General
Fixed a download issue.
Easy having tick rate 2 and the other two diff having tick rate 1 is not logical. Set tick rate 2 for all diffs.
Add "impossiblexu" to the tags of all difficulites.
Easy
This is way too hard for a Easy. It's even a bit hard for a Normal diff. You used a lot of stacks which are hard to play, and the rhythms aren't always simple. The difficulty settings don't fit a Easy diff. Consider renaming this to Normal and mapping an easier diff.
Also, map this diff to the end.
00:02:179 (3,4,5,6,7) - This kind of pattern is hard to play for a new player - and since this diff is the easiest of the mapset it is meant to be played mostly by new players. The patterns that self-overlap like this one are hard to play because the approach circle is hidden by the hitburst, which makes the timing hard.
00:11:653 (4,2) - Same comment. On top of that, this overlap looks pretty bad ingame.
00:13:457 (2,2) - ^
00:18:871 (2,3,4) - Stacks are hard (for the above reason) unless the player is given earlier an idea of the rhythm used. It is not the case here, I suggest you unstack them.
00:22:029 (1,2,3) - Same comment. Moreover, (3) has a high number of repeats which may be confusing for a new player, although the slider velocity is not that high.
00:26:540 (1,2,3,1) - Same as 00:18:871 -
00:31:051 (3,4,5) - Stacks again.
00:31:615 (1) - This spinner comes way too soon after the note and is way too short. The best thing to do here is to make it start later and end on something else, like 00:34:660 -
00:40:074 (1,2) - Same as 00:18:871 -
00:40:976 (2,3) - This kind of 1/4 rhythm might be very confusing to new players because the beats sound "weird" and might confuse them in the rhythm for further notes.
00:43:683 (1,1) - Same as 00:11:653 -
00:47:292 (1,2) - Same as 00:18:871 -
00:48:194 (2,3) - Same as 00:40:976 -
00:54:510 (1,2) - Same as 00:18:871 -
00:55:863 (3) - Same as 00:22:029 - for the number of repeats.
00:58:119 (1,2) - Same as 00:18:871 -
01:01:728 (1,2) - ^
01:03:081 (3) - Same as 00:22:029 - for the number of repeats.
01:05:337 (1,2,3) - Same as 00:18:871 -
01:16:615 (2,3,4) - Notes that are as close as these are hard to play for new players, because they would go "taptaptap" too fast and out of the rhythm. Make it a repeat slider ?
01:18:871 (3,4,5) - Same comment. See also the comment for 00:02:179 - for self-overlapping patterns.
01:19:773 (1,2,3,4,1,2) - Same as 00:18:871 -
01:25:187 (2,3,4) - ^
01:28:796 (4,5) - ^
01:30:149 (1,2,3) - Same comment as 00:18:871 - for the stacks. See the comment for 00:22:029 - for the number of repeats.
01:32:856 (1,2,3) - Same comment as 00:18:871 -
01:36:014 (1,2,3) - ^
01:40:299 (1,2,3,4) - ^
01:43:232 (1) - This spinner appears too soon after the note and is a bit short.
01:45:036 (1,2,3,4,5) - This is way too hard even for a Normal diff. New players would just tap as fast as possible here, and even in the case they did hit the 5 notes, they wouldn't see the last one is actually a slider - a repeat slider on top of that. I suggest you delete this whole pattern and end the previous spinner at 01:45:938 -
01:54:059 (1,2) - Same as 00:18:871 -
01:55:863 (4,5,6) - ^
01:57:668 (1,2) - ^
01:59:472 (3,4,5) - This is too hard to play for new players as well. The sliders are too close on the timeline and it's hard to hit.
02:01:277 (1,2) - I don't approve of this for an Easy diff. What if (2) had a repeat ? You'd say "but it doesn't have it, so it's fine", but I'd suggest you change it anyway.
02:03:081 (3,4,5,6) - This is way too hard for an Easy diff. There are not only stacks, but also a note right after the slider under its start point.
02:04:886 (7,1,2) - Spacing issue: the distance between (1) and (2) is the same as between (7) and (1) and the time different is half as much. Fix it.
