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Mimori Suzuko - Light for Knight [Osu|Taiko|CatchTheBeat]

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Shira

gavin898 wrote:

Maphi's Insane

-01:18:354 (2) the position of the number 2 hit circle seems a bit weird. Seems not well with the overall flow.
fixed
Maphi's Insane
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 55173
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 83594
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Maphi's Insane
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:818030
BeatmapSetID:362643

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Lance N'Masques.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
226,315.789473684211,4,2,0,80,1,0
7962,-100,4,2,0,80,0,0
15541,-100,4,1,0,80,0,0
21383,-133.333333333333,4,1,0,80,0,0
22804,-100,4,1,0,80,0,0
27383,-133.333333333333,4,2,0,80,0,0
32515,-133.333333333333,4,1,0,80,0,0
37962,-133.333333333333,4,2,0,80,0,0
40647,-100,4,2,0,80,0,0
43094,-133.333333333333,4,1,0,80,0,0
45226,-100,4,1,0,80,0,0
54226,-200,4,1,0,80,0,0
55647,-86.9565217391304,4,1,0,80,0,1
86120,-100,4,1,0,80,0,0


[Colours]
Combo1 : 255,219,108
Combo2 : 254,197,242
Combo3 : 2,223,90
Combo4 : 203,12,40

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484,272,73489,1,8,0:0:0:0:
448,136,73647,1,0,0:0:0:0:
432,240,73804,6,0,L|328:216,1,103.500001974106
272,112,74120,1,0,0:0:0:0:
168,136,74278,2,0,L|88:56,1,103.500001974106
64,176,74594,1,0,0:0:0:0:
200,208,74752,2,0,L|324:192,1,103.500001974106,4|0,0:0|0:0,0:0:0:0:
384,96,75068,1,0,0:0:0:0:
328,256,75226,1,0,0:0:0:0:
280,112,75383,1,4,0:0:0:0:
432,204,75541,1,4,0:0:0:0:
104,120,76015,5,0,0:0:0:0:
104,120,76173,2,0,L|224:184,1,103.500001974106
244,280,76489,1,0,0:0:0:0:
140,200,76647,2,0,L|232:116,1,103.500001974106
360,128,76962,5,0,0:0:0:0:
460,244,77120,1,4,0:0:0:0:
272,196,77278,2,0,L|192:112,1,103.500001974106
216,8,77594,5,0,0:0:0:0:
216,8,77752,1,0,0:0:0:0:
292,104,77910,2,0,L|172:188,1,103.500001974106
84,148,78226,5,0,0:0:0:0:
20,236,78383,1,0,0:0:0:0:
136,216,78541,2,0,P|212:196|168:280,1,207.000003948212,4|0,0:0|0:0,0:0:0:0:
192,316,79015,2,0,L|336:320,1,103.500001974106
408,260,79331,1,0,0:0:0:0:
312,160,79489,5,0,0:0:0:0:
404,68,79647,1,0,0:0:0:0:
424,196,79804,2,0,P|360:248|312:244,1,103.500001974106
228,200,80120,1,0,0:0:0:0:
336,100,80278,1,0,0:0:0:0:
204,72,80436,1,0,0:0:0:0:
228,200,80594,2,0,L|336:264,1,103.500001974106
404,228,80910,1,0,0:0:0:0:
380,128,81068,6,0,P|296:80|172:128,1,207.000003948212
148,192,81541,1,0,0:0:0:0:
236,260,81699,1,0,0:0:0:0:
144,308,81857,1,0,0:0:0:0:
192,200,82015,2,0,P|288:148|392:188,1,207.000003948212
428,264,82489,1,0,0:0:0:0:
336,272,82647,2,0,P|332:136|400:92,1,207.000003948212
476,88,83120,1,0,0:0:0:0:
428,176,83278,1,0,0:0:0:0:
404,36,83436,1,0,0:0:0:0:
256,192,83594,12,0,86120,0:0:0:0:
MBomb
Mod requested from my modding queue.

Tyrell's Overdose
AR9.3 better fits the difficulty and bpm.

00:00:541 (2) - x:248 please, this makes some very annoying jumps how it is now.
00:01:173 (4) - x:424, the jump to this is very annoying, and this keeps the HDash from it.
00:03:383 (5,6) - I think the sound on 7 is stronger than the sound on 5. Ctrl+H this section to make a hyper to 7 instead to better fit this strong sound.
00:04:015 (1) - Curve this slider a bit more for better flow. Something like this.
00:04:804 (2) - Due to the weakness of this sound, I wouldn't recommend a dash here, and 3 isn't exactly a strong note either, so I think a normal dash to that would feel better. This can be done by moving this to x:204.
00:06:068 (2) - The jump to this feels really awkward right now. Move this to x:300, to make the movement feel slightly better.
00:06:541 (1) - This double HDash feels really annoying to play due to the strength of the jump from 2 to this. I think a better placement would be x:60. Keeps the two HDashes whilst weakening them both to make movement flow slightly better.
00:07:015 (6,7,8,9) - Move this section to the right a bit more, x:160, maybe. This'll make the flow from the HDash feel better to play, as the sudden stop change in speed currently makes the flow feel bad.
00:07:804 (1) - Move to x:160, to avoid a sudden change in speed from the HDash, but then to also keep the flow from the HDash, curve this slider a bit, like this.
00:09:068 (1) - Same as above, but move it to x:124 instead, and curve the slider more like this.
00:12:068 (2) - This HDash doesn't really sound like a strong note to me. May be better to ctrl+H this and make it more of an antiflow slider by moving it to x:316.
00:13:962 (5) - This note is not only not strong, but even the vocal is quite weak, the HDash here makes little sense. Move this to x:248, as the HDash to 1 also is on quite a weak sound. This makes a normal movement to this and a dash to 1.
00:14:594 (2) - Ctrl+H this and move it to x:112, this is a weak vocal, as is 3, so the HDashes here don't fit the song very well, but I feel this antiflow movement would be nice.
00:17:120 (5,6,7) - Move this section to x:160. Makes flow feel better from the HDash into 5 throughout this triple, and also stops the jump to 8 from feeling really awkward to play.
00:18:541 (3) - x:352. Keeps both HDashes but weakens them slightly to make the slider flow better.
00:20:278 (4) - x:296 for better movement, the HDashes before this make this feel slightly weird to play how it is now.
00:22:726 (7,8,9) - x:272, weakens the HDashes greatly but keeps them, making for better flow throughout the triples, and into the next slider.
00:23:594 (3) - The strong sound on this slider head and on 4 would make for great HDash placements. Ctrl+H this and move it to x:424 to make nice flowing hypers, and it'll fit the song very well.
00:25:015 (4,5,6) - x:116 for better flow please, these strong HDashes can be real flowbreakers.
00:25:647 (2,3) - 2 isn't a very strong note so I think it's better without a HDash, and whilst 4 fits a HDash, I feel the current one is way too strong and causes droplet misses on the next slider following current flow. Move 2 to x:260 and 3 to x:332, this plays nicely and fixes both of these issues.
00:26:120 (1,2) - Same situation as ^. 1 isn't a very strong note, and 3's HDash should be weakened to make better flow. Move 1 to x:264 and 2 to x:328.
00:28:015 (1,2) - Nice place for a HDash is at the start of this slider for the drum. Move this section to x:416, to keep nice flow with the upcoming notes.
00:31:015 (5,6) - HDash to 5 doesn't feel very fitting to me. This is a weak vocal. Also, 6 is a very weak sound, normal movement should be used to it. I would move 5 to x:296 and 6 to x:256.
00:32:594 (4,5) - Maybe have an increasing distance effect as the drums get stronger, and have a HDash to 5 as well as from it, for the strongest drums being on 5 and 6, not just 6? Move 4 to x:376 and 5 to x:152 to get this effect whilst keeping good flow.
00:35:436 (4) - Curve more to make it flow better please. Something like this, would be nice.
00:37:173 (1) - A hyper here would be nice for the drum beat here. Moving this to x:172 keeps nice flow whilst doing that.
00:37:489 (3,4) - 3 is a weak sound, there isn't much place for a HDash here in my mind. I think that a better place for a HDash is 5 due to the drum beat. Move this section to x:364 to add that HDash and remove the one before this.
00:38:910 (3) - I don't think this vocal deserves a HDash, but 4 fits a HDash fine. Just move this to x:296 and it removes the HDash to this whilst just weakening the one from it, keeping flow good.
00:39:699 (1) - Ctrl+g, the HDash here really doesn't fit, there's no strong sound here.
00:41:436 (1,2,3) - I think 1 would be a very nice HDash placement, however to have a HDash here requires a bit of rearranging. I think the best solution is to move 1 to x:368, 2 to x:224, and then ctrl+g 3. This makes the HDash that I'm suggesting, whilst keeping a nice jump to 2, followed by a HDash to 3 for the strong vocal, and then weakens the HDash to 4, as I feel this is a bit too strong for an antiflow movement how it is now.
00:43:647 (2,3) - This is an extremely weak sound, why is there a HDash to this? Move this section to x:16, removes this HDash whilst keeping one to 4 I would move 6 to x:260 after this however, as this antiflow HDash makes the jump to 6 very awkward how it is now.
00:44:436 (1,2) - I don't understand why there's a HDash to 1. This sound is weak, and doesn't need that kind of emphasis. I think a better way of mapping this would just be to ctrl+H this section as it is now, as 2 still fits having a HDash to it very well.
00:45:699 (1) - x:304. Weakens the HDash and moves this closer to the stream to make flow better and to avoid an awkward jump to the stream.
00:46:173 (6) - x:288, flows better from the HDash and feels nicer to play.
00:46:726 (4,5,6) - x:320 on this section please, weakens the HDashes and makes them feel a lot better flowing to play.
00:46:962 (1,2,3) - Again, weaker HDashes would feel better, just move this section to x:144.
00:47:436 (7) - I don't care that movement is very weak after this HDash, it'd be much better if you weakened it to at least x:128.
00:49:489 (1,2) - HDash to both 1 and 3 don't really fit the weakness of the music at this section. I think Ctrl+Hing this and then moving 2 to x:84 plays very nicely whilst removing both of these HDashes.
00:51:541 (4) - Move this to x:288. Weakens all the HDashes around it whilst still keeping them, making flow better.
00:52:765 (3,4) - HDash to 3 doesn't work very well with the music in my opinion as this drumbeat is not very strong compared to some other notes where you've put normal dashes, however the HDash to 5 fits the strong note there. Moving this section to x:256 plays well and gets rid of this HDash whilst keeping the other.
00:54:226 (6,7,8,9) - x:312 on this section feels a lot better, 6 is not strong enough of a sound to induce a HDash, and the HDash to 1 currently is just far too strong, this nerfs it a bit.
00:55:331 (2) - Move this to x:352, makes flow better by reducing the HDashes slightly.
00:56:120 (2,3) - Neither of these vocals are particularly strong, I think it sounds better with the music to just remove both of them. Move 2 to x:244 and 3 to x:160. This also keeps the HDash to 4 but weakens it slightly.
00:57:699 (3) - The HDash to this doesn't really fit, there's no vocal and the drumbeat here is quite weak, a normal dash would fit it fine. Move this to x:384 to get rid of the HDash whilst keeping the one from this to 4.
00:59:120 (2) - Move this to x:308 to make the jump to it feel a little less awkward.
01:00:383 (3) - This vocal is quite weak compared to the other ones in this section that you've used HDashes for, I think a normal dash would work fine. x:320, maybe?
01:02:120 (1,2) - I don't understand the HDash to 1 here either. The drumbeat is quite weak, and there's no vocal here. Move 1 to x:180 and 2 to x:96. After this, maybe move 01:02:436 (3) - to x:256 just to avoid any possible flow issues.
01:05:120 (5,6,7,8) - x:264, weakens the HDash for better flow during this stream.
01:07:331 (2) - x:296 please, the antiflow that follows this feels far too difficult with this kind of strength hyper.
01:08:594 (2) - x:200 to make this jump a little less awkward.
01:09:541 (7) - x:308, to both weaken this HDash and also make a nice jump to 8 for the semi-strong vocal.
01:10:647 (12) - Weaken these hypers a lot more, this slider is currently an awful flow breaker. x:200 feels nice.
01:11:752 (6) - HDash feels a lot better to 7, not to 6. I would move this to x:392 to better fit the music (The stronger drum beat is on 7.)
01:12:541 (3) - Both HDashes to and from this feel weird, this isn't a particularly strong note or vocal and neither is 4. Move this to x:208.
01:12:857 (6) - This HDash needs to be weakened, and in my opinion the vocal on 7 isn't really strong enough to constitute a hyper, so I think this slider feels better placed at x:204.
01:13:331 (8,9) - Same with this but the other way around, a HDash to 8 doesn't sound good to me due to the weak sound of this drum roll, and a vertical slider like this shouldn't have such a strong hyper before it. Move this section to x:296 to fix both of these problems.
01:14:436 (4,5) - 4 doesn't really feel like a very strong vocal to me, so I don't think a HDash fits here, however the HDash to 5 fits quite well. What I would do to fix this would be to move 4 to x:144 and 5 to x:484. This also makes a very fun to play antiflow movement into the next stream.
01:15:383 (7) - This slider feels like a flowbreaker right now due to the strong hyper just after a stream, followed by antiflow movement. Better positioning here would be x:288.
01:16:489 (2) - x:256, to make the jumps less awkward.
01:17:752 (1,2,3) - x:116 feels like better placement on this triple to make the flow feel better.
01:18:068 (4) - Tilt this slider a bit, to make it end at x:272, the flow on this slider currently makes it a very annoying repeat.
01:19:647 (1) - Weaker hyper movements here would play nicer. Maybe try moving this slider to x:352.
01:20:515 (4) - x:480, putting this note a bit further out from the rest of the triple makes it feel better to play in my opinion.
01:21:304 (3) - x:76, ^.
01:21:541 (5) - I think this flows a lot better if you place it at x:416.
01:22:015 (10) - This plays far too difficult because of the highly exaggerated snap to it. Keeping the HDashes is fine but at least weaken them by moving this to x:312.
01:22:804 (4) - x:156, to make this jump feel nicer to play.
01:23:120 (5) - x:336 to make the flow nicer.

Alright, done ;)
Kankri
From my queue :D

[Taiko Muzukashii]

00:20:436 (41) - kat

00:55:331 (2) - ^

01:05:594 (47) - ^



[Taiko Oni]


01:08:357 (312) - I think this note should be removed.

01:14:041 (343) - new note (kat)



[Taiko Inner Oni]


00:22:331 (121) - kat

00:49:962 (279) - ^

01:05:278 (77) - ^



I can't help but love that BG xD


GL on your map! \o/
Tyrell

- Magic Bomb - wrote:

Mod requested from my modding queue.

Tyrell's Overdose
AR9.3 better fits the difficulty and bpm.

00:00:541 (2) - x:248 please, this makes some very annoying jumps how it is now. seems fine to me
00:01:173 (4) - x:424, the jump to this is very annoying, and this keeps the HDash from it. plays fine and the HDash is intended
00:03:383 (5,6) - I think the sound on 7 is stronger than the sound on 5. Ctrl+H this section to make a hyper to 7 instead to better fit this strong sound. I like the intended pattern here and if i did do dash on 7 the dash on 5 would stay as i want to keep that and i want to keep this part as simple as possible so no
00:04:015 (1) - Curve this slider a bit more for better flow. Something like this. curving it anymore makes it less snappy which i dont like
00:04:804 (2) - Due to the weakness of this sound, I wouldn't recommend a dash here, and 3 isn't exactly a strong note either, so I think a normal dash to that would feel better. This can be done by moving this to x:204. i think this fits fine
00:06:068 (2) - The jump to this feels really awkward right now. Move this to x:300, to make the movement feel slightly better. moved to x:292
00:06:541 (1) - This double HDash feels really annoying to play due to the strength of the jump from 2 to this. I think a better placement would be x:60. Keeps the two HDashes whilst weakening them both to make movement flow slightly better. i like the suddenness of this, fits well to me
00:07:015 (6,7,8,9) - Move this section to the right a bit more, x:160, maybe. This'll make the flow from the HDash feel better to play, as the sudden stop change in speed currently makes the flow feel bad. feels fine to me, it's a picky snap and cant reduce distance for consistency reasons
00:07:804 (1) - Move to x:160, to avoid a sudden change in speed from the HDash, but then to also keep the flow from the HDash, curve this slider a bit, like this. this is meant to be snapped
00:09:068 (1) - Same as above, but move it to x:124 instead, and curve the slider more like this. snap slider
00:12:068 (2) - This HDash doesn't really sound like a strong note to me. May be better to ctrl+H this and make it more of an antiflow slider by moving it to x:316. definitely a HDash here
00:13:962 (5) - This note is not only not strong, but even the vocal is quite weak, the HDash here makes little sense. Move this to x:248, as the HDash to 1 also is on quite a weak sound. This makes a normal movement to this and a dash to 1. strong enough imo also fits a good pattern to the song
00:14:594 (2) - Ctrl+H this and move it to x:112, this is a weak vocal, as is 3, so the HDashes here don't fit the song very well, but I feel this antiflow movement would be nice. fits to me
00:17:120 (5,6,7) - Move this section to x:160. Makes flow feel better from the HDash into 5 throughout this triple, and also stops the jump to 8 from feeling really awkward to play. changed this a bit to make it flow better
00:18:541 (3) - x:352. Keeps both HDashes but weakens them slightly to make the slider flow better. i like the intensity here
00:20:278 (4) - x:296 for better movement, the HDashes before this make this feel slightly weird to play how it is now. okie dokie
00:22:726 (7,8,9) - x:272, weakens the HDashes greatly but keeps them, making for better flow throughout the triples, and into the next slider. i think the distancing fits consistency and plays fine
00:23:594 (3) - The strong sound on this slider head and on 4 would make for great HDash placements. Ctrl+H this and move it to x:424 to make nice flowing hypers, and it'll fit the song very well. nice suggestion
00:25:015 (4,5,6) - x:116 for better flow please, these strong HDashes can be real flowbreakers. although it's a tough call i think the intensity of this part does well with the high HDashes
00:25:647 (2,3) - 2 isn't a very strong note so I think it's better without a HDash, and whilst 4 fits a HDash, I feel the current one is way too strong and causes droplet misses on the next slider following current flow. Move 2 to x:260 and 3 to x:332, this plays nicely and fixes both of these issues. I can kinda consistently catch the slider droplets on this and I really like the way it feels so no change
00:26:120 (1,2) - Same situation as ^. 1 isn't a very strong note, and 3's HDash should be weakened to make better flow. Move 1 to x:264 and 2 to x:328. wont change this as it fits really well imo
00:28:015 (1,2) - Nice place for a HDash is at the start of this slider for the drum. Move this section to x:416, to keep nice flow with the upcoming notes. wanna keep this dash to be lenient after such an active part
00:31:015 (5,6) - HDash to 5 doesn't feel very fitting to me. This is a weak vocal. Also, 6 is a very weak sound, normal movement should be used to it. I would move 5 to x:296 and 6 to x:256. fits well to me
00:32:594 (4,5) - Maybe have an increasing distance effect as the drums get stronger, and have a HDash to 5 as well as from it, for the strongest drums being on 5 and 6, not just 6? Move 4 to x:376 and 5 to x:152 to get this effect whilst keeping good flow. I think it's more fair to keep it consistent
00:35:436 (4) - Curve more to make it flow better please. Something like this, would be nice. snap slider
00:37:173 (1) - A hyper here would be nice for the drum beat here. Moving this to x:172 keeps nice flow whilst doing that. think it feels better as it is
00:37:489 (3,4) - 3 is a weak sound, there isn't much place for a HDash here in my mind. I think that a better place for a HDash is 5 due to the drum beat. Move this section to x:364 to add that HDash and remove the one before this. i see what you mean but i think my pattern feels nice
00:38:910 (3) - I don't think this vocal deserves a HDash, but 4 fits a HDash fine. Just move this to x:296 and it removes the HDash to this whilst just weakening the one from it, keeping flow good. this needs HDash
00:39:699 (1) - Ctrl+g, the HDash here really doesn't fit, there's no strong sound here. fits because of vocal
00:41:436 (1,2,3) - I think 1 would be a very nice HDash placement, however to have a HDash here requires a bit of rearranging. I think the best solution is to move 1 to x:368, 2 to x:224, and then ctrl+g 3. This makes the HDash that I'm suggesting, whilst keeping a nice jump to 2, followed by a HDash to 3 for the strong vocal, and then weakens the HDash to 4, as I feel this is a bit too strong for an antiflow movement how it is now. i think it's fine and i rather keep it dash as the hypers get heavy in a bit
00:43:647 (2,3) - This is an extremely weak sound, why is there a HDash to this? Move this section to x:16, removes this HDash whilst keeping one to 4 I would move 6 to x:260 after this however, as this antiflow HDash makes the jump to 6 very awkward how it is now. it only feels right to have HDash here
00:44:436 (1,2) - I don't understand why there's a HDash to 1. This sound is weak, and doesn't need that kind of emphasis. I think a better way of mapping this would just be to ctrl+H this section as it is now, as 2 still fits having a HDash to it very well. vocal means it should be dash and since this is an overdose an HDash is fine as it fits intensity of the song
00:45:699 (1) - x:304. Weakens the HDash and moves this closer to the stream to make flow better and to avoid an awkward jump to the stream. i want the HDash strong so i moved the stream closer so it's easier to catch
00:46:173 (6) - x:288, flows better from the HDash and feels nicer to play.
00:46:726 (4,5,6) - x:320 on this section please, weakens the HDashes and makes them feel a lot better flowing to play.
00:46:962 (1,2,3) - Again, weaker HDashes would feel better, just move this section to x:144.
00:47:436 (7) - I don't care that movement is very weak after this HDash, it'd be much better if you weakened it to at least x:128.
00:49:489 (1,2) - HDash to both 1 and 3 don't really fit the weakness of the music at this section. I think Ctrl+Hing this and then moving 2 to x:84 plays very nicely whilst removing both of these HDashes.
00:51:541 (4) - Move this to x:288. Weakens all the HDashes around it whilst still keeping them, making flow better.
00:52:765 (3,4) - HDash to 3 doesn't work very well with the music in my opinion as this drumbeat is not very strong compared to some other notes where you've put normal dashes, however the HDash to 5 fits the strong note there. Moving this section to x:256 plays well and gets rid of this HDash whilst keeping the other.
00:54:226 (6,7,8,9) - x:312 on this section feels a lot better, 6 is not strong enough of a sound to induce a HDash, and the HDash to 1 currently is just far too strong, this nerfs it a bit.
00:55:331 (2) - Move this to x:352, makes flow better by reducing the HDashes slightly.
00:56:120 (2,3) - Neither of these vocals are particularly strong, I think it sounds better with the music to just remove both of them. Move 2 to x:244 and 3 to x:160. This also keeps the HDash to 4 but weakens it slightly.
00:57:699 (3) - The HDash to this doesn't really fit, there's no vocal and the drumbeat here is quite weak, a normal dash would fit it fine. Move this to x:384 to get rid of the HDash whilst keeping the one from this to 4.
00:59:120 (2) - Move this to x:308 to make the jump to it feel a little less awkward.
01:00:383 (3) - This vocal is quite weak compared to the other ones in this section that you've used HDashes for, I think a normal dash would work fine. x:320, maybe?
01:02:120 (1,2) - I don't understand the HDash to 1 here either. The drumbeat is quite weak, and there's no vocal here. Move 1 to x:180 and 2 to x:96. After this, maybe move 01:02:436 (3) - to x:256 just to avoid any possible flow issues.
01:05:120 (5,6,7,8) - x:264, weakens the HDash for better flow during this stream.
01:07:331 (2) - x:296 please, the antiflow that follows this feels far too difficult with this kind of strength hyper.
01:08:594 (2) - x:200 to make this jump a little less awkward.
01:09:541 (7) - x:308, to both weaken this HDash and also make a nice jump to 8 for the semi-strong vocal.
01:10:647 (12) - Weaken these hypers a lot more, this slider is currently an awful flow breaker. x:200 feels nice.
01:11:752 (6) - HDash feels a lot better to 7, not to 6. I would move this to x:392 to better fit the music (The stronger drum beat is on 7.)
01:12:541 (3) - Both HDashes to and from this feel weird, this isn't a particularly strong note or vocal and neither is 4. Move this to x:208.
01:12:857 (6) - This HDash needs to be weakened, and in my opinion the vocal on 7 isn't really strong enough to constitute a hyper, so I think this slider feels better placed at x:204.
01:13:331 (8,9) - Same with this but the other way around, a HDash to 8 doesn't sound good to me due to the weak sound of this drum roll, and a vertical slider like this shouldn't have such a strong hyper before it. Move this section to x:296 to fix both of these problems.
01:14:436 (4,5) - 4 doesn't really feel like a very strong vocal to me, so I don't think a HDash fits here, however the HDash to 5 fits quite well. What I would do to fix this would be to move 4 to x:144 and 5 to x:484. This also makes a very fun to play antiflow movement into the next stream.
01:15:383 (7) - This slider feels like a flowbreaker right now due to the strong hyper just after a stream, followed by antiflow movement. Better positioning here would be x:288.
01:16:489 (2) - x:256, to make the jumps less awkward.
01:17:752 (1,2,3) - x:116 feels like better placement on this triple to make the flow feel better.
01:18:068 (4) - Tilt this slider a bit, to make it end at x:272, the flow on this slider currently makes it a very annoying repeat.
01:19:647 (1) - Weaker hyper movements here would play nicer. Maybe try moving this slider to x:352.
01:20:515 (4) - x:480, putting this note a bit further out from the rest of the triple makes it feel better to play in my opinion.
01:21:304 (3) - x:76, ^.
01:21:541 (5) - I think this flows a lot better if you place it at x:416.
01:22:015 (10) - This plays far too difficult because of the highly exaggerated snap to it. Keeping the HDashes is fine but at least weaken them by moving this to x:312.
01:22:804 (4) - x:156, to make this jump feel nicer to play.
01:23:120 (5) - x:336 to make the flow nicer. Let it be known i didn't take any of these other suggestions and I can't be bothered to type out the responses although most of them arent changed because I feel it works fine, it should be a challenging HDash, or the anti flow is too bad to me.

Alright, done ;)
Thanks for the mod. x-x

updated Diff
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 55173
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Tyrell's Overdose
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:822773
BeatmapSetID:362643

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Lance N'Masques.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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336,48,76804,2,0,L|452:48,1,80
80,296,77120,2,0,P|72:196|92:128,1,160
424,140,77594,1,0,0:0:0:0:
88,232,77752,5,0,0:0:0:0:
64,232,77831,1,0,0:0:0:0:
88,232,77910,1,0,0:0:0:0:
344,240,78068,2,0,L|236:240,2,80
104,112,78541,6,0,L|12:112,1,80
268,48,78857,2,0,L|180:48,1,80
432,132,79173,2,0,L|336:132,1,80
104,268,79489,1,0,0:0:0:0:
440,308,79647,6,0,P|460:224|436:152,1,160
104,280,80120,2,0,L|204:280,1,80
444,216,80436,1,0,0:0:0:0:
468,216,80515,1,0,0:0:0:0:
444,216,80594,1,0,0:0:0:0:
188,120,80752,2,0,L|104:120,1,80
368,120,81068,5,0,0:0:0:0:
112,204,81226,1,0,0:0:0:0:
88,204,81304,1,0,0:0:0:0:
112,204,81383,1,0,0:0:0:0:
448,208,81541,1,0,0:0:0:0:
192,296,81699,1,0,0:0:0:0:
144,264,81778,1,0,0:0:0:0:
96,208,81857,1,0,0:0:0:0:
144,160,81936,1,0,0:0:0:0:
424,160,82015,1,0,0:0:0:0:
88,108,82173,1,0,0:0:0:0:
312,284,82489,5,0,0:0:0:0:
336,284,82568,1,0,0:0:0:0:
312,284,82647,1,0,0:0:0:0:
140,96,82804,2,0,L|48:96,1,80
400,100,83120,2,0,L|496:100,1,80
76,268,83436,1,0,0:0:0:0:
256,192,83594,12,0,86120,0:0:0:0:
Topic Starter
newyams99

Kasha wrote:

From my queue :D

[Taiko Muzukashii]

00:20:436 (41) - kat

00:55:331 (2) - ^

01:05:594 (47) - ^
For these three, I felt the pitch should be emphasized in the next hit with a k, so no change.


[Taiko Oni]


01:08:357 (312) - I think this note should be removed. Done.

01:14:041 (343) - new note (kat) I don't know what you mean by this :/ Sorry x.x



[Taiko Inner Oni]


00:22:331 (121) - kat Used Ctrl + G on the triplet to make ddk instead of kdk.

00:49:962 (279) - ^ I think there's only the drum sound in the previous hit. No change.

01:05:278 (77) - ^ Tbh, I don't really know what's going on in this stream xD I'll keep this in mind, but no change for know.



I can't help but love that BG xD Yeyeye :D


GL on your map! \o/
Thanks for your mod :D
iateyourlemons
Hey! I modded your map and these are just some things I think you should add/remove (This is for the classic osu difficulties)

Easy
00:34:331 The slider needs to be 2/4 ticks earlier
00:46:489 You need a circle here
00:49:173 You need another circle here
00:51:708 You need a circle here

Normal
01:05:278 I suggest getting rid of this slider as it disrupts the flow of the song

Hard
I usually mod hard too, but I didn't find anything!

Overall its a great map!
Speed of Snail
Hey, from my queue.

General - Add some audio lead-in to all of your difficulties, the mp3 is cut pretty close to the start so it'd just be a quality of life change, if you don't know how to do that PM me after.


HARD

General - First off the AR seems a tad low considering some of the patterns you use, a couple of the single tapping parts can be difficult to read as is so I'd suggest moving that up to 7.2-7.5

00:12:068 - (6) This slider is off center from 5, it needs to be moved a little left of where it is.

00:13:962 - (3) This slider's curve is really sharp, smooth it out and try to make it blanket 2. since these two notes are isolated in the map this should be easy.

00:15:068 - (4) Same thing here, after fixing the previous slider copy paste it's shape over to this one.

OK, at this point (for this difficulty) I'm going to not bring up every slider I see as most of them have poor pathing or are misplaced, in general use the approach circles of nearby circles to line up the pathing whenever a slider is hugging another circle, this is called blanketing and it's virtually a necessity if you want your map to look good.

00:22:647 - (9,10,11) This is a tad weird, I get having triples in Hard's is normal, but it doesn't match the song at all, since it should be a 5 stack, and not only that, but you mapped the LAST three rather than the first three. this just destroys the sense of rhythm, Now since 5 stacks are a little much for a Hard I'd make this a repeating slider for hit each tick.

00:50:436 - (1,2) Now I'm trying to not point out sliders since more than half of them have some issue, however this one is especially bad, do not overlap these, it's really ugly and messes with someones brain the first time they see this. It's just generally bad to have, IDC what you have to do, but this cannot happen, ever, there are other cases of this but far more minor, in particular this one is unacceptable, please change this.

00:55:647 - (5,6,1) Maybe make this slider run parallel to the two notes earlier, like pretend 5 and 6 are a connected slider, make 1 parallel with 5,6.

00:58:173 - (1) This slider shape is very questionable, whenever possible try to not have pinched corners like this, make the second part of the curve stretch out to avoid the harsh corner that the inside of the turn has.

Ok finally, slider list.

Sliders that're missalligned:

00:10:331
00:19:015
00:24:068
00:38:910
00:39:383
00:42:383
00:56:910
00:59:436
01:00:068
01:07:647
01:09:541
01:10:173
01:11:278
01:12:699
01:14:120
01:14:594
01:18:541
01:22:173

Sliders with poor pathing or irritating overlap

00:37:331
00:38:436
00:47:436
01:05:752
01:08:278

INSANE

00:00:226 - (1,2) Considering how low the SV is this is quite out of place, make these two closer together.

00:08:278 - (5,6,7,8) This is awkward, gradually shrinking DS until an almost completely random spike jump, the spike jump isn't totally uncalled for but fix the DS on the decending notes here.

00:11:594 - (4) This doesn't actually fit around the 1 slider that it's seems to be intending to, fix the shape a little.

00:14:594 - (7) This slider entirely doesn't fit and completely breaks the circle shape you had going, I'm sure this should be obvious when you look at something as lopsided as this one but the shape needs to be fixed.

A few of these transitions don't look like they fit into each other at all really, for example 00:19:015 or 00:20:120

00:22:647 - (7-10,1) This burst is not lined up properly.

OK, I'm sure you've noticed, but almost every single point on both difficulties has been repetition of the same problems popping up over and over and over, and it's getting tiring and monotonous to just time stamp and re-state things that I've gone over many times already, hopefully you can look at the things I've pointed out so far and apply this to the rest of your mapset, cause frankly I'm done modding for the time being. This mapset, while (mostly) put to proper rhythm, requires huge amounts of polish to work properly, gameplay is not terrible but aesthetically the map leaves much to be desired, if you want to ever get this ranked you may have to put form before function for a little bit here. hope this could be of some help, GL in future mapping.
Hunter Howl
just dropping by to give suggestion on the overdose diff

General
Current BG is Unrankable at this moment so here's the rezised BG. also i've pack it with some hitsounds that might be use of this map too lazy to change the file name since it was used from my skin x_x

Tyrell's Overdose
set the AR to 9.2/9.3 (your choice) this AR9 was pretty slow
00:02:910 (2,4) - maybe move them to little a bit
00:03:541 (6,8) - ^ (right for this one)
00:07:173 (8) - New Combo?
00:08:989 (5) - should have more spacing between this and (4)'s
00:17:278 (7,8) - i think (8) can me move further to right and make it to HDash
00:36:226 (3,4) - moving them 1/2 grid (not half) to right seems good
00:37:647 (4) - i think this can be moved to x=296 to make this one Hdash
00:39:226 (4) - reminding this part was calm so you should move this closer to (3)
00:42:068 (4) - CTRL + G & move to x=264?

pretty catchy song you got there :D
Topic Starter
newyams99

iateyourlemons wrote:

Hey! I modded your map and these are just some things I think you should add/remove (This is for the classic osu difficulties)

Easy
00:34:331 The slider needs to be 2/4 ticks earlier I tried doing so, but I felt like the flow wasn't too good here if I did that. The slider felt too long.
00:46:489 You need a circle here Rearranged the stuff here.
00:49:173 You need another circle here Done.
00:51:708 You need a circle here This isn't on any tick? idk :/

Normal
01:05:278 I suggest getting rid of this slider as it disrupts the flow of the song I think this is ok, because I've mostly matched to the vocals in the kiai time (where vocals are present).

