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Daniel Ingram - The Pony I Want To Be (Sim Gretina Remix)

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Topic Starter
ztrot
This beatmap was submitted using in-game submission on Friday, May 13, 2016 at 3:35:34 PM

Artist: Daniel Ingram
Title: The Pony I Want To Be (Sim Gretina Remix)
Source: My Little Pony: Friendship Is Magic
Tags: mlp piwtb FiM Gero Firmatorenio Short Version
BPM: 128
Filesize: 5304kb
Play Time: 02:03
Difficulties Available:
  1. Firmato's Expert (4.2 stars, 457 notes)
  2. Gero's Easy (1.38 stars, 96 notes)
  3. Hard (3.17 stars, 277 notes)
  4. Insane (3.94 stars, 374 notes)
  5. Normal (1.75 stars, 188 notes)
Download: Daniel Ingram - The Pony I Want To Be (Sim Gretina Remix)
Information: Scores/Beatmap Listing
---------------
Just something I wanted to do~
I made a hard really quick like
now with 100% more normal!
now with 200% more guest diff :U
Changes applied from past current revision 2/10/16
Guest diff updated as of 2/12/16
Updated 2/24/16 applied TVO's partial mod
Updated 2/27/16 changed frima's extra into expert
Updated 2/28/16 added Gero's Easy
3/3/16 UPDATES

3/4/16 applying irc mod now will keep updating till done
3/9/16 all updates applied
3/11/16 overhualed insane
4/8/16 added all of the mods on my sections to this date
4/10/16 B-day update to guest diff
4.11.16 adjusted combos on easy
4/13/16 gero applied mods to diff as well
4/13/16 irc mod with irre loads of small adjustments to core mapset.
4/14/16 adjusted with mod to insane.
4/15/16 updated Expert diff
4/15/16 MORE UPDATES TO EXTRA
5/12/16 made intial changes based on byby13
5/13/16 looks like the artist changed the title so i gotta do the same
Nerova Riuz GX
shit mod confirmed
22:45 ztrot: anyone have time to test play a map
22:45 Nerova Riuz GX: again?
22:45 diraimur: sure z
22:45 Nerova Riuz GX: the same map you np'd yesterday?
22:45 ztrot: I made adjustments
22:45 ztrot: i was hoping to yay
22:46 Nerova Riuz GX: i didn't play it lol
22:46 pkhg: lol
22:46 ztrot: diraimur you are around
22:46 diraimur: ya
22:46 ztrot: you can test the changes i made
22:46 diraimur: y
22:46 ztrot: :DDDD
22:46 ztrot: same song
22:46 Nerova Riuz GX: let's take a look
22:46 *Nerova Riuz GX is playing [https://osu.ppy.sh/b/804724 Daniel Ingram - Pony I Want To Be (Sim Gretina Remix) [Insane]]
22:48 ztrot: give me one moment and i will spec you
22:48 pkhg: [https://i.ppy.sh/455f20c0f311bfdeba0bed7d77e73737ebc564b1/68747470733a2f2f7062732e7477696d672e636f6d2f6d656469612f43524b616d476a57494141656370542e6a7067 <3]
22:48 *pkhg hides
22:48 diraimur: ok
22:48 diraimur: maybe we should spec nerova
22:48 *diraimur runs
22:48 diraimur: im not good today
22:48 Nerova Riuz GX: i just fc'd the map :V
22:49 ztrot: rip
22:49 ztrot: god damn it
22:49 ztrot: Q.Q
22:49 diraimur: try to dt it
22:49 Spudus: ayyyy ztrot
22:49 ztrot: diraimur you happy with the new settings?
22:49 Nerova Riuz GX: lemme point out sth first
22:49 diraimur: oh...
22:49 diraimur: you put ar 8.5
22:49 diraimur: well i'd rather prefer ar8
22:50 diraimur: but its better for nomod i think
22:50 Nerova Riuz GX: it's a bit hard to hear hitnormal, but whistle is too loud when it's compared with that
22:50 ztrot: I feel like i might want to slow slider speed down
22:50 ztrot: hmm
22:50 diraimur: slider speed seems k
22:50 Nerova Riuz GX: yeah
22:50 ztrot: Nerova_Riuz_GX are you using speakers
22:50 ztrot: or headphones
22:50 Nerova Riuz GX: headphone
22:50 ztrot: i tend to bork my samples sometimes when i make them
22:51 ztrot: i can give it a slight boost
22:51 Spudus: ztrot can u reply to ma msg?
22:51 Nerova Riuz GX: 01:33:329 (1,2,3,4,1) - strange shape/distance
22:51 diraimur: ya
22:52 ztrot: okay lemme look
22:52 Nerova Riuz GX: 00:27:469 (9) - maybe you should add a whistle here, but idk
22:52 ztrot: yup lemme fix that really fast
22:52 ztrot: http://puu.sh/kYiBh/2f57773e86.jpg better?
22:53 Jenny: ohello ze trout
22:53 Nerova Riuz GX: much better
22:53 ztrot: I can adjust the slider curve a bit as well if you think it needs it
22:53 Nerova Riuz GX: no, just keep it
22:53 ztrot: roger that I love it when it is real time modding
22:53 ztrot: :>
22:53 Avishay: I agree!
22:54 Nerova Riuz GX: 01:02:860 (2,3,4,5) - the first double is different from the second one, lel
22:54 Jenny: Skype calls are pretty neat for stuffs
22:54 -Hakurei-: hey Avishay
22:54 -Hakurei-: wanna do M4M again?
22:54 ztrot: opps
22:54 Nerova Riuz GX: 01:29:344 (9) - whistle?
22:54 ztrot: okay i got that taken care of
22:55 Avishay: sure
22:55 -Hakurei-: np the map
22:55 ztrot: yup just added those today I might of missed the others too
22:55 Nerova Riuz GX: maybe just these, kek
22:55 diraimur: 01:33:094 (9) - whistle
22:55 diraimur: (since you used on 00:31:219 (9) - )
22:56 ztrot: yup
22:56 ztrot: so should i increase the bass or just the vol on this sample?
22:56 Avishay: oh lol I don't even know which map I need to get mods
22:56 Nerova Riuz GX: idk tbh
22:56 -Hakurei-: wew
22:57 Nerova Riuz GX: i just think hitwhistle is too loud
22:57 diraimur: ztrot imo use ar8 or 8.2 i feel like 8.5 is kinda overkill
22:57 Avishay: I am trying to find some BN opinions on Hajimete no Oto
22:57 Avishay: but finding them is too hard
22:57 *pkhg is listening to YUI - Love & Truth
22:57 pkhg: <3
22:58 Nerova Riuz GX: everytime i hit a whistle object with a little bit miss on miliseonds, it makes big changes on the song
23:02 ztrot: okay sec
23:02 Zelda: neat
23:02 ztrot: delete and redownload
23:02 ztrot: and tell me if that sounds better
23:04 Nerova Riuz GX: better
23:04 Nerova Riuz GX: :D
23:04 ztrot: nice thanks so much for the feedback, be sure to post on the thread so i can credit your mod
23:05 Nerova Riuz GX: i usually don't post those things here on the forum cuz i think that shouldn't be counted as a mod
23:05 Arphimigon: NRG the kds farmer 2k15
23:05 ztrot: diraimur made adjustment to the ar as well
23:06 ztrot: yeah but you just helped with construction, hitsounds, and placement
23:06 Nerova Riuz GX: so i'll just keep it here and leave it to the history
23:06 Raiden: oh my it's ztrot-sama
23:06 ztrot: I don't know how doesn't act as a mod
23:06 Arphimigon: ztrot wants the SP NRG, post for his sake :^)
23:06 Nerova Riuz GX: lol
23:06 Raiden: eoae
23:06 ztrot: not to mention not it does push the map foward as well
23:06 Arphimigon: eoae
23:07 Nerova Riuz GX: k if you wish
ReFaller
It will be a short mod.
[Normal]
00:37:548 (3) - try toalign a distance between tail and head of 00:36:610 (2) . the same with mirrored copy-ninja jutsu. i mean about 01:38:485 (2,3)
[Hard]
00:22:313 (6) - stack this head with tail from 00:20:438 (2)
01:22:313 (2,6) - same
[Insane]
CLEAR!
Topic Starter
ztrot

