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Blue Stahli - Throw Away

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Topic Starter
Peachtrees

Taeyang wrote:

  • General
  1. 04:14:545 - how do you like here preview time? would rather have it on the clamer one :/
  2. in colours tap combo1, combo4 so similar this is make unrankable issue at this point I really don't care anymore. I'll have a BN sort this out or ask someone to provide colours since I've been changing them with EVERY.SINGLE.MOD
  3. CS 4.3~4.5? mm will consider

  • Obsolete
  1. 00:24:138 (4) - suggest; curve then stright looks better p happy with how this looks like right now
  2. 00:32:510 (4) - blanket so near slight adjustment
  3. 00:34:952 (3) - just make stright? doesnt really make any difference, and I think a curved one looks naiser
  4. 00:36:347 (1,2,3,4) - flow suggest p happy about how this currently flows, no reason to change it up imo
  5. 00:42:452 (3,1) - 3.6DS too far a least like here 00:39:661 (3,1) - nop I'd have to disagree, does not really stand out since this does play fairly intuitive despite the DS being a little higher
  6. 00:44:719 (1,2,3,4) - change like here 00:41:929 (1,2,3) - 00:39:138 (1,2,3) - slide-circle-cirlce no reason too, would rather have some variety
  7. 01:09:138 (4) - NC kay
  8. 01:15:068 (3) - NC ^
  9. 01:24:487 (1,2,3,4) - make anti jump ;suggest eeeh would rather have these spaced out imo
  10. 02:20:301 (1,2) - not fit antijump slight adjustment, though I can't really move them too far apart
  11. 02:52:394 (1,1) - remove NC 02:56:580 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - like here these two part are entirely different, the NC emphasized the dull bass (not sure if that's what it is LOL) that is going along with the slider inthe background

nice song nice map~! good luck~!:D
thank you ~<3
vick
Hi from #modreqs

IRC
2015-10-05 19:36 TotoiZn: hey
2015-10-05 19:38 Peachtrees: hey
2015-10-05 19:38 TotoiZn: im trying to mod your map
2015-10-05 19:38 TotoiZn: but, its really good, i cant find so many problems
2015-10-05 19:38 Peachtrees: aw
2015-10-05 19:38 Peachtrees: thank you
2015-10-05 19:39 TotoiZn: i can tell you some "tips" but its your choice to use them or not
2015-10-05 19:39 TotoiZn: for example
2015-10-05 19:39 TotoiZn: hp 7 its too much for a ar8.8 imo, maybe hp6 would be better
2015-10-05 19:39 TotoiZn: then
2015-10-05 19:39 Peachtrees: will let BNs sort out htat kinda stuff
2015-10-05 19:39 TotoiZn: 02:34:254 (1,2,3,4,1,2,3,4) -
2015-10-05 19:39 Peachtrees: no complains so far though
2015-10-05 19:40 TotoiZn: feels really weird
2015-10-05 19:40 TotoiZn: im not saying that its bad, but those sliders ending on blue ticks are weird
2015-10-05 19:40 TotoiZn: 02:42:626 (1,2,3,4) -
2015-10-05 19:40 TotoiZn: here they are a lot better
2015-10-05 19:41 Peachtrees: I can see why
2015-10-05 19:41 Peachtrees: that's kinda how the song is though
2015-10-05 19:41 Peachtrees: with the vocals fading out
2015-10-05 19:41 TotoiZn: 03:17:336 (1,2) -
2015-10-05 19:41 TotoiZn: i think a triple would be better
2015-10-05 19:41 Peachtrees: I tried not making them jumpy or anthing to compensate
2015-10-05 19:42 TotoiZn: yeah
2015-10-05 19:42 TotoiZn: you did a really good job anyway
2015-10-05 19:42 TotoiZn: its hard to mod this for me, its a really good map
2015-10-05 19:43 TotoiZn: 03:53:615 (3,4) -
2015-10-05 19:43 TotoiZn: this jump its too big
2015-10-05 19:43 Peachtrees: can look into that
2015-10-05 19:44 TotoiZn: 04:36:870 (4,1) -
2015-10-05 19:44 TotoiZn: and here the same
2015-10-05 19:44 TotoiZn: im not really sure
2015-10-05 19:44 Peachtrees: eh
2015-10-05 19:44 Peachtrees: that one I wouldnt say is too big
2015-10-05 19:44 Peachtrees: imo
2015-10-05 19:44 Peachtrees: other one I can see if I can reduce that one a bit
2015-10-05 19:45 TotoiZn: 04:46:812 (1,2,3,4,5,6) -
2015-10-05 19:45 TotoiZn: this one is perfect
2015-10-05 19:45 TotoiZn: 04:48:208 (1) -
2015-10-05 19:46 TotoiZn: feels weird, maybe if it ends on the red tick would be better
2015-10-05 19:46 TotoiZn: 04:49:603 (4) -
2015-10-05 19:46 TotoiZn: will be like that
2015-10-05 19:46 Peachtrees: 04:48:208 (1) - probabl is the same as the other section you pointed out before
2015-10-05 19:46 Peachtrees: only this time it's a little faster
2015-10-05 19:47 TotoiZn: probably
2015-10-05 19:47 TotoiZn: well.. i cant find anything more
2015-10-05 19:47 TotoiZn: its a very good map
2015-10-05 19:47 Peachtrees: I'm gonna go through all of these

