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osu!Skills

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Chemistry
ETA on when the "Reading" Skill will be implemented? I'm really excited to see it when it comes out.
abraker

Chemistry wrote:

ETA on when the "Reading" Skill will be implemented? I'm really excited to see it when it comes out.
I hope soon. I am tired of waiting for it to be implemented too :)
Chemistry
will loved maps count on osuskills?
Topic Starter
Kert
Sounds like a good idea.
A bit complicated to keep the maps / scores from loved maps up to date though.
Scarlet Evans
Whenever I use "Versus", I usually do it to compare someone with the player, whose profile I am just watching. It's usually versus myself or versus someone else.
What do you think about adding an option to use "Versus" with inclusion of the player, whose profile we are watching at the moment?
I think that many players decide to suddenly compare a player with someone else (or themselves) at the moment they see that player's profile.

There could be something like a dropdown menu, similar to the one that "Rankings" have. Just clicking on "Versus" will lead to the normal comparison that we currently have, which requires both names to be filled in, but we could also choose an option from the dropdown menu, which could be like:

"Current_player versus...",
"Me versus...".
"Current_player versus Me"
(or just something like "Compare with me!")

The last one will immediately lead us to comparison, while the other two will have one of the player's username automatically filled in.

What do you think about this? :)
I think that it could be a good "quality of life" improvement. Instead of tediously writing / copy+pasting both usernames every single time you want to compare someone, or compare yourself to someone, you could just do it with one click!
Or at least you would need to write only the second player, sparing yourself much of time ;)

edit: a small grammar and typos correction >///<
Domp
Is it possible to see the individual skill rating of each one of the skills for a specific score?
Scarlet Evans

Domplol wrote:

Is it possible to see the individual skill rating of each one of the skills for a specific score?
That would be a really nice thing to have! =)
This could help in understanding better at which point you currently are. Instead of checking in which categories just passed song appeared, you could check all it's scores at once (or at least you could, if at least one of the skills was to made it into your top scores^^).

This could help players to analyse their scores better and easier, and after just playing the song as a whole it would be really interesting to look at it "as a whole, but fragmented" into different skills :3

It could be nice to see the whole picture, not just seeing things like: this song I just played became one of my top stamina, but no idea why it didn't made into my top 100 tenacity scores and no idea what other skill ratings it have.

I had similar situation like described above like yesterday or day before that. I was really pondering about what "streaming" is, when my almost FC (-4 combo = -2 on sliderends and miss before ending spinner) on map with many 173 BPM short bursts gave me less Tenacity than FC on 132 BPM map (88 BPM without DT) with like... 3 triplets and the rest being slow BPM single tapping^^.

If we could see all the stats for a played songs, then maybe it would be easier for players to understand better both the system and their skills. If you don't really understand something, it can sometimes be really confusing.
Kao
The +1 Indicators disappear after refreshing. The only one shown is the score you had before in your browser cache / before you refresh.
It would be better if these indicators would stay over a short amount of time, say 24 hours or so, as I would like to see how much my skills have been added in a time, not just per map I play and refresh.


If confused, here are screenshots
SPOILER


After refreshing, the +1 Indicators disappeared.
Topic Starter
Kert
2Scarlet Evans, Domplol Good suggestions!

2Kao
Honestly I haven't managed to find a compromise solution for that without storing previous points for a certain period of time. Only one previous set of points is stored now and is rewritten with new ones after a refresh (client-side)
Scarlet Evans

Chemistry wrote:

Shiro wrote:

Does it take all scores into account, or only top 100/top ranks ?
all scores, if one of your plays doesnt submit to it you can manually insert it
If I remember correctly, in past you needed the score to get either to top #1000 on a map, which makes the score to appear on event feed, or make the score enter your top scores. Did it changed recently? Can it actually automatically access all our plays now? Or maybe there are also some other ways the page gets scores (without manual input), like checking our recent plays, etc.?
Topic Starter
Kert

Scarlet Evans wrote:

If I remember correctly, in past you needed the score to get either to top #1000 on a map, which makes the score to appear on event feed, or make the score enter your top scores.Did it changed recently? Can it actually automatically access all our plays now? Or maybe there are also some other ways the page gets scores (without manual input), like checking our recent plays, etc.?
Nope, nothing changed.
Checking recent plays is not implemented currently. I don't know any more ways to get scores
Dungeonfire
Maybe add a dark mode switch?

Would look like this:

(CSS)
abraker

Dungeonfire wrote:

Maybe add a dark mode switch?

Would look like this:
[img ]yikes.jpg [/img]
(CSS)
Oh my O_O) Here are my thoughts:

1) If there is an addon to this, I would put native support to be low priority unless Kert says otherwise
2) That color pallet is just so wrong
3) I do agree that websites in general need a dark and a light theme
Dungeonfire

abraker wrote:

Dungeonfire wrote:

Maybe add a dark mode switch?

