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Jonsi - Sticks & Stones

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IceBeam
[Easy]
Slider Velocity is too low,try use more fast sliders next time.
00:18:744 (5) - Better move it back to 00:18:386 (5),sounds better to me,because of lyrics.
00:30:930 (3) - Nice idea to put some finishes here,but if you move this note back to 00:30:572 and add another note at 00:31:110(with finish as well) it may sound better.
00:36:665 (2) - ^ Same suggestion,put that note back to long white tick and add another to 00:36:844.
01:17:884 (4) - Stack with 01:16:092 (2)?
01:20:751 (1) - Stack with 01:18:959 (1)?
02:39:963 (1) - There is a whistle on the whole slider? Sounds a bit annoying to me.

[Normal]
00:55:303 (1) - Again,whistle.

Hard is fine.

This song is so awesome!
Star~
Lesjuh
Just two small things...

Normal
Slider tick rate 1

Easy
Drain rate -1

That's it!
Astom
Hi~

-Delete Jonsi - Sticks and Stones (Mr Gaddy).osb and fullsubmit.
-Some problems in .osb fixed, still I make a little change because u make a effect with blacklol.jpg that u can't see because the order of the img's is flipped, so when u order them the sb looks a little different.(Still make a back up of u original SB).
Download: Jonsi - Sticks & Stones (Mr Gaddy).osb

[Hard]
-01:00:679 (2) this slider looks and sound strange

Mmm that.
Star~
IceBeam
I've decided to make a difficulty for you.

Please,appreciate it~
ATTACH[Jonsi - Sticks & Stones (Mr Gaddy) [SK's Flowie].osu]

If you take it - don't forget to add my nickname to Tags,as I did it in the one above.

to the modders:
I couldn't name it Insane,also,Hard is already exists,so don't claim on it,please.

Edit:
Eh..I've changed my diff.a bit ~_~
Download: Jonsi - Sticks & Stones (Mr Gaddy) [SK's Flowie].osu


Download: Jonsi - Sticks & Stones (Mr Gaddy) [SK's Flowie].osu
Topic Starter
Mr Gaddy
All suggestions accepted. Thank you guys :3
Also, thank you SadKangaroo for your awesome diff :D
aRiskOfRain
General;

The slidertick claps are louder than the normal claps; fix that.

Easy;

Less whistle in that chorus thanks.
02:09:855 (2,1) - Don't like the way this goes back on the 2.

Normal;

00:21:253 (6,1) - Spacing.
00:36:307 (4) - Make this slider not overlap the 1

Flowie;

02:48:385 (2) - Deleteeeee
Topic Starter
Mr Gaddy
Update. Changed slidertick.
Thanks DiamodCrash (: All suggestions accepted.
IceBeam

DiamondCrash wrote:

Flowie;

02:48:385 (2) - Deleteeeee It was pasted from 01:03:547 (1,2).Is there any reason to delete it?
Thank you.
James2250
Request to mod the new difficulty~

Easy looks fine, beginners are going to have to get used to repeats pretty fast though~

SK's Flowie:
00:27:705 (1) - really don't like how this slider looks, try and redo it somehow
I would add a note at 00:54:945 and move spinner back to 00:55:303
01:03:726 (2) - is this note needed?
01:35:447 (3,4) - align these
02:22:400 (1) - same comment as other spinner
02:39:604 (1) - ^
02:48:385 (2) - is note needed? (if you get rid of this put finish on 1)

*sta----oh I did :D
Good luck with ranking~
IceBeam

James2250 wrote:

SK's Flowie:
00:27:705 (1) - really don't like how this slider looks, try and redo it somehow Yeah,ok.
I would add a note at 00:54:945 and move spinner back to 00:55:303 What's for? The previous rhytm was ended.I've tested your suggestion,but I don't like how it sounds.
01:03:726 (2) - is this note needed? Of course,it sounds completely crap w/o it.I've found it very gentle.
01:35:447 (3,4) - align these Ok.
02:22:400 (1) - same comment as other spinner Same reply =p
02:39:604 (1) - ^ ^
02:48:385 (2) - is note needed? (if you get rid of this put finish on 1) Same reply.
Thank you.

Download: Jonsi - Sticks & Stones (Mr Gaddy) [SK's Flowie].osu
Topic Starter
Mr Gaddy
Updated. Thanks James2250 for looking again (:
Zetsubou Sensei
Hey.

