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Paul Udarov - Lost Chance

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Topic Starter
DominikWW
This beatmap was submitted using in-game submission on Mittwoch, 18. November 2015 at 21:37:15

Artist: Paul Udarov
Title: Lost Chance
Source: Ga-Rei Zero
Tags: amv Lost Friend xDeuz piano drum bass
BPM: 165
Filesize: 21729kb
Play Time: 01:58
Difficulties Available:
  1. Hard (3,33 stars, 295 notes)
  2. Normal (1,98 stars, 142 notes)
Download: Paul Udarov - Lost Chance
Download: Paul Udarov - Lost Chance (no video)
Information: Scores/Beatmap Listing
---------------
It's about an amv of the series "Ga-Rei Zero" created by xDeuz.

[My first beatmap]
Lifdrasir
OFFSET: 00:08:806-

Fix It and Look for me in game and to advise you with the basics of mapping.
Topic Starter
DominikWW
Fix It and Look for me in game and to advise you with the basics of mapping.
Thank you Gandalfr for taking time to help me. I have changed very much^^
Shmiklak
Hi! M4M
GENERAL
Dissable countdown and leterboxing
NORMAL
Look to AiMod
00:20:384 (1,2,3) - It is not comfortable for play. Try make other pattern like this 00:26:202 (1,2,3)
00:33:474 (3,4) - Don't stack it
00:35:292 (2) - Maybe end at 00:36:019
00:40:382 - Circle here
00:55:289 (2,3) - Don't stack
00:56:744 (5,6) - Same ^
00:57:834 (1,2,3,4) - I thing that so hard for newbies
00:59:289 (5) - New Combo (NC)
01:00:016 - Maybe circle?
01:01:107 (4,5,6,7,8) - Not comfortable for play
01:12:924 (9,10) - Don't stack
01:15:287 - Break is not good idea. Maybe map it?
01:34:194 - same ^
01:48:010 (5) - NC
01:38:557 (6) - NC
00:49:108 (4) - NC
01:00:198 (6) - NC
HARD
Look to AiMod
00:11:658 (8) - NC
00:24:020 (7) - NC
00:46:200 (7) - NC
00:52:017 (7) - NC
01:01:470 (7) - NC
01:05:833 (5) - NC
01:06:742 (4) - Move to 01:06:561
01:08:015 (6) - NC
01:10:924 (5) - NC
01:12:378 (6) - NC
01:18:923 (9) - NC
01:24:013 (7) - NC
01:26:922 (7) - NC
01:29:831 (7) - NC
01:36:375 (7) - NC
01:44:738 (8) - NC
__________________________________________________
GOOD LUCK :)
Topic Starter
DominikWW

shmiklak wrote:

Hi! M4M
GENERAL
Dissable countdown and leterboxing - oh yeah, I didn't know that I can dissable that =P
NORMAL
Look to AiMod Do I have to fix all?
00:20:384 (1,2,3) - It is not comfortable for play. Try make other pattern like this 00:26:202 (1,2,3) hm agree I've changed
00:33:474 (3,4) - Don't stack it changed
00:35:292 (2) - Maybe end at 00:36:019 yeah it's possible but I like it more like before
00:40:382 - Circle here - I like it =P
00:55:289 (2,3) - Don't stack - changed
00:56:744 (5,6) - Same ^ - changed
00:57:834 (1,2,3,4) - I thing that so hard for newbies - I also have thought about that. Maybe I will make an Easy difficulty
00:59:289 (5) - New Combo (NC) - changed
01:00:016 - Maybe circle? That makes it harder but I like it =P
01:01:107 (4,5,6,7,8) - Not comfortable for play I changed the pattern. I don't really have a good idea for this part. The same at 01:06:561 and 01:11:651?
01:12:924 (9,10) - Don't stack hmm ok I've changed
01:15:287 - Break is not good idea. Maybe map it? I thought for Normal it would be good to have a break. Yeah this part doesn't fit very well. Maybe I will map it later
01:34:194 - same ^ I've added something
01:48:010 (5) - NC - not at 01:47:283?
01:38:557 (6) - NC - changed
00:49:108 (4) - NC - changed
01:00:198 (6) - NC - I'm not sure about this
HARD
Look to AiMod
00:11:658 (8) - NC
00:24:020 (7) - NC
00:46:200 (7) - NC
00:52:017 (7) - NC
01:01:470 (7) - NC
01:05:833 (5) - NC
01:06:742 (4) - Move to 01:06:561 - Agree I've changed
01:08:015 (6) - NC
01:10:924 (5) - NC
01:12:378 (6) - NC
01:18:923 (9) - NC
01:24:013 (7) - NC
01:26:922 (7) - NC
01:29:831 (7) - NC
01:36:375 (7) - NC I've made the NC at 01:35:648
01:44:738 (8) - NC
I didn't really think about the combos =P I 've changed everything.
__________________________________________________
GOOD LUCK :)
Thank you very much for your mod! =D
niyuji
How many difficulties are you planning to create?
Topic Starter
DominikWW

_Kise wrote:

How many difficulties are you planning to create?
Maybe I will make two more difficulties: An Easy and a harder one( for example Insane). But First I want to work more on Normal and Hard. It is my first beatmap so I want to improve my knowledge and skills in creating beatmaps. I am trying to make some mods and I'm waiting for mods for this beatmap until I think Normal and Hard are nearly perfect. Than I will have less problems to make a new difficulty.

