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Kenji Ootsuki - Ringo Mogire Beam! (TV Size)

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James2250
Include a hitcircle approach circle in the folder (one from the template skin should be fine)
zetsubou isn't necessary in tags but ok
Continue, Retry, and....errr..?

Easy:
no problems

Normal:
00:20:639 (2) - slightly close to hp bar but isn't a problem

Taiko:
no problems that I see

Hard:
00:28:473 (5) - new combo to match others
00:48:473 (5) - new combo
00:48:639 (1) - remove new combo

Insane:
no problems

Nicely done maps~
*star*
Topic Starter
Sallad4ever

James2250 wrote:

Include a hitcircle approach circle in the folder (one from the template skin should be fine) included (I failed orz)
zetsubou isn't necessary in tags but ok I'll still keep this
Continue, Retry, and....errr..? yup Sayonara, nothing wrong right?

Easy:
no problems

Normal:
00:20:639 (2) - slightly close to hp bar but isn't a problem I don't like it too so, moved

Taiko:
no problems that I see

Hard:
00:28:473 (5) - new combo to match others
00:48:473 (5) - new combo
00:48:639 (1) - remove new combo done all :3

Insane:
no problems

Nicely done maps~
*star*
Thanks for the mod James2250 :)
Lesjuh
Offset -10

Insane
Make the timing sections that slow down sliders inherited and use custom BPM adjustment to slow them down again. It won't mess up your timing this way.
00:49:890 (1,2) - I'm against blue tick vocal beats

Hard
00:49:890 (1,2) - You know it!

That's it!
Astom
Hi~
Well I didn't find problems with skin or other things.
About the hitburst... mm... maybe something like a rope, a crying mask or maybe something shining can work... maybe xD

Well nice song =)
Star~
Topic Starter
Sallad4ever

Lesjuh wrote:

Offset -10 changed

Insane
Make the timing sections that slow down sliders inherited and use custom BPM adjustment to slow them down again. It won't mess up your timing this way. ok done by haxing .osu
00:49:890 (1,2) - I'm against blue tick vocal beats I'm disagree, if I put it on white tick it's obviously too late. I'll leave it like this for now

Hard
00:49:890 (1,2) - You know it! same as above

That's it!
Thanks for the mod Lesjuh

Astom wrote:

Hi~
Well I didn't find problems with skin or other things.
About the hitburst... mm... maybe something like a rope, a crying mask or maybe something shining can work... maybe xD yes something shining, ok I'll try making it

Well nice song =)
Star~
Thanks Astom~
lepidopodus
Topic Starter
Sallad4ever
Uploaded :D
Niva
Time to mod another Sallad4Ever map I guess :D

[Easy]
01:21:963 (3) - Really weird slider wave. I think it should be waved more.
01:27:296 (6) - Add clap at end?

[Normal]
00:05:963 (1) - Move the middle waypoint one grid up, it's more symmetrical this way
00:41:296 (2) - One grid left?
01:04:630 (1,2,3,4,5) - I found this pattern is tricky for a map with low OD. Change the pattern?
01:24:629 (2) - One grid right? Or it's intentional? :D

[Hard]
-> To be honest, I don't like full circle beginning. But that's just me :D
00:43:963 (4) - I think it's better if it's waved
00:55:796 (8,9) - Why not fan these two too? :D

[Insane]
-> HP Drain is low for an Insane song I guess, I did a lot of misses but I still have about 1/4 HP remaining.

I'm very sorry, I can't mod Taiko :D
Really solid map, star! :) :)
Kiddo-Kun
Simply awesome
STAR~~
Topic Starter
Sallad4ever

Nivalis wrote:

Time to mod another Sallad4Ever map I guess :D intruder detected xD
jk


[Easy]
01:21:963 (3) - Really weird slider wave. I think it should be waved more. done
01:27:296 (6) - Add clap at end? add a clap won't fit with the vocal here

[Normal]
00:05:963 (1) - Move the middle waypoint one grid up, it's more symmetrical this way forget to fix this, done
00:41:296 (2) - One grid left? Fixed
01:04:630 (1,2,3,4,5) - I found this pattern is tricky for a map with low OD. Change the pattern?this is intentional, it's tricky but not very hard
01:24:629 (2) - One grid right? Or it's intentional? :D lol I failed, fixed