[Easy]
Seems fine.

[Normal]
Seems fine.

[Hard]
Seems fine.

[SK's Flowie]
Seems fine.

Good map

~STAR
Kotone
Sorry I am busy.Wait me 1 hour to 1 day o.o
Kotone
Easy
00:14:433(1) - spacing?
01:45:303(break) - 20 sec break unrankble? :roll: all diff have this problem

Normal
00:10:142(x) - add a circle?

SK's Flowie
HP +1 ?better for me
Topic Starter
Mr Gaddy

karenying wrote:

Easy
00:14:433(1) - spacing? Fix'd
01:45:303(break) - 20 sec break unrankble? :roll: all diff have this problem Never heard about this. O,o

Normal
00:10:142(x) - add a circle? k
Thankyou :p
IceBeam
I know I'm horrible...

But can't you change my difficulty to the next one?

Download: Jonsi - Sticks & Stones (Mr Gaddy) [Beam's Flowie].osu

Nothing changed,except it's name due to my new nickname.

And,don't forget to change tags as I did above.

Thanks ;)
Topic Starter
Mr Gaddy
Uploaded :)
Doomsday
Yo

  1. I think the BPM might be a bit too fast, and the offset is a little early. I got BPM: 167.39, Offset: 4,776
[EASY]

Looks good to me.

[NORMAL]

I wouldn't put in fast 1/4 triplets/doubles in a Normal (Like at 00:11:576 (3,4,5), 00:06:378 (4,5) etc. They are only in the intro part. You'll see them), but apart from that, Nothing bothered me.

[HARD]

Lower Approach Rate and Overall Difficulty by 1 notch? It feels a little bit too high how it is now. :o

01:26:307 (1,2,3) - Put these in a straighter line maybe, instead of putting them in a bunch? Bunching them up here while the rest of the little stream is in a straight line looks rather ugly imo.

[BEAM'S FLOWIE]

This one is pretty fun actually. Good stuff.

It's a nice, solid map. One thing you could work on though is your layouts for your maps. The actual beat placement is pretty good, but the patterns and such you used were pretty boring. That, and a lot of the map had beats stuck on straight lines, or bunched up so it was hard to read. In your next map, try experimenting with patterns and different layouts. You'll find that it would make the map more interesting, and make making a map more fun. :)

Starred
Gonzvlo
General:
  1. Resize The file: "forbiddenfriendshipbyFluro_Knife.png" to 800x600.
  2. Suggestion: Resize the wallpaper to 1024x768.
Easy:
  1. Probably too hard for Easy but I personally like it.

Normal:

  1. 01:41:540 (4,5) -Suggestion: One or Two grids down or place them in the same line of (1) & (2)
Hard:
  1. 00:33:439 (3) - Curve this slider a bit more so it won't overlap with the last slider.
Beam's Flowie:
  1. I Like it.
No Major Mistakes.

Wish conceded, Good Luck & Star (I will shoot a k-star soon).
Topic Starter
Mr Gaddy

Gonzvlo wrote:

General:
  1. Resize The file: "forbiddenfriendshipbyFluro_Knife.png" to 800x600. Fixed.
  2. Suggestion: Resize the wallpaper to 1024x768. Ooh, I forgot I didn't resized it after I removed some white corners. Instantfix
Easy:
  1. Probably too hard for Easy but I personally like it.

Normal:

  1. 01:41:540 (4,5) -Suggestion: One or Two grids down or place them in the same line of (1) & (2) Done
Hard:
  1. 00:33:439 (3) - Curve this slider a bit more so it won't overlap with the last slider. Done
Beam's Flowie:
  1. I Like it.
No Major Mistakes.

Wish conceded, Good Luck & Star (I will shoot a k-star soon). Thanks for modding and for ster :3

Doomsday wrote:

Yo ohai

  1. I think the BPM might be a bit too fast, and the offset is a little early. I got BPM: 167.39, Offset: 4,776 Thanks! It sounds better now.
[EASY]

Looks good to me.

[NORMAL]

I wouldn't put in fast 1/4 triplets/doubles in a Normal (Like at 00:11:576 (3,4,5), 00:06:378 (4,5) etc. They are only in the intro part. You'll see them), but apart from that, Nothing bothered me. Removed few of them.

