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Agnete Kjolsrud - Get Jinxed

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Total Posts
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Topic Starter
Tarrasky

Bluekrait wrote:

Mod for Tarrasky
PM me in game or through forum for any questions regarding my mod!


[Setorrasky's Bronze]
  1. 00:12:328 (2,3) - Fix blanket (move 3 up and to the left) looks good for me
[SrTarra's Silver]
  1. 00:30:995 (3) - NC to stay consistent with one combo per measure as you used in this section. done
  2. 00:48:828 (2,3,4,5) - Try cleaning this section up a bit by making the overlaps more consistent. done
  3. 00:55:662 (5,1,2,3) - Same here to a lesser extent. Also blanket the 1 and 5. done
  4. 00:58:995 (1,3) - Blanket done
  5. 01:01:328 (5) - DS is 1.03 prev and .90 next. You temporarily move/delete the inherit point on 01:01:662 (1) to see. done
  6. Overall, first chorus is very messy compared to second. This can be remedied by evening out the overlaps and blanketing things.
[Gold]
  1. 00:55:662 (7,8) - Try to put a little more distance between the circle and slider body. Compare it to 00:54:995 (5,6,7) these distances.
    done
  2. 01:00:162 (4,5,6,7,8,1) - It would be cool if you could try and reverse to a counter clockwise pattern to contrast 00:56:328 (1,2,3,4,5) The idea is good but i think i'll keep the current way because the flow looks better, and i think important more flow in hard than versatility
  3. 01:37:662 (5) - I would NC this to mirror 01:32:328 (1) even though you're using sliders instead of circles. done
  4. 01:37:662 (5,6,1,2) - I think remapping this section to look like this follows the music better:
    hm i prefer the current mapping
[Platinum]
  1. 00:04:995 (1) - Remove NC. The only reason to NC this would be if you made an SV change specifically for this note, which you didn't. done
  2. 00:11:828 (2,3) - Remove overlap. This is the only slider overlap in the whole intro section making it look a bit out of place. done
  3. 00:36:245 (7) - Remove. I don't hear anything in the music here. yes, have a song here, if you hear with attention (25% slow), and even hearing fast you can feel a bit the triple
  4. 01:28:328 (3) - In all other difficulties, this was NC'd. This should be consistent across all diffs since it's following only two circles. done
[Irrelvis' Diamond]
  1. 00:12:329 (1,2,3) - Blanket or increase spacing between 1 and 2's slider end.
  2. 01:06:162 (4) - NC. It has the same spacing as 01:02:329 (3,1) and is the start of a new pattern on the right.
  3. 01:33:746 (1) - Did you just put this spinner here because you felt the diff needed one? No complaints really, just wondering.
  4. 02:10:829 (1,1,1) - lol
[Master]
  1. 01:01:662 (1) - Since all of you're combos last a full measure, this 1 looks a bit awkward. May look better if you split your combos into two per measure. no, it follow the beats perfectly
  2. 01:22:995 (1) - ^ ^
[Mismagius's Challenger]
  1. 00:20:328 (5,1) - Start NC on 5
  2. 00:37:662 (1) - Last I read, auto needed to get at least 2000 on a spinner.
  3. 00:39:995 (1) - Remove NC
  4. 01:11:662 (1) - Remove NC
  5. 01:11:995 (10,1) - Start NC on 10
thank you ~
Nightsky
From my modding queue, very short mod though

Irrelvis' Diamond

- 00:41:996 (2) - Sliderhead might be hard to see, place it closer to 00:41:662 (1) - this slider's end
- 02:10:829 (1,1,1) - Spacing OP

Master

- 00:31:995 (9) - Place it a bit further away from 00:31:662 (8)
- 00:39:995 (3) - NC

Great map, very fun.
Boa sorte! :D
Topic Starter
Tarrasky

Nightsky wrote:

From my modding queue, very short mod though

Irrelvis' Diamond

- 00:41:996 (2) - Sliderhead might be hard to see, place it closer to 00:41:662 (1) - this slider's end
- 02:10:829 (1,1,1) - Spacing OP

Master

- 00:31:995 (9) - Place it a bit further away from 00:31:662 (8) fix
- 00:39:995 (3) - NC fix

Great map, very fun.
Boa sorte! :D
thank you for the mod ~
Mismagius

Bluekrait wrote:

[Mismagius's Challenger]
  1. 00:20:328 (5,1) - Start NC on 5 fixed
  2. 00:37:662 (1) - Last I read, auto needed to get at least 2000 on a spinner. ranking criteria doesn't say anything about spinners, but I believe it used to say the spinner must have at least 1000 on auto
  3. 00:39:995 (1) - Remove NC
  4. 01:11:662 (1) - Remove NC done
  5. 01:11:995 (10,1) - Start NC on 10^
Topic Starter
Tarrasky
Changed the bd's namediff, redownload 18/06
Nao Tomori
[challenger]
biggest problem imo is 01:02:003 - this section - feels super super over spaced to me. the entire thing is generally pretty calm in the song, much more so than the kiais obviously, but the spacing you used n some 1/2s is still pretty big and plays similarly to the kiai. stuff like 01:05:662 (6,7,8) - and 01:09:495 (9,1,2) - is just absolutely masssive even though the song is really not intense in these parts

i also am not a big fan of ignoring the 1/1 gaps in the drum rhythm. i can't force you to follow the rums here, but i feel like adding in the 1/1 gaps by removing notes like 01:02:828 (4) - or the head of 01:03:328 (7) - would better reflect the intensity of this part by drastically lowering the note density; at this moment, the density is not as differentiated from the kiais as i'd like to see.

speaking of 1/1 gaps, the ones you used in the kiai are really nice and play intuitively even though the rhythm is different with the same spacing, good job there


the other decent sized issue i had when playing was the low sv in the kiais. this was super noticeable on the longer sliders, like 01:44:995 (4) - i just dropped the slider end cuz it was way slower than the cursor movement into it suggests and same for 01:50:328 (4,5,1) - . you could easily use 1.6 or 1.7 sv in these parts and it would fit a bit better with how high the base spacing is.