ReFaller wrote:

It will be a short mod.
[Normal]
00:37:548 (3) - try toalign a distance between tail and head of 00:36:610 (2) . the same with mirrored copy-ninja jutsu. i mean about 01:38:485 (2,3)
[Hard]
00:22:313 (6) - stack this head with tail from 00:20:438 (2)
01:22:313 (2,6) - same
[Insane]
CLEAR!
adjusted thanks for the input
diraimur
Normal
00:21:376 (5) - blanket with the tail of 00:20:438 (3) - ?
01:23:251 (5) - ^ 01:22:313 (3) -

00:53:251 (4) - make 1/1 slider and remove 00:53:719 (5) - perhaps? i dunno
01:55:126 (4) - 01:55:594 (5) - ^

Hard
01:01:219 (6,7) - this would be so cool if it was on top imo
00:43:173 (1) - this kinda feels out of place because you never used this on any other same part of the song, also it being 3/2 slider is kinda weird.

Insane
01:15:751 (2) - ctrl+g this maybe?
01:19:501 (2,3,4) - could've used sharper angle imo

Firmato's Little Extra
00:39:423 (1,2,3) - , 00:54:423 (1,2,3) - , 01:41:298 (1,2,3) - , 01:56:298 (1,2,3) - I'm not a fan of slider end stacks, they -usually- don't feel nautral to play.
02:03:212 (1) - merely gets 1k score.
Pereira006
[Normal]

Gameplay

  1. 00:03:798 (1,2) - this flow kindy poor for me, try improve flow like this http://puu.sh/m93VL/c129bb5da9.jpg or use you own skill flow, this part flow look poor as test play
  2. 00:07:313 (3,1) - as you style, if you more space 1 tick, this spacing could be 0.8x mostly you did other patterns, just make sure you style must be
  3. consistency, this spacing is inconsistency, should be 0.80x as you style
  4. 00:08:719 (1,2,3,1,2,3) - this Combo color look random... I feel need remove combo color in 00:09:891 (1)
  5. 00:12:235 (2,3,1,2) - this look unsymentric square for me, try improve more square like this http://puu.sh/m94fu/1c51f6bee8.jpg if you do this, carefully spacing next object
  6. 00:14:813 (4,5,6) - Inconsistency spacing
  7. 00:15:751 (6,1) - inconsistency spacing
  8. 00:24:188 (7,1) - ^ same
  9. 00:37:548 (3) - this could bn NC
  10. 00:56:298 (3) - ^ same
  11. 00:58:173 (1,2,3,4) - same happen as 00:07:313 (3,1)
  12. 01:08:016 (2,3) - not going fix 1.00x spacing ? like you did in 00:14:110 (3,4) and more pattern
  13. 01:10:594 (1,2,3,1,2,3) - same happen before, abou combo color
  14. 01:15:985 (3,4) - same happen as 01:08:016 (2,3) -
  15. 01:18:094 (1,2) - ^ same
  16. 01:26:063 (7,1,2) - pls no jump, fix spacing
  17. 01:39:423 (3) - could NC
  18. 01:58:173 (3) - ^ same

