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Halozy - Brilliant Colors [OsuMania]

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Cra Dow
Waiting like waiting for paper in the bathroom.
Nice touho music... Good Luck!
AntariksaMAA
i love this map ! can't wait for this to get ranked ! GOO !!
[ A v a l o n ]
aaaa marked for bub #2
damn, this take 15 days . . . i'm sorry

Bubble #2 Check



  • [General]
  1. As KK mentioned before, so i checked it again and there is no issues here but . . .
    [Hitsound]
  2. first, your soft-hitfinish seems unbalanced between L & R sound but i think it just small different since i still can hear it feels like normally does, will be more good if you can balance it too
  3. second, Cheer.wav is have much blank spot in the end, so maybe you need to cut it ==> here is my fix it can be useful to reduce the filesize too


    |1|2|3|4|
  4. 00:23:817 (23817|2,23922|1,24027|0,24027|2,24132|3,24237|1) - i can really sure this part is have different sound/pitch from this part 00:22:139 - i would like suggest to use diifferent pattern form for that
  5. 00:35:146 (35146|1,35356|0) - and 00:41:859 (41859|1,42069|2) - will be feels more good if you put them in same column, like your other paet with this kind of sound too
  6. 01:00:635 (60635|1) - move to 3? hard to be explained but it just feels like on this part 01:00:950 (60950|1,61055|2,61160|3,61370|2,61474|1,61579|0) - with have different form like you do on 01:05:146 -
  7. 01:35:356 (95356|3,95985|3) - is that LN is have same sound ? but i feel it just like similar on here 01:42:069 (102069|2,102698|3) -
  8. 01:58:432 (118432|3,118432|2,118642|0,118642|1) - not make this same column like previous part ? or you can make a difference on this pattern 01:55:076 - 01:51:719 -
  9. 02:25:915 (145915|3) - better move this one to 3 since it have different sound with this pattern 02:26:125 (146125|1,146125|3) - just i feel weird on that ><
  10. 02:29:691 (149691|1,149796|2,149901|3) - Ctrl G . . . it seems more better since we have vocal impact in here 02:29:481 (149481|3,149481|2) - so, using 1/2 jack is very good to express that sound i think
  11. 02:36:509 (156509|1) - just my feeling, but this one is more balance if you move that to 4 . . . because you used too much 2nd column in this time
  12. 02:50:775 (170775|2,170880|1,170880|2) - dude, this is painful to press xD
  13. 03:03:048 (183048|2,183048|0,183153|1,183153|3) - Ctrl G, it just feels like same sound on this part 03:03:572 (183572|1,183572|3,183677|0,183677|2) - and it useful to avoid overused note on 2nd column
  14. 04:08:293 - the LN seems different sound, i suggest to map something like this http://puu.sh/pE8Jq/b2d0fc7cea.jpg you can see the same kick sound is have same place too
  15. 04:10:810 (250810|0,251020|2) - Ctrl G, same reason as above ^
  16. i really loves the kiai end parts :3

    [Hitsound]
  17. 01:47:104 - 01:47:838 - 01:48:048 - 01:48:153 - 01:48:363 - 01:48:572 - add drum sampleset for the kick sound here
  18. 03:16:055 - 03:16:789 - 03:16:999 - 03:17:104 - 03:17:314 - 03:17:523 - same as above ^
  19. 05:28:642 - hmm ^
OK just that from me . . . call me back after fix :)
Topic Starter
Feerum

[ A v a l o n ] wrote:

aaaa marked for bub #2
damn, this take 15 days . . . i'm sorry // np dude! It was month bubbled so i can wait few more days ahah

Bubble #2 Check



  • [General]
  1. As KK mentioned before, so i checked it again and there is no issues here but . . .
    [Hitsound]
  2. first, your soft-hitfinish seems unbalanced between L & R sound but i think it just small different since i still can hear it feels like normally does, will be more good if you can balance it too
  3. second, Cheer.wav is have much blank spot in the end, so maybe you need to cut it ==> here is my fix it can be useful to reduce the filesize too fixed both HS