02:07:995 (3,4) - i know why you did this but it kinda bugged me that you dropped the full square pattern right at the end, how about making the square and then ctrl g-ing the last 2 notes so you still get a different cursor movement but keep the visual pattern?



other stuff

00:08:828 (2,3,4,5) - having this many clicks in a row feels out of place to me, this part is calm so having 5 clicks all of a sudden sticks out a lot and the song isnt calling for something that sticks out imo

00:28:328 (1,2) - didnt really like how these were 3/4, you never really use 3/4 anywhere else and 1/2 works the same way without being unexpected

00:36:995 (1,2,3,4,5) - think making this dramatically bigger spacing would be nice, it doesnt feel very different from 00:36:328 (1,2,3,4) - to me

rhythm in kiai is generally fine but the sv is really low as i said above

01:34:828 (5,6,1) - imo would be cool to put this on top of the square first note, dunno if players could read it but worst case you can just nerf the 1/1 square if you choose to do this and its a problem

01:45:995 (2) - think this reduces the spacing on 3 a bit much, how about stacking the tail where the head is atm instead?

yea

[master]
00:03:328 (2,3,4,5) - ugh this feels way too dense for this calm intro ;w;

00:10:328 (5,6) - its weird to me that you build up the density into 00:10:995 (1) - but dont make the red tick right before it clickable...

00:37:162 (12,13) - ctrl g on this would be nice to have a direction change showing the change in the song

00:51:328 (2,3) - random tiny spacing??

00:52:995 (9,10,11,12) - you could differentiate this with a different cursor movement or pattern cuz its different section in song from 00:52:662 (7,8) - but u hav same cursor mvement, loses lot of emphasis

01:00:328 (5,6,7,8,9) - these 5678 sounds same as 00:59:662 (3,4) - in song to me but u put jumps >.> imo all as sliders works better since u could emphasize the change to harder drums better

01:12:662 (2) - wot is this on
all other placces u used circle + 1/1 slider whys its 2 circles here

01:13:495 (5) - same

u dont need a giant chain of 1/2 gaps in this part, same thing i told bd... feels pretty overmapped cuz o how loud the drums are

01:46:828 (10,1) - this is YUUUUUGE

02:10:328 (5,6,7,8) - would be nice to differentiate this smehow too cuz vocals

[diamond]
00:37:578 - imo should be a double here

00:23:663 (5,6,1,2,1) - not a fan of this 56, since it's a different set of instruments (kick on 5 and new section starts there) then having it in same pattern doesnt seem to make much sense to me

00:26:662 (3,4) - same here, including this in the previous pattern doesnt make sense to me cuz its different instruments, so it seems underemphasized like this. maybe you could put 3 over at the right side to increase the spacing a bit?

00:52:996 (3,4,5,6) - this plays really badly imo cuz of the wide angle that youre forced to snap to cuz f sliders - how about making a z shape pattern more like the other times?

00:57:828 (1) - didnt really like this note cuz all the other clicks around here are on vocals only, so having one on a non-vocal seemed out of place
also i dont like the wide angle jump at all, i think it plays really badly..

01:10:328 (2,4) - wtf why are these so ugly all of a sudden -_-

01:54:162 (4) - feels like 4 is pretty awkward to hit cuz of the wide angle + spacing decrease, but 4 isnt a particularly strong note so no need for it to be so weird - seems like the natural solution is to ctrl g 46 and then 56 or just 45

01:57:495 - 1/8th slider?

ending 1-2 part - i would have liked to see some mixing of sliders and circles based on the use of kicks in the drums rather than just a bunch of sliders then a bunch of back and forths then a bunch of slider again

[platinum]
00:37:578 (5,1) - double

01:12:662 (2,5) - same thing, these type of notes feel really unneeded and screwing up the density changes that should be there

01:47:995 (5,6,7,8,9) - seems like this is much more intense in the song (like the singer is basically screaming) but spacing is not changed at all >.>

01:55:995 (4,5,6) - how can u do this pattern and not make a triangle geez

dunno why cryptic didnt like this diff that much, seems okay enough to me

[gold]
00:37:578 (5,1) - should be double

00:45:995 (2) - imo 2 click for vocals works nicely here

00:52:995 (7,8) - ctrl h on this could be nice to separate it from 00:52:328 (5,6) - since its different sounds

00:58:328 (7,8,9) - https://osu.ppy.sh/ss/8397249 same idea

01:16:328 (5,6) - visual spacing plz

same thing about the rhythm here as i've been saying

01:49:328 (8) - 2 clicks??

02:02:995 - the sound gets higher and more intense but the clicking gets easier lol

[silver]
00:36:995 (5,6,1) - keep the visual spacing the same

00:39:995 - u might as well map these

00:48:828 (2) - this note makes this part a pretty big diff spike but the actual spike is more around 00:49:662 (5) - where you completely lower the density lol

fuck normal whistle

01:38:328 (4) - multi repeats are discouraged in low diffs cuz noobs cant see the repeats in time so thye just break plus every single other one of these reverse into 1/1 slider patterns has been with a single repeat

02:03:662 (3,4) - plz no pixel overlaps -_

[bronze]
00:12:328 (2,3) - wtf is this blanket

00:31:662 (3,1) - ??

00:36:995 (3) - maybe 2 click here

01:38:995 (1,2,3) - why arent these parallel lo

02:10:995 (1) - can u make it a triangle instead of like this so it doesnt look as djpop

irre and elvis didnt respond to anything so uh get on that
Mismagius

Naotoshi wrote:

[challenger]
biggest problem imo is 01:02:003 - this section - feels super super over spaced to me. the entire thing is generally pretty calm in the song, much more so than the kiais obviously, but the spacing you used n some 1/2s is still pretty big and plays similarly to the kiai. stuff like 01:05:662 (6,7,8) - and 01:09:495 (9,1,2) - is just absolutely masssive even though the song is really not intense in these parts k nerfed

i also am not a big fan of ignoring the 1/1 gaps in the drum rhythm. i can't force you to follow the rums here, but i feel like adding in the 1/1 gaps by removing notes like 01:02:828 (4) - or the head of 01:03:328 (7) - would better reflect the intensity of this part by drastically lowering the note density; at this moment, the density is not as differentiated from the kiais as i'd like to see. k fixed i guess

speaking of 1/1 gaps, the ones you used in the kiai are really nice and play intuitively even though the rhythm is different with the same spacing, good job there ty


the other decent sized issue i had when playing was the low sv in the kiais. this was super noticeable on the longer sliders, like 01:44:995 (4) - i just dropped the slider end cuz it was way slower than the cursor movement into it suggests and same for 01:50:328 (4,5,1) - . you could easily use 1.6 or 1.7 sv in these parts and it would fit a bit better with how high the base spacing is. idk i hate using high sv in my maps because it just doesnt fit with my style, it usually plays awfully with the flow & stuff

