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Camellia & DJ Genki - Feelin Sky

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Monstrata
[Hollow Sky]
  1. 00:12:415 (1,2) - This comes across quite suddenly because of the extra circle on blue tick. Can you make it so that slider 1 leads into circle 2 instead? You usually have a 1/2 break at 00:12:674 - going from the previous measures so since you're diverging from the previous rhythm its a good idea to keep at least the first "shift" more predictable and straightforward. The rest are fine since the player will now be accustomed to the change.
  2. 00:20:174 (6,8) - I don't like how you stack them xP Theres a lot of room on the top of the screen for 8. Stacked sliderhead/tail kicksliders just feel really cramped to me.
  3. 00:34:139 (8,9,1) - I don't really like this arrangement xP. Like the flow is okay, but idk, it feels off for me because of the angles coming out of that stream. Not really sure about slider 1, but for 8, try something like this? It works with the counterclockwise flow you've built up.
  4. 01:41:553 (3,4) - Slow section... Why this jump :S
  5. 02:24:829 (1,2) - It's best not to blanket. It looks really bad xP Can you do a different design for slider 2.
  6. 02:25:691 (2) - ^Also, the overlap makes this really difficult to see
  7. 02:30:346 (1,2,1) - Unevenness of blankets kinda makes this structure look untidy :P Make the negative space even between both blankets.
  8. 03:10:001 (6,7,1) - This doesn't play well for me because you end up having to change direction from 6>7 and from 7>1 because of the spacing. Usually when you do patterns like this, the flow is consistent through the spaced 1/4 so it feels like 6>7>1 is one solid motion, not two. Compare it with: 03:11:381 (8,9,1) -
  9. 03:26:381 (6,7,8,9) - Flows quite poorly here :P. I don't think a flowbreak fits for 7>8/9
Can you give me an official source for metadata? Anyways, you can call me back after everything's been responded to.
Topic Starter
EphemeralFetish
Fixed everything aside from 01:41:553 (3,4) - Its a core part of the section. And I personally have no issues with it. But obviously Ill change it if its absolutely needed. Actually I can just move it down to make it easier.

Also for the last point im not too sure what to do, Ive tried to have a snap from the 6 to 7 while making the 7 to 8 flow much easier instead.

As for metadata, I did have a metadata check done for me. As far as Im aware source is just an album. Ill have a link for you to look at.

https://remywiki.com/Starry_Orange

http://djgenki.net/gecd011/

Thanks a lot. =w=

Edit: I know you said respond to everything, but it would just be me saying "Okay done" Over and over so yeah.
Dreamtwolf

neonat wrote:

Dreamtwolf wrote:

If the BG was taken from https://osu.ppy.sh/b/761797&m=0, then please credit its respective mapper
If 00:40:001 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) was an idea from this mapset https://osu.ppy.sh/s/336414, then please credit its respective owner.
lol w.t.f.

Since when did general BGs belong to mapsets anyway
Thanks for the correction, taking note of this.

The Fetish wrote:

I had to change the BG 4 Times, I assure you its total coincidence that another map shares the same one.
Agreed deleted this off my "things to mod."
Also this thing about crediting another map because I have a similar pattern is a bit ridiculous.
Yes it's so ridiculous to say "i liked this so and so pattern from so and so's map so i want to use it." After I heard of Beatmap Stealing, I instantly made sure that maps that look exactly or flipped to bypass Beatmap Stealing was on my list.
Will edit this with mod reply when I get around to it zzz