[Hard]
-> To be honest, I don't like full circle beginning. But that's just me :D xD
00:43:963 (4) - I think it's better if it's waved I like it curved
00:55:796 (8,9) - Why not fan these two too? :D I like this better

[Insane]
-> HP Drain is low for an Insane song I guess, I did a lot of misses but I still have about 1/4 HP remaining. ok increased by 1

I'm very sorry, I can't mod Taiko :D
Really solid map, star! :) :)
Thanks Nivalis and Death_the_kid :D
Doomsday
Yoo

  1. Timing sounds about right to me.
  2. While playing, I can't tell the 300, 100, and 50 bursts apart, since while concentrating on the map, you do not have time to read the numbers (It's even less obvious while playing Taiko). Could you perhaps colour them? So it is easier to tell the difference while playing?
[EASY]

Looks nice, even thought at times, you could have attempted to map to the lyrics a bit more. Being stuck on white ticks didn't help here. It's alright though.

[NORMAL]

Good stuff. I can't complain about this one.

[HARD]

00:22:629 (2,3,4,5,6) - Remove the large spacing here? I thought it was fine how the spacing was before, as wider spacing here doesn't fit in imo. The song doesn't get faster or louder here I don't think.
00:44:630 (1,2,3) - This bit confused me, since these jumps are not mapped to anything. They seem random. The fact that they are 1/3 didn't help either. Could you remove these jumps too?

[INSANE]

00:44:629 (2,3,4) - Same as in Normal. These 1/3 jumps confused me. Remove these too?
00:49:879 (1,2,3,4,5) - These jumps do not work at all for me. Jumps in Jumps in Jumps. It is very confusing. I would just use standard Distance Snapped spacing here, unless you can arrange them so they are clearer. As they are now, I couldn't read it.
00:53:421 (6) - Make this just a standard 1xBPM slider? I didn't mind the other slow slider much, as it sort-of fit, but this one didn't fit as well. A 1xBPM slider would work better I think.

[LEPIDON! - TAIKO MUZUKASHII] (A Lepidon taiko map that isn't an Oni? First time I've seen that)

It looks Alright. Mapped heavily to the lyrics though, which is something most taiko maps I play don't do. :/ I tend to prefer it that way, when it comes to Taiko maps.

Overall, It's a nicely made map. The only things that bugged me were the Jumps in the higher difficulties. They were a bit slapdash I think, and maybe it stuck to straight lines a bit too much, with a lot of straight sliders. It became kinda dull after a while. Apart from that though, It's nicely made and pretty fun.

Starred
Topic Starter
Sallad4ever

Doomsday wrote:

Yoo

  1. Timing sounds about right to me.
  2. While playing, I can't tell the 300, 100, and 50 bursts apart, since while concentrating on the map, you do not have time to read the numbers (It's even less obvious while playing Taiko). Could you perhaps colour them? So it is easier to tell the difference while playing? I try to keep it simple but guess I make it too simple huh :o. I'll change it
[EASY]

Looks nice, even thought at times, you could have attempted to map to the lyrics a bit more. Being stuck on white ticks didn't help here. It's alright though.

[NORMAL]

Good stuff. I can't complain about this one.

[HARD]

00:22:629 (2,3,4,5,6) - Remove the large spacing here? I thought it was fine how the spacing was before, as wider spacing here doesn't fit in imo. The song doesn't get faster or louder here I don't think. I can't agree with this one, these jumps were based on the stress on the lyrics, but I do agree that the jump on (5,6) is kinda strange so only change (5,6)
00:44:630 (1,2,3) - This bit confused me, since these jumps are not mapped to anything. They seem random. The fact that they are 1/3 didn't help either. Could you remove these jumps too? umm the 2 is actually on 1/4 and the jump has the same reason as above

[INSANE]

00:44:629 (2,3,4) - Same as in Normal. These 1/3 jumps confused me. Remove these too? Same reason as above but I decrease the jump
00:49:879 (1,2,3,4,5) - These jumps do not work at all for me. Jumps in Jumps in Jumps. It is very confusing. I would just use standard Distance Snapped spacing here, unless you can arrange them so they are clearer. As they are now, I couldn't read it. hmm I guess the (1) on 1/4 does make this kinda weird or maybe the lyric? Anyway changed
00:53:421 (6) - Make this just a standard 1xBPM slider? I didn't mind the other slow slider much, as it sort-of fit, but this one didn't fit as well. A 1xBPM slider would work better I think. This I can't agree with. the reason is this place is kinda similar with 00:45:129 (4) :D

[LEPIDON! - TAIKO MUZUKASHII] (A Lepidon taiko map that isn't an Oni? First time I've seen that) I actually asked lepidon to mapped with this level of difficulty (I can't play Taiko Oni orz)

It looks Alright. Mapped heavily to the lyrics though, which is something most taiko maps I play don't do. :/ I tend to prefer it that way, when it comes to Taiko maps.

