Good ol' 2015 diffnames
omg the first disqualification in my life.MillhioreF wrote:
Hi, ktgstar! Just here with a couple of potential gameplay issues I wanted to point out and get opinions on. This mapset is surprisingly solid, given what it is, but I really feel like it ought to have more mods from people who can actually play this speed (if there even are any). Most of these are just suggestions, but I strongly urge you to consider them and at least fix the overmapping on the highest difficulty.
As a disclaimer, I did play the highest two difficulties with halftime while testing, so I'd gladly welcome second opinions (preferably by a very high ranking player).
[General]
- There's an inherited point on top of the first timing point that doesn't actually do anything, so it probably ought to be removed just for cleanliness.
[100 000 000m/s]
00:25:755 (2,3,4,5,6) - Not really a fan of the way this flows, I'd recommend moving (3) upwards. It makes that note much easier to read too.
01:43:892 (6,1) - Considering the intensity of the pattern leading up to this, snapping backwards at the end just doesn't feel right to me. I'd recommend moving the next pattern a little further down and right if you can, but if it breaks the flow of the next section of the map too badly then don't worry about it.
01:04:755 (1,2,3,4,5,6) - I think 6 is fine on readability but that slow down is kinda weird, and i can't find any consistent part about this one too. most of the jumps are much bigger than these ones. idk but doing Ctrl-G on 01:05:325 (4,5) - might work, though you might to adjust some angles or sth elseMillhioreF wrote:
[200 000 000m/s]
01:04:755 (1,2,3,4,5,6) - This trips me up every single time. I find it really difficult to read both due to the overlap on (2) and (6) as well as (3) through (6) suddenly lowering in speed.
01:11:141 (1,2,3,4,1,2,3,4,1) - I'm really not a fan of this section, it feels like you're just mapping random sharp snap-jumps for the sake of difficulty here.
01:39:787 (1,2) - Stacking the (2) under the (1) creates a weird anti-flow here, which is strange since you don't do that anywhere else in this section. It's probably fine but I'd like more opinions on it.
01:43:472 (3,4,5,6,7,8,1) - Even though this plays fine, it still feels like an unnecessary difficulty spike IMO.
it's too hard for meMillhioreF wrote:
[299 792 458m/s]
00:33:681 (10), 00:34:594 (10), 00:35:505 (10) - Overmapped. There are already enough beats in the song to map without adding extra circles where there's nothing in the music, so remove these, please.
00:45:369 (4) - I can't really hear any 1/3 audio behind this particular slider, which feels extra awkward since you made 00:46:167 (8,9,10) 1/2 notes when the 1/3 is still clearly going. The future repetitions of this pattern are a little bit better in that regard, though.
01:18:895 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This whole part flows pretty badly IMO, especially since the huge jump to 01:19:352 (1) suddenly changes direction and makes following the next notes difficult.
The rest of the stuff are fixed. Will be awaiting more opinions (if possible).MillhioreF wrote:
[1 000 000m/s]
02:03:947 (1) - should probably end at 02:05:751 for consistency with the spinners on the lower diffs. - I think ending with the higher diffs is more fitting
Arphimigon wrote:
[S/W's Ultra]
00:29:176 (1,2,3,4,5,6,7,8) - Due to stacking direction, hitting that stack after the last three notes sucks. There's more spacing than intended and you kinda have to move back on yourself. I'd manually stack this, or make it into a slightly spaced stream going left, but auto-stacking ruins it. - reversed the circle line instead
02:02:838 (1,2,3,4,5,6,7,8,9) - Nazi thing but the slider isn't in the line made here *runs* - fixed
MillhioreF wrote:
[200 000 000m/s]
01:04:755 (1,2,3,4,5,6) - This trips me up every single time. I find it really difficult to read both due to the overlap on (2) and (6) as well as (3) through (6) suddenly lowering in speed. - avoided the overlap on 6 and changed the angle
01:11:141 (1,2,3,4,1,2,3,4,1) - I'm really not a fan of this section, it feels like you're just mapping random sharp snap-jumps for the sake of difficulty here. - removed the stacking to be more consistent with the previous part
01:39:787 (1,2) - Stacking the (2) under the (1) creates a weird anti-flow here, which is strange since you don't do that anywhere else in this section. It's probably fine but I'd like more opinions on it. - moved the two to a more convenient spot
01:43:472 (3,4,5,6,7,8,1) - Even though this plays fine, it still feels like an unnecessary difficulty spike IMO. - I think this is fine. It is emphasizing the snares on the 1/2's.
Rohit6 wrote:
[200 000 000m/s [SW's Ultra Extreme]]
00:18:115 (6,1) - DS isnt consistent with the rest of the jumps in the section even though the music doesnt change - I'd say it is fine. The (1) is NC'd indicating a new set of notes
01:38:735 (8) - Missed a clap - fixed hitsound issues
01:45:472 (8) - ^
I'll look into it now, it shouldn't be that way.Okoratu wrote:
guys the sb goes back to black before reaching the result screen if you press nothing, when watching a replay this looks kinda stupid
Oh I see. It's always been that way cause of the timing of the song's ending. It looks fine, so I don't see reason to change it.Okoratu wrote:
guys the sb goes back to black before reaching the result screen if you press nothing, when watching a replay this looks kinda stupid
The user simply use an other version of Osu!.Nerova Riuz GX wrote:
That's your own problem.H1ko wrote:
Auto cant SS 200 000 000m/s diff.
Yes we do, and it is fucking hilarious. >:)Kayla wrote:
its absurd that this is ranked. it looks like a hardcore practice map. next we rank kirby maps.
some people just want to see the world bleed.