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StylipS - Dramatic Cycle

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Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


-Nanaka- wrote:

Timingに強くないですが少しおそすぎると思います
序盤のPianoずれすぎですし+10の582お試しください are? 確かに、、完璧だと思ってたのにw全diff修正しました
00:02:082 (2) - またこれずれてるんで、とりあえず1/8で00:02:119 - からスタートさせた方がいいかなと(複数形かもだけどここしかずれてないからわかんない) ん~えらいズレてますね。そこは1/8で修正しました。序盤のpianoの箇所全て確認した所、この修正した(2)の次の3連(3),(4),(1)だけかなりズレているようです。(3)は1/8速く(4)は恐らく定位置、(1)は1/8遅いです。(4)が1/8遅いのであれば等間隔で配置できるのですが、それでもこの後の3連x2回とは異なる変則リズムになります。これはbnかqatに見て貰ってokでるか確認しないと何とも言えないです
00:02:907 - add Noteして00:02:982 - 1/8reverseの方があってるかなと この箇所は上記に記載した(3),(4),(1)のとこですね。特に(1)がズレているので上記のようにnote置いて様子を見ます
00:08:982 - Finish ok. DSもx2.0に調節しました
00:19:032 (4) - なんで青線で終わるんでしょう00:19:632 - までにして終点のHitsound外したほうが良いと思います 最初、迷ったんですが僅かながらベース音が聞こえるので青線にしてました。でも上記offset修正によりズレたのでもう意味なすw fixed.
最高難易度をなんとなく流し見ただけなので変更なしならKdいりません
がんばってください ありがとうございます!良い指摘でした^^例のpianoの箇所は高難易度であればある程度修正できるのですが、あの変則を低難易度でそのまま置けないのでちょっと考えます^^;

- 上記修正後 -
Guyさんhelpしました。音取りは上記で問題ないがosu的にはまずそうなので、このフレーズのみ強制でBPM変化を入れる話になりました
ですが、違和感があって使えそうにないらしいw
(4)が1/8遅く配置できそうなのでズラして(3)~(1)を変則1/8の等間隔3連で落ち着きました。これなら低難易度でもリバース等で配置可能です。それでもEasy diffは苦しい配置ですwこれで様子みます ;)
-Maruk-
どうも

[Easy]
00:03:282 (4) - ncあった方が良いと思う
00:55:782 (1,2,3,4) - 退屈じゃないかなと思いました。こんなのはどうですか?
01:04:482 (4) - (5) を消して(4)1/1reversのが好み
01:29:382 (4) - nc?

[Normal]
00:27:582 (1,2) - 00:42:582 (2,3) これコピペしてctrl Hが綺麗だと思う
01:29:382 (1) - nc?

[Hard]
00:29:682 (2) - 00:27:582 (3,4) こことかと同じようにcircle2つがいいと思います
00:32:082 (2) - ^
00:38:682 (4,1) - 音的に00:38:682 Circle 00:38:832 - 1/1じゃない?
00:55:782 (1,2,3,4,1) - 好きw
01:29:457 (1) - end 01:30:282 ここだと思います 


[Insane]
00:03:019 (3) - ピアノ00:02:907 から出てない?
00:08:382 (3) - 音違うのでこことStackさせるのは不自然。Stack00:08:232 (2) こっちだと思う
00:31:782 (1,2) - 00:30:582 (1,2,3,4) とか00:32:982 (1,2,3,4) と同じ感じのが良いと思います
00:38:832 (7,1) - 他の難易度で言おうか迷ったけど一応提案~。
         ボーカルが00:38:832 から伸びてるので00:38:982 に1/1があるのは不自然だと思いました。
         SliderとCircle逆にする?Circleなしでも良いかもしれない
01:02:832 (5) - これも01:02:682 (4) にStackさせた方が合うと思います
01:03:432 (3) - ^
01:12:432 (5) - ^
01:13:032 (3) - ^
01:13:632 (6) - ^
01:14:082 (2,3,4) - 音取りの提案。個人的に3/4使いたいけどこのdiffだと使ってないのでそれを考慮
          変えないにしても個人的に01:14:607 に何か欲しい
01:29:457 (1) - end 01:30:282