Good luck~
Sonnyc
[Obsolete]
  1. The dark brown combo had a poor readability along with the dark BG. Rather changing to something brighter will be better.
  2. 01:37:394 (1,2,3,4,5) - The idea of a jump fits nice in this part since there's a drum sound. But the scale was slightly bigger than the expected value. The music has been calm since 00:59:370 and it's remained until here. This jump pattern could be less agressive than the current status.
  3. 02:17:336 (6,1) - Again jump fits nicely, but it is a little too big resulting in something like a rocket jump, not fitting the song enough. A distance such as 02:08:963 (7,1) will be a nice limit.
  4. 03:10:533 (1,2) - Exaggerated jump.
  5. 04:14:022 (4) - 02:33:556 (1) - Inconsistent combo setting.
Topic Starter
Peachtrees

Sonnyc wrote:

[Obsolete]
  1. The dark brown combo had a poor readability along with the dark BG. Rather changing to something brighter will be better. I TRIED
  2. 01:37:394 (1,2,3,4,5) - The idea of a jump fits nice in this part since there's a drum sound. But the scale was slightly bigger than the expected value. The music has been calm since 00:59:370 and it's remained until here. This jump pattern could be less agressive than the current status. mm nerfed a tad
  3. 02:17:336 (6,1) - Again jump fits nicely, but it is a little too big resulting in something like a rocket jump, not fitting the song enough. A distance such as 02:08:963 (7,1) will be a nice limit. simply rotated the slider to make it a little less jumpy
  4. 03:10:533 (1,2) - Exaggerated jump. would have to disagree with this one, I think slider leniency makes this drop-off player rather smoothly
  5. 04:14:022 (4) - 02:33:556 (1) - Inconsistent combo setting. fair enough
thank you!
Topic Starter
Peachtrees
to the next person modding this:

Instead of telling me that my combo colours are confusing to read, PLEASE just provide proper ones ;w; I've been changing them around with EVRY.SINGLE.MOD and I'm honestly just fed up with colours as this point ;/
pishifat
[map]
your combo colors need some work. try these RGB values:
0,0,0
255,255,255
those should work great! good luck!
Topic Starter
Peachtrees
r u trying 2 spook me
Osuology
00:22:394 (6,7) - straighten out please
05:09:836 (1,2,3,4) - wth
no kds plz I'm sorry my mods suck
Topic Starter
Peachtrees
dw friend I'll kds for the straightening ~~~~
Yuii-

Peachtrees wrote:

sometimes the best thing you can do is
is... WHAT? I want to know it!
Topic Starter
Peachtrees
help me to figure it out
Monstrata
[Obsolete]