Hard
I usually mod hard too, but I didn't find anything! :D :D

Overall its a great map!
Thanks for your mod 8-)
Topic Starter
newyams99

TheOnlyLeon wrote:

Hey, from my queue.

General - Add some audio lead-in to all of your difficulties, the mp3 is cut pretty close to the start so it'd just be a quality of life change, if you don't know how to do that PM me after. Added.


HARD

General - First off the AR seems a tad low considering some of the patterns you use, a couple of the single tapping parts can be difficult to read as is so I'd suggest moving that up to 7.2-7.5 Changed to 7.2.

00:12:068 - (6) This slider is off center from 5, it needs to be moved a little left of where it is. Fixed.

00:13:962 - (3) This slider's curve is really sharp, smooth it out and try to make it blanket 2. since these two notes are isolated in the map this should be easy.

00:15:068 - (4) Same thing here, after fixing the previous slider copy paste it's shape over to this one.

OK, at this point (for this difficulty) I'm going to not bring up every slider I see as most of them have poor pathing or are misplaced, in general use the approach circles of nearby circles to line up the pathing whenever a slider is hugging another circle, this is called blanketing and it's virtually a necessity if you want your map to look good. Done.

00:22:647 - (9,10,11) This is a tad weird, I get having triples in Hard's is normal, but it doesn't match the song at all, since it should be a 5 stack, and not only that, but you mapped the LAST three rather than the first three. this just destroys the sense of rhythm, Now since 5 stacks are a little much for a Hard I'd make this a repeating slider for hit each tick. Yeah, I see what you mean. This is my Taiko mapping translated into standard, which probably isn't good x.x I wasn't sure how to fix this with the repeat slider, so I did my best. Fixed .

00:50:436 - (1,2) Now I'm trying to not point out sliders since more than half of them have some issue, however this one is especially bad, do not overlap these, it's really ugly and messes with someones brain the first time they see this. It's just generally bad to have, IDC what you have to do, but this cannot happen, ever, there are other cases of this but far more minor, in particular this one is unacceptable, please change this. Ok, fixed. Will keep in mind from now on.

00:55:647 - (5,6,1) Maybe make this slider run parallel to the two notes earlier, like pretend 5 and 6 are a connected slider, make 1 parallel with 5,6. Yeah, I see what you mean. Fixed.

00:58:173 - (1) This slider shape is very questionable, whenever possible try to not have pinched corners like this, make the second part of the curve stretch out to avoid the harsh corner that the inside of the turn has. Yep, will fix all of those.

Ok finally, slider list.

Sliders that're missalligned:

00:10:331
00:19:015
00:24:068
00:38:910
00:39:383
00:42:383
00:56:910
00:59:436
01:00:068
01:07:647
01:09:541
01:10:173
01:11:278
01:12:699
01:14:120
01:14:594
01:18:541
01:22:173 Fixed all, as much as I could.

Sliders with poor pathing or irritating overlap

00:37:331
00:38:436
00:47:436
01:05:752
01:08:278 Again, fixed.

INSANE

00:00:226 - (1,2) Considering how low the SV is this is quite out of place, make these two closer together. Done.

00:08:278 - (5,6,7,8) This is awkward, gradually shrinking DS until an almost completely random spike jump, the spike jump isn't totally uncalled for but fix the DS on the decending notes here. Fixed.

00:11:594 - (4) This doesn't actually fit around the 1 slider that it's seems to be intending to, fix the shape a little. Fixed.

00:14:594 - (7) This slider entirely doesn't fit and completely breaks the circle shape you had going, I'm sure this should be obvious when you look at something as lopsided as this one but the shape needs to be fixed. Fixed.

A few of these transitions don't look like they fit into each other at all really, for example 00:19:015 or 00:20:120 Yeah, I'll do that.

00:22:647 - (7-10,1) This burst is not lined up properly. How exactly can I make this nicer?

OK, I'm sure you've noticed, but almost every single point on both difficulties has been repetition of the same problems popping up over and over and over, and it's getting tiring and monotonous to just time stamp and re-state things that I've gone over many times already, hopefully you can look at the things I've pointed out so far and apply this to the rest of your mapset, cause frankly I'm done modding for the time being. This mapset, while (mostly) put to proper rhythm, requires huge amounts of polish to work properly, gameplay is not terrible but aesthetically the map leaves much to be desired, if you want to ever get this ranked you may have to put form before function for a little bit here. hope this could be of some help, GL in future mapping.
Thanks very much for the list of misalignments. I'll make the Insane diff a bit prettier, because some (all) of it looks hella ugly. Thanks for your mod :D
Topic Starter
newyams99
Updated the Knight and Insane difficulties with hitsounds from raianshimuzu and changed the mp3 according to TheOnlyLeon's suggestion (1 second of silence added).
To Tyrell, please use these hitsounds as you please. I'll change the hitsounds for Maphi's Insane and easier difficulties soon.

TO ANY FUTURE MODDERS: Please re-download the map if you downloaded this mapset before 11/22.
Ascendance
A quick warning. Due to the new Ranking Criteria for Catch the Beat, this mapset is currently unrankable by the addition of this rule. It states that having a single CTB difficulty is not allowed if it's an Overdose. Thus this map will either need to add a Rain difficulty, a full spread, or drop the CtB difficulty.



Tl;dr rip spec's overdose sets


Sorry!

If you're willing to wait a bit, I could maybe do a rain but I would look for other people before asking me.
Topic Starter
newyams99

Ascendance wrote:

A quick warning. Due to the new Ranking Criteria for Catch the Beat, this mapset is currently unrankable by the addition of this rule. It states that having a single CTB difficulty is not allowed if it's an Overdose. Thus this map will either need to add a Rain difficulty, a full spread, or drop the CtB difficulty.



Tl;dr rip spec's overdose sets


Sorry!

If you're willing to wait a bit, I could maybe do a rain but I would look for other people before asking me.
Thanks for the info. I'll see if Tyrell can make a Rain difficulty, but I'll try looking for somebody. I'll PM you if I really can't find someone since I don't know any CtB mappers.

Deif wrote:

Having just one CtB difficulty is allowed in an osu!standard mapset if it isn't an Overdose level (or an Extra icon CtB difficulty), because standard difficulties are converted correctly to CtB.
Does that mean that the problem is solved if we just change the difficulty name to "Tyrell's Rain", since it's only 4.89 stars =_= Does that work xD
Ascendance

newyams99 wrote:

Ascendance wrote:

A quick warning. Due to the new Ranking Criteria for Catch the Beat, this mapset is currently unrankable by the addition of this rule. It states that having a single CTB difficulty is not allowed if it's an Overdose. Thus this map will either need to add a Rain difficulty, a full spread, or drop the CtB difficulty.



Tl;dr rip spec's overdose sets


Sorry!

If you're willing to wait a bit, I could maybe do a rain but I would look for other people before asking me.
Thanks for the info. I'll see if Tyrell can make a Rain difficulty, but I'll try looking for somebody. I'll PM you if I really can't find someone since I don't know any CtB mappers.

Deif wrote:

Having just one CtB difficulty is allowed in an osu!standard mapset if it isn't an Overdose level (or an Extra icon CtB difficulty), because standard difficulties are converted correctly to CtB.
Does that mean that the problem is solved if we just change the difficulty name to "Tyrell's Rain", since it's only 4.89 stars =_= Does that work xD
Technically, yes, as the difficulty fits the rain, the problem is that Tyrell's difficulty has many patterns made specifically for Overdose, meaning he'd have to nerf it. In my opinion, his overdose is really good, so I suggest to just make a new difficulty if he doesn't want to nerf what he has.
Topic Starter
newyams99

Ascendance wrote:

Technically, yes, as the difficulty fits the rain, the problem is that Tyrell's difficulty has many patterns made specifically for Overdose, meaning he'd have to nerf it. In my opinion, his overdose is really good, so I suggest to just make a new difficulty if he doesn't want to nerf what he has.
Ok, I'll act accordingly. Thanks once again~
Tyrell

raianshimuzu wrote:

just dropping by to give suggestion on the overdose diff


Tyrell's Overdose
set the AR to 9.2/9.3 (your choice) this AR9 was pretty slow I mapped it in ar9 and it plays how I intended in ar9.
00:02:910 (2,4) - maybe move them to little a bit moved them closer so it's easier to walk
00:03:541 (6,8) - ^ (right for this one) same as above
00:07:173 (8) - New Combo? no
00:08:989 (5) - should have more spacing between this and (4)'s seems fine to me
00:17:278 (7,8) - i think (8) can me move further to right and make it to HDash wanted to keep this dash to HDash
00:36:226 (3,4) - moving them 1/2 grid (not half) to right seems good moved things a bit so it's easier to catch
00:37:647 (4) - i think this can be moved to x=296 to make this one Hdash no
00:39:226 (4) - reminding this part was calm so you should move this closer to (3) I feel this fits fine
00:42:068 (4) - CTRL + G & move to x=264?no thank you

pretty catchy song you got there :D
Updated Diff
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56093
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Tyrell's Overdose
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:822773
BeatmapSetID:362643

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Lance N'Masques.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1146,315.789473684211,4,2,0,80,1,0
1146,-100,4,2,0,80,0,0
3672,-100,4,2,0,80,0,0
6198,-100,4,2,0,80,0,0
9751,-100,4,2,0,80,0,0
10382,-100,4,2,0,80,0,0
13382,-100,4,2,0,80,0,0
16303,-100,4,1,0,80,0,0
28303,-100,4,2,0,80,0,0
33435,-100,4,1,0,80,0,0
39198,-100,4,2,0,80,0,0
44014,-100,4,1,0,80,0,0
55461,-100,4,1,0,80,0,0
56093,-100,4,1,0,80,0,0
56567,-100,4,1,0,80,0,1
56961,-100,4,1,0,80,0,1
66751,-100,4,1,0,80,0,1
67224,-100,4,1,0,80,0,1
87040,-100,4,2,0,80,0,0


[Colours]
Combo1 : 255,219,108
Combo2 : 254,197,242
Combo3 : 2,223,90
Combo4 : 203,12,40

[HitObjects]
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260,316,1461,2,0,L|360:316,1,80
180,128,1777,2,0,L|272:128,1,80
440,316,2093,2,0,L|352:316,1,80
112,252,2409,6,0,L|32:252,1,80
192,88,2724,2,0,L|280:88,1,80
112,332,3040,2,0,L|200:332,1,80
372,244,3356,2,0,L|460:244,1,80
208,292,3672,5,0,0:0:0:0:
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444,232,4461,1,0,0:0:0:0:
352,172,4619,1,0,0:0:0:0:
444,92,4777,1,0,0:0:0:0:
112,340,4935,6,0,P|76:180|124:36,1,320
296,36,5724,2,0,L|392:36,1,80
132,192,6040,1,0,0:0:0:0:
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268,192,9830,1,0,0:0:0:0:
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176,116,10935,2,0,L|80:116,1,80
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368,128,19461,2,0,L|456:128,2,80
120,64,19935,2,0,L|40:64,1,80
288,344,20251,6,0,L|368:344,1,80
40,148,20567,2,0,L|124:148,1,80
360,152,20882,2,0,L|456:152,1,80
296,248,21198,1,0,0:0:0:0:
440,104,21356,6,0,L|332:104,1,80
192,288,21672,2,0,L|292:288,1,80
432,212,21988,2,0,L|512:212,1,80
192,172,22303,1,0,0:0:0:0:
96,92,22461,1,0,0:0:0:0:
256,316,22619,6,0,L|144:316,1,80
420,188,22935,1,0,0:0:0:0:
276,92,23093,2,0,L|184:92,1,80
436,316,23409,1,0,0:0:0:0:
484,316,23488,1,0,0:0:0:0:
436,316,23567,1,0,0:0:0:0:
236,192,23646,1,0,0:0:0:0:
188,192,23724,1,0,0:0:0:0:
236,192,23803,1,0,0:0:0:0:
432,144,23882,6,0,L|516:144,1,80
268,276,24198,2,0,L|188:276,1,80
424,136,24514,2,0,L|336:136,1,80
16,232,24830,1,0,0:0:0:0:
336,296,24988,6,0,L|452:296,1,80
176,128,25303,2,0,L|276:128,1,80
504,44,25619,2,0,L|408:44,1,80
100,224,25935,1,0,0:0:0:0:
52,224,26014,1,0,0:0:0:0:
100,224,26093,1,0,0:0:0:0:
348,220,26251,1,0,0:0:0:0:
100,72,26409,5,0,0:0:0:0:
356,76,26567,1,0,0:0:0:0:
380,76,26646,1,0,0:0:0:0:
180,328,26724,2,0,L|92:328,1,80
344,328,27040,5,0,0:0:0:0:
368,328,27119,1,0,0:0:0:0:
168,160,27198,2,0,L|68:160,1,80
412,160,27514,2,0,L|520:160,1,80
164,232,27830,1,0,0:0:0:0:
488,228,27988,1,0,0:0:0:0:
196,104,28461,6,0,L|104:104,2,80
356,304,28935,6,0,L|180:304,2,160
196,200,29724,2,0,L|84:200,1,80
440,332,30040,2,0,P|460:220|432:176,1,160
196,120,30514,6,0,L|96:120,2,80
356,120,30988,2,0,L|436:120,1,80
196,272,31303,2,0,L|8:272,1,160
124,192,31777,1,0,0:0:0:0:
444,288,31935,2,0,P|464:184|432:124,1,160
280,68,32409,1,0,0:0:0:0:
120,320,32567,6,0,P|104:216|136:148,1,160
280,112,33040,2,0,L|396:112,1,80
216,304,33356,1,0,0:0:0:0:
360,304,33514,1,0,0:0:0:0:
216,304,33672,1,0,0:0:0:0:
472,304,33830,2,0,P|492:212|456:132,1,160
228,88,34303,6,0,L|316:88,1,80
64,236,34619,2,0,L|152:236,2,80
388,312,35093,2,0,L|488:312,2,80
140,144,35567,6,0,L|32:144,1,80
228,304,35882,2,0,L|132:304,1,80
56,204,36198,1,0,0:0:0:0:
384,304,36356,2,0,P|400:200|372:116,1,160
144,192,36830,5,0,0:0:0:0:
240,192,36988,1,0,0:0:0:0:
88,96,37146,1,0,0:0:0:0:
180,92,37303,1,0,0:0:0:0:
84,192,37461,1,0,0:0:0:0:
396,332,37619,2,0,P|420:224|376:164,1,160
232,192,38093,5,0,0:0:0:0:
472,192,38251,1,0,0:0:0:0:
216,192,38409,1,0,0:0:0:0:
120,196,38567,1,0,0:0:0:0:
24,88,38724,1,0,0:0:0:0:
216,88,39040,6,0,L|376:88,1,160
216,292,39514,2,0,L|120:292,1,80
384,228,39830,2,0,L|480:228,1,80
140,200,40146,2,0,L|40:200,2,80
380,120,40619,6,0,L|296:120,2,80
224,304,41093,2,0,L|332:304,1,80
152,200,41409,1,0,0:0:0:0:
392,308,41567,2,0,P|416:216|368:136,1,160
232,116,42040,2,0,L|136:116,1,80
312,304,42356,5,0,0:0:0:0:
160,304,42514,1,0,0:0:0:0:
400,232,42672,2,0,L|504:232,1,80
160,120,42988,2,0,L|260:120,1,80
72,260,43303,1,0,0:0:0:0:
168,192,43461,1,0,0:0:0:0:
320,288,43619,1,0,0:0:0:0:
224,192,43777,1,0,0:0:0:0:
320,132,43935,1,0,0:0:0:0:
64,304,44093,6,0,P|48:200|84:128,1,160
388,196,44567,1,0,0:0:0:0:
412,196,44646,1,0,0:0:0:0:
212,288,44724,1,0,0:0:0:0:
116,200,44882,1,0,0:0:0:0:
276,192,45040,1,0,0:0:0:0:
36,108,45198,1,0,0:0:0:0:
356,116,45356,6,0,L|448:116,2,80
32,200,45830,1,0,0:0:0:0:
256,192,46146,1,0,0:0:0:0:
280,192,46224,1,0,0:0:0:0:
80,272,46303,2,0,L|-4:272,1,80
328,268,46619,5,0,0:0:0:0:
168,228,46777,1,0,0:0:0:0:
120,200,46856,1,0,0:0:0:0:
72,148,46935,1,0,0:0:0:0:
120,104,47014,1,0,0:0:0:0:
312,112,47093,1,0,0:0:0:0:
408,112,47251,1,0,0:0:0:0:
168,248,47409,5,0,0:0:0:0:
120,248,47488,1,0,0:0:0:0:
168,248,47567,1,0,0:0:0:0:
368,216,47646,1,0,0:0:0:0:
416,216,47724,1,0,0:0:0:0:
368,216,47803,1,0,0:0:0:0:
88,176,47882,5,0,0:0:0:0:
40,176,47961,1,0,0:0:0:0:
88,176,48040,1,0,0:0:0:0:
368,288,48119,1,0,0:0:0:0:
416,288,48198,1,0,0:0:0:0:
368,288,48277,1,0,0:0:0:0:
48,176,48356,1,0,0:0:0:0:
240,120,48672,2,0,L|144:120,2,80
80,312,49146,6,0,L|248:312,1,160
80,176,49619,2,0,L|180:176,1,80
320,88,49935,2,0,L|220:88,1,80
484,300,50251,1,0,0:0:0:0:
240,296,50409,6,0,L|152:296,1,80
400,200,50724,1,0,0:0:0:0:
144,104,50882,2,0,L|56:104,2,80
388,108,51356,1,0,0:0:0:0:
132,216,51514,1,0,0:0:0:0:
376,304,51672,6,0,L|464:304,1,80
212,144,51988,2,0,L|312:144,1,80
48,268,52303,1,0,0:0:0:0:
368,276,52461,2,0,L|468:276,1,80
124,320,52777,6,0,P|108:220|136:156,1,160
388,316,53251,2,0,P|416:216|372:152,1,160
88,176,53685,1,0,0:0:0:0:
64,120,53803,1,0,0:0:0:0:
384,184,53882,1,0,0:0:0:0:
416,184,54001,1,0,0:0:0:0:
384,184,54119,1,0,0:0:0:0:
104,264,54198,5,0,0:0:0:0:
296,292,54514,1,0,0:0:0:0:
152,196,54672,1,0,0:0:0:0:
296,192,54830,1,0,0:0:0:0:
152,140,54988,1,0,0:0:0:0:
392,160,55146,1,0,0:0:0:0:
440,132,55224,1,0,0:0:0:0:
488,216,55303,1,0,0:0:0:0:
440,292,55382,1,0,0:0:0:0:
116,308,55461,6,0,P|52:200|120:12,1,320
376,324,56251,2,0,L|464:324,1,80
132,320,56567,6,0,P|112:212|136:152,1,160
368,108,57040,2,0,L|472:108,1,80
128,184,57356,2,0,L|32:184,1,80
304,212,57672,1,0,0:0:0:0:
64,112,57830,6,0,L|144:112,2,80
304,304,58303,2,0,L|208:304,1,80
472,104,58619,2,0,L|388:104,1,80
64,200,58935,1,0,0:0:0:0:
392,216,59093,2,0,L|476:216,2,80
148,116,59567,6,0,L|232:116,2,80
316,288,60040,1,0,0:0:0:0:
156,288,60198,1,0,0:0:0:0:
404,108,60356,6,0,L|492:108,2,80
160,52,60830,2,0,L|64:52,2,80
416,276,61303,2,0,L|508:276,1,80
164,236,61619,2,0,L|64:236,2,80
324,192,62093,5,0,0:0:0:0:
420,140,62251,1,0,0:0:0:0:
252,120,62409,1,0,0:0:0:0:
332,60,62567,1,0,0:0:0:0:
92,304,62724,1,0,0:0:0:0:
12,196,62882,1,0,0:0:0:0:
332,280,63040,5,0,0:0:0:0:
428,212,63198,1,0,0:0:0:0:
264,192,63356,1,0,0:0:0:0:
24,92,63514,1,0,0:0:0:0:
112,92,63672,1,0,0:0:0:0:
368,312,63830,2,0,L|476:312,2,80
128,208,64303,6,0,L|216:208,1,80
352,160,64619,1,0,0:0:0:0:
48,304,64777,2,0,P|28:188|64:128,1,160
132,152,65251,1,0,0:0:0:0:
376,240,65409,1,0,0:0:0:0:
152,276,65724,5,0,0:0:0:0:
104,224,65803,1,0,0:0:0:0:
56,148,65882,1,0,0:0:0:0:
104,96,65961,1,0,0:0:0:0:
304,272,66040,1,0,0:0:0:0:
352,256,66119,1,0,0:0:0:0:
400,208,66198,1,0,0:0:0:0:
352,160,66277,1,0,0:0:0:0:
152,224,66356,1,0,0:0:0:0:
104,192,66435,1,0,0:0:0:0:
56,148,66514,1,0,0:0:0:0:
104,96,66593,1,0,0:0:0:0:
152,56,66672,1,0,0:0:0:0:
200,40,66751,1,0,0:0:0:0:
440,320,66830,6,0,P|472:212|432:152,1,160
368,112,67303,1,0,0:0:0:0:
128,128,67461,2,0,L|224:128,1,80
452,212,67777,1,0,0:0:0:0:
116,264,67935,6,0,L|12:264,1,80
376,192,68251,2,0,L|468:192,1,80
128,316,68567,2,0,L|224:316,1,80
464,264,68882,1,0,0:0:0:0:
380,152,69040,1,0,0:0:0:0:
124,192,69198,1,0,0:0:0:0:
40,120,69356,5,0,0:0:0:0:
208,160,69514,1,0,0:0:0:0:
124,88,69672,1,0,0:0:0:0:
292,284,69830,1,0,0:0:0:0:
376,228,69988,1,0,0:0:0:0:
120,276,70146,2,0,L|40:276,1,80
376,316,70461,2,0,P|400:216|356:152,1,160
464,168,70935,1,0,0:0:0:0:
128,172,71093,1,0,0:0:0:0:
352,180,71409,1,0,0:0:0:0:
372,180,71488,1,0,0:0:0:0:
92,260,71567,2,0,L|8:260,1,80
348,280,71882,5,0,0:0:0:0:
428,232,72040,1,0,0:0:0:0:
172,108,72198,1,0,0:0:0:0:
252,76,72356,1,0,0:0:0:0:
492,308,72514,1,0,0:0:0:0:
236,304,72672,1,0,0:0:0:0:
156,208,72830,1,0,0:0:0:0:
412,152,72988,1,0,0:0:0:0:
436,152,73067,1,0,0:0:0:0:
156,192,73146,5,0,0:0:0:0:
60,120,73303,1,0,0:0:0:0:
316,192,73461,1,0,0:0:0:0:
60,264,73619,1,0,0:0:0:0:
36,264,73698,1,0,0:0:0:0:
316,272,73777,2,0,L|416:272,1,80
136,132,74093,1,0,0:0:0:0:
392,144,74251,1,0,0:0:0:0:
416,144,74330,1,0,0:0:0:0:
136,308,74409,6,0,L|136:220,1,80
392,308,74724,2,0,L|392:224,1,80
56,240,75040,2,0,L|56:140,1,80
388,196,75356,1,0,0:0:0:0:
48,112,75514,1,0,0:0:0:0:
272,192,75830,5,0,0:0:0:0:
320,160,75909,1,0,0:0:0:0:
272,120,75988,1,0,0:0:0:0:
128,256,76067,1,0,0:0:0:0:
80,216,76146,1,0,0:0:0:0:
128,172,76224,1,0,0:0:0:0:
336,304,76303,2,0,L|428:304,1,80
76,144,76619,1,0,0:0:0:0:
256,192,76935,6,0,L|420:192,1,160
240,108,77409,2,0,L|152:108,1,80
336,48,77724,2,0,L|452:48,1,80
80,296,78040,2,0,P|72:196|92:128,1,160
424,140,78514,1,0,0:0:0:0:
88,232,78672,5,0,0:0:0:0:
64,232,78751,1,0,0:0:0:0:
88,232,78830,1,0,0:0:0:0:
344,240,78988,2,0,L|236:240,2,80
104,112,79461,6,0,L|12:112,1,80
268,48,79777,2,0,L|180:48,1,80
432,132,80093,2,0,L|336:132,1,80
104,268,80409,1,0,0:0:0:0:
440,308,80567,6,0,P|460:224|436:152,1,160
104,280,81040,2,0,L|204:280,1,80
444,216,81356,1,0,0:0:0:0:
468,216,81435,1,0,0:0:0:0:
444,216,81514,1,0,0:0:0:0:
188,120,81672,2,0,L|104:120,1,80
368,120,81988,5,0,0:0:0:0:
112,204,82146,1,0,0:0:0:0:
88,204,82224,1,0,0:0:0:0:
112,204,82303,1,0,0:0:0:0:
448,208,82461,1,0,0:0:0:0:
192,296,82619,1,0,0:0:0:0:
144,264,82698,1,0,0:0:0:0:
96,208,82777,1,0,0:0:0:0:
144,160,82856,1,0,0:0:0:0:
424,160,82935,1,0,0:0:0:0:
88,108,83093,1,0,0:0:0:0:
312,284,83409,5,0,0:0:0:0:
336,284,83488,1,0,0:0:0:0:
312,284,83567,1,0,0:0:0:0:
140,96,83724,2,0,L|48:96,1,80
400,100,84040,2,0,L|496:100,1,80
76,268,84356,1,0,0:0:0:0:
256,192,84514,12,0,87040,0:0:0:0:
Topic Starter
newyams99
Ok, updated Tyrell's Overdose and updated Maphi's Insane with the new hitsounds. For the Overdose, would you like to add the hitsounds provided by raianshimuzu, or would you like to just keep the regular hitsounds? Let me know through the forum or PM. Will be looking forward to seeing the Rain difficulty finished :D
_handholding
Hi from my modding queue
dl version - 25/11

[general]
you can remove the 'taiko' in front of taiko diffs if you want the diff name shorter.

[muzukashii]
00:13:619 - add d
00:14:093 ^
00:50:093 - add k?
00:53:251 - add d and start spinner at 00:53:409
01:24:356 - add big D and start spinner at 01:24:514

[easy]
00:12:514 (4) - change the angle 00:16:935 - add a note here? I think it sounds well with it
01:09:198 (4) - the overlap looks kinda sloppy tbh, maybe change it to somethign like this?

[normal]
00:06:198 (7) - Does this slider have to overlap like this? It would look a lot better if it didnt

[hard
00:09:514 (7) - ctrl + g for better flow
00:19:935 (3) - this would play better for a hard diff
00:24:988 (3) - ^ same pattern
00:52:146 (4) -
00:57:514 (5) - this isnt the best example but curve it a little like this. Looks a lot prettier :)
00:59:093 (1) - Redraw this slider, one of the anchor point got messed up and the curve looks a bit weird because of it
00:59:724 (2) - Curve this? all the other sliders around it are
01:09:198 (1) - move to the left a (tiny) bit so its not touching circle (8)

[Insane]
00:03:672 (1) - you missed out a note at 00:03:988. change it to this
00:31:777 (5) - finish at 00:32:093?
00:48:988 (9) - add note..?
00:51:356 (1,2,3) - Reduce the jumps a bit, its a bit too big for this part of the song imo

Well thats all from my, I hope this mod was useful, GL :)
Topic Starter
newyams99

Hi Im Nathan wrote:

Hi from my modding queue
dl version - 25/11

[general]
you can remove the 'taiko' in front of taiko diffs if you want the diff name shorter. Sure, why not. I did this because of a guideline, but I'm not to sure about that rule. Will change for now.

[muzukashii]
00:13:619 - add d I didn't add a hit here for the Oni, so no change. It also isn't a very strong sound there so
00:14:093 ^ Done, also added some other hits to make the rhythm match the vocals.
00:50:093 - add k? I'd like to keep it strictly to the vocals here.
00:53:251 - add d and start spinner at 00:53:409 This style of making spinners is more for standard. No change.
01:24:356 - add big D and start spinner at 01:24:514 ^

[easy]
00:12:514 (4) - change the angle Done.
00:16:935 - add a note here? I think it sounds well with it Done.
01:09:198 (4) - the overlap looks kinda sloppy tbh, maybe change it to somethign like this?
Done, but slider 4 isn't as curvy, for a blanket.
[normal]
00:06:198 (7) - Does this slider have to overlap like this? It would look a lot better if it didnt Ok, fixed.

[hard
00:09:514 (7) - ctrl + g for better flow Done.
00:19:935 (3) - this would play better for a hard diff
Done.
00:24:988 (3) - ^ same pattern Done.
00:52:146 (4) -
Done.
00:57:514 (5) - this isnt the best example but curve it a little like this. Looks a lot prettier :)
Done.
00:59:093 (1) - Redraw this slider, one of the anchor point got messed up and the curve looks a bit weird because of it Done.
00:59:724 (2) - Curve this? all the other sliders around it are Done.
01:09:198 (1) - move to the left a (tiny) bit so its not touching circle (8) Done.


[Insane]
00:03:672 (1) - you missed out a note at 00:03:988. change it to this
I think it's ok like this. I don't think the sound is loud enough to be mandatory to have.
00:31:777 (5) - finish at 00:32:093? I like to avoid finishers in quiet section. No change.
00:48:988 (9) - add note..? I want to put emphasis on 00:49:146 (1). No change.
00:51:356 (1,2,3) - Reduce the jumps a bit, its a bit too big for this part of the song imo Ok, done.

Well thats all from my, I hope this mod was useful, GL :)
Thanks for your mod :D
Kyle Y


Diff required: Any → 1 diff

[Insane]
00:03:672 (1) - same rhythm with 00:01:777 (3) - , why different pattern is used? Better to use reverse slider here to make it constant.
00:06:198 (5) - nc for SV change
00:08:409 (3,4) - poor flowing
However, For this slider (00:08:567 (4) - ), I think you better use circle+slider becasue you skipped strong beats 00:08:724 - , making the rhythm weird.
remember to nc 00:08:724 -
00:09:909 - First, here need nc if you remain, for the SV change and the big white tick. Second, why you skipped the stream sound?
I think you can try this pattern

00:11:330 - why sudden break here? there is beat sound at 00:11:882 - and vocal at 00:12:040 - . I don't think it is suitable to do so.
00:12:514 (2) - What does this slider following? I don't think long slider is suitable but you missed a lot of sound, including vocal and beats.
maybe try this?

00:23:488 - missing stream sound
00:26:093 (6,7) - ctrl+g, for flowing.
00:26:409 (1,2,3,4) - flowing also,
00:29:567 (2,3) - same direction slider also poor flow, breaking flowing is okay, but based on the rhythm. For this, it is not suitable here.
I suggest you can try this:
00:30:988 (2,3,4) - why anti-jump here? it is quite confusing. please separate more
00:38:251 (9,1) - anti-jumping again. same, confusing. I think you can make a bigger jump on circle 9 or separate circle 1 more from circle 9
00:40:935 (5) - stacking 00:39:830 (2) - , then the map is more clear.
00:42:672 (5,6) - confusing distance, the spacing here is 1/2. but 00:43:303 (7,1) - is 1/2? why there is a big different on it?
01:02:409 (3,4) - better blanket it, to make it more beautiful. you blanket a lot of slider before, then why not this one also?
01:04:619 - missing vocal sound and strong beat sound, not quite suitable.
01:05:803 - 01:06:277 - 01:06:435 - 01:06:593 - missing stream sound. it is quite weird, becasue there are clear stream sounds, but I don't know why you only follow the weak vocal sound.
01:12:514 - strong beat sound, better map with clickable things.
01:15:514 (1,2,3) - not a good flowing. also missing stream sound 01:15:909 -
01:19:935 (2) - ctrl+g for flowing

This is not really a good map for me, or maybe I can't understand on your mapping style.
I think you should work harder on especially the distance spacing just like 00:28:935 (1,2) - .
Pay attention if it is 1/1 or 1/2 ds and use suitable spacing. Mixing them up is not good and very confusing.
Maybe you intend to do so? If you are, then feel free to reject by modding.
Last, if you have any question on my modding, please find me in game or through forum.
Thanks.
Kyle Y

Hi Im Nathan wrote:

you can remove the 'taiko' in front of taiko diffs if you want the diff name shorter.
I agree to it, just for convention.
for hybrid mapset, no need to have taiko before diff name, just directly write Oni and it is still okay.
Becasue when you said muzu, everyone knows it is taiko mode.
Topic Starter
newyams99

Kyle Y wrote:



Diff required: Any → 1 diff

[Insane]
00:03:672 (1) - same rhythm with 00:01:777 (3) - , why different pattern is used? Better to use reverse slider here to make it constant. A different modder told me the same thing but I really don't see anything wrong with this :( No change.
00:06:198 (5) - nc for SV change Done, in Knight diff too.
00:08:409 (3,4) - poor flowing
However, For this slider (00:08:567 (4) - ), I think you better use circle+slider becasue you skipped strong beats 00:08:724 - , making the rhythm weird.
remember to nc 00:08:724 - Ok, done as told. I made the circle+slider overlap, but that's ok right?
00:09:909 - First, here need nc if you remain, for the SV change and the big white tick. Second, why you skipped the stream sound? Done the NC with the previous, and I skipped the stream mainly because it'd be too hard because of it's length and repeat slider after repeat slider is kind of boring. idk if this is mandatory.
I think you can try this pattern Done, same with Knight, except for the triplet. I didn't think it needed too much emphasis.