The combo color and spacing there need little more work

[Hard]

Gameplay:

  1. 00:15:516 (6,7) - sorry if you hate Nazy lol, the slider in end, is off blanket with (6)
  2. 01:06:141 (4,5) - missing stack in 01:05:204 (2)

[Insane]

Gameplay:

  1. 00:07:313 (4) - this could be NC because the vocal is high like you did in 00:11:532 (1)
  2. 00:14:813 (4) - ^ same
  3. 00:18:329 (5) - this could 1 grid down, to align with 00:18:563 (6)
  4. 00:21:610 (7) - try use shame shape as 00:20:673 (4) then fix blanket, could be nice
  5. 00:26:063 (7) - same NC
  6. 00:34:266 (7,8) - use same shape, just look nice
  7. 00:47:391 (2,3,4,5,6) - this spacing look little weird for me, try fix more better spacing like this http://puu.sh/m95rH/7ab8ad3a1e.jpg this spacing little weird, because the (2) and (3) the spacing is near then next object is jump then next object Normal spacing, i feel this can improve spacing
  8. 01:09:188 (5) - NC
  9. 01:16:688 (4) - ^ same
  10. 01:27:938 (7) - ^ same
  11. 01:51:141 (7,8) - try use same shape

the play look good, but NC and spacing is ok but weird, I can see you sytle this diff is little inconsistency, like diff Normal

[Firmato's Little Extra]

Gameplay:

  1. 00:01:923 (1,2,3,4,5) - the spacing is random there anti-spacing and big spacing, I can't understand you style to follow this song, but could better if you fix all this part 1.20x
  2. 00:03:563 (1,4) - the overlaps, i don't like this, this could clean overlap
  3. 00:07:313 (1,2,3,4,5,6,7,8) - again spacing is random. try improve spacing like you did in 00:03:563 (1,2,3,4,5,6,7,8)
  4. 00:11:063 (1,4) - the blanket look off for me
  5. 00:17:626 (4,5) - try use same shape
  6. 00:33:563 (8,1) - as kiai time, the spacing 1.00x look not good as test play, 1.20x would be nice
  7. 00:41:063 (7,1,2) - ^ same
  8. 00:49:969 (7,8) - I feel this need CTRL+G this make good jump and flow IMO
  9. 01:18:563 (7,1) - I don't like this anti-spacing because this don't make sense to follow normal song, I don't feel quiet song part, this could keep i normal spacing
  10. 01:35:438 (8,1,2) - same happen before. 1.20x would be nice
  11. 01:42:938 (7,1,2) - ^ same
  12. 01:50:438 (8,1,2) - ^ same

this need more work, real problem is spacing
[]
The normal and Extra I feel this need more work, other diff's look good.
Any question or you don't understand my english ask me in-game I will try explain
i could mod this again f you get more mods, Good luck !
Firmatorenio

Pereira006 wrote:

[Firmato's Little Extra]

Gameplay:

  1. 00:01:923 (1,2,3,4,5) - the spacing is random there anti-spacing and big spacing, I can't understand you style to follow this song, but could better if you fix all this part 1.20x //this is somewhat a fade-in pattern, making the player acknowledge the cs and ar - you wouldn't want to start clicking small circles at some huge spacing, would you? The (3) is a jump because it's both clap and start of vocal line; i changed the spacing a bit around (5)
  2. 00:03:563 (1,4) - the overlaps, i don't like this, this could clean overlap //or right, no one uses sneaking sliders :o
  3. 00:07:313 (1,2,3,4,5,6,7,8) - again spacing is random. try improve spacing like you did in 00:03:563 (1,2,3,4,5,6,7,8) //it's not random, the (4) in this occasion is noticably lower and quieter than (4) in the occasion you're referring to
  4. 00:11:063 (1,4) - the blanket look off for me //fixed, along with the next one
  5. 00:17:626 (4,5) - try use same shape //done
  6. 00:33:563 (8,1) - as kiai time, the spacing 1.00x look not good as test play, 1.20x would be nice //it's a triangle center, part of a pattern, do I really need to break it?
  7. 00:41:063 (7,1,2) - ^ same //ok
  8. 00:49:969 (7,8) - I feel this need CTRL+G this make good jump and flow IMO //but won't follow the intensity of vocals
  9. 01:18:563 (7,1) - I don't like this anti-spacing because this don't make sense to follow normal song, I don't feel quiet song part, this could keep i normal spacing //it was a broken stack, and I've finally found how to fix it
  10. 01:35:438 (8,1,2) - same happen before. 1.20x would be nice //pattern, sorry
  11. 01:42:938 (7,1,2) - ^ same //fixed the triangle, but patterns again
  12. 01:50:438 (8,1,2) - ^ same //same

this need more work, real problem is spacing //it may look like random spacing; it does, however, follow some rules, mainly the vocal intensity. Thanks for the mod! :3
If someone'll be modding this, take a look at my ar/hp/od compared to the Insane diff, I'm not sure about them
Version: rightclick - save link, blah blah
Couldn't get an answer in irc, asking here, would you (ztrot) add a silent hitsound on drum-hitnormal for me to put on 3/4 sliderends, or should i just spam green lines with 5% volume? The doublekicks are annoying
ReneePrower
Hallo! :) This mod probably won't take too long. :o The map is already so good!