[Haitenai]
00:03:019 (3) - Insaneと一緒。00:02:832 から 1/4reversもありだと思う
01:29:457 (1) - end 01:30:282


ハイテナーイはSD的に(プレイが)厳しいのでここまで :o
1/8の所はいろんな人に聞いた方がいいと思います(これで合ってるかよく分からんw)
Good luckです :)
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

-Maruk- wrote:

どうも

[Easy]
00:03:282 (4) - ncあった方が良いと思う fixed.
00:55:782 (1,2,3,4) - 退屈じゃないかなと思いました。こんなのはどうですか? hm,,配置が難儀したけどdone.
01:04:482 (4) - (5) を消して(4)1/1reversのが好み 自分は"出来る限り"snareのとこは叩きたいというスタンスなので保留にします
01:29:382 (4) - nc? 作ってる時どうしようか迷ってた(一貫性って意味で)けど特に必要は感じなかったのでしません

[Normal]
00:27:582 (1,2) - 00:42:582 (2,3) これコピペしてctrl Hが綺麗だと思う 必要性を感じなかったのでkeep.
01:29:382 (1) - nc? Easyと同じです

[Hard]
00:29:682 (2) - 00:27:582 (3,4) こことかと同じようにcircle2つがいいと思います 悩んだけどkeepで。その(2)のとこや同じリズムの次フレーズ(2)もそうなんですが、その1小節(1)~(4)は同一リズムなんでnote変更することもないかなと
00:32:082 (2) - ^上記のとおりです
00:38:682 (4,1) - 音的に00:38:682 Circle 00:38:832 - 1/1じゃない? 次のnote00:38:982 (1) - は曲調が変わる節目なんで必ず拾いたいです。1/1にするとそこをスルーする形になるのでkeepです。ただ、00:38:682 (4) - の尻尾にfinish付けてるんですが、それを叩きたいと思ったので2circleに変更しました
00:55:782 (1,2,3,4,1) - 好きw ありw
01:29:457 (1) - end 01:30:282 ここだと思います Rateを100%で聞くとそれぽい。でも25%で聞くとめっちゃ音伸びてるんだよね、、keep


[Insane]
00:03:019 (3) - ピアノ00:02:907 から出てない? 確かにそこに音があります。でも、ピアノの高音だけを拾ってるのでそこはスルーしてます。次にくる同じ感じの3連x2にはその音が無いので、ここだけそれを拾うと非常にリズムが取りにくくなると思うので(3)の移動およびnote追加は今の所考えてません
00:08:382 (3) - 音違うのでこことStackさせるのは不自然。Stack00:08:232 (2) こっちだと思う fixed.
00:31:782 (1,2) - 00:30:582 (1,2,3,4) とか00:32:982 (1,2,3,4) と同じ感じのが良いと思います Hardと同じ理由でkeepです
00:38:832 (7,1) - 他の難易度で言おうか迷ったけど一応提案~。
         ボーカルが00:38:832 から伸びてるので00:38:982 に1/1があるのは不自然だと思いました。
         SliderとCircle逆にする?Circleなしでも良いかもしれない Hardでも書いたんですが個人的には今がいいです。全譜面見てもらったらわかるのですがvocal followは少ないです。今回のこの曲は音メインを意識して作ってるのでkeepです
01:02:832 (5) - これも01:02:682 (4) にStackさせた方が合うと思います あぁ^言われたぁ^これ、わざとですw今までこういう配置はあまりした事なかったので挑戦だったのですが、、まーですよね~みたいな^^;直します。以下↓all fixed.
01:03:432 (3) - ^
01:12:432 (5) - ^
01:13:032 (3) - ^
01:13:632 (6) - ^
01:14:082 (2,3,4) - 音取りの提案。個人的に3/4使いたいけどこのdiffだと使ってないのでそれを考慮
          変えないにしても個人的に01:14:607 に何か欲しい 01:14:607はvocal followだねぇ。悩んだけどハイテナーイとは違ったリズムの取り方出来るしokay. overmapで言われないか少し不安ではあるw
01:29:457 (1) - end 01:30:282 Hardと同じです