02:07:995 (3,4) - i know why you did this but it kinda bugged me that you dropped the full square pattern right at the end, how about making the square and then ctrl g-ing the last 2 notes so you still get a different cursor movement but keep the visual pattern? because then i wouldn't have the same intensity as i have right now, instead (3,4) would have a similar spacing to (1,2) which doesnt really make sense musically



other stuff

00:08:828 (2,3,4,5) - having this many clicks in a row feels out of place to me, this part is calm so having 5 clicks all of a sudden sticks out a lot and the song isnt calling for something that sticks out imo fixd

00:28:328 (1,2) - didnt really like how these were 3/4, you never really use 3/4 anywhere else and 1/2 works the same way without being unexpected eh put a bunch of 3/4 sliders in the map because it fits better w/ the storng beats, also this 3/4 fits nice with vocals & stuff idk 2015 mapping lol

00:36:995 (1,2,3,4,5) - think making this dramatically bigger spacing would be nice, it doesnt feel very different from 00:36:328 (1,2,3,4) - to me true, done

rhythm in kiai is generally fine but the sv is really low as i said above

01:34:828 (5,6,1) - imo would be cool to put this on top of the square first note, dunno if players could read it but worst case you can just nerf the 1/1 square if you choose to do this and its a problem idk if it'd make sense because the 1/2s are much less intense than the 1/1 so the spacing should be applied here imo

01:45:995 (2) - think this reduces the spacing on 3 a bit much, how about stacking the tail where the head is atm instead? true, fixd
.osu
osu file format v14

[General]
AudioFilename: Get Jinxed.mp3
AudioLeadIn: 0
PreviewTime: 40266
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5662,16328,26995,40328,50995,61662,98995,120328,125662,130995
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Get Jinxed
TitleUnicode:Get Jinxed
Artist:Agnete Kjolsrud
ArtistUnicode:Agnete Kjølsrud
Creator:Tarrasky
Version:Mismagius' Challenger
Source:League of Legends
Tags:Mismagius Blue Dragon talnatch seto kousuke evilelvis irreversible srskyplayer riot games intro jinx djerv champion
BeatmapID:820619
BeatmapSetID:361740

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:9
ApproachRate:9.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lagoakilagoai.jpg",0,0
Video,-294,"CrazyJinx.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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98995,-83.3333333333333,4,2,0,80,0,1
130995,-83.3333333333333,4,2,0,60,0,0


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Combo3 : 18,124,255
Combo4 : 255,0,255

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380,300,109328,1,8,0:0:0:0:
428,12,109495,1,8,0:0:0:0:
84,12,109662,38,0,P|64:56|68:96,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
132,300,109995,1,8,0:0:0:0:
260,60,110162,1,0,0:0:0:0:
8,216,110328,2,0,L|60:380,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
256,264,110828,1,0,0:0:0:0:
453,376,110995,6,0,L|504:216,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
404,20,111495,1,0,0:0:0:0:
256,264,111662,1,2,0:0:0:0:
108,20,111828,1,2,0:0:0:0:
72,300,111995,1,2,0:0:0:0:
256,48,112162,1,2,0:0:0:0:
440,300,112328,38,0,P|412:344|304:352,1,167.999994873047,4|8,3:0|0:0,0:0:0:0:
152,240,112828,1,0,0:0:0:0:
420,224,112995,2,0,P|464:224|500:248,1,83.9999974365235
228,300,113328,1,8,0:0:0:0:
258,95,113495,1,0,0:0:0:0:
440,300,113662,5,0,0:0:0:0:
56,216,113995,1,8,0:0:0:0:
492,104,114328,1,0,0:0:0:0:
340,248,114495,1,0,0:0:0:0:
272,12,114662,1,8,0:0:0:0:
120,152,114828,1,0,0:0:0:0:
340,248,114995,38,0,P|356:312|340:376,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
264,376,115328,2,0,L|176:364,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
120,152,115662,1,0,0:0:0:0:
340,248,115828,1,0,0:0:0:0:
66,264,115995,1,8,0:0:0:0:
393,135,116162,1,0,0:0:0:0:
48,40,116328,6,0,P|8:92|28:200,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
256,292,116828,1,0,0:0:0:0:
493,188,116995,1,2,0:0:0:0:
284,34,117162,1,2,0:0:0:0:
248,372,117328,1,2,0:0:0:0:
493,188,117495,1,2,0:0:0:0:
136,116,117662,38,0,L|40:136,1,83.9999974365235,4|0,3:0|0:0,0:0:0:0:
376,268,117995,2,0,L|472:248,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
92,208,118328,2,0,P|88:256|104:296,1,83.9999974365235
420,176,118662,2,0,P|424:128|408:88,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
136,116,118995,5,8,0:0:0:0:
376,268,119162,1,0,0:0:0:0:
109,99,119328,1,8,0:0:0:0:
402,284,119495,1,0,0:0:0:0:
221,33,119662,1,8,0:0:0:0:
290,350,119828,1,0,0:0:0:0:
214,3,119995,1,8,0:0:0:0:
296,378,120162,1,0,0:0:0:0:
484,176,120328,38,0,P|496:132|484:88,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
214,3,120662,1,8,0:0:0:0:
300,192,120828,1,0,0:0:0:0:
68,104,120995,2,0,P|56:148|68:192,1,83.9999974365235
338,277,121329,1,8,0:0:0:0:
252,88,121495,1,0,0:0:0:0:
96,368,121662,6,0,L|4:344,1,83.9999974365235
356,268,121995,2,0,L|448:244,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
164,124,122328,2,0,L|72:100,1,83.9999974365235
424,24,122662,1,8,0:0:0:0:
340,348,122828,1,8,0:0:0:0:
172,36,122995,38,0,P|220:52|244:80,1,83.9999974365235
340,348,123328,2,0,P|292:332|268:304,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
164,124,123662,1,0,0:0:0:0:
356,268,123828,1,0,0:0:0:0:
95,215,123995,1,8,0:0:0:0:
427,168,124162,1,0,0:0:0:0:
44,108,124328,6,0,P|32:64|44:24,1,83.9999974365235
470,27,124662,2,0,P|479:68|468:108,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
44,275,124995,2,0,P|32:315|41:356,1,83.9999974365235
470,356,125328,2,0,P|479:315|468:276,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
201,65,125662,37,4,0:0:0:0:
129,245,125828,1,0,0:0:0:0:
309,317,125995,1,8,0:0:0:0:
381,137,126162,1,0,0:0:0:0:
133,100,126328,5,0,0:0:0:0:
164,311,126495,1,0,0:0:0:0:
375,281,126662,1,8,0:0:0:0:
345,69,126828,1,0,0:0:0:0:
90,171,126995,37,0,0:0:0:0:
235,355,127162,1,0,0:0:0:0:
419,210,127328,1,8,0:0:0:0:
274,26,127495,1,0,0:0:0:0:
86,262,127662,5,0,0:0:0:0:
326,358,127828,1,0,0:0:0:0:
422,119,127995,1,8,0:0:0:0:
86,262,128162,1,8,0:0:0:0:
428,304,128328,38,0,L|541:291,1,83.9999974365235
316,88,128662,1,8,0:0:0:0:
232,384,128828,1,0,0:0:0:0:
64,112,128995,6,0,P|48:72|56:16,1,83.9999974365235
460,32,129328,2,0,P|462:74|447:113,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
238,338,129662,1,0,0:0:0:0:
116,16,129828,1,0,0:0:0:0:
447,112,129995,1,8,0:0:0:0:
84,216,130162,1,0,0:0:0:0:
488,328,130328,38,0,L|504:228,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
116,16,130662,2,0,L|100:116,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
256,384,130995,1,4,0:0:0:0:
Topic Starter
Tarrasky