Normal

  • 00:15:751 (6,1) - Might want to put a slightly bigger space here; same spacing for twice the time gap isn't good for a low difficulty.
    00:23:719 (6,7) - ^
    00:18:329 (5,1) - Alternatively, this gap might be a bit too big.
    01:59:579 (6,1) - ^
    00:28:407 (3,4) - Blanket could be improved. ;p
    01:57:235 (2,3) - Blanket the end of 2?


Hard

  • 00:03:563 (3,5) - Blanket could be improved.
    00:15:751 (7,8,9) - ^ Could be improved slightly, but I wouldn't stress over it.
    00:41:298 (2,3,4,5,6,7,8) - The way this is spaced doesn't look very good; each one is ever so slightly off from the last and it's weird to look at.
    00:56:298 (2,3,4,5,6,7,8) - In direct contrast to the above comment, this one is flawless! Love it. :)
    01:07:782 (1,2) - Improve blanket for sure.
    01:12:001 (3,4) - ^ (with this one, just move the first point one unit to the right on the tiny grid)
    01:13:876 (7,8,9) - ^
    01:41:298 (1,2) - 01:56:298 (1,2) - BEAUTIFUL! I love stuff like this~


Insane

  • 00:13:407 (1,2) - Improve blanket (I think move the last point of 2 up and to the left one on the small grid)
    00:31:454 (1,2,3,4,5) - Looks a bit weird, but maybe that's just me. Perhaps move 3 down a tad?
    00:46:454 (1,2,3,4,1) - This is odd. You could try moving
    or if that overlap is too weird, perhaps try making it more of a

    instead. If you want the pattern to stay how it is, at least move the blue slider 1 (and of course its mirroring slider) down a unit or move the pinks up a unit to correct the slight obtuse angle between 4 and 1.
    00:55:594 (1,2,3,4,5,6,7,8) - Soo pretty~ I love this. (But please make all three sliders the same; 3 is slightly different from 7 and 8.)
    01:42:469 (1,2,3,4,5,6,7,8) - ^ saaaaame~
    01:15:282 (1,2) - Improve blanket.
    01:50:673 (4) - I might move this beat down a tad.
    01:51:610 (8,10) - Blanket! ;)


Firmato's Little Extra

  • I probably won't be able to find much here. ^^' I are not skill'd enough :? Played through it and nothing is sticking out to me. Firmatorenio, if you want me to take a second look, please let me know! :D
All four difficulties are beautifully done; I felt like I was really nitpicking with some of these comments! :o I really hope to see this ranked before too long~! :3 Happy mapping new year, guys!

PS. Are you planning to make an Easy diff for this map? If not, would you like a guest diff?
Topic Starter
ztrot
Alright went over everything and adjusted accordingly.
Topic Starter
ztrot
updated map set
riffy
Hey, professor!

[General]
  1. Can you get a better background? I have a feeling that the current one is just a screenshot from the series, which doesn't look too good.
  2. Extend soft-hitwhistle.wav a little, so it goes over 100ms long reventing any possible issues with soundcards.
  3. normal-hitfinish.wav has a slight delay. Consider fixing it before pushing the map forward.
[Normal]
  1. Try to reduce AR to 4,5 or something around that. The difficulty itself, the BPM and the fact that this is the easiest diff are screaming for something easier in terms of settings.
  2. 00:09:188 (3) - 00:24:188 (7) - just to simplify the rhythm, I'd use 1/2 sliders instead of these circles. So, the downbeat is clickable and players are not confused by 3/2 gaps.
    Note: 00:24:188 (7) - probably a circle here, as well. Same goes for some similar patterns later on in the song, care to look into that if you agree.
  3. 00:15:751 (6,1) - the spacing reduction is confusing here. It can be read as 3/4 or 1/2, besides, it looks pretty untidy.
  4. 00:33:798 (3) - this would sound better as an 1/2 slider as there is a strong beat and some kind of a glitchy sound in the vocals, that would sound insanely well with a slider.
  5. 00:50:673 (1,2) - try to unstack their tails. As the diff is meant to be the easiest in the set, a bit of simplification wouldn't hurt.
    Note: 01:52:548 (1,2) - same.
  6. 01:39:423 (3) - the second repeat here might be confusing for the easiest diffs. There is not enough time to read that properly.

    Looks alright, actually. Just needs a little bit of polishing and maybe a spacing check, as I felt like things were a tiny bit inconsistent in the beginning.
[Hard]
  1. 00:30:985 (1,2,3) - exactly the same pattern before the second kiai has some jumpy DS here. Do the same for this one?
  2. 01:08:719 (3,5) - is there any way to keep the reverse-arrow more visible? Give that a try, it can help some players who are learning how to play Hards.
  3. 01:40:829 (5,6,3,4) - see the inconsistency in spacings? And here 01:46:454 (5,6) - it is completely stacked. Try to emphasise patterns with the similar sounds in a similar way?
    Note: same goes for the second part of the kiai.

    Just a couple of minor fixes and this will look hot!
[Insane]
  1. 00:26:063 (7,8) - it's better to give a jump after the slider, so, players don't feel a sudden slow-down/stop.
  2. 00:34:149 (6) - 00:41:649 (7) - 00:46:571 (2,4) - 00:49:149 (3) - those and some other 1/4s feel overmapped. I see where they come from, but I ca not agree with the 1/4s.
  3. 00:50:673 (1,2) - minor - let me complain about blankets,as those like they are meant to be blankets.
  4. 01:02:860 (2,3,4,5) - try a 3/4 slider and a circle, as this will fix the polarity without overmapping.
  5. 01:11:063 (9,1) - probably a bit of an overkill for an 1/2 pattern. Try to lower the DS here?