[HARD]

Lower Approach Rate and Overall Difficulty by 1 notch? It feels a little bit too high how it is now. :o ohhkay

01:26:307 (1,2,3) - Put these in a straighter line maybe, instead of putting them in a bunch? Bunching them up here while the rest of the little stream is in a straight line looks rather ugly imo. Changed this part abit

[BEAM'S FLOWIE]

This one is pretty fun actually. Good stuff.

It's a nice, solid map. One thing you could work on though is your layouts for your maps. The actual beat placement is pretty good, but the patterns and such you used were pretty boring. That, and a lot of the map had beats stuck on straight lines, or bunched up so it was hard to read. In your next map, try experimenting with patterns and different layouts. You'll find that it would make the map more interesting, and make making a map more fun. :) I will try!

Starred Thanks :p
thekillerhjkhjk
General:
claps are waaay too loud
all sound-changing timing sections must be at least 1/4 beat before the note to be affected

[beam's flowie]
00:36:319 (1,2,3,4,5) - even out the pentagon pattern
00:39:545 (2,3,4,5,6) - ^
00:59:259 (1,2,3,4) - antijumping seems unnecessary.
01:35:103 (1,2,3,4,5) - even the pentagon
02:18:117 (1) - make this slider symmetrical and aligned to the Y axis
02:43:925 (1,2,3,4) - antijumping seems unnecessary

[hard]
01:00:693 (2) - seems like a weird place to end this section and put a break...
01:09:295 (1,2,3) - move (1) and (2) closer to (3)
02:39:982 (1) - make it look better?

[normal]
fine

[easy]
fine

star
Topic Starter
Mr Gaddy

thekillerhjkhjk wrote:

General:
claps are waaay too loud I like how it is now.
all sound-changing timing sections must be at least 1/4 beat before the note to be affected All timing sections are made like that. Some of them got moved +/- 10ms because of timing and offset changes.

[hard]
01:00:693 (2) - seems like a weird place to end this section and put a break... Why D: It follows the lyrics.
01:09:295 (1,2,3) - move (1) and (2) closer to (3) Done.
02:39:982 (1) - make it look better? Changed it abit.

[normal]
fine

[easy]
fine

star Thankyou.
IceBeam

thekillerhjkhjk wrote:

[beam's flowie]
00:36:319 (1,2,3,4,5) - even out the pentagon pattern I don't want to make it straight,it's rotated.
00:39:545 (2,3,4,5,6) - ^
00:59:259 (1,2,3,4) - antijumping seems unnecessary. Hah,this a jump? Not really.
01:35:103 (1,2,3,4,5) - even the pentagon
02:18:117 (1) - make this slider symmetrical and aligned to the Y axis Yeah,seems you're right.
02:43:925 (1,2,3,4) - antijumping seems unnecessary
Thanks to all other modders for checking.

Download: Jonsi - Sticks & Stones (Mr Gaddy) [Beam's Flowie].osu
Louis Cyphre
[Hard]
02:56:470 - remove this slider
[All diffs]
01:45:140 - 20 seconds break - unrankable
Topic Starter
Mr Gaddy

Louis Cyphre wrote:

[Hard]
02:56:470 - remove this slider oh fawck sorry, forgot to delete it xD
[All diffs]
01:45:140 - 20 seconds break - unrankable There is no rule about that, so...
Feno_old
[Normal]
00:55:316 (1) - Unmute the sliderticks maybe?

[Hard]
00:09:794 (7) - Maybe turn the sound of the slider end up a little bit? I think it sounds better when you can barely hear it instead of not hearing it at all.
02:39:982 (1) - I have something against circle sliders with the start and end points looking like that xD Perhaps make it overlap with a directional arrow telling the player which direction it goes? Those are awesome.

I like this map alot :D

#star and Kudosu star!
Topic Starter
Mr Gaddy

Feno wrote:

[Normal]
00:55:316 (1) - Unmute the sliderticks maybe? Yeah, it changed when I added silent sliderticks to custom hitsounds 2

[Hard]
00:09:794 (7) - Maybe turn the sound of the slider end up a little bit? I think it sounds better when you can barely hear it instead of not hearing it at all. Done
02:39:982 (1) - I have something against circle sliders with the start and end points looking like that xD Perhaps make it overlap with a directional arrow telling the player which direction it goes? Those are awesome. Well... I tried it, but it looked a bit confusing D: I will leave it like it is now

I like this map alot :D

#star and Kudosu star! Thankyou <3
Feno_old
[Easy]
00:19:113 (1) - Add an extra repeat to the slider maybe?
02:08:080 - There's quite a few gaps in the section, I personally think that since it's the final energetic part of the song and you got the kiai lights flashing, there shouldn't be any pauses. And I feel it kinda ruins the flow of the section. I would love to see the gaps filled with something so there's constantly some playing going on during the section. It's the final, it's awesome, MAKE IT INTENSE YO! /rant
02:39:982 (1) - Got those muted sliderticks here aswell.