    |1|2|3|4|
  4. 00:23:817 (23817|2,23922|1,24027|0,24027|2,24132|3,24237|1) - i can really sure this part is have different sound/pitch from this part 00:22:139 - i would like suggest to use diifferent pattern form for that Arranged this one
  5. 00:35:146 (35146|1,35356|0) - and 00:41:859 (41859|1,42069|2) - will be feels more good if you put them in same column, like your other paet with this kind of sound too Both have here clearly different sound so same column would be wrong
  6. 01:00:635 (60635|1) - move to 3? hard to be explained but it just feels like on this part 01:00:950 (60950|1,61055|2,61160|3,61370|2,61474|1,61579|0) - with have different form like you do on 01:05:146 - Yep, seems cool for me
  7. 01:35:356 (95356|3,95985|3) - is that LN is have same sound ? but i feel it just like similar on here 01:42:069 (102069|2,102698|3) - They have same sound so i arranged the 2nd LNs
  8. 01:58:432 (118432|3,118432|2,118642|0,118642|1) - not make this same column like previous part ? or you can make a difference on this pattern 01:55:076 - 01:51:719 - Arranged!
  9. 02:25:915 (145915|3) - better move this one to 3 since it have different sound with this pattern 02:26:125 (146125|1,146125|3) - just i feel weird on that >< Arranged in other way since even in low bpm i wanted to avoid "tri-jacks" :D
  10. 02:29:691 (149691|1,149796|2,149901|3) - Ctrl G . . . it seems more better since we have vocal impact in here 02:29:481 (149481|3,149481|2) - so, using 1/2 jack is very good to express that sound i think Done
  11. 02:36:509 (156509|1) - just my feeling, but this one is more balance if you move that to 4 . . . because you used too much 2nd column in this time Keep because same pitch
  12. 02:50:775 (170775|2,170880|1,170880|2) - dude, this is painful to press xD idk why but i think it was the mini-jack, right? If yes. I fixed this already before but it wasn't updated xP
  13. 03:03:048 (183048|2,183048|0,183153|1,183153|3) - Ctrl G, it just feels like same sound on this part 03:03:572 (183572|1,183572|3,183677|0,183677|2) - and it useful to avoid overused note on 2nd column Changed
  14. 04:08:293 - the LN seems different sound, i suggest to map something like this http://puu.sh/pE8Jq/b2d0fc7cea.jpg you can see the same kick sound is have same place too Basically you are right, the two LN's there have different sound, but i gonna keep it because this part is overall to PR mapped so i think it's okay when i keep only these two LN's on same col
  15. 04:10:810 (250810|0,251020|2) - Ctrl G, same reason as above ^ Here i change it
  16. i really loves the kiai end parts :3 Thanks (:

    [Hitsound]
  17. 01:47:104 - 01:47:838 - 01:48:048 - 01:48:153 - 01:48:363 - 01:48:572 - add drum sampleset for the kick sound here
  18. 03:16:055 - 03:16:789 - 03:16:999 - 03:17:104 - 03:17:314 - 03:17:523 - same as above ^
  19. 05:28:642 - hmm ^ Thanks for mention it. Actually i didn't hitsound single notes in the 1/8 intentionally because it could sound strange but i decided to add these hitsounds so yeah. Done!
OK just that from me . . . call me back after fix :)
Thank you very much for the Check.
Additionally i would like to say i did following changes:

Removed Mini-jacks from 02:50:775 - and 05:03:363 -
Added more SV's from 03:26:125 - . Now it goes down to 0.7x and goes slowly up until 04:06:404 - where it is 1.0x again.
Arranged all 1/8 Burts for more fun! Simple rolls are so boring and very bad to hit for me.
Changed OD to 9 and HP to 8.5 so the Burts are better to hit.
[ A v a l o n ]
OwO yes, i think it's nice if you do some variant mapping in burst parts, i agree with that
and then maybe OD should be 8,5 only ? since i saw you've using much slider in certain parts
let me hear your decision about that (:
Topic Starter
Feerum
OD 8,5 would be a bit too less so changed to 8,7 :D
[ A v a l o n ]
Okay, great :)
finally after 4+ months Bubbled 2
Congratulations Feerum
Topic Starter
Feerum
Thank you very much for your time and the bubble Ava (:
-SoraGami-
yay finally~ xD
Julie


Month of waiting
00:31:370 (31370|1) - Hmmm, did you maybe forgot your whistle here for that hithat? Since you kept your whistle consistent, and your soft-hitnormal is only use on those double stairs + each new stanza on that part.