    My main concern is the overmapping with those 1/4 beats. Have a look at them and think whether you really want them to be here.
[Extra]
  1. 00:03:563 (1) - I disagree with the extended sliders here and the way you use them. These sliders ignore strong and audible downbeats just for the sake of some hardly audible vocals. Please, get more opinions on them and consider re-working them.
  2. can not agree with your usage of 1/4s neither. I don't see the reason in music to keep them. THey do not really follow the vocals and seem to be artificially pulling the difficulty higher.

    Feel free to contact me if you want to talk about that with extra details.
Could use more mods, in my opinion.

~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
ztrot

Bakari wrote:

Hey, professor!

[General]
  1. Can you get a better background? I have a feeling that the current one is just a screenshot from the series, which doesn't look too good.
  2. Extend soft-hitwhistle.wav a little, so it goes over 100ms long reventing any possible issues with soundcards.
  3. normal-hitfinish.wav has a slight delay. Consider fixing it before pushing the map forward.
[Normal]
  1. Try to reduce AR to 4,5 or something around that. The difficulty itself, the BPM and the fact that this is the easiest diff are screaming for something easier in terms of settings.
  2. 00:09:188 (3) - 00:24:188 (7) - just to simplify the rhythm, I'd use 1/2 sliders instead of these circles. So, the downbeat is clickable and players are not confused by 3/2 gaps.
    Note: 00:24:188 (7) - probably a circle here, as well. Same goes for some similar patterns later on in the song, care to look into that if you agree.
  3. 00:15:751 (6,1) - the spacing reduction is confusing here. It can be read as 3/4 or 1/2, besides, it looks pretty untidy.
  4. 00:33:798 (3) - this would sound better as an 1/2 slider as there is a strong beat and some kind of a glitchy sound in the vocals, that would sound insanely well with a slider.
  5. 00:50:673 (1,2) - try to unstack their tails. As the diff is meant to be the easiest in the set, a bit of simplification wouldn't hurt.
    Note: 01:52:548 (1,2) - same.
  6. 01:39:423 (3) - the second repeat here might be confusing for the easiest diffs. There is not enough time to read that properly.

    Looks alright, actually. Just needs a little bit of polishing and maybe a spacing check, as I felt like things were a tiny bit inconsistent in the beginning.
[Hard]
  1. 00:30:985 (1,2,3) - exactly the same pattern before the second kiai has some jumpy DS here. Do the same for this one?
  2. 01:08:719 (3,5) - is there any way to keep the reverse-arrow more visible? Give that a try, it can help some players who are learning how to play Hards.
  3. 01:40:829 (5,6,3,4) - see the inconsistency in spacings? And here 01:46:454 (5,6) - it is completely stacked. Try to emphasise patterns with the similar sounds in a similar way?
    Note: same goes for the second part of the kiai.

    Just a couple of minor fixes and this will look hot!
[Insane]
  1. 00:26:063 (7,8) - it's better to give a jump after the slider, so, players don't feel a sudden slow-down/stop.
  2. 00:34:149 (6) - 00:41:649 (7) - 00:46:571 (2,4) - 00:49:149 (3) - those and some other 1/4s feel overmapped. I see where they come from, but I ca not agree with the 1/4s.
  3. 00:50:673 (1,2) - minor - let me complain about blankets,as those like they are meant to be blankets.
  4. 01:02:860 (2,3,4,5) - try a 3/4 slider and a circle, as this will fix the polarity without overmapping.
  5. 01:11:063 (9,1) - probably a bit of an overkill for an 1/2 pattern. Try to lower the DS here?

    My main concern is the overmapping with those 1/4 beats. Have a look at them and think whether you really want them to be here.
[Extra]
  1. 00:03:563 (1) - I disagree with the extended sliders here and the way you use them. These sliders ignore strong and audible downbeats just for the sake of some hardly audible vocals. Please, get more opinions on them and consider re-working them.
  2. can not agree with your usage of 1/4s neither. I don't see the reason in music to keep them. THey do not really follow the vocals and seem to be artificially pulling the difficulty higher.

    Feel free to contact me if you want to talk about that with extra details.
Could use more mods, in my opinion.

~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for the mod I made most of the adjustments as requested but I don't really feel that what you are calling over map in the insane should really be justified as such I created a beat with the sample sounds that goes to the music so i do kinda enjoy the 1/4 so i think i will stick with it. As for the guest diff hopefully he will get incontact with you
Styx
Normal
  1. 00:15:516 - This double here, maybe simplify to one note or not add a note at 00:15:985 - ?

    Literally the only thing I can find awkward in here.

Hard
  1. 00:43:173 (1) - Turn this into a slider then add notes to follow the rhythm? Feels odd to suddenly switch to 1/1 notes.
  2. 00:56:063 - Note here? Vocal and synth are on this beat, yet isn't mapped.
  3. 00:58:173 (1,2,3) - Same thing as the first, odd to map 1/1 all of a sudden.


Yeah, I had a hard time doing this. I had more personal issues with some patterns, but structurally and rhythmically this map is pretty solid.

Good luck on rank.

No kds if you feel this wasn't good enough.
TheVileOne
Normal

I had fun playing and modding it. The kiais are the best part.

