[Hollow Sky]
- 00:12:415 (1,2) - This comes across quite suddenly because of the extra circle on blue tick. Can you make it so that slider 1 leads into circle 2 instead? You usually have a 1/2 break at 00:12:674 - going from the previous measures so since you're diverging from the previous rhythm its a good idea to keep at least the first "shift" more predictable and straightforward. The rest are fine since the player will now be accustomed to the change.
- 00:20:174 (6,8) - I don't like how you stack them xP Theres a lot of room on the top of the screen for 8. Stacked sliderhead/tail kicksliders just feel really cramped to me.
- 00:34:139 (8,9,1) - I don't really like this arrangement xP. Like the flow is okay, but idk, it feels off for me because of the angles coming out of that stream. Not really sure about slider 1, but for 8, try something like this? It works with the counterclockwise flow you've built up.
- 01:41:553 (3,4) - Slow section... Why this jump :S
- 02:24:829 (1,2) - It's best not to blanket. It looks really bad xP Can you do a different design for slider 2.
- 02:25:691 (2) - ^Also, the overlap makes this really difficult to see
- 02:30:346 (1,2,1) - Unevenness of blankets kinda makes this structure look untidy Make the negative space even between both blankets.
- 03:10:001 (6,7,1) - This doesn't play well for me because you end up having to change direction from 6>7 and from 7>1 because of the spacing. Usually when you do patterns like this, the flow is consistent through the spaced 1/4 so it feels like 6>7>1 is one solid motion, not two. Compare it with: 03:11:381 (8,9,1) -
- 03:26:381 (6,7,8,9) - Flows quite poorly here . I don't think a flowbreak fits for 7>8/9