00:50:775 (50775|0,50985|0) - Move one of those on the 3rd column, since 00:28:223 - to 00:51:719 - you never did stack a end of a double + the begining of a double in the same column. Also your probably having a bit too much of note on the 1st column 00:50:251 (50251|0,50460|0,50775|0,50985|0,51300|0,51509|0) - XD.

01:35:251 (95251|0,95251|1) - Woops forgot your drum sampleset on one of those note for the drum xP.

02:09:237 - You've been matching the synth a lots, mostly with those double, your probably more focus on that. 02:09:237 - The triplet here is pretty loud and clear, maybe add a note?

03:04:202 (184202|0,184202|1) - Same mistake as 01:35:251 (95251|0,95251|1) - , pretty sure this is not intentional, maybe some mistake from copy pasta or inatention, since the drum still continue here. Also you did continue the drum hitsound at 05:16:789 - .

03:52:978 (232978|2,232978|0) - Make one of those notes a drum sampleset. Same drum sound as those you put a drum sampleset xP

03:53:188 (233188|0,233397|1,233502|2,233712|1,233922|1,234027|0) - So yeah I kinda notice your not really a huge PR fan for this part, but personnally I find it less random when you at least try to match the same sound like you did here 03:59:691 (239691|1,239901|1,240111|1,240216|2,240425|1,240635|1,240740|2) - , which feel a bit more cool. That's just my opinion.
Topic Starter
Feerum

Julie wrote:



Month of waiting
00:31:370 (31370|1) - Hmmm, did you maybe forgot your whistle here for that hithat? Since you kept your whistle consistent, and your soft-hitnormal is only use on those double stairs + each new stanza on that part. Oh you got me, i really forgot. Added

00:50:775 (50775|0,50985|0) - Move one of those on the 3rd column, since 00:28:223 - to 00:51:719 - you never did stack a end of a double + the begining of a double in the same column. Also your probably having a bit too much of note on the 1st column 00:50:251 (50251|0,50460|0,50775|0,50985|0,51300|0,51509|0) - XD. Oki moved c:

01:35:251 (95251|0,95251|1) - Woops forgot your drum sampleset on one of those note for the drum xP. Awww... added xD

02:09:237 - You've been matching the synth a lots, mostly with those double, your probably more focus on that. 02:09:237 - The triplet here is pretty loud and clear, maybe add a note? The melody gets hear clearly louder and that's what i wanted to Map, follow the clear melody now. Basically for variety since the map could get pretty boring otherwise that's why i want to keep this. I also did this in other Part of the map :)

03:04:202 (184202|0,184202|1) - Same mistake as 01:35:251 (95251|0,95251|1) - , pretty sure this is not intentional, maybe some mistake from copy pasta or inatention, since the drum still continue here. Also you did continue the drum hitsound at 05:16:789 - . Nyaa.. just a mistake qwq added!

03:52:978 (232978|2,232978|0) - Make one of those notes a drum sampleset. Same drum sound as those you put a drum sampleset xP Done!

03:53:188 (233188|0,233397|1,233502|2,233712|1,233922|1,234027|0) - So yeah I kinda notice your not really a huge PR fan for this part, but personnally I find it less random when you at least try to match the same sound like you did here 03:59:691 (239691|1,239901|1,240111|1,240216|2,240425|1,240635|1,240740|2) - , which feel a bit more cool. That's just my opinion. Thanks for notice it. Yeah i kinda "forgot" a bit to re-arrange the beginning since later i also tried to follow pitch, maybe it was just hard to hear for me back than. I tried to arrange as good as i can to PR now! At least, same sounds -> same column. Especially in such a "calm" and slow part this is pretty cool!
Thank you for the Mod :)
Julie
                                                                                                                                                                                                                       
Harbyter
gratz :) :)
juankristal
where is my old creepy background
-SoraGami-
Grats Fee~
SpectorDG
Congratz fee <3
[ A v a l o n ]
finally you made it :)
Topic Starter
Feerum
Thanks julie and thanks everyone!
LigerZero
gratzzzzzzzzz Feerum
Underforest
nice, congratz on ranking this great map :)
oh, and late gratz for qat assignation xD
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