00:21:376 (5) - Not really a fan of repeat sliders that go on this long. But I'm not so sure though. It might be because of the pattern you chose because I think 01:23:251 (5,6,7) - is nicer to look at and play, especially since you have stacks on both sliders. I would have mapped this combo differently in general and our mapping styles are pretty different though.
00:28:407 (3,4) - Fix blanket.
00:54:423 (1,2) - Doesn't seem to be positioned in a meaningful way. http://puu.sh/n8ol4/4a3d7376a3.jpg Here is an example of me doing some slight tweaks to the shape and position to give it a more natural look. Alternatively you could go for a more symmetrical look. I'm not sure what you were going for here.
01:30:282 (3,4) - Fix blanket.

Hard

00:03:329 (2,3,4,5) - If you're going to have weird blanket flow like this, at least make the spacing consistently 0.9. also I find it strange to have 1 and three curving in the same direction the way you have it when the pattern is so close to the right side of the screen.
00:20:438 (2,3) - Could you make this blanket width more like the other widths?
00:33:798 (2,3,4,5,6,7) - You can clean this up. https://osu.ppy.sh/ss/4537048 you can position it so that the slider is pointing directly at the next combo rather than at an angle to it. Also note that 7 is not parallel with 5,6 in the ss.
01:12:938 (5) - Make cleaner. https://osu.ppy.sh/ss/4537099 Probably can tweak this part even more to make it look better.
01:22:313 (2,3) - Make the blanket width more like the other widths.
01:44:110 (5) - 256 y

Insane

00:07:313 (4,5,6) - Please make the same spacing here.
00:17:391 (1,2,3,4,5,6) - Pattern is too horizontal for my tastes. Why not downward slant the pattern some?
00:20:673 (4) - Seems like you wanted this to be a blanket. It makes sense as one.
00:27:938 (2) - I'd be happier if this were symmetrical.
00:32:157 (6,7,1) - Does it really need to change spacing here?
01:02:391 - This section is hitsounded in the Hard, but not in the Insane.
01:03:563 (5,6,1) - What's wrong with making it sort of like this? http://puu.sh/n8tl2/a368d39ac6.jpg
01:21:844 (1,2,3,4) - if you're going to have this pattern, I suggest making 1,2,4 distances the same.
01:49:032 (2,3,1) - Does it really need to change spacing here?

I'll mod the guest diff tomorrow.
Topic Starter
ztrot

TheVileOne wrote:

Normal

I had fun playing and modding it. The kiais are the best part.

00:21:376 (5) - Not really a fan of repeat sliders that go on this long. But I'm not so sure though. It might be because of the pattern you chose because I think 01:23:251 (5,6,7) - is nicer to look at and play, especially since you have stacks on both sliders. I would have mapped this combo differently in general and our mapping styles are pretty different though.
00:28:407 (3,4) - Fix blanket.
00:54:423 (1,2) - Doesn't seem to be positioned in a meaningful way. http://puu.sh/n8ol4/4a3d7376a3.jpg Here is an example of me doing some slight tweaks to the shape and position to give it a more natural look. Alternatively you could go for a more symmetrical look. I'm not sure what you were going for here.
01:30:282 (3,4) - Fix blanket.

Hard

00:03:329 (2,3,4,5) - If you're going to have weird blanket flow like this, at least make the spacing consistently 0.9. also I find it strange to have 1 and three curving in the same direction the way you have it when the pattern is so close to the right side of the screen.
00:20:438 (2,3) - Could you make this blanket width more like the other widths?
00:33:798 (2,3,4,5,6,7) - You can clean this up. https://osu.ppy.sh/ss/4537048 you can position it so that the slider is pointing directly at the next combo rather than at an angle to it. Also note that 7 is not parallel with 5,6 in the ss.
01:12:938 (5) - Make cleaner. https://osu.ppy.sh/ss/4537099 Probably can tweak this part even more to make it look better.
01:22:313 (2,3) - Make the blanket width more like the other widths.
01:44:110 (5) - 256 y

Insane

00:07:313 (4,5,6) - Please make the same spacing here.
00:17:391 (1,2,3,4,5,6) - Pattern is too horizontal for my tastes. Why not downward slant the pattern some?
00:20:673 (4) - Seems like you wanted this to be a blanket. It makes sense as one.
00:27:938 (2) - I'd be happier if this were symmetrical.
00:32:157 (6,7,1) - Does it really need to change spacing here?
01:02:391 - This section is hitsounded in the Hard, but not in the Insane.
01:03:563 (5,6,1) - What's wrong with making it sort of like this? http://puu.sh/n8tl2/a368d39ac6.jpg
01:21:844 (1,2,3,4) - if you're going to have this pattern, I suggest making 1,2,4 distances the same.
01:49:032 (2,3,1) - Does it really need to change spacing here?

I'll mod the guest diff tomorrow.
Thanks for the mod post fixed most the suggestions made in normal and hard I also adjusted some of the suggestions in insane along with fixing the blanket issues you pointed out! I did not make some of the spacing changes more like 01:49:032 (2,3,1) - I kept this for the flow I have said up during the song you can hear the dee bap parts and the spacing tends to jump at this section consistently or very close to the same spacing each time so I would rather keep that in tact if possible fixed everything else tho thanks much~
Behon
Normal:

00:25:126 (2): Maybe extend this to end at 00:25:829 and add a clap at the end to keep the pattern with that hitsound going?
01:05:673 (1): It would be more visually appealing if you moved this up slightly so it doesn't overlap with the circle at 01:04:735.
01:12:704 (3): Either move this up more or put it on the same horizontal line as the previous circle - it looks kind of strange as is.

Hard:

00:17:860 (3): You should move this to 00:17:626 to match the lyric timing, especially since you actually do that a bit later at 00:25:126.
01:19:735 (3): Same as above. Move to 01:19:501.