[Haitenai]
00:03:019 (3) - Insaneと一緒。00:02:832 から 1/4reversもありだと思う Insaneと同じく保留で。こちらはEx扱いなので有りかな?と思ったけど他のmodderの意見も聞きたいのでkeep.
01:29:457 (1) - end 01:30:282 上記に同じ


ハイテナーイはSD的に(プレイが)厳しいのでここまで :o ☆のわりにムズイよねコレw
1/8の所はいろんな人に聞いた方がいいと思います(これで合ってるかよく分からんw)おkですwありがとー :)
Good luckです :)
Factorial
M4M from my modding queue
[Overall]
  1. Your backgrounds were too compressed. You'll need to resize this to 1024x768 (4:3) just like mine.
[Easy]
  1. You have too many notes on this diff, imo. You should make a lot of breaks and don't need to map every 1/1 beat of this song. For example, 00:31:482 (4) there is no vocal here so you can remove this.
  2. 00:00:582 (1,2,3,1,2,3,4) - This rhythm is better for this part:
[Normal]
  1. 00:29:832 - 00:32:232 - You miss a note here for vocals, also these are inconsistent with 00:20:232 and 00:22:632
  2. 01:02:682 (5,1,2,3,4) - Make this part follow the vocals similar to:
  3. 01:07:482 (5,1,2) - 01:12:282 (5) - ^
[Hard]
  1. 00:56:982 (1) - Make this a repeating slider and 00:57:432 a circle located at 100|104
  2. 00:55:032 (3,4) - Don't stack this, I feel like this confuses some players.
[Insane]
  1. 00:47:982 (3,4) - Make this into a slider, tone's very similar to the previous notes.
[Hatenai]
  1. 00:38:082 (2,3,4,5,6,7) - Ctrl+G 3 and 6, then 4 and 5. Flow would be better if you do that
That's all, GL on mapping!
Take a random kudosu star🌠
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

Neil Leo wrote:

M4M from my modding queue
[Overall]
  1. Your backgrounds were too compressed. You'll need to resize this to 1024x768 (4:3) just like mine. 1366*768 or 1024*768 is mainstream now. I think that it does not need the change.
[Easy]
  1. You have too many notes on this diff, imo. You should make a lot of breaks and don't need to map every 1/1 beat of this song. For example, 00:31:482 (4) there is no vocal here so you can remove this. I can be understood that you say. However, There are many points that feel unnaturalness when I remove note. For example, the 00:31:482 (4) - is not vocal follow. It is the follow of the snare drum. I can't remove this sound to take main rhythm on.
  2. 00:00:582 (1,2,3,1,2,3,4) - This rhythm is better for this part: It is a very difficult part here. The sound is comprised of 1/8 rhythm. There is a sense of incongruity to the 1/4 rhythm. Because the "Easy diff" couldn't use 1/8, I made some modifications
[Normal]
  1. 00:29:832 - 00:32:232 - You miss a note here for vocals, also these are inconsistent with 00:20:232 and 00:22:632 fixed.
  2. 01:02:682 (5,1,2,3,4) - Make this part follow the vocals similar to: hmm,,okay. fixed.
  3. 01:07:482 (5,1,2) - 01:12:282 (5) - ^ fixed.
    ※"Normal diff" became the HARD indication after the above, a change lol. The 1/2 slider and the set of the circle changed it to the 1/2 reverse.
[Hard]
  1. 00:56:982 (1) - Make this a repeating slider and 00:57:432 a circle located at 100|104 fixed. I moved a little bit overall.
  2. 00:55:032 (3,4) - Don't stack this, I feel like this confuses some players. hmm,,I think that I do not have any problem,,,okay. fixed.
[Insane]
  1. 00:47:982 (3,4) - Make this into a slider, tone's very similar to the previous notes. fixed.
[Hatenai]
  1. 00:38:082 (2,3,4,5,6,7) - Ctrl+G 3 and 6, then 4 and 5. Flow would be better if you do that The flow of the next slider worsens from (7) when I fixed it. Therefore I turned it a little counterclockwise overall.
That's all, GL on mapping!
Take a random kudosu star🌠 Thank you for modding and kds star :)
Milan-
yo

