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petit milady - Koi wa Milk Tea [CatchTheBeat]

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Topic Starter
Arlecchino
wow thank for stars rew, also for the mod
i'll reply da mod after back from work to n8
DeletedUser_6709840
*Sees a bunch of mods and is mildly intimidated.*

Here from my lazy modding queue.
Well, I'll test play it and see what I find. I probably won't deserve any kudos for this mod the map looks and plays pretty good to me.
General

Not gonna lie, I dont see much I can judge. All I really have is commentary.

Salad

00:56:979 (5,6) - Felt a little hard to catch while I was playing but I think it was mostly because I wasn't expecting the pattern before it.

Platter

Personally, I'm not liking the CS 4 going on, but there's nothing wrong with it. Since, I'm not used to that CS it made it hard for me to play. I noticed Salad is 3 and Milk Tea is 4, so why not make this one 3.5?

Milk Tea
I don't see anything wrong with it. The CS 4 fits this diff but I'm not so sure about platter.

I tried. Good luck with your map.
Topic Starter
Arlecchino

RoseusJaeger wrote:

*Sees a bunch of mods and is mildly intimidated.*

Here from my lazy modding queue.
Well, I'll test play it and see what I find. I probably won't deserve any kudos for this mod the map looks and plays pretty good to me.
General

Not gonna lie, I dont see much I can judge. All I really have is commentary.

Salad

00:56:979 (5,6) - Felt a little hard to catch while I was playing but I think it was mostly because I wasn't expecting the pattern before it. i just thinking about it, and its kinda hard for beginner, yea i'll try to makes it a bit easier

Platter

Personally, I'm not liking the CS 4 going on, but there's nothing wrong with it. Since, I'm not used to that CS it made it hard for me to play. I noticed Salad is 3 and Milk Tea is 4, so why not make this one 3.5? it seems good with cs 3.5, but in a case its make some hypers off, so i need to repairing the distance to keep the hypers, i'll keep it for now till can repair da distance

Milk Tea
I don't see anything wrong with it. The CS 4 fits this diff but I'm not so sure about platter.

I tried. Good luck with your map.

rew0825 wrote:

Hi from my Modding Queue XD.

[Milk Tea]

  1. 00:09:438 (2,3,1,2,3,4,5,6,7,8,9,10) - I think on this the sound should 1/3 on 00:09:438 (2,3,1) - and Delete 00:09:807 (2,3) -. sure nais, also i repair da stream due flow and shape
  2. 00:35:504 (4,1) - between this it should have Hdash i think. hhmmm, im not sure about this, but yeaah, added hdash here
  3. 00:52:102 (2) - move to x:84 i know your mean :^), so i move it but onto x:88 due fiting da distance
  4. 01:11:774 (2) - move to x:76 ^^
  5. Love this diff <3 Pretty flow :)
[Platter]

  1. 00:58:004 (2,3) - move to x:396 idk, i just dont like sth like this :`(

Very Very Short TT. look overall is fine for me. Shoot Star :v
Thanks you both for the mod, also rew tq for da stars owob
gratz to rew for get 2 kds cuz no one modded it in a week :'v

Updated!
Jasmine
request from my Modding Queue

Rain
  1. 01:17:553 (2,3) - you can create interesting movement with this, like this https://osu.ppy.sh/ss/5308530
  2. 01:07:840 (2) - little weird, maybe try to rotate like this https://osu.ppy.sh/ss/5308179
  3. 01:16:323 (5,6,7) - you should reduce a bit the distance with each fruit, try 01:16:323 (5) - in x:420 and 01:16:651 (6) - in x:312
Platter
  1. 00:22:717 (2) - more good flows if you rotate this like this https://osu.ppy.sh/ss/5308388
  2. 00:43:618 (7) - i don't thinks the Hyper Dash is realy justified by the music, try 00:43:618 (7) - in x:288
  3. 00:54:192 (3,4,5) - really long jump, you can create Hyper Dash with 00:54:438 (4) - in x:68
  4. 00:58:864 (5) - more comfortable if you rotate like this https://osu.ppy.sh/ss/5308436
  5. 01:14:110 (4,5) - i thinks this spacing is really big for a platter, you should reduce the distance
  6. 01:23:946 (2,3) - for the ending of the song maybe this spacing is a bit long, you should reduce a bit the distance
Topic Starter
Arlecchino

Hibari wrote:

request from my Modding Queue

Rain
  1. 01:17:553 (2,3) - you can create interesting movement with this, like this https://osu.ppy.sh/ss/5308530 sure, i make sth like this, also do minor change to the distance
  2. 01:07:840 (2) - little weird, maybe try to rotate like this https://osu.ppy.sh/ss/5308179 Done. also repair ruined distance
  3. 01:16:323 (5,6,7) - you should reduce a bit the distance with each fruit, try 01:16:323 (5) - in x:420 and 01:16:651 (6) - in x:312 its removing the Hdash, and its kinda more hard to catch, anyways its play well for me, i makes the distance consistent with previous note
Platter
  1. 00:22:717 (2) - more good flows if you rotate this like this https://osu.ppy.sh/ss/5308388 i just make a variant here, there is 1/1 little break so changing flow path is fine i guess
  2. 00:43:618 (7) - i don't thinks the Hyper Dash is realy justified by the music, try 00:43:618 (7) - in x:288 its loud enough to be a HDash, also i put a hyper at 00:39:438 (6,1) - that make it more reasonable to keep the Hdash
  3. 00:54:192 (3,4,5) - really long jump, you can create Hyper Dash with 00:54:438 (4) - in x:68 not adding hyper due for consistent with previous part, and for the next part in 01:13:004 (3,1) - i adding hyper cuz the vocal seems emphasized
  4. 00:58:864 (5) - more comfortable if you rotate like this https://osu.ppy.sh/ss/5308436 mmm.. okay change the flow path
  5. 01:14:110 (4,5) - i thinks this spacing is really big for a platter, you should reduce the distance same reason like before, keep it due distance consistently, if it looks so hard i'll consider it more to reduce the distance, also at another part, but still i'll keep it for now
  6. 01:23:946 (2,3) - for the ending of the song maybe this spacing is a bit long, you should reduce a bit the distance this still catchable, i indeed want to add little jump here
Thanks for mod! really appreciate it

EDIT : updated, and change CS onto 3.5 in platter diff
Aryssiel
just a random mod, if you want don't take this.

Rain looks fine.

Platter
00:56:159 (2,3) - you can try this, it gives a little more movement and goes with the rhythm, also i noticed that you did this on the last kiai but still, it seems little better.

Salad looks fine.

good luck!
Topic Starter
Arlecchino

Quit user wrote:

just a random mod, if you want don't take this.

Rain looks fine.

Platter
00:56:159 (2,3) - you can try this, it gives a little more movement and goes with the rhythm, also i noticed that you did this on the last kiai but still, it seems little better. if you mean to gives it a little movement, i tilt it a bit more

Salad looks fine.

good luck!
missing image?
anyway thx for random mod
Cera-
Jejak

Good Luck
hope this ranked
Electoz
Here goes~

[Salad]

  1. 00:17:307 (3) - Flip the tail to the left? Seems to flow better with 00:18:045 (4) this way.
  2. 00:56:159 (2) - Doesn't flow well as vertical here, I would rotate the tail to the left because that way will require more movement which might suit this part of the song better due to a dense rhythm.
  3. 00:56:159 (2,3) - If possible I prefer a dash or a bigger spacing than 00:55:667 (1,2) because that way will give a better emphasis to vocal.
  4. 01:15:831 (2) - Same as 00:56:159 (2) but this time I recommend putting the tail on the right instead.
[Platter]

  1. 00:46:569 (4,5) - Just my preference but a hyperdash can be added here because the rhythm is building up from this point.
  2. 01:02:307 (3,4) - Use the same rhythm as 01:01:323 (6,1,2) ? In my opinion 01:02:922 shouldn't be ignored.
Didn't find anything else so yeah sorry for a short mod, good luck~
Topic Starter
Arlecchino

Cera- wrote:

Jejak

Good Luck
hope this ranked
thanks mb! hope this ranked tho :3
btw u remove chance a mod to get 2 kds, mantav mb, tamvan sekale :v

Electoz wrote:

Here goes~

[Salad]

  1. 00:17:307 (3) - Flip the tail to the left? Seems to flow better with 00:18:045 (4) this way. i think its flowed well already
  2. 00:56:159 (2) - Doesn't flow well as vertical here, I would rotate the tail to the left because that way will require more movement which might suit this part of the song better due to a dense rhythm. sure, i tilt it a bit to left
  3. 00:56:159 (2,3) - If possible I prefer a dash or a bigger spacing than 00:55:667 (1,2) because that way will give a better emphasis to vocal. gives difference of distance between those seems wasnt so affect, since this still a salad i think keeping this its ok
  4. 01:15:831 (2) - Same as 00:56:159 (2) but this time I recommend putting the tail on the right instead. ok
[Platter]