The other two seem fine, and I'm not experienced with crazy-hard difficulties anyway.
TheVileOne
Recheck Don't need to give kudosu I guess.

Normal

00:01:923 (1,2,3,4) - Very small but using grid 3 means you can't center this. It's 1 grid 4 unit from being perfect.
01:03:798 (1,2,3,4) - ^
00:18:798 (1,2,3,4,5,6,7,8,9) - I think you can move such that 00:21:141 (4) - is in the same spot as 00:18:329 (5) -
I think this pattern feels cluttered in general due to all the blankets. I think it would be much better if you made the notes spread out towards the end of it, and maybe stack 00:21:141 (4,5) - so you could blanket the sliders without having to blanket the object in between the sliders as well. Another thing you might consider is skipping this beat 00:23:016 - just to make it feel less cluttered. Eh I haven't messed with that prospect too much. Also the combo is a bit long compared to the other combos in the difficulty.
00:25:126 (2) - Not sure what you're going to do with this in the above mod, but you should probably adjust the shape to complement the round slider after it. It's kind of ugly the way you currently have it. If you take this suggestion, apply same idea here 01:27:001 (2,3) -
00:31:923 - As a note in general, where you start your combos changes from the start of this part compared to end of this section. It's not a terribly big deal.
00:35:204 (5,2) - The overlap here just bothers me so much. If you can get it these objects in the same place, then I think it will look much better.
00:54:423 (1,2,3) - This part breaks the pattern consistency you were keeping with the music. Up until here you always accentuated the first two sliders in somewhat symmetrical way. Here the first two sliders are disconnected in their shapes and flow. I don't agree with the pairing you made with 3, which should have been made with the first slider. Not to mention the unusual angle that the latter two sliders are positioned.
01:04:735 - Maybe whistles every other tick. It's better than nothing?
01:56:298 (1,2,3,4,5,6) - I think this could be cleaner? i'm thinking rotating the slider further away from 01:54:423 (1,2,3,4,5,6) - might look better.
01:58:173 (3,4,5,6,1) - I think the flow is lacking here. Also you didn't need to change spacing in the first kiai. There is no need to change spacing.

Hard

Is it intentional that you don't have any claps until 00:21:141 -?

I'm not sure if you realize it. This difficulty tends to shift between 0.9 and 0.95 plus spacing quite a bit. Although I guess 0.9 is a tad too short for my taste and that's why I think the parts where the spacing is marginally wider feel more pleasant. If you end up seeing a part that seems to have spacing shifts around, consider trying to make it consistent. It might even be better if you chose the decimal spacing over forcing more patterns to use 0.90. :)

00:01:923 (1,2,3) - I wanted to mention this in my first mod and talked myself out of it. I don't like how this combo doesn't have any coherency at all. I think it makes sense to make 1 a similar shape as other sliders in the combo and start the combo somewhere on the left area of the screen and transition over to the right. It's weird when you start a map and immediately send the player into the edge of the screen.
00:13:407 (1,2,3,4,5,6,7,8,9,1) - Another example of noticeable spacing inconsistency. It starts out with 0.9 and then by the end it's 0.95 - 1.0
00:15:516 (6) - 295, 192 looks like a better blanket to me.
00:27:469 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - I just want to comment at how good this pattern is. Great job.
00:34:969 (7,1) - This could be made parallel. Just need to move 7 a bit more to the right so you can straighten it.
00:41:298 (2,3) - Spacing too close.
00:54:423 (1,2,3,4,5,6,7,8,9) - Surprisingly clean spacing. :) It's a shame I can't say this 00:41:298 (2,3,4,5,6,7,8) - looks or plays as amazing as this part.
01:04:266 (1,2) - Another thing I talked myself out of mentioning. I think the gap is sort of awkward and I sometimes hit early because I'm impatient. Coherency is marginally better than how you started the map at least. It's not throwing the player into a corner.
01:10:594 (6,7,8) - Spacing is inconsistent and this doesn't look like the first iteration of this pattern. Tweak 8 to maintain 0.95 spacing like the first section.
01:11:532 (1,2,3,4,5) - Compared with the first version of this part, I find this open approach nice. The 5 blanket seems slightly out of place given the surrounding shapes, but the flow is good.
01:15:751 (3,4,5) - Tweak spacing?
01:45:048 (1,2,3,4,5,6) - Plays very good.

I need a fresh start to mod the hardest difficulties. I'll rain check them to probably tomorrow.
Topic Starter
ztrot

TheVileOne wrote:

Recheck Don't need to give kudosu I guess.

Normal

00:01:923 (1,2,3,4) - Very small but using grid 3 means you can't center this. It's 1 grid 4 unit from being perfect.
01:03:798 (1,2,3,4) - ^
00:18:798 (1,2,3,4,5,6,7,8,9) - I think you can move such that 00:21:141 (4) - is in the same spot as 00:18:329 (5) -
I think this pattern feels cluttered in general due to all the blankets. I think it would be much better if you made the notes spread out towards the end of it, and maybe stack 00:21:141 (4,5) - so you could blanket the sliders without having to blanket the object in between the sliders as well. Another thing you might consider is skipping this beat 00:23:016 - just to make it feel less cluttered. Eh I haven't messed with that prospect too much. Also the combo is a bit long compared to the other combos in the difficulty.
00:25:126 (2) - Not sure what you're going to do with this in the above mod, but you should probably adjust the shape to complement the round slider after it. It's kind of ugly the way you currently have it. If you take this suggestion, apply same idea here 01:27:001 (2,3) -
00:31:923 - As a note in general, where you start your combos changes from the start of this part compared to end of this section. It's not a terribly big deal.
00:35:204 (5,2) - The overlap here just bothers me so much. If you can get it these objects in the same place, then I think it will look much better.
00:54:423 (1,2,3) - This part breaks the pattern consistency you were keeping with the music. Up until here you always accentuated the first two sliders in somewhat symmetrical way. Here the first two sliders are disconnected in their shapes and flow. I don't agree with the pairing you made with 3, which should have been made with the first slider. Not to mention the unusual angle that the latter two sliders are positioned.
01:04:735 - Maybe whistles every other tick. It's better than nothing?
01:56:298 (1,2,3,4,5,6) - I think this could be cleaner? i'm thinking rotating the slider further away from 01:54:423 (1,2,3,4,5,6) - might look better.
01:58:173 (3,4,5,6,1) - I think the flow is lacking here. Also you didn't need to change spacing in the first kiai. There is no need to change spacing.