However maybe 2 more difficulties but I am not sure about this now.
If you want to support this project I would be very glad :) I accept every kind of help :D
Doormat
Hello, from my M4M queue. Sorry for the wait! School assignments ugh. Technically I should be finishing up this essay that’s due very soon, but I’m taking a short break-

Ooh an AMV- haven’t seen these in a long time

Difficulties looked at: Normal, Hard
  • - bolded difficulties are the ones that I modded
General
  1. Adjust your BPM so that it’s 165 and not 162.02. Remember to snap all objects to the new timing!
  2. The downbeat changes at 00:54:931; put in a red uninherited timing point here; keep the BPM the same
Normal
  1. 00:32:019 (1,2) – Blanket (2) so that it wraps around (1) more nicely
  2. 00:34:204 – Maybe you can put in a 1/1 slider here to emphasize the guitar?
    SPOILER
    the added 1/1 slider would be the (6) in this image
  3. 00:34:931 (1,2,3,4) – Use a similar pattern to what you used for 00:32:022 (1,2,3,4,5).
    SPOILER
    this image is also assuming you added the 1/1 slider from the previous suggestion
  4. 00:38:931 – I think you missed a strong beat here; add a circle perhaps?
  5. 00:40:022 – Missed a strong beat here; add a circle perhaps?
  6. 00:41:113 (1,1) – I hate to be that guy that tells you this, but since it’s happened to me numerous times, I figured it’d be best to warn you anyways. Apparently, there’s not enough “recovery time” if you place a note here after the spinner.
  7. 00:55:477 (3,4,6) - Blanket fix; make (3) and (6) wrap around the (4) more nicely
  8. 00:57:840 (1,2) - This overlap doesn’t look very nice; move them a little farther apart?
  9. 01:00:022 (2,3) - Rhythm here feels a little off; try reversing the order here so that the 1/1 slider comes before the circle
  10. 01:13:113 (10,11) – I think maybe these should be 1/2 sliders so it’s consistent with the previous parts of this section
  11. 01:34:750 (5) – There’s a strong beat 01:34:931, so maybe you can divide this into a circle followed by a 1/1 slider?
  12. 01:44:386 (1,2) – Maybe you can use a similar pattern to what you used for 01:45:840 (3,4,5)?
  13. 01:53:477 (2) – Move this so that it’s not overlapping with 01:52:204 (9,10)
  14. 01:56:568 (3) – Stack this over 01:55:477 (5)
Hard
  1. 00:13:476 (6) – Maybe you can use a pattern similarly to what you used at 00:10:567 (6,7) here too? I think it suits the rhythm more
  2. 00:17:476 (1,2) – Fix this blanket please
  3. 00:20:384 (1) – Stack this over 00:17:476 (1)
  4. 00:21:112 (3) – Stack the slider end over 00:20:384 (1)
  5. 00:29:474 (1) – I don’t think a 1/1 repeat slider is the best choice here as it doesn’t really suit the rhythm here; maybe try a 1/2 slider followed by a 1/2 repeat slider?
  6. 00:32:747 (3) – Make this a repeat slider so you don’t miss the strong beat
  7. 00:35:655 (2) – ^
  8. 00:38:928 – Add in a circle here so you don’t miss the strong beat?
  9. 00:59:834 (2,3) – Fix the blanket
  10. 01:01:289 – Add in a circle here? You’re already following the guitar in this section; this pause feels a little awkward
  11. 01:02:016 – ^
  12. 01:04:016 (1) – Move this so that it starts at 01:03:652 instead, and put in a 1/2 slider at 01:04:743 so that it mirrors 01:06:561 (4,5)
  13. 01:09:469 – Why skip this beat? This pause feels very weird. Maybe place a 1/2 slider here?
  14. 01:15:287 – ^
  15. 01:34:557 (5,6) – Blanket fix; the (6) is too curved and it’s causing some overlap with the (5)
  16. 01:39:284 (2,3) – Blanket fix
  17. 01:40:375 (4,5) – Use the same slider shapes you used at 01:39:284 (2,3)
  18. 01:55:100 (5) – Move the x position of this slider to x316
--
Well, that’s all I can do for you. Hope this helps ;)
Topic Starter
DominikWW