general
-you should ask someone to help you with the timming at the beginning. There should be bpm changes because of the paino.
-You backgrounds size are way too disproporcional xd they look really bad. It's not necessary to have a 1366x768 bg if the original dimensions dont allow it, thus you should research these pictures and add the original ones instead of the current ones xd

hentai
-00:10:932 (4,5,1) - you could use more the slider shape to go with the flow. 90° rotation isnt too nice to play most the cases. Doing something like this for instance http://puu.sh/lKF6B/1befa4189b.jpg
-00:14:832 (8,9,1) - looks better if you keep the polygon and move these on top of 00:13:932 (2) -
-00:26:082 (3,4,5) - equally distanced is better visually. similar happens here 00:16:782 (5,6,1) - where (6) could be more centralized between tthe notes
-00:47:982 (5,6,7,8,1) - flow isnt the best here i'd say. Angle is too straight. Try to work with this idea http://puu.sh/lKEA4/92041767ec.jpg
-01:09:882 (5,1) - this jump is too big too sudden. really consider to reduce it to 2.2x or so.
-01:00:057 (2) - stream actually start from (3) so this note is overmapped imo. should be removed. Same for insane
-01:17:382 (1,2,3,4,5,6) - this kind of patterns play better like this imo http://puu.sh/lKFDU/457436ea3f.jpg cuz using jumps into straight sliders dont go well together.
-01:24:432 (8,1,2,3,4) - not really a fan of this pattern tbh. doesnt look neat either. You should take more advantages of slider shapes so it's not so easy to break and also improve flow. Try something like http://osu.ppy.sh/ss/4080448 (?
-01:30:507 - reduce the volumen to 5% xd 20% is too loud here
-Also, there are some places where you accelerate the distance in a way that doesnt play naturally. Like here 00:37:482 (5,6,1) - , where you have a really low angle into higher distance, it's better to use sharper angles when you want to use these kind of thing, and especially when it's emphasing strong beats. Should apply to similar patterns like these 00:38:682 (6,7,1) - 01:19:482 (3,4,1) - 01:26:382 (5,6,7) -

Hard
-i dont like how much single tapping you have in this diff... I'd reduce these 2 pattern 00:57:432 (2,3,4,5,6) - 01:20:982 (1,2,3,4) - to 3 notes max. It's 200 so single tapping is hell hard :( also AR 7.5 seem enough for the straight forward flow you have here

normal
-01:06:882 (4,1,2) - this pattern is confusing due to the stack and AR. Unstack would be niceeeeee here
-01:29:382 (6) - nc?

easy
-so... this diff spacing is a no-no. This kind of diffs are too confusing for newbies to play, using 1.3x~ is the best you can do. In addition you use way too much 1/1 on some parts for this BPM and SV (where sliders are unnecessarily short), you should reconsider patterns like 01:03:882 (2,3,4,5) - 01:13:482 (2,3,4,5) - . Adding gaps time to time may help too.
-00:58:182 (1,1) - this pattern doesnt sound well, you ignore the start of the kiai then start on a random beat. Something like this http://puu.sh/lKHfE/1da8e3c3a1.jpg works better

if easy, hentai diff and timming are fixed, you can call me if you want i guess o
RandF
hi, 主にご相談もらったとこですが、よろしければ