  1. 00:46:569 (4,5) - Just my preference but a hyperdash can be added here because the rhythm is building up from this point. sure, added Hdash
  2. 01:02:307 (3,4) - Use the same rhythm as 01:01:323 (6,1,2) ? In my opinion 01:02:922 shouldn't be ignored. i just want to made a melody by leaving it, so that heard a bit more dynamic, but i'll consider more about this due some reason tho :)
Didn't find anything else so yeah sorry for a short mod, good luck~ its fine
Thanks for mod, again!
Lacrima
hi, mod is coming from my Queue
[Salad]
  1. 00:45:340 (4,1) - wowow, too hard for a salad! considering increasing the distance for a HD or decreasing it.
[Platter]
  1. 00:25:176 (4,5,1) - seems pretty hard, since after catching 4 you need immediately to turn left for catching 5 and then you need to turn right again to catch 1! Please, remove this HD or make 00:25:176 (4,5) a little bit easier
  2. 00:29:110 (2,3,1) - well nvm this is more harder than ^!!
  3. 01:05:135 (5,1) - hard to fc. tilt 5 a little bit right, or this can be a problem for ranking
  4. 01:15:340 (1,2) - just a suggestion, you can increase the distance for making a HD, try it
[Milk Tea]
  1. 00:02:553 (1,2) - why not a HD?
  2. 00:14:602 (2) - I think you can move this left for a HD to 3
  3. 01:25:176 (1,2) - pls, increase a distance here for a hd or decrease to remove this almost pixeljump
  4. 01:26:159 (1,2) - same as ^
not a big mod, I think it's ready for ranking already :D
Topic Starter
Arlecchino

Myle wrote:

hi, mod is coming from my Queue
[Salad]
  1. 00:45:340 (4,1) - wowow, too hard for a salad! considering increasing the distance for a HD or decreasing it. since hyper isnt allowed in salad, i makes this more catchable by reducing the distance slightly
[Platter]
  1. 00:25:176 (4,5,1) - seems pretty hard, since after catching 4 you need immediately to turn left for catching 5 and then you need to turn right again to catch 1! Please, remove this HD or make 00:25:176 (4,5) a little bit easier i change (5) into 2 circles, flow path also changed
  2. 00:29:110 (2,3,1) - well nvm this is more harder than ^!! actually it isnt that hard, but since i want to make this map is more playable, every suggestion will be appreciated and considered, and i change (3) to circles so the distance isnt riveted by slider body (1.0x SV)
  3. 01:05:135 (5,1) - hard to fc. tilt 5 a little bit right, or this can be a problem for ranking ok, i indeed want to make a playable diff map, but if the problem is only "hard to fc", i think it isnt the exact reason, also its will be problem for ranking? why? any reason other than "hard to fc"? there are lot of ctb map that hard to fc, and why its got ranked?. OK, i dont want make a drama, i'll reply about this mod. I think its fine, i made it catchable as can as possible, gives difference distance for jump also emphasizing beat stanza, about the pattern i think its fine, i still can catch it properly before catch next note
  4. 01:15:340 (1,2) - just a suggestion, you can increase the distance for making a HD, try it i think i'll keep this, for consistent and i dont really want to add hyper dash in it, though its play nice or watever, current still enjoyable for me
[Milk Tea]
  1. 00:02:553 (1,2) - why not a HD? cuz weak beat, and it isnt an overdose, also i dont want overusing HD
  2. 00:14:602 (2) - I think you can move this left for a HD to 3 keep for consistent also i think it hasnt potential for HD
  3. 01:25:176 (1,2) - pls, increase a distance here for a hd or decrease to remove this almost pixeljump its still catchable, but yeah reduce the distance slighty is more better i guess
  4. 01:26:159 (1,2) - same as ^ ^
not a big mod, I think it's ready for ranking already :D
yea, thanks for mod anyway
updated!
Lyaneii
A mod from my modding queue
[Milk Tea]
First of all I want to say that this difficulty is really fun to play and I really enjoyed it! I went more into detail on this one because everything seemed alright in the first place.
  1. 00:04:889 (2) - As you can hear, the sound switches to a higher pitched sound, but the slider is still vertical, I would move the slider to x:352 and tilt the slider end to x:384 y:280 like this, whereas at 00:02:553 (1) - the sound is more monotone so you just have the slider vertical.(Idk if I explained this well, you can pm me if you don't understand it).
  2. 00:07:717 (3,4,5,6,7,8) - I would make this a zigzag pattern instead of a > pattern, because if you listen closely to the music, you hear the pitch change every two notes, so that fits a zigzag more and it flows better. https://osu.ppy.sh/ss/5573169 + https://osu.ppy.sh/ss/5573175
  3. 00:09:438 (2,3) - I would change these two notes to something else, because it just doesn't seem like a good flow to keep those two in place, I can't seem to find a solution for it, but I think those two notes there don't really flow that well.
  4. 00:09:766 (1) - Don't start NC here, start it at 00:09:930 (2) - instead.
  5. 00:35:012 (1,3) - I don't see a reason why (1) should be at a different position than (3), because it might break the flow because they (3) is just a bit further.
  6. 00:36:241 (2) - Move this to x:200, plays better in my opinion.
  7. 00:37:963 (1,2) - Why don't you just mimick this pattern to the one at 00:38:454 (3,4) - ? Something like this
  8. 00:42:266 (2,4) - Move (2) to x:416 and (4) to x:200 to create the same flow as 00:43:864 (1,2,3,4) -
  9. 00:50:995 (2,3,4) - Your flow in the beatmap isn't always that consistent, I would move (2) to x:372, (3) to x:240 and (4) to x:252 like this to create that same pattern as 00:51:733 (1,2) -
  10. 00:55:667 (1,2,3) - This section seems like a good buildup with those repeat sliders, but you seem to be building the movement down there, especially at (3) where the slider is turning vertical, I would make (3) more horizontal OR you should just make all of the sliders the same.

    Now I won't go into more further detail, there are alot of things in this that you can apply to more sections, but some are not entirely necessary.
    Hope I helped you out and good luck! :)
Topic Starter
Arlecchino

Calibus wrote:

A mod from my modding queue
[Milk Tea]
First of all I want to say that this difficulty is really fun to play and I really enjoyed it! I went more into detail on this one because everything seemed alright in the first place.
  1. 00:04:889 (2) - As you can hear, the sound switches to a higher pitched sound, but the slider is still vertical, I would move the slider to x:352 and tilt the slider end to x:384 y:280 like this, whereas at 00:02:553 (1) - the sound is more monotone so you just have the slider vertical.(Idk if I explained this well, you can pm me if you don't understand it). its like that before, i change it cuz a mod, but i can return it for some reason tho, i also adjust the distance
  2. 00:07:717 (3,4,5,6,7,8) - I would make this a zigzag pattern instead of a > pattern, because if you listen closely to the music, you hear the pitch change every two notes, so that fits a zigzag more and it flows better. https://osu.ppy.sh/ss/5573169 + https://osu.ppy.sh/ss/5573175idk, i just dont like the flow path, i makes it curved naturaly instead *pict
  3. 00:09:438 (2,3) - I would change these two notes to something else, because it just doesn't seem like a good flow to keep those two in place, I can't seem to find a solution for it, but I think those two notes there don't really flow that well. its not a big problem, though its hold the movement, it still flowed well, but i'll consider it more till other ppl pointed about this
  4. 00:09:766 (1) - Don't start NC here, start it at 00:09:930 (2) - instead. My mistake, i change the stream rhythm and forgot to repair NC stanza
  5. 00:35:012 (1,3) - I don't see a reason why (1) should be at a different position than (3), because it might break the flow because they (3) is just a bit further. gives difference so these played more dynamic, if i place it same with (3), it makes no difference with 1/3 slider reverse. In some case consistent distance is make the objects left behind when you want to catch, so miss. one reason that's why i place it with 3 inconsistent circles instead of 1/3 slider reverse. idk if i explain it properly, but there are reason for keeping this
  6. 00:36:241 (2) - Move this to x:200, plays better in my opinion. umm, its look good, but idk. i just dont like how it be in-game, i know its a rain, but i'd prefer to wait the next note come and then go to the next objects, btw i move 00:36:241 (2) - to x:160 and 00:36:364 (3) - to x:172 instead
  7. 00:37:963 (1,2) - Why don't you just mimick this pattern to the one at 00:38:454 (3,4) - ? Something like this cuz this one is more catchable and playable, i dont want make the real hard rain, i want make a playable map
  8. 00:42:266 (2,4) - Move (2) to x:416 and (4) to x:200 to create the same flow as 00:43:864 (1,2,3,4) - make a variance is a good idea i guess
  9. 00:50:995 (2,3,4) - Your flow in the beatmap isn't always that consistent, I would move (2) to x:372, (3) to x:240 and (4) to x:252 like this to create that same pattern as 00:51:733 (1,2) - we dont need to always consistent with pattern. of yes, i just do ctrl+c and ctrl+v in a whole map for it. i think this pattern is fine, difference distance looks fine i still consistent with the jump stuff, the objects could be catched properly and its not lack of movement, isnt it?
  10. 00:55:667 (1,2,3) - This section seems like a good buildup with those repeat sliders, but you seem to be building the movement down there, especially at (3) where the slider is turning vertical, I would make (3) more horizontal OR you should just make all of the sliders the same. made (3) slide more vertically for some reason, one of which is the vocal ended at (3), so the music will be heard more loud, isnt it? so i make it more vertically for mark that the tone is changed. by reducing the movement for prepare to the next jump without hyper which different with previous object. i hope i explain it correctly, there are other reason about this, but i think these is the main reason