Would look like this:
[img ]yikes.jpg [/img]
(CSS)
Oh my O_O) Here are my thoughts:

1) If there is an addon to this, I would put native support to be low priority unless Kert says otherwise | Maybe I understand this sentence wrong, but it's just plain CSS so it should be relatively easy to implement
2) That color pallet is just so wrong | Any suggestions what I could change to what? I'd assume the red/pink to something like light blue?
3) I do agree that websites in general need a dark and a light theme | Yes
Domp

Scarlet Evans wrote:

That would be a really nice thing to have! =)
This could help in understanding better at which point you currently are. Instead of checking in which categories just passed song appeared, you could check all it's scores at once (or at least you could, if at least one of the skills was to made it into your top scores^^).

This could help players to analyse their scores better and easier, and after just playing the song as a whole it would be really interesting to look at it "as a whole, but fragmented" into different skills :3

It could be nice to see the whole picture, not just seeing things like: this song I just played became one of my top stamina, but no idea why it didn't made into my top 100 tenacity scores and no idea what other skill ratings it have.

I had similar situation like described above like yesterday or day before that. I was really pondering about what "streaming" is, when my almost FC (-4 combo = -2 on sliderends and miss before ending spinner) on map with many 173 BPM short bursts gave me less Tenacity than FC on 132 BPM map (88 BPM without DT) with like... 3 triplets and the rest being slow BPM single tapping^^.

If we could see all the stats for a played songs, then maybe it would be easier for players to understand better both the system and their skills. If you don't really understand something, it can sometimes be really confusing.
Yeah, that's exactly why I think this would be such a nice feature to have. I really want to know the value of my top rank in a skill in determining my other skills.
Dungeonfire


Is this better? Or any other stuff that should be improved?
abraker

Dungeonfire wrote:

Is this better? Or any other stuff that should be improved?
You generally should avoid large patches of bright colored elements on a dark skin. The entire thing is too black itself. It needs to be dark, but not to the point where it's pulling you into a void.
Dungeonfire

abraker wrote:

Dungeonfire wrote:

Is this better? Or any other stuff that should be improved?
You generally should avoid large patches of bright colored elements on a dark skin. The entire thing is too black itself. It needs to be dark, but not to the point where it's pulling you into a void.
Even though I appreciate the criticism, I would enjoy if it was more concrete. Like "make the font color #BBB instead of #FFF".

Unless you want to add me on discord(Dungeonfire#0512), skype(tobias240300) or anything like that this will be my last shot at improving the design, because I do not wish to spam the forum with it.

My attempt at deciphering your vague criticism
Made the color #AAA instead of #FFF except for the .mainBtn and .versusBtn class:


Same with the background a bit brighter:
Scarlet Evans
I like dark themes too! :)


But I agree that too dark one can be a little tiring for eyes. Well, very dark + something very contrasting could work, like with the Winamp theme, but that one is something small and doesn't really need any variety of colours, nor does it include some pictures and other stuff. You would need few of these very contrasting colors and it could end up being a little painful or too rainbowy.

Maybe something less dark than your current theme, like the Visual Studio one (but with little different palette than I use, I didn't had time to fix it and this dark green sucks >..< ) could be nice to try?
abraker

Scarlet Evans wrote:

..but that one is something small and doesn't really need any variety of colours, nor does it include some pictures and other stuff. You would need few of these very contrasting colors and it could end up being a little painful or too rainbowy. Maybe something less dark than your current theme... but with little different palette than I use
Thing is that it might be a bit hard since osu!skills colors use light blue/pink and I find working around that a bit difficult from what I can tell when I played around with it. Destroying that those colors would be a solution for the dark theme, though I am not sure if that is a good solution. It's like destroying a bit of your identity.
snyviper

Scarlet Evans wrote:

Domplol wrote:

Is it possible to see the individual skill rating of each one of the skills for a specific score?
That would be a really nice thing to have! =)
This could help in understanding better at which point you currently are. Instead of checking in which categories just passed song appeared, you could check all it's scores at once (or at least you could, if at least one of the skills was to made it into your top scores^^).

This could help players to analyse their scores better and easier, and after just playing the song as a whole it would be really interesting to look at it "as a whole, but fragmented" into different skills :3

It could be nice to see the whole picture, not just seeing things like: this song I just played became one of my top stamina, but no idea why it didn't made into my top 100 tenacity scores and no idea what other skill ratings it have.