  1. 00:06:173 (7) - Idk, this circle didn't feel that necessary imo. Just do it like 00:08:440 (5,6) - xD
  2. 00:13:498 - U sure about skipping this guitar note? You've been following it very well up to here. Maybe circle and 1/2 slider instead?
  3. 00:24:138 (4,1) - You make it seem like there's only a 1/8 gap between the slider and circle. Maybe you could try that ;o.
  4. 00:40:533 (3,4) - Would feel better if 3 had a larger jump than 4. Maybe Ctrl+G 00:40:359 (2,4) -
  5. 01:37:394 (1,2,3,4,5) - This jump pattern felt a bit forced for me. I would expect this kind of spacing during louder/kiai sections tbh. It plays fine but I think if you scaled it down slightly it would fit the section a bit better.
  6. 02:09:836 (2) - How about 1/4 slider and circle? Something clickable on 02:10:184 - would be nice so it better reflects the rhythm you have with 02:07:394 (3,4,5) -
  7. 02:21:696 (4,5,1,2,3,4,5,6,1) - Nice hexagons :D
  8. 02:30:068 (5,6) - This blanket is off!
  9. 02:40:533 (2,4) - ^
  10. 02:45:243 (5,1) - When you have a jump like this, having the slider flow well really helps imo. I would Ctrl+J the slider and reposition it.
  11. 02:46:115 (2,3,1) - I feel like this spacing is going to confuse people. But you could argue the AR makes it easy enough to read. Just pointing it out i guess xD.
  12. 03:18:208 (2,3,4,5,1) - Yea these jumps felt a bit too big for a quiet section.
  13. 04:21:522 (4,5,6) - Weird spacing here too D:. You could make the DS bigger with a 1/2 gap like this.
  14. 04:53:091 (5) - This felt relaly empty for me. Try using two 1/4 sliders instead. They can also capture the lyrics better since you are clicking on each lyric "sur, vive"
Have you tried assigning combo colors to different sections of the song? You could try that here since the light blue doesn't really match the really soft parts like 00:03:557 - 00:25:882 - . Also, parts like 02:00:766 - 02:34:254 - Are also pretty loud so a stronger, less monochrome color could work here. And of course you could have the bright colors on the Kiai. Idk, its just an option there for you if you want to have the colors also fit the intensity of the song.
Just something i tried.

[Colours]
Combo1 : 255,0,0
Combo2 : 211,211,211
Combo3 : 133,133,133
Combo4 : 192,63,63
Combo5 : 74,145,174
Combo6 : 0,255,255

Good luck Peachtrees! (And you can always poke me in game if you want bubbles)
Topic Starter
Peachtrees

monstrata wrote:

[Obsolete]