    Now I won't go into more further detail, there are alot of things in this that you can apply to more sections, but some are not entirely necessary.
    Hope I helped you out and good luck! :)
i like detail mods, its improve my consideration regarding a mods
you already good at explain your mod, but slightly less convinced mapper about your mod (maybe just me), or maybe because you has just started modding, so the quality is still less, but dont worry, you will get improved over time. keep it up~
thanks for mod!
updated
Kimitakari
Random mod because I can

♦ Salad

00:53:700 (1,2,3) - You could move 2nd note something like this or a little bit close and far

♦ Platter

Everything is fine but you could add more hyperdashes at some places

♦ Milk Tea

00:03:782 (5,6,7) - you could move the notes too far a little bit
00:26:405 (2,3,4,5,6,1) - same ^
I'd like to add more but it's not gotta change anyway, instead i'll show my testplay (image)

Everything else it's fine and it's ready for ranking you can help me either (first map, be warned)

Good luck!
Topic Starter
Arlecchino

Nelly wrote:

Random mod because I can

♦ Salad

00:53:700 (1,2,3) - You could move 2nd note something like this or a little bit close and far mm, the distance is consistent with previous, but i think its quite awkward, so i fix it in my way to keep the consistent distance

♦ Platter

Everything is fine but you could add more hyperdashes at some places idk, but i've put hdash in all place that has potential to be hdash (1/4s isnt included), maybe some suggestion will be considered

♦ Milk Tea

00:03:782 (5,6,7) - you could move the notes too far a little bit seems fine, still reasonable
00:26:405 (2,3,4,5,6,1) - same ^ ^
I'd like to add more but it's not gotta change anyway, instead i'll show my testplay (image) wow nice

Everything else it's fine and it's ready for ranking you can help me either (first map, be warned) ohh is this m4m D: i thought its random mod, but ok i'll try to mod your map later

Good luck!
thanks for mod
Cowboy

M4M as requested




General


  1. Only one problem, turn off "Widescreen Support" option as they do not have a SB (for now)


Salad


  1. 00:06:487 (1,2) - Why here is more distance if the same sound from 00:02:553 (1,2) - here. If you want to keep consistencies, I suggest increasing distance in the previous patterns.
  2. 00:08:454 (1,2) - Same ^.
  3. Missing drum 00:10:831 - here 00:12:799 - here, 00:14:766 - here 00:16:733 and here.
  4. 00:09:438 (2,1) - Increase distance, needs a dash.
  5. Consider putting two notes, one 00:49:274 - here and 00:49:520 - here, so you can emphasize a dash to (1) (announcing that began kiai time)
  6. It is the kiai time, try to increase distances, I will give some examples: 00:50:504 (3,4) - 00:57:389 (7,1) - 00:58:864 (3,4) - 00:59:110 (4,1) - 01:03:045 (4,1) - Well, since they are the same sounds, identify and put it away for consistency. From 01:09:438 (1) - here.
  7. 00:57:143 (6) - I lost movement.
  8. 01:05:504 (1) - I wish you to do this part, but hey, I guess so keep consistency with the spinner of the end.
  9. Nice diff I like it.

Platter


  1. 00:07:471 - Dash missing, 00:09:438 - here too.
  2. 00:14:110 (5,1) - Reduce the distance or make h-dash.
  3. 00:12:143 (5,1) - I forgot this, h-dash could fit.
  4. 00:16:077 (4,1) - ^, too.
  5. 00:17:307 (2,1) - ^, too.
  6. 00:21:733 (5,1) - Needs a h-dash, as you did 00:25:913 (6,1) - here.
  7. 00:33:782 (3,1) - h-dash could fit.
  8. 00:45:340 (6,1) - ^.
  9. 00:47:553 (3,1) - ^.
  10. 00:49:766 (1,2,3) - Very difficult to catch. I'll let an alternative:
  11. 00:55:422 (4,1) - h-dash can help.
  12. 00:59:602 (1,2,3) - Do something similar as i said above.
  13. You can replace 01:03:045 (5) - this slider, for a stream to make a h-dash with the following note.
  14. 01:04:274 (2,1) - Reduce distance.
  15. 01:05:135 (3,1) - h-dash seems fine, but i suggest you to Ctrl+G 01:05:504 (1) - this slider and move a bit to the right.
  16. 01:06:487 (2,1) - Do something similar ^.
  17. 01:09:438 (1,2,3) - The same as I mentioned.
  18. 01:15:094 (4,1) - h-dash.
  19. 01:25:176 (1) - In Salad, you made an exception, but do not consider here.
  20. Nice diff too.

Milk Tea


  1. 00:03:290 (3,4) - h-dash for maintain consistency 00:05:258 (3,4) - here.
  2. 00:06:241 (7,1) - Hard dash, change to h-dash.
  3. 00:08:331 (8,1) - ^.
  4. 00:09:602 (3) - Lost movement.
  5. 00:47:553 (3,1) - h-dash :3.
  6. Not much to say here, I feel like this with a little overmap, but still good.

If i help you, please tell me, I appreciate it.
GOOD LUCK!
Topic Starter
Arlecchino

Jusenkyo wrote:

M4M as requested




General


  1. Only one problem, turn off "Widescreen Support" option as they do not have a SB (for now)


Salad


  1. 00:06:487 (1,2) - Why here is more distance if the same sound from 00:02:553 (1,2) - here. If you want to keep consistencies, I suggest increasing distance in the previous patterns. emphasize reason, actually i want switch 00:02:553 (1,2) - and 00:06:487 (1,2) - since the first one has stronger sound, but i still wait for people respone, anyway i dont want make it consistent
  2. 00:08:454 (1,2) - Same ^. ^
  3. Missing drum 00:10:831 - here 00:12:799 - here, 00:14:766 - here 00:16:733 and here. yes, cuz there arent object to be hitsounded, it reasonable for an salad diff leaving some beat i guess?
  4. 00:09:438 (2,1) - Increase distance, needs a dash. its already has a dash i guess? we can catch it without dashes bcuz we have experienced, but i think beginner will read it as a jump, so they will do dash at here
  5. Consider putting two notes, one 00:49:274 - here and 00:49:520 - here, so you can emphasize a dash to (1) (announcing that began kiai time) i think it doesnt need an announcement or emphasize'r. Since i dont have cup diff, salad could be a little bit more easier
  6. It is the kiai time, try to increase distances, I will give some examples: 00:50:504 (3,4) - 00:57:389 (7,1) - 00:58:864 (3,4) - 00:59:110 (4,1) - 01:03:045 (4,1) - Well, since they are the same sounds, identify and put it away for consistency. From 01:09:438 (1) - here. i put all of the spacing at reasonable limits, they have different reason to have more or less distance with other section
  7. 00:57:143 (6) - I lost movement. its still a salad, waiting is best thing for 'normal' difficulty level, cuz it make a preparation for the jump to the next object
  8. 01:05:504 (1) - I wish you to do this part, but hey, I guess so keep consistency with the spinner of the end. yes, actually i want to make salad diff easier than the usual, since this is low bpm song, and i want to make salad has less SR as well, so i dont need a cup and for better spread reason tho
  9. Nice diff I like it.

Platter


  1. 00:07:471 - Dash missing, 00:09:438 - here too. i dont really catch the problem x.x
  2. 00:14:110 (5,1) - Reduce the distance or make h-dash. no 1/4 hdash since this still a platter, move (1) a little bit to left instead
  3. 00:12:143 (5,1) - I forgot this, h-dash could fit.
  4. 00:16:077 (4,1) - ^, too.
  5. 00:17:307 (2,1) - ^, too.
  6. 00:21:733 (5,1) - Needs a h-dash, as you did 00:25:913 (6,1) - here. i make a variant here, but i think i can consider about it
  7. 00:33:782 (3,1) - h-dash could fit.
  8. 00:45:340 (6,1) - ^.
  9. 00:47:553 (3,1) - ^.
  10. 00:49:766 (1,2,3) - Very difficult to catch. I'll let an alternative:done, sth like that
  11. 00:55:422 (4,1) - h-dash can help.
  12. 00:59:602 (1,2,3) - Do something similar as i said above. i think this one seems fine for me
  13. You can replace 01:03:045 (5) - this slider, for a stream to make a h-dash with the following note.
  14. 01:04:274 (2,1) - Reduce distance. its already has less spacing than what you mention on beginning mod o.o
  15. 01:05:135 (3,1) - h-dash seems fine, but i suggest you to Ctrl+G 01:05:504 (1) - this slider and move a bit to the right.
  16. 01:06:487 (2,1) - Do something similar ^.
  17. 01:09:438 (1,2,3) - The same as I mentioned. k for this one
  18. 01:15:094 (4,1) - h-dash.
  19. 01:25:176 (1) - In Salad, you made an exception, but do not consider here. no, i want keep the spin
  20. Nice diff too.
no reply = no change, well i only dont reply about h-dash mod, since RC said that platters should serve as an introduction to hyperdashing, and i know similar problem on xinely map which the platter have lot of hyperdashes and it affect the ranking, well i think i could consider to add some hdashes at few section without overusing it