00:11:330 - why sudden break here? there is beat sound at 00:11:882 - and vocal at 00:12:040 - . I don't think it is suitable to do so.
00:12:514 (2) - What does this slider following? I don't think long slider is suitable but you missed a lot of sound, including vocal and beats.
maybe try this?
Done.
00:23:488 - missing stream sound I am aware, and people have already told me, but again, in Taiko this is how you get a good difficulty curve. I'll change this.
00:26:093 (6,7) - ctrl+g, for flowing. Done.
00:26:409 (1,2,3,4) - flowing also, Fixed as the diagram showed.
00:29:567 (2,3) - same direction slider also poor flow, breaking flowing is okay, but based on the rhythm. For this, it is not suitable here.
I suggest you can try this:
Ctrl + G'd slider 3 and next 1. Also made the blanket around 3 better.
00:30:988 (2,3,4) - why anti-jump here? it is quite confusing. please separate more Done.
00:38:251 (9,1) - anti-jumping again. same, confusing. I think you can make a bigger jump on circle 9 or separate circle 1 more from circle 9 Done.
00:40:935 (5) - stacking 00:39:830 (2) - , then the map is more clear. Done.
00:42:672 (5,6) - confusing distance, the spacing here is 1/2. but 00:43:303 (7,1) - is 1/2? why there is a big different on it? Yeah, fixed.
01:02:409 (3,4) - better blanket it, to make it more beautiful. you blanket a lot of slider before, then why not this one also? Ok. I thought I was blanketing too much lol xD
01:04:619 - missing vocal sound and strong beat sound, not quite suitable. Added.
01:05:803 - 01:06:277 - 01:06:435 - 01:06:593 - missing stream sound. it is quite weird, becasue there are clear stream sounds, but I don't know why you only follow the weak vocal sound. I could argue the same for the stream at the start. Again, this was just me choosing to avoid 1/4 rhythms because of difficulty and dullness of a repeat slider rhythm.
01:12:514 - strong beat sound, better map with clickable things. Ok modified rhythm so that a circle is here.
01:15:514 (1,2,3) - not a good flowing. also missing stream sound 01:15:909 - Ok, added the stream sound. I excluded it for the same difficulty curve reason.
01:19:935 (2) - ctrl+g for flowing Also fixed some other flowing along with it.

This is not really a good map for me, or maybe I can't understand on your mapping style. Yeah, I don't blame you. I'm a really inexperienced standard mapper. Also, my style in terms of rhythm is one that usually focuses on either the instrumentals or vocals, but almost never both at any given portion of time. This is especially true in the Hard and Insane difficulties. This may be because of the way Taiko is mapped x.x You seem to (and as with lots of other standard maps) prefer to try and get everything from vocals to instrumentals.
I think you should work harder on especially the distance spacing just like 00:28:935 (1,2) - . Will focus on these types of problems in the future; will try to see if the Knight difficulty has any places like this.
Pay attention if it is 1/1 or 1/2 ds and use suitable spacing. Mixing them up is not good and very confusing.Yeah, will keep in mind from now on. Will attempt to check for any places like this in the Knight difficulty.
Maybe you intend to do so? If you are, then feel free to reject by modding. lolno, I'm just bad.
Last, if you have any question on my modding, please find me in game or through forum. Okie c:
Thanks.
Thanks for the thorough mod. This taught me much more about flow and the use of proper DS. I'll try to add more beats to match the vocals and instrumentals in places where I think it's suitable from now on.

Thanks :D
Chibi Maruko
Hai! From Modding Queue

Insane
  • 00:03:672 (1) - Slider tail look not same with first slider
    00:06:198 (1) - The overlap doesn't look nice
    00:12:040 (2) - Why New Combo
    01:00:988 (7) - Blanket
Maphi's Insane
  • 00:09:040 (4) - Circle doesn't like star, move it into jump star
    00:10:777 (4) - Blanket
    00:18:514 (8) - NC
    00:26:724 (2) - Blanket
    00:27:514 (4) - ^
    00:27:988 (5) - NC
    00:31:935 (2) - The slider tail look slanting, move it
    00:33:988 (1) - Slider look bad stack
The others look great!

Knight
  • 00:21:356 (1) - Ctrl + G
    00:27:988 (13) - NC
    00:33:830 (1) - Bad Stack
    00:52:777 (6) - ^
    00:59:251 (1) - The overlap doesn't look nice
    01:20:567 (5) - ^
    01:24:356 (11) - NC
Kyle Y

newyams99 wrote:

Kyle Y wrote:



This is not really a good map for me, or maybe I can't understand on your mapping style. Yeah, I don't blame you. I'm a really inexperienced standard mapper. Also, my style in terms of rhythm is one that usually focuses on either the instrumentals or vocals, but almost never both at any given portion of time. This is especially true in the Hard and Insane difficulties. This may be because of the way Taiko is mapped x.x You seem to (and as with lots of other standard maps) prefer to try and get everything from vocals to instrumentals.
sorry, maybe I am sleepy at that time and maybe quite impolite to say this. Please accept my apologize. In fact there are still some place you did well, just like the blanketing.
I think you should work harder on especially the distance spacing just like 00:28:935 (1,2) - . Will focus on these types of problems in the future; will try to see if the Knight difficulty has any places like this.
Pay attention if it is 1/1 or 1/2 ds and use suitable spacing. Mixing them up is not good and very confusing.Yeah, will keep in mind from now on. Will attempt to check for any places like this in the Knight difficulty. um... Knight diff, since it is expert diff then I am not sure about it.
Maybe you intend to do so? If you are, then feel free to reject by modding. lolno, I'm just bad. it is not your mistake, just some mappers like to use hard patterns. I just comment on the flowing and patterns, and suggest the common usage. Mapping mainly based on personal style, therefore, if you think it is okay to do so, then just remain it with reasons.
Last, if you have any question on my modding, please find me in game or through forum. Okie c:
Thanks.
Thanks for the thorough mod. This taught me much more about flow and the use of proper DS. I'll try to add more beats to match the vocals and instrumentals in places where I think it's suitable from now on. Developing your own style is of upmost importance. Btw, could you mind to reply to every modding, wrote which you fixed and remains with reasons? it can improve the quality of modding for modders.

Thanks :D
Topic Starter
newyams99

Kyle Y wrote:

Developing your own style is of upmost importance. Btw, could you mind to reply to every modding, wrote which you fixed and remains with reasons? it can improve the quality of modding for modders.

Thanks :D
I did reply and listed everything I changed and didn't change, with reasoning for the denies. I just don't reply in a different colour, so you may have not noticed. Sorry about that :( I should really put all my replies in a colour.
ZiRoX

Ascendance wrote:

A quick warning. Due to the new Ranking Criteria for Catch the Beat, this mapset is currently unrankable by the addition of this rule. It states that having a single CTB difficulty is not allowed if it's an Overdose. Thus this map will either need to add a Rain difficulty, a full spread, or drop the CtB difficulty.



Tl;dr rip spec's overdose sets

:oops:
Sorry!

If you're willing to wait a bit, I could maybe do a rain but I would look for other people before asking me.
The discussion there reached consensus (that's what the bubble means). It is not a actual rule, but might be soon.
Topic Starter
newyams99

ZiRoX wrote:

The discussion there reached consensus (that's what the bubble means). It is not a actual rule, but might be soon.
So it'd be safer to just have a Rain difficulty right? I've already asked Tyrell to make a Rain difficulty already, so it should be coming soon :D
Topic Starter
newyams99

Chibi Maruko wrote:

Hai! From Modding Queue

Insane
  • 00:03:672 (1) - Slider tail look not same with first slider Fixed.
    00:06:198 (1) - The overlap doesn't look nice I just didn't want to make it not overlapping because it feels like the two sounds go together imo.
    00:12:040 (2) - Why New Combo Added.
    01:00:988 (7) - Blanket
Done.

Knight
  • 00:21:356 (1) - Ctrl + G Made this not overlap entirely instead.
    00:27:988 (13) - NC Done.
    00:33:830 (1) - Bad Stack Adjusted.
    00:52:777 (6) - ^ Done, fixed some other stuff I didn't like here as well.
    00:59:251 (1) - The overlap doesn't look nice Fixed.
    01:20:567 (5) - ^ Fixed, but did not overlap. Made a new slider instead.
    01:24:356 (11) - NCDone.
Thanks for the quick reply :D
Shira

Chibi Maruko wrote:

Hai! From Modding Queue

Maphi's Insane
  • 00:09:040 (4) - Circle doesn't like star, move it into jump star fixed
    00:10:777 (4) - Blanket i assumed you meant 5 so fixed ?
    00:18:514 (8) - NC i think its fine
    00:26:724 (2) - Blanket im not sure what you mean by blanket .. its not a blanket / or is supposed to be..
    00:27:514 (4) - ^ ^
    00:27:988 (5) - NC same as first NC
    00:31:935 (2) - The slider tail look slanting, move it supposed to be slanting
    00:33:988 (1) - Slider look bad stack fixed~
    The others look great!
thanks for the mod !

Diff
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56093
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Maphi's Insane
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:818030
BeatmapSetID:362643

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Lance N'Masques.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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300,296,41882,2,0,P|352:308|396:288,1,90
440,208,42198,1,8,0:0:0:0:
336,156,42356,6,0,P|296:120|280:84,1,90
320,0,42672,1,0,0:0:0:0:
388,88,42830,2,0,L|476:136,1,90
344,200,43146,1,0,0:0:0:0:
272,104,43303,2,0,L|172:136,1,90
116,196,43619,2,0,L|20:168,2,90
80,284,44093,6,0,P|148:324|228:312,1,135.000005149842
312,264,44567,1,0,0:0:0:0:
364,160,44724,1,8,0:0:0:0:
312,264,44882,2,0,L|372:308,1,67.5000025749208,0|8,0:0|0:0,0:0:0:0:
464,288,45198,1,8,0:0:0:0:
212,112,45514,1,0,0:0:0:0:
348,328,45830,1,4,0:0:0:0:
320,116,46146,1,0,0:0:0:0:
248,228,46303,5,8,0:0:0:0:
248,228,46382,1,8,0:0:0:0:
248,228,46461,2,0,L|332:276,1,90
432,232,46777,1,0,0:0:0:0:
316,148,46935,1,0,0:0:0:0:
440,108,47093,1,8,0:0:0:0:
232,164,47409,5,8,0:0:0:0:
232,164,47488,1,8,0:0:0:0:
232,164,47567,2,0,L|168:100,1,90
276,48,47882,1,0,0:0:0:0:
316,172,48040,2,0,L|232:244,1,90,8|0,0:0|0:0,0:0:0:0:
132,184,48356,1,8,0:0:0:0:
12,108,48514,1,0,0:0:0:0:
12,240,48672,1,8,0:0:0:0:
120,148,48830,2,0,L|240:168,1,90,8|0,0:0|0:0,0:0:0:0:
300,108,49146,1,0,0:0:0:0:
344,284,49461,5,8,0:0:0:0:
448,336,49619,1,0,0:0:0:0:
376,192,49777,2,0,L|268:264,1,90
268,332,50093,1,8,0:0:0:0:
301,241,50251,1,0,0:0:0:0:
224,156,50409,2,0,L|128:248,1,90
176,320,50724,1,8,0:0:0:0:
88,264,50882,6,0,P|64:216|76:168,1,90
144,108,51198,1,0,0:0:0:0:
232,212,51356,1,8,0:0:0:0:
344,144,51514,1,0,0:0:0:0:
276,40,51672,1,4,0:0:0:0:
236,184,51830,6,0,L|332:212,1,90
432,160,52146,1,0,0:0:0:0:
360,56,52303,1,0,0:0:0:0:
360,56,52382,1,0,0:0:0:0:
360,56,52461,1,0,0:0:0:0:
252,128,52619,2,0,L|320:196,1,90
428,232,52935,1,0,0:0:0:0:
372,344,53093,1,0,0:0:0:0:
408,144,53251,1,8,0:0:0:0:
308,212,53409,6,0,L|208:244,1,90
136,184,53724,1,0,0:0:0:0:
240,80,53882,1,0,0:0:0:0:
240,80,53961,1,0,0:0:0:0:
240,80,54040,1,0,0:0:0:0:
136,16,54198,5,0,0:0:0:0:
392,124,54514,1,8,0:0:0:0:
308,336,54830,1,8,0:0:0:0:
144,52,55146,1,8,0:0:0:0:
163,63,55224,1,0,0:0:0:0:
182,75,55303,1,0,0:0:0:0:
201,87,55382,1,0,0:0:0:0:
224,100,55461,2,2,L|380:196,1,180,0|0,0:0|0:0,0:0:0:0:
372,296,56251,5,0,0:0:0:0:
196,208,56409,1,0,0:0:0:0:
324,80,56567,1,4,0:0:0:0:
168,288,57040,6,0,P|80:272|64:244,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
128,160,57356,1,0,0:0:0:0:
264,232,57514,1,0,0:0:0:0:
224,64,57672,1,8,0:0:0:0:
224,64,57830,1,0,0:0:0:0:
184,220,57988,1,0,0:0:0:0:
352,144,58146,5,0,0:0:0:0:
192,84,58303,1,8,0:0:0:0:
192,84,58461,1,0,0:0:0:0:
144,184,58619,2,0,P|208:212|272:180,2,103.500001974106,0|0|8,0:0|0:0|0:0,0:0:0:0:
104,88,59093,1,0,0:0:0:0:
224,68,59251,6,0,L|336:144,1,103.500001974106
368,208,59567,1,8,0:0:0:0:
460,160,59724,1,0,0:0:0:0:
464,268,59882,2,0,L|396:356,1,103.500001974106
292,320,60198,5,8,0:0:0:0:
224,212,60356,1,0,0:0:0:0:
344,168,60514,1,0,0:0:0:0:
232,92,60672,2,0,L|124:180,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
156,268,60988,1,0,0:0:0:0:
280,304,61146,1,0,0:0:0:0:
200,208,61303,2,0,L|72:244,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
52,320,61619,1,0,0:0:0:0:
152,348,61777,2,0,P|224:348|276:300,1,103.500001974106
328,236,62093,5,8,0:0:0:0:
192,180,62251,1,0,0:0:0:0:
272,72,62409,1,0,0:0:0:0:
328,172,62567,2,0,P|408:176|436:160,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
496,84,62882,1,0,0:0:0:0:
504,200,63040,2,0,L|404:284,1,103.500001974106
248,268,63356,1,8,0:0:0:0:
160,188,63514,1,0,0:0:0:0:
276,156,63672,2,0,P|300:228|296:272,1,103.500001974106
188,140,63988,6,0,P|212:48|248:24,1,103.500001974106
316,40,64303,1,8,0:0:0:0:
392,140,64461,2,0,P|344:172|264:176,1,103.500001974106
212,140,64777,1,0,0:0:0:0:
148,224,64935,1,0,0:0:0:0:
136,108,65093,1,0,0:0:0:0:
244,64,65251,2,0,P|316:60|356:88,1,103.500001974106
288,140,65567,1,0,0:0:0:0:
388,200,65724,2,0,L|304:280,1,103.500001974106
212,268,66040,1,0,0:0:0:0:
112,228,66198,6,0,L|-12:260,2,103.500001974106
212,152,66672,1,0,0:0:0:0:
272,240,66830,2,0,L|340:328,1,103.500001974106,4|0,0:0|0:0,0:0:0:0:
432,344,67146,5,8,0:0:0:0:
344,192,67303,1,0,0:0:0:0:
456,240,67461,1,0,0:0:0:0:
456,240,67619,1,0,0:0:0:0:
280,216,67777,1,8,0:0:0:0:
392,72,67935,1,0,0:0:0:0:
372,216,68093,1,0,0:0:0:0:
372,216,68251,1,0,0:0:0:0:
300,72,68409,6,0,P|192:60|100:144,1,207.000003948212,8|0,0:0|0:0,0:0:0:0:
144,236,68882,1,0,0:0:0:0:
232,156,69040,2,0,P|128:72|32:108,1,207.000003948212,8|0,0:0|0:0,0:0:0:0:
72,188,69514,5,0,0:0:0:0:
180,272,69672,1,8,0:0:0:0:
108,152,69830,1,0,0:0:0:0:
80,284,69988,1,0,0:0:0:0:
172,220,70146,6,0,L|304:240,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
344,320,70461,1,4,0:0:0:0:
396,176,70619,1,0,0:0:0:0:
464,280,70777,1,0,0:0:0:0:
292,208,70935,2,0,L|256:104,1,103.500001974106,8|4,0:0|0:0,0:0:0:0:
316,8,71251,1,0,0:0:0:0:
200,120,71409,1,0,0:0:0:0:
360,104,71567,1,0,0:0:0:0:
208,36,71724,1,0,0:0:0:0:
96,124,71882,5,0,0:0:0:0:
292,64,72198,2,0,P|360:44|412:68,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
352,164,72514,2,0,P|424:192|456:232,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
324,272,72830,2,0,P|264:248|240:192,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
160,64,73146,2,0,L|68:128,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
160,180,73461,2,0,L|116:276,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
224,252,73777,2,0,L|272:352,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
388,356,74093,1,8,0:0:0:0:
360,224,74251,1,0,0:0:0:0:
484,272,74409,1,8,0:0:0:0:
448,136,74567,1,0,0:0:0:0:
432,240,74724,6,0,L|328:216,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
272,112,75040,1,8,0:0:0:0:
168,136,75198,2,0,L|88:56,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
64,176,75514,1,4,0:0:0:0:
200,208,75672,2,0,L|324:192,1,103.500001974106
384,96,75988,1,0,0:0:0:0:
328,256,76146,1,0,0:0:0:0:
280,112,76303,1,12,0:0:0:0:
432,204,76461,1,12,0:0:0:0:
104,120,76935,5,8,0:0:0:0:
104,120,77093,2,0,L|224:184,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
244,280,77409,1,0,0:0:0:0:
140,200,77567,2,0,L|232:116,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
360,128,77882,5,0,0:0:0:0:
460,244,78040,1,12,0:0:0:0:
272,196,78198,2,0,L|192:112,1,103.500001974106
216,8,78514,5,8,0:0:0:0:
216,8,78672,1,8,0:0:0:0:
292,104,78830,2,0,L|172:188,1,103.500001974106
84,148,79146,5,8,0:0:0:0:
20,236,79303,1,8,0:0:0:0:
136,216,79461,2,0,P|212:196|168:280,1,207.000003948212,12|0,0:0|0:0,0:0:0:0:
192,316,79935,2,0,L|336:320,1,103.500001974106
408,260,80251,1,0,0:0:0:0:
312,160,80409,5,0,0:0:0:0:
404,68,80567,1,0,0:0:0:0:
424,196,80724,2,0,P|360:248|312:244,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
228,200,81040,1,8,0:0:0:0:
336,100,81198,1,0,0:0:0:0:
204,72,81356,1,8,0:0:0:0:
228,200,81514,2,0,L|336:264,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
404,228,81830,1,0,0:0:0:0:
380,128,81988,6,0,P|296:80|172:128,1,207.000003948212,8|0,0:0|0:0,0:0:0:0:
148,192,82461,1,0,0:0:0:0:
236,260,82619,1,0,0:0:0:0:
144,308,82777,1,0,0:0:0:0:
192,200,82935,2,0,P|288:148|392:188,1,207.000003948212
428,264,83409,1,0,0:0:0:0:
336,272,83567,2,0,P|332:136|400:92,1,207.000003948212
476,88,84040,1,0,0:0:0:0:
428,176,84198,1,0,0:0:0:0:
404,36,84356,1,8,0:0:0:0:
256,192,84514,12,0,87040,0:0:0:0:
_handholding
OD for muzukashii needs turning up to 5. Its pretty easy to get 300s on that diff.
Adding to that increase the OD by 1 or 0.5 for oni and inner oni
Topic Starter
newyams99

Hi Im Nathan wrote:

OD for muzukashii needs turning up to 5. Its pretty easy to get 300s on that diff.
Adding to that increase the OD by 1 or 0.5 for oni and inner oni
Sure, I'll do that. Changed Muzukashii OD to 5 and Oni OD to 5.5.
_handholding
hi, im modding dis mate

[muzukashii]
Change OD to 5

[Oni]
Change OD to 5.5

(totally not kd hunting)
Electoz
Hi, from my modding queue~ ^Nathan you're the real kd hunter lol.

General

  1. Maphi's Insane had "Widescreen Support" checked while other diffs hadn't.
  2. Won't you use a silent sound as a soft-sliderslide? (Like most of the maps did.)
Easy

  1. Not quite sure about mapping on the red tick, others might mention this.
  2. Some DS issues here. > http://puu.sh/lFoNH/d38faf9011.jpg
  3. 00:32:724 (4,1) - Blanket fix here please.
  4. 00:56:567 (1,2) - Maybe you didn't intend to blanket but it's a good idea to do one here.
  5. 01:06:672 (1) - Almost touch the life bar here, you should move it down a bit > http://puu.sh/lFp3o/a3cd1db5f0.jpg .
Normal

  1. Kinda confusing imo, because some reverse sliders have 2 kicks, while some have only 1, you should avoid putting 2 kicks or more for a reverse slider.
  2. Few DS issues. > http://puu.sh/lFpnn/88ffec0f45.jpg
  3. 00:02:409 (3,4) - Blanket doesn't neat enough imo.
  4. 00:14:882 (4,2) - Not a good overlap here imo. Same applies to 00:59:093 (7,2,3) .
  5. 01:17:882 (2) - You could move this a bit for more symmetrical with 01:16:935 (1) .
Hard

  1. 00:03:672 (5,7) - Bad overlap here, you could change the shape of 00:04:935 (7) . To become more symmetrical with 00:03:672 (5) or you might want to stack the tail on 00:06:198 (8) too.
  2. 00:11:251 (1) - Overlaps with the life bar. > http://puu.sh/lFpTK/491a84d8b6.jpg
  3. 00:12:830 (5,6) - Fix blanket? Same applies to 00:24:830 (2,3) -
  4. 00:14:882 (3) - Putting 2 kicks here kinda confusing imo, since most sliders I saw in this map have only 1 kick.
  5. 00:39:356 (1,3) - Fix this overlap? In my opinion, you can do 2 blanket with three sliders here > 00:39:356 (1,2,3) .
  6. 00:41:567 (3,,5) - Overlap here
  7. 00:47:724 (3,4) - This blanket should be more curvy, so it will look symmetrical with 00:48:356 (5,6) .
  8. 00:53:093 (5) - I would move this to here 00:53:251 .(Well, if you do that you have to move the spinner away ofc.)
  9. 00:58:461 (8,1) - Doesn't look neat here, because 00:58:461 (8) overlaps with 00:59:724 (2) , I think you're trying to do this blanket 00:59:093 (1,2) but it doesn't look neat enough imo. I made a suggestion here ,repositioned 00:58:303 (7,8,9) for a better symmetrical. > http://puu.sh/lFqzg/f4b7071273.jpg
  10. 01:14:724 (1,2,3) - 01:15:988 (5,6,7) - Now this part here is really confusing. Because 01:14:724 (1,2,3) have 1/2 beat spacing while 01:15:988 (5,6,7) is a triplet, most players are going to misread this part.
  11. 01:19:461 (1,2) - You could do a blanket here
.

Hope my mod is useful, good luck~
Topic Starter
newyams99

Electoz wrote:

Hi, from my modding queue~ ^Nathan you're the real kd hunter lol.

General

  1. Maphi's Insane had "Widescreen Support" checked while other diffs hadn't.
  2. Won't you use a silent sound as a soft-sliderslide? (Like most of the maps did.)
Ok, will fix both these issues (I did the hitsounds)

Easy

  1. Not quite sure about mapping on the red tick, others might mention this. I'll keep this in mind, but I can't really find a good rhythm without making it just repetitive 1/2 sliders/circles.
  2. Some DS issues here. > http://puu.sh/lFoNH/d38faf9011.jpg I DIDN'T KNOW YOU COULD DO THAT IN THE AIMOD WAT :O Fixed :P
  3. 00:32:724 (4,1) - Blanket fix here please. Fixed.
  4. 00:56:567 (1,2) - Maybe you didn't intend to blanket but it's a good idea to do one here. Sure.
  5. 01:06:672 (1) - Almost touch the life bar here, you should move it down a bit > http://puu.sh/lFp3o/a3cd1db5f0.jpg .
Fixed.

Normal

  1. Kinda confusing imo, because some reverse sliders have 2 kicks, while some have only 1, you should avoid putting 2 kicks or more for a reverse slider. There's three that have 2 kicks, so I fixed the second one and third one , but not the first one because the first one is at the quiet part at the beginning.
  2. Few DS issues. > http://puu.sh/lFpnn/88ffec0f45.jpg Fixed.
  3. 00:02:409 (3,4) - Blanket doesn't neat enough imo. Fixed.
  4. 00:14:882 (4,2) - Not a good overlap here imo. Same applies to 00:59:093 (7,2,3) . Fixed both.
  5. 01:17:882 (2) - You could move this a bit for more symmetrical with 01:16:935 (1) .
Fixed, but not too sure how good it is.

Hard

  1. 00:03:672 (5,7) - Bad overlap here, you could change the shape of 00:04:935 (7) . To become more symmetrical with 00:03:672 (5) or you might want to stack the tail on 00:06:198 (8) too. Fixed.
  2. 00:11:251 (1) - Overlaps with the life bar. > http://puu.sh/lFpTK/491a84d8b6.jpg Fixed.
  3. 00:12:830 (5,6) - Fix blanket? Same applies to 00:24:830 (2,3) - Fixed both.
  4. 00:14:882 (3) - Putting 2 kicks here kinda confusing imo, since most sliders I saw in this map have only 1 kick. Fixed with two sliders instead.
  5. 00:39:356 (1,3) - Fix this overlap? In my opinion, you can do 2 blanket with three sliders here > 00:39:356 (1,2,3) . Fixed.
  6. 00:41:567 (3,,5) - Overlap here Fixed.
  7. 00:47:724 (3,4) - This blanket should be more curvy, so it will look symmetrical with 00:48:356 (5,6) . Fixed.
  8. 00:53:093 (5) - I would move this to here 00:53:251 .(Well, if you do that you have to move the spinner away ofc.) Added a hit instead of moving.
  9. 00:58:461 (8,1) - Doesn't look neat here, because 00:58:461 (8) overlaps with 00:59:724 (2) , I think you're trying to do this blanket 00:59:093 (1,2) but it doesn't look neat enough imo. I made a suggestion here ,repositioned 00:58:303 (7,8,9) for a better symmetrical. > http://puu.sh/lFqzg/f4b7071273.jpg Fixed as the image does it.
  10. 01:14:724 (1,2,3) - 01:15:988 (5,6,7) - Now this part here is really confusing. Because 01:14:724 (1,2,3) have 1/2 beat spacing while 01:15:988 (5,6,7) is a triplet, most players are going to misread this part. Fixed.
  11. 01:19:461 (1,2) - You could do a blanket here
. Done.

Hope my mod is useful, good luck~
Thanks for your mod :D
EdamaMe411
Hi!!
from M4M
色がついている分は強めの提案です。
GoGo~ :)

Inner Oni
00:03:988 - d!!! イントロの途中なのにここに音がないのはいけません。つないであげましょう
00:02:251 - ここよく聞くと、音があります。入れてもいいのですが、どうでしょうか?
00:06:119 - ^と同じ理由で入れたほうがいいのでは?

00:12:830 - ここに音入れたほうがリズム取りやすいです。00:12:988 (52) - これ単発で組み込むのも寂しいです。個人的には00:12:988 (53) - をkにして前の音をdにするのがお勧め。

00:22:146 (116) - を00:21:988 - に移動。同じ長さのノーツラインを構成することも大事ですが、ここは1/1に合わせて切ったほうがきれいです。

00:23:724 (130,131) - d?音程的な問題ですかね、、、00:23:882 (132) - この音だけが一番大きいので、そこだけkのほうが目立っていいと思います。

00:25:856 (144) - を00:26:014 - に移動。これは個人的な意見ですが、1/2から入ってるノーツラインの構成は1/4を組み込むとき裏閣から入れてあげたほうがきれいに聞こえると思うんです。だから1/2から始まる1/4を入れてみたほうがいいんじゃないかと思います

00:27:435 (159) - を00:27:593 - に移動。これは少しだけ強めの提案です。考えは上に書いたものと同じです。

00:28:935 (164) - ここからあなたはボーカルの音取をしていますね?だったら00:31:935 (178) - の音はいらないんじゃないですか?00:32:251 (178,179) - これも。そして00:34:146 (185) - ここからドラムの音取が始まってるので、ちゃんと区切られてる形になるので、きれいな流れになると思います。

00:35:251 - 音追加?

00:39:988 (219) - kにして00:40:146 (220) - これdelete。ここに2連はすごくたたきづらいです
00:40:461 (220) - を00:40:303 - に移動。
00:40:777 - ここは音追加。00:41:409 (224) - その代わり、ここの音はいりません。
00:39:040 (216) - ここから0.8倍くらいにしてもいいかもって思ったりしましたww

00:43:303 (232) - ここをkにして00:43:461 (233) - delete。急に7連が来て流れが悪いと感じました。短く切ってあげましょう

00:48:909 - d?盛り上がりの部分なので、1/4を入れてもいいかと思います。
00:48:672 (268,269,270,271,272) - ^に賛成してくれるのならこの5つの音を d kkk dがいいと思います

00:59:724 (29) - を00:59:882 - に移動。すごくやりずらかった;;

01:12:040 (125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152) - 素晴らしい

あとはいいと思います
今時間ないので個の難易度しか見れませんが、時間あったらまた来ます
がんばって!!! :D
Topic Starter
newyams99

EdamaMe411 wrote:

Hi!!
from M4M
色がついている分は強めの提案です。
GoGo~ :)

Inner Oni
00:03:988 - d!!! イントロの途中なのにここに音がないのはいけません。つないであげましょう 繋ぎました。
00:02:251 - ここよく聞くと、音があります。入れてもいいのですが、どうでしょうか?ここはメインのインストだけに合わせたいので、このままにしておきます。
00:06:119 - ^と同じ理由で入れたほうがいいのでは?元々はあったんだけど、パーフェクトな1/4リズムではなかったからなんとなく変と思って今のリズムに変えました。

00:12:830 - ここに音入れたほうがリズム取りやすいです。00:12:988 (52) - これ単発で組み込むのも寂しいです。個人的には00:12:988 (53) - をkにして前の音をdにするのがお勧め。サークルを入れました。でも、d k より d k がボーカルの音調にも合い、d の音はインストとマッチしたかったのでそのようにリズムを修正しました。

00:22:146 (116) - を00:21:988 - に移動。同じ長さのノーツラインを構成することも大事ですが、ここは1/1に合わせて切ったほうがきれいです。移動しました。

00:23:724 (130,131) - d?音程的な問題ですかね、、、00:23:882 (132) - この音だけが一番大きいので、そこだけkのほうが目立っていいと思います鬼譜面でも変更しました。

00:25:856 (144) - を00:26:014 - に移動。これは個人的な意見ですが、1/2から入ってるノーツラインの構成は1/4を組み込むとき裏閣から入れてあげたほうがきれいに聞こえると思うんです。だから1/2から始まる1/4を入れてみたほうがいいんじゃないかと思いますとても良い提案です。移動しました。

00:27:435 (159) - を00:27:593 - に移動。これは少しだけ強めの提案です。考えは上に書いたものと同じです。おk。

00:28:935 (164) - ここからあなたはボーカルの音取をしていますね?だったら00:31:935 (178) - の音はいらないんじゃないですか?00:32:251 (178,179) - これも。そして00:34:146 (185) - ここからドラムの音取が始まってるので、ちゃんと区切られてる形になるので、きれいな流れになると思います。ここはもっとインストの音取をするつもりだったんですけど言われてみれば、ボーカルの音取をしてるようですね。インストともっと合うように00:31:777 (175) を d に変更しました。

00:35:251 - 音追加?してみます。

00:39:988 (219) - kにして00:40:146 (220) - これdelete。ここに2連はすごくたたきづらいです
00:40:461 (220) - を00:40:303 - に移動。
00:40:777 - ここは音追加。00:41:409 (224) - その代わり、ここの音はいりません。
上記の三つの提案をしてみたのですが、自分は流れが少し乱れた感じがしたので、そのままにしておきます。
00:39:040 (216) - ここから0.8倍くらいにしてもいいかもって思ったりしましたww
おk、やってみました。

00:43:303 (232) - ここをkにして00:43:461 (233) - delete。急に7連が来て流れが悪いと感じました。短く切ってあげましょうおk。

00:48:909 - d?盛り上がりの部分なので、1/4を入れてもいいかと思います。
00:48:672 (268,269,270,271,272) - ^に賛成してくれるのならこの5つの音を d kkk dがいいと思います
してみます。

00:59:724 (29) - を00:59:882 - に移動。すごくやりずらかった;; 移動しました。ちょっと後のとこも少し色の修正をしました。

01:12:040 (125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152) - 素晴らしい
ありがとうございます。おほほほ。当然よ~~~~~wwww

あとはいいと思います
今時間ないので個の難易度しか見れませんが、時間あったらまた来ます 
がんばって!!! :D
このmod に沢山のいい提案がありました。説明も詳しくて良かったと思います。どうもありがとうございました。時間があるときに是非、他の譜面もmod してください。どうぞよろしくお願いします。頑張ります!!! :D
EdamaMe411
(ノ・ω・)ノ☆
Topic Starter
newyams99
^ Edamameさんありがとう :D

Uploaded Rain difficulty. Tyrell, I'm not sure how the difficulty curve works in CtB, but maybe you should change OD to 8 and AR to something like 8.5 (perhaps upping the AR on the Overdose could work, but you've denied the suggestions to that so idk). The AR issue is one thing, but I think you should definitely consider changing the OD to something slightly easier. Thanks~
Tyrell

newyams99 wrote:

^ Edamameさんありがとう :D

Uploaded Rain difficulty. Tyrell, I'm not sure how the difficulty curve works in CtB, but maybe you should change OD to 8 and AR to something like 8.5 (perhaps upping the AR on the Overdose could work, but you've denied the suggestions to that so idk). The AR issue is one thing, but I think you should definitely consider changing the OD to something slightly easier. Thanks~
I might change the ar to 8.5 if it still plays and reads well, but the OD is always the same as the AR in Catch The Beat. That is a rule so whatever the AR is I will make the OD the same. Will test it out a bit with ar8.5 and get some opinions.
Topic Starter
newyams99

Tyrell wrote:

newyams99 wrote:

^ Edamameさんありがとう :D

Uploaded Rain difficulty. Tyrell, I'm not sure how the difficulty curve works in CtB, but maybe you should change OD to 8 and AR to something like 8.5 (perhaps upping the AR on the Overdose could work, but you've denied the suggestions to that so idk). The AR issue is one thing, but I think you should definitely consider changing the OD to something slightly easier. Thanks~
I might change the ar to 8.5 if it still plays and reads well, but the OD is always the same as the AR in Catch The Beat. That is a rule so whatever the AR is I will make the OD the same. Will test it out a bit with ar8.5 and get some opinions.
Ok, please do so :D
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me!