  1. 00:06:173 (7) - Idk, this circle didn't feel that necessary imo. Just do it like 00:08:440 (5,6) - xD k
  2. 00:13:498 - U sure about skipping this guitar note? You've been following it very well up to here. Maybe circle and 1/2 slider instead? I put the red anchor to acknowledge the existence of the guitar but wanted to focus on vocals to emphasize the change of pace in the song which I feel is more important
  3. 00:24:138 (4,1) - You make it seem like there's only a 1/8 gap between the slider and circle. Maybe you could try that ;o. as in extend the slider? p ok with how this currently looks + havent really had anyone complain about this being confusing
  4. 00:40:533 (3,4) - Would feel better if 3 had a larger jump than 4. Maybe Ctrl+G 00:40:359 (2,4) - feels weird, current one works just fine for me I guess
  5. 01:37:394 (1,2,3,4,5) - This jump pattern felt a bit forced for me. I would expect this kind of spacing during louder/kiai sections tbh. It plays fine but I think if you scaled it down slightly it would fit the section a bit better. scaled down a tad, overall don't mind this being a little spike.
  6. 02:09:836 (2) - How about 1/4 slider and circle? Something clickable on 02:10:184 - would be nice so it better reflects the rhythm you have with 02:07:394 (3,4,5) - Would like to keep this as a kind of pop-off into the faster and more dense drums on 02:10:533 (4) -
  7. 02:21:696 (4,5,1,2,3,4,5,6,1) - Nice hexagons :D remapped
  8. 02:30:068 (5,6) - This blanket is off!
    endingmyself
  9. 02:40:533 (2,4) - ^
  10. 02:45:243 (5,1) - When you have a jump like this, having the slider flow well really helps imo. I would Ctrl+J the slider and reposition it. yeah but I want this to stand out and be kind of weird, that is just the most accurate way of representing the song to me
  11. 02:46:115 (2,3,1) - I feel like this spacing is going to confuse people. But you could argue the AR makes it easy enough to read. Just pointing it out i guess xD. I sat down and talked it over with people they said it was fine
  12. 03:18:208 (2,3,4,5,1) - Yea these jumps felt a bit too big for a quiet section. yeah but they go along decently well with the drums picking up in pace
  13. 04:21:522 (4,5,6) - Weird spacing here too D:. You could make the DS bigger with a 1/2 gap like this. yeah but no real emphasized needed on 6 so if moving from 5->6 is just 'eh' when it comes to emphasize I wouldnt mind. Now I know this sounds weird with the finish on 6, but I really just want the emphasize to be on the rythm that is more dense and have these parts stand out instead.
  14. 04:53:091 (5) - This felt relaly empty for me. Try using two 1/4 sliders instead. They can also capture the lyrics better since you are clicking on each lyric "sur, vive" I kinda wanted this section to be a little tame, so that the last kiai really does feel like a 'finale' in comparison. By the way: I played around with this a bit too see if I could find something that I perhaps liked more but ended up not being able to remember my original pattern, sooooo I hope this looks like it did before yes??
Have you tried assigning combo colors to different sections of the song? You could try that here since the light blue doesn't really match the really soft parts like 00:03:557 - 00:25:882 - . Also, parts like 02:00:766 - 02:34:254 - Are also pretty loud so a stronger, less monochrome color could work here. And of course you could have the bright colors on the Kiai. Idk, its just an option there for you if you want to have the colors also fit the intensity of the song.
Just something i tried.

[Colours]
Combo1 : 255,0,0
Combo2 : 211,211,211
Combo3 : 133,133,133
Combo4 : 192,63,63
Combo5 : 74,145,174
Combo6 : 0,255,255

combo colours I will use thanks, but since I already had a huge butt-load of trouble with people complaining about colours I am not going to go ahead and start doing stuff like this atleast not for this map (+ my Monitor has been broken for a while so colours are messed up a little, so I wouldn't trust my ability to properly assign colours anyways)

Good luck Peachtrees! (And you can always poke me in game if you want bubbles)
Thank you
Yuii-
nice bg name

Your NCs are pretty random, you should work around that a bit. NC'ing every big white tick isn't a bad idea for this map, but for example in 00:47:510 - it doesn't make any sense at all.
I also want you to make combo colour 2 more darker and replace it for combo 3 because having 1-2 in the current order is almost nonsensical.
As for my last advice, maybe replacing the "marine blue" for red would make more sense, and it will fit better with the background you are using.

03:26:580 (2,3,1) - I find this pattern to be quite forced. And in case you want to keep it, you should take a look at 03:50:301 (2,3,4) - because I really feel like (3) should be more separated.
04:59:370 (1) - In my personal opinion, this is a much prominent note that the previous ones 04:58:673 (1,2,3,4) - though they have bigger jumps. Yeah, they play super good, but I cannot find the reason behind that.
05:06:696 (2) - Weird how you decided not to make this as a triplet or slider.
05:09:836 (1,2,3,4) - You don't know how HARD are these notes reading-wise. Even if you ask me how I would map it, I couldn't tell you, but I don't even know how to tap them after playing this part 5 times. The only thing I can think about it, is to make a full 1/6 stream because that would make it more intuitive.

I know how much you love this kind of song, although I cannot allow you to have "industrial" and "metal" repeated twice.
Just one more question before my last phrase. Why are there so many inconsistencies across the whole map? In terms of rhythm, you always respect it, and that's something very smart, but if you take a look at the placement, you will notice how pattern #1 and #2 differ so much. Won't even bother to explain this because I'm pretty sure you can explain it properly, but just take a look at the very first notes 00:03:557 (1,2,3) - and compare it to 00:06:347 (1,2,3) - .