Naotoshi wrote:

[challenger]
biggest problem imo is 01:02:003 - this section - feels super super over spaced to me. the entire thing is generally pretty calm in the song, much more so than the kiais obviously, but the spacing you used n some 1/2s is still pretty big and plays similarly to the kiai. stuff like 01:05:662 (6,7,8) - and 01:09:495 (9,1,2) - is just absolutely masssive even though the song is really not intense in these parts

i also am not a big fan of ignoring the 1/1 gaps in the drum rhythm. i can't force you to follow the rums here, but i feel like adding in the 1/1 gaps by removing notes like 01:02:828 (4) - or the head of 01:03:328 (7) - would better reflect the intensity of this part by drastically lowering the note density; at this moment, the density is not as differentiated from the kiais as i'd like to see.

speaking of 1/1 gaps, the ones you used in the kiai are really nice and play intuitively even though the rhythm is different with the same spacing, good job there


the other decent sized issue i had when playing was the low sv in the kiais. this was super noticeable on the longer sliders, like 01:44:995 (4) - i just dropped the slider end cuz it was way slower than the cursor movement into it suggests and same for 01:50:328 (4,5,1) - . you could easily use 1.6 or 1.7 sv in these parts and it would fit a bit better with how high the base spacing is.

02:07:995 (3,4) - i know why you did this but it kinda bugged me that you dropped the full square pattern right at the end, how about making the square and then ctrl g-ing the last 2 notes so you still get a different cursor movement but keep the visual pattern?



other stuff

00:08:828 (2,3,4,5) - having this many clicks in a row feels out of place to me, this part is calm so having 5 clicks all of a sudden sticks out a lot and the song isnt calling for something that sticks out imo

00:28:328 (1,2) - didnt really like how these were 3/4, you never really use 3/4 anywhere else and 1/2 works the same way without being unexpected

00:36:995 (1,2,3,4,5) - think making this dramatically bigger spacing would be nice, it doesnt feel very different from 00:36:328 (1,2,3,4) - to me

rhythm in kiai is generally fine but the sv is really low as i said above

01:34:828 (5,6,1) - imo would be cool to put this on top of the square first note, dunno if players could read it but worst case you can just nerf the 1/1 square if you choose to do this and its a problem

01:45:995 (2) - think this reduces the spacing on 3 a bit much, how about stacking the tail where the head is atm instead?

yea

[master]
00:03:328 (2,3,4,5) - ugh this feels way too dense for this calm intro ;w; fixed

00:10:328 (5,6) - its weird to me that you build up the density into 00:10:995 (1) - but dont make the red tick right before it clickable... added the red clickable now

00:37:162 (12,13) - ctrl g on this would be nice to have a direction change showing the change in the song yea i like it, changed

00:51:328 (2,3) - random tiny spacing?? changed the 00:51:662 (3) - slider, now looks a bit more intense with the song

00:52:995 (9,10,11,12) - you could differentiate this with a different cursor movement or pattern cuz its different section in song from 00:52:662 (7,8) - but u hav same cursor mvement, loses lot of emphasis fixed, and i change the 00:52:995 (9,10,11,12) - for jumps with consistence with the other jumps

01:00:328 (5,6,7,8,9) - these 5678 sounds same as 00:59:662 (3,4) - in song to me but u put jumps >.> imo all as sliders works better since u could emphasize the change to harder drums better hmm i disagree a bit because if you hear the vocal you will hear the Voice tone increasing starting in 01:00:662 -, so i interpreted that is better starting change for circles in 01:00:328 - because is a big white tick, so for me look logic change to sliders from circles, since is a new sequence. To be with more emphasis i can add more claps, and that's what i'll do, if you feel my argument invalid just poke me that i'll fix

01:12:662 (2) - wot is this on
all other placces u used circle + 1/1 slider whys its 2 circles here I didnt understand that mod, I'll ask the bd (sorry bad engl)

01:13:495 (5) - same ^

u dont need a giant chain of 1/2 gaps in this part, same thing i told bd... feels pretty overmapped cuz o how loud the drums are

01:46:828 (10,1) - this is YUUUUUGE wops fixed

02:10:328 (5,6,7,8) - would be nice to differentiate this smehow too cuz vocals yea sure, fix

[diamond]
00:37:578 - imo should be a double here

00:23:663 (5,6,1,2,1) - not a fan of this 56, since it's a different set of instruments (kick on 5 and new section starts there) then having it in same pattern doesnt seem to make much sense to me

00:26:662 (3,4) - same here, including this in the previous pattern doesnt make sense to me cuz its different instruments, so it seems underemphasized like this. maybe you could put 3 over at the right side to increase the spacing a bit?

00:52:996 (3,4,5,6) - this plays really badly imo cuz of the wide angle that youre forced to snap to cuz f sliders - how about making a z shape pattern more like the other times?