Milk Tea


  1. 00:03:290 (3,4) - h-dash for maintain consistency 00:05:258 (3,4) - here. they had different sound, you could hear it if you use headphone, that's why i put 1/4 slider for 00:05:258 (3) -
  2. 00:06:241 (7,1) - Hard dash, change to h-dash. i still can catch it properly, i think 00:06:487 (1) - doesnt need more effort to get caught, so its not that hard imo
  3. 00:08:331 (8,1) - ^. this also seems not that hard imo
  4. 00:09:602 (3) - Lost movement. intended to stack those, the flow will stopped for a moment, but i think it still flowed well, but i'll consider if there is suggestion about better placement
  5. 00:47:553 (3,1) - h-dash :3. the sound that i follow ish down slowly, assuming that it has weaker tone than previous objects
  6. Not much to say here, I feel like this with a little overmap, but still good. im actually really want to improve this map, i dont really think that this is overmapped, but there is someone else said that this quite overmapped on non-kiais part, probably some suggestion about nerfing some section could help me out from this "forever pending"

If i help you, please tell me, I appreciate it.
GOOD LUCK!
thanks for mod

EDIT : renewing hitsound, copied from Okorin's mapset, REDL Needed
BoberOfDarkness
some irc
16:56 BoberOfDarkness: np those maps
16:57 -[ Asuna ]-: np
16:57 *-[ Asuna ]- is listening to [http://osu.ppy.sh/b/1059762 Hanazawa Kana - Meiwaku Spectacle (TV Size)]
16:57 *-[ Asuna ]- is listening to [http://osu.ppy.sh/b/794243 petit milady - Koi wa Milk Tea]
16:58 -[ Asuna ]-: i have free time
16:58 -[ Asuna ]-: we can do irc for spectacle
16:59 BoberOfDarkness: I would irc this
16:59 *BoberOfDarkness is listening to [https://osu.ppy.sh/b/794243 petit milady - Koi wa Milk Tea]
17:00 BoberOfDarkness: so irc?
17:01 -[ Asuna ]-: lets gu
17:01 BoberOfDarkness: 00:06:487 (1) - 00:08:454 (1) - both feels undermapped at it is rain diff
17:02 -[ Asuna ]-: milk tea?
17:02 BoberOfDarkness: I would prefer 1/2 slider + 1/2 slider + note
17:02 *BoberOfDarkness is editing [https://osu.ppy.sh/b/794243 petit milady - Koi wa Milk Tea [Milk Tea]]
17:02 BoberOfDarkness: yup
17:02 -[ Asuna ]-: its k i guess
17:03 -[ Asuna ]-: since there are so much of 1/4s
17:03 BoberOfDarkness: but yea, thats rain
17:03 BoberOfDarkness: so its fine
17:03 -[ Asuna ]-: feels kinda overmapped, so i wanted to add some 3/4 reverse
17:05 -[ Asuna ]-: it also have lower tone compared with 00:02:553 (1,2,3) -
17:05 BoberOfDarkness: actually this feels like 1/4 spam
17:05 BoberOfDarkness: 00:20:995 (3,1,2,3,4) -
17:05 -[ Asuna ]-: *has
17:05 BoberOfDarkness: yea a bit
17:06 -[ Asuna ]-: thats what i mean about it feels kinda overmapped
17:06 BoberOfDarkness: but to pattern at 00:20:995 - there is too much
17:06 BoberOfDarkness: 1/4
17:06 -[ Asuna ]-: yes
17:07 -[ Asuna ]-: i think i have reason, but well
17:07 BoberOfDarkness: maybe try [http://osu.ppy.sh/ss/7911855 this]
17:07 -[ Asuna ]-: idk how 2fix
17:07 -[ Asuna ]-: ;'c
17:07 -[ Asuna ]-: idk how 2fix
17:07 -[ Asuna ]-: ;'c
17:07 BoberOfDarkness: so try my timeline xd
17:08 -[ Asuna ]-: where
17:08 BoberOfDarkness: 00:20:995 -
17:08 BoberOfDarkness: https://osu.ppy.sh/ss/7911867
17:11 -[ Asuna ]-: wait, find placemtn
17:11 BoberOfDarkness: for 00:30:586 (3,4,5,6) - I would suggest curved stream instead, like: https://osu.ppy.sh/ss/7911896
17:11 BoberOfDarkness: ok ok
17:15 -[ Asuna ]-: k
17:15 -[ Asuna ]-: done curved
17:16 -[ Asuna ]-: make 00:31:323 (1,2,3) - curved as well for better flow
17:17 BoberOfDarkness: oh okay
17:18 BoberOfDarkness: flow seems wierd here, 00:36:856 (1,2,3,4,5) - , spacining is too small >.<
17:19 -[ Asuna ]-: seems fineh for me
17:20 BoberOfDarkness: 00:38:331 (2) - should be closer to next note
17:20 -[ Asuna ]-: the sound itself is flat, so i dont put large spacing on it
17:21 -[ Asuna ]-: wait
17:22 BoberOfDarkness: but 00:38:331 - is stronger than 00:38:454 -
17:22 -[ Asuna ]-: no the flat sound is for 00:36:856 (1,2,3,4,5) -
17:22 BoberOfDarkness: a oh ok
17:22 BoberOfDarkness: sure
17:23 -[ Asuna ]-: sry for slow respone xd
17:23 BoberOfDarkness: sure sure
17:23 BoberOfDarkness: I have time
17:24 -[ Asuna ]-: i kept 00:38:331 (2,3) - for emphasize
17:25 -[ Asuna ]-: it has clap hitsound aswell to mention that its a jump
17:25 BoberOfDarkness: okay, can I go next?
17:25 -[ Asuna ]-: yes
17:26 -[ Asuna ]-: go
17:26 -[ Asuna ]-: xd
17:26 BoberOfDarkness: since its kiai time it could be harder
17:26 BoberOfDarkness: so
17:26 BoberOfDarkness: I suggest here 00:57:143 - and 00:57:389 - 1/4 sliders
17:26 BoberOfDarkness: in same spots as notes
17:27 -[ Asuna ]-: that i want to make this map is playable
17:27 -[ Asuna ]-: i want to tell you
17:27 BoberOfDarkness: wat?
17:27 -[ Asuna ]-: umm
17:27 -[ Asuna ]-: i dont want to make this hard
17:27 BoberOfDarkness: but this is r a i n :<
17:27 BoberOfDarkness: ok last suggestion
17:27 -[ Asuna ]-: i want to made playable mep
17:28 BoberOfDarkness: 01:27:266 - 01:29:110 - maybe spinner?
17:28 -[ Asuna ]-: its ok being a bit hard
17:28 -[ Asuna ]-: as long as it still playalbe
17:29 -[ Asuna ]-: oki
17:29 BoberOfDarkness: some spacing are underdone in my opinion but still its fine
17:29 BoberOfDarkness: I just suggest stuff
17:29 -[ Asuna ]-: yes
17:29 BoberOfDarkness: I am not forcing anything
17:30 -[ Asuna ]-: i see
17:30 -[ Asuna ]-: this map has lack of spacing
17:31 -[ Asuna ]-: But that was intentional
17:31 -[ Asuna ]-: umm, like i wanted to make this like convert map?
17:33 BoberOfDarkness: k
17:34 BoberOfDarkness: but at platter this pattern would be more interesting 00:55:667 (1,2,3,4,5,6,7) - if a bit spaced
17:34 BoberOfDarkness: I would map it this way
17:34 BoberOfDarkness: https://osu.ppy.sh/ss/7912075
17:37 -[ Asuna ]-: gimme code?
17:37 BoberOfDarkness: sure
17:43 -[ Asuna ]-: changed but i change (4) into circles
17:43 BoberOfDarkness: yea sure
17:43 -[ Asuna ]-: i adjust the placement for flow
17:44 BoberOfDarkness: Okay
17:44 BoberOfDarkness: I guess we are cool now
17:44 -[ Asuna ]-: nays
17:44 BoberOfDarkness: Salad is pretty fine
17:44 BoberOfDarkness: so
17:44 BoberOfDarkness: I guess I will just post log
17:45 -[ Asuna ]-: oki doki
17:45 -[ Asuna ]-: i'll revive and update
17:45 -[ Asuna ]-: it still no grave btw :3
17:46 -[ Asuna ]-: on
17:46 BoberOfDarkness: lol

Code for 00:55:667 (1,2,3,4,5,6,7) - in platter (just in case)

360,284,55667,5,0,0:0:0:0:
256,240,55831,1,0,0:0:0:0:
148,196,55995,1,0,0:0:0:0:
256,192,56159,2,0,L|320:192,2,50,10|8|8,0:2|0:3|0:3,0:0:0:0:
148,196,56651,1,0,0:0:0:0:
256,152,56815,1,0,0:0:0:0:
360,108,56979,1,0,0:0:0:0:

Good map, keep it on ranking way!
Topic Starter
Arlecchino
fix some timelines and adjust patterning
thx IN ADVANCE
Unlucky_w
Heyo again asuna
Here's mod