Edit: After looking at the mod. Im honestly not going to apply any of it. The entire thing save 2 points are just personal dislike to straight streams. Curving them all removes a whole load of variety.
Btw not personal dislike just how it looks and plays. Totally acceptable.
Im not cutting the MP3. The is no reason to at all.
changed my notes to "if song at end has 10-30 seconds of no music, warn mapper to cut mp3."
The last note isnt an extra note I placed. There is a very clear cymbal crash there.
I'm new to mapping and modding. The uncalled negativity was not needed("very clear")but the point of beginning to mod and map is so that you can notice mistakes, see why it's a mistake , and correct mistakes. The info was new to me so thanks for that.
HP For HR is also fine. Ive seen plenty of people play this with HR and finish the map no issues.
Ok.
In regards to some of the snapping from streams. They're all perfectly playable. The whole idea of snaps like that is for emphasis on heavy hits.
Ok thx.
Thanks for the mod but Im sorry that Im gonna have to decline everything.
Perfectly acceptable.
Thanks for the help.
Monstrata
http://puu.sh/ozTL1.png

Trim the start of soft-hitfinish.wav since it exceeds a delay of 5ms



Also, normal-hitclap3.wav is unused.
Topic Starter
EphemeralFetish

Monstrata wrote:

http://puu.sh/ozTL1.png

Trim the start of soft-hitfinish.wav since it exceeds a delay of 5ms



Also, normal-hitclap3.wav is unused.
Okay, should be all good now.
Monstrata
Was really busy this week. Anyways. did a thorough recheck and didnt find any additional issues, so here's your bubble! Good luck
Rapthorn
qualify feelin sky
Hikaru Rose
TicClick
02:14:829 (1,2) - shouldn't there be a triplet?
Topic Starter
EphemeralFetish

TicClick wrote:

02:14:829 (1,2) - shouldn't there be a triplet?
But that is a triple?
Myxo
Great map! Bubble #2
Underforest
wooo 2 bubbled mapsets for this song
race is on guys~
Strategas
plz, I don't want to wait extra week

not like I can get enough bns during this month probably lol
Okoratu
rank feelin sky

  1. 00:01:381 - to 00:12:415 - for this part i don't really agree with a closed hihat as a hitnormal, i think it'd be be better to use the hitnormal as an additional hitsound as the constant hihat things aren't really around yet
  2. 00:03:277 (3) - btw i always tanted to click the sliderend here so i guess simply crtlg this so i dont go like wutttt when playing this lol (<- good reasoning imo)
  3. 00:39:656 (5) - i think stacking it like http://puu.sh/oO6hX/2b5df471cf.jpg looks better than perfectly overlapping it with the sliderend, doing this may require to reposition 00:40:001 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - down a bit as a whole i guess
  4. 00:44:656 (4,1) - i don't think the transition into this should be this smooth, actually the way you have it now acts more as a linear movement thingy while i think breaking flow a bit for this will make it easier to catch this correctly and without feeling a slightly awkward slowdown: I positioned it somewhat like this: http://puu.sh/oO6ti/af7973bb67.jpg