00:57:828 (1) - didnt really like this note cuz all the other clicks around here are on vocals only, so having one on a non-vocal seemed out of place
also i dont like the wide angle jump at all, i think it plays really badly..

01:10:328 (2,4) - wtf why are these so ugly all of a sudden -_-

01:54:162 (4) - feels like 4 is pretty awkward to hit cuz of the wide angle + spacing decrease, but 4 isnt a particularly strong note so no need for it to be so weird - seems like the natural solution is to ctrl g 46 and then 56 or just 45

01:57:495 - 1/8th slider?

ending 1-2 part - i would have liked to see some mixing of sliders and circles based on the use of kicks in the drums rather than just a bunch of sliders then a bunch of back and forths then a bunch of slider again

[platinum]
00:37:578 (5,1) - double hm i dont think is necessary, since has clearly a triple song, But if it's something unranked I can remove it

01:12:662 (2,5) - same thing, these type of notes feel really unneeded and screwing up the density changes that should be there

01:47:995 (5,6,7,8,9) - seems like this is much more intense in the song (like the singer is basically screaming) but spacing is not changed at all >.> increase the spacing like in the first kiai

01:55:995 (4,5,6) - how can u do this pattern and not make a triangle geez woops fixed xd

dunno why cryptic didnt like this diff that much, seems okay enough to me mods and mods to improve, changed a lot since he have looked i think

[gold]
00:37:578 (5,1) - should be double in that case i'll remove the triple, gold diff with this looks really hard

00:45:995 (2) - imo 2 click for vocals works nicely here hm ok

00:52:995 (7,8) - ctrl h on this could be nice to separate it from 00:52:328 (5,6) - since its different sounds hm i have a better idea, i'll do the 00:52:995 (7,8,9) - like a line, and will not change the 00:52:828 (6) -

00:58:328 (7,8,9) - https://osu.ppy.sh/ss/8397249 same idea same too, now looks really more polished, i like it

01:16:328 (5,6) - visual spacing plz fixed

same thing about the rhythm here as i've been saying

01:49:328 (8) - 2 clicks?? fixed

02:02:995 - the sound gets higher and more intense but the clicking gets easier lol This slider sequence is more intense for Hard players than circles stacked (at least is how i feel playing)


[silver]
00:36:995 (5,6,1) - keep the visual spacing the same fixed

00:39:995 - u might as well map these ok sure, but i changed the 00:38:662 (2) - for do that

00:48:828 (2) - this note makes this part a pretty big diff spike but the actual spike is more around 00:49:662 (5) - where you completely lower the density lol removed, looks unecessary this note anyway

fuck normal whistle

01:38:328 (4) - multi repeats are discouraged in low diffs cuz noobs cant see the repeats in time so thye just break plus every single other one of these reverse into 1/1 slider patterns has been with a single repeat ok fixed

02:03:662 (3,4) - plz no pixel overlaps -_ k

[bronze]
00:12:328 (2,3) - wtf is this blanket will fix the blanket

00:31:662 (3,1) - ?? too

00:36:995 (3) - maybe 2 click here ok done

01:38:995 (1,2,3) - why arent these parallel lo fixed

02:10:995 (1) - can u make it a triangle instead of like this so it doesnt look as djpop k done

irre and elvis didnt respond to anything so uh get on that
I'll poke irre for respond the mod, dont worry
thanks for the mod
Irreversible
heyo, i'll reply tomorrow
Pachiru
soon rankedish
Ideal
salve
Irreversible

Bluekrait wrote:

[Irrelvis' Diamond]
[*]00:12:329 (1,2,3) - Blanket or increase spacing between 1 and 2's slider end. No blanket intended here
[*]01:06:162 (4) - NC. It has the same spacing as 01:02:329 (3,1) and is the start of a new pattern on the right. ye
[*]01:33:746 (1) - Did you just put this spinner here because you felt the diff needed one? No complaints really, just wondering. Hmm..
yeah it was somehow fitting

[*]02:10:829 (1,1,1) - lol[/list]

Nightsky wrote:

From my modding queue, very short mod though

Irrelvis' Diamond

- 00:41:996 (2) - Sliderhead might be hard to see, place it closer to 00:41:662 (1) - this slider's end yea
- 02:10:829 (1,1,1) - Spacing OP

Naotoshi wrote:

[diamond]
00:37:578 - imo should be a double here hmm.. why tho

00:23:663 (5,6,1,2,1) - not a fan of this 56, since it's a different set of instruments (kick on 5 and new section starts there) then having it in same pattern doesnt seem to make much sense to me ye

00:26:662 (3,4) - same here, including this in the previous pattern doesnt make sense to me cuz its different instruments, so it seems underemphasized like this. maybe you could put 3 over at the right side to increase the spacing a bit? ye

00:52:996 (3,4,5,6) - this plays really badly imo cuz of the wide angle that youre forced to snap to cuz f sliders - how about making a z shape pattern more like the other times? hmm, i felt like elvis' variation here is pretty cool

00:57:828 (1) - didnt really like this note cuz all the other clicks around here are on vocals only, so having one on a non-vocal seemed out of place
also i dont like the wide angle jump at all, i think it plays really badly.. hmm, i couldn't quite follow your point but the angle actually plays just fine to me haha

01:10:328 (2,4) - wtf why are these so ugly all of a sudden -_- lool idk fixed

01:54:162 (4) - feels like 4 is pretty awkward to hit cuz of the wide angle + spacing decrease, but 4 isnt a particularly strong note so no need for it to be so weird - seems like the natural solution is to ctrl g 46 and then 56 or just 45 but there is no actual emphasis on 4 is there?