Salad
00:56:159 (2) - a bit cramped..
..and that's probably it, nice job me owo

a-b-c-d-e-f-g-h-i-j-k-l-m-n-o-p-q-r-s-t-u-v-w-x-y-z
Platter
00:36:733 (3) - Rotate to horizontal and move it to x:368, it needs a bit longer dash.
00:39:192 (5) - I would ctrl+g to add a mouvement.
00:41:282 (5) - Maybe move this a bit to the left..
00:41:897 (1,2,3) - Move to x:364, increase lenght of dash to prevent easy droplet miss.
01:22:225 (1,2,3) - Move to x: 372, ^
01:04:889 (2,3) - https://osu.ppy.sh/ss/7922833
01:18:167 (5) - Put it exactly in, between (4) and (1), x:352.
01:19:643 (2) - Move to the right, x:8; create a bit of mouvement.. 'cause i saw of lot of https://osu.ppy.sh/ss/7922884 (three drops at same place everywhere -w-)
01:20:258 (1) - Rotate to horizontal, ^ (only for these ones)
Tea Rain
00:42:758 (4) - Move to x:256, makes a good view, imo, instead of two drops at same place
00:51:610 (3) - Move to x:240, ^
01:02:922 (2) - x:360, (yea... i really got nothing =m=, but it's just those again)
01:07:840 (2) - Rotate this a bit to the left (I can't rotate the slider with 1/2 beat snap divisor and then an error occurs owo https://osu.ppy.sh/ss/7922993&#41;

Please put 1/4 -w-

Note
Didn't find any major pattern or sound-related problems... ... ... ...although a lot of negligible ones -w-'

Anyways gl -3-
Topic Starter
Arlecchino

FastYoshi wrote:

Heyo again asuna
Here's mod

Salad
00:56:159 (2) - a bit cramped.. I feel like i had did it with horizontal, but why this firetruckin slider skewed vertically, firetruck. Fix anyway
..and that's probably it, nice job me owo

a-b-c-d-e-f-g-h-i-j-k-l-m-n-o-p-q-r-s-t-u-v-w-x-y-z
Platter
00:36:733 (3) - Rotate to horizontal and move it to x:368, it needs a bit longer dash. tilt it, but i move previous note instead to add more spacing
00:39:192 (5) - I would ctrl+g to add a mouvement. Nah, i hate antiflow
00:41:282 (5) - Maybe move this a bit to the left.. Sure.
00:41:897 (1,2,3) - Move to x:364, increase lenght of dash to prevent easy droplet miss. Its oki, it still could be controlled
01:22:225 (1,2,3) - Move to x: 372, ^ ^.^
01:04:889 (2,3) - https://osu.ppy.sh/ss/7922833 oki doki
01:18:167 (5) - Put it exactly in, between (4) and (1), x:352. woops, missed dsnap xd. x:350 instead
01:19:643 (2) - Move to the right, x:8; create a bit of mouvement.. 'cause i saw of lot of https://osu.ppy.sh/ss/7922884 (three drops at same place everywhere -w-) iits intentionally, this is ez mep for 'play ctb diffs like a converted std' experience
01:20:258 (1) - Rotate to horizontal, ^ ok for this one (only for these ones)
Tea Rain
00:42:758 (4) - Move to x:256, makes a good view, imo, instead of two drops at same place its ok, it has less movement for do jump into (1)
00:51:610 (3) - Move to x:240, ^seems fine tho
01:02:922 (2) - x:360, (yea... i really got nothing =m=, but it's just those again) xd
01:07:840 (2) - Rotate this a bit to the left (I can't rotate the slider with 1/2 beat snap divisor and then an error occurs owo then just change beat snap into 1/4 lul. I had did it multiple times and lot ppl wanted to make this vertical, afterward ppl said it should be horizontal,
and i just repeatly did something like that xd, Lets just keep this for once until someone else pointed again
https://osu.ppy.sh/ss/7922993&#41;

Please put 1/4 -w- there are ton of 1/4 `3`

Note
Didn't find any major pattern or sound-related problems... ... ... ...although a lot of negligible ones -w-' its fineh i just wanted to map something different

Anyways gl -3- thank anyway o7
Absolute Zero
[Salad]
00:10:422 (1) - 00:12:389 (1) - 00:14:356 (1) - 00:16:323 (1) - I agree with Jusenkyo here, I would make these 3/4 sliders, not 1/1 sliders in the configuration like below.
00:30:831 (2) - Tilt this slider a little bit more for easier access to 00:31:569 (3).
00:32:061 (1) - Ctrl+G for a smoother movement to 00:33:045 (2). Better transition.
00:45:340 (4) - I would suggest tilting this slightly to the left so that the dash is more apparent. Right now it could be confused for a walk.
00:47:553 (3,1) - Unrankable distancing here from hitcircle to spinner. You want something at least 1/1, like at 00:33:045 (2,1).
00:50:012 (2) - I don't hear an important beat on 01:09:807. I would just make this a 1/2 slider instead.
00:52:225 (2,3,4) - The distance between (3,4) should be slightly increased because (2,3) is a walk and (3,4) could be confused as one as well.
00:54:684 (4) - Weird snapping. End the slider on 00:55:05 since there’s no sound on the 1/6 beat.
00:57:143 (6,7) - Lack of movement here is strange--I would increase distancing a bit here.
00:59:602 (1,2) - Make this like 01:00:586 (4,5). (2) fits better this way.
01:04:766 (2) - Remove the repeat on this repeat slider for the same reason as 00:47:553 (3,1).
01:09:684 (2) - Same as 00:50:012 (2).
01:19:766 (2,3,4) - Same as 00:52:225 (2,3,4).
01:21:733 (2,3,4) - Same as 00:52:225 (2,3,4).

[Platter]
00:10:422 (1) - I would make this a 1/4 slider with a hit circle 1/4 after the slider ends to follow the music more closely. If you want to even go further, I would suggest doing this, even.
00:12:389 (1) - Same as 00:10:422 (1).
00:17:307 (2,1) - The strong drumbeat made me expect a hyper here. Increase distancing.
00:27:635 (2) - I think the instruments here aren’t strong enough to justify a repeat 1/2 slider. Make this a 1/1 slider instead.
00:29:848 (4,1) - Kind of a sharp unexpected jump here. I would lower the distance.
00:30:586 (3) - Preferably I would make this a 1/1 slider, but if you’re not, at least flip it around the slider head because it’s uncomfortable to play with antiflow.
00:44:971 (5) - I would make this a hit circle starting on 00:45:094 because the sound at 00:44:971 is not particularly strong. Then, in the context of strong sounds, it sounds like it’s hitting nothing.
00:45:340 (6) - 1/1 slider here to follow the music more closely.
00:56:159 (1) - No NC here. Move it to 00:56:651 (4).
00:56:159 (1,2,3,4,5,6,7) - I think this pattern would work better as 3 “groups” of notes in a < and > (alternating) shape to follow the music more closely.
01:00:340 (4,5) - A particularly large Hdash for not hitting that strong of a sound. Keep it a hyper, but lower the strength of the hyper.
01:02:307 (3,4,5) - This pattern kind of plays a little strangely because it forces the player to the left side of the screen. Perhaps you don’t want (5) to be a repeat slider but instead a 1/2 slider that hypers to 01:03:536 (1) to accent the voice.
01:06:487 (2) - Why is this different than 01:07:471 (1,2,3) even though they follow the same music rhythm? It would be nice to keep them the same thing.
01:12:758 (2,3) - Kind of a strange rhythm again—I don’t hear the start of (2).
01:15:340 (1,2,3) - This is the kind of pattern I mean for 00:56:159 (1,2,3,4,5,6,7)—I like this one much better :)
01:20:258 (1) - Repeat slider here is a little strange. I would make this a 1/1 slider instead.

[Milk Tea]
00:02:553 (1,2) - Distancing here is a bit far for a rain. Lower distancing here.
00:09:438 (2,3,4) - Strange pattern compared to its context—I would make this a > shape rather than a half of a “Y”.
00:11:897 (3,4,1) - This pattern plays kind of weirdly. I would soften the dash at least.
00:14:356 (1,2,3) - Same as 00:11:897 (3,4,1).
00:37:963 (1,2) - The standstill to (2) is a little awkward in terms of flow.
00:46:815 (1,2) - Make this a hyper so that the jump is more intuitive.
01:06:241 (3,4) - Make this a hyper to do the same thing as 01:07:225 (6,1).
01:20:258 (1,2) - Lack of movement is strange.
01:27:143 (1) - Make this a slider ending on 01:28:126 to hit the sound.
Topic Starter
Arlecchino

Absolute Zero wrote:

[Salad]
00:10:422 (1) - 00:12:389 (1) - 00:14:356 (1) - 00:16:323 (1) - I agree with Jusenkyo here, I would make these 3/4 sliders, not 1/1 sliders in the configuration like below. done, i shortened the sliders by 1/4 and add a circles
00:30:831 (2) - Tilt this slider a little bit more for easier access to 00:31:569 (3). done, skew it a bit more, hope i did it well
00:32:061 (1) - Ctrl+G for a smoother movement to 00:33:045 (2). Better transition. Done, im also adjusting the spacing for consistency
00:45:340 (4) - I would suggest tilting this slightly to the left so that the dash is more apparent. Right now it could be confused for a walk. did it to the right instead for better transition
00:47:553 (3,1) - Unrankable distancing here from hitcircle to spinner. You want something at least 1/1, like at 00:33:045 (2,1). RIP 122bpm XD, removed spinner. Changed into 3/4 slider reverse with acircle
00:50:012 (2) - I don't hear an important beat on 01:09:807. I would just make this a 1/2 slider instead. i'd rather leave the red tick usually, i will keep this this has similar sound like 00:51:733 (1,2) - , it also has a clap hitsound
00:52:225 (2,3,4) - The distance between (3,4) should be slightly increased because (2,3) is a walk and (3,4) could be confused as one as well.
done
00:54:684 (4) - Weird snapping. End the slider on 00:55:05 since there’s no sound on the 1/6 beat. ohh its my fault, fixed
00:57:143 (6,7) - Lack of movement here is strange--I would increase distancing a bit here. i think its fine, since this still a salad, giving little break would make beginner preparing the jump to the next note
0:59:602 (1,2) - Make this like 01:00:586 (4,5). (2) fits better this way. Done.
01:04:766 (2) - Remove the repeat on this repeat slider for the same reason as 00:47:553 (3,1). Done.
01:09:684 (2) - Same as 00:50:012 (2). i mapped it consistent, so i will let it
01:19:766 (2,3,4) - Same as 00:52:225 (2,3,4). Done.
01:21:733 (2,3,4) - Same as 00:52:225 (2,3,4). the sound is more weak than the previous, its like started to faded out. I think its reasonable to decrease the spacing

[Platter]
00:10:422 (1) - I would make this a 1/4 slider with a hit circle 1/4 after the slider ends to follow the music more closely. If you want to even go further, I would suggest doing this, even. Done. with similar timeline
00:12:389 (1) - Same as 00:10:422 (1). ^ and adjust spacing on 00:13:618 (5,6) -
00:17:307 (2,1) - The strong drumbeat made me expect a hyper here. Increase distancing. Done.
00:27:635 (2) - I think the instruments here aren’t strong enough to justify a repeat 1/2 slider. Make this a 1/1 slider instead. Done.
00:29:848 (4,1) - Kind of a sharp unexpected jump here. I would lower the distance. 2 grid? it almost at the min spacing to be a hyper
00:30:586 (3) - Preferably I would make this a 1/1 slider, but if you’re not, at least flip it around the slider head because it’s uncomfortable to play with antiflow. yesh, i made vertical slider instaead
00:44:971 (5) - I would make this a hit circle starting on 00:45:094 because the sound at 00:44:971 is not particularly strong. Then, in the context of strong sounds, it sounds like it’s hitting nothing. changed to circle
00:45:340 (6) - 1/1 slider here to follow the music more closely. Done.
00:56:159 (1) - No NC here. Move it to 00:56:651 (4). Done.
00:56:159 (1,2,3,4,5,6,7) - I think this pattern would work better as 3 “groups” of notes in a < and > (alternating) shape to follow the music more closely. hope i've did it corectly
01:00:340 (4,5) - A particularly large Hdash for not hitting that strong of a sound. Keep it a hyper, but lower the strength of the hyper. it has the minimum spacing to be a hyper, if i moved it only 1 grid the hyper will be lost :c
01:02:307 (3,4,5) - This pattern kind of plays a little strangely because it forces the player to the left side of the screen. Perhaps you don’t want (5) to be a repeat slider but instead a 1/2 slider that hypers to 01:03:536 (1) to accent the voice. Done with hyperxd
01:06:487 (2) - Why is this different than 01:07:471 (1,2,3) even though they follow the same music rhythm? It would be nice to keep them the same thing. For dynamical skae, but changed anyway
01:12:758 (2,3) - Kind of a strange rhythm again—I don’t hear the start of (2). i hear the start of (2) but not (3) xd, changed (3) into circle
01:15:340 (1,2,3) - This is the kind of pattern I mean for 00:56:159 (1,2,3,4,5,6,7)—I like this one much better :)
I did it previously, but some ppl said that i need to add something different so the diff isnt that boring :c01:20:258 (1) - Repeat slider here is a little strange. I would make this a 1/1 slider instead. done consistently with first kiai

[Milk Tea]
00:02:553 (1,2) - Distancing here is a bit far for a rain. Lower distancing here. done.
00:09:438 (2,3,4) - Strange pattern compared to its context—I would make this a > shape rather than a half of a “Y”. im intended to decrease the movement for a while, somehow it feels more dynamic and plays fun to me
00:11:897 (3,4,1) - This pattern plays kind of weirdly. I would soften the dash at least. seems fine imo
00:14:356 (1,2,3) - Same as 00:11:897 (3,4,1). its a normal back and forth with natural flow
00:37:963 (1,2) - The standstill to (2) is a little awkward in terms of flow. i move (2) a bit to right and adjust the spacing
00:46:815 (1,2) - Make this a hyper so that the jump is more intuitive. i will only increase the distance, the sound is more weak than previous hyper, and it doesnt hve potential to be a hyper imo
01:06:241 (3,4) - Make this a hyper to do the same thing as 01:07:225 (6,1). Omg i need to reconstruct this part
01:20:258 (1,2) - Lack of movement is strange. its fine, i just wanted to make a playable diff like a convert map
01:27:143 (1) - Make this a slider ending on 01:28:126 to hit the sound. i think i will keep it for consistent with other diff

10Q very much AZ!
Sc4v4ng3r
Hey there, passing by.