Doormat wrote:

Hello, from my M4M queue. Sorry for the wait! School assignments ugh. Technically I should be finishing up this essay that’s due very soon, but I’m taking a short break-

Ooh an AMV- haven’t seen these in a long time

Difficulties looked at: Normal, Hard
  • - bolded difficulties are the ones that I modded
General
  1. Adjust your BPM so that it’s 165 and not 162.02. Remember to snap all objects to the new timing! I think You're right. 165 was my old BPM. I've chaged it only because of the program I've used.
  2. The downbeat changes at 00:54:931; put in a red uninherited timing point here; keep the BPM the same
no need anymore because of the new BPM: 165. the tactline is exact at this time now
Normal
  1. 00:32:019 (1,2) – Blanket (2) so that it wraps around (1) more nicely ok. I've tried it. But I can't wrap it very close around (1) because I have to hold the distance but it looks better anyway^^
  2. 00:34:204 – Maybe you can put in a 1/1 slider here to emphasize the guitar? It makes Normal a bit harder but I like it =P
    SPOILER
    the added 1/1 slider would be the (6) in this image
  3. 00:34:931 (1,2,3,4) – Use a similar pattern to what you used for 00:32:022 (1,2,3,4,5). Agree. I used a diffrent for variety but you're right. It just fits better
    SPOILER
    this image is also assuming you added the 1/1 slider from the previous suggestion yeah of course
  4. 00:38:931 – I think you missed a strong beat here; add a circle perhaps? Agree
  5. 00:40:022 – Missed a strong beat here; add a circle perhaps?I understand why you want to add a circle here. It's the same rhythm like the 1/1 slider at 00:34:204. I've added the circle ^^
  6. 00:41:113 (1,1) – I hate to be that guy that tells you this, but since it’s happened to me numerous times, I figured it’d be best to warn you anyways. Apparently, there’s not enough “recovery time” if you place a note here after the spinner. hmmm. You're right but I think at this case it's ok to put a circle after the slider because it is in the center of the screen. However I will think about it
  7. 00:55:477 (3,4,6) - Blanket fix; make (3) and (6) wrap around the (4) more nicely ok. I've tired
  8. 00:57:840 (1,2) - This overlap doesn’t look very nice; move them a little farther apart? At First they were farther apart. But I have tired to hold the distance constant in normal to make it easier. But I guess a litte bit farther apart is fine
  9. 01:00:022 (2,3) - Rhythm here feels a little off; try reversing the order here so that the 1/1 slider comes before the circle Yeah agree. It's more similiar with the rhythm of the next combo
  10. 01:13:113 (10,11) – I think maybe these should be 1/2 sliders so it’s consistent with the previous parts of this section Yeah why not
  11. 01:34:750 (5) – There’s a strong beat 01:34:931, so maybe you can divide this into a circle followed by a 1/1 slider? much better! Thank you xD
  12. 01:44:386 (1,2) – Maybe you can use a similar pattern to what you used for 01:45:840 (3,4,5)? hmm I had have the same pattern here but I have only tried to have some variety. But I think You're right that it's better like this
  13. 01:53:477 (2) – Move this so that it’s not overlapping with 01:52:204 (9,10) yeah^^
  14. 01:56:568 (3) – Stack this over 01:55:477 (5) that's just one pixel xD but ok
Hard
  1. 00:13:476 (6) – Maybe you can use a pattern similarly to what you used at 00:10:567 (6,7) here too? I think it suits the rhythm more I like it more like this. It sounds better I think
  2. 00:17:476 (1,2) – Fix this blanket please ok
  3. 00:20:384 (1) – Stack this over 00:17:476 (1) done
  4. 00:21:112 (3) – Stack the slider end over 00:20:384 (1) ok
  5. 00:29:474 (1) – I don’t think a 1/1 repeat slider is the best choice here as it doesn’t really suit the rhythm here; maybe try a 1/2 slider followed by a 1/2 repeat slider? agree
  6. 00:32:747 (3) – Make this a repeat slider so you don’t miss the strong beat Yeah after I have changed the last point I also think so now
  7. 00:35:655 (2) – ^
  8. 00:38:928 – Add in a circle here so you don’t miss the strong beat? agree
  9. 00:59:834 (2,3) – Fix the blanket done
  10. 01:01:289 – Add in a circle here? You’re already following the guitar in this section; this pause feels a little awkward agree
  11. 01:02:016 – ^
  12. 01:04:016 (1) – Move this so that it starts at 01:03:652 instead, and put in a 1/2 slider at 01:04:743 so that it mirrors 01:06:561 (4,5) well I think it sounds better with another(similar) rythm because I think you can hear a litte rising like this
  13. 01:09:469 – Why skip this beat? This pause feels very weird. Maybe place a 1/2 slider here? I tried a kind of rising but you're right. It's a bit strange to play.
  14. 01:15:287 – ^ done
  15. 01:34:557 (5,6) – Blanket fix; the (6) is too curved and it’s causing some overlap with the (5) ok, changed
  16. 01:39:284 (2,3) – Blanket fix done
  17. 01:40:375 (4,5) – Use the same slider shapes you used at 01:39:284 (2,3) of course ^^
  18. 01:55:100 (5) – Move the x position of this slider to x316 ok =P
--
Well, that’s all I can do for you. Hope this helps ;)
Thank you very much! I didn't need the pictures you've made because your explanations are understandable :D
Your mod was really helpfull for me. Thanks ;)
lemountain
Hello from queue!
Hard
HP Drain must be at least 6