[Hard]
00:17:679 - Add a note?
Topic Starter
Mr Gaddy

Feno wrote:

[Easy]
00:19:113 (1) - Add an extra repeat to the slider maybe? Okie dokie.
02:08:080 - There's quite a few gaps in the section, I personally think that since it's the final energetic part of the song and you got the kiai lights flashing, there shouldn't be any pauses. And I feel it kinda ruins the flow of the section. I would love to see the gaps filled with something so there's constantly some playing going on during the section. It's the final, it's awesome, MAKE IT INTENSE YO! /rant True. O: But I wanted to do some breaks, because map would be a bit too hard for 'easy'. D: Anyway, added hitcircles.
02:39:982 (1) - Got those muted sliderticks here aswell. k

[Hard]
00:17:679 - Add a note?Naah. D: I made this part to somekinda follow the lyrics.
Feno_old
IMO easy doesn't mean there can't be a bit of challenge in the diff. I think diffs should, if possible, train the player so they become better. By adding a nonstop section without those breaks, you teach the player to deal with sections that don't give them time to prepare, they gotta be on their game. It doesn't mean the diff isn't an "easy" it just means it has some degree of actual difficulty to it, and really, what's the point of playing something if there's no obstacles to overcome.
I probably should stop ranting in your beatmap thread... :D
0_o
Great movie, nice song selection. Cool storyboard too.

General
Really wasn't a fan of the slidertick claps, you really don't need them. The claps don't add that much to the song that you need to have them even when you don't click on something.

Easy
Stacked notes are really tough for newbies to pick up since the hitbursts obscure the hitcircles underneath them. I see it when watching my siblings play all the time - they skip the note underneath then wonder where the X came from :P This is especially tricky when you have stacked notes in the middle of 1/2 streams. Also, I would not recommend tiny sliders with more than one repeat since the extra repeats are difficult to see until it's too late. I won't point out all instances of these, but go through the diff and see what you can do.

Beam's Flowie
The approach rate feels a bit fast to me, maybe lower it a tick? I would probably lower the OD a tick as well, whether you lower the AR or not.

Fairly solid overall, call me back when after you checked this stuff and we'll see about a bubble.

EDIT: Forgot star ^_^
IceBeam
OD and AR reduced by 1 tick.

Thank you.

Download: Jonsi - Sticks & Stones (Mr Gaddy) [Beam's Flowie].osu
Topic Starter
Mr Gaddy

0_o wrote:

Great movie, nice song selection. Cool storyboard too. Thanks :3

General
Really wasn't a fan of the slidertick claps, you really don't need them. The claps don't add that much to the song that you need to have them even when you don't click on something. Okayyy... I tried to remove at least half of such claps. BUT I left last part of the song with them. IMO it just fits in there.

Easy
Stacked notes are really tough for newbies to pick up since the hitbursts obscure the hitcircles underneath them. I see it when watching my siblings play all the time - they skip the note underneath then wonder where the X came from :P This is especially tricky when you have stacked notes in the middle of 1/2 streams. Also, I would not recommend tiny sliders with more than one repeat since the extra repeats are difficult to see until it's too late. I won't point out all instances of these, but go through the diff and see what you can do. Thanks for these tips. Really, I am terrible at doing easy difficultys. Moved all the notes so no notes are stacked in each other. And remade these small sliders.

Fairly solid overall, call me back when after you checked this stuff and we'll see about a bubble. Thankyouverymuch

EDIT: Forgot star ^_^ trololo

Feno wrote:

IMO easy doesn't mean there can't be a bit of challenge in the diff. I think diffs should, if possible, train the player so they become better. By adding a nonstop section without those breaks, you teach the player to deal with sections that don't give them time to prepare, they gotta be on their game. It doesn't mean the diff isn't an "easy" it just means it has some degree of actual difficulty to it, and really, what's the point of playing something if there's no obstacles to overcome.
I probably should stop ranting in your beatmap thread... :D I know. But it's anyway "Easy" difficulty, so it should be passable by more newbie players and etc. You know what I mean :p
0_o
Sorry! One more thing (don't kudo this)

Easy: 02:20:984 (1) - This is a pretty big jump, could you shorten it?

