that will be unsnapped needs to be edited to 198.4, the two sliders in Timeless will both need to be 99.7
box
osu file format v14

[General]
AudioFilename: 02 Obstacles.mp3
AudioLeadIn: 0
PreviewTime: 128726
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22774,41707,47388,68210,75778,83318,128726,136031,149541,159228,170367
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Obstacles
TitleUnicode:Obstacles
Artist:Syd Matters
ArtistUnicode:Syd Matters
Creator:Blue Dragon
Version:Bonsai's Timing
Source:Life is Strange
Tags:dontnod lis
BeatmapID:0
BeatmapSetID:369374

[Difficulty]
HPDrainRate:4.2
CircleSize:5.2
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallhaven-204090.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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32237,473.9336492891,4,2,0,30,1,0
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121152,472.0692368214,4,2,0,30,1,0
128705,473.9336492891,4,2,0,40,1,1
134392,473.186119873817,4,2,0,40,1,1
143855,475.059382422803,4,2,0,40,1,1
147655,470.588235294118,4,2,0,40,1,1
149537,474.683544303797,4,2,0,40,1,1
151435,472.44094488189,4,2,0,40,1,1
155214,471.698113207547,4,2,0,40,1,1
157100,473.186119873817,4,2,0,40,1,1
158992,475.435816164818,4,2,0,40,1,1
160893,474.308300395257,4,2,0,40,1,1
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181718,473.9336492891,4,2,0,40,1,1
185509,472.813238770686,4,2,0,40,1,1
189291,473.186119873817,4,2,0,30,1,0
194969,471.327572663001,4,2,0,30,1,0
196854,473.9336492891,4,2,0,30,1,0
198749,476.190476190476,4,2,0,30,1,0


[Colours]
Combo1 : 154,185,123
Combo2 : 177,99,99
Combo3 : 102,171,255
Combo4 : 205,181,180