1.序盤の1/8piano
ほんの一部がピアノの表現でずれてる感じなので、赤線を入れないでなんとかできるならその方が良い気がします
00:02:644 (1,2,3) -この3つの音が全diffで違和感ありますね。1/8からのずれが大きめだからかな
             正直この3か所の音は1/4の位置の方がまだplayしやすかったです
easy:
これは違和感ないですね。good回避。
normal:
00:01:782 (3) - と00:02:644 (1) - は私は1/8は避けた方が良いと思います。tickが見えたりしてると無駄に混乱させられます
easyみたいになんとか1/4パターンにまとめられた方がいいかな
hard以降:
ありなのかは、わかりません。。。 単発だと違和感は薄まるね

赤線を入れるなら何本も入ると思うので、この部分はsliderを混ぜたpatternは調整が難しそう。
私だったらeasy,normal,hardは00:07:782-まで全部blankにして逃げてしまうかも...

2.BG
Milanも指摘してましたが直した方が良いと思います。これぜひ試して
http://puu.sh/lLa5x/f484a51bf6.jpg
http://puu.sh/lLa5Z/4aeb093bbb.jpg
http://puu.sh/lLa6y/569b795457.jpg
http://puu.sh/lLa8j/fae5fce042.jpg
http://puu.sh/lLa92/dc5e2e42dc.jpg

3.easyの全体的な印象
noteが重なってパターンが長く連なる場所が多すぎると思います。
noteをちょっと減らして休みが所々にあると助かる。メリハリもつくし。
Milanの言うところのadding gaps time to timeってやつかな。SD(マチガッタ)DSを1.3xにするなら必要ないかもしれません

modっていうより感想文かなこれわ...

good luck :)
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

Milan- wrote:

yo woo hoo!!

general
-you should ask someone to help you with the timming at the beginning. There should be bpm changes because of the paino. It talked with several modder. It is 00:03:282 - from 00:01:782 - that BPM changes. As for the time to change, it is very short. However, the condition of the change is very big. When I attach a change here, several red lines are necessary. http://puu.sh/lL61f.png (Maximum BPM:238 Minimum BPM:120) In addition, this phrase can't use slider and reverse because this changes in each 1note. I think that it is not good to put many changes at this short time. I think that the present conditions that do not change BPM are good.
-You backgrounds size are way too disproporcional xd they look really bad. It's not necessary to have a 1366x768 bg if the original dimensions dont allow it, thus you should research these pictures and add the original ones instead of the current ones xd I replaced them. All the original images have a big size (2560*1440). However, All of them are comprised of 16:9. Therefore, I edited it in the 1366*768 of the same ratio small. I think that this does not have any problem.

hentai It is not "hentai" lol. It's "Haitenai". However, the meaning is similar. Hurray for the Hentai! \(^o^)/
-00:10:932 (4,5,1) - you could use more the slider shape to go with the flow. 90° rotation isnt too nice to play most the cases. Doing something like this for instance http://puu.sh/lKF6B/1befa4189b.jpg fixed.
-00:14:832 (8,9,1) - looks better if you keep the polygon and move these on top of 00:13:932 (2) - fixed.
-00:26:082 (3,4,5) - equally distanced is better visually. similar happens here 00:16:782 (5,6,1) - where (6) could be more centralized between tthe notes fixed.
-00:47:982 (5,6,7,8,1) - flow isnt the best here i'd say. Angle is too straight. Try to work with this idea http://puu.sh/lKEA4/92041767ec.jpg I made modifications in a feeling similar to it.
-01:09:882 (5,1) - this jump is too big too sudden. really consider to reduce it to 2.2x or so. fixed.
-01:00:057 (2) - stream actually start from (3) so this note is overmapped imo. should be removed. Same for insane fixed.
-01:17:382 (1,2,3,4,5,6) - this kind of patterns play better like this imo http://puu.sh/lKFDU/457436ea3f.jpg cuz using jumps into straight sliders dont go well together. fixed.
-01:24:432 (8,1,2,3,4) - not really a fan of this pattern tbh. doesnt look neat either. You should take more advantages of slider shapes so it's not so easy to break and also improve flow. Try something like http://osu.ppy.sh/ss/4080448 (? okay. fixed.
-01:30:507 - reduce the volumen to 5% xd 20% is too loud here It is the point where there was indication from also other modder. fixed.
-Also, there are some places where you accelerate the distance in a way that doesnt play naturally. Like here 00:37:482 (5,6,1) - , where you have a really low angle into higher distance, it's better to use sharper angles when you want to use these kind of thing, and especially when it's emphasing strong beats. Should apply to similar patterns like these 00:38:682 (6,7,1) - 01:19:482 (3,4,1) - 01:26:382 (5,6,7) - hm,,okay. fixed. I added the same contents to 00:53:082 (4,1,2) -