01:57:495 - 1/8th slider? ye

ending 1-2 part - i would have liked to see some mixing of sliders and circles based on the use of kicks in the drums rather than just a bunch of sliders then a bunch of back and forths then a bunch of slider again hmm :( I like my idea more
Thx!

http://puu.sh/wsv2C/f89b43b2c6.txt
Nao Tomori
l
ZekeyHache
!!!!!!
Bursthammy
50 kerjillion years later

bless
Mismagius
nice
Topic Starter
Tarrasky
!!!!!
fieryrage
gave my personal opinions to tarra, i feel like the hp is way too high on both top diffs considering the amount of objects in the map and 9.3 is a bit too fast for master (9.2 fits better both nomod and dt imo)

otherwise fun dt map xd
_Meep_
where is plastic and wood diff
Topic Starter
Tarrasky

_Meep_ wrote:

where is plastic and wood diff
map just for pro players (Bronze V >)
Voli
hey, as you requested

[Normal]

  1. 00:05:662 (1,2) - I wouldn't stack these because you used 1/4 stacks just before this, so it'll be confusing to play for newer players
  2. 00:20:328 (3) - extending this is kinda unnecessary imo, it's the only time you did it (places like 00:17:662 (3) - dont have extended sliders either) just keep it 1/1 for simplicity
  3. 00:42:328 (5) - Why aren't these things hitsounded? 00:44:995 (5,6) - 00:47:662 (6) - etc. aswell, throughout the entire map. The hitsounding on this diff is sooo basic and could be improved a lot more to fit the song. The variation confuses me a bit too, why are these whistles on these 01:46:328 (4) - , drums/claps on others, and entirely nothing on some aswell? You did it nicely here though 01:19:995 (5) -
  4. 01:12:328 - What's with the sliderbody normal-whistles in this section? That's just offputting and unnecessary, and as far as I can see it's the only diff with them
  5. 02:04:662 (5,6) - this rhythm is confusing, according to 02:03:662 (3,4) - , 02:04:662 - should be a note and 02:04:995 - should be the start of the sliderpattern. Same goes for this one 02:09:662 (3,4,5,6) -
[Platinum]

  1. 01:59:661 (7,8) - could you differentiate these two sliders from the rest of this pattern? the vocals are stronger and there's an underlying drum beat going on there, would be cool if the map reflected that aswell
[Irrelvis' Diamond]

  1. 00:49:496 (2,1) - these feel really oddly low spaced for these strong vocals, its a very strong buildup and then suddenly low spacing again here on the strongest beat. placing 1 further away fixes this, along with 00:49:662 (1,2) - because theyre weirdly spaced aswell imo
  2. 00:50:996 (1,2) - blanket xd
  3. 00:57:496 (5,4) - i'm gonna nitpick here and say ''stack'' just because the vocals talk about neatness
  4. 01:04:829 (2,3) - idk personally i feel it'd be cooler if the snare was clickable aswell so maybe 2 notes? or note>slider like 01:06:162 (1,2) -
  5. 01:57:329 (3,4) - why is it that only this slider is spaced so weirdly? if anything make two pairs and place 01:57:329 (3) - closer to 4 since 01:57:329 (3,4) - are lower in pitch than the first two
  6. 01:59:329 (2,3,4,5,1,2) - maybe spice things up and escalate these slightly? :o
  7. 02:10:329 (1,2,3,1,1,1) - right, so i understand what kind of effect you were going for here but spacing between 02:10:663 (3,1) - is really damn low (lower than how you separated previous patterns) and then the 1/4 pattern has higher spacing than the 1/2 jumps you previously used. I think that's a bit overboard, maybe do something like this? https://voli.s-ul.eu/wCVf2FZz.png
[Master]

  1. well we already talked about the intro jump spacing so ye
  2. 00:09:995 (4,5,6) - there's kinda no need to do these rhythms that early on in the intro, what you did 00:07:495 (5,6,7,8) - here is more accurate and not so out of place
  3. 00:15:662 (6,7,8,9) - i think the spacing difference should start here 00:15:662 (6) - instead of 00:15:828 (7) - here since the sound here gets more intense, how about this? I just ctrlg'd some notes https://voli.s-ul.eu/jRTH6T1X.png
  4. 00:16:328 (1,2,3,4) - here aswell, nothing really stands out because the jumps are all spaced the same, maybe space 00:16:328 (1,2) - less and 00:16:828 (2,3) - more fo the strong clap? Like you did here 00:17:662 (1,2,3,4,5,6,7) -
  5. 00:31:995 (9) - how about changing to two notes? so many consecutive sliders can really diminish the effect you're trying to give them, and theres a strong sound here so theres that
[Mismagius' Challenger]

  1. My main problem in this difficulty is the spacing in the kiais. For example, 00:40:328 (1,2,3,4,5,1,3) - because everything here is already spaced in such a manner, patterns like 00:42:328 (4,5,6,7) - will just feel underwhelming and fail to stand out in any way. Consider thinking again about what in the music you want to emphasize on in your map, and build your patterns around it a bit more, maybe tweak some of the very huge/random spacing changes like 01:39:328 (2,4) - and 01:41:995 (2,3) - . Sometimes, such as 01:40:328 (1,2,3,4,5,6) - your highlights are way clearer and pattern separation is done better by changing movements and spacing appropriately.
  2. 00:28:328 (1,2) - vs 00:29:995 (2,3,4,5,6,7) - the difference is immense when the vocals have the same intensity. The wide angles of the second pattern are way harder to play than the momentum-hold you had in the first pattern. Creating such a difference between similar parts feels really unnatural to play, and i'd recommend adjusting either of them to suit the other better
  3. 00:29:662 (1) - also why is the first strong vocal ignored here? How you did it here 00:32:662 (2,3,4) - works way better imo
  4. 00:36:995 (1,2,3,4,5) - please bring this down a bit.. full screen jumps and we're not even in the kiai yet, it's just going to make everything else feel underwhelming
  5. 00:37:495 (4,5,1) - Why don't you just make the entire triple clickable and use a slow slider instead of a ninja spinner? https://voli.s-ul.eu/sAdJzUhi.png
  6. 00:38:662 (1,2) - There's really nothing that justifies a jump like this in the slowest part of the song, bring them closer together?
  7. 00:40:828 (3) - perhaps bring the note down the y-axis a little to prevent this weird wide angled movement
  8. 00:42:328 (1) - NCing these drum/percussion patterns throughout the map would be a great way to highlight them, but that's up to you
  9. 01:48:328 - Perhaps make this and 01:48:662 (1) - a slider to avoid this weird gap in the most emphasized part of the map, along with highlighting the vocals and separating them from the drums?
  10. 01:53:662 (1,2) - same ^
Mismagius
sorry for not keeping up with standards

http://puu.sh/wBFgA/a2375152e1.osu

if the diff is still not good enough then please delete
Topic Starter
Tarrasky
I'll apply everything this week
Topic Starter
Tarrasky

Voli wrote:

hey, as you requested

[Normal]