[HitObjects]
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392,128,161367,1,0,0:0:0:0:
304,144,161604,2,0,P|246:136|215:106,1,100,2|0,0:0|0:0,0:0:0:0:
290,56,162315,1,0,0:0:0:0:
316,232,162553,6,0,P|373:239|404:269,1,99.7,2|0,0:0|0:0,0:0:0:0:
331,323,163261,1,0,0:0:0:0:
244,296,163497,1,0,0:0:0:0:
224,208,163733,2,0,P|220:184|224:156,1,50,2|0,0:0|0:0,0:0:0:0:
292,100,164205,2,0,P|296:76|292:48,1,50,0|2,0:0|0:0,0:0:0:0:
212,8,164676,6,0,L|148:20,1,50,2|0,0:0|0:0,0:0:0:0:
124,100,165149,1,0,0:0:0:0:
160,180,165386,2,0,L|259:198,1,100,2|0,0:0|0:0,0:0:0:0:
344,224,166097,1,0,0:0:0:0:
380,308,166334,1,2,0:0:0:0:
332,384,166571,6,0,P|304:388|276:380,1,50
380,308,167045,2,0,P|408:304|436:312,1,50,2|0,0:0|0:0,0:0:0:0:
344,224,167519,1,2,0:0:0:0:
356,136,167756,1,0,0:0:0:0:
424,76,167993,1,0,0:0:0:0:
424,76,168230,1,2,0:0:0:0:
448,164,168467,6,0,L|464:228,1,50,2|0,0:0|0:0,0:0:0:0:
356,136,168941,1,0,0:0:0:0:
264,108,169178,2,0,P|208:104|164:132,1,100,2|0,0:0|0:0,0:0:0:0:
112,192,169889,1,0,0:0:0:0:
171,260,170126,1,2,0:0:0:0:
256,228,170363,6,0,L|316:228,1,50
392,256,170835,1,2,0:0:0:0:
316,304,171071,1,0,0:0:0:0:
380,180,171307,2,0,P|380:148|372:120,1,50,2|0,0:0|0:0,0:0:0:0:
292,96,171780,2,0,P|287:120|287:145,1,50,0|2,0:0|0:0,0:0:0:0:
256,228,172252,5,2,0:0:0:0:
172,264,172488,1,0,0:0:0:0:
88,228,172725,1,2,0:0:0:0:
88,136,172962,1,2,0:0:0:0:
172,100,173199,1,0,0:0:0:0:
256,136,173436,1,2,0:0:0:0:
256,228,173673,2,0,L|256:280,1,50,0|2,0:0|0:0,0:0:0:0:
308,352,174147,6,0,P|352:356|400:316,1,100,2|0,0:0|0:0,0:0:0:0:
428,240,174858,1,0,0:0:0:0:
372,168,175095,2,0,B|360:120|360:120|372:68,1,100,2|0,0:0|0:0,0:0:0:0:
448,120,175806,1,0,0:0:0:0:
280,176,176043,6,0,P|256:180|228:176,1,50,2|0,0:0|0:0,0:0:0:0:
160,120,176517,1,0,0:0:0:0:
252,256,176754,2,0,P|256:296|224:348,1,100,2|0,0:0|0:0,0:0:0:0:
168,280,177465,1,0,0:0:0:0:
332,228,177702,6,0,B|380:224|380:224|428:252,1,100,2|0,0:0|0:0,0:0:0:0:
480,320,178411,1,0,0:0:0:0:
512,236,178647,1,0,0:0:0:0:
480,152,178883,2,0,L|492:100,1,50,2|0,0:0|0:0,0:0:0:0:
404,84,179356,2,0,L|404:30,1,50,0|2,0:0|0:0,0:0:0:0:
320,8,179828,5,2,0:0:0:0:
236,52,180064,1,0,0:0:0:0:
204,140,180301,1,0,0:0:0:0:
248,224,180537,2,0,P|272:280|260:324,1,100,2|0,0:0|0:0,0:0:0:0:
172,344,181246,1,0,0:0:0:0:
144,252,181482,1,2,0:0:0:0:
248,224,181718,6,0,L|352:188,1,100,2|0,0:0|0:0,0:0:0:0:
432,156,182428,1,0,0:0:0:0:
484,236,182665,2,0,P|488:268|484:288,1,50,2|0,0:0|0:0,0:0:0:0:
432,156,183139,2,0,P|428:124|432:104,1,50,0|2,0:0|0:0,0:0:0:0:
496,36,183613,1,2,0:0:0:0:
404,4,183850,1,0,0:0:0:0:
344,80,184087,1,0,0:0:0:0:
252,48,184324,6,0,P|188:44|148:72,1,100,2|0,0:0|0:0,0:0:0:0:
100,136,185035,1,0,0:0:0:0:
160,208,185272,1,2,0:0:0:0:
248,176,185509,2,0,L|308:176,1,50
268,268,185981,2,0,L|323:291,1,50,2|0,0:0|0:0,0:0:0:0:
240,348,186454,2,0,L|281:391,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
176,276,187163,1,2,0:0:0:0:
268,268,187400,6,0,L|323:291,1,50,2|0,0:0|0:0,0:0:0:0:
408,328,187873,1,2,0:0:0:0:
256,180,188109,2,0,L|200:203,1,50,2|0,0:0|0:0,0:0:0:0:
116,232,188582,1,2,0:0:0:0:
268,268,188818,1,0,0:0:0:0:
223,118,189055,1,2,0:0:0:0:
116,232,189291,6,0,B|84:284|112:324|112:324|160:344|160:304|212:324,1,200,2|2,0:0|0:0,0:0:0:0:
276,352,190473,1,0,0:0:0:0:
308,292,190710,1,0,0:0:0:0:
292,224,190947,1,0,0:0:0:0:
256,164,191183,2,0,P|250:140|256:116,1,50,2|0,0:0|0:0,0:0:0:0:
268,48,191656,1,0,0:0:0:0:
332,76,191893,2,0,B|380:54|380:92|428:76,1,100,2|0,0:0|0:0,0:0:0:0:
492,48,192603,1,0,0:0:0:0:
512,112,192839,6,0,L|496:220,1,100,2|0,0:0|0:0,0:0:0:0:
480,280,193549,2,0,P|432:288|360:172,1,200,2|0,0:0|0:0,0:0:0:0:
301,42,194969,6,0,P|256:25|210:42,1,100,2|0,0:0|0:0,0:0:0:0:
209,113,195675,2,0,P|254:129|300:113,1,100,2|0,0:0|0:0,0:0:0:0:
364,82,196382,1,0,0:0:0:0:
148,82,196854,22,0,L|104:112,1,50
148,168,197327,2,0,L|119:212,1,50,2|0,0:0|0:0,0:0:0:0:
172,260,197801,2,0,L|163:312,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
304,208,198749,6,0,B|309:204|309:204|379:138|482:150|496:267|429:376|360:275|301:363|301:363|283:259|178:322|159:196|222:94|321:125|358:214,1,800,2|2,0:0|0:0,0:0:0:0:
Can't say anything bad about the diffs themselves, good luck :D
just click
It would be awesome to see some kind of storyboard for this!
ohmanpasi
Very nice mapset :)

I got a very small mod for the Timeless difficulty:

At 03:08:582 (4) - I still can't agree with the snapping of the following jumps. The climax of the song starts at 02:54:147 - and I can see that you slightly increased the snapping, which got very well executed. Nevertheless, in my opinion at 03:08:582 the song itself does not get more intense and thus the snapping is not justified.