Hard
-i dont like how much single tapping you have in this diff... I'd reduce these 2 pattern 00:57:432 (2,3,4,5,6) - 01:20:982 (1,2,3,4) - to 3 notes max. It's 200 so single tapping is hell hard :( also AR 7.5 seem enough for the straight forward flow you have here fixed.

normal
-01:06:882 (4,1,2) - this pattern is confusing due to the stack and AR. Unstack would be niceeeeee here lol fixed.
-01:29:382 (6) - nc? It is the point where there was indication from also other modder. okay. I revised also Easy diff.

easy
-so... this diff spacing is a no-no. This kind of diffs are too confusing for newbies to play, using 1.3x~ is the best you can do. In addition you use way too much 1/1 on some parts for this BPM and SV (where sliders are unnecessarily short), you should reconsider patterns like 01:03:882 (2,3,4,5) - 01:13:482 (2,3,4,5) - . Adding gaps time to time may help too. hmm,,I hesitated personally in DS which is higher than "Normal diff", but make modifications. In addition, the Easy diff reduced note overall.
-00:58:182 (1,1) - this pattern doesnt sound well, you ignore the start of the kiai then start on a random beat. Something like this http://puu.sh/lKHfE/1da8e3c3a1.jpg works better Timing before the correction..,I put it back.

if easy, hentai diff and timming are fixed, you can call me if you want i guess o I made all modifications other than a piano phrase. It thinks that there is not the practicality to add a change of BPM as above. Thank you for modding :)

RandF wrote:

hi, 主にご相談もらったとこですが、よろしければ まじで助かります^^;

1.序盤の1/8piano
ほんの一部がピアノの表現でずれてる感じなので、赤線を入れないでなんとかできるならその方が良い気がします
00:02:644 (1,2,3) -この3つの音が全diffで違和感ありますね。1/8からのずれが大きめだからかな
             正直この3か所の音は1/4の位置の方がまだplayしやすかったです 言われるようにホントそこだけの問題なんですよね。まー1/4でもいけると思います。実際nanakaさんに言われるまで気付かなかったしw
easy:
これは違和感ないですね。good回避。 アザース
normal:
00:01:782 (3) - と00:02:644 (1) - は私は1/8は避けた方が良いと思います。tickが見えたりしてると無駄に混乱させられます
easyみたいになんとか1/4パターンにまとめられた方がいいかな 1/4で修正しました
hard以降:
ありなのかは、わかりません。。。 単発だと違和感は薄まるね Hardからは1/8でもいけると思うのでkeepですね。単発では厳しいのでリバースにしてInsane以上は単発で様子見という感じです

赤線を入れるなら何本も入ると思うので、この部分はsliderを混ぜたpatternは調整が難しそう。
私だったらeasy,normal,hardは00:07:782-まで全部blankにして逃げてしまうかも...それもありなんですが、やっぱ寂しいので保留にしてます