  1. 00:05:662 (1,2) - I wouldn't stack these because you used 1/4 stacks just before this, so it'll be confusing to play for newer players sure, fix
  2. 00:20:328 (3) - extending this is kinda unnecessary imo, it's the only time you did it (places like 00:17:662 (3) - dont have extended sliders either) just keep it 1/1 for simplicity sure
  3. 00:42:328 (5) - Why aren't these things hitsounded? 00:44:995 (5,6) - 00:47:662 (6) - etc. aswell, throughout the entire map. The hitsounding on this diff is sooo basic and could be improved a lot more to fit the song. The variation confuses me a bit too, why are these whistles on these 01:46:328 (4) - , drums/claps on others, and entirely nothing on some aswell? You did it nicely here though 01:19:995 (5) - I was using this whistle hitsounds in all diff in these moments and i think it's fine, since is for a moment that follows better the song imo
  4. 01:12:328 - What's with the sliderbody normal-whistles in this section? That's just offputting and unnecessary, and as far as I can see it's the only diff with them i was using to follow the vocal, but is better remove, for a better consistency with other diffs, fixed
  5. 02:04:662 (5,6) - this rhythm is confusing, according to 02:03:662 (3,4) - , 02:04:662 - should be a note and 02:04:995 - should be the start of the sliderpattern. Same goes for this one 02:09:662 (3,4,5,6) - skyplayer moment, i'll show this for him
[Platinum]

  1. 01:59:661 (7,8) - could you differentiate these two sliders from the rest of this pattern? the vocals are stronger and there's an underlying drum beat going on there, would be cool if the map reflected that aswell this gives me a good idea for hitsounds to add for the other diffs in this moments, maybe few drums, and i give more emphasis changing the direction, done
[Irrelvis' Diamond]

  1. 00:49:496 (2,1) - these feel really oddly low spaced for these strong vocals, its a very strong buildup and then suddenly low spacing again here on the strongest beat. placing 1 further away fixes this, along with 00:49:662 (1,2) - because theyre weirdly spaced aswell imo
  2. 00:50:996 (1,2) - blanket xd
  3. 00:57:496 (5,4) - i'm gonna nitpick here and say ''stack'' just because the vocals talk about neatness
  4. 01:04:829 (2,3) - idk personally i feel it'd be cooler if the snare was clickable aswell so maybe 2 notes? or note>slider like 01:06:162 (1,2) -
  5. 01:57:329 (3,4) - why is it that only this slider is spaced so weirdly? if anything make two pairs and place 01:57:329 (3) - closer to 4 since 01:57:329 (3,4) - are lower in pitch than the first two
  6. 01:59:329 (2,3,4,5,1,2) - maybe spice things up and escalate these slightly? :o
  7. 02:10:329 (1,2,3,1,1,1) - right, so i understand what kind of effect you were going for here but spacing between 02:10:663 (3,1) - is really damn low (lower than how you separated previous patterns) and then the 1/4 pattern has higher spacing than the 1/2 jumps you previously used. I think that's a bit overboard, maybe do something like this? https://voli.s-ul.eu/wCVf2FZz.png
[Master]

  1. well we already talked about the intro jump spacing so ye spacing and NC, both fixed xd
  2. 00:09:995 (4,5,6) - there's kinda no need to do these rhythms that early on in the intro, what you did 00:07:495 (5,6,7,8) - here is more accurate and not so out of place well i'm following the vocal here, and i will try nerf a bit since this is a slow moment, thanks tried to fix
  3. 00:15:662 (6,7,8,9) - i think the spacing difference should start here 00:15:662 (6) - instead of 00:15:828 (7) - here since the sound here gets more intense, how about this? I just ctrlg'd some notes https://voli.s-ul.eu/jRTH6T1X.png yeah i like the idea, will just not add the NC for consistency with all the diff
  4. 00:16:328 (1,2,3,4) - here aswell, nothing really stands out because the jumps are all spaced the same, maybe space 00:16:328 (1,2) - less and 00:16:828 (2,3) - more fo the strong clap? Like you did here 00:17:662 (1,2,3,4,5,6,7) - I have already changed all the jumps xd
  5. 00:31:995 (9) - how about changing to two notes? so many consecutive sliders can really diminish the effect you're trying to give them, and theres a strong sound here so theres that sure
[Mismagius' Challenger]

  1. My main problem in this difficulty is the spacing in the kiais. For example, 00:40:328 (1,2,3,4,5,1,3) - because everything here is already spaced in such a manner, patterns like 00:42:328 (4,5,6,7) - will just feel underwhelming and fail to stand out in any way. Consider thinking again about what in the music you want to emphasize on in your map, and build your patterns around it a bit more, maybe tweak some of the very huge/random spacing changes like 01:39:328 (2,4) - and 01:41:995 (2,3) - . Sometimes, such as 01:40:328 (1,2,3,4,5,6) - your highlights are way clearer and pattern separation is done better by changing movements and spacing appropriately.
  2. 00:28:328 (1,2) - vs 00:29:995 (2,3,4,5,6,7) - the difference is immense when the vocals have the same intensity. The wide angles of the second pattern are way harder to play than the momentum-hold you had in the first pattern. Creating such a difference between similar parts feels really unnatural to play, and i'd recommend adjusting either of them to suit the other better
  3. 00:29:662 (1) - also why is the first strong vocal ignored here? How you did it here 00:32:662 (2,3,4) - works way better imo
  4. 00:36:995 (1,2,3,4,5) - please bring this down a bit.. full screen jumps and we're not even in the kiai yet, it's just going to make everything else feel underwhelming
  5. 00:37:495 (4,5,1) - Why don't you just make the entire triple clickable and use a slow slider instead of a ninja spinner? https://voli.s-ul.eu/sAdJzUhi.png
  6. 00:38:662 (1,2) - There's really nothing that justifies a jump like this in the slowest part of the song, bring them closer together?
  7. 00:40:828 (3) - perhaps bring the note down the y-axis a little to prevent this weird wide angled movement
  8. 00:42:328 (1) - NCing these drum/percussion patterns throughout the map would be a great way to highlight them, but that's up to you
  9. 01:48:328 - Perhaps make this and 01:48:662 (1) - a slider to avoid this weird gap in the most emphasized part of the map, along with highlighting the vocals and separating them from the drums?
  10. 01:53:662 (1,2) - same ^
Gold diff just changed few hitsounds for consistence with others diffs ( 01:59:662 (7,8) - )
Updated bd diff
rip blubblubl
ZekeyHache
get qualified
Irreversible