Call me back after you have replied to the things above and I will bubble this masterpiece.
Topic Starter
Peachtrees

Yuii- wrote:

nice bg name I'll suck your dick

Your NCs are pretty random, you should work around that a bit. NC'ing every big white tick isn't a bad idea for this map, but for example in 00:47:510 - it doesn't make any sense at all. before changing this I'll try to explain myself: for stuff like 00:30:766 (1) - I NC'd the guitar for emphasize, for stuff like 00:50:301 (1) - I NC the new drum track (+ it helps me visually seperate patterns too for stuff like 00:55:359 (5,6,1,2,3,4) - which I think is nice) for 01:09:138 (1) - I NC the weird background sound. not sure if any of this justifies a NC just wanted to explain myself before changing stuff, if you still want me to NC the downbeats only I can
I also want you to make combo colour 2 more darker and replace it for combo 3 because having 1-2 in the current order is almost nonsensical.
As for my last advice, maybe replacing the "marine blue" for red would make more sense, and it will fit better with the background you are using. I'm colour retarded

03:26:580 (2,3,1) - I find this pattern to be quite forced. And in case you want to keep it, you should take a look at 03:50:301 (2,3,4) - because I really feel like (3) should be more separated. only thing that I will disagree with, I moved this around quite a bit before ultimately placing it like this and I think that with the repeat on the previous slider, having this more spaced out would make it waaay more forced
04:59:370 (1) - In my personal opinion, this is a much prominent note that the previous ones 04:58:673 (1,2,3,4) - though they have bigger jumps. Yeah, they play super good, but I cannot find the reason behind that. I guess..increased the jump leading into this one, though I kinda doesn't stand out, blends in with the rest of the jumps
05:06:696 (2) - Weird how you decided not to make this as a triplet or slider. i lik dis
05:09:836 (1,2,3,4) - You don't know how HARD are these notes reading-wise. Even if you ask me how I would map it, I couldn't tell you, but I don't even know how to tap them after playing this part 5 times. The only thing I can think about it, is to make a full 1/6 stream because that would make it more intuitive. yeah I had this as a 1/6 stream but apparantly people hate playing that so I ended up changing that according so someone else's (pishi I think) suggestion

I know how much you love this kind of song, although I cannot allow you to have "industrial" and "metal" repeated twice. they only repeat once you fool
Just one more question before my last phrase. Why are there so many inconsistencies across the whole map? In terms of rhythm, you always respect it, and that's something very smart, but if you take a look at the placement, you will notice how pattern #1 and #2 differ so much. Won't even bother to explain this because I'm pretty sure you can explain it properly, but just take a look at the very first notes 00:03:557 (1,2,3) - and compare it to 00:06:347 (1,2,3) - .
I don't know to be honest I just never look back on my own patterns to make sure they're consistent, I just map things to make them fun and fitting and well it sometimes end up being inconsistent. Though I guess you could replace 'inconsistent' with 'refreshing' yes pls!??


Call me back after you have replied to the things above and I will bubble this masterpiece.
sankiu
Yuii-
Okay, so now you have 6 colours but you still haven't switch places between 2-3. And what is worse, now you have a mess, since 4-5 are quite similar.

Come on, last effort, I swear!
Topic Starter
Peachtrees
I actually did switch but it probably didnt register or I don't know I probably just messed up

should be swapped now
Yuii-
1
Topic Starter
Peachtrees
do me
Yuii-

Peachtrees wrote:

do me
dude

Topic Starter
Peachtrees
keep playin hard 2 get

i luv it
pishifat

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)
Topic Starter
Peachtrees

pishifat wrote:

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)

pishifat wrote:

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)

pishifat wrote:

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)

pishifat wrote:

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)

pishifat wrote:

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)

pishifat wrote:

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)
Monstrata
Flame Away
Mao
Grats!
Myxo
Congratz :3
Mekki
sds,dlsad grats o3o
Topic Starter
Peachtrees
ty
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