2.BG
Milanも指摘してましたが直した方が良いと思います。これぜひ試して pmで話したとおりです。out出たら使わせていただきます
http://puu.sh/lLa5x/f484a51bf6.jpg
http://puu.sh/lLa5Z/4aeb093bbb.jpg
http://puu.sh/lLa6y/569b795457.jpg
http://puu.sh/lLa8j/fae5fce042.jpg
http://puu.sh/lLa92/dc5e2e42dc.jpg

3.easyの全体的な印象
noteが重なってパターンが長く連なる場所が多すぎると思います。
noteをちょっと減らして休みが所々にあると助かる。メリハリもつくし。
Milanの言うところのadding gaps time to timeってやつかな。SD(マチガッタ)DSを1.3xにするなら必要ないかもしれません 上記modにより1.3xで修正。noteも多い指摘が前にあったので少し減らしました。pmで言ってたEasy以外のDS変更ですがnormalを1.4xでやってみたらかなり難しくなりました(SDは問題なし)なので、変更はやめましたwでも、個人的にはやっぱEasy1.3,Normal1.2に納得が、、w その分SV高いので違和感はないんですけどネ^^;

modっていうより感想文かなこれわ...

good luck :) 無理矢理modさせて申し訳ない、、で、でも艦○○に浮気してるあなたが悪いんだからねっ!ありがとー :)
Milan-
on easy. 00:58:182 (1,1) - now sounds worse :( if you wanted to follow my suggestion, i meant that you should end the spinner at the start of the kiai (01:00:582 - ) and move the next object 4/1 after like here http://puu.sh/lUUWi/70d1c2c80e.jpg . If you really want to keep your rhythm, spinner should end at 00:59:832 - right now it's ending on nothing

also henetaiitata diff should end its kiai at 01:19:782 - instead. like the others diffs


letmeknow
Topic Starter
kunka

Milan- wrote:

on easy. 00:58:182 (1,1) - now sounds worse :( if you wanted to follow my suggestion, i meant that you should end the spinner at the start of the kiai (01:00:582 - ) and move the next object 4/1 after like here http://puu.sh/lUUWi/70d1c2c80e.jpg . If you really want to keep your rhythm, spinner should end at 00:59:832 - right now it's ending on nothing hmm,,I thought very much. Because, The next note start of spinner is halfway done.(01:01:782 (1) - ) However, It decide to change it because it do not start from 01:00:582 - also now.

also henetaiitata diff should end its kiai at 01:19:782 - instead. like the others diffs Oops! sorry. This is my mistake. fixed.


letmeknow okay ;)
Milan-
ok
Topic Starter
kunka

Milan- wrote:

ok
\(^o^)/thank you~
_handholding
I had this song in my head so why not mod it

[Haitenai]
  1. 00:03:282 (1,2,3) - Do this?
    If you use the idea above change this aswell. (3) and (4) are stacked
  2. 01:00:582 (1) - Why the space?
  3. 01:05:232 (5,6) - Add drum whistles, you did it for these notes 01:07:332 (4,5)
  4. 01:09:432 - Add drum whistle
  5. 01:12:282 (4,5,1,2,3,4,5,6,1) - I think you should use a different pattern would fit the music better
  6. 01:14:832 (6,7) - Add drum whistle
  7. 01:25:182 (4) - Curve a bit more like 01:24:582 (1) and 01:25:482 (5)
  8. 01:29:457 (1) - end spiiner here 01:30:432


edit: why did I just mod a bubbled map zzzz
Hinsvar

Hi Im Nathan wrote:

edit: why did I just mod a bubbled map zzzz
Don't worry, it's as valuable as normal mods before a map is bubbled.

I'll mod soon.
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

Hi Im Nathan wrote:

I had this song in my head so why not mod it As for it, you did the mod of this map one month ago lol. This mod is your re-check mod. Therefore, I can't give you kds. I'm sorry.