[Easy]

Unfortunately I feel this difficulty would be very hard for a noob player to read because of the overlaps such as this and this

I'd suggest using 1.4 DS so that there are no overlaps in this difficulty, I'll skip this difficulty since changing the DS will cause the map to change quite heavily, and so it's not worth modding something that needs to change 100% anyway.

[Normal]

I can mod this difficulty :P

00:02:409 (3) - I wouldn't recommend using double repeating sliders since they're relatively hard to read, especially for new players. Maybe try using two seperate sliders and blanketing them or making them parallel instead

00:09:988 (2) - I would move this further to the left for a cleaner shape

00:10:303 (3,4) - This blanket is slightly off (Move 3's slider tail a little higher and it should be fixed)

00:11:251 (4,5,6) - These blankets are off and unevenly spaced aswell, moving 5 closer to the middle will make this look tider

00:45:198 (3,4) - Instead of two straight sliders, you could curve each one separately and create a nice wave shape like this

00:48:356 (4) - Move this slightly to the left for a cleaner shape

00:52:461 (2,3,4) - This could be potentially hard for newer players to read, try changing these notes into a repeating slider (that still hits the red ticks) and it should feel more natural to play

01:07:461 (3) - This slider should be moved slightly higher for a cleaner shape and flow. If you decide to do this move 01:07:935 (4) - along with it, but make sure it still follows the general flow of the slider

01:10:461 (3) - This could be curved slightly for a nicer shape and another wave pattern

01:12:198 (1,2,3,4) - Fix blankets

01:20:567 (1) - Same comment as 00:02:409 (3)

[Hard]

00:16:935 (2) - Move this more centrally between 00:16:619 (1,3)

00:18:198 (6) - Move this slider so the tail of it stacks 00:16:619 (1) - for a better flow

00:21:198 (5,6) - Fix blanket

00:39:830 (2,3) - ^

00:47:093 (2) - Move this slightly further right for a cleaner shape

00:47:882 (4,5,6,7) - Maybe try something like this?

00:58:303 (7,8) - Fix blanket

01:00:198 (3,4) - ^ Although I would consider rethinking this section as the flow is counter intuitive

01:07:619 (4,5) - ^ (I'll stop pointing these out now :P)

01:20:567 (4) - Double sliders are still hard to read :P I'd again suggest changing into two single sliders

[Insane]

00:01:461 (2,3) - Blanket XD

00:33:830 (1,2) - Make it so 1 goes directly through the middle of 2, its currently slightly off-center

01:02:409 (3,4) - Fix blanket (again I'll stop pointing these out)

01:06:672 (1,2) - Try and have a tiny overlap with these, I found it quite hard to read originally

[Maphi's Insane]

00:11:093 (5,6) - Fix blanket

00:27:514 (4) - This could be changed into a jump, the violins are very dramatic at this point in the music so more emphasis on them wouldn't be a bad thing

00:39:672 (3,4) - Blanket again

01:04:777 (4,5,6,7) - This jump could be tidier, maybe a more distinct rhombus shape?

01:05:251 (7,8) - Blanket (not pointing out anymore :P)

01:08:409 (1,2,3) - This pattern would fit better slightly earlier in the music when the vocal has two held notes one after the other

01:22:935 (5,7) - Fix this overlap, looks ugly at the moment :(

[]

Hope this mod helped!!
Topic Starter
newyams99

Log Off Now wrote:

Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me!

[Easy]

Unfortunately I feel this difficulty would be very hard for a noob player to read because of the overlaps such as this and this

I'd suggest using 1.4 DS so that there are no overlaps in this difficulty, I'll skip this difficulty since changing the DS will cause the map to change quite heavily, and so it's not worth modding something that needs to change 100% anyway. Will do that then.

[Normal]

I can mod this difficulty :P

00:02:409 (3) - I wouldn't recommend using double repeating sliders since they're relatively hard to read, especially for new players. Maybe try using two seperate sliders and blanketing them or making them parallel instead Fixed with a single repeat slider and a circle instead.

00:09:988 (2) - I would move this further to the left for a cleaner shape Fixed.

00:10:303 (3,4) - This blanket is slightly off (Move 3's slider tail a little higher and it should be fixed) Fixed.

00:11:251 (4,5,6) - These blankets are off and unevenly spaced aswell, moving 5 closer to the middle will make this look tider Fixed.

00:45:198 (3,4) - Instead of two straight sliders, you could curve each one separately and create a nice wave shape Sure.like this

00:48:356 (4) - Move this slightly to the left for a cleaner shape Done.

00:52:461 (2,3,4) - This could be potentially hard for newer players to read, try changing these notes into a repeating slider (that still hits the red ticks) and it should feel more natural to play Ok.

01:07:461 (3) - This slider should be moved slightly higher for a cleaner shape and flow. If you decide to do this move 01:07:935 (4) - along with it, but make sure it still follows the general flow of the slider Done.

01:10:461 (3) - This could be curved slightly for a nicer shape and another wave pattern Done.

01:12:198 (1,2,3,4) - Fix blankets Done.

01:20:567 (1) - Same comment as 00:02:409 (3) Done.

[Hard]

00:16:935 (2) - Move this more centrally between 00:16:619 (1,3) Done, as much as possible.

00:18:198 (6) - Move this slider so the tail of it stacks 00:16:619 (1) - for a better flow Not exactly stacked because the slider is too short and I used mostly consistent DS (1.4x in non-kiai and 1.5 in kiai) so I don't want to make a small jump by moving the slider exactly under circle 1.

00:21:198 (5,6) - Fix blanket Done.

00:39:830 (2,3) - ^ Fixed.

00:47:093 (2) - Move this slightly further right for a cleaner shape Done.

00:47:882 (4,5,6,7) - Maybe try something like this? Done.

00:58:303 (7,8) - Fix blanket Fixed.

01:00:198 (3,4) - ^ Although I would consider rethinking this section as the flow is counter intuitive Fixed, and made the flow a bit better (I think, idk lol)

01:07:619 (4,5) - ^ (I'll stop pointing these out now :P) Fixed.

01:20:567 (4) - Double sliders are still hard to read :P I'd again suggest changing into two single sliders A little challenge isn't bad (totally not being lazy).

[Insane]

00:01:461 (2,3) - Blanket XD Erm, fixed? Idk if I made it look any different -_-

00:33:830 (1,2) - Make it so 1 goes directly through the middle of 2, its currently slightly off-center lol, noticed when I was just relooking through the map. Fixed.

01:02:409 (3,4) - Fix blanket (again I'll stop pointing these out) Fixed, but maybe not because I changed the shape of slider 4.

01:06:672 (1,2) - Try and have a tiny overlap with these, I found it quite hard to read originally Just simply took out the overlap.

Hope this mod helped!!
Hopefully the Easy and Normal are much better than before now~ Thanks for your mod :D
Shira

Log Off Now wrote:

Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[Maphi's Insane]

00:11:093 (5,6) - Fix blanket fixed

00:27:514 (4) - This could be changed into a jump, the violins are very dramatic at this point in the music so more emphasis on them wouldn't be a bad thing i think im fine with it as it is.

00:39:672 (3,4) - Blanket again fixed

01:04:777 (4,5,6,7) - This jump could be tidier, maybe a more distinct rhombus shape? fixed? ish ?

01:05:251 (7,8) - Blanket (not pointing out anymore :P) fixed

01:08:409 (1,2,3) - This pattern would fit better slightly earlier in the music when the vocal has two held notes one after the other fixed

01:22:935 (5,7) - Fix this overlap, looks ugly at the moment :( i think its fine :(

[]

Hope this mod helped!!
thanks for the mod !

diff
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56093
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Maphi's Insane
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:818030
BeatmapSetID:362643

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Lance N'Masques.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 2,223,90
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Sc4v4ng3r
Placeholding for STD and CtB mod.
Topic Starter
newyams99
Please redownload as of 15/12/10. New backgrounds have been added.
Sey
IRC mod with Tyrell.

We mainly fixed some patterns in the Rain and improved various Hitsounds.

Log
10:49 *Sey is playing [https://osu.ppy.sh/b/841855 Mimori Suzuko - Light for Knight [Tyrell's Rain]] <CatchTheBeat>
10:49 Tyrell: ohh okay, thanks.
10:50 Sey: 00:07:303 (4,1) - Assuming there could be a Hyper at this point since you also did it before. Just make sure it's close to the stream after 00:07:619 (2) - to make it still reachable.
10:51 Tyrell: I used regular back and forth dash there to keep it easier to lead to the stream.
10:52 Sey: 00:13:382 (5,6) - Really dislike this Hyper a lot. I see where you come from but it feels too forced. What you can do is remove the note at 00:13:382 - because it's not very outstanding and use a normal 1/2 Hyper instead.
10:53 Sey: I did this and it plays nice (uploading screenshot, gimme a sec)
10:53 Sey: https://osu.ppy.sh/ss/4111279
10:55 Tyrell: Okay i'll take that suggestion, that pattern is highly similar to the Overdose pattern so it should be reduced
10:56 Sey: Yeah, I didnt play the Overdose yet. Anyway, moving on.
10:56 Tyrell: I know. lol
10:56 Sey: Btw are you guys sure that the timing is correct?
10:56 Tyrell: I am pretty sure, sounds correct to me
10:57 Sey: For example when I listen to 00:28:935 (1) - on 25% playback rate the actual drum beat appears much later than your finish hitsound
10:57 Sey: on the slider head.
10:57 Tyrell: Doesn't sound off to me
10:58 Sey: It more or less starts at 00:28:961 - but meh. I ask someone else to do a timing recheck or do it myself later, this shouldn't be part of the mod.
11:00 Tyrell: It has to be the offset but I will ask Deif about a timing check sometime.
11:00 Sey: 00:38:567 (4,5) - Can you please explain this Hyper? Should it just go in consistency with the previous Hypers? because there is really nothing outstanding
11:01 Tyrell: Just makes sense to hyper to that note with the way the song goes.
11:02 Sey: You might wanna give it a finish hitsound then
11:02 Sey: I mean the note 00:38:724 (5) -
11:02 Sey: It sounds not bad anyway.
11:03 Tyrell: Okay Finish added. I took the hitsounds from a Standard diff on the set btw. I usually dont use finish. I use whistle more
11:03 Sey: Me too. I dislike normal hitsounds in most songs xD
11:03 Sey: They just fit a very few ones.
11:04 Sey: 00:44:093 (1) - This slider head can have another Finish, but that's optional
11:04 Tyrell: I don't like hitsounding much unless the song is very hyper and calls for heavy snare and kick patterns with the hitsounds. I usually enjoy those
11:05 Sey: Yeah but a bit of more finishes can't really hurt. These 2 won't really destroy the song :p
11:05 Tyrell: Okay i'll add the finish. I would normally use a whistle there for vocal emphasis but finish sounds fine
11:07 Sey: Ah and btw, you know what sounds much much better, give 00:39:672 (3) - , 00:40:935 (3) - , 00:42:198 (9) - , 00:43:461 (6) - normal sampleset and normal additions http://puu.sh/lRqkw/352d111c9a.jpg
11:07 Sey: I dislike those claps a lot here
11:08 Sey: Soft claps I mean.
11:08 Sey: (Do that on both diffs already, Overdose and Rain)
11:09 Tyrell: Let me hear the difference
11:10 Sey: Sure, take your time.
11:10 Tyrell: Okay i see, does sound better. I'll change it now
11:10 Sey: :)
11:11 Tyrell: ohh those hitsounds aren't in the overdose. Didn't copy over properly I think
11:13 Sey: In the meantime I give you the next suggestion: 00:54:198 (1,2,3,4,5) - To emphasize these very outstanding 1/1 beats I'd remove the 1/2 ticks until the stream, I mean: 00:54:672 (3) - , 00:54:988 (5) - respectively. Example for a pattern that can be used: http://puu.sh/lRqxp/375eaef212.jpg
11:13 Sey: Oh that's fine, make sure the hitsounds between rain and overdose will be consistent before it gets qualified though.
11:13 Tyrell: Tell me if you hear any hitsounds when you play the overdose, it says there are sounds but there isn't any for me
11:14 Tyrell: ON the rain i hear them play but not on the Overdose, i think my Osu is being dumb
11:14 Sey: You got no hitsounds there
11:14 Sey: You have a hitsound copier, right?
11:15 Sey: Let me check something
11:16 Tyrell: Yeah, i think something happened in translation when sending to the mapset owner. I will copy hitsounds and test again next time I send them to him
11:16 Sey: Yeah your Overdose has no hitsounds AT ALL
11:16 Sey: You need to copy them from your Rain.
11:16 Tyrell: yeah it got messed up, i'll just do that afterwards so dont worry about it now.
11:17 Sey: Ok so did you see my last suggestion?
11:17 Sey: At 00:54:198 (1,2,3) - ?
11:17 Sey: I think the timeline I sent you, fits the music much better.
11:18 Tyrell: Yeah, i don't like it but it's best since I need to reduce combo from Overdose to Rain ;-;
11:18 Sey: Meh but it is absolutely fine, the 1/2 ticks are not very outstanding for the Rain at least
11:20 Sey: 01:06:751 (14,1) - geez the slider after this Hyper is really hard to catch after this 1/4 Hyper, can you make this slider a little curvier to create a rebounce effect?
11:20 Tyrell: don't you mean the 1/4 ticks
11:20 Sey: Oh yeah, my bad
11:21 Tyrell: Ehh i don't wanna curve it more because it's meant to be snapped to. You're supposed to hit it and immediately stop. I think it fits well
11:21 Tyrell: I really like hypers like that, I use them quite a bit
11:21 Sey: Alright, though you could make it straight then as well :D
11:22 Sey: 01:24:040 (5,6,1) - I think many QATs could use that as reason for a disqualify. Short preparation phase for the spinner, especially after some Hyper. What you can do is letting the spinner start at 01:24:830 - instead, or something.
11:22 Sey: Just dont erase 01:24:356 (6) - , it's kinda necessary
11:23 Tyrell: two modders before mentioned the snaps were ehh so i tried to be lenient and offer a little curve so there is more room for error so it can't be a vertical slider
11:23 Sey: Yeah, well you used that slider shape very often in your difficulty but it's fine. The Rain is very clean. I guess it should be ready for rank soon.
11:24 Sey: Fixed the spinner issue?
11:24 Tyrell: Hmm the slider thing is questionable because i know on lower difficulties a lot of distance is needed but idk about rains and it just feels so off to have it later
11:24 Tyrell: like it plays weird but I guess i'll put it at 01:24:672 (1) -
11:25 Sey: I dont know, I think it plays fine
11:25 Tyrell: which gives more than enough room to prep spin
11:25 Sey: Just from what I know is that QATs like to disqualify about such things
11:25 Sey: So that's why I mention it.
11:25 Tyrell: I understand, it's 1/1 spacing now so it's more than fine now
11:26 Sey: I am not sure about the Overdose though, maybe keep the 1/2 spacing here because well... it's an Overdose
11:26 Sey: Or make it consistent, this is totally up to you
11:26 Tyrell: Ehh I may just ask Kuro or Deif about it because i would like them to have the same spinenr
11:27 Tyrell: I think they would prefer more space for spinner because high BPM
11:27 Sey: Probably the best, just make sure to ask about it before it gets qualified.
11:27 Tyrell: I feel like 190+ is considered high and they treat it differently
11:27 Tyrell: Im sure BNs will mention it as well so i'll keep it 1/1 spacing on both for now
11:28 Sey: Probably yes, they prefer consistency, especially in spinners
11:28 Sey: Ok then... heading over to the Overdose
11:28 Tyrell: Okie dokie
11:29 Sey: 00:08:251 (10,11,12,13,14,15) - Ugh can you make this far less spiky please, to keep it far more consistent with previous patterns in the stream, as: 00:07:619 (2,3,4,5) - , 00:07:935 (6,7,8,9) -
11:30 Sey: I did not feel prepared from going to a quite soft spinner curve to that spiky thing
11:31 Tyrell: I think it plays quite nice and causes the player to vary it up a bit compared to an easy spinner curve. I can hit it consistently without problem and others dont seem to dislike it so i dont wanna change it
11:32 Sey: 00:11:251 (1,2) - Decrease distance between these just slightly, you need quite a while to reach that note. Only a few grids would be nice. Make sure the distances between 00:12:040 (2,3,4) - stay consistent after applying
11:33 Sey: I was never really a fan of 1/1 dashes, they feel odd for some reason.
11:35 Tyrell: hmm I feel a dash is needed there though because this is an Overdose and this song calls for a good bit of movement the whole song, and with the distance I never have a problem hitting it. I think it is lenient but I will reduce it a bit
11:35 Sey: I dont mean to erase the dash lol
11:35 Sey: As i said, just decrease distance a little bit.
11:36 Tyrell: I reduced it by .2x distance which makes it feel a bit easier
11:36 Sey: 00:20:882 (3,4) - Move (4) to x256, it does not create a Hyper at this point but it feels a bit fresher to play than the current movement, which lacks of motion a bit
11:38 Sey: 00:34:619 (2) - For a better flow CTRL+G this slider so it has a better direction towards the next slider. After you CTRL+G'd it move it more to left, around x92 or something around that.
11:40 Tyrell: 00:20:882 (3,4) - I really like the movement here so i dont wanna change it. I like the back forth going on here
11:42 Tyrell: 00:34:619 (2) - This is meant to be a form anti-flow which helps give the Overdose some challenge so i dont want to change this
11:43 Sey: But if you decide to use antiflow why only here and nowhere else. Basically your diff has a certain flow and this is one of the very, very few spots where you actually used antiflow
11:44 Tyrell: I consider various other spots anti-flow, and I used it to create more interesting flow since Overdose players desire challenge. I personally find it nice too
11:45 Sey: Rest seems actually fine, I testplayed the overdose and it's good. Maybe QATs gonna mention 01:22:856 (9,10,11) - for being a little too extreme and nerfing it but I don't see that pattern as a particular reason for a disqualify.
11:45 Sey: Really, there is nothing to complain on the Overdose. Why should I map it if it's actually good? The set seems ready to me.
11:45 Sey: mod*
11:46 Tyrell: Ehh i really dont wanna change that though.. i do someone mentioning it though. and thanks, this is some of my best work :D
11:47 Tyrell: my first Overdose attempt too. I still should get another mod on the rain at least so i can say i got mods on it
11:47 Sey: Welp yeah I guess so, it's really good. So yeah. Not gonna touch it anymore because I don't wanna 'destroy' your work
11:47 Sey: Don't forget to add the hitsounds on your overdose though

The CTB difficulties are quite good. Try to find a BN for this maybe.
Tyrell

Sey wrote:

IRC mod with Tyrell.

We mainly fixed some patterns in the Rain and improved various Hitsounds.

Log
10:49 *Sey is playing [https://osu.ppy.sh/b/841855 Mimori Suzuko - Light for Knight [Tyrell's Rain]] <CatchTheBeat>
10:49 Tyrell: ohh okay, thanks.
10:50 Sey: 00:07:303 (4,1) - Assuming there could be a Hyper at this point since you also did it before. Just make sure it's close to the stream after 00:07:619 (2) - to make it still reachable.
10:51 Tyrell: I used regular back and forth dash there to keep it easier to lead to the stream.
10:52 Sey: 00:13:382 (5,6) - Really dislike this Hyper a lot. I see where you come from but it feels too forced. What you can do is remove the note at 00:13:382 - because it's not very outstanding and use a normal 1/2 Hyper instead.
10:53 Sey: I did this and it plays nice (uploading screenshot, gimme a sec)
10:53 Sey: https://osu.ppy.sh/ss/4111279
10:55 Tyrell: Okay i'll take that suggestion, that pattern is highly similar to the Overdose pattern so it should be reduced
10:56 Sey: Yeah, I didnt play the Overdose yet. Anyway, moving on.
10:56 Tyrell: I know. lol
10:56 Sey: Btw are you guys sure that the timing is correct?
10:56 Tyrell: I am pretty sure, sounds correct to me
10:57 Sey: For example when I listen to 00:28:935 (1) - on 25% playback rate the actual drum beat appears much later than your finish hitsound
10:57 Sey: on the slider head.
10:57 Tyrell: Doesn't sound off to me
10:58 Sey: It more or less starts at 00:28:961 - but meh. I ask someone else to do a timing recheck or do it myself later, this shouldn't be part of the mod.
11:00 Tyrell: It has to be the offset but I will ask Deif about a timing check sometime.
11:00 Sey: 00:38:567 (4,5) - Can you please explain this Hyper? Should it just go in consistency with the previous Hypers? because there is really nothing outstanding
11:01 Tyrell: Just makes sense to hyper to that note with the way the song goes.
11:02 Sey: You might wanna give it a finish hitsound then
11:02 Sey: I mean the note 00:38:724 (5) -
11:02 Sey: It sounds not bad anyway.
11:03 Tyrell: Okay Finish added. I took the hitsounds from a Standard diff on the set btw. I usually dont use finish. I use whistle more
11:03 Sey: Me too. I dislike normal hitsounds in most songs xD
11:03 Sey: They just fit a very few ones.
11:04 Sey: 00:44:093 (1) - This slider head can have another Finish, but that's optional
11:04 Tyrell: I don't like hitsounding much unless the song is very hyper and calls for heavy snare and kick patterns with the hitsounds. I usually enjoy those
11:05 Sey: Yeah but a bit of more finishes can't really hurt. These 2 won't really destroy the song :p
11:05 Tyrell: Okay i'll add the finish. I would normally use a whistle there for vocal emphasis but finish sounds fine
11:07 Sey: Ah and btw, you know what sounds much much better, give 00:39:672 (3) - , 00:40:935 (3) - , 00:42:198 (9) - , 00:43:461 (6) - normal sampleset and normal additions http://puu.sh/lRqkw/352d111c9a.jpg
11:07 Sey: I dislike those claps a lot here
11:08 Sey: Soft claps I mean.
11:08 Sey: (Do that on both diffs already, Overdose and Rain)
11:09 Tyrell: Let me hear the difference
11:10 Sey: Sure, take your time.
11:10 Tyrell: Okay i see, does sound better. I'll change it now
11:10 Sey: :)
11:11 Tyrell: ohh those hitsounds aren't in the overdose. Didn't copy over properly I think
11:13 Sey: In the meantime I give you the next suggestion: 00:54:198 (1,2,3,4,5) - To emphasize these very outstanding 1/1 beats I'd remove the 1/2 ticks until the stream, I mean: 00:54:672 (3) - , 00:54:988 (5) - respectively. Example for a pattern that can be used: http://puu.sh/lRqxp/375eaef212.jpg
11:13 Sey: Oh that's fine, make sure the hitsounds between rain and overdose will be consistent before it gets qualified though.
11:13 Tyrell: Tell me if you hear any hitsounds when you play the overdose, it says there are sounds but there isn't any for me
11:14 Tyrell: ON the rain i hear them play but not on the Overdose, i think my Osu is being dumb
11:14 Sey: You got no hitsounds there
11:14 Sey: You have a hitsound copier, right?
11:15 Sey: Let me check something
11:16 Tyrell: Yeah, i think something happened in translation when sending to the mapset owner. I will copy hitsounds and test again next time I send them to him
11:16 Sey: Yeah your Overdose has no hitsounds AT ALL
11:16 Sey: You need to copy them from your Rain.
11:16 Tyrell: yeah it got messed up, i'll just do that afterwards so dont worry about it now.
11:17 Sey: Ok so did you see my last suggestion?
11:17 Sey: At 00:54:198 (1,2,3) - ?
11:17 Sey: I think the timeline I sent you, fits the music much better.
11:18 Tyrell: Yeah, i don't like it but it's best since I need to reduce combo from Overdose to Rain ;-;
11:18 Sey: Meh but it is absolutely fine, the 1/2 ticks are not very outstanding for the Rain at least
11:20 Sey: 01:06:751 (14,1) - geez the slider after this Hyper is really hard to catch after this 1/4 Hyper, can you make this slider a little curvier to create a rebounce effect?
11:20 Tyrell: don't you mean the 1/4 ticks
11:20 Sey: Oh yeah, my bad
11:21 Tyrell: Ehh i don't wanna curve it more because it's meant to be snapped to. You're supposed to hit it and immediately stop. I think it fits well
11:21 Tyrell: I really like hypers like that, I use them quite a bit
11:21 Sey: Alright, though you could make it straight then as well :D
11:22 Sey: 01:24:040 (5,6,1) - I think many QATs could use that as reason for a disqualify. Short preparation phase for the spinner, especially after some Hyper. What you can do is letting the spinner start at 01:24:830 - instead, or something.
11:22 Sey: Just dont erase 01:24:356 (6) - , it's kinda necessary
11:23 Tyrell: two modders before mentioned the snaps were ehh so i tried to be lenient and offer a little curve so there is more room for error so it can't be a vertical slider
11:23 Sey: Yeah, well you used that slider shape very often in your difficulty but it's fine. The Rain is very clean. I guess it should be ready for rank soon.
11:24 Sey: Fixed the spinner issue?
11:24 Tyrell: Hmm the slider thing is questionable because i know on lower difficulties a lot of distance is needed but idk about rains and it just feels so off to have it later
11:24 Tyrell: like it plays weird but I guess i'll put it at 01:24:672 (1) -
11:25 Sey: I dont know, I think it plays fine
11:25 Tyrell: which gives more than enough room to prep spin
11:25 Sey: Just from what I know is that QATs like to disqualify about such things
11:25 Sey: So that's why I mention it.
11:25 Tyrell: I understand, it's 1/1 spacing now so it's more than fine now
11:26 Sey: I am not sure about the Overdose though, maybe keep the 1/2 spacing here because well... it's an Overdose
11:26 Sey: Or make it consistent, this is totally up to you
11:26 Tyrell: Ehh I may just ask Kuro or Deif about it because i would like them to have the same spinenr
11:27 Tyrell: I think they would prefer more space for spinner because high BPM
11:27 Sey: Probably the best, just make sure to ask about it before it gets qualified.
11:27 Tyrell: I feel like 190+ is considered high and they treat it differently
11:27 Tyrell: Im sure BNs will mention it as well so i'll keep it 1/1 spacing on both for now
11:28 Sey: Probably yes, they prefer consistency, especially in spinners
11:28 Sey: Ok then... heading over to the Overdose
11:28 Tyrell: Okie dokie
11:29 Sey: 00:08:251 (10,11,12,13,14,15) - Ugh can you make this far less spiky please, to keep it far more consistent with previous patterns in the stream, as: 00:07:619 (2,3,4,5) - , 00:07:935 (6,7,8,9) -
11:30 Sey: I did not feel prepared from going to a quite soft spinner curve to that spiky thing
11:31 Tyrell: I think it plays quite nice and causes the player to vary it up a bit compared to an easy spinner curve. I can hit it consistently without problem and others dont seem to dislike it so i dont wanna change it
11:32 Sey: 00:11:251 (1,2) - Decrease distance between these just slightly, you need quite a while to reach that note. Only a few grids would be nice. Make sure the distances between 00:12:040 (2,3,4) - stay consistent after applying
11:33 Sey: I was never really a fan of 1/1 dashes, they feel odd for some reason.
11:35 Tyrell: hmm I feel a dash is needed there though because this is an Overdose and this song calls for a good bit of movement the whole song, and with the distance I never have a problem hitting it. I think it is lenient but I will reduce it a bit
11:35 Sey: I dont mean to erase the dash lol
11:35 Sey: As i said, just decrease distance a little bit.
11:36 Tyrell: I reduced it by .2x distance which makes it feel a bit easier
11:36 Sey: 00:20:882 (3,4) - Move (4) to x256, it does not create a Hyper at this point but it feels a bit fresher to play than the current movement, which lacks of motion a bit
11:38 Sey: 00:34:619 (2) - For a better flow CTRL+G this slider so it has a better direction towards the next slider. After you CTRL+G'd it move it more to left, around x92 or something around that.
11:40 Tyrell: 00:20:882 (3,4) - I really like the movement here so i dont wanna change it. I like the back forth going on here
11:42 Tyrell: 00:34:619 (2) - This is meant to be a form anti-flow which helps give the Overdose some challenge so i dont want to change this
11:43 Sey: But if you decide to use antiflow why only here and nowhere else. Basically your diff has a certain flow and this is one of the very, very few spots where you actually used antiflow
11:44 Tyrell: I consider various other spots anti-flow, and I used it to create more interesting flow since Overdose players desire challenge. I personally find it nice too
11:45 Sey: Rest seems actually fine, I testplayed the overdose and it's good. Maybe QATs gonna mention 01:22:856 (9,10,11) - for being a little too extreme and nerfing it but I don't see that pattern as a particular reason for a disqualify.
11:45 Sey: Really, there is nothing to complain on the Overdose. Why should I map it if it's actually good? The set seems ready to me.
11:45 Sey: mod*
11:46 Tyrell: Ehh i really dont wanna change that though.. i do someone mentioning it though. and thanks, this is some of my best work :D
11:47 Tyrell: my first Overdose attempt too. I still should get another mod on the rain at least so i can say i got mods on it
11:47 Sey: Welp yeah I guess so, it's really good. So yeah. Not gonna touch it anymore because I don't wanna 'destroy' your work
11:47 Sey: Don't forget to add the hitsounds on your overdose though

The CTB difficulties are quite good. Try to find a BN for this maybe.
Thank you very much. (: Here are the updated diffs.
Updated Rain
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56093
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28303,39040,44093,66830
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Tyrell's Rain
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:841855
BeatmapSetID:362643

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Tyrell's CtB.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 2,223,90
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Updated Overdose
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56093
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Tyrell's Overdose
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:822773
BeatmapSetID:362643

[Difficulty]
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CircleSize:4
OverallDifficulty:9
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SliderMultiplier:1.6
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Topic Starter
newyams99
Updated~
Moeruattack
#Modreqs from Tyrell

So...i try mod STD and CTB, taiko can mod only Futsuu and Kantan only :(

Easy
00:23:567 Since everything using distance 1.4x, this one is 1.47x, use DS and recheck again.
00:30:040 ,00:31:303, and 00:32:567 - I think this have sound on both notes and vocal. Like I refering to muzukashi diff, since they using same base in here. Recheck?

Normal
00:40:303 - Maybe you can try turn this slider to this (Ctrl+H, Ctrl+J then Ctrl+G, use DS) :
00:56:567 (1) - There`s something wrong with this slider, try turn a bit more slope by moving the end slider to x:376,y:176.
01:04:619 - The vocal starts here, not sure why this slider 01:04:777 follows the rhythm on vocal or drum sound.
01:05:882 - This note very confusing for normal diff, there`s sound in both 01:05:724 and 01:06:040. Try use slider and make pattern like this or any related.
.
01:15:514 (4) - This one overlaps 01:16:935 sliders.

Hard
00:21:198 - add New Combo here
01:12:198 (1) - This one overlaps the 01:13:619 (3).

Tyrell's Rain
00:09:988 (1,2) - I really like if this slider make the end of the slider go a bit left and right, so the (1) will be h-dash, so it will be like this :
http://puu.sh/lRVUO/f147e45c63.jpg
00:34:777 - I like it more if this was 1.0x so its not like Platter diff. So the next pattern is 2.0x right. So Its not like much more as Platter diff.
00:35:251 - ^
00:33:514 - ^
00:36:988 - ^
01:19:146 - ^
00:53:251 (2) - Why this slider didn`t look like (1)?
01:01:777 (9) - You can try add notes here to add more varieties. But still same movements.
01:19:777 (2) - This looks better if flip Horizontally. So need to catch (3) using H-Dash. Last part of the song really seems fits in this one.

Tyrell's Overdose
AR9.2 seems fit for Overdose, AR9 is for Rain Diff.

00:20:882 - Ctrl+G
00:45:198 - Lower a bit distance around 3.75x
00:50:724 - ^ around 3.00x

Other seems fine btw, since Idk overdose modding c:

Good luck for ranking o/
Tyrell

murutattack wrote:

#Modreqs from Tyrell

So...i try mod STD and CTB, taiko can mod only Futsuu and Kantan only :(


Tyrell's Rain
00:09:988 (1,2) - I really like if this slider make the end of the slider go a bit left and right, so the (1) will be h-dash, so it will be like this :
http://puu.sh/lRVUO/f147e45c63.jpg This is meant to be played like a vertical slider with a little room for overdash, I don't want to change to that pattern.
00:34:777 - I like it more if this was 1.0x so its not like Platter diff. So the next pattern is 2.0x right. So Its not like much more as Platter diff. Although the distancing is low here it makes it flow easy and feels smooth so no changes here
00:35:251 - ^
00:33:514 - ^
00:36:988 - ^
01:19:146 - ^
00:53:251 (2) - Why this slider didn`t look like (1)? I am not sure, it is a 1/1 slider ;w;
01:01:777 (9) - You can try add notes here to add more varieties. But still same movements. My style is using consistent patterns, and adding notes would cause spread issues so no.
01:19:777 (2) - This looks better if flip Horizontally. So need to catch (3) using H-Dash. Last part of the song really seems fits in this one. I feel that pattern would be too hard so no change

Tyrell's Overdose
AR9.2 seems fit for Overdose, AR9 is for Rain Diff. The Overdose was made in ar9 so i will keep it in ar9

00:20:882 - Ctrl+G This would ruin the flow I was going for with high intensity dashing so no change.
00:45:198 - Lower a bit distance around 3.75x i'll try this although I don't like how it is a bit inconsistent.
00:50:724 - ^ around 3.00x It is already 3x spacing so no change.

