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Noisia - Shellshock feat. Foreign Beggars

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Total Posts
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Topic Starter
Aiceo
This beatmap was submitted using in-game submission on 2017 m. birželio 14 d., trečiadienis at 20:20:58

Artist: Noisia
Title: Shellshock feat. Foreign Beggars
Tags: dnb neurofunk
BPM: 172
Filesize: 3475kb
Play Time: 01:34
Difficulties Available:
  1. deetz' Insane (4,77 stars, 338 notes)
  2. Extra (5,68 stars, 418 notes)
  3. FCL's Easy (1,44 stars, 80 notes)
  4. Kyshiro's Distortion (6,31 stars, 385 notes)
  5. NeilPerry's Another (5,12 stars, 386 notes)
  6. Rohit's Hard (3,66 stars, 279 notes)
Download: Noisia - Shellshock feat. Foreign Beggars
Information: Scores/Beatmap Listing
---------------
mod map thx
DeviousPanda
from modreqs

Kyshiro's Distortion:

00:06:862 (6,7,8) - this pattern is very weird to play in a straight line, maybe change it to something like this so it flows better:

00:17:501 (8,1,2,3,4,1) - compared to the rest of the spacing in this section this spacing seem like a bit too much even with the emphasis on the sounds here

00:54:478 (3) - maybe change this to something like this:


00:54:914 (5,6,7) - same as my first point, this could be a better pattern:


not that long mod because this map looks really good
good luck with rank :)

sorry images are so big idk how to sort that out
vanucik
SPOILER

DeviousPanda wrote:

from modreqs

Kyshiro's Distortion:

00:06:862 (6,7,8) - this pattern is very weird to play in a straight line, maybe change it to something like this so it flows better:

00:17:501 (8,1,2,3,4,1) - compared to the rest of the spacing in this section this spacing seem like a bit too much even with the emphasis on the sounds here

00:54:478 (3) - maybe change this to something like this:


00:54:914 (5,6,7) - same as my first point, this could be a better pattern:


not that long mod because this map looks really good
good luck with rank :)

sorry images are so big idk how to sort that out
next time use a sliderbox for big img please
Mint
"irc"
22:10 Aiceo: hey apple
22:10 Aiceo: trying to get back to this game was wondering if you could take a look at an old map of mine
22:19 appleeaterx: yes
22:20 *Aiceo is listening to [https://osu.ppy.sh/b/789921 Noisia - Shellshock feat. Foreign Beggars]
22:20 Aiceo: its this pile of junk
22:22 appleeaterx: 00:07:037 (6,7,8) - idk it makes more sense to me if the jump at (5,6) was noticeably larger than the rest of the combo
22:23 appleeaterx: everything is just similarly spaced lol and just relying on angles for emphasis doesnt really work out
22:23 appleeaterx: it applies to quite a few patterns tho
22:23 appleeaterx: so
22:23 Aiceo: yeah i wanted to remap that part in general
22:23 Aiceo: ill try to change it around
22:24 appleeaterx: 00:21:339 (1,2,3,4,1,2,3,4,1) - ncs are messy here
22:24 appleeaterx: 00:21:514 (2) - should have (downbeat) 00:22:210 (2) - stronger kick
22:25 Aiceo: agree
22:25 appleeaterx: 00:56:223 (11) - nc for sv change?
22:26 appleeaterx: 01:00:060 (3) - perfect overlaps here hurt reading.. just nudge a bit downwards or to either left or right
22:27 appleeaterx: 01:03:113 (11,12) - claps
22:27 appleeaterx: 01:04:770 (1,2,3) - spaced stream? if you want a different pattern you can also make linear stream
22:28 Aiceo: yeah a stream would fit better there
22:28 appleeaterx: 00:54:828 (6,7,1,2,3,4) - 01:05:991 (8,9,1,2,3,4) - idk these sound so different but they are all stacked.. up to you but maybe you can turn one of these sound groupings into a kickslider pattern to differentiate the sounds here
22:30 appleeaterx: 01:08:084 (2,3,4,5,6) - the curve on this stream differs from other streams.. not sure if this was intentional?
22:31 appleeaterx: 01:31:979 (4,5,6,7,8) - would make this more readable with nc // or you could move this to the left side to the screen for easy fix lolol
22:31 appleeaterx: some of these suggestions apply for the rest of the map too since they reoccur in later sections
22:32 appleeaterx: map is still p cool btw, gl!
22:34 Aiceo: alright thanks
22:34 Aiceo: will look into those suggestions
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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