[Haitenai]
  1. 00:03:282 (1,2,3) - Do this? I perform placement to flow according to DS. I think that this change is not necessary.
    If you use the idea above change this aswell. (3) and (4) are stacked ^
  2. 01:00:582 (1) - Why the space? A very strong beat exists here. Therefore, I adopt a jump. This diff is an extra specification. I think that nothing has any problem.
  3. 01:05:232 (5,6) - Add drum whistles, you did it for these notes 01:07:332 (4,5) I don't add it. It feels a sense of incongruity very much. Because melody is different from 01:07:332 (4,5) - in it, it is not same. You could confirm it when it hear it in 25%.
  4. 01:09:432 - Add drum whistle hmm,,okay.
  5. 01:12:282 (4,5,1,2,3,4,5,6,1) - I think you should use a different pattern would fit the music better I changed a pattern.
  6. 01:14:832 (6,7) - Add drum whistle It is the same as the above. I feel a sense of incongruity.
  7. 01:25:182 (4) - Curve a bit more like 01:24:582 (1) and 01:25:482 (5) fixed.
  8. 01:29:457 (1) - end spiiner here 01:30:432 Please hear it in 25%. The 01:30:432 isn't the end point.


edit: why did I just mod a bubbled map zzzz lol Thank you for re-check ;)

Hinsvar wrote:

Hi Im Nathan wrote:

edit: why did I just mod a bubbled map zzzz
Don't worry, it's as valuable as normal mods before a map is bubbled.

I'll mod soon.
I wait for you :) Hinsvar-san
Hinsvar
>General
  1. Remove the "saki" after "sakibiyori" from tags; it's redundant since you can search the map using "saki" without adding an extra "saki" on tags.
>Easy
  1. 00:14:682 - Did you forget a whistle here?
>Hard
  1. 00:38:832 (5) - Unstack this by moving it to (208,272)? It just feels odd not to have movement on a stronger note.
>Haitenai
  1. 01:00:132 (2,3,4,5,6,7,1) - This can be tricky to play because this kind of spacing only happens once and is pretty much unreadable. Either make the spacing consistent like in Insane, or change (6,7) into a 1/4 slider.
No kudosu please.

Poke me later.
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

Hinsvar wrote:

>General
  1. Remove the "saki" after "sakibiyori" from tags; it's redundant since you can search the map using "saki" without adding an extra "saki" on tags. okay. fixed.
>Easy
  1. 00:14:682 - Did you forget a whistle here? You're right. Because it forgot the also normal diff, I revised it.
>Hard
  1. 00:38:832 (5) - Unstack this by moving it to (208,272)? It just feels odd not to have movement on a stronger note. Good! fixed.
>Haitenai
  1. 01:00:132 (2,3,4,5,6,7,1) - This can be tricky to play because this kind of spacing only happens once and is pretty much unreadable. Either make the spacing consistent like in Insane, or change (6,7) into a 1/4 slider. I want to adopt a jump here. Therefore, I changed the (6,7) to 1/4 slider.
No kudosu please. All right.

Poke me later. k. Thank you ;)
Hinsvar
Qualified!
Topic Starter
kunka

Hinsvar wrote:

Qualified!
Thank you~\(^o^)/
meii18
omedeto kunka!
RandF
gratz! :)
Topic Starter
kunka

ByBy13 wrote:

omedeto kunka!
arigato ByBy-san :)

RandF wrote:

gratz! :)
相談のってもらってありがとでした~ :)
Lami
StylipS, Hype :3
-Maruk-
おめでっと :)

H A I T E N A I ! ! !

Topic Starter
kunka

Lami wrote:

StylipS, Hype :3
StylipS thinks that there are many good songs. ;)

-Maruk- wrote:

おめでっと :)

H A I T E N A I ! ! !

ありがっと :)
安心してくだい。はいt
Rizia
very good
congratz!!
Topic Starter
kunka

Rizia wrote:

very good
congratz!!
Thank you~ :) Rizia-san
-Nanaka-
おめっとおめっと
Topic Starter
kunka

-Nanaka- wrote:

おめっとおめっと
例の箇所はなんとか解消できました
ありがっと :)
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