I had similar situation like described above like yesterday or day before that. I was really pondering about what "streaming" is, when my almost FC (-4 combo = -2 on sliderends and miss before ending spinner) on map with many 173 BPM short bursts gave me less Tenacity than FC on 132 BPM map (88 BPM without DT) with like... 3 triplets and the rest being slow BPM single tapping^^.

If we could see all the stats for a played songs, then maybe it would be easier for players to understand better both the system and their skills. If you don't really understand something, it can sometimes be really confusing.
If this is to be implemented, I'd suggest to put it on the place of the "manual score input", as a "check skills from a score" button. It would show the amount of each skill you got from that score, and if one (or more) of the skills are high enough to be in the top 100, automatically puts it there. If possible, make it support adding multiple scores at a time, just like it supports by now.
laura-
you could add patience for retrying a map a lot
siberX
Good :3
snyviper

-Tatsuo wrote:

you could add patience for retrying a map a lot
hahahahahahaha that's actually a good suggestion xDDD based on retries and map length or drain time. It may also help to show how consistent or inconsistent the player is. And... I guess it could be called either patience or determination.
abraker

snyviper wrote:

It may also help to show how consistent or inconsistent the player is.
I actually threw this idea around and it was concluded you should look at your pp instead.
snyviper

abraker wrote:

snyviper wrote:

It may also help to show how consistent or inconsistent the player is.
I actually threw this idea around and it was concluded you should look at your pp instead.
Well.. I said "may" as a possibility, forgive my english. But I like the idea of patience/determination xD it's funny, so... I think it's worth discussing about it, even if it ends up not being one of the skills in the future.
B1rd
Chat! Chat! Chat! confirmed much harder to aim than Remote Control.
E m i
give reading or I sad
Yuudachi-kun
Im rank #7 global stamina but today I failed defenders because the streams were too stamina for me

4k is better
CCsP
Pretty good and for real my stamina >.<
Shiro
Can you add a way to search scores by value ? I'm looking to improve my aim and it would be great if I could find all maps that give say between 550 and 650 aim score
snyviper

Shiro wrote:

Can you add a way to search scores by value ? I'm looking to improve my aim and it would be great if I could find all maps that give say between 550 and 650 aim score
If I'm right, this was written somewhere as the goal of osu!Skills, to be able to show people how much a map would award for each skill... but some months ago I was confused (I still am) because I just couldn't find it written anywhere again... Is my mind just tricking me, or any of you developers really wrote it somewhere?
snyviper
Also, the IAHN map is broken on osu!skills, and you all probably know that. It wouldn't normally become ranked due to the way it was mapped, but it did reach ranked due to that mapping contest. What about disabling it on osu!Skills, at least for reaction and agility, so ranking would be more... fair?
TheLordKiwi
https://osu.ppy.sh/s/108296

This map is not supported, it don't exist when I want to add it and the ID is consider invalid

Please fix this.Thanks
fieryrage

snyviper wrote:

Also, the IAHN map is broken on osu!skills, and you all probably know that. It wouldn't normally become ranked due to the way it was mapped, but it did reach ranked due to that mapping contest. What about disabling it on osu!Skills, at least for reaction and agility, so ranking would be more... fair?
they're not going to remove it, they're adding loved maps in the future which would break agility / reaction even moreso due to the amount of 2B maps already in the category

not to mention the literally-only-aim-maps that are in it as well LUL
abraker

fieryrage wrote:

they're not going to remove it, they're adding loved maps in the future which would break agility / reaction even moreso due to the amount of 2B maps already in the category
Theoretically you can't break something that is already found broken :P

I have submitted a fix for the reaction skill, which should put it more closer to the other skills.

TheLordKiwi wrote:

https://osu.ppy.sh/s/108296

This map is not supported, it don't exist when I want to add it and the ID is consider invalid

Please fix this.Thanks
Use the /b ID not the /s one. I manually submitted it for you:

Icyteru
Is there a reason why aim values are not affected by CS?
TheLordKiwi

abraker wrote:

Use the /b ID not the /s one. I manually submitted it for you:

Ok, thanks :)
fieryrage

Icyteru wrote:

Is there a reason why aim values are not affected by CS?
cs factors into precision, not agility
snyviper

fieryrage wrote:

snyviper wrote:

Also, the IAHN map is broken on osu!skills, and you all probably know that. It wouldn't normally become ranked due to the way it was mapped, but it did reach ranked due to that mapping contest. What about disabling it on osu!Skills, at least for reaction and agility, so ranking would be more... fair?
they're not going to remove it, they're adding loved maps in the future which would break agility / reaction even moreso due to the amount of 2B maps already in the category
I mean, as a temporary fix... When they add the loved beatmaps (if they do add them), they would have probably reworked agility and reaction, so they can activate the IAHN map again with no issues.
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