Voli wrote:

h
[Irrelvis' Diamond]

  1. 00:49:496 (2,1) - these feel really oddly low spaced for these strong vocals, its a very strong buildup and then suddenly low spacing again here on the strongest beat. placing 1 further away fixes this, along with 00:49:662 (1,2) - because theyre weirdly spaced aswell imo yea
  2. 00:50:996 (1,2) - blanket xd mhh well there are many instances like this, it's how elvis' maps work tho xD
  3. 00:57:496 (5,4) - i'm gonna nitpick here and say ''stack'' just because the vocals talk about neatness elvis again, i won't adjust those because if you analyze his parts thennnn yeah
  4. 01:04:829 (2,3) - idk personally i feel it'd be cooler if the snare was clickable aswell so maybe 2 notes? or note>slider like 01:06:162 (1,2) - that part was somehow dumb anyway ://
  5. 01:57:329 (3,4) - why is it that only this slider is spaced so weirdly? if anything make two pairs and place 01:57:329 (3) - closer to 4 since 01:57:329 (3,4) - are lower in pitch than the first two
  6. 01:59:329 (2,3,4,5,1,2) - maybe spice things up and escalate these slightly? :o
  7. 02:10:329 (1,2,3,1,1,1) - right, so i understand what kind of effect you were going for here but spacing between 02:10:663 (3,1) - is really damn low (lower than how you separated previous patterns) and then the 1/4 pattern has higher spacing than the 1/2 jumps you previously used. I think that's a bit overboard, maybe do something like this? https://voli.s-ul.eu/wCVf2FZz.png
Thanks!

@BD: Why can't you just reply to the mod normally? lol

not done yet
Nao Tomori
regarding 00:37:495 (4,5,1) -
there isnt actually a drum sound on 00:37:662 (1) - where the spinner starts, so putting a triple there is a bit disingenuous (which is why i said to put doubles there which everyone promptly rejected)
ninja spinner - i agree that it's a bit short but it's a 6 star map anyway, a sudden spinner of all things is not the hardest part of the map, plus having a click on that sound doesn't really fit so a trple with slow slider doesnt work that well. unless it's a double with a slow slider, that could be a good compromise to avoid having such a short spinner in the map.
_handholding

Mismagius wrote:

please delete
Irreversible
Fixed the rest as well.

http://puu.sh/wEO1N/6140e935f7.txt
Thanks guys! I've improved my parts by a lot :3

Tarrasky: Use this version for color hax!
My Nam Jeff
This beatmap is really good! Osu! needs more active mappers for English songs, and the one you got here is really amazing! Keep up the good work :)
Mismagius

Naotoshi wrote:

regarding 00:37:495 (4,5,1) -
there isnt actually a drum sound on 00:37:662 (1) - where the spinner starts, so putting a triple there is a bit disingenuous (which is why i said to put doubles there which everyone promptly rejected)
ninja spinner - i agree that it's a bit short but it's a 6 star map anyway, a sudden spinner of all things is not the hardest part of the map, plus having a click on that sound doesn't really fit so a trple with slow slider doesnt work that well. unless it's a double with a slow slider, that could be a good compromise to avoid having such a short spinner in the map.
^

also about 00:39:662 (1,2,1,2) - there's a clear emphasis difference between these two combos, justifying the change in spacing the way it is, so no change on both of the critical issues
Topic Starter
Tarrasky
all diffs updated

EDIT: Master dif: Since i have doubled the NC sequence, i think is better i decrease a bit the hp drain, are really high now, will decrease by hp6
Voli

Mismagius wrote:

also about 00:39:662 (1,2,1,2) - there's a clear emphasis difference between these two combos, justifying the change in spacing the way it is, so no change on both of the critical issues
The thing with these notes 00:39:662 (1,2,1,2) - is that this is still part of the slow part/buildup to the kiai, so having these massive jumps on the claps here feels counterintuitive because the music gets a hundred times more intense here 00:40:328 - . So if you'd adjust the pattern to something like this, which is already enough emphasis for only those claps imo, you shift the emphasis more towards 00:40:328 (1) - and onwards. How it is now, the kiai just feels underwhelming due to the spacing in the buildup.

Perhaps you can give it a second thought?
Mismagius
Topic Starter
Tarrasky

Mismagius wrote:

http://puu.sh/wGsjY/014a522c3a.osu
ok updated!

waiting a miracle
Nao Tomori
leeroy shadowstep leeroy shadowstep leeroy cold blood x2 prep evis

theres ur miracle
Topic Starter
Tarrasky
omg after years!!!
squirrelpascals
Leroy jenkins
Mismagius
so since i'm calmer now and can answer in a more decent way...
my difficulty was mapped nearly 2 years ago, when i didn't really bother keeping my mapping up to standards of even that time. that doesn't exactly mean the map is 100% bad but it just doesn't have the polishment of a 2017 map. the reason why i was so reluctant to changing stuff was that most of the changes just make the map really inconsistent within itself, since there's a lot of symmetry and wide angles, changing some patterns just would make it more confusing and remapping it at this point would just be a bigger issue for tarrasky.

i wanted the diff to be deleted because it was the easiest way to get the map ranked since the difficulty was the biggest issue of the mapset but yeah, seems like it's good enough now.

just hopefully people don't get the wrong idea that this is how i would currently map stuff and don't judge it as "just another low quality BD map" :D
Voli
i wanna try something fun right now, i guess some people call it t1 qualifying

@Mismagius, for the record I wasn't trying to bash on your difficulty when modding, i hope i didn't come across as such.

for logging purposes, this was bubbled long before the bn tier rule, therefore t1 is able to qualify it since 6 months period is still active
Topic Starter
Tarrasky
Thank you everyone <3
ZekeyHache
*plays chorus singing hallelujah*
pregnant_man
just in case, staff still can add tags on web

Congrats!
Shmiklak
Grats owo
Kyouren
Congrulations!
Malevolution
I'm surprised you just used the singer's name as the artist and not Djerv, since they're the band that performed that song.
Mismagius

Malevolution wrote:

I'm surprised you just used the singer's name as the artist and not Djerv, since they're the band that performed that song.
discussed at t/372271/start=150
Venix
lol funny thing. also gratz
OzenIce
Gratz Tarrask
~
Naren
:thinking:
667-
oHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
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