[General]
  1. Looks cool.
[Salad]
  1. There's too many dashes for this being the lowest difficulty of the set. Yes there's a concern to the spread between Platter and this difficulty, but if you are going to make this the lowest difficulty, you should take into account that beginners are going to play this difficulty, and that movements needs to be more lenient than your conventional Salad. Not to mention there are tons of ambiguous distances that needs more attention : e.g. like 00:06:487 (1,2) - , 00:08:454 (1,2) - and etc. - those are possible to be caught by walking, but for beginners this isn't clear enough. I'll point out all these under in my mod.
  2. 00:04:028 (3,1) - I don't think you want to a close-to-dash movement from the start of the map, it can confuse the players quite a bit. Currently it is possible to catch (1) by walking, and since (1) doesn't seem particularly like a strong sound or anything, I would just reduce the distance so that it is shown to be clearly walkable.
  3. 00:06:487 (1,2) - 00:08:454 (1,2) - These are certainly walkable, but they are tap-dashable as well. This can create confusion, especially among beginners. Would also reduce them(but to keep the emphasis try to have a small gap) to make a clearer walking pattern.
  4. 00:20:258 (1,2) - This is really hard to walk to, and it is also another dash I don't think I find fitting tbh. This downbeat snare repeats over at other ticks like 00:25:176 - , 00:29:110 - and etc., so if you make dashes on all of those you are surely going to have too many dashes in a section. For these I would just use distance increment - reduce it but keep the emphasis by leaving a small gap that is walkable. Same goes for 00:24:192 (1,2) - , 00:28:126 (1,2) - , and etc..
  5. 00:21:241 (2,1) - So after the ambiguous movement above, this could be perceived as a dash, which in musical terms, it works. But however if that's the case this should be consistent amongst others like 00:25:176 (2,1) - , 00:29:110 (2,1) - , and etc., which again, if done in the same section, will create too many dashes. Remember that salad's are only there to introduce players to dashes - and here it matters even more as some players entering this difficulty might not know what the heck is ctb even. Would reduce the distance so that this doesn't get perceived as a dash, and same goes for all the other sets of notes mentioned.
  6. 00:22:717 (2,1) - Quite a small distance to walk to, I expected more movement to be made here tbh. Just my preference, but if you agree with me you could space them out a little bit more.
  7. 00:27:635 (3,1) - Looking at other similar notes like 00:31:569 (3,1) - , this is the only odd one out with a dash. Would be better to keep their emphasis the same, so I would remove the dash.
  8. 00:37:471 (4,1) - This feels more like a dash than a distance increment, and even if it was intended, as I explained above, doing this will make you do this consistently for the whole section, which overflows the section with dashes.
  9. 00:38:700 (3,4) - While it is completely possible, I still feel that it is a tad bit too dangerous to keep it this way - pure walking for this pattern requires quite a precision that beginners might not have. Would try to reduce the distance to play it safe.
  10. 00:41:405 (4,1) - I don't think this dash is really supported by the music as it didn't contain strong sounds like there was at 00:39:684 (5,1) - . Would remove it.
  11. The whole kiai - This is where the dashes get overboard. Almost in every measure there are 2 dashes/ambiguous distances that are close to being a dash, which is gonna strain beginners out quite fast, and they by themselves are also very hard to execute consistently. I suggest you to only make dashes where the sounds are prominent and loud enough, e.g. 00:55:422 (6,1) - , 00:57:389 (7,1) - and 01:03:045 (4,1) - and so on. Others should be removed because they currently are adding too much difficulty 'spike' in the difficulty especially for beginners. Won't be mentioning these as they are quite repetitive and they are quite easy to notice.
  12. 01:04:766 (2) - Doesn't really feel right for the slider to start on the red tick as it doesn't follow the vocals too well(it starts on the blue tick, you focused vocals in the kiai more so you should be following this exactly), a simple circle on 01:05:012 - could work better.
  13. 01:05:504 (1) - This feels quite lazy imo because there's clearly mappable beats in the spinner, and you are ignoring it. Furthermore this is in middle of the 'chorus synth' so naturally this part of the difficulty should be more difficult than the others, so I don't know why you made a spinner here - it makes things so much more easier, not fitting for this section of the song. Even if there's no vocals to map to, you skipped the vocals at 00:18:782 (1) - with a spinner so making a spinner here makes things inconsistent. Try to map this section out, you can also make a dash towards 01:09:438 (1) - this note afterwards which is a nice contrast to give between the two sections. Same goes for 01:25:176 (1) - .
  14. Tbh aside from the movement issues I feel the difficulty is okay, but those require serious fixing.
[Platter]
  1. Dashes are better here but some of them could have been made more clearer
  2. 00:02:553 (1,2) - Like this one for example. It may be clearly read as a dash but it still can be easily walked somehow. Would try to increase this to 2.7x. Same goes 00:04:274 (3,1) - .
  3. 00:11:651 (5,6) - This kind of flow feels weird because the kick slider creates an anti-flow wiggle which doesn't flow into the next note too naturally tbh. Would just make a linear pattern like this. This also applies to all other similar patterns like 00:13:618 (5,6) - , 00:38:700 (4,5) - and etc..
  4. 00:12:143 (6,1) - This also can be increased to give a clearer dash, around 2.8x here would work nicely.
  5. 00:14:356 (1,2) - There shouldn't be a dash here following the consistency of 00:13:249 (3,4) - and 00:11:282 (3,4) - .
  6. 00:16:077 (4,1) - This distance is too low to be even called a dash, and even if it wasn't an intended one it still should be, as the sound's prominent and loud enough. Increase it to somewhere around 2.8x.
  7. 00:20:258 (1,2,3) - On the other hand the distance between these notes are too far to be called normal walking distances, they are rather played as dashes, which become inconsistent with the following rhythms after this. Reduce the distance between these 3 notes.
  8. 00:24:192 (3,4) - Would be nice to add a dash here to follow consistency with 00:28:126 (1,2) - .
  9. 00:26:405 (2) - There's literally nothing landing on the red tick and the blue ticks on these slider, so it feels awkward to play this out. Hell even the percussions aren't landing here so it feels extra weird. Remove this.
  10. 00:27:389 (1) - No reason to NC here, it doesn't follow your previous pattern and it's not a strong enough beat to support one.
  11. 00:27:635 (2) - On the other hand, you missed out on the prominent hi-hat sound on the blue tick of this slider. This should be a triplet to follow it. Also this shouldn't be a dash to follow the consistency of 00:20:995 (3) - (you literally skipped it here lol) and 00:24:192 (3,4) - .
  12. 00:30:586 (3,4) - Like above, this shouldn't be a dash.
  13. 00:31:815 (7) - This specific hi-hat sound was ignored prior at 00:27:635 (2) - the tail of this slider, so making a dash here doesn't really make sense to me tbh. Would remove the dash and make it a walk instead.
  14. 00:33:782 (3,1) - This should be a hyper like 00:29:848 (4,1) - and similar others.
  15. 00:36:241 (2,3) - Since you don't make a dash at 00:40:299 (2,3) - , for consistency I would remove the dash here.
  16. 00:45:094 (5,6) - This isn't anything specially strong - it's just a snare, and it doesn't contain anything special like at 00:42:881 (1) - , so a dash here is really off-putting considering all those. Would just make this a walk.
  17. 00:52:717 (1) - No need for a NC here as well, it's doesn't signify anything strong in the music nor there are any here.
  18. 00:53:454 (2,1) - Dash feels really underwhelming at its current distance. Would increase it to somewhere around 2.8x to make it more clearer.
  19. 00:54:438 (4,1) - I'm not sure if this is supposed to be a dash but if it is, it feels really underwhelming. But considering the next similar parts of the song(at 01:02:307 (3) - (its ignored) and at 01:21:979 (4,1) - (just a distance increment)) being mapped without dashes and only 1 another part being mapped the similar way at 01:14:110 (4,1) - , I would just remove both 'intended dashes' and instead make them distance increment. That being said I would also try to map out 01:02:307 (3) - this to be similar like all the others(slider+two 1/4 circles) and have distance increment on it to give the same level of emphasis.
  20. 00:55:422 (4,1) - (1) is a strong sound with downbeat emphasis + the strong vocals so not having a dash here misses the good opportunity for it. I suggest you to add one.
  21. 00:57:389 (5,1) - Hyper into anti-flow patterns are unrankable according to the RC. I would fix it by making (1) vertical but the choice is up to you.
  22. 00:59:356 (6,1) - Although this is an anti-flow and the distances should look more far, the dash still feels quite underwhelming. Would increase the distance here too, to somewhere around 2.7x.
  23. 01:01:323 (2,1) - Like above.
  24. 01:05:135 (3,1) - Make a hyper to give contrast between the two sections being quite different, and also to emphasize on the sole strength of (1).
  25. 01:11:159 (8,1) - Another underwhelming distance, increase it to give a clearer dash.
  26. 01:17:799 (3,4) - Making a dash here is really uncalled for, especially when you didn't do it at 00:58:372 (4) - , 01:10:176 (4,5,6) - and etc.. To keep it consistent with other notes I would remove the dash.
  27. 01:19:028 (3,1) - Aaaa make this more clearer as well, it feels ambiguous here.
  28. 01:20:012 (4,5) - Another hyper into anti-flow which is unrankable. Make the start of (5) more vertical(around half of the slider could be vertical) to avoid this.
  29. 01:22:963 (4,1) - Make this clearer again please, increase the distance.
  30. 01:24:192 (3) - The slider feels really weird rhythmically. Yes there's a held sound which does exist during the span of the slider, but a conventional player wouldn't notice it unless they hear really closely to the music, because of how insignificant is it compared to other sounds of the map. Instead, a single circle would be a lot more better to emphasize on the strong finish of the chorus at 01:24:192 - .
  31. 01:24:930 (4) - This circle also feels weird because the same vocal instance at 01:24:561 - isn't emphasized. Would just remove it.
Aaa that's all I could find time for, will return to mod the highest difficulty in the weekends hopefully.
GL!
Topic Starter
Arlecchino

Sc4v4ng3r wrote:

Hey there, passing by. hihi

[General]
  1. Looks cool. nays
[Salad]
  1. There's too many dashes for this being the lowest difficulty of the set. Yes there's a concern to the spread between Platter and this difficulty, but if you are going to make this the lowest difficulty, you should take into account that beginners are going to play this difficulty, and that movements needs to be more lenient than your conventional Salad. Not to mention there are tons of ambiguous distances that needs more attention : e.g. like 00:06:487 (1,2) - , 00:08:454 (1,2) - and etc. - those are possible to be caught by walking, but for beginners this isn't clear enough. I'll point out all these under in my mod. i did it consistent previously, i always turned on distance snap tool when i was mapping, this could be like that mostly by modder suggestion, i dont think its a problem because they think its fine. Fixed anyway
  2. 00:04:028 (3,1) - I don't think you want to a close-to-dash movement from the start of the map, it can confuse the players quite a bit. Currently it is possible to catch (1) by walking, and since (1) doesn't seem particularly like a strong sound or anything, I would just reduce the distance so that it is shown to be clearly walkable. adjust the spacing a little bit
  3. 00:06:487 (1,2) - 00:08:454 (1,2) - These are certainly walkable, but they are tap-dashable as well. This can create confusion, especially among beginners. Would also reduce them(but to keep the emphasis try to have a small gap) to make a clearer walking pattern. as previous mod,
    i decided to add more spacing on this (for that small gap reason). I believe beginner wouldnt read it as a jump in this spacing
  4. 00:20:258 (1,2) - This is really hard to walk to, and it is also another dash I don't think I find fitting tbh. This downbeat snare repeats over at other ticks like 00:25:176 - , 00:29:110 - and etc., so if you make dashes on all of those you are surely going to have too many dashes in a section. For these I would just use distance increment - reduce it but keep the emphasis by leaving a small gap that is walkable. Same goes for 00:24:192 (1,2) - , 00:28:126 (1,2) - , and etc.. Done.
  5. 00:21:241 (2,1) - So after the ambiguous movement above, this could be perceived as a dash, which in musical terms, it works. But however if that's the case this should be consistent amongst others like 00:25:176 (2,1) - , 00:29:110 (2,1) - , and etc., which again, if done in the same section, will create too many dashes. Remember that salad's are only there to introduce players to dashes - and here it matters even more as some players entering this difficulty might not know what the heck is ctb even. Would reduce the distance so that this doesn't get perceived as a dash, and same goes for all the other sets of notes mentioned. done decrease spacing on each section
  6. 00:22:717 (2,1) - Quite a small distance to walk to, I expected more movement to be made here tbh. Just my preference, but if you agree with me you could space them out a little bit more. I think its ok, since this is a salad, beginner should have more break for preparation
  7. 00:27:635 (3,1) - Looking at other similar notes like 00:31:569 (3,1) - , this is the only odd one out with a dash. Would be better to keep their emphasis the same, so I would remove the dash. Done, with 2.0x ds
  8. 00:37:471 (4,1) - This feels more like a dash than a distance increment, and even if it was intended, as I explained above, doing this will make you do this consistently for the whole section, which overflows the section with dashes. I will reduce dashes on 00:38:700 (3,4) - etc instead. because every downbeat on this section are kinda strong enough to be emphasized, i've did it consistent anyway
  9. 00:38:700 (3,4) - While it is completely possible, I still feel that it is a tad bit too dangerous to keep it this way - pure walking for this pattern requires quite a precision that beginners might not have. Would try to reduce the distance to play it safe. Had done as in above
  10. 00:41:405 (4,1) - I don't think this dash is really supported by the music as it didn't contain strong sounds like there was at 00:39:684 (5,1) - . Would remove it. i will make it the same as 00:37:471 (4,1) -
  11. The whole kiai - This is where the dashes get overboard. Almost in every measure there are 2 dashes/ambiguous distances that are close to being a dash, which is gonna strain beginners out quite fast, and they by themselves are also very hard to execute consistently. I suggest you to only make dashes where the sounds are prominent and loud enough, e.g. 00:55:422 (6,1) - , 00:57:389 (7,1) - and 01:03:045 (4,1) - and so on. Others should be removed because they currently are adding too much difficulty 'spike' in the difficulty especially for beginners. Won't be mentioning these as they are quite repetitive and they are quite easy to notice. I've done fixing those movement issues on kiais
  12. 01:04:766 (2) - Doesn't really feel right for the slider to start on the red tick as it doesn't follow the vocals too well(it starts on the blue tick, you focused vocals in the kiai more so you should be following this exactly), a simple circle on 01:05:012 - could work better. Done.
  13. 01:05:504 (1) - This feels quite lazy imo because there's clearly mappable beats in the spinner, and you are ignoring it. Furthermore this is in middle of the 'chorus synth' so naturally this part of the difficulty should be more difficult than the others, so I don't know why you made a spinner here - it makes things so much more easier, not fitting for this section of the song. Even if there's no vocals to map to, you skipped the vocals at 00:18:782 (1) - with a spinner so making a spinner here makes things inconsistent. Try to map this section out, you can also make a dash towards 01:09:438 (1) - this note afterwards which is a nice contrast to give between the two sections. Same goes for 01:25:176 (1) - . I mapped it with spinner for a break, since i mapped first kiai with a bunch of dashes. I might be mapped this section if i was map first kiai as what you said above. Because mostly beginner will follow vocal, they wouldnt complain with this spinner though
  14. Tbh aside from the movement issues I feel the difficulty is okay, but those require serious fixing. Done, fixing those issues
[Platter]
  1. Dashes are better here but some of them could have been made more clearer
  2. 00:02:553 (1,2) - Like this one for example. It may be clearly read as a dash but it still can be easily walked somehow. Would try to increase this to 2.7x. Same goes 00:04:274 (3,1) - . done with 2.7x, doing to 00:04:520 (1,2) - as well
  3. 00:11:651 (5,6) - This kind of flow feels weird because the kick slider creates an anti-flow wiggle which doesn't flow into the next note too naturally tbh. Would just make a linear pattern like this. This also applies to all other similar patterns like 00:13:618 (5,6) - , 00:38:700 (4,5) - and etc.. could i just make it like this?
  4. 00:12:143 (6,1) - This also can be increased to give a clearer dash, around 2.8x here would work nicely. done.
  5. 00:14:356 (1,2) - There shouldn't be a dash here following the consistency of 00:13:249 (3,4) - and 00:11:282 (3,4) - . No it has different rhythm, it started on the new stanza rhythm as well
  6. 00:16:077 (4,1) - This distance is too low to be even called a dash, and even if it wasn't an intended one it still should be, as the sound's prominent and loud enough. Increase it to somewhere around 2.8x. Ok. done, im also adjust the spacing with 00:17:307 (2,1) -
  7. 00:20:258 (1,2,3) - On the other hand the distance between these notes are too far to be called normal walking distances, they are rather played as dashes, which become inconsistent with the following rhythms after this. Reduce the distance between these 3 notes. done with 1.5x
  8. 00:24:192 (3,4) - Would be nice to add a dash here to follow consistency with 00:28:126 (1,2) - . done with similar distance
  9. 00:26:405 (2) - There's literally nothing landing on the red tick and the blue ticks on these slider, so it feels awkward to play this out. Hell even the percussions aren't landing here so it feels extra weird. Remove this. try to use headphone, reduce effect volume into 0% and keep the music volume at 100%, play with 25% playback if needed
  10. 00:27:389 (1) - No reason to NC here, it doesn't follow your previous pattern and it's not a strong enough beat to support one. My fault,
    its not intend to be NC'd
  11. 00:27:635 (2) - On the other hand, you missed out on the prominent hi-hat sound on the blue tick of this slider. This should be a triplet to follow it. Also this shouldn't be a dash to follow the consistency of 00:20:995 (3) - (you literally skipped it here lol) and 00:24:192 (3,4) - . Its totally different with 00:20:995 (3) - , i could agree with 00:20:258 (1) - and 00:24:192 (3) - . But i dont put a dash because 00:20:258 (1) - and 00:24:192 (3) - doesnt have a sounds in the back of it. I leave 00:23:700 blank because i dont follow vocal. I will change 00:27:635 (7) - into triplet, but i will keep the dash for emphasize the downbeat
  12. 00:30:586 (3,4) - Like above, this shouldn't be a dash. In this case, the song has Dynamic rhythm, i just follow how the rhythm sounded but fine, done remove the dash
  13. 00:31:815 (7) - This specific hi-hat sound was ignored prior at 00:27:635 (2) - the tail of this slider, so making a dash here doesn't really make sense to me tbh. Would remove the dash and make it a walk instead. I'll keep the dash consistent according 00:27:635 (7) -
  14. 00:33:782 (3,1) - This should be a hyper like 00:29:848 (4,1) - and similar others. Sure.
  15. 00:36:241 (2,3) - Since you don't make a dash at 00:40:299 (2,3) - , for consistency I would remove the dash here. done with similar distance
  16. 00:45:094 (5,6) - This isn't anything specially strong - it's just a snare, and it doesn't contain anything special like at 00:42:881 (1) - , so a dash here is really off-putting considering all those. Would just make this a walk. Done.
  17. 00:52:717 (1) - No need for a NC here as well, it's doesn't signify anything strong in the music nor there are any here. remove nc
  18. 00:53:454 (2,1) - Dash feels really underwhelming at its current distance. Would increase it to somewhere around 2.8x to make it more clearer. done
  19. 00:54:438 (4,1) - I'm not sure if this is supposed to be a dash but if it is, it feels really underwhelming. But considering the next similar parts of the song(at 01:02:307 (3) - (its ignored) and at 01:21:979 (4,1) - (just a distance increment)) being mapped without dashes and only 1 another part being mapped the similar way at 01:14:110 (4,1) - , I would just remove both 'intended dashes' and instead make them distance increment. That being said I would also try to map out 01:02:307 (3) - this to be similar like all the others(slider+two 1/4 circles) and have distance increment on it to give the same level of emphasis. I mapped the rhythm based on music, and put a dash for emphasize based on vocal. regardless of that, i decided to use 2.0x instead
  20. 00:55:422 (4,1) - (1) is a strong sound with downbeat emphasis + the strong vocals so not having a dash here misses the good opportunity for it. I suggest you to add one. done
  21. 00:57:389 (5,1) - Hyper into anti-flow patterns are unrankable according to the RC. I would fix it by making (1) vertical but the choice is up to you. i think make it vertical should be fine
  22. 00:59:356 (6,1) - Although this is an anti-flow and the distances should look more far, the dash still feels quite underwhelming. Would increase the distance here too, to somewhere around 2.7x. done
  23. 01:01:323 (2,1) - Like above. a bit not understand with this, i fix it like 00:53:700 (1,2,3,4) -
  24. 01:05:135 (3,1) - Make a hyper to give contrast between the two sections being quite different, and also to emphasize on the sole strength of (1). Dont you feel it would be an Anti-flow? .-.
  25. 01:11:159 (8,1) - Another underwhelming distance, increase it to give a clearer dash. Done
  26. 01:17:799 (3,4) - Making a dash here is really uncalled for, especially when you didn't do it at 00:58:372 (4) - , 01:10:176 (4,5,6) - and etc.. To keep it consistent with other notes I would remove the dash. done
  27. 01:19:028 (3,1) - Aaaa make this more clearer as well, it feels ambiguous here. done
  28. 01:20:012 (4,5) - Another hyper into anti-flow which is unrankable. Make the start of (5) more vertical(around half of the slider could be vertical) to avoid this.
  29. 01:22:963 (4,1) - Make this clearer again please, increase the distance. done
  30. 01:24:192 (3) - The slider feels really weird rhythmically. Yes there's a held sound which does exist during the span of the slider, but a conventional player wouldn't notice it unless they hear really closely to the music, because of how insignificant is it compared to other sounds of the map. Instead, a single circle would be a lot more better to emphasize on the strong finish of the chorus at 01:24:192 - . i will change this into 3/4 slider reverse so players would notice it properly
  31. 01:24:930 (4) - This circle also feels weird because the same vocal instance at 01:24:561 - isn't emphasized. Would just remove it.
Aaa that's all I could find time for, will return to mod the highest difficulty in the weekends hopefully.
GL!
10Q very much, hopefully could back for highest diff
sry for my bad english, hope i could reply clearly
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