Other seems fine btw, since Idk overdose modding c:

Good luck for ranking o/
Thank you very much for the mod.

Updated Rain
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56093
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28303,39040,44093,66830
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Tyrell's Rain
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:841855
BeatmapSetID:362643

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Tyrell's CtB.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1146,-100,4,2,0,80,0,0
3672,-100,4,2,0,80,0,0
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66751,-100,4,1,1,80,0,1
67224,-100,4,1,1,80,0,1
87040,-100,4,2,0,80,0,0


[Colours]
Combo1 : 255,219,108
Combo2 : 28,71,174
Combo3 : 2,223,90
Combo4 : 219,31,26

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Updated Overdose
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56093
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Tyrell's Overdose
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:822773
BeatmapSetID:362643

[Difficulty]
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OverallDifficulty:9
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416,216,47724,1,0,0:0:0:0:
368,216,47803,1,0,0:0:0:0:
88,176,47882,5,8,0:0:0:0:
40,176,47961,1,0,0:0:0:0:
88,176,48040,1,0,0:0:0:0:
368,288,48119,1,0,0:0:0:0:
416,288,48198,1,0,0:0:0:0:
368,288,48277,1,0,0:0:0:0:
48,176,48356,1,8,0:0:0:0:
240,120,48672,2,0,L|144:120,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
80,312,49146,6,0,L|248:312,1,160,4|8,0:0|0:0,0:0:0:0:
80,176,49619,2,0,L|180:176,1,80,0|0,0:0|0:0,0:0:0:0:
320,88,49935,2,0,L|220:88,1,80,0|8,0:0|0:0,0:0:0:0:
484,300,50251,1,0,0:0:0:0:
240,296,50409,6,0,L|152:296,1,80,0|0,0:0|0:0,0:0:0:0:
400,200,50724,1,8,0:0:0:0:
144,104,50882,2,0,L|56:104,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
388,108,51356,1,8,0:0:0:0:
132,216,51514,1,0,0:0:0:0:
376,304,51672,6,0,L|464:304,1,80,4|0,0:0|0:0,0:0:0:0:
212,144,51988,2,0,L|312:144,1,80,0|8,0:0|0:0,0:0:0:0:
48,268,52303,1,0,0:0:0:0:
368,276,52461,2,0,L|468:276,1,80,8|0,0:0|0:0,0:0:0:0:
124,320,52777,6,0,P|108:220|136:156,1,160,0|0,0:0|0:0,0:0:0:0:
388,316,53251,2,0,P|416:216|372:152,1,160,0|0,0:0|0:0,0:0:0:0:
88,176,53685,1,0,0:0:0:0:
64,120,53803,1,0,0:0:0:0:
384,184,53882,1,0,0:0:0:0:
416,184,54001,1,0,0:0:0:0:
384,184,54119,1,0,0:0:0:0:
104,264,54198,5,8,0:0:0:0:
296,292,54514,1,8,0:0:0:0:
152,196,54672,1,0,0:0:0:0:
296,192,54830,1,8,0:0:0:0:
152,140,54988,1,0,0:0:0:0:
392,160,55146,1,8,0:0:0:0:
440,132,55224,1,0,0:0:0:0:
488,216,55303,1,0,0:0:0:0:
440,292,55382,1,0,0:0:0:0:
116,308,55461,6,0,P|52:200|120:12,1,320,8|0,0:0|0:0,0:0:0:0:
376,324,56251,2,0,L|464:324,1,80,0|0,0:0|0:0,0:0:0:0:
132,320,56567,6,0,P|112:212|136:152,1,160,4|0,0:0|0:0,0:0:0:0:
368,108,57040,2,0,L|472:108,1,80,8|0,0:0|0:0,0:0:0:0:
128,184,57356,2,0,L|32:184,1,80,0|0,0:0|0:0,0:0:0:0:
304,212,57672,1,8,0:0:0:0:
64,112,57830,6,0,L|144:112,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
304,304,58303,2,0,L|208:304,1,80,8|0,0:0|0:0,0:0:0:0:
472,104,58619,2,0,L|388:104,1,80,0|0,0:0|0:0,0:0:0:0:
64,200,58935,1,8,0:0:0:0:
392,216,59093,2,0,L|476:216,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
148,116,59567,6,0,L|232:116,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
316,288,60040,1,0,0:0:0:0:
156,288,60198,1,8,0:0:0:0:
404,108,60356,6,0,L|492:108,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
160,52,60830,2,0,L|64:52,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
416,276,61303,2,0,L|508:276,1,80,0|8,0:0|0:0,0:0:0:0:
164,236,61619,2,0,L|64:236,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,192,62093,5,8,0:0:0:0:
420,140,62251,1,0,0:0:0:0:
252,120,62409,1,0,0:0:0:0:
332,60,62567,1,0,0:0:0:0:
92,304,62724,1,8,0:0:0:0:
12,196,62882,1,0,0:0:0:0:
332,280,63040,5,0,0:0:0:0:
428,212,63198,1,0,0:0:0:0:
264,192,63356,1,8,0:0:0:0:
24,92,63514,1,0,0:0:0:0:
112,92,63672,1,0,0:0:0:0:
368,312,63830,2,0,L|476:312,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
128,208,64303,6,0,L|216:208,1,80,0|2,0:0|0:0,0:0:0:0:
352,160,64619,1,8,0:0:0:0:
48,304,64777,2,0,P|28:188|64:128,1,160,6|0,0:0|0:0,0:0:0:0:
132,152,65251,1,0,0:0:0:0:
376,240,65409,1,6,0:0:0:0:
152,276,65724,5,0,0:0:0:0:
104,224,65803,1,0,0:0:0:0:
56,148,65882,1,0,0:0:0:0:
104,96,65961,1,0,0:0:0:0:
304,272,66040,1,0,0:0:0:0:
352,256,66119,1,0,0:0:0:0:
400,208,66198,1,0,0:0:0:0:
352,160,66277,1,0,0:0:0:0:
152,224,66356,1,0,0:0:0:0:
104,192,66435,1,0,0:0:0:0:
56,148,66514,1,0,0:0:0:0:
104,96,66593,1,0,0:0:0:0:
152,56,66672,1,0,0:0:0:0:
200,40,66751,1,0,0:0:0:0:
440,320,66830,6,0,P|472:212|432:152,1,160,4|8,0:0|0:0,0:0:0:0:
368,112,67303,1,0,0:0:0:0:
128,128,67461,2,0,L|224:128,1,80,0|0,0:0|0:0,0:0:0:0:
452,212,67777,1,8,0:0:0:0:
116,264,67935,6,0,L|12:264,1,80,0|0,0:0|0:0,0:0:0:0:
376,192,68251,2,0,L|468:192,1,80,0|8,0:0|0:0,0:0:0:0:
128,316,68567,2,0,L|224:316,1,80,0|0,0:0|0:0,0:0:0:0:
464,264,68882,1,0,0:0:0:0:
380,152,69040,1,8,0:0:0:0:
124,192,69198,1,0,0:0:0:0:
40,120,69356,5,0,0:0:0:0:
208,160,69514,1,0,0:0:0:0:
124,88,69672,1,8,0:0:0:0:
292,284,69830,1,0,0:0:0:0:
376,228,69988,1,0,0:0:0:0:
120,276,70146,2,0,L|40:276,1,80,0|8,0:0|0:0,0:0:0:0:
376,316,70461,2,0,P|400:216|356:152,1,160,4|0,0:0|0:0,0:0:0:0:
464,168,70935,1,0,0:0:0:0:
128,172,71093,1,4,0:0:0:0:
352,180,71409,1,0,0:0:0:0:
372,180,71488,1,0,0:0:0:0:
92,260,71567,2,0,L|8:260,1,80,0|0,0:0|0:0,0:0:0:0:
348,280,71882,5,8,0:0:0:0:
428,232,72040,1,0,0:0:0:0:
172,108,72198,1,8,0:0:0:0:
252,76,72356,1,0,0:0:0:0:
492,308,72514,1,8,0:0:0:0:
236,304,72672,1,0,0:0:0:0:
156,208,72830,1,8,0:0:0:0:
412,152,72988,1,0,0:0:0:0:
436,152,73067,1,0,0:0:0:0:
156,192,73146,5,8,0:0:0:0:
60,120,73303,1,0,0:0:0:0:
316,192,73461,1,8,0:0:0:0:
60,264,73619,1,0,0:0:0:0:
36,264,73698,1,0,0:0:0:0:
316,272,73777,2,0,L|416:272,1,80,8|0,0:0|0:0,0:0:0:0:
136,132,74093,1,8,0:0:0:0:
392,144,74251,1,0,0:0:0:0:
416,144,74330,1,0,0:0:0:0:
136,308,74409,6,0,L|136:220,1,80,8|0,0:0|0:0,0:0:0:0:
392,308,74724,2,0,L|392:224,1,80,8|0,0:0|0:0,0:0:0:0:
56,240,75040,2,0,L|56:140,1,80,8|0,0:0|0:0,0:0:0:0:
388,196,75356,1,8,0:0:0:0:
48,112,75514,1,4,0:0:0:0:
272,192,75830,5,0,0:0:0:0:
320,160,75909,1,0,0:0:0:0:
272,120,75988,1,0,0:0:0:0:
128,256,76067,1,0,0:0:0:0:
80,216,76146,1,0,0:0:0:0:
128,172,76224,1,0,0:0:0:0:
336,304,76303,2,0,L|428:304,1,80,0|4,0:0|0:0,0:0:0:0:
76,144,76619,1,0,0:0:0:0:
256,192,76935,6,0,L|420:192,1,160,0|8,0:0|0:0,0:0:0:0:
240,108,77409,2,0,L|152:108,1,80,0|0,0:0|0:0,0:0:0:0:
336,48,77724,2,0,L|452:48,1,80,0|8,0:0|0:0,0:0:0:0:
80,296,78040,2,0,P|72:196|92:128,1,160,4|0,0:0|0:0,0:0:0:0:
424,140,78514,1,8,0:0:0:0:
88,232,78672,5,0,0:0:0:0:
64,232,78751,1,0,0:0:0:0:
88,232,78830,1,0,0:0:0:0:
344,240,78988,2,0,L|236:240,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
104,112,79461,6,0,L|12:112,1,80,4|0,0:0|0:0,0:0:0:0:
268,48,79777,2,0,L|180:48,1,80,8|0,0:0|0:0,0:0:0:0:
432,132,80093,2,0,L|336:132,1,80,0|0,0:0|0:0,0:0:0:0:
104,268,80409,1,8,0:0:0:0:
440,308,80567,6,0,P|460:224|436:152,1,160,4|0,0:0|0:0,0:0:0:0:
104,280,81040,2,0,L|204:280,1,80,0|0,0:0|0:0,0:0:0:0:
444,216,81356,1,0,0:0:0:0:
468,216,81435,1,0,0:0:0:0:
444,216,81514,1,0,0:0:0:0:
188,120,81672,2,0,L|104:120,1,80,0|0,0:0|0:0,0:0:0:0:
368,120,81988,5,0,0:0:0:0:
112,204,82146,1,0,0:0:0:0:
88,204,82224,1,0,0:0:0:0:
112,204,82303,1,0,0:0:0:0:
448,208,82461,1,0,0:0:0:0:
192,296,82619,1,0,0:0:0:0:
144,264,82698,1,0,0:0:0:0:
96,208,82777,1,0,0:0:0:0:
144,160,82856,1,0,0:0:0:0:
424,160,82935,1,0,0:0:0:0:
88,108,83093,1,0,0:0:0:0:
312,284,83409,5,0,0:0:0:0:
336,284,83488,1,0,0:0:0:0:
312,284,83567,1,8,0:0:0:0:
140,96,83724,2,0,L|48:96,1,80,0|8,0:0|0:0,0:0:0:0:
400,100,84040,2,0,L|496:100,1,80,8|8,0:0|0:0,0:0:0:0:
76,268,84356,1,12,0:0:0:0:
256,192,84672,12,0,87040,0:0:0:0:
Volta
hello~ from m4m request

[Muzukashii]
  1. 00:10:461 - it's a bit empty here even though there is obvious drum playing. you can add note here and 00:10:935 - here. d preferably
  2. 00:18:514 - don't you think it's awkward if leave empty here because start from 00:14:093 - you following vocal then suddenly leaving the spot empty. i think it will be better if you remove the finisher at 00:18:198 (1,2) - and add a kat at 00:18:514 -
  3. 00:21:830 - i'm 100% sure this should be placed at 00:21:988 -

  4. 00:37:935 - change this into k for variation and same pitch with 00:37:619 -

  5. 00:33:672 - delete this one to avoid sudden high density increase? sudden 1/2 4plets doesn't flows well imo
  6. 00:34:935 - ^
  7. 00:37:461 - ^
  8. 00:37:619 - finisher here would be good to emphasis the cymbal sound

  9. 00:40:303 - the drum sound is at 00:40:146 isn't it?
  10. 00:42:830 - ^ maybe you want some simple rhythm but i feel not connected with previous part.

  11. 00:44:409 - deleting this would help emphasis the ahh voice at 00:44:093 -
  12. 00:48:198 (1,2) - change to kD instead
  13. 00:47:882 - and give finisher here to give more impact

  14. 00:57:514 - add note here? it feels empty and i think it's okay to make a bit longer pattern in kiai.
  15. 01:07:619 - ^
  16. 01:16:146 (88,89,90) - same with 00:18:514
[Oni]
  1. 00:04:303 - don't you think k will make better variation?
  2. 00:21:830 - move to 00:21:988 - the instrument sound is there.

  3. 00:39:356 - it flows better to the calm part if this note is removed imo
  4. 00:41:882 - ^
  5. 00:43:777 - ^

  6. 00:55:224 - add note here and 00:55:382 - here to make 5plet like at 00:53:882 (1,2,3,4,5) -

  7. 00:57:277 - how about make a triplet here to make the kiai denser
  8. 01:00:435 - ^
  9. 01:07:540 - ^
  10. 01:09:909 - ^
  11. 01:12:593 - ^
  12. 01:05:724 (1,2,3,4,5,6,7,8,9,10,11) - this does't play nicely >< change to something like this?
[Inner Oni]
  1. 00:06:119 - it's possible to add d here.
  2. 00:13:777 - add finisher to give emphasis when entering the section
  3. 00:16:777 (1,2,3,4,5,6,7) - isn't this a bit overdone? i don't hear anything that intense. it would be better if delete the 4th and 6th note.

  4. 00:30:672 - i think this section can use less notes. delete?
  5. 00:31:935 - ^

  6. 00:50:251 - maybe add d here to fit the vocal and can add d too at 00:50:172 - to make triplet.

  7. 01:05:724 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - i'm not a fan of the d streams and its not sounds good to me.
  8. 01:06:198 (7,8) - maybe change this into k to emphasis the start of the vocal.


additional CtB mod

[Rain]
  1. 00:13:461 (5) - i think it would fits better if placed further, like x120
  2. 00:16:303 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - move to x200 to give more distance between 00:15:830 (3,1) - and to use left side more?

good luck with the set!
Shira
[Easy]
  1. 00:07:461 (6) - dont overlap in easy
  2. 00:12:514 (4) - ^
  3. 00:17:409 - how about deleting the 2 sliders & make one long one starting here and ending here 00:18:356 -
  4. 00:20:093 (2) - doesnt match rhythm imo
  5. 00:22:619 (2,3,1) - kind of hard for beginners to read ? idk
  6. 00:25:146 (2) - move this to the right more so its even
  7. 00:28:935 (1,2,3) - change these to sliders ( if keeping move 3 somewhere else )
  8. 00:32:724 (4) - this starts here 00:32:567 - and ends at the white tick ( 00:33:356 - )
  9. 00:36:514 (4) - doesnt match rhythm imo
  10. 00:35:251 (2) - starts too early ?
  11. 00:35:251 (2,3) - going off of ^ i dont think it matches the rhythm ?
  12. 00:43:777 (5) - move higher up?
  13. 00:51:672 (5,6) - fix blanket a lil
  14. 00:52:619 (6) - doesnt match rhythm imo
  15. 00:52:935 (1) - make spinner longer to 00:55:461 - ?
  16. 00:57:830 (2) - fix blanket
  17. 01:00:514 (1) - move this so it isnt touching the slider ?
  18. 01:00:356 (1) - i think it starts here 01:00:356 -
  19. 01:02:093 (2) - move this to 01:02:093 - and make it longer or something & delete this 01:03:040 (3) -
  20. 01:06:672 (1) - starts here ? 01:06:830 -
  21. 01:11:882 (1) - starts here 01:12:198 - and ends here 01:13:146 - delete the other note in it ?
  22. 01:16:935 (1,2) - make 2 look like 1 more
  23. 01:16:935 (1,2,3,4) - doesnt match rhythm imo
  24. notes like these 01:16:303 (4) - & 00:37:461 (5) - is kind of too short for easy bc its too hard to read so change it ?
imo, i think the notes are a bit too far from each other. you can keep em or make it clsoer. your choice ^^
Sc4v4ng3r
Modding this map as Tyrell requested me in-game.
And I kinda feel bit tired after all the IRL stuff getting in my way... I won't be able to make a STD mod, sorry :/
Just a small mod on Rain.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Maphi's Insane has a different set of colours, although I don't know if that is unrankable or not ;-;
  2. I am pretty sure the title has a kanji title as well, you might want to find a person to have a metadata check on your map.
[Tyrell's Rain]
  1. 00:03:672 (1) - It is weird for this note to not have any H-dash on it, as it is having the same strength of piano like the other downbeats. For the sake of consistency, you might want to add it in as well.
  2. 00:28:461 (9) - If you want to, you can add a NC here, as it gives a nice 'burst' effect from the fruits that are stacked from the previous notes, and as 00:27:988 (8) - this is a strong instrument which can emphasized with a nice 'burst'. Well I don't know, this might not apply anymore lol
  3. Well that is all for this difficulty lol. Although I don't really have any problems for this difficulty, parts in the kiai like 00:56:567 (1,2,3,4,1,2,3,4,5,6) - here, could really emphasize on the strong vocals that are present there. Not to mention, the normal dashes in the non-kiai parts could be bit more harsher, somehow I feel they are... way too 'easy' than expected. But well, this is all up to you really.
Topic Starter
newyams99

Flying Pan wrote:

hello~ from m4m request

[Muzukashii]
  1. 00:10:461 - it's a bit empty here even though there is obvious drum playing. you can add note here and 00:10:935 - here. d preferably Done.
  2. 00:18:514 - don't you think it's awkward if leave empty here because start from 00:14:093 - you following vocal then suddenly leaving the spot empty. i think it will be better if you remove the finisher at 00:18:198 (1,2) - and add a kat at 00:18:514 - You could also map it this way, but the triplet 00:17:724 (30,31,32) to me is like a transition from the vocals to instrumentals. I listened to how it sounded, and the triplet felt out of place. It might just be because I'm so used to the sound now, but I feel like there has to be emphasis on the instrumentals here with the finishers. No change.
  3. 00:21:830 - i'm 100% sure this should be placed at 00:21:988 - You have a point here. I'll change it for this difficulty since it'll make it easier. At 100% speed, you can hear that the pitch changes a 1/2 beat after 00:21:672 (46), but at 50% speed you can hear the pitch change at 00:21:988, as you said.

  4. 00:37:935 - change this into k for variation and same pitch with 00:37:619 - Sure.

  5. 00:33:672 - delete this one to avoid sudden high density increase? sudden 1/2 4plets doesn't flows well imo Deleted 00:33:514 (78) instead because the instrumentals are more present at 00:33:672 (79).
  6. 00:34:935 - ^ Again, deleted 00:34:777 (82) instead of the one mentioned and changed 00:34:935 (82) to k to put emphasis on the pitch change.
  7. 00:37:461 - ^ This one is fine as is imo. The rhythm should get slightly harder at the end of the section imo.
  8. 00:37:619 - finisher here would be good to emphasis the cymbal sound Added.

  9. 00:40:303 - the drum sound is at 00:40:146 isn't it?
  10. 00:42:830 - ^ maybe you want some simple rhythm but i feel not connected with previous part. Yeah, you're 100% correct on why I mapped it this way. Will address this issue if a BN mentions it, but for now, no change for previous two.

  11. 00:44:409 - deleting this would help emphasis the ahh voice at 00:44:093 - Sounds good.
  12. 00:48:198 (1,2) - change to kD instead Done, with the modifications of some colours after.
  13. 00:47:882 - and give finisher here to give more impact I'd like to keep impact for the parts with distinct instrumental sounds.

  14. 00:57:514 - add note here? it feels empty and i think it's okay to make a bit longer pattern in kiai. Had it before, but after the addition of the Inner Oni, the Oni had to be modified. Adding a hit here now will make the rhythm too similar to the Oni.
  15. 01:07:619 - ^ ^
  16. 01:16:146 (88,89,90) - same with 00:18:514 Same as before.
[Oni]
  1. 00:04:303 - don't you think k will make better variation? Sure.
  2. 00:21:830 - move to 00:21:988 - the instrument sound is there. Done.

  3. 00:39:356 - it flows better to the calm part if this note is removed imo Idk, I just personally think this sounds weird.
  4. 00:41:882 - ^Done.
  5. 00:43:777 - ^This one has a noticeable instrumental sound if I removed this. No change.

  6. 00:55:224 - add note here and 00:55:382 - here to make 5plet like at 00:53:882 (1,2,3,4,5) Sure.

  7. 00:57:277 - how about make a triplet here to make the kiai denser Sure.
  8. 01:00:435 - ^ This will make it inconsistent with the Inner Oni, and adding a hit in the Inner Oni sounded weird here imo.
  9. 01:07:540 - ^ Added in a place to preserve consistency.
  10. 01:09:909 - ^ Done.
  11. 01:12:593 - ^ Same as the other deny.
  12. 01:05:724 (1,2,3,4,5,6,7,8,9,10,11) - this does't play nicely >< change to something like this? Partially changed.
[Inner Oni]
  1. 00:06:119 - it's possible to add d here. Had it originally and didn't really work imo. No change.
  2. 00:13:777 - add finisher to give emphasis when entering the section Done.
  3. 00:16:777 (1,2,3,4,5,6,7) - isn't this a bit overdone? i don't hear anything that intense. it would be better if delete the 4th and 6th note. True. I was reluctant to do this, but I personally felt like it was either this or the rhythm in the Oni, no in between, since I don't really like adding triplets when the instrumentals aren't actually present (although I do that frequently in this diff). I will keep this in mind, but no change for now.

  4. 00:30:672 - i think this section can use less notes. delete?
  5. 00:31:935 - ^You could say so for these two, but I'd like to follow the piano exactly here.

  6. 00:50:251 - maybe add d here to fit the vocal and can add d too at 00:50:172 - to make triplet. This is possible, but I'd like to keep this for now. Will keep in mind.

  7. 01:05:724 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - i'm not a fan of the d streams and its not sounds good to me.
  8. 01:06:198 (7,8) - maybe change this into k to emphasis the start of the vocal. If someone suggests a better pattern that I like or I think of one, I'll change it. I'd prefer not to mix the vocals with the instrumentals here, but it could be a possibility. I don't think anyone likes d streams xD


good luck with the set!
Thanks for the thorough mod and the mod for the CtB :D Will get to your mod soon~
Topic Starter
newyams99

[Sc4v4ng3r] wrote:

Modding this map as Tyrell requested me in-game.
And I kinda feel bit tired after all the IRL stuff getting in my way... I won't be able to make a STD mod, sorry :/ That's fine.
Just a small mod on Rain.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Maphi's Insane has a different set of colours, although I don't know if that is unrankable or not ;-; The BG is different so I changed the colours. If this is an issue, I'll change it.
  2. I am pretty sure the title has a kanji title as well, you might want to find a person to have a metadata check on your map.
I'm 100% sure that there is no Kanji title for this.
Music Video preview on Youtube uploaded by Pony Canyon, which is a direct source: https://www.youtube.com/watch?v=kuFtkqfSxZ8
Image with the name of the song in the OP: http://puu.sh/lSw5q/898b5003b5.jpg

Thanks for notifying me tho~
Hunter Howl

newyams99 wrote:

[Sc4v4ng3r] wrote:

Modding this map as Tyrell requested me in-game.
And I kinda feel bit tired after all the IRL stuff getting in my way... I won't be able to make a STD mod, sorry :/ That's fine.
Just a small mod on Rain.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Maphi's Insane has a different set of colours, although I don't know if that is unrankable or not ;-; The BG is different so I changed the colours. If this is an issue, I'll change it.
  2. I am pretty sure the title has a kanji title as well, you might want to find a person to have a metadata check on your map.
I'm 100% sure that there is no Kanji title for this.
Music Video preview on Youtube uploaded by Pony Canyon, which is a direct source: https://www.youtube.com/watch?v=kuFtkqfSxZ8
Image with the name of the song in the OP: http://puu.sh/lSw5q/898b5003b5.jpg

Thanks for notifying me tho~
i think Kanji Title is ライト・フォー・ナイト as written in https://en.wikipedia.org/wiki/Suzuko_Mimori
i'm not sure if this' right so you might call someone to check it
Topic Starter
newyams99

raianshimuzu wrote:

i think Kanji Title is ライト・フォー・ナイト as written in https://en.wikipedia.org/wiki/Suzuko_Mimori
i'm not sure if this' right so you might call someone to check it
Yes, that is the correct way to write it in Japanese katakana - trust me, I'm Japanese. However, we should remember that Wikipedia is not a direct or reliable source. It is not a direct source because Wikipedia was not involved in the production or release of the soundtrack while the youtube video (from Pony Canyon, the producers) and anime (a form of releasing the soundtrack legally) are direct sources. It is not a reliable source because it is not a direct source; this can also be supported by the fact that the Japanese name has an unconfirmed citation, meaning it could be something that somebody thought up, although it is correct.
If the Japanese title was actually written like the above, someone would've probably noticed before now considering how many modders for this map there are. If there is in fact a Japanese title, that issue will be eventually addressed by a BN or QAT later in the ranking process, so I'll keep this for now.

Thanks for the info and concern 8-)
Tyrell

[Sc4v4ng3r] wrote:

Modding this map as Tyrell requested me in-game.
And I kinda feel bit tired after all the IRL stuff getting in my way... I won't be able to make a STD mod, sorry :/
Just a small mod on Rain.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Maphi's Insane has a different set of colours, although I don't know if that is unrankable or not ;-;
  2. I am pretty sure the title has a kanji title as well, you might want to find a person to have a metadata check on your map. I'll ask for a metadata check on this.
[Tyrell's Rain]
  1. 00:03:672 (1) - It is weird for this note to not have any H-dash on it, as it is having the same strength of piano like the other downbeats. For the sake of consistency, you might want to add it in as well. It ruins the flow I was going for and I don't think that it's really needed here so no change.
  2. 00:28:461 (9) - If you want to, you can add a NC here, as it gives a nice 'burst' effect from the fruits that are stacked from the previous notes, and as 00:27:988 (8) - this is a strong instrument which can emphasized with a nice 'burst'. Well I don't know, this might not apply anymore lol NC here because I see nothing wrong with this, Thought about doing this before but changed it.
  3. Well that is all for this difficulty lol. Although I don't really have any problems for this difficulty, parts in the kiai like 00:56:567 (1,2,3,4,1,2,3,4,5,6) - here, could really emphasize on the strong vocals that are present there. Not to mention, the normal dashes in the non-kiai parts could be bit more harsher, somehow I feel they are... way too 'easy' than expected. But well, this is all up to you really. The vocals are emphasized with dashing as much as I see fit, and the dashing seems fair to me. Isn't too hard like most people like to overdo Rains but it's fair so im keeping the overall distancing.
Thanks for the mod. c:
Tyrell

Flying Pan wrote:

hello~ from m4m request

additional CtB mod

[Rain]
  1. 00:13:461 (5) - i think it would fits better if placed further, like x120 I wanna be lenient on the dash back to catch the next note, also the spacing I used is consistent with what I used before so no change.
  2. 00:16:303 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - move to x200 to give more distance between 00:15:830 (3,1) - and to use left side more? I dont think there needs to be more spacing there, and no the patterns I used are good and I rather not change them when I feel it offers enough left and right movement so no change.

good luck with the set!
Thanks for the short mod.

Updated Rain
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56093
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28303,39040,44093,66830
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Tyrell's Rain
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:841855
BeatmapSetID:362643