I would suggest something like this:


The jumps are good this way, because they are still representing the "climax" of the song, while not being slightly "overdone".

I hope this helped atleast somehow and that you understood my way of thinking :D
Topic Starter
Mismagius
I agree. Made the jump slightly smaller, but not so much so it doesn't look ugly / play too underwhelming. Thanks for the suggestion!
Hula
'sup bruv

[General]
Just a thought, set preview point here? - 02:38:992 (1) - It's like the same vocals, but the most intense part of the song.
I haven't even dared look at the timing, but the map doesn't sound out of time at any point.

[Normal]
00:47:388 (3) - This is rather ugly.
01:59:742 (6,7) - How come a sudden use of sliders instead of circles? You had other variations other than pure circles, but they involved more clicking, this feels a bit too passive.
[Timeless]
Very nice use of structure and patterns.
00:45:494 (1,2,3,4,5) - I felt like this was a bit underwhelming pattern wise, Maybe something a bit more like this pattern? Although it does wreck the next pattern. 01:02:298 (4) - Soft whistle - previously you put them here before your longer vocal sliders - consistency thing
01:07:737 (5) - Same on slider end
01:13:651 (4) - Soft whistle
01:20:990 (6) - Soft whistle slider end - maybe not though, cos then you put it on downbeat, although no vocals.
01:23:356 (1) - Finish hitsound please 8)
02:04:928 (1,2,3) - Unstack these, you don't stack anywhere else in the song iirc, and the rhythm really calls for movement imo.
02:25:517 (4) - Soft whistle?
02:29:302 (6) - Soft whistle?
02:34:978 (5) - Soft whistle?
02:38:519 (7) - Ctrl+g - cos it flows nicer?
02:40:656 (4) - Soft whistle?
02:59:828 (1) - Increase spacing from last object, currently decrease in spacing doesn't make sense, at least make it even spacing
03:03:613 (5) - NC
03:04:324 (1) - Delete NC
03:05:509 (4) - NC
03:10:947 (4) - Soft whistle
03:18:749 (1) - Best heart slider I've seen ♥


Very nice song and mapset to accompany it. Easily speed rankable, unlike a certain soul

GL
Arphimigon
Hula said basically anything I was gonna say, so have a star!
Topic Starter
Mismagius

Hula wrote:

'sup bruv

[General]
Just a thought, set preview point here? - 02:38:992 (1) - It's like the same vocals, but the most intense part of the song. eh, the problem is that I like to put the preview point always at the start of the chorus, makes much more sense to me
I haven't even dared look at the timing, but the map doesn't sound out of time at any point. bonsai is my waifu. there was an unsnapped note in normal though, so oops!

[Normal]
00:47:388 (3) - This is rather ugly. no u, muh blanket D:
01:59:742 (6,7) - How come a sudden use of sliders instead of circles? You had other variations other than pure circles, but they involved more clicking, this feels a bit too passive. I wanted to make sure I used all possible combinations
[Timeless]
Very nice use of structure and patterns.
00:45:494 (1,2,3,4,5) - I felt like this was a bit underwhelming pattern wise, Maybe something a bit more like this pattern? Although it does wreck the next pattern. In the beginning of the map i'm still making people get used to the spacing, so I don't see why I should make stuff more complicated here
01:02:298 (4) - Soft whistle - previously you put them here before your longer vocal sliders - consistency thing done
01:07:737 (5) - Same on slider end fuck those vocals, done
01:13:651 (4) - Soft whistle done
01:20:990 (6) - Soft whistle slider end - maybe not though, cos then you put it on downbeat, although no vocals. nah, done
01:23:356 (1) - Finish hitsound please 8) ok, but a drum finish is better
02:04:928 (1,2,3) - Unstack these, you don't stack anywhere else in the song iirc, and the rhythm really calls for movement imo. eh, I don't agree too much with this, also there's not much I can do with this pattern
02:25:517 (4) - Soft whistle? nah
02:29:302 (6) - Soft whistle? done
02:34:978 (5) - Soft whistle? done
02:38:519 (7) - Ctrl+g - cos it flows nicer? what no
02:40:656 (4) - Soft whistle? nah
02:59:828 (1) - Increase spacing from last object, currently decrease in spacing doesn't make sense, at least make it even spacing but it is the same o_O
03:03:613 (5) - NC oooooops
03:04:324 (1) - Delete NC ^
03:05:509 (4) - NC ^
03:10:947 (4) - Soft whistle done
03:18:749 (1) - Best heart slider I've seen ♥