  5. 00:45:432 (4,1) - while this follows ~1.2xds~ it still is uneven because 1 has a sv change, might want to adjust this if this wasn't intended, the distance it should be snapped to is 1.2/1.1 = 1.09 to look visually the same as the rest of the stream
  6. 01:12:932 (8) - ehh you didn't map this as an 1/4 anywhere in the kiai before and after this , is this intentional? like if you do that after this you make
  7. 01:12:760 (7) - an 1/4 slider as well o.o
  8. 01:30:001 - to 01:40:691 - not a fan of how you combo'd this part, personally i'd suggest to either go with 4 objects (2/1 combos) or 2 objects all the way but i think the 2 circle combos like 01:35:174 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - are really unnecessary :/
  9. 01:48:449 (1,2,1,2,1,2,1,2,1) - i expected some sort of speedup here or at least more distance (but honestly i expected denser rhythms) because the drums here get increasingly louder and just doing somewhat the same as 01:44:312 (3,4,1,2,1,2,3) - doesn't quite capture it imo
  10. 01:51:725 - to 02:02:760 - i think the way you do either spaced things (01:53:795 (4,5) - , 01:55:174 (4,5,6,7) - circle and slider are spaced out a bit) or stacked (02:00:691 (4,5,6,7) - ) looks rather arbitrary? idk i think you should either unstack all or stack all for more consequent visual presentation here lol
  11. 02:03:105 (2) - a cool gimmick would have been making these sliders faster to highlight that sound but i guess that's not your thing
  12. 02:04:484 (2,4) - is stacking supposed to be off with 02:03:105 (2,4) - ?
  13. 02:06:553 (4) - im disappointed that you broke the system,,,
  14. 02:16:036 (2,1) - the way these overlap looks a bit messy, idk if you want to change this but the same kinda applies to 02:21:036 (1,2) -
  15. 02:35:174 (1,2) - the way these are built up make sense with drums but i think it doesn't make too much sense to not have these circles considering
  16. 02:24:139 (1,2,3,4,1,2,3,4) - but ultimately, up to you both ways seem practical to me
  17. 02:44:139 (1,2) - i think unstacking this will make it more interesting to play though this is just my opinion lol.
  18. 02:45:346 (2,3,4,5,6) - no matter how often i tried this i'll probably break this most of the time, idk to me it seems like you mapped yourself into a corner and just left it at that...?
    nah whatever the main changes i'd do to this pattern is 02:44:656 (3,3) - moving these up to have 02:45:518 (3) - face downwards because i think that makese the rest of the pattern (4,5) easier to comprehend
    and for 02:46:208 (1,2,3,4,5) - i'd arrange them like http://puu.sh/oO8Kf/fbd3002d3a.jpg because i think a back forth is more fair than going bock to towards the right corner of the screen more often
  19. 03:51:381 - what is this weird custom snap for the break, did you increase AR by chance lol i suppose this isnt intended
  20. 04:47:243 (3,4) - can u custom stack pls you custom stacked the others
  21. 02:39:829 (1) - remove nc cuz 02:40:518 (3) - ?
this is all more or less minaor dw lol
Topic Starter
EphemeralFetish