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Tyrell's CtB.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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340,224,38724,1,4,0:0:0:0:
216,88,39040,6,0,L|376:88,1,160,0|0,0:0|0:0,0:0:0:0:
444,148,39514,1,0,0:0:0:0:
380,280,39672,1,8,0:1:0:0:
220,312,39830,1,2,0:0:0:0:
156,240,39988,1,0,0:0:0:0:
300,200,40146,1,0,0:0:0:0:
236,140,40303,1,2,0:0:0:0:
188,64,40461,1,0,0:0:0:0:
332,328,40619,5,0,0:0:0:0:
268,256,40777,1,2,0:0:0:0:
220,188,40935,1,8,0:1:0:0:
372,148,41093,1,0,0:0:0:0:
436,96,41251,1,0,0:0:0:0:
288,80,41409,1,0,0:0:0:0:
436,308,41567,2,0,P|460:216|412:136,1,160,2|0,0:0|0:0,0:0:0:0:
356,208,42040,1,0,0:0:0:0:
292,156,42198,1,8,0:1:0:0:
440,160,42356,5,2,0:0:0:0:
504,104,42514,1,2,0:0:0:0:
344,280,42672,2,0,L|240:280,1,80,2|0,0:0|0:0,0:0:0:0:
104,124,42988,2,0,L|204:124,1,80,2|2,0:0|0:0,0:0:0:0:
344,344,43303,1,0,0:0:0:0:
408,296,43461,1,8,0:1:0:0:
456,224,43619,1,0,0:0:0:0:
408,296,43777,1,0,0:0:0:0:
344,344,43935,1,0,0:0:0:0:
88,304,44093,6,0,P|72:200|108:128,1,160,4|0,0:0|0:0,0:0:0:0:
344,160,44567,1,0,0:0:0:0:
384,120,44646,1,0,0:0:0:0:
416,64,44724,1,8,0:0:0:0:
256,252,44882,1,0,0:0:0:0:
192,192,45040,1,8,0:0:0:0:
256,140,45198,1,4,0:0:0:0:
408,272,45356,5,0,0:0:0:0:
472,216,45514,1,0,0:0:0:0:
408,156,45672,1,0,0:0:0:0:
152,264,45830,1,4,0:0:0:0:
296,192,46146,1,0,0:0:0:0:
336,192,46224,1,0,0:0:0:0:
192,120,46303,2,0,L|108:120,1,80,0|0,0:0|0:0,0:0:0:0:
192,44,46619,5,8,0:0:0:0:
348,320,46777,1,0,0:0:0:0:
396,264,46856,1,0,0:0:0:0:
436,200,46935,1,0,0:0:0:0:
396,264,47014,1,0,0:0:0:0:
348,320,47093,1,12,0:0:0:0:
204,124,47251,1,0,0:0:0:0:
348,120,47409,5,0,0:0:0:0:
388,152,47488,1,0,0:0:0:0:
424,204,47567,1,0,0:0:0:0:
424,204,47646,1,0,0:0:0:0:
388,152,47724,1,0,0:0:0:0:
348,120,47803,1,0,0:0:0:0:
148,276,47882,5,8,0:0:0:0:
108,232,47961,1,0,0:0:0:0:
76,176,48040,1,0,0:0:0:0:
108,120,48119,1,0,0:0:0:0:
308,208,48198,1,0,0:0:0:0:
348,164,48277,1,0,0:0:0:0:
308,136,48356,1,8,0:0:0:0:
84,248,48672,1,0,0:0:0:0:
20,192,48830,1,0,0:0:0:0:
84,164,48988,1,0,0:0:0:0:
328,308,49146,6,0,L|496:308,1,160,4|8,0:0|0:0,0:0:0:0:
328,200,49619,1,0,0:0:0:0:
248,124,49777,1,0,0:0:0:0:
328,88,49935,1,0,0:0:0:0:
408,44,50093,1,8,0:0:0:0:
264,40,50251,1,0,0:0:0:0:
120,288,50409,6,0,L|32:288,1,80,0|0,0:0|0:0,0:0:0:0:
288,292,50724,1,8,0:0:0:0:
368,240,50882,1,0,0:0:0:0:
288,200,51040,1,0,0:0:0:0:
208,144,51198,1,0,0:0:0:0:
368,104,51356,1,8,0:0:0:0:
432,48,51514,1,0,0:0:0:0:
184,312,51672,6,0,L|96:312,1,80,4|0,0:0|0:0,0:0:0:0:
360,164,51988,2,0,L|460:164,1,80,0|8,0:0|0:0,0:0:0:0:
296,280,52303,1,0,0:0:0:0:
360,232,52461,1,8,0:0:0:0:
408,172,52619,1,0,0:0:0:0:
152,320,52777,6,0,P|136:220|164:156,1,160,0|0,0:0|0:0,0:0:0:0:
408,316,53251,2,0,P|436:216|392:152,1,160,0|0,0:0|0:0,0:0:0:0:
168,332,53672,1,0,0:0:0:0:
116,264,53777,1,0,0:0:0:0:
64,180,53882,1,0,0:0:0:0:
116,264,53988,1,0,0:0:0:0:
168,332,54093,1,0,0:0:0:0:
384,200,54198,5,8,0:0:0:0:
221,239,54514,1,8,0:0:0:0:
81,97,54830,1,8,0:0:0:0:
404,160,55146,1,8,0:0:0:0:
444,128,55224,1,0,0:0:0:0:
480,72,55303,1,0,0:0:0:0:
440,32,55382,1,0,0:0:0:0:
240,320,55461,6,0,P|176:212|244:24,1,320,8|0,0:0|0:0,0:0:0:0:
392,312,56251,1,0,0:0:0:0:
456,264,56409,1,0,0:0:0:0:
208,288,56567,6,0,P|188:180|212:120,1,160,4|0,0:0|0:0,0:0:0:0:
364,132,57040,2,0,L|444:132,1,80,8|0,0:0|0:0,0:0:0:0:
284,56,57356,2,0,L|188:56,1,80,0|0,0:0|0:0,0:0:0:0:
352,216,57672,1,8,0:0:0:0:
208,216,57830,5,0,0:0:0:0:
144,152,57988,1,0,0:0:0:0:
96,76,58146,1,0,0:0:0:0:
340,308,58303,2,0,L|420:308,1,80,8|0,0:0|0:0,0:0:0:0:
172,236,58619,2,0,L|88:236,1,80,0|0,0:0|0:0,0:0:0:0:
236,168,58935,1,8,0:0:0:0:
380,112,59093,1,0,0:0:0:0:
444,56,59251,1,0,0:0:0:0:
380,112,59409,1,0,0:0:0:0:
120,232,59567,5,8,0:0:0:0:
56,176,59724,1,0,0:0:0:0:
120,132,59882,1,0,0:0:0:0:
264,288,60040,1,0,0:0:0:0:
200,216,60198,1,8,0:0:0:0:
440,268,60356,5,0,0:0:0:0:
496,216,60514,1,0,0:0:0:0:
440,176,60672,1,0,0:0:0:0:
196,176,60830,1,8,0:0:0:0:
132,128,60988,1,0,0:0:0:0:
84,68,61146,1,0,0:0:0:0:
340,268,61303,2,0,L|432:268,1,80,0|8,0:0|0:0,0:0:0:0:
160,276,61619,1,0,0:0:0:0:
96,220,61777,1,0,0:0:0:0:
160,184,61935,1,0,0:0:0:0:
324,192,62093,5,8,0:0:0:0:
388,140,62251,1,0,0:0:0:0:
244,120,62409,1,0,0:0:0:0:
308,60,62567,1,0,0:0:0:0:
140,308,62724,1,8,0:0:0:0:
76,240,62882,1,0,0:0:0:0:
332,280,63040,5,0,0:0:0:0:
396,232,63198,1,0,0:0:0:0:
236,192,63356,1,8,0:0:0:0:
172,120,63514,1,0,0:0:0:0:
124,48,63672,1,0,0:0:0:0:
380,324,63830,1,0,0:0:0:0:
444,264,63988,1,8,0:0:0:0:
380,212,64146,1,0,0:0:0:0:
140,208,64303,6,0,L|60:208,1,80,0|2,0:0|0:0,0:0:0:0:
140,128,64619,1,8,0:0:0:0:
396,288,64777,2,0,P|416:172|380:112,1,160,6|0,0:0|0:0,0:0:0:0:
320,80,65251,1,0,0:0:0:0:
160,76,65409,1,6,0:0:0:0:
384,280,65724,5,0,0:0:0:0:
424,228,65803,1,0,0:0:0:0:
456,168,65882,1,0,0:0:0:0:
456,168,65961,1,0,0:0:0:0:
424,228,66040,1,0,0:0:0:0:
384,280,66119,1,0,0:0:0:0:
184,236,66198,1,0,0:0:0:0:
144,184,66277,1,0,0:0:0:0:
112,120,66356,1,0,0:0:0:0:
152,72,66435,1,0,0:0:0:0:
352,192,66514,1,0,0:0:0:0:
392,152,66593,1,0,0:0:0:0:
424,104,66672,1,0,0:0:0:0:
384,68,66751,1,0,0:0:0:0:
184,288,66830,6,0,P|152:180|192:120,1,160,4|8,0:0|0:0,0:0:0:0:
332,96,67303,1,0,0:0:0:0:
396,160,67461,1,0,0:0:0:0:
444,244,67619,1,0,0:0:0:0:
188,248,67777,1,8,0:0:0:0:
124,176,67935,1,0,0:0:0:0:
188,128,68093,1,0,0:0:0:0:
432,328,68251,1,0,0:0:0:0:
496,280,68409,1,8,0:0:0:0:
432,224,68567,1,0,0:0:0:0:
368,172,68724,1,0,0:0:0:0:
224,104,68882,1,0,0:0:0:0:
368,108,69040,1,8,0:0:0:0:
432,56,69198,1,0,0:0:0:0:
176,304,69356,5,0,0:0:0:0:
112,224,69514,1,0,0:0:0:0:
64,144,69672,1,8,0:0:0:0:
112,224,69830,1,0,0:0:0:0:
176,304,69988,1,0,0:0:0:0:
424,276,70146,2,0,L|504:276,1,80,0|8,0:0|0:0,0:0:0:0:
216,272,70461,2,0,P|192:172|236:108,1,160,4|0,0:0|0:0,0:0:0:0:
364,128,70935,1,0,0:0:0:0:
216,64,71093,1,4,0:0:0:0:
440,180,71409,1,0,0:0:0:0:
460,180,71488,1,0,0:0:0:0:
316,236,71567,2,0,L|232:236,1,80,0|0,0:0|0:0,0:0:0:0:
380,324,71882,5,8,0:0:0:0:
460,268,72040,1,0,0:0:0:0:
380,324,72198,1,8,0:0:0:0:
460,268,72356,1,0,0:0:0:0:
204,132,72514,1,8,0:0:0:0:
140,76,72672,1,0,0:0:0:0:
204,32,72830,1,8,0:0:0:0:
364,80,72988,1,0,0:0:0:0:
404,124,73067,1,0,0:0:0:0:
204,264,73146,5,8,0:0:0:0:
140,204,73303,1,0,0:0:0:0:
204,156,73461,1,8,0:0:0:0:
356,152,73619,1,0,0:0:0:0:
396,152,73698,1,0,0:0:0:0:
252,320,73777,2,0,L|152:320,1,80,8|0,0:0|0:0,0:0:0:0:
332,256,74093,1,8,0:0:0:0:
412,164,74251,1,0,0:0:0:0:
452,164,74330,1,0,0:0:0:0:
252,304,74409,6,0,L|168:304,1,80,8|0,0:0|0:0,0:0:0:0:
420,312,74724,2,0,L|504:312,1,80,8|0,0:0|0:0,0:0:0:0:
240,240,75040,2,0,L|148:240,1,80,8|0,0:0|0:0,0:0:0:0:
240,136,75356,1,8,0:0:0:0:
400,88,75514,1,4,0:0:0:0:
160,312,75830,5,0,0:0:0:0:
120,248,75909,1,0,0:0:0:0:
80,180,75988,1,0,0:0:0:0:
80,180,76067,1,0,0:0:0:0:
120,248,76146,1,0,0:0:0:0:
160,312,76224,1,0,0:0:0:0:
364,300,76303,2,0,L|456:300,1,80,0|4,0:0|0:0,0:0:0:0:
160,144,76619,1,0,0:0:0:0:
312,164,76935,6,0,L|476:164,1,160,0|8,0:0|0:0,0:0:0:0:
312,248,77409,2,0,L|224:248,1,80,0|0,0:0|0:0,0:0:0:0:
392,168,77724,2,0,L|508:168,1,80,0|8,0:0|0:0,0:0:0:0:
180,292,78040,2,0,P|172:192|192:124,1,160,4|0,0:0|0:0,0:0:0:0:
332,136,78514,1,8,0:0:0:0:
476,232,78672,5,0,0:0:0:0:
500,232,78751,1,0,0:0:0:0:
476,232,78830,1,0,0:0:0:0:
188,228,78988,1,0,0:0:0:0:
124,172,79146,1,8,0:0:0:0:
188,136,79303,1,0,0:0:0:0:
332,308,79461,6,0,L|240:308,1,80,4|0,0:0|0:0,0:0:0:0:
396,228,79777,2,0,L|308:228,1,80,8|0,0:0|0:0,0:0:0:0:
460,132,80093,2,0,L|364:132,1,80,0|0,0:0|0:0,0:0:0:0:
232,64,80409,1,8,0:0:0:0:
476,308,80567,6,0,P|496:224|472:152,1,160,4|0,0:0|0:0,0:0:0:0:
216,296,81040,2,0,L|116:296,1,80,0|0,0:0|0:0,0:0:0:0:
288,232,81356,1,0,0:0:0:0:
320,232,81435,1,0,0:0:0:0:
288,232,81514,1,0,0:0:0:0:
136,120,81672,2,0,L|52:120,1,80,0|0,0:0|0:0,0:0:0:0:
208,48,81988,5,0,0:0:0:0:
352,112,82146,1,0,0:0:0:0:
376,112,82224,1,0,0:0:0:0:
352,112,82303,1,0,0:0:0:0:
208,188,82461,1,0,0:0:0:0:
368,340,82619,1,0,0:0:0:0:
412,296,82698,1,0,0:0:0:0:
448,248,82777,1,0,0:0:0:0:
412,296,82856,1,0,0:0:0:0:
368,340,82935,1,0,0:0:0:0:
80,104,83093,1,0,0:0:0:0:
272,224,83409,5,0,0:0:0:0:
312,184,83488,1,0,0:0:0:0:
272,144,83567,1,8,0:0:0:0:
128,96,83724,2,0,L|36:96,1,80,0|8,0:0|0:0,0:0:0:0:
340,100,84040,2,0,L|436:100,1,80,8|8,0:0|0:0,0:0:0:0:
96,264,84356,1,12,0:0:0:0:
256,192,84672,12,0,87040,0:0:0:0:
DeletedUser_2213373
Hey, i see your map from #modreqs and i wanted to mod this because mimorin <3

[Easy]
I don't know, the rhythm feels a bit awkward. Probably because you're not consistent with the beat and it's not clear if you follow the instrument or vocal. At a certain point you start from the red tick and then suddenly it stop at white tick, and this in one NC.
Like this 01:11:567 (6) - It feels weird to me, you should put a short slider instead a circle in here 01:11:409 -
Also this 01:15:514 (4) - ^ change to slider
00:56:567 (1) - this slider should stop at 00:57:198 - and put a circle at 00:57:514 - this way it make a better flow
01:06:672 (1) - ^
Put it simply, there's many awkward stop at Easy diff. You should reconsider this.
[Normal]
It's cool :3
Just some part have a bit awkward rhythm. especially in kiai time.
01:20:567 (1,2,3) - like this, you should have start it in 01:20:409 - Just shift those 3 notes one tick earlier. And then make this slider 01:21:514 (3) - one tick longer just like this one 01:23:093 (7) -
[Hard]
It feels really different in rhythm with easy and normal, you put the note really good with rhythm.
[Insane]
01:21:356 (6) - Add NC
01:21:988 (1) - Remove NC
01:22:935 (1) - Add NC
00:56:251 (1) - Remove NC
00:56:567 (3) - Add NC
[Maphi's Insane]
01:22:935 - I recommend to put a triplets in here before slider because more suitable with rhythm. Like this https://osu.ppy.sh/ss/4122422 and then don't forget to add new NC in (7) after that.
[Knight]
00:17:724 (7) - Add NC
00:05:882 - Missing one more note. Add note here.
00:06:119 - Add triplets
00:08:251 (9) - From this point I recommend you to convert the stream to short slider stream. It will make a good tap feeling(?) But this just my opinion.
00:27:198 (7) - Add NC
00:27:988 (1) - Remove NC
I recommend put a note at this point 00:28:461 - Maybe one circle and one slider can do. Because this point just feels empty. but if you follow the instrument then it's okay to leave this empty.
00:48:356 (12) - Add NC
00:49:146 (1) - Remove NC
00:49:777 (3) - Add NC
00:55:224 (7) - Add NC
00:55:461 (1) - Remove NC
00:56:567 (4) - Add NC
Hmm please adjust one NC for one motion..

As for testplay, i FC'd all your diffs(Easy-Knight) with good acc in one try. Meaning that you have a good flow. Good luck for your map :)
Topic Starter
newyams99

murutattack wrote:

#Modreqs from Tyrell

So...i try mod STD and CTB, taiko can mod only Futsuu and Kantan only :(

Easy
00:23:567 Since everything using distance 1.4x, this one is 1.47x, use DS and recheck again. Ok, fixed.
00:30:040 ,00:31:303, and 00:32:567 - I think this have sound on both notes and vocal. Like I refering to muzukashi diff, since they using same base in here. Recheck? True, but this difficulty is an Easy, while the Muzukashii is equivalent to a Hard difficulty. I'm already pushing the limit here on mapping on the red tick, so I'd like to refrain from adding more.

Normal
00:40:303 - Maybe you can try turn this slider to this (Ctrl+H, Ctrl+J then Ctrl+G, use DS) : Changed.
00:56:567 (1) - There`s something wrong with this slider, try turn a bit more slope by moving the end slider to x:376,y:176. Fixed.
01:04:619 - The vocal starts here, not sure why this slider 01:04:777 follows the rhythm on vocal or drum sound. Added a circle instead of starting the slider. The slider was for emphasis on the instrumental melody.
01:05:882 - This note very confusing for normal diff, there`s sound in both 01:05:724 and 01:06:040. Try use slider and make pattern like this or any related.
. Just removed the hit instead.
01:15:514 (4) - This one overlaps 01:16:935 sliders. Fixed.

Hard
00:21:198 - add New Combo here Done.
01:12:198 (1) - This one overlaps the 01:13:619 (3). Is overlap still an issue in Hard difficulties? If so, I'll change it later.



Good luck for ranking o/
Thanks for your mod~
Topic Starter
newyams99

Maphi wrote:

[Easy]
  1. 00:07:461 (6) - dont overlap in easy
  2. 00:12:514 (4) - ^ I've decided to keep these for now. The notes are spaced for 4 whole beats, which isn't too confusing is it? Will change if someone else mentions it.
  3. 00:17:409 - how about deleting the 2 sliders & make one long one starting here and ending here 00:18:356 - Good idea. Ended the slider on 00:18:198 for an easier rhythm and it sounded better as well.
  4. 00:20:093 (2) - doesnt match rhythm imo Just for an easy rhythm.
  5. 00:22:619 (2,3,1) - kind of hard for beginners to read ? idk A small challenge is never bad ^-^
  6. 00:25:146 (2) - move this to the right more so its even Fixed, I think?
  7. 00:28:935 (1,2,3) - change these to sliders ( if keeping move 3 somewhere else ) I'd like to keep this completely. When I was really really trash at standard, I found playing long sliders really boring, so I'd like to stay away from that. As for the circle placements, moving it kind of makes it feel disorganized imo. The overlap should be fine, and it's a bit more organized.
  8. 00:32:724 (4) - this starts here 00:32:567 - and ends at the white tick ( 00:33:356 - ) Whoops, fixed~
  9. 00:36:514 (4) - doesnt match rhythm imo
  10. 00:35:251 (2) - starts too early ?
  11. 00:35:251 (2,3) - going off of ^ i dont think it matches the rhythm ? Created a different rhythm that might work slightly better for the previous three.
  12. 00:43:777 (5) - move higher up? Fixed the blanket here and moved up.
  13. 00:51:672 (5,6) - fix blanket a lil Done.
  14. 00:52:619 (6) - doesnt match rhythm imo It matches the drums imo.
  15. 00:52:935 (1) - make spinner longer to 00:55:461 - ? You didn't mention this in the first mod, but I'll consider this.
  16. 00:57:830 (2) - fix blanket
  17. 01:00:514 (1) - move this so it isnt touching the slider ?
  18. 01:00:356 (1) - i think it starts here 01:00:356 -
  19. 01:02:093 (2) - move this to 01:02:093 - and make it longer or something & delete this 01:03:040 (3) -
  20. 01:06:672 (1) - starts here ? 01:06:830 -
  21. 01:11:882 (1) - starts here 01:12:198 - and ends here 01:13:146 - delete the other note in it ? Remapped from start of kiai up to 01:11:882 rip suggestions.
  22. 01:16:935 (1,2) - make 2 look like 1 more Errr, fixed?
  23. 01:16:935 (1,2,3,4) - doesnt match rhythm imo I made it like this for an easier rhythm.
  24. notes like these 01:16:303 (4) - & 00:37:461 (5) - is kind of too short for easy bc its too hard to read so change it ? Matched to the first suggestion that was similar to this.
imo, i think the notes are a bit too far from each other. you can keep em or make it clsoer. your choice ^^ If it really becomes a problem I'll change it :D
So much for a quick mod lel xD Thanks for the brief thorough mod.
Topic Starter
newyams99

Riantra wrote:

Hey, i see your map from #modreqs and i wanted to mod this because mimorin <3

[Easy]
I don't know, the rhythm feels a bit awkward. Probably because you're not consistent with the beat and it's not clear if you follow the instrument or vocal. At a certain point you start from the red tick and then suddenly it stop at white tick, and this in one NC.
Like this 01:11:567 (6) - It feels weird to me, you should put a short slider instead a circle in here 01:11:409 -
Also this 01:15:514 (4) - ^ change to slider
00:56:567 (1) - this slider should stop at 00:57:198 - and put a circle at 00:57:514 - this way it make a better flow
01:06:672 (1) - ^
Put it simply, there's many awkward stop at Easy diff. You should reconsider this. True. I remapped part of the kiai and thanks to Maphi's mod too.
[Normal]
It's cool :3
Just some part have a bit awkward rhythm. especially in kiai time.
01:20:567 (1,2,3) - like this, you should have start it in 01:20:409 - Just shift those 3 notes one tick earlier. And then make this slider 01:21:514 (3) - one tick longer just like this one 01:23:093 (7) - I changed this in a different way.
[Hard]
It feels really different in rhythm with easy and normal, you put the note really good with rhythm. Yey :D
[Insane]
01:21:356 (6) - Add NC
01:21:988 (1) - Remove NC
01:22:935 (1) - Add NC
00:56:251 (1) - Remove NC
00:56:567 (3) - Add NC All fixed.
[Knight]
00:17:724 (7) - Add NC
00:05:882 - Missing one more note. Add note here. This is matched to a different instrument. No change.
00:06:119 - Add triplets A triplet isn't the exact rhythm here, so I decided not to.
00:08:251 (9) - From this point I recommend you to convert the stream to short slider stream. It will make a good tap feeling(?) But this just my opinion. I still haven't figured out how to use mini-sliders effectively :(
00:27:198 (7) - Add NC
00:27:988 (1) - Remove NC
I recommend put a note at this point 00:28:461 - Maybe one circle and one slider can do. Because this point just feels empty. but if you follow the instrument then it's okay to leave this empty. Yeah, I had it before, but I removed it.
00:48:356 (12) - Add NC
00:49:146 (1) - Remove NC I just personally like this NC here because of the transition.
00:49:777 (3) - Add NC ^
00:55:224 (7) - Add NC
00:55:461 (1) - Remove NC
00:56:567 (4) - Add NC
Hmm please adjust one NC for one motion..
Did most NC except the ones that I mentioned.

As for testplay, i FC'd all your diffs(Easy-Knight) with good acc in one try. Meaning that you have a good flow. Good luck for your map :)


Thanks for your mod~
_handholding
random urge to mod inc

[Insane]
  1. 00:01:777 (3) - I think for the first part you should continue with the 1/2 sliders for this first part. Also 00:02:724 (4,1) are the same sound but are in different positions on the timeline.
    How about using this rhythm?
    slider (1) is 00:01:146 (1)
  2. 00:06:119 - add a note here to form a triplet? it does fit an Insane
  3. 00:08:724 (1) - lower the curve a bit
  4. 00:23:409 (7,8) - Its more fun to have kick sliders going in the opposite direction of each other, it also flows alot better too. chagne the pattern to something like this?
  5. 00:24:356 - add note
  6. 00:26:251 (7) - delete clap
  7. 00:27:356 - add note
  8. 00:31:777 (5) - extend to 00:32:093
  9. 01:05:251 (2) - add note

I hope this mod was useful in anyway, GL :)
Shira
[Easy Kiai Check]
  1. 00:57:830 (2) - how about starting this note here? 00:58:146 -
  2. 01:03:040 (4) - doesnt match rhythm imo ><
    something simple could work like
  3. 01:06:672 (1) - start this here ? 01:06:830 -
  4. 01:09:198 (3,4) - make these more curvy ?
hoped this helped ~
Shira

Riantra wrote:

Hey, i see your map from #modreqs and i wanted to mod this because mimorin <3

[Maphi's Insane]
01:22:935 - I recommend to put a triplets in here before slider because more suitable with rhythm. Like this https://osu.ppy.sh/ss/4122422 and then don't forget to add new NC in (7) after that. fixed ^^


As for testplay, i FC'd all your diffs(Easy-Knight) with good acc in one try. Meaning that you have a good flow. Good luck for your map :)
diff
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56093
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Maphi's Insane
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:818030
BeatmapSetID:362643

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:9
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SliderTickRate:1

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Topic Starter
newyams99

Hi Im Nathan wrote:

random urge to mod inc

[Insane]
  1. 00:01:777 (3) - I think for the first part you should continue with the 1/2 sliders for this first part. Also 00:02:724 (4,1) are the same sound but are in different positions on the timeline. I'd like to just keep this strictly to the instrumental melody. I'd be matching to the minor instrumentals if I did this.
    How about using this rhythm?
    slider (1) is 00:01:146 (1)
  2. 00:06:119 - add a note here to form a triplet? it does fit an Insane It's not exactly a 1/4 rhythm and I tried playing around with it. I couldn't really find a good timing.
  3. 00:08:724 (1) - lower the curve a bit Done.
  4. 00:23:409 (7,8) - Its more fun to have kick sliders going in the opposite direction of each other, it also flows alot better too. chagne the pattern to something like this?
    Done.
  5. 00:24:356 - add note I don't hear any sound for adding extra hits here.
  6. 00:26:251 (7) - delete clap Done.
  7. 00:27:356 - add note Done.
  8. 00:31:777 (5) - extend to 00:32:093 Made slider 5 a reverse slider to cover that sound instead.
  9. 01:05:251 (2) - add note Done.

I hope this mod was useful in anyway, GL :)
Thanks for the mod~ Another kd lol, is that even fair xD Well, a BN'll do something about that if it isn't.
Topic Starter
newyams99

Maphi wrote:

[Easy Kiai Check]
  1. 00:57:830 (2) - how about starting this note here? 00:58:146 - Wanted to match to the vocals here.
  2. 01:03:040 (4) - doesnt match rhythm imo ><
    something simple could work like
  3. 01:06:672 (1) - start this here ? 01:06:830 -
  4. 01:09:198 (3,4) - make these more curvy ?
hoped this helped ~
Rest is fixed :D

Thanks~ Sorry for asking you to do this so many times :/
_handholding
Great song I cant believe I havent heard this before!
I might as well mod it since I'm here

[Normal]
  1. 00:02:409 (3) - The pattern has flow problems I think you should have slider 3 go in the opposite direction. Then have slider (5) start above (4) OR
    change the position and angle of slider (5) a bit
    The flow of the whole pattern is a problem imo
  2. 00:15:514 (5) - position (5) like so? You have (3) and (4) really close on the timeline so having (5) under it is a lot of information to take in. Also It doesnt look that pretty
  3. 00:21:356 - You were following string instrument (i think its a string) then stopped abruptly why not keep going with it.
  4. 00:32:567 (1) - curve the other way in a similar angle to the previous slider
  5. 00:35:093 (3) - nazi mod inc - move down a tiny, tiny bit
  6. 00:37:303 (1) - I know youre mapping the vocals here but the snare at 00:37:146 loud. Maybe move the slider to 00:37:146 and make it a reverse slider? Your call
  7. 00:39:040 to 00:43:777 - The sections before and after this part follow the vocals and this doesnt. It also doesnt seem to follow a noticeable rhythm in the song. I recommend a rework in rhythm
  8. 00:49:461 (2) - change to circle
  9. 00:46:619 (1) - Blanket this for an increase in pretty points...?
  10. 01:04:777 (1) - I highly recommend you spruce this part up than just having a long slider with long gap after it. Also the slider should be at 01:04:619 if you listen to vocals
  11. 01:18:514 - Add circle here since there is one at 01:17:882
  12. 01:14:724 (1,2,3) - fix ds, move so they arent touching the previous slider
  13. 01:16:935 (1) - flow of the pattern is really bad imho, how about using this?
  14. 01:20:567 (1) - If you're going to have the flow go towards the right move this to about 192x 252y . You would need to adjust the position of the following notes
  15. 01:23:093 (7) - curve this the other way
  16. 01:23:882 (8) - I honestly think you really really really should follow the drums for this last part for a lot of reasons, your call tho, lol :P

Last thing
I think you need to change the rhythm in several places between these 2 points 00:56:567 (1) - 01:12:198 (1). Because well, I thought the flow in rhythm was kinda weird overall. I think you should focus a bit less on the vocals for it.

Your taiko diffs are great btw :)
Topic Starter
newyams99

Hi Im Nathan wrote:

Great song I cant believe I havent heard this before!
I might as well mod it since I'm here

[Normal]
  1. 00:02:409 (3) - The pattern has flow problems I think you should have slider 3 go in the opposite direction. Then have slider (5) start above (4) Done.
    OR
    change the position and angle of slider (5) a bit
    The flow of the whole pattern is a problem imo
  2. 00:15:514 (5) - position (5) like so? You have (3) and (4) really close on the timeline so having (5) under it is a lot of information to take in. Also It doesnt look that pretty
  3. 00:21:356 - You were following string instrument (i think its a string) then stopped abruptly why not keep going with it.
    It works, but I kind of didn't like how it transitioned after. Although the transition here isn't very nice either, it'll work. I'll change if I think of something.
  4. 00:32:567 (1) - curve the other way in a similar angle to the previous slider
    Done.
  5. 00:35:093 (3) - nazi mod inc - move down a tiny, tiny bit Moved one unit down.
  6. 00:37:303 (1) - I know youre mapping the vocals here but the snare at 00:37:146 loud. Maybe move the slider to 00:37:146 and make it a reverse slider? Your call Yeah, sounds better.
  7. 00:39:040 to 00:43:777 - The sections before and after this part follow the vocals and this doesnt. It also doesnt seem to follow a noticeable rhythm in the song. I recommend a rework in rhythm You have a point, but I think the instrumentals match relatively well with the hits and I wanted to keep this part simple.
  8. 00:49:461 (2) - change to circle Matching to vocals.
  9. 00:46:619 (1) - Blanket this for an increase in pretty points...? It's pretty enough. Shh, I can't find of a good pattern
  10. 01:04:777 (1) - I highly recommend you spruce this part up than just having a long slider with long gap after it. Also the slider should be at 01:04:619 if you listen to vocals Kinda just wanted to emphasize the very high instrumentals, and I know that the vocals start on the point above and not changing for the same reason.
  11. 01:18:514 - Add circle here since there is one at 01:17:882 Done.
  12. 01:14:724 (1,2,3) - fix ds, move so they arent touching the previous slider Done.
  13. 01:16:935 (1) - flow of the pattern is really bad imho, how about using this?
  14. 01:20:567 (1) - If you're going to have the flow go towards the right move this to about 192x 252y . You would need to adjust the position of the following notes Done.
  15. 01:23:093 (7) - curve this the other way Done.
  16. 01:23:882 (8) - I honestly think you really really really should follow the drums for this last part for a lot of reasons, your call tho, lol :P
Done.

Last thing
I think you need to change the rhythm in several places between these 2 points 00:56:567 (1) - 01:12:198 (1). Because well, I thought the flow in rhythm was kinda weird overall. I think you should focus a bit less on the vocals for it. Idk, it sounds fine to me. Probably just the way I map in Taiko.

Your taiko diffs are great btw :) Thanks :D
Erm, I decided not to give you kudos because it seems very unfair and unethical for me to give away kudos when you could simply put this mod with the Insane mod a few days ago, and I've already given you three. No more mooching off this map for kudos >.< Also, the OD change in Taiko wasn't very kudo worthy - think of this as that compensation.
Thanks for the mod though :D Really appreciate it 8-)
Metaku
Mod queue :)

  • Normal


    00:06:198 (8) - I think this part looks a bit off... I think it'd be better done something like this, changing it would of course mean some more rearranging as well but I find the look now kinda uncomfortable.

    00:12:514 (6) - I think the slider should be grid higher

    01:13:777 (4) - And this one a grid left (Would just look better to me)

    Hard


    00:29:882 (3) - Same thing as in normal, would look better one grid to the right (Yes I sometimes pick up weird details like this, sorry :D)
    00:47:724 (3) - Distance snap, should be a bit more to the right, would also look better in my opinion.
I'll live the insanes to someone else :D
Topic Starter
newyams99

Metaku wrote:

Mod queue :)

  • Normal


    00:06:198 (8) - I think this part looks a bit off... I think it'd be better done something like this, changing it would of course mean some more rearranging as well but I find the look now kinda uncomfortable.
    I couldn't really make the blanket perfect, so I made it prettier in a different way, hopefully.
    00:12:514 (6) - I think the slider should be grid higher Done.

    01:13:777 (4) - And this one a grid left (Would just look better to me) Done.

    Hard


    00:29:882 (3) - Same thing as in normal, would look better one grid to the right (Yes I sometimes pick up weird details like this, sorry :D) Done.
    00:47:724 (3) - Distance snap, should be a bit more to the right, would also look better in my opinion. Done.
I'll live the insanes to someone else :D
Thanks for your mod :D
Benita
Haya! Random mod here xD
Tyrell's Overdose
  1. 00:08:093 (8) - This combo is a bit long
  2. 00:08:488 (13) - Linear streams rarely flows well, consider moving it to x400
  3. 00:11:251 (1) - Would recommend curving this a bit more for it to flow better :3
  4. 00:47:409 - Would be cool if this stream followed the vocals with hyperdash here:
    00:47:724 (5) - 00:47:882 (1) - 00:48:198 (5) - 00:48:356 (7) -
  5. 00:53:567 - this seems more correct, 1/3 and 1/6 beat snapping
  6. 01:05:724 - Try something like this?
  7. 01:06:198 (7) - also a long combo
  8. 01:16:146 (5) - Feels better to have hyperdash here instead

Couldn't find much cause it's a really nice map but I think I already told you that several times already xD gl on ranking :D
Tyrell

Armjomin wrote:

Haya! Random mod here xD
Tyrell's Overdose
  1. 00:08:093 (8) - This combo is a bit long NC seems good here so okay
  2. 00:08:488 (13) - Linear streams rarely flows well, consider moving it to x400 I guess this is fine, changed.
  3. 00:11:251 (1) - Would recommend curving this a bit more for it to flow better :3 curving would work here but I like it to feel snappy ;w;
  4. 00:47:409 - Would be cool if this stream followed the vocals with hyperdash here:
    00:47:724 (5) - 00:47:882 (1) - 00:48:198 (5) - 00:48:356 (7) - I personally think that would be too difficult to properly follow so i dont wanna do that
  5. 00:53:567 - this seems more correct, 1/3 and 1/6 beat snapping The way I have it still sounds correct to me
  6. 01:05:724 - Try something like this? no thank you
  7. 01:06:198 (7) - also a long combo okie dokie
  8. 01:16:146 (5) - Feels better to have hyperdash here instead I like the way it flows already so no

Couldn't find much cause it's a really nice map but I think I already told you that several times already xD gl on ranking :D
Thanks for the mod~

Updated Overdose
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56093
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Tyrell's Overdose
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:822773
BeatmapSetID:362643

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Tyrell's CtB.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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66751,-100,4,1,1,80,0,1
67224,-100,4,1,1,80,0,1
87040,-100,4,2,0,80,0,0


[Colours]
Combo1 : 255,219,108
Combo2 : 28,71,174
Combo3 : 2,223,90
Combo4 : 219,31,26

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464,264,68882,1,0,0:0:0:0:
380,152,69040,1,8,0:0:0:0:
124,192,69198,1,0,0:0:0:0:
40,120,69356,5,0,0:0:0:0:
208,160,69514,1,0,0:0:0:0:
124,88,69672,1,8,0:0:0:0:
292,284,69830,1,0,0:0:0:0:
376,228,69988,1,0,0:0:0:0:
120,276,70146,2,0,L|40:276,1,80,0|8,0:0|0:0,0:0:0:0:
376,316,70461,2,0,P|400:216|356:152,1,160,4|0,0:0|0:0,0:0:0:0:
464,168,70935,1,0,0:0:0:0:
128,172,71093,1,4,0:0:0:0:
352,180,71409,1,0,0:0:0:0:
372,180,71488,1,0,0:0:0:0:
92,260,71567,2,0,L|8:260,1,80,0|0,0:0|0:0,0:0:0:0:
348,280,71882,5,8,0:0:0:0:
428,232,72040,1,0,0:0:0:0:
172,108,72198,1,8,0:0:0:0:
252,76,72356,1,0,0:0:0:0:
492,308,72514,1,8,0:0:0:0:
236,304,72672,1,0,0:0:0:0:
156,208,72830,1,8,0:0:0:0:
412,152,72988,1,0,0:0:0:0:
436,152,73067,1,0,0:0:0:0:
156,192,73146,5,8,0:0:0:0:
60,120,73303,1,0,0:0:0:0:
316,192,73461,1,8,0:0:0:0:
60,264,73619,1,0,0:0:0:0:
36,264,73698,1,0,0:0:0:0:
316,272,73777,2,0,L|416:272,1,80,8|0,0:0|0:0,0:0:0:0:
136,132,74093,1,8,0:0:0:0:
392,144,74251,1,0,0:0:0:0:
416,144,74330,1,0,0:0:0:0:
136,308,74409,6,0,L|136:220,1,80,8|0,0:0|0:0,0:0:0:0:
392,308,74724,2,0,L|392:224,1,80,8|0,0:0|0:0,0:0:0:0:
56,240,75040,2,0,L|56:140,1,80,8|0,0:0|0:0,0:0:0:0:
388,196,75356,1,8,0:0:0:0:
48,112,75514,1,4,0:0:0:0:
272,192,75830,5,0,0:0:0:0:
320,160,75909,1,0,0:0:0:0:
272,120,75988,1,0,0:0:0:0:
128,256,76067,1,0,0:0:0:0:
80,216,76146,1,0,0:0:0:0:
128,172,76224,1,0,0:0:0:0:
336,304,76303,2,0,L|428:304,1,80,0|4,0:0|0:0,0:0:0:0:
76,144,76619,1,0,0:0:0:0:
256,192,76935,6,0,L|420:192,1,160,0|8,0:0|0:0,0:0:0:0:
240,108,77409,2,0,L|152:108,1,80,0|0,0:0|0:0,0:0:0:0:
336,48,77724,2,0,L|452:48,1,80,0|8,0:0|0:0,0:0:0:0:
80,296,78040,2,0,P|72:196|92:128,1,160,4|0,0:0|0:0,0:0:0:0:
424,140,78514,1,8,0:0:0:0:
88,232,78672,5,0,0:0:0:0:
64,232,78751,1,0,0:0:0:0:
88,232,78830,1,0,0:0:0:0:
344,240,78988,2,0,L|236:240,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
104,112,79461,6,0,L|12:112,1,80,4|0,0:0|0:0,0:0:0:0:
268,48,79777,2,0,L|180:48,1,80,8|0,0:0|0:0,0:0:0:0:
432,132,80093,2,0,L|336:132,1,80,0|0,0:0|0:0,0:0:0:0:
104,268,80409,1,8,0:0:0:0:
440,308,80567,6,0,P|460:224|436:152,1,160,4|0,0:0|0:0,0:0:0:0:
104,280,81040,2,0,L|204:280,1,80,0|0,0:0|0:0,0:0:0:0:
444,216,81356,1,0,0:0:0:0:
468,216,81435,1,0,0:0:0:0:
444,216,81514,1,0,0:0:0:0:
188,120,81672,2,0,L|104:120,1,80,0|0,0:0|0:0,0:0:0:0:
368,120,81988,5,0,0:0:0:0:
112,204,82146,1,0,0:0:0:0:
88,204,82224,1,0,0:0:0:0:
112,204,82303,1,0,0:0:0:0:
448,208,82461,1,0,0:0:0:0:
192,296,82619,1,0,0:0:0:0:
144,264,82698,1,0,0:0:0:0:
96,208,82777,1,0,0:0:0:0:
144,160,82856,1,0,0:0:0:0:
424,160,82935,1,0,0:0:0:0:
88,108,83093,1,0,0:0:0:0:
312,284,83409,5,0,0:0:0:0:
336,284,83488,1,0,0:0:0:0:
312,284,83567,1,8,0:0:0:0:
140,96,83724,2,0,L|48:96,1,80,0|8,0:0|0:0,0:0:0:0:
400,100,84040,2,0,L|496:100,1,80,8|8,0:0|0:0,0:0:0:0:
76,268,84356,1,12,0:0:0:0:
256,192,84672,12,0,87040,0:0:0:0:
Aliyama
Hello ^_^/



Help in added to the video ^ _ ^ I'm very happy with the op this anime.