Hard

Is it intentional that you don't have any claps until 00:21:141 -?

I'm not sure if you realize it. This difficulty tends to shift between 0.9 and 0.95 plus spacing quite a bit. Although I guess 0.9 is a tad too short for my taste and that's why I think the parts where the spacing is marginally wider feel more pleasant. If you end up seeing a part that seems to have spacing shifts around, consider trying to make it consistent. It might even be better if you chose the decimal spacing over forcing more patterns to use 0.90. :)

00:01:923 (1,2,3) - I wanted to mention this in my first mod and talked myself out of it. I don't like how this combo doesn't have any coherency at all. I think it makes sense to make 1 a similar shape as other sliders in the combo and start the combo somewhere on the left area of the screen and transition over to the right. It's weird when you start a map and immediately send the player into the edge of the screen.
00:13:407 (1,2,3,4,5,6,7,8,9,1) - Another example of noticeable spacing inconsistency. It starts out with 0.9 and then by the end it's 0.95 - 1.0
00:15:516 (6) - 295, 192 looks like a better blanket to me.
00:27:469 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - I just want to comment at how good this pattern is. Great job.
00:34:969 (7,1) - This could be made parallel. Just need to move 7 a bit more to the right so you can straighten it.
00:41:298 (2,3) - Spacing too close.
00:54:423 (1,2,3,4,5,6,7,8,9) - Surprisingly clean spacing. :) It's a shame I can't say this 00:41:298 (2,3,4,5,6,7,8) - looks or plays as amazing as this part.
01:04:266 (1,2) - Another thing I talked myself out of mentioning. I think the gap is sort of awkward and I sometimes hit early because I'm impatient. Coherency is marginally better than how you started the map at least. It's not throwing the player into a corner.
01:10:594 (6,7,8) - Spacing is inconsistent and this doesn't look like the first iteration of this pattern. Tweak 8 to maintain 0.95 spacing like the first section.
01:11:532 (1,2,3,4,5) - Compared with the first version of this part, I find this open approach nice. The 5 blanket seems slightly out of place given the surrounding shapes, but the flow is good.
01:15:751 (3,4,5) - Tweak spacing?
01:45:048 (1,2,3,4,5,6) - Plays very good.

I need a fresh start to mod the hardest difficulties. I'll rain check them to probably tomorrow.
Applied most the spacing fixes and you found a neat little bug turns out i was hearing the clap sample still yet the osu had bugged up not showing that claps were placed I have no idea what caused that but thank you for pointing it out. Also I haven't had a mod in like 3 years that pointed out the good stuff i did as well so thanks for that!
Spagett
Offset shoud be 68, might want to confirm with someone else, but I think that's about correct.

[Little Extra]
Personal Preference marked in RAD RED
Errors marked in DARKER SERIOUS RED
Flow (preference) errors marked in MIDWAY FUN GREEN
SPOILER
Circle Size should be 4, or at least 5
AR should be in the 9's
00:07:099 (4) - This should be more behind the upcoming slider, not on top
01:24:208 (1) - This should be more visible, hard to see and hard to follow. Same here 01:26:083 (9) -
02:01:943 (1,2,3,4,5,6) - This is really, really hard to do with the CS (because of spacing). I suggest maybe halfing the D snap here?
Overall looking pretty good
Firmatorenio

Spagett wrote:

Offset shoud be 68, might want to confirm with someone else, but I think that's about correct. //just my two bits, offset should be moved 4 beats to the right imo

[Little Extra]
Circle Size should be 4, or at least 5 //needed more explanation to try to follow through this
AR should be in the 9's //no it shouldn't, this is dt map too lowbpm and it doesn't have difficult reading patterns to have that high ar, so it just doesn't fit
00:07:099 (4) - This should be more behind the upcoming slider, not on top //i probably would apply this, but i have this problem of not having enough space on the grid even with small hitobjects. This reads, and certainly flows, fine considering this is an extra diff.
01:24:208 (1) - This should be more visible, hard to see and hard to follow. Same here 01:26:083 (9) - //i don't see what you're pointing at. The first (1) is close to the (7) nearby and is easy to see, the second (9) is a slider that is immediately coming to attention while playing, also both are a part of a star pattern uhhh... i see an imperfect blanket out of that (9) though, will fix that if/when i update
02:01:943 (1,2,3,4,5,6) - This is really, really hard to do with the CS (because of spacing). I suggest maybe halfing the D snap here? //it may be quite hard, but it's justified by the song, and is mapped consistently among the map (it happens 4 times in the song and all with the same spacing). Also halving the ds would make them antijumps, wth
Overall looking pretty good //Yea thanks, and sorry. :(
colors if you're confused
wow, applied, reconsidered, confused, disagreed, edited, info.
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