Overall, It's a nicely made map. The only things that bugged me were the Jumps in the higher difficulties. They were a bit slapdash I think, and maybe it stuck to straight lines a bit too much, with a lot of straight sliders. It became kinda dull after a while. Apart from that though, It's nicely made and pretty fun. haha I just can't find a good shape for a 1/2 slider :?

Starred
Thanks a Lot for the mod Doomsday :)
Sakura
Please remember, some of theese errors are suggestions not directions, but if i point out something it's because i believe it will help your map.

[osz File Scan!]
That sliderball spins looks so awkward, but maybe is just me X_X

[General]
Dont use gray combo colour, it tends to cause confusion on tag mode in multi.
As of the latest build hitsound volume, and sampleset applies to a note as long as the timing section is exactly on the note or before, hence there's no need for a 2x timing section at kiai, remove the repeated lines
Your timing sections are unsnapped please use This method whenever changing offsets so that this doesn't happen again, you can still do this to the ones that are unsnapped already.

[Insane]
---TIMING SECTION MOD----
SPOILER
12. Offset: 45,129ms BPM: Inhereted (0.2x) Unsupported bpm multiplier, use a red line to achieve this speed instead.
16. Offset: 53,421ms BPM: Inhereted (0.2x) Unsupported bpm multiplier, use a red line to achieve this speed instead.
19. Offset: 65,796ms BPM: Inhereted (1x) Repeated, Useless timing section, please remove.
00:26:463 (3,4) - Spacing too close
00:31:463 (2,3) - I recommend you reverse theese 2 individually to avoid any spacing errors.
01:28:630 (1,2,3,4,5,6,7,8,9) - Theese notes look awkward since they only seem to go upper right and lower left, for this number of notes you could pretty much spread them out more across the whole grid.

[Hard]
00:21:296 (4) - The 2nd curve of this wave looks smaller than the first, intentional?
00:37:296 (5) - I would prefer if the 2nd curve of this slider covered the (6) perfectly on the outline more like:
SPOILER
and no it's not already like that because right now the cover is not covering the curve perfectly, needs to me more concentric, it's a bit nazi i know, but it can be done if you disable grid snap and toy around with both middle waypoints
00:47:296 (2) - Reverse this slider to avoid spacing errors.
00:52:588 (5) - ^

[lepidon! - Taiko Muzukashii]
Pretty well made i can't find any problems here, Good Job!~

[Normal]
00:54:296 (1) - Remove New combo.

[Easy]
00:47:296 (3,1) - With the exception of notes stacked consecutively, notes below others like this are invisible for newbies.

[Overall]
Pretty nice mapset, i'd still like to see your response before i star it tho, Good Luck!~
Topic Starter
Sallad4ever
Hi Saku~
applied most of the mods but some are not

12. Offset: 45,129ms BPM: Inhereted (0.2x) Unsupported bpm multiplier, use a red line to achieve this speed instead.
16. Offset: 53,421ms BPM: Inhereted (0.2x) Unsupported bpm multiplier, use a red line to achieve this speed instead.
I knew you're going to say this xD
Anyway, it's true that this (x0.2) BPM adjustment is not available on the timing section panel and to achieve this I have to edit the.osu file. But I'll still stick with this cause most MAT have suggested to me to use inherited timing instead of uninherited, beside there aren't any problem so far (I've asked some friend to testplay and there are no errors)
00:31:463 (2,3) - I recommend you reverse theese 2 individually to avoid any spacing errors.
For this and the other similar places are Intentional jumps
00:47:296 (3,1) - With the exception of notes stacked consecutively, notes below others like this are invisible for newbies.
a little challenge for the newbies to learn :P

and fyi I know about the method you say on how to fix multiple timing section at once, but sometimes even after you move all of them there will be some timing section that's still not snapped to the beat divisor. As for why I didn't fix the timing section even though I knew it.. I'm just lazy that's all :P but I've fixed it of course

Now give me your star :twisted:
Sakura

peppy wrote:

(+) Custom slider speeds between 2x and 1/2x may be used. Slider tick rate behaviour has been made more intuitive to accommodate this. (A maximum of three slider speeds for ranked maps still applies)
I'm sorry but this is unrankable unless you use uninherited on those sections, if at all
(Don't kudosu this post)
Topic Starter
Sallad4ever

peppy wrote:

(+) Custom slider speeds between 2x and 1/2x may be used. Slider tick rate behaviour has been made more intuitive to accommodate this. (A maximum of three slider speeds for ranked maps still applies)
yup I saw this before of course and it didn't say that only custom slider speed between 2x and 1/2s are rankable that's why I made this thread, but I do found that it's not allowed

so back to the uninherited timing section :o
orioncomet
[General]
* a dark purple and green combo color are really hard to see (for me ;w;) can you make it lighter then this >_<!

oops, just that!? nothing bug and error to me though, nice mapset ~ ^^
Topic Starter
Sallad4ever
Combo color CHANGE~~ :)

Thanks for the mod ploy :3
dNextGen
8-)
Topic Starter
Sallad4ever
Thx for the star gan
I'll love you if you can comment or mod or give me pink star 8-)
Topic Starter
Sallad4ever
Sakura
Just passing by...

[General]
Once again remove white combo color it's blinding during kiai (and dont use gray, it's confusing on tag)

[Insane]
01:15:963 (3,4,5) - Reverse this combo to remove the anti-jumping from (5) to (6)
01:28:629 (1,2,3,4,5,6,7,8,9) - I still would prefer if you use the whole grid rather than just the bottom left and upper right portions.

[lepidon! - Taiko Muzukashii]
Looks fine to me except i was be expecting some triplets and less following the vocals for some reason

*Sakura Hana dissapears*
lepidopodus

Sakura Hana wrote:

[lepidon! - Taiko Muzukashii]
Looks fine to me except i was be expecting some triplets and less following the vocals for some reason
Well that's Muzukashii=Hard so I made it much easier than Oni...
Topic Starter
Sallad4ever

Sakura Hana wrote:

Just passing by...

[General]
Once again remove white combo color it's blinding during kiai (and dont use gray, it's confusing on tag) because of the dark BG and vid white combo color won't be very blinding on kiai beside I want white so that the hitcircle is visible

[Insane]
01:15:963 (3,4,5) - Reverse this combo to remove the anti-jumping from (5) to (6) this is intentional and I think it's not hard to read cause the vocal is very obvious
01:28:629 (1,2,3,4,5,6,7,8,9) - I still would prefer if you use the whole grid rather than just the bottom left and upper right portions.I want this to follow similar pattern before this section (upper right to bottom left) so I'll leave this like this

[lepidon! - Taiko Muzukashii]
Looks fine to me except i was be expecting some triplets and less following the vocals for some reason

*Sakura Hana dissapears*
Thanks for the re-check Saku but sorry, no change :(
Sakura
Alright then
PG tips
I don't think I can add anything to it but I just wanted to say that this is amazing, presentation and play wise. Star for you.
Topic Starter
Sallad4ever
thanks :D
I hope BAT will take look at this :3
Derekku
You asked me to look at this forever ago, but better late than never, right? :c

[General]
*Timing is VERY off. I'll post updated timing at the bottom of my post so it's not lumped in with 20 other things.
*Nice skin elements, however...
*Spinner elements are a bit hard to see (all of the black is a bit hard on the eyes) and the spinner has no visible center point. I'm pretty sure that you NEED to have a visible center).
*mp3 quality is kinda... low..
*I don't think that the artist is correct. I think that you would either stick with the Japanese format "Ootsuki Kenji" or the romanized English "Kenji Ohtsuki". At least, that's what it looked like after googling around. orz
*Shouldn't the source be "Zan Sayonara, Zetsubou-Sensei"? If so, you would add "sensei" to tags since "zetsubou-sensei" would be counted as one word. If not, remove "zetsubou" from tags since it would already be in the source.
*normal-finish at the end of each diff sounds a bit strange. Maybe try a soft-finish or something instead? o-o

[Easy]
00:57:296 (2,3) - This may not be completely unrankable, but with snaking sliders off, this pattern may look a bit confusing. I highly recommend changing this pattern.
01:07:963 (1,2) - ^

[Normal]
00:49:963 (3) - uhhh (see my note below the entire mod post on this)
01:04:630 (1) - Way too quick after the end of the spinner for a Normal diff. Could you end the spinner a white tick earlier?

