At first: Sorry for my bad english. I can understand english very well, but writing... grammar problems :/
Some of you have seen the video from the popular player Azer yesterday. Some other... not.
The video says the most directly, but i found a post from peppy that are very interessting:
Saying this as the Lead developer of Osu! should hurt very hard. On the other site, the pp system can´t removed at this point of osu!, were maps, players and more are focused at this component.
The problem is the feel to having something, that other players not have. It brings nothing in the real world, but other players want it or want to have more.
Some example: Shiny pokemon have no pros except the color (which is most a bad choice) or the point, that there are very rarely.
The point that there are rarely is the reason, why the most players want it. She want to have something, that other "friends" not have.
Through this problem i lost a "friend" for a long time (i should not call it friend after this).
The problem is, that he target to have to best pp´s from all his "friends" in his "friendlist".
So he only farm if he need it to get the #1 Score. A sign, that he dont really want to play this game for rhythm or for fun.
To busting him, i goes in the multiplayer and downloaded a few popular maps.
Popular means you get more pp´s... Other maps don´t get any (or much) fans in this Osu! :/
So i farmed that up and get some ranks in the short time. He answered every night after i get more. You can see nearly 2 "exact" graphs:
Its no hint, that he wouldn´t have so much points now if i havent farmed in the last days.
What i want to say: I have sucessfully used the pp-system to manipulate the activities and playtime from a other human. Some want to have so much that you can use the "mightfully" system to control their and the free time they have... GG.
No, i don´t tell any names.
Time to go back to Peppys Post:
Now can anyone say, that this is also a problem that players want to have the best score of a single map, not global through. But one map is better balanced at this point. It gives maps that are easy to play and maps, there are harder to play. If AR, OD, the rhythm is the problem, cares not directly...
All players have the same problem with the map, if they have not practiced the needed skills (Example: I am good at Jumping, but bad in Keystreams).
On pp System can any Map give different pps. It is harder to balance. It gives sometimes some nerfs by topplayers because they get to much or to low... But we look at the normal players and getting more pp for a 2* S Play with HRDTHD as a 4* S Play.... Only a example, the contrary is also occured.
The post in short: I can understand the words of Azer and peppy, that to many (new) Players only target the pp System and other factors go lost.
But also it is a Problem, that ppv2 can´t be removed. As well the System is unbalanced. Sometimes you get pp´s for nothing, sometimes you playing really hard maps and get something like 0,x.
Maps are popular for the Drops, not for their other abilitys like the song, the rhythm, the mapping style etc. So you can farm without any Problems through playing Multi, other maps don´t interest "the normal Player".
"the normal Player" cares only one thing: Entering userpages. The first, that everyone of us see is the pp Score and Graph. This is a Problem...
Thats the post... but what can we do at the Point?
The developers give their best to Balance pp (look at the nerfs from top scores) but they can´t find all.
Overrated Drops will not be alerted. Also a normal Player can´t say at which Point a pp drop is normal or unnormal.
I hope some Players here want to discuss and have good ideas.
Some of you have seen the video from the popular player Azer yesterday. Some other... not.
The video says the most directly, but i found a post from peppy that are very interessting:
Saying this as the Lead developer of Osu! should hurt very hard. On the other site, the pp system can´t removed at this point of osu!, were maps, players and more are focused at this component.
The problem is the feel to having something, that other players not have. It brings nothing in the real world, but other players want it or want to have more.
Some example: Shiny pokemon have no pros except the color (which is most a bad choice) or the point, that there are very rarely.
The point that there are rarely is the reason, why the most players want it. She want to have something, that other "friends" not have.
Through this problem i lost a "friend" for a long time (i should not call it friend after this).
The problem is, that he target to have to best pp´s from all his "friends" in his "friendlist".
So he only farm if he need it to get the #1 Score. A sign, that he dont really want to play this game for rhythm or for fun.
To busting him, i goes in the multiplayer and downloaded a few popular maps.
Popular means you get more pp´s... Other maps don´t get any (or much) fans in this Osu! :/
So i farmed that up and get some ranks in the short time. He answered every night after i get more. You can see nearly 2 "exact" graphs:
Its no hint, that he wouldn´t have so much points now if i havent farmed in the last days.
What i want to say: I have sucessfully used the pp-system to manipulate the activities and playtime from a other human. Some want to have so much that you can use the "mightfully" system to control their and the free time they have... GG.
No, i don´t tell any names.
Time to go back to Peppys Post:
Now can anyone say, that this is also a problem that players want to have the best score of a single map, not global through. But one map is better balanced at this point. It gives maps that are easy to play and maps, there are harder to play. If AR, OD, the rhythm is the problem, cares not directly...
All players have the same problem with the map, if they have not practiced the needed skills (Example: I am good at Jumping, but bad in Keystreams).
On pp System can any Map give different pps. It is harder to balance. It gives sometimes some nerfs by topplayers because they get to much or to low... But we look at the normal players and getting more pp for a 2* S Play with HRDTHD as a 4* S Play.... Only a example, the contrary is also occured.
The post in short: I can understand the words of Azer and peppy, that to many (new) Players only target the pp System and other factors go lost.
But also it is a Problem, that ppv2 can´t be removed. As well the System is unbalanced. Sometimes you get pp´s for nothing, sometimes you playing really hard maps and get something like 0,x.
Maps are popular for the Drops, not for their other abilitys like the song, the rhythm, the mapping style etc. So you can farm without any Problems through playing Multi, other maps don´t interest "the normal Player".
"the normal Player" cares only one thing: Entering userpages. The first, that everyone of us see is the pp Score and Graph. This is a Problem...
Thats the post... but what can we do at the Point?
The developers give their best to Balance pp (look at the nerfs from top scores) but they can´t find all.
Overrated Drops will not be alerted. Also a normal Player can´t say at which Point a pp drop is normal or unnormal.
I hope some Players here want to discuss and have good ideas.