I help you this video
Link: Klik Me Senpai ^_^
Topic Starter
newyams99

Aliyama wrote:

Hello ^_^/



Help in added to the video ^ _ ^ I'm very happy with the op this anime.

I help you this video
Link: Klik Me Senpai ^_^
Thanks for the video, but I'm not that good at muting the audio for the video and wasn't really sure of the format that it needed to be in for the video to work (rip). But I did add a video taken from Knotts's mapset just for the sake of it. Hope they don't mind.
Topic Starter
newyams99
Changed the mp3 again to have the song slightly more matched with the video. PLEASE REDOWNLOAD AS OF 12/29/2015
- Castaway -
Hey! NM from my queue

SPOILER
Hard
  1. 00:01:086 (1,2) - http://puu.sh/meM0g/510a620143.JPG This better
  2. 00:01:717 (2,3) - http://puu.sh/meM7z/7493c75c26.JPG ^
  3. 00:03:612 (5) - Could be better shaped
  4. 00:04:875 (7) - ^
  5. 00:08:349 (3,4) - Check spacing
  6. 00:10:875 (10,1) - Fix blanket
  7. 00:14:822 (3,4) - Better same shape
  8. 00:17:822 (5) - Move to x:248 y:215. move 00:18:138 (6) - too
  9. 00:19:875 (3,4) - Not nice
  10. 00:42:612 (5,7) - ^
Insane
  1. 00:04:559 (2,3) - A bit ugly imo...stack them away from slider 1
  2. 00:01:401 (2,3) - Blanket is slightly off
  3. 00:08:033 (1,2,3) - give these 3 some more space
  4. 00:09:612 (5,6) - stack better
  5. 00:23:349 (7,8,9) - one stream is better
  6. 00:33:612 (6,1) - this deserves a jump
  7. 00:34:243 (2,5) - ugly imo
  8. 01:04:243 (8,9,10) - make into triangle or something please
  9. Clean up this map abit and it'll be great
Knights
  1. 00:01:401 (2,3) - ohh....better blanket
  2. 00:02:664 (5,1) - this flow...control g (1)
  3. 00:04:559 (2,3) - stack on ^
  4. 00:07:559 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - could have the spacing increase
  5. 00:09:138 (2) - move to x:147 y:28
  6. 00:09:296 (3,4,5) - if u do the above comment...mvoe this for better flow
  7. 00:10:086 - note?? 00:10:243 (1) - stack on this
  8. 00:11:980 (1,2) - blanket properly
  9. 00:16:717 (2,3,4,5,6) - try looking at other patterns in other ranked maps. they'll be useful
  10. 00:24:928 (5,6,7) - dis blanket...
  11. 00:27:928 (7,1) - stack better
  12. 00:40:243 (4,6) - this has weird placement
  13. The rest is just cleaning up the map again...which is better with 1 on 1...tell me if you need help ingame
Sorry for the fast mod.. GL with ur map!
Tyrell
I did a testplay of my diffs and the offset is different. Can you please change the offset on my diffs to fit the new mp3? Please and thank you. c:
Topic Starter
newyams99

- Castaway - wrote:

Hey! NM from my queue

SPOILER
Hard
  1. 00:01:086 (1,2) - http://puu.sh/meM0g/510a620143.JPG This better
  2. 00:01:717 (2,3) - http://puu.sh/meM7z/7493c75c26.JPG ^
  3. 00:03:612 (5) - Could be better shaped
  4. 00:04:875 (7) - ^ Made this whole section neater, also applied your two first suggestions in a similar fashion.
  5. 00:08:349 (3,4) - Check spacing Errr, I think it's fine?
  6. 00:10:875 (10,1) - Fix blanket Done.
  7. 00:14:822 (3,4) - Better same shape Done.
  8. 00:17:822 (5) - Move to x:248 y:215. move 00:18:138 (6) - too I've put no jumps in this difficulty so I wouldn't like to add one here.
  9. 00:19:875 (3,4) - Not nice I'll keep it for now, but I'll keep it in mind.
  10. 00:42:612 (5,7) - ^ Done, well at least tried to make it prettier.
Insane
  1. 00:04:559 (2,3) - A bit ugly imo...stack them away from slider 1 Sure.
  2. 00:01:401 (2,3) - Blanket is slightly off Fixed, I think?
  3. 00:08:033 (1,2,3) - give these 3 some more space Sure.
  4. 00:09:612 (5,6) - stack better Ok.
  5. 00:23:349 (7,8,9) - one stream is better I made this because I wanted to have a bit easier than the Knight difficulty in terms of rhythm.
  6. 00:33:612 (6,1) - this deserves a jump Done.
  7. 00:34:243 (2,5) - ugly imo I think it's fine.
  8. 01:04:243 (8,9,10) - make into triangle or something please Done.
  9. Clean up this map abit and it'll be great
Knights
  1. 00:01:401 (2,3) - ohh....better blanket I wasn't trying to blanket this, but I guess I should.
  2. 00:02:664 (5,1) - this flow...control g (1) lol done.
  3. 00:04:559 (2,3) - stack on ^ Sure.
  4. 00:07:559 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - could have the spacing increase I partially don't want to do that because this part's still fairly quiet. I'll consider it though.
  5. 00:09:138 (2) - move to x:147 y:28 Moved, but to x:148 :P
  6. 00:09:296 (3,4,5) - if u do the above comment...mvoe this for better flow Done.
  7. 00:10:086 - note?? 00:10:243 (1) - stack on this Oops, done.
  8. 00:11:980 (1,2) - blanket properly Done, I think?
  9. 00:16:717 (2,3,4,5,6) - try looking at other patterns in other ranked maps. they'll be useful I think the one you're mentioning is fine, but I made the second big jump section a bit nicer because that's one really bad.
  10. 00:24:928 (5,6,7) - dis blanket... XD
  11. 00:27:928 (7,1) - stack better I think the jump here isn't far enough if I stack the circle on the slider. And bringing the slider up will make the quite part really uncentered.
  12. 00:40:243 (4,6) - this has weird placement I personally like the overlap, and I doubt it's a problem so no change for now.
  13. The rest is just cleaning up the map again...which is better with 1 on 1...tell me if you need help ingame
Sorry for the fast mod.. GL with ur map!
Thanks for the mod :D Polished the diffs up on top of the suggestions 8-) I think I might message you online for more help.

Tyrell wrote:

I did a testplay of my diffs and the offset is different. Can you please change the offset on my diffs to fit the new mp3? Please and thank you. c:
Tyrell: Universally changed the offset to 1074 (-12ms from original). Please notify me if you would still like to change the offset. If so, please give me a specific value that you found suitable. Thanks :D
snz
Hi.
This A Short Random Mod

[Muzukashii]
00:24:126 (55) - Add Finish Here

00:53:021 (139) - Delete This

01:17:179 (90) - Add Finish Here

[Oni]
00:18:284 (58,59) - Ctrl+G

00:52:074 (212,213) - Delete Finish

[Inner Oni]

00:16:863 (79,80,81,82) - Change This To k

00:38:968 (217) - Add Finish Here

01:06:126 (77) - Change This To k

Good Luck With Rank :) :) :)
Topic Starter
newyams99

Ppuskalin wrote:

Hi.
This A Short Random Mod

[Muzukashii]
00:24:126 (55) - Add Finish Here I suppose I could, but the finisher will be inconsistent with the previous similar rhythm and the rest of the difficulties.

00:53:021 (139) - Delete This Done.

01:17:179 (90) - Add Finish Here The emphasized sound is on the previous hit imo, which I already have a finisher on.

[Oni]
00:18:284 (58,59) - Ctrl+G

00:52:074 (212,213) - Delete Finish Consistency issues arise for both of the suggestions. Also want to keep the first suggestion to get the K for the highest emphasis at the start of the highest point in the beginning. No change x.x

[Inner Oni]

00:16:863 (79,80,81,82) - Change This To k Definitely possible, but I'd like to keep it the way it is. Mainly because of inconsistency, but the stream is a difficulty curve increase from the Oni, but still matched to the same drum sound which was d d d d in the Oni, which translated to ddddddd in the Inner Oni.

00:38:968 (217) - Add Finish Here I'll consider this. I don't here a clear cymbal or emphasized sound, but there is one to some degree, as it is the start of a new section. Will do for all diffs if I'm going to incorporate this.

01:06:126 (77) - Change This To k Again, I'll consider this. It's been mentioned to me already, and the reasoning makes sense. Just that I like the current rhythm better since I wanted to focus on the drums.

Good Luck With Rank :) :) :)
Thanks for the random mod :D
EdamaMe411
めっちゃoffsetずれてるよ、、?
Topic Starter
newyams99

EdamaMe411 wrote:

めっちゃoffsetずれてるよ、、?
えっマジで =_=
ちょっと前に mp3 が動画と合うように mp3 を入れ替えました。再ダウンロードしてもう一度 offset を確認してくれませんか? もし再ダウンロード後に offset がまだ合って無かったらお知らせください。心配してくれてありがとうございます :)
SoySauce
Hi from my queue :D

Easy
  1. 00:04:863 (4) - Rotate this by 10 degrees because..... it just looks better to me :3
  2. 00:09:916 (2,3) - This one too :D
  3. 00:30:126 (2,3) - I'm sorry I but I can't really get what beat are you following with those circles. Maybe you can fill it out some more?
  4. 00:32:652 (4) - I think this slider should start at 00:32:495 - instead to match with the vocals
  5. 00:37:389 (4) - Should start at 00:37:231 - again, to match vocals
  6. 00:51:600 (5,6) - I think the vocals are stronger and should be matched instead. How about something like this?
  7. 00:52:863 (1) - Starts at 00:52:705 - for yup, vocals
  8. 00:52:863 (1) - Start this at 00:52:863 -
  9. 01:02:652 (4,5) - Reposition a bit because 01:01:547 (3,5) - touching looks weird to me
Hard
  1. 00:03:600 (5) - NC
  2. 00:08:652 (1) - NC
  3. 00:49:705 (3,6) - Stack?
  4. That's it sorry :?
Insane
  1. 00:06:126 (5) - Remove NC
  2. 00:16:705 (2,3,4) - Space them evenly
  3. 00:23:337 (7,8,9,10) - Maybe change this to a triple first then 1/4 sliders??
  4. 00:34:231 (2,3,4) - Space them evenly
  5. 00:46:547 (2,3,4,5) - Something like this instead?
  6. 00:56:968 (1,2,3) - Try making them spaced consistently
  7. 00:51:442 (2,3,4,5) - ^
  8. 00:56:968 (1,2,3) - ^
  9. 01:15:758 (2,3,4,5,6,7) - All circles instead perhaps?
  10. Some blankets can improve

Hope this helps you in any way. Sorry if it's not so good I'm still new to this :D
Topic Starter
newyams99

Cagrux wrote:

Hi from my queue :D

Easy
  1. 00:04:863 (4) - Rotate this by 10 degrees because..... it just looks better to me :3
  2. 00:09:916 (2,3) - This one too :D Done both (hopefully)
  3. 00:30:126 (2,3) - I'm sorry I but I can't really get what beat are you following with those circles. Maybe you can fill it out some more? Ok, I'll see what I can do.
  4. 00:32:652 (4) - I think this slider should start at 00:32:495 - instead to match with the vocals Did some tweaking with the rhythm.
  5. 00:37:389 (4) - Should start at 00:37:231 - again, to match vocals Not matching to vocals, since I've matched to the beat before. Also, I've mapped to the red tick way too much already.
  6. 00:51:600 (5,6) - I think the vocals are stronger and should be matched instead. How about something like this? That's true, but I might want to keep this for simplicity.
  7. 00:52:863 (1) - Starts at 00:52:705 - for yup, vocals ^
  8. 00:52:863 (1) - Start this at 00:52:863 -
  9. 01:02:652 (4,5) - Reposition a bit because 01:01:547 (3,5) - touching looks weird to me Done.
Hard
  1. 00:03:600 (5) - NC
  2. 00:08:652 (1) - NC Done both.
  3. 00:49:705 (3,6) - Stack? Done.
  4. That's it sorry :? That's fine :D
Insane
  1. 00:06:126 (5) - Remove NC Idk lel. I'll keep if for now :P
  2. 00:16:705 (2,3,4) - Space them evenly Sure.
  3. 00:23:337 (7,8,9,10) - Maybe change this to a triple first then 1/4 sliders?? I don't think this really matters (at least to me). It works either way. No change.
  4. 00:34:231 (2,3,4) - Space them evenly Ok.
  5. 00:46:547 (2,3,4,5) - Something like this instead? Yeah, that's better.
  6. 00:56:968 (1,2,3) - Try making them spaced consistently
  7. 00:51:442 (2,3,4,5) - ^
  8. 00:56:968 (1,2,3) - ^ I think these are fine, since this diff is fairly easy.
  9. 01:15:758 (2,3,4,5,6,7) - All circles instead perhaps? Why not.
  10. Some blankets can improve

Hope this helps you in any way. Sorry if it's not so good I'm still new to this :D
Thanks for the mod :D
Azzy Dreemurr_old
Huff, puff, h-hey! Sorry if I took looong to leave my mod ;_; been really busy as I pointed in my queue, also sorry if isn't that much ;_;

Anyway, from The Goat and Rodent modding queue!

Easy
00:06:126 (5) - I would change that for a spinner o:
00:10:863 - I feel this tick empty for the way the drums sound, how about adding a circle? c:
00:45:126 (2) - I would move that 1 tick behind, to 00:44:968
01:06:126 - Feels empty for me :< circle?
Normal
00:09:916 (2) - I would remove and make a short slider starting at 00:09:758 and of course ending here
00:19:705 (2,3) - I would stack 2 over 3 :x
00:44:968 (2,3) - ^
01:05:810 - I would add a circle
Insane
00:23:652 (9,10) - I would make a short slider like the others :>
00:46:547 (2,3,4) - ??? That look weird o-o
01:01:705 - I would add a circle there :x
Knight
00:26:889 (5) - It doesn't feel part of the rhythm, at least for me ;_;
00:27:205 (2) - ^
00:35:021 (6) - I know it's an Expert map but it feel a bit awkward this jump there, unlike those from 00:16:231 to 00:18:284 are good because it's progressive, this is a "slow" part for me
00:36:284 (5) - ^
00:44:495 (2,3,4,5) - Sometimes that kind of distance from a slider to a circle (2 and 3) is a bit awkward and most of cases I ended up doing a 100 on the slider, I would make it slightly closer, selecting 4 and 5 as well so it keep the distance with the other elements :>
01:21:284 (8,9) - ^
Topic Starter
newyams99

MilesPikachu wrote:

Huff, puff, h-hey! Sorry if I took looong to leave my mod ;_; been really busy as I pointed in my queue, also sorry if isn't that much ;_; I understand ;)
Anyway, from The Goat and Rodent modding queue!

Easy
00:06:126 (5) - I would change that for a spinner o: I'd like to keep this since this'll be inconsistent with the Normal, and I'd like to keep the long slider across all the difficulty.
00:10:863 - I feel this tick empty for the way the drums sound, how about adding a circle? c: Thought of a great rhythm after this mention.
00:45:126 (2) - I would move that 1 tick behind, to 00:44:968 Yeah.
01:06:126 - Feels empty for me :< circle? I think I'll just keep this for a short break for beginners.
Normal
00:09:916 (2) - I would remove and make a short slider starting at 00:09:758 and of course ending here I want to match solely to the drums.
00:19:705 (2,3) - I would stack 2 over 3 :x I personally thought this looked nice, idk. I'll leave it for now, but it's definitely something for consideration.
00:44:968 (2,3) - ^ Done.
01:05:810 - I would add a circle No change, same reason as before.
Insane
00:23:652 (9,10) - I would make a short slider like the others :> Definitely possible, but I'd like to keep this for now because I HATE HATE HATE PLAYING MINI-SLIDERS JFOIDSJIFONDJSOFISDN. Yeah, well that's why I want to keep my mini-slider usage to a minimum.
00:46:547 (2,3,4) - ??? That look weird o-o True. I'll see what I can do after looking at other people's suggestions, if they suggest it.
01:01:705 - I would add a circle there :x This will be inconsistent with every other dificulty, no change.
Knight
00:26:889 (5) - It doesn't feel part of the rhythm, at least for me ;_;
00:27:205 (2) - ^ Honestly, I could put 1/4 anywhere in this section; this song is a mess in this short area.
00:35:021 (6) - I know it's an Expert map but it feel a bit awkward this jump there, unlike those from 00:16:231 to 00:18:284 are good because it's progressive, this is a "slow" part for me Ok, spacing reduced.
00:36:284 (5) - ^ I'd like to keep this, but I reduced the spacing slightly.
00:44:495 (2,3,4,5) - Sometimes that kind of distance from a slider to a circle (2 and 3) is a bit awkward and most of cases I ended up doing a 100 on the slider, I would make it slightly closer, selecting 4 and 5 as well so it keep the distance with the other elements :> I'm sorry, I think this is fine :( I don't have enough experience to understand how this is difficult :/
01:21:284 (8,9) - ^ This one I actually have a reason; I think that the spacing will mess up the star shape that I've made.
Thanks for your mod :D
Topic Starter
newyams99
Waow so many posts :O
Azzy Dreemurr_old
HOW THE HELL I GOT 2 KUDOSU?!??!?!?!!
Topic Starter
newyams99
idk, it's how the kudosu system works lel :oops:
Raiden
Sup.

[ General]

Looks good

[ Muzukashii]

  1. HP6-7
  2. 00:26:337 (63,65,66,67,68) - Missed finishers?
  3. 00:33:600 (78,79) - CTRL+G, deeper vocal at 79 and snare hit at 78
  4. 00:36:126 (86,87) - ^
  5. 00:38:652 (96) - Same as Inner Oni
  6. 00:47:810 (120) - Missed finisher?
  7. 00:55:074 - Can add a kkk
  8. 01:17:495 (91) - Kat, snare hit
  9. 01:22:547 - Can add a ddd
[ Oni]

  1. HP6-7
  2. 00:06:047 - Similar as in Inner Oni
  3. 00:09:758 - You can do a kkk here, there is a short drumroll in the background
  4. 00:12:442 (28) - Kat for snare hit plus high vocal
  5. 00:23:416 - You can add a kat here, doesn't affect much the spread
  6. 00:27:284 (103,105) - Removing these 2 would help emphasize the high instrument. Besides, you can also use finisher at 00:26:810 (101,102,104) - the same way you used it on 00:27:758 (104,105) -
  7. 00:38:652 (151) - Same as Inner Oni
  8. 00:42:126 (159,160) - CTRL+G , snare hit at 159. While you're at it, you can add a kat at 00:42:284 - to fully follow vocals
  9. 00:49:389 (197,199) - CTRL+G, 197 is a snare hit and 199 can be represented as a low pitched vocal
  10. 01:06:679 (296) - Remove and move 01:06:758 (297) - to 01:06:916 - , otherwise the rhythm starts getting wonky
  11. 01:22:784 (388) - Move to 01:22:626 - , the drumroll is there
[ Inner Oni]

  1. 00:06:047 - Even though the sound is 1/8 you can add a don here, it'd end up representing the same in the end and wouldn't play as terrible
  2. 00:16:152 (74,75) - I'd remove 74 and make 75 a finisher
  3. 00:16:863 (79,80,83) - Change all 3 to kats, 79 and 83 are snare hits and 80 would accompany it well
  4. 00:18:126 (91,92) - Both to kats for the same reason ^
  5. 00:35:416 - Add a don? Would end the monotonous 1/2 pattern
  6. 00:36:126 (201,202) - CTRL+G, 201 is a snare hit and 202 can be well represented as a lower tone vocal
  7. 00:38:652 (216) - The kick is strong enough to warrant a finisher in my opinion
  8. 00:46:547 (253) - I believe finisher is not needed? Vocal isn't that strong and there is no strong percussion hit here
  9. 00:53:495 (302) - I believe this could be a kat lol, has the same tone as 300
  10. 00:59:810 (29) - Move to 00:59:652 - , this way the vocal starting at 00:59:968 (30) - is properly emphasized and the pattern flows better as a whole
  11. 01:06:126 (77,79,81,84) - All these would be better as kats, the pattern looks too monotonous, lacks kat sounds and is ignoring many snare hits

We need to talk through PM for a bit
Topic Starter
newyams99

Raiden wrote:

Sup.

[ General]

Looks good

[ Muzukashii]

  1. HP6-7 Oh yeah oops
  2. 00:26:337 (63,65,66,67,68) - Missed finishers? = Added on 63, but not on the others for consistency with the set.
  3. 00:33:600 (78,79) - CTRL+G, deeper vocal at 79 and snare hit at 78 Ok.
  4. 00:36:126 (86,87) - ^ ^
  5. 00:38:652 (96) - Same as Inner Oni Not a significant difficulty curve issue I think.
  6. 00:47:810 (120) - Missed finisher? I don't think this needs as much emphasis as 00:48:284 (122,123).
  7. 00:55:074 - Can add a kkk Yep.
  8. 01:17:495 (91) - Kat, snare hit Sure.
  9. 01:22:547 - Can add a ddd Ok.


[ Oni]

  1. HP6-7 Fixed.
  2. 00:06:047 - Similar as in Inner Oni I think it's fine since it's nothing major.
  3. 00:09:758 - You can do a kkk here, there is a short drumroll in the background Definitely possible, but I'd like to keep it simple.
  4. 00:12:442 (28) - Kat for snare hit plus high vocal I want to keep this because 00:12:916 (29) is pretty similar and a d works for it imo.
  5. 00:23:416 - You can add a kat here, doesn't affect much the spread Kinda contradicting myself, but this would be too similar to the Inner Oni just at this 1/4 pattern.
  6. 00:27:284 (103,105) - Removing these 2 would help emphasize the high instrument. Besides, you can also use finisher at 00:26:810 (101,102,104) - the same way you used it on 00:27:758 (104,105) - I'll consider the finisher usage, since it definitely can work.
  7. 00:38:652 (151) - Same as Inner Oni I can't really do anything with this :/ unless I really want to miss a sound in the Muzukashii and delete 00:38:495 (150) for a better curve.
  8. 00:42:126 (159,160) - CTRL+G , snare hit at 159. While you're at it, you can add a kat at 00:42:284 - to fully follow vocals Done.
  9. 00:49:389 (197,199) - CTRL+G, 197 is a snare hit and 199 can be represented as a low pitched vocal Ok.
  10. 01:06:679 (296) - Remove and move 01:06:758 (297) - to 01:06:916 - , otherwise the rhythm starts getting wonky Definitely wonky lol but I don't really like the rhythm you suggested me either :/ I'll try figuring out a better rhythm.
  11. 01:22:784 (388) - Move to 01:22:626 - , the drumroll is there Ok.
[ Inner Oni]

  1. 00:06:047 - Even though the sound is 1/8 you can add a don here, it'd end up representing the same in the end and wouldn't play as terrible After many suggestions and many considerations, I'll do it :P
  2. 00:16:152 (74,75) - I'd remove 74 and make 75 a finisher Sounds nice.
  3. 00:16:863 (79,80,83) - Change all 3 to kats, 79 and 83 are snare hits and 80 would accompany it well
  4. 00:18:126 (91,92) - Both to kats for the same reason ^ I think I'd like to keep these as the snare drum isn't as important as contrast on 00:17:337 (84) or contrast between 00:18:284 (92,93), which follow the instrumental melody.
  5. 00:35:416 - Add a don? Would end the monotonous 1/2 pattern Why not.
  6. 00:36:126 (201,202) - CTRL+G, 201 is a snare hit and 202 can be well represented as a lower tone vocal Yep.
  7. 00:38:652 (216) - The kick is strong enough to warrant a finisher in my opinion Yeah, but I think I'd like to keep it as so.
  8. 00:46:547 (253) - I believe finisher is not needed? Vocal isn't that strong and there is no strong percussion hit here You've got a point, but I think I'd like to keep this, since the vocals are strong imo.
  9. 00:53:495 (302) - I believe this could be a kat lol, has the same tone as 300 Nothing wrong with that :P
  10. 00:59:810 (29) - Move to 00:59:652 - , this way the vocal starting at 00:59:968 (30) - is properly emphasized and the pattern flows better as a whole Ok.
  11. 01:06:126 (77,79,81,84) - All these would be better as kats, the pattern looks too monotonous, lacks kat sounds and is ignoring many snare hits Yeap, I shoulda done that way back.

We need to talk through PM for a bit
Lol I'm bad at mapping xD Thanks for the mod :D
JBHyperion
Ayy I lost my mod after two hours of work with 30s to go, gg internet >.>

Check on the CtB diffs (and some general stuff) as requested:

General Comments:

  1. Song Folder: No issues
  2. Song Setup: Maphi's Insane has different combo colours to the other diffs - intentional for the alternative BG?
  3. Metadata: No issues
  4. Timing: A useless green line will need to be removed in Oni, Inner Oni, Rain and Overdose - 00:01:074 - (useless green line over red, no SV change, HS volume inconsistency)
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:

Rain
  1. 00:06:126 (1) - Missing soft whistle
  2. 00:08:021 (8) - NC to break up the stream here, leading into a strong hdash at 00:08:574 (15,1) you'll want to give as much visibility as possible to the player, so shorter combos would be helpful
  3. 00:08:574 (15,1) - Strong hyper leading into-stopped flow creates a rather drastic change in movement, seems a little excessive for the transition in the music. To make this play more comfortably, weaken the hyper slightly by moving (1) to x-184
  4. 00:09:284 (3,6,7) - Soft whistle on these would sound nice imo
  5. 00:12:442 (1,4,5) - Some custom whistle for the kick drum sounds would work well here, soft whistle only on (5) isn't really providing much emphasis
  6. 00:26:968 (1,5) - Recommend swapping NC here to balance combo lengths and better differentiate patterns, since (5) is a far stronger sound and is emphasized further with a jump
  7. 00:38:179 (2,3) - Song reaches a pause just after this, so large spacing feels a little excessive to me. A smaller antiflow pattern here, such as placing 00:38:337 (3,4,5) at x-124 plays much better
  8. 00:39:442 (2,3,4) - Jump parity change feels inconsistent in this section with your other patterns and is awkward to play - In all previous instances you jump to the strong drum beat, yet here you jump from it (ignoring the vocal, since you did the same thing at 00:40:863 (3,4) where the vocal is much less strong). Recommend re-arranging this slightly to facilitate jumps to 00:39:600 (3,3,9) for more consistency, similar to what you did in the Overdose
  9. 00:53:179 (2,3,4,5,6,7) - Not entirely convinced on the snapping of these, especially since you used a 3/8 and 1/2 spaced rhythm in the Overdose (and pretty much all the diffs that map this do it differently again lol). I actually think 1/3+1/4 sounds quite good also, so I'll ask some second opinions on this before confirming with you what should be done
  10. 00:59:021 (7,1) - Again, are you jumping/NCing for vocals here, or drums? This section is lacking in consistency since you Jump for the drums at 00:59:495 (1) but the vocals at 00:57:758 (1) - 01:00:284 (1) - I personally prefer the vocal emphasis in the kiai to provide variety, but whichever you choose to use, do so throughout
  11. 01:06:126 (7) - Consider NC here, Combo of this length feels kinda unnecessary when you're including lots of jumps like this, NC will reduce the difficulty a tiny bit by reducing HP drain and increasing readability in the dense section
  12. 01:07:705 (5,6) - 01:08:179 (8,9) - Spacing seems really low here for a strong vocal sound, if you want to keep these grouped as "triplets", spacing them out a little more will make the flow better, as if you were treating them as a C-shaped slider. 1.00x spacing would be good, though if you can move the second set away from the wall slightly, you might want to go a bit further
  13. 01:07:863 (6) - NC here to break up this long combo and be consistent with 00:57:600 (4,1)
  14. 01:10:389 (7) - ^
  15. 01:12:916 (8,9,1,4,5,6,8,9,1) - Having three 1/4 triplets all hypering to the left feels quite repetitive, and also feels quite forced. I think removing (9) and just having a 1/2 hdash to 01:14:337 (1) provides more emphasis personally
  16. 01:20:021 (3,4) - Spacing to this after the reverse stair pattern is annoyingly, slightly higher than it was before, making it easy to releas dash too early here (to a cursory inspection it doesn't look all that different). Suggest moving (4) to x-240 or so for a more comfortable motion
Aside from the weird jump parity I mentioned above throwing me off my rhythm, this diff is very clean and fun to play. Good job :3

Overdose
  1. 00:05:652 (2,3,1) - Double hdash feels excessive for the calm nature of the song here, suggest making (2) a vertical slider for a more fitting introduction to the song
  2. 00:06:916 (2,1,2) - Same deal, hdash to only the stream at (2) would play much better and be more a more fitting pattern for the calm section
  3. 00:06:126 (1) - 00:08:652 (1,3,1) - 00:12:442 (1,2,4) - Same hitsound suggestions as in the Rain
  4. 00:07:942 (7,1) - As in the previous diff, you have some of these odd NCs and jumps coupled in inconsistent ways which confuse me. You put the jump on 00:07:863 (6,3) to emphasize the vocal, but the NC on 00:08:021 (1) midstream to emphasize the instrument, and they conflict in an unpleasant way. To minimize change to existing patterns, I'd NC (3) for the stronger vocal note after the second jump
  5. 00:14:652 (4,5,1,2,3) - Repeated hdash pattern feels really excessive here; even though the song is building up, both vocal and instrumental are quiet here. Regular dashes would be more fitting here to provide more emphasis to the following sections which are more intense. Also, 00:15:758 (3) - Sliderend is offscreen
  6. 00:23:337 (4,5,6,7,8,9,1) - As above, hdash on each of the triplets is really taking away from the emphasis on (1) which is far stronger, and the triple 1/4 hdash feels quite awkward to play. Also, these aren't really distinct enough from each other to be separated in such a way. A smooth stream would fit and play better to me
  7. 00:24:442 (3,4,1) - This feels really weird to play for me, the movement of (3,4) especially accelerates in the same direction of flow before a sharp direction change, so it creates an uncomfortable "lurching" effect that is repeated twice in succession. Reducing the strength of these would play much better, x-116
  8. 00:26:021 (6,7) - This is a really weak note, why hyper to this?
  9. 00:26:495 (2,3,1,2) - these doublets are weak in comparison to the surrounding sounds as well, hdash feels really forced for difficulty here and a lot of the emphasis is lost
  10. 00:40:547 (1,2,3) - Nothing in the music suggests an antiflow of this scale, you're only mapping calm vocals, so why do you feel the need to go ham on the tricky dashes? A more natural flowing pattern would compliment the music better here
  11. 00:42:916 (4,5,6) - ^ This is a held vocal sound with weak instrumental drum hits, no need to force difficulty
  12. 00:51:916 (2,3) - Held vocal sound is between (2,3), so recommend reversing the order of these on the timeline to better fit that. This will also allow you to make a jump to the strong vocal sound at 00:52:074 which you can't do currently due to it being a slider end
  13. 00:53:179 (2,3,4,5,6,7,1) - See my comment in the Rain regarding the snapping of these. Additionally, you combine hyper from and to strong beats in the same combo which just feels odd to play. Either shorten (2) and add a circle on the white tick, or flip 00:53:613 (3,4,5,6,7,1) to give hdash between (4,5) and (7,1)
  14. 00:57:758 (1,2,3) - Repetition of this pattern on (3) isn't really justified imo; whilst (1,2) both have strong vocal sounds, (3) is pretty weak, so hdash and antiflow feels forced and unfitting. Ctrl+G (3) plays much better to me
  15. 00:59:021 (5,1) - Swap NCs to follow the strong vocal rhythm and balance combo lengths between this and the next combo, which is currently very short
  16. 01:06:047 (6,1) - Same as 00:07:942 (7,1)
  17. 01:10:389 (7) - NC here to keep combo length down, and for consistency if you did it in the Rain
  18. 01:12:916 (8,9,1,4,5,6,8,9,1) - Same comment as in the Rain, having all three of these as hypered triplets feels forced, and hdash strength is really quite excessive here making this feel so awkward to hit. At least reducing the strength of these would play better imo. As a quick play-around, I moved (8,9) to x-316, (3) also to x-316, (4,5) to x-76, (6) to x-216, (7) to x-136 and (8,9) to x-296
  19. 01:16:547 (8,1) - Really underwhelming spacing for such a strong note, easy to overshoot. Could do with more emphasis imo
I don't dislike this diff, I just think it's a bit overdone in a couple of places. Usage of antiflow is reasonably consistent and interesting to play, but some sections just feel needlessly chaotic :/