02:06:690 (2,3,4) - Same as 00:18:871 -
02:21:126 (4,5,6,1,2) - Same as 00:18:871 - for the stacks and 00:40:976 for 02:21:126 (4,1) -
02:24:736 (2,3,4) - Same as 00:18:871 -
02:28:345 (1,2,3) - Same as 00:18:871 - for the stacks. On top of that the overlaps look really bad ingame, and same comment as 00:22:029 - for the number of repeats of (3).
02:32:405 (1,2,3) - Same as 00:18:871 -
02:35:563 (1,2,3) - ^
02:39:848 (1,2,3,4) - ^
02:42:781 (1) - This spinner appears too soon after the note.
02:44:585 (1,2,3,4,5) - Same comment as 01:45:036 - For a fix, I suggest you delete them, move the previous spinner 1/2 later and make it end at 02:43:006 (1) - then make the second one start at 02:46:615 (1) -
It is not a bad diff - it doesn't fit the name it was given. Renaming it to Normal would help fix the rhythm issues, but you will need to remove most if not all of the stacks. The combos are too long as well. And, once again, map the diff until the end of the song like you did for other diffs.
Hard
I strongly believe this would play a lot better with bigger circles.
00:24:961 (1,2,3,4) - Although I like the jumps before, I find these unjustified. Space them regularly ?
00:36:578 - Add a break ?
00:54:059 (5,6) - Spacing issue: (5) and (6) are spaced as if there was a 1/2 time gap. I understand why you did that but you just can't.
00:56:765 (4) - This slider is not visible at all.
01:04:547 (8,1) - Stacked new combo look terrible.
01:06:916 (8) - A bit too far from (7).
01:19:773 (1,2,3) - You shouldn't silence the end of beats this way unless it makes sense. In this case it doesn't, the silenced slider ends are here for the sliders to make sense sound-wise.
01:31:953 (1,2) - This overlap looks terrible.
01:33:081 (1) - Too far from the previous slider. If this is a jump, it doesn't make sense. I took me several tries to understand when this beat was supposed to be hit.
01:41:314 (6,1) - Stacked new combos look terrible.
01:45:262 (1,2) - Notes in the center of the screen after a spinner are hardly readable, especially when they are this small and this soon.
02:05:337 - This part is blank, map it.
02:19:322 (1,2,3) - Same as 01:19:773 -
02:31:841 (12) - That slowdown makes absolutely no sense, plays terribly bad and is confusing.
02:44:811 (1,2) - Same as 01:45:262 -
02:45:262 (1,2) - This is unrankable. There's no way to tell what to hit and when. Turn the slider into two circles.
03:00:826 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Hum. This plays terribly bad too. At least space the stream out, the spacing will be less confusing. At first I thought these were 1/6, but it appeared they were not, and I had to actually go check in the editor to find out they were 1/4s. Oh by the way, there's no way to tell the sliders have 3 repeats, which makes a big 1/4 jump and makes the timing even closer to being impossible to hit.
03:08:044 (1) - Too far from the center of the screen so soon after the spinner.
03:22:367 (6,1) - Stacked new combo look terrible.
03:54:284 (1,2,3,4) - Same as 00:24:961 -
04:08:269 (1,2,3,4,5,6) - This is unreadable.
Add a spinner at the end ?
On top of all these issues, the diff has a lot of unnecessarily added beats that make it sometimes weird to play. And none of the slow downs made sense. I only pointed out the one that absolutely needs to be fixed, but you really should fix the others as well.
impossiblexu's Normal
This diff has more than three different slider speeds, which is unrankable.
01:16:164 (1,2) - That overlap looks bad.
01:17:968 (3,4) - ^
01:46:841 (1) - I think this spinner is a bit short.
02:10:299 (4,5) - That overlap looks bad.
02:42:555 (1,2) - ^
04:02:292 (1) - This spinner is too soon after the note.
I might have missed things, but I think most of what needs to be fixed is here. Do not ask for a recheck, as I can't really accept rechecks due to college work.