[Hard]
*A few unexpected jumps, but I suppose they're fine.
00:49:879 (1,2,3,4) - (see my note below the entire mod post on this)
00:51:296 (1,2,3,4,5,6,7) - 1/8th snap? (see below)

[Insane]
*Drain could be raised a tick.
00:49:879 (1,2,3,4) - (see my note below the entire mod post on this)
00:51:296 (1,2,3,4,5,1,2,3,4,5,6) - 1/8th snap? (see below)
01:16:296 (5,6) - uhh spacing?

[lepidon! - Taiko Muzukashii]
00:49:963 (20,21,22,23) - (see my note below the entire mod post on this)
-------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------
***00:49:963 - Why is this completely inconsistent between difficulties? I suppose that lepidon's way is the most expected way to hit the notes, but really they sound like they should be 1/8th earlier (basically like... if you took the repeating slider from Normal and moved it back 1/8th). I'm really not sure what to do with this part... (at least change Hard/Insane to how lepidon has it)

Timing- Offset is definitely early. I was getting ~15ms late when testing, but 640 offset sounded best to me. However, 01:17:978 feels a bit early with this new offset and 01:28:644 feels a bit late. 79,995 and 88,625 should work better for the end.

Also, there's 00:51:311 on 1/8th ticks which should NOT be right. Hmm... I'm really not sure what to do about this. I tried adding a couple new uninherited sections, but then it sounded worse. orz

Did you happen to cut this mp3 yourself, by any chance? The places where it's cut sounds like someone took the full version of the song and cut it down to the tv size. Regardless, the mp3 quality is already a bit low, so could you keep looking for a better quality one? =x
Topic Starter
Sallad4ever
Better late than never, but of course I like better it if you're not late :D

anyway Thanks for the mod Derekku
this is the only mp3 that I could found and I think it's better than the previous one

[quote="Derekku":ea71d]
*normal-finish at the end of each diff sounds a bit strange. Maybe try a soft-finish or something instead? o-osoft-finish is weird for me :o
ok I remove the finish, sounds good?
[quote="Derekku":ea71d]*A few unexpected jumps, but I suppose they're fine.revise some of them
[quote="Derekku":ea71d]01:16:296 (5,6) - uhh spacing?this one is an intended anti-jump it's not very hard to read cause the vocal is a very clear guide or should I make 01:13:379 (1,2) - an anti jump too (I want to keep this)

fix the spinner spin, I don't want to add a small circle as the center just like template skin's spinner so I moved the white circle to be the center instead
about 00:51:311, unfortunately it's something that comes from the song it self, I try taking the full version then map it and it still required me to use 1/8 snap :o

That's all I think ready for re-check :3
Derekku
Sorry that it took so long for me to get back to this. I could've waited another 12 hours to get 2 more kd, but I'd rather not look silly getting 4kd. >x<

*Anyway, the maps should be fine (as for the things I had pointed out previously) except for one thing on Normal. 01:03:046 (1) is still too soon after the end of the spinner.
*Offset is fine, but isn't on the downbeat of the measure. Use 1,379 instead.
*There's two spaces between the sensei and lepi tags on insane (nazi). :p
*Source and other stuff is fine.
*mp3 is better, but I wish it was even better than that. xp
*hitlighting looks awesome on taiko. <3

*I decided to add a new timing section for the 1/8th section to make things easier to read (and so you won't have to use silly 1/8th snap throughout). Add an uninherited section at 49,336 and one at 52,045 (no snapping will be needed). The first slider at ~00:49:336 felt off/early, though, so try snapping the notes like this: http://puu.sh/qij Insane is a bit different, with the uninherited section being between the stream and the slider: http://puu.sh/qik
*Add uninherited sections at 76,060 and 86,700 for the endings that I said were off.

Lemmie know when you fix the timings and such and I'll gladly remod once more.

EDIT: Fixed the 1/8th timings.
Topic Starter
Sallad4ever
it's fine but don't make me wait any longer please :cry:

Fix them all except for the spinner in normal, it's not that hard and making it longer will sound strange. :o
Added the timing sections on Hard and insane, Easy and Normal didn't use any 1/8 snap so I'm not adding the timing sections on them (except on the last ones)
hmm it still technically a 1/8 snap isn't it?