Okorin wrote:

rank feelin sky

  1. 00:01:381 - to 00:12:415 - for this part i don't really agree with a closed hihat as a hitnormal, i think it'd be be better to use the hitnormal as an additional hitsound as the constant hihat things aren't really around yet - Not sure what else Id use considering its just the stock hitnormal for the whole song. I dont see a problem with it.
  2. 00:03:277 (3) - btw i always tanted to click the sliderend here so i guess simply crtlg this so i dont go like wutttt when playing this lol (<- good reasoning imo) - CtrlG Done
  3. 00:39:656 (5) - i think stacking it like http://puu.sh/oO6hX/2b5df471cf.jpg looks better than perfectly overlapping it with the sliderend, doing this may require to reposition 00:40:001 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - down a bit as a whole i guess - Done
  4. 00:44:656 (4,1) - i don't think the transition into this should be this smooth, actually the way you have it now acts more as a linear movement thingy while i think breaking flow a bit for this will make it easier to catch this correctly and without feeling a slightly awkward slowdown: I positioned it somewhat like this: http://puu.sh/oO6ti/af7973bb67.jpg - Done
  5. 00:45:432 (4,1) - while this follows ~1.2xds~ it still is uneven because 1 has a sv change, might want to adjust this if this wasn't intended, the distance it should be snapped to is 1.2/1.1 = 1.09 to look visually the same as the rest of the stream - K should be okay now
  6. 01:12:932 (8) - ehh you didn't map this as an 1/4 anywhere in the kiai before and after this , is this intentional? like if you do that after this you make - Yeah this looks like a mistake
  7. 01:12:760 (7) - an 1/4 slider as well o.o
  8. 01:30:001 - to 01:40:691 - not a fan of how you combo'd this part, personally i'd suggest to either go with 4 objects (2/1 combos) or 2 objects all the way but i think the 2 circle combos like 01:35:174 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - are really unnecessary :/ - Dont see an issue with it, its simple variety and using multiple mapping methods to represent the same sounds in multipleways. Kinda like a mini showcase.
  9. 01:48:449 (1,2,1,2,1,2,1,2,1) - i expected some sort of speedup here or at least more distance (but honestly i expected denser rhythms) because the drums here get increasingly louder and just doing somewhat the same as 01:44:312 (3,4,1,2,1,2,3) - doesn't quite capture it imo - Its a relitively calm section. I feel its better to keep it somewhat simple. Again I personally dont see an issue with it.
  10. 01:51:725 - to 02:02:760 - i think the way you do either spaced things (01:53:795 (4,5) - , 01:55:174 (4,5,6,7) - circle and slider are spaced out a bit) or stacked (02:00:691 (4,5,6,7) - ) looks rather arbitrary? idk i think you should either unstack all or stack all for more consequent visual presentation here lol - Went ahead and stacked them all
  11. 02:03:105 (2) - a cool gimmick would have been making these sliders faster to highlight that sound but i guess that's not your thing - Yeah Im not really into that sort of thing for sections like this. Id rather it just be somewhat symmetrical like I already have.
  12. 02:04:484 (2,4) - is stacking supposed to be off with 02:03:105 (2,4) - ? - Fixed
  13. 02:06:553 (4) - im disappointed that you broke the system,,, - Wanted the last to be different as a kinda signal you'rre moving into a new pattern
  14. 02:16:036 (2,1) - the way these overlap looks a bit messy, idk if you want to change this but the same kinda applies to 02:21:036 (1,2) - - No effect on gameplay, you cant notice it while playing either.
  15. 02:35:174 (1,2) - the way these are built up make sense with drums but i think it doesn't make too much sense to not have these circles considering
  16. 02:24:139 (1,2,3,4,1,2,3,4) - but ultimately, up to you both ways seem practical to me - A few people, BNs included suggested I do that seeing as the drums are slightly quieter there. Its just a different opinion thing with these, both work. Ill be keeping it as is though.
  17. 02:44:139 (1,2) - i think unstacking this will make it more interesting to play though this is just my opinion lol. - Aight, tried something.
  18. 02:45:346 (2,3,4,5,6) - no matter how often i tried this i'll probably break this most of the time, idk to me it seems like you mapped yourself into a corner and just left it at that...?
    nah whatever the main changes i'd do to this pattern is 02:44:656 (3,3) - moving these up to have 02:45:518 (3) - face downwards because i think that makese the rest of the pattern (4,5) easier to comprehend
    and for 02:46:208 (1,2,3,4,5) - i'd arrange them like http://puu.sh/oO8Kf/fbd3002d3a.jpg because i think a back forth is more fair than going bock to towards the right corner of the screen more often - All totally intended. I personally have no issues with it, the climb up into the corner sorta matches the music in a way Im not sure how to explain, I did flip the last part you mentioned though. Ohh and I shifted those other two you mentioned up a bit.
  19. 03:51:381 - what is this weird custom snap for the break, did you increase AR by chance lol i suppose this isnt intended - Uhh no idea what you mean, it might be something SB related.
  20. 04:47:243 (3,4) - can u custom stack pls you custom stacked the others - I mean what Ive done now is the whole point.
  21. 02:39:829 (1) - remove nc cuz 02:40:518 (3) - ? - That second one is a different sound to the first, it fits in with the previous two compaired to the first which is sorta its own thing, plus less intense and stuff
this is all more or less minaor dw lol - When you have 2 bubbled everything is worrying.
Cheers m8. Reminder to call me when you need mods.
Okoratu
i made the mapper hate everything and then we fixed that

my work here is done
Shiirn
bout god damn time
Myxo
Congratz :D
chainpullz

Shiirn wrote:

bout god damn time
QFT
Underforest
rip strategas extra week

this mapset is good enough too, congratz
Kuki
gz
Hikaru Rose
pp mapper xd
Chaos
Bubble Rank Feelin Sky
Sync
EXCELLENT A+
-Yunii-
u did it !
[-CeMAqpOP-]kee
bubble feelin sky
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