Also it would be nice if you had more than two combo colours, adding in a green like the one in the fourth row, fourth column of the colour chart would add some variety to the visuals.

EDIT: bloop
Zekira
...derp sorry I took long to get to this D:

...sorry for this but

Offset: +5

PM me IMMEDIATELY after you've done this!

Do it ASAP gogogo

EDIT: There we go
James2250
Resnap on every difficulty >_>
(except Hard??)
You also might as well highlight all your inherited timing sections and move them to the new timing so they are exactly on the ticks (nazi)

Easy:
00:19:113 (1,3) - might look nicer if curved around note more

Personally I think the normal whistles sound too loud for the song, decrease audio slightly on all timing sections? (that are normal)
To be honest I would prefer if you deleted alot of the whistles and used claps for most of the song (like Beam's) as they sound like they fit the song more but you are welcome to ignore if you disagree

Message me when at least notes are snapped and I will rebubble
(consider hitsound comments)
Topic Starter
Mr Gaddy

Sorry.
Resnapped all notes, few timing sections volume lowered.
fartownik
Sorry for being late. Here's my mod.

SB:
01:46:579 - I don't know if the falling text was meant? The rest of the texts are going straight to the right/left. This is minor thing, but it's blatant.

Also, you'll need to resize stayclosebysharpie91.png to 800x600/640x480. It's the part of the SB which lasts until the end of the map, so it may lag with the huge size. It's also the ranking rule :3

[Hard]

00:24:495 (2) - This is not straight D:

232,192,24495,2,0,B|232:72|408:72|408:192,1,280,4|0

01:11:989 - I don't get why the hitsounds are more quiet here. Make them louder? (do same on the rest of the diffs)


Pretty nice map and great song.
a star 8-)
James2250
I agree with the above mods (replying to PM)
especially sb comments
Topic Starter
Mr Gaddy

fartownik wrote:

Sorry for being late. Here's my mod. Noproblemo

SB:
01:46:579 - I don't know if the falling text was meant? The rest of the texts are going straight to the right/left. This is minor thing, but it's blatant. Na początku wszystkie napisy leciały na zmianę z góry na dół, ale miałem problemy - i musiałem zmienić. Najwyraźniej to przeoczyłem D:

Also, you'll need to resize stayclosebysharpie91.png to 800x600/640x480. It's the part of the SB which lasts until the end of the map, so it may lag with the huge size. It's also the ranking rule :3 k

[Hard]

00:24:495 (2) - This is not straight D:

232,192,24495,2,0,B|232:72|408:72|408:192,1,280,4|0
Zmienione'd

01:11:989 - I don't get why the hitsounds are more quiet here. Make them louder? (do same on the rest of the diffs) Mi się podoba tak jak jest D:


Pretty nice map and great song.
a star 8-) Dziękować :p
Niko
gogogogo
fartownik
01:46:579 - Now the text goes minimally up D: Just put it down a bit.

[Hard]

00:43:134 (2,3) - Maybe put these notes 1/2 back and add a note at 00:43:492? Sounds better to me.

Fix at least the SB and I'll bubble.

no kd


EDIT: Bubble.
Zaven
Great Beatmap!
Behon
Boosting your stars because this movie is awesome

Oh, and so is this map.
Mafiamaster
Rankzorz
Galkan
Congratz!
James2250
Congrats~
IceBeam
Yey~

Finally!

My congratulations.
Beuchi
Cute.

So, so cute. I always like the kind of songs you map x3

Just a little reminder for your next maps, don't forget to fade every image even if there's a spinner above them, remember that Catch the Beat mode doesn't have opaque spinners, so at 01:45:145, when the image changes, they will see a sudden change from black to an image >.<
Meh, don't mind me I'm just a picky storyboarder who loves fading things >w<;;

Anyways, congrats for this great map <3
Topic Starter
Mr Gaddy
Thanks guys. <3

True D: I remember that there was some fading, but I think I accidently deleted it |:

And thanks once again. xD
Ekaru
<3

That is all that can be "said", really.
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