Done & PM'ed lepidon~
lepidopodus
Here it is, I hope there's no problem about this one.

Download: Kenji Ohtsuki - Ringo Mogire Beam! (TV Size) (Sallad4ever) [lepidon! - Taiko Muzukashii].osu
Topic Starter
Sallad4ever
I hope so :3

added~
Derekku
Again, sorry for taking so long to get back to this.

[Insane]
00:49:337 (1) - Should be 1/4th after the previous stream instead of 1/8th, and should end on the red tick. Thus, move it forward by 1/8th and both problems will be solved: http://puu.sh/s9H
01:14:379 (5,6) - I still advise against using this anti-jump...

[Normal]
01:03:045 (1) - Sorry, but I still can't let this pass. Please do something with the spinner and these notes so that there's more than one white tick between the end of the spinner and a new note.
*The uninherited section at 76,046 needs to be changed to 76,060. Otherwise, your 0.5x bpm sliders are broken.

[Taiko]
00:21:378 (43,44,45) - Shouldn't this be: http://puu.sh/s9M ?

[General]
*Uninherited sections should be the same on all diffs, so go ahead and add those two extra sections on Easy/Normal and snap the notes properly.
*Make the last uninherited section of each difficulty (01:26:700) 3/4 time signature. :p

Fix those few things and I should be able to bubble this. (ps: no need to kd this since they're mostly things I've already said in other mod posts)
lepidopodus
Topic Starter
Sallad4ever

Derekku wrote:

Again, sorry for taking so long to get back to this.

[Insane]
00:49:337 (1) - Should be 1/4th after the previous stream instead of 1/8th, and should end on the red tick. Thus, move it forward by 1/8th and both problems will be solved: http://puu.sh/s9H miss this, sorry
01:14:379 (5,6) - I still advise against using this anti-jump... changed

[Normal]
01:03:045 (1) - Sorry, but I still can't let this pass. Please do something with the spinner and these notes so that there's more than one white tick between the end of the spinner and a new note. ok I change to slider, this is better I hope
*The uninherited section at 76,046 needs to be changed to 76,060. Otherwise, your 0.5x bpm sliders are broken. again miss this :P

[Taiko]
00:21:378 (43,44,45) - Shouldn't this be: http://puu.sh/s9M ?

[General]
*Uninherited sections should be the same on all diffs, so go ahead and add those two extra sections on Easy/Normal and snap the notes properly. added
*Make the last uninherited section of each difficulty (01:26:700) 3/4 time signature. :p ok

Fix those few things and I should be able to bubble this. (ps: no need to kd this since they're mostly things I've already said in other mod posts)
Thanks for staying with this map until this far m(_ _)m
Derekku
After a couple tiny fixes to the inherited sections at the end of the map, this is bubbled~
arien666
Apple is so apple so

Star for this song :3
Topic Starter
Sallad4ever
I'm so~ tempted to add apple in the tags but, nah
Thanks arken :)
Time to find some kind BAT to mod and (hopefully) rank it
Andrea
Simply awesome, both song and map.

Ranked~
lovhin456
Congrats !! :3
Ibuki Suika
aaaaaaaaaaaaaaaaaaaaaaaaaaaaawesome! :D

絶望した!!!!!!!!!!!!!!!
TKiller
Shaft.
NoW_Dream
Amazing dude, anime is sooo awesome aswell.
Topic Starter
Sallad4ever
thanks a lot for everyone who mod this
and special thanks for Derekku for the timing help

I love you all :)

Shaft!Shaft!Shaft!
Derekku
>w<;;

Thanks, you're welcome, and congrats! :B
TKiller
now someone map Kuusou Rumba
Faust

TKiller wrote:

now someone map Kuusou Rumba
Haha, good luck with the Artist. It sort of goes on forever.
Topic Starter
Sallad4ever

Faust wrote:

TKiller wrote:

now someone map Kuusou Rumba
Haha, good luck with the Artist. It sort of goes on forever.
I'm planning of mapping it
still the artist is the same Kenji Ootsuki (and put the girls name on the tag)
DeathxShinigami
This map continues to re-appear in my osu!direct panel even after downloading it and loading it in the songs menu. Anyone else having this problem?
dlovan

DeathxShinigami wrote:

This map continues to re-appear in my osu!direct panel even after downloading it and loading it in the songs menu. Anyone else having this problem?
Same here, i really would like a fix for this ^_^
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