Very nice song and mapset to accompany it. Easily speed rankable, unlike a certain soul

GL
thanks!
Okoratu
[General]
Countdown is disgusting.
iirc you can basically uncheck everything on the design-tab on all diffs though the misc toggles don't matter much but uh

[Timeless]
I've never seen a Hard with hp 4
i thought that's for normals, most hards go with 5.5~6 lol

idk what to mod so i'll nitpick anything i can find really lol
02:21:016 (1) - is that combo really like necessary
02:40:893 (1) - 02:56:043 (1) - this goes against comboing of 02:25:755 (5) - 00:24:674 (3) - 00:39:813 (3) - 00:54:963 (3) - 01:10:105 (3) -
I'd suggest 2 measure combos for all of them
so swapping 02:11:311 (1,3) - would b nice (basically what 02:23:855 (1,2,3,4,5,6,7,1) - do)

00:55:673 (5) - 01:10:816 (5) - this hold felt excessively long, neither vocals nor that guitar hint at it, 1/1 slider would be cooler imo
02:29:302 (6,2,3) - 02:33:088 (4,2,3) - stacking like this will look a bit broken ingame because 4 and 6 respectively stack perfectly with the 2 and 3 that follow, Stack Leniency to 8 or custom stacks can avoid that
i'd recommend custom stack because SL 8 leads to other side effects that you didn't really intend

due to 03:16:854 (1) - being a jump the distance between 03:17:801 (3,1) - feels really small, can yo ueither jump for both or for neither ?



is colorhax on 03:18:749 (1) - intended


[normal]
you are aware that the spinner at the end of this is super forced? making 03:18:749 (2) - a complete heart or something and mapping out 03:14:969 (1) - would probably be a bit more meaningful

whistles on this sound pretty inconsistent especially on your 3/2 repeat sliders.

give metadata source i'm lazy and this makes me sleepy
Topic Starter
Mismagius

Okoratu wrote:

[General]
Countdown is disgusting. lol I always forget it
iirc you can basically uncheck everything on the design-tab on all diffs though the misc toggles don't matter much but uh done

[Timeless]
I've never seen a Hard with hp 4
i thought that's for normals, most hards go with 5.5~6 lol eh, fixed

idk what to mod so i'll nitpick anything i can find really lol
02:21:016 (1) - is that combo really like necessary probably not, fixed
02:40:893 (1) - 02:56:043 (1) - this goes against comboing of 02:25:755 (5) - 00:24:674 (3) - 00:39:813 (3) - 00:54:963 (3) - 01:10:105 (3) -
I'd suggest 2 measure combos for all of them done
so swapping 02:11:311 (1,3) - would b nice (basically what 02:23:855 (1,2,3,4,5,6,7,1) - do) done

00:55:673 (5) - 01:10:816 (5) - this hold felt excessively long, neither vocals nor that guitar hint at it, 1/1 slider would be cooler imo done for the first one, but the second one has the slidertick that really works there
02:29:302 (6,2,3) - 02:33:088 (4,2,3) - stacking like this will look a bit broken ingame because 4 and 6 respectively stack perfectly with the 2 and 3 that follow, Stack Leniency to 8 or custom stacks can avoid that done I guess? I think it looks legit enough
i'd recommend custom stack because SL 8 leads to other side effects that you didn't really intend

due to 03:16:854 (1) - being a jump the distance between 03:17:801 (3,1) - feels really small, can yo ueither jump for both or for neither ? spaced the heart a bit more



is colorhax on 03:18:749 (1) - intended yes, some kind of easter egg related to the game


[normal]
you are aware that the spinner at the end of this is super forced? making 03:18:749 (2) - a complete heart or something and mapping out 03:14:969 (1) - would probably be a bit more meaningful ehhh I disagree, the sliders are following the "blizzard" thing, while the ending spinner follows the guitar. if anything, I can make (2) have a reverse arrow, but idk if that'll work the same way

whistles on this sound pretty inconsistent especially on your 3/2 repeat sliders. the hitsounding in general is intended to be inconsistent as to show variation even in the song's constant repetitiveness. idk if this is acceptable, but I really enjoy it

give metadata source i'm lazy and this makes me sleepy
Thanks for the mod
Okoratu
I'm fine with the variety of whistles used, and after having like nothing major to add to the first things i mentioned I'll go ahead and leave a bubble
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