This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck! (:
Tyrell

JBHyperion wrote:

Ayy I lost my mod after two hours of work with 30s to go, gg internet >.>

Check on the CtB diffs (and some general stuff) as requested:

General Comments:

  1. Song Folder: No issues
  2. Song Setup: Maphi's Insane has different combo colours to the other diffs - intentional for the alternative BG?
  3. Metadata: No issues
  4. Timing: A useless green line will need to be removed in Oni, Inner Oni, Rain and Overdose - 00:01:074 - (useless green line over red, no SV change, HS volume inconsistency)
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:

Rain
  1. 00:06:126 (1) - Missing soft whistle I took my hitsounds from the std diff but added
  2. 00:08:021 (8) - NC to break up the stream here, leading into a strong hdash at 00:08:574 (15,1) you'll want to give as much visibility as possible to the player, so shorter combos would be helpful fixed
  3. 00:08:574 (15,1) - Strong hyper leading into-stopped flow creates a rather drastic change in movement, seems a little excessive for the transition in the music. To make this play more comfortably, weaken the hyper slightly by moving (1) to x-184 Strong hypers are part of this maps style but reduced
  4. 00:09:284 (3,6,7) - Soft whistle on these would sound nice imo once again the hitsound was done by the set owner, i will talk to him about hitsounding tho c:
  5. 00:12:442 (1,4,5) - Some custom whistle for the kick drum sounds would work well here, soft whistle only on (5) isn't really providing much emphasis
  6. 00:26:968 (1,5) - Recommend swapping NC here to balance combo lengths and better differentiate patterns, since (5) is a far stronger sound and is emphasized further with a jump fixed
  7. 00:38:179 (2,3) - Song reaches a pause just after this, so large spacing feels a little excessive to me. A smaller antiflow pattern here, such as placing 00:38:337 (3,4,5) at x-124 plays much better Doesn't feel excessive to me, i think the music calls for a short burst of intensity here :c
  8. 00:39:442 (2,3,4) - Jump parity change feels inconsistent in this section with your other patterns and is awkward to play - In all previous instances you jump to the strong drum beat, yet here you jump from it (ignoring the vocal, since you did the same thing at 00:40:863 (3,4) where the vocal is much less strong). Recommend re-arranging this slightly to facilitate jumps to 00:39:600 (3,3,9) for more consistency, similar to what you did in the Overdose I reworked this pattern quite a bit, might be worth discussing later. I took your suggestion though
  9. 00:53:179 (2,3,4,5,6,7) - Not entirely convinced on the snapping of these, especially since you used a 3/8 and 1/2 spaced rhythm in the Overdose (and pretty much all the diffs that map this do it differently again lol). I actually think 1/3+1/4 sounds quite good also, so I'll ask some second opinions on this before confirming with you what should be done I do feel like this is a iffy area and im not sure how this should go but we can wait and get other opinions or discuss with Deif or someone possibly?
  10. 00:59:021 (7,1) - Again, are you jumping/NCing for vocals here, or drums? This section is lacking in consistency since you Jump for the drums at 00:59:495 (1) but the vocals at 00:57:758 (1) - 01:00:284 (1) - I personally prefer the vocal emphasis in the kiai to provide variety, but whichever you choose to use, do so throughout I do agree that this part is quite weird because it is a mix of vocal and drums but I really think it is nice here and flows differently but well. It adds variety. If you really think this needs to be reworked simpler then I will probably follow vocals
  11. 01:06:126 (7) - Consider NC here, Combo of this length feels kinda unnecessary when you're including lots of jumps like this, NC will reduce the difficulty a tiny bit by reducing HP drain and increasing readability in the dense section fixed
  12. 01:07:705 (5,6) - 01:08:179 (8,9) - Spacing seems really low here for a strong vocal sound, if you want to keep these grouped as "triplets", spacing them out a little more will make the flow better, as if you were treating them as a C-shaped slider. 1.00x spacing would be good, though if you can move the second set away from the wall slightly, you might want to go a bit further I see what you mean, plays way better this way
  13. 01:07:863 (6) - NC here to break up this long combo and be consistent with 00:57:600 (4,1) fixed
  14. 01:10:389 (7) - ^ fixed
  15. 01:12:916 (8,9,1,4,5,6,8,9,1) - Having three 1/4 triplets all hypering to the left feels quite repetitive, and also feels quite forced. I think removing (9) and just having a 1/2 hdash to 01:14:337 (1) provides more emphasis personally I took your suggestion and reworked it a bit so it plays smoother but more variety
  16. 01:20:021 (3,4) - Spacing to this after the reverse stair pattern is annoyingly, slightly higher than it was before, making it easy to releas dash too early here (to a cursory inspection it doesn't look all that different). Suggest moving (4) to x-240 or so for a more comfortable motion fixed c:
Aside from the weird jump parity I mentioned above throwing me off my rhythm, this diff is very clean and fun to play. Good job :3 thanks ^^

Overdose
  1. 00:05:652 (2,3,1) - Double hdash feels excessive for the calm nature of the song here, suggest making (2) a vertical slider for a more fitting introduction to the song fixed this.
  2. 00:06:916 (2,1,2) - Same deal, hdash to only the stream at (2) would play much better and be more a more fitting pattern for the calm section Changed this pattern to only have a hyper to the stream.
  3. 00:06:126 (1) - 00:08:652 (1,3,1) - 00:12:442 (1,2,4) - Same hitsound suggestions as in the Rain
  4. 00:07:942 (7,1) - As in the previous diff, you have some of these odd NCs and jumps coupled in inconsistent ways which confuse me. You put the jump on 00:07:863 (6,3) to emphasize the vocal, but the NC on 00:08:021 (1) midstream to emphasize the instrument, and they conflict in an unpleasant way. To minimize change to existing patterns, I'd NC (3) for the stronger vocal note after the second jump I fixed the NCs here and changed when the jump was so it makes much more sense and is simpler.
  5. 00:14:652 (4,5,1,2,3) - Repeated hdash pattern feels really excessive here; even though the song is building up, both vocal and instrumental are quiet here. Regular dashes would be more fitting here to provide more emphasis to the following sections which are more intense. Also, 00:15:758 (3) - Sliderend is offscreen made these regular dashes with hypers on the emphasized parts, also fixed the offscreen slider
  6. 00:23:337 (4,5,6,7,8,9,1) - As above, hdash on each of the triplets is really taking away from the emphasis on (1) which is far stronger, and the triple 1/4 hdash feels quite awkward to play. Also, these aren't really distinct enough from each other to be separated in such a way. A smooth stream would fit and play better to me Changed this to be a single stream and made a few changes to the following patterns
  7. 00:24:442 (3,4,1) - This feels really weird to play for me, the movement of (3,4) especially accelerates in the same direction of flow before a sharp direction change, so it creates an uncomfortable "lurching" effect that is repeated twice in succession. Reducing the strength of these would play much better, x-116 i changed this section quite a bit so i hope it's fixed
  8. 00:26:021 (6,7) - This is a really weak note, why hyper to this? [/color]
  9. 00:26:495 (2,3,1,2) - these doublets are weak in comparison to the surrounding sounds as well, hdash feels really forced for difficulty here and a lot of the emphasis is lost i fixed this, plays a lot better but may seem a bit weird with distancing
  10. 00:40:547 (1,2,3) - Nothing in the music suggests an antiflow of this scale, you're only mapping calm vocals, so why do you feel the need to go ham on the tricky dashes? A more natural flowing pattern would compliment the music better here i see what you mean, reduced the anti flow here
  11. 00:42:916 (4,5,6) - ^ This is a held vocal sound with weak instrumental drum hits, no need to force difficulty i made this play a lot simpler, trust me it's fine now c:
  12. 00:51:916 (2,3) - Held vocal sound is between (2,3), so recommend reversing the order of these on the timeline to better fit that. This will also allow you to make a jump to the strong vocal sound at 00:52:074 which you can't do currently due to it being a slider end okay took your suggestion and changed some patterns to play better
  13. 00:53:179 (2,3,4,5,6,7,1) - See my comment in the Rain regarding the snapping of these. Additionally, you combine hyper from and to strong beats in the same combo which just feels odd to play. Either shorten (2) and add a circle on the white tick, or flip 00:53:613 (3,4,5,6,7,1) to give hdash between (4,5) and (7,1) I still will like to ask others who are good with timing on this before i make final pattern changes because this does need to be addressed,
  14. 00:57:758 (1,2,3) - Repetition of this pattern on (3) isn't really justified imo; whilst (1,2) both have strong vocal sounds, (3) is pretty weak, so hdash and antiflow feels forced and unfitting. Ctrl+G (3) plays much better to me fixed
  15. 00:59:021 (5,1) - Swap NCs to follow the strong vocal rhythm and balance combo lengths between this and the next combo, which is currently very short fixed
  16. 01:06:047 (6,1) - Same as 00:07:942 (7,1) I fixed the situation here to play better and much simpler
  17. 01:10:389 (7) - NC here to keep combo length down, and for consistency if you did it in the Rain
  18. 01:12:916 (8,9,1,4,5,6,8,9,1) - Same comment as in the Rain, having all three of these as hypered triplets feels forced, and hdash strength is really quite excessive here making this feel so awkward to hit. At least reducing the strength of these would play better imo. As a quick play-around, I moved (8,9) to x-316, (3) also to x-316, (4,5) to x-76, (6) to x-216, (7) to x-136 and (8,9) to x-296 i loosely followed your suggestion but i think this plays way better now
  19. 01:16:547 (8,1) - Really underwhelming spacing for such a strong note, easy to overshoot. Could do with more emphasis imo I really see what you mean, but I think a little leniency after so much hard patterns is nice. If someone else mentions this, i will change it tho. c:
I don't dislike this diff, I just think it's a bit overdone in a couple of places. Usage of antiflow is reasonably consistent and interesting to play, but some sections just feel needlessly chaotic :/ I understand why you said that, plays much better overall now

This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck! (:
Sorry but I will check the Overdose tomorrow, maybe even later today I just dont have the time to currently do it since I gotta do stuff and I plan on making some major changes. I will get back to this soon. c: Finally finished working on the Overdose :D

Rain Update
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28303,39040,44093,66830
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Tyrell's Rain
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:841855
BeatmapSetID:362643

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Tyrell's CtB.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Updated Overdose
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Tyrell's Overdose
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:822773
BeatmapSetID:362643

[Difficulty]
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196,272,31231,2,0,L|8:272,1,160,2|0,0:0|0:0,0:0:0:0:
124,192,31705,1,0,0:0:0:0:
444,288,31863,2,0,P|464:184|432:124,1,160,2|0,0:0|0:0,0:0:0:0:
280,68,32337,1,0,0:0:0:0:
120,320,32495,6,0,P|104:216|136:148,1,160,2|0,0:0|0:0,0:0:0:0:
280,112,32968,2,0,L|396:112,1,80,2|0,0:0|0:0,0:0:0:0:
216,304,33284,1,0,0:0:0:0:
360,304,33442,1,0,0:0:0:0:
216,304,33600,1,0,0:0:0:0:
472,304,33758,2,0,P|492:212|456:132,1,160,4|0,0:0|0:0,0:0:0:0:
228,88,34231,6,0,L|316:88,1,80,8|0,0:0|0:0,0:0:0:0:
64,236,34547,2,0,L|152:236,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
388,312,35021,2,0,L|488:312,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
140,144,35495,6,0,L|32:144,1,80,8|0,0:0|0:0,0:0:0:0:
228,304,35810,2,0,L|132:304,1,80,0|0,0:0|0:0,0:0:0:0:
56,204,36126,1,8,0:0:0:0:
384,304,36284,2,0,P|400:200|372:116,1,160,4|0,0:0|0:0,0:0:0:0:
144,192,36758,5,8,0:0:0:0:
240,192,36916,1,0,0:0:0:0:
88,96,37074,1,0,0:0:0:0:
180,92,37231,1,0,0:0:0:0:
84,192,37389,1,8,0:0:0:0:
396,332,37547,2,0,P|420:224|376:164,1,160,4|4,0:0|0:0,0:0:0:0:
232,192,38021,5,4,0:0:0:0:
472,192,38179,1,4,0:0:0:0:
216,192,38337,1,0,0:0:0:0:
120,196,38495,1,0,0:0:0:0:
24,88,38652,1,4,0:0:0:0:
216,88,38968,6,0,L|376:88,1,160,0|0,0:0|0:0,0:0:0:0:
216,292,39442,2,0,L|120:292,1,80,0|8,0:0|0:1,0:0:0:0:
384,228,39758,2,0,L|480:228,1,80,2|0,0:0|0:0,0:0:0:0:
140,200,40074,2,0,L|40:200,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
380,120,40547,6,0,L|472:120,2,80,0|2|8,0:0|0:0|0:1,0:0:0:0:
224,304,41021,2,0,L|132:304,1,80
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392,308,41495,2,0,P|416:216|368:136,1,160,2|0,0:0|0:0,0:0:0:0:
232,116,41968,2,0,L|136:116,1,80,0|8,0:0|0:1,0:0:0:0:
312,304,42284,5,2,0:0:0:0:
160,304,42442,1,2,0:0:0:0:
400,232,42600,2,0,L|504:232,1,80,2|0,0:0|0:0,0:0:0:0:
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240,120,43231,1,0,0:0:0:0:
336,52,43389,1,8,0:1:0:0:
192,300,43547,1,0,0:0:0:0:
272,248,43705,1,0,0:0:0:0:
352,184,43863,1,0,0:0:0:0:
64,304,44021,6,0,P|48:200|84:128,1,160,4|0,0:0|0:0,0:0:0:0:
388,196,44495,1,0,0:0:0:0:
412,196,44574,1,0,0:0:0:0:
212,288,44652,1,8,0:0:0:0:
116,200,44810,1,0,0:0:0:0:
276,192,44968,1,8,0:0:0:0:
36,108,45126,1,4,0:0:0:0:
336,116,45284,6,0,L|428:116,2,80
32,200,45758,1,4,0:0:0:0:
256,192,46074,1,0,0:0:0:0:
280,192,46152,1,0,0:0:0:0:
80,272,46231,2,0,L|-4:272,1,80,0|0,0:0|0:0,0:0:0:0:
328,268,46547,5,8,0:0:0:0:
168,228,46705,1,0,0:0:0:0:
120,200,46784,1,0,0:0:0:0:
72,148,46863,1,0,0:0:0:0:
120,104,46942,1,0,0:0:0:0:
312,112,47021,1,12,0:0:0:0:
408,112,47179,1,0,0:0:0:0:
168,248,47337,5,0,0:0:0:0:
120,248,47416,1,0,0:0:0:0:
168,248,47495,1,0,0:0:0:0:
368,216,47574,1,0,0:0:0:0:
416,216,47652,1,0,0:0:0:0:
368,216,47731,1,0,0:0:0:0:
88,176,47810,5,8,0:0:0:0:
40,176,47889,1,0,0:0:0:0:
88,176,47968,1,0,0:0:0:0:
368,288,48047,1,0,0:0:0:0:
416,288,48126,1,0,0:0:0:0:
368,288,48205,1,0,0:0:0:0:
48,176,48284,1,8,0:0:0:0:
240,120,48600,2,0,L|144:120,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
80,312,49074,6,0,L|248:312,1,160,4|8,0:0|0:0,0:0:0:0:
80,176,49547,2,0,L|180:176,1,80,0|0,0:0|0:0,0:0:0:0:
320,88,49863,2,0,L|220:88,1,80,0|8,0:0|0:0,0:0:0:0:
484,300,50179,1,0,0:0:0:0:
240,296,50337,6,0,L|152:296,1,80,0|0,0:0|0:0,0:0:0:0:
400,200,50652,1,8,0:0:0:0:
144,104,50810,2,0,L|56:104,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
388,108,51284,1,8,0:0:0:0:
132,216,51442,1,0,0:0:0:0:
376,304,51600,6,0,L|464:304,1,80,4|0,0:0|0:0,0:0:0:0:
288,276,51916,1,0,0:0:0:0:
128,96,52074,2,0,L|208:96,1,80,0|8,0:0|0:0,0:0:0:0:
368,276,52389,2,0,L|468:276,1,80,8|0,0:0|0:0,0:0:0:0:
124,320,52705,6,0,P|108:220|136:156,1,160,0|0,0:0|0:0,0:0:0:0:
388,316,53179,2,0,P|416:216|372:152,1,160
88,176,53613,1,0,0:0:0:0:
52,120,53731,1,0,0:0:0:0:
252,168,53810,1,0,0:0:0:0:
308,168,53929,1,0,0:0:0:0:
252,168,54047,1,0,0:0:0:0:
52,304,54126,5,8,0:0:0:0:
244,292,54442,1,8,0:0:0:0:
152,196,54600,1,0,0:0:0:0:
296,192,54758,1,8,0:0:0:0:
152,140,54916,1,0,0:0:0:0:
392,160,55074,1,8,0:0:0:0:
440,132,55152,1,0,0:0:0:0:
488,216,55231,1,0,0:0:0:0:
440,292,55310,1,0,0:0:0:0:
116,308,55389,6,0,P|52:200|120:12,1,320,8|0,0:0|0:0,0:0:0:0:
376,324,56179,2,0,L|464:324,1,80,0|0,0:0|0:0,0:0:0:0:
132,320,56495,6,0,P|112:212|136:152,1,160,4|0,0:0|0:0,0:0:0:0:
368,108,56968,2,0,L|472:108,1,80,8|0,0:0|0:0,0:0:0:0:
128,184,57284,2,0,L|32:184,1,80,0|0,0:0|0:0,0:0:0:0:
304,212,57600,1,8,0:0:0:0:
64,112,57758,6,0,L|144:112,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
304,304,58231,2,0,L|208:304,1,80,8|0,0:0|0:0,0:0:0:0:
392,104,58547,2,0,L|472:104,1,80
148,224,58863,1,8,0:0:0:0:
392,216,59021,6,0,L|476:216,2,80
148,116,59495,2,0,L|232:116,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
316,288,59968,1,0,0:0:0:0:
156,288,60126,1,8,0:0:0:0:
404,108,60284,6,0,L|492:108,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
160,52,60758,2,0,L|64:52,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
416,276,61231,2,0,L|508:276,1,80,0|8,0:0|0:0,0:0:0:0:
164,236,61547,2,0,L|64:236,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,192,62021,5,8,0:0:0:0:
420,140,62179,1,0,0:0:0:0:
252,120,62337,1,0,0:0:0:0:
332,60,62495,1,0,0:0:0:0:
92,304,62652,1,8,0:0:0:0:
12,196,62810,1,0,0:0:0:0:
332,280,62968,5,0,0:0:0:0:
428,212,63126,1,0,0:0:0:0:
264,192,63284,1,8,0:0:0:0:
24,92,63442,1,0,0:0:0:0:
112,92,63600,1,0,0:0:0:0:
368,312,63758,2,0,L|476:312,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
128,208,64231,6,0,L|216:208,1,80,0|2,0:0|0:0,0:0:0:0:
352,160,64547,1,8,0:0:0:0:
48,304,64705,2,0,P|28:188|64:128,1,160,6|0,0:0|0:0,0:0:0:0:
132,152,65179,1,0,0:0:0:0:
376,240,65337,1,6,0:0:0:0:
152,276,65652,5,0,0:0:0:0:
112,224,65731,1,0,0:0:0:0:
72,160,65810,1,0,0:0:0:0:
112,96,65889,1,0,0:0:0:0:
152,72,65968,1,0,0:0:0:0:
192,72,66047,1,0,0:0:0:0:
392,212,66126,5,0,0:0:0:0:
440,172,66205,1,0,0:0:0:0:
400,136,66284,1,0,0:0:0:0:
356,104,66363,1,0,0:0:0:0:
316,84,66442,1,0,0:0:0:0:
356,52,66521,1,0,0:0:0:0:
396,36,66600,1,0,0:0:0:0:
436,28,66679,1,0,0:0:0:0:
236,320,66758,6,0,P|201:249|221:174,1,160,4|8,0:0|0:0,0:0:0:0:
368,132,67231,1,0,0:0:0:0:
128,128,67389,2,0,L|224:128,1,80,0|0,0:0|0:0,0:0:0:0:
452,212,67705,1,8,0:0:0:0:
116,264,67863,6,0,L|12:264,1,80,0|0,0:0|0:0,0:0:0:0:
376,192,68179,2,0,L|468:192,1,80,0|8,0:0|0:0,0:0:0:0:
128,316,68495,2,0,L|224:316,1,80,0|0,0:0|0:0,0:0:0:0:
464,264,68810,1,0,0:0:0:0:
380,152,68968,1,8,0:0:0:0:
124,192,69126,1,0,0:0:0:0:
40,120,69284,5,0,0:0:0:0:
208,160,69442,1,0,0:0:0:0:
124,88,69600,1,8,0:0:0:0:
292,284,69758,1,0,0:0:0:0:
376,228,69916,1,0,0:0:0:0:
120,276,70074,2,0,L|40:276,1,80,0|8,0:0|0:0,0:0:0:0:
376,316,70389,6,0,P|400:216|356:152,1,160,4|0,0:0|0:0,0:0:0:0:
464,168,70863,1,0,0:0:0:0:
128,172,71021,1,4,0:0:0:0:
352,180,71337,1,0,0:0:0:0:
372,180,71416,1,0,0:0:0:0:
92,260,71495,2,0,L|8:260,1,80,0|0,0:0|0:0,0:0:0:0:
348,280,71810,5,8,0:0:0:0:
428,232,71968,1,0,0:0:0:0:
172,108,72126,1,8,0:0:0:0:
252,76,72284,1,0,0:0:0:0:
492,308,72442,1,8,0:0:0:0:
236,304,72600,1,0,0:0:0:0:
156,208,72758,1,8,0:0:0:0:
316,160,72916,1,0,0:0:0:0:
340,160,72995,1,0,0:0:0:0:
156,192,73074,5,8,0:0:0:0:
60,120,73231,1,0,0:0:0:0:
316,192,73389,1,8,0:0:0:0:
76,264,73547,1,0,0:0:0:0:
52,264,73626,1,0,0:0:0:0:
252,280,73705,2,0,L|352:280,1,80,8|0,0:0|0:0,0:0:0:0:
184,132,74021,1,8,0:0:0:0:
328,144,74179,1,0,0:0:0:0:
352,144,74258,1,0,0:0:0:0:
152,312,74337,6,0,L|152:224,1,80,8|0,0:0|0:0,0:0:0:0:
392,312,74652,2,0,L|392:228,1,80,8|0,0:0|0:0,0:0:0:0:
68,256,74968,2,0,L|68:156,1,80,8|0,0:0|0:0,0:0:0:0:
388,196,75284,1,8,0:0:0:0:
68,112,75442,1,4,0:0:0:0:
272,192,75758,5,0,0:0:0:0:
320,160,75837,1,0,0:0:0:0:
272,120,75916,1,0,0:0:0:0:
128,256,75995,1,0,0:0:0:0:
80,216,76074,1,0,0:0:0:0:
128,172,76152,1,0,0:0:0:0:
336,304,76231,2,0,L|428:304,1,80,0|4,0:0|0:0,0:0:0:0:
76,144,76547,1,0,0:0:0:0:
256,192,76863,6,0,L|420:192,1,160,0|8,0:0|0:0,0:0:0:0:
240,108,77337,2,0,L|152:108,1,80,0|0,0:0|0:0,0:0:0:0:
336,48,77652,2,0,L|452:48,1,80,0|8,0:0|0:0,0:0:0:0:
80,296,77968,2,0,P|72:196|92:128,1,160,4|0,0:0|0:0,0:0:0:0:
424,140,78442,1,8,0:0:0:0:
88,232,78600,5,0,0:0:0:0:
64,232,78679,1,0,0:0:0:0:
88,232,78758,1,0,0:0:0:0:
344,240,78916,2,0,L|236:240,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
104,112,79389,6,0,L|12:112,1,80,4|0,0:0|0:0,0:0:0:0:
268,48,79705,2,0,L|180:48,1,80,8|0,0:0|0:0,0:0:0:0:
432,132,80021,2,0,L|336:132,1,80,0|0,0:0|0:0,0:0:0:0:
104,268,80337,1,8,0:0:0:0:
440,308,80495,6,0,P|460:224|436:152,1,160,4|0,0:0|0:0,0:0:0:0:
104,280,80968,2,0,L|204:280,1,80,0|0,0:0|0:0,0:0:0:0:
444,216,81284,1,0,0:0:0:0:
468,216,81363,1,0,0:0:0:0:
444,216,81442,1,0,0:0:0:0:
188,120,81600,2,0,L|104:120,1,80,0|0,0:0|0:0,0:0:0:0:
368,120,81916,5,0,0:0:0:0:
112,204,82074,1,0,0:0:0:0:
88,204,82152,1,0,0:0:0:0:
112,204,82231,1,0,0:0:0:0:
448,208,82389,1,0,0:0:0:0:
192,296,82547,1,0,0:0:0:0:
144,264,82626,1,0,0:0:0:0:
96,208,82705,1,0,0:0:0:0:
144,160,82784,1,0,0:0:0:0:
424,160,82863,1,0,0:0:0:0:
88,108,83021,1,0,0:0:0:0:
312,284,83337,5,0,0:0:0:0:
336,284,83416,1,0,0:0:0:0:
312,284,83495,1,8,0:0:0:0:
140,96,83652,2,0,L|48:96,1,80,0|8,0:0|0:0,0:0:0:0:
400,100,83968,2,0,L|496:100,1,80,8|8,0:0|0:0,0:0:0:0:
76,268,84284,1,12,0:0:0:0:
256,192,84600,12,0,86968,0:0:0:0:
Topic Starter
newyams99
Updated the Rain, and did some changes involving inherited points according to the general suggestions. I will address the combo colour issue if it becomes an actual problem.

Tyrell: I kept the inherited points in the Rain and Overdose. Looking through your response to JBH's mod, you seemed to think that you couldn't control the position/audio volume/hitsounds of the inherited points. However, since it's your GD, you're free to do whatever with them, so if you want to keep the beginning inherited points or add/remove any for better hitsounding, feel free to do so.

Thanks for the mod :D
JBHyperion

newyams99 wrote:

Updated the Rain, and did some changes involving inherited points according to the general suggestions. I will address the combo colour issue if it becomes an actual problem.
The different combo colours isn't strictly an issue, I was just curious as to whether it was intentional, and if so, what the reasoning was for it. I generally favour consistency with this kind of thing, but doing something different is totally cool too if done correctly (:
Raiden
better LATE than NEVER that's a famous spanish idiom

no kudosu ofc

[>Inner Oni<]

00:16:863 (79,80) - ddkkddd? dddddd looks so boring lol

00:26:100 (145) - kat? nazi suggestion because i prefer how kdkkd flows ACCEPT OR I'LL GAS YOU

00:35:021 (193) - switch to kat? you reverted the rhythm at 00:34:547 (190,191) - probably to fit the vocals, so it would be more than fine to change to kat to keep that thing you started

01:06:679 (84,85) - i'd say delete 84 and move 85 to the inmediate next red tick, so the vocal is properly finished at 01:06:600 - and there is no prominent downbeat to map tbh

[>Oni<]

00:23:416 - add kat? there is still melody here (dunno if I suggested this already)

00:55:310 (231) - kat? reflects better the pitch as it's like 230 lol (more nazi suggestions)

01:05:968 (294) - ^

[>Muzukashii<]

00:23:495 (51,52,53) - I'd transport the triplet 1 red tick before that is when the 5plet starts melody, sounds so much smoother (obviously keep the 1/2 right after if you decide to add this)

00:47:810 (120) - Missed finisher?

01:19:389 (101) - this note triggers me



aaand that's it pmuch let me know when you consider those nazis
Shira
mod again.. sorry so late ;w;

[Easy]
00:01:074 (1,2,3,4) - make these look alike?
00:04:863 (4,5) - put 5 lower so it blankets with 4?
00:09:916 (2,3) - fix blanket
00:14:968 (2,3) - dont make these touch?
00:16:863 (4) - this doesnt match any rhythms imo ><
00:26:337 (3,4,5) - uneven spacing
00:37:389 (3) - kinda ugly cause its so short
00:38:968 (1,2) - blanket?
you could do something like this? https://osu.ppy.sh/ss/4476828
00:44:968 (2,2) - i dont like this overlap
00:51:600 (5,6) - something like this ? http://puu.sh/mXmwo/19d9ab6178.jpg
00:52:863 (1) - spinner doesnt match imo change?
00:56:495 - something like http://puu.sh/mXmFW/c20a9bf5db.jpg
00:59:021 (4) - move this here 00:58:863 - and make it repeat here 00:59:495 - ?
01:00:442 - http://puu.sh/mXmS2/a2a28b96fd.jpg
01:05:652 - slider starting here and ending here 01:05:968 - ?
01:06:758 - something like this? http://puu.sh/mXn0M/ca7aaf8bb3.jpg
01:16:863 (1,2,3,4) - make these look alike?
01:23:179 (2) - move to the left more?

[Normal]
00:04:863 - slider could be changed https://osu.ppy.sh/ss/4476917
00:10:231 (3,4) - fix blanket
00:18:126 (4,5) - start these notes on the red? & change to slider?
imo, this diff feels too..mashed? like it follows the rhythm but theres a lot of places where its hard to read as a beginner

[Hard]
00:08:495 (4,1) - the overlap here is kinda hard to read
00:11:021 (7,1) - ^
00:17:810 - this instead? https://osu.ppy.sh/ss/4476959
00:19:863 (3,4) - ugly overlap
00:23:337 (6) - triplet or stream
00:42:600 (5) - i think you should make it something like this https://osu.ppy.sh/ss/4476976 because it kinda goes in a circle right now
01:04:231 (1,2) - slider?
01:09:126 (1,2) - ugly imo
01:12:916 (2,3) - why touching

[Insane]
00:06:126 (1) - i dont like this shape idk
00:13:389 (5,2) - blanket?
00:15:442 (7,8) - make this look better
00:32:495 (3,4) - make this look like each other
00:33:442 (5) - put this at the beginning of 00:32:495 (3) - ?
00:39:758 (2) - move more to the left?
00:45:126 (8,1) - fix blanket
00:46:547 (2,3,4) - even
00:49:074 (1) - put this farther
00:50:021 (4,6) - fix blanket
00:50:968 (7,1) - ^
00:51:600 (3,4) - ^
00:53:021 (6,7) - put farther
00:58:389 (7,8) - blanket
01:06:126 (5) - move to the right a bit

[Knight]
00:01:705 (3,4,5) - dont touch these?
00:04:863 (3) - dont like this shape :(
00:06:126 (1) - hard to read
00:11:968 (1,2) - fix blanket
00:12:916 (4,1) - touching
00:13:389 (1,2) - maybe blanket these two?
00:26:179 (9) - put this on top of 00:25:547 (7) -
00:35:810 (3,5) - blanket
01:21:600 (10,1) - blanket

done with the mod. again, sorry its so late :')
& i changed my diff a bit ^^
diff
osu file format v14

[General]
AudioFilename: Mimori Suzuko - Light for Knight.mp3
AudioLeadIn: 0
PreviewTime: 56021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Light for Knight
TitleUnicode:Light for Knight
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:newyams99
Version:Maphi's Insane
Source:ランス・アンド・マスクス
Tags:lance n' masques op opening theme uina*bunny maphi tyrell hanabusa youtarou kidouin makio
BeatmapID:818030
BeatmapSetID:362643

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Maphi's Insane.jpg",0,0
Video,0,"Light For Knight Vid.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
newyams99

Raiden wrote:

better LATE than NEVER that's a famous spanish idiom

no kudosu ofc

[>Inner Oni<]

00:16:863 (79,80) - ddkkddd? dddddd looks so boring lol

00:26:100 (145) - kat? nazi suggestion because i prefer how kdkkd flows ACCEPT OR I'LL GAS YOU

00:35:021 (193) - switch to kat? you reverted the rhythm at 00:34:547 (190,191) - probably to fit the vocals, so it would be more than fine to change to kat to keep that thing you started

01:06:679 (84,85) - i'd say delete 84 and move 85 to the inmediate next red tick, so the vocal is properly finished at 01:06:600 - and there is no prominent downbeat to map tbh This rhythm was mapped since I created this difficulty at the very beginning, so I think I really feel like it should be there imo. Your rhythm makes sense and works, but I preferred the current rhythm imo.

Done everything else.

[>Oni<]

00:23:416 - add kat? there is still melody here (dunno if I suggested this already) Yes you did, and I denied it :P

00:55:310 (231) - kat? reflects better the pitch as it's like 230 lol (more nazi suggestions) Ok.

01:05:968 (294) - ^ I think I'd like to keep this just for consistency with the Inner Oni.

[>Muzukashii<]

00:23:495 (51,52,53) - I'd transport the triplet 1 red tick before that is when the 5plet starts melody, sounds so much smoother (obviously keep the 1/2 right after if you decide to add this) Yeah, sounds good.

00:47:810 (120) - Missed finisher? Done, also added in Oni.

01:19:389 (101) - this note triggers me ;)



aaand that's it pmuch let me know when you consider those nazis
Thanks for the mod :D
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