nothing else I can do but I'm looking forward to this beat map. have a star.
Topic Starter
DominikWW

LittlePigRMX wrote:

Hello from queue!
Hard
HP Drain must be at least 6

nothing else I can do but I'm looking forward to this beat map. have a star.
ok I will change it later. I'm very glad about your support :)
nignog9000
Hey from your queue, Ill be modding the hard diff as the normal seems pretty legit to me :)

00:44:750 (3)
00:45:113 (4) - These two notes feel out of place, I would consider moving them or just getting rid of them

00:56:750 (6) - I really think adding two consecutive notes one tick after this slider would make it fit in with the previous sliders

01:02:568 (5)
01:03:295 (7) - The clap's sound really out of place for this, I'd recommend that you add more in to fit the beat or just get rid of them


I couldn't really see any other problems, this is a solid beatmap you got here :)
Topic Starter
DominikWW

nignog9000 wrote:

Hey from your queue, Ill be modding the hard diff as the normal seems pretty legit to me :)

00:44:750 (3)
00:45:113 (4) - These two notes feel out of place, I would consider moving them or just getting rid of them I think the sound at this place fits very well. without them it sounds awkward. But I recognize that it have 2 circles here and at another part with the same rhythm a slider. So I've changed the 2 circles into one slider.

00:56:750 (6) - I really think adding two consecutive notes one tick after this slider would make it fit in with the previous sliders Yeah it sounds nice, why not

01:02:568 (5)
01:03:295 (7) - The clap's sound really out of place for this, I'd recommend that you add more in to fit the beat or just get rid of them well I think with the claps it sounds better. Well maybe another (custuom) hitsound fits better but it is really hard to find a good one.


I couldn't really see any other problems, this is a solid beatmap you got here :)
Thank you for your mod :D I will mod your baetmap as soon as I can.
Lily Bread
i won't point out all same issues.only point one,then you can consider yourself.
if you have any problem,PM me.
[Normal]
check AImod.

you have a big part that don't have any objects. try to cut some?

00:22:568 (4) - thinking you don't have an Easy diff,short repeat slider is not recommend in your normal diff.
this is pretty better.don't try to follow every music in Normal diff.you have to ignore some music sometimes.


00:32:022 (1,2) - this blanket is not good.
(i quote what i said in my old mod)
how to blanket
【1】look at the approach circle of - 00:04:271 (3) - .
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140424079.png?575x525_130

【2】change 2's shape and position according to it.
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140456047.png?509x498_130
【3】then adjust DS.

do 3 steps above to improve all of your blanket.


you didn't add any hitsounds in a big part, start from - 00:48:931 - .please add some.
(i just got a DQ 1 day ago because hitsounds are not enough)

01:02:204 - it's not recommended in Normal diff to change SV.

01:22:750 (2) - a single note at 1/2 is not good in Normal diff.this is much better:
in Normal and Easy diff,this is a important technique.please remember it in mind.


i think you'll have a lot of work to do.
good luck!
Mikagura Seisa
M4M

[Normal]
00:26:568 (2,4) - i think these stack not very well...
00:32:022 (1,2) - blanket is better
00:43:659 (1,2) - ^
01:26:931 (1) - try (352,418)
and 01:28:022 (2,3) - 2:(308,276) 3:(160,332)
01:35:659 (1,2,3,4,5) -
http://puu.sh/kPC5e/c535be05af.jpg
01:53:113 (1,2) - blanket

[Hard]
01:03:659 - add a slider here
01:10:386 - change 6 to a slider begin at this time
01:11:840 - ^
01:36:386 (2,3) - blanket

you should check the rhythm and the distance make the map feel balance._.
gl
:)
Flanchan
Hi, from queue
Hard:
SPOILER
00:12:022 - Add something here to fit the music
00:12:022 - ^
00:14:931 - ^
00:17:840 - ^
01:03:659 - ^
01:15:113 (9,1) - This jump is a little large for a hard diff, maybe make it smaller?
Normal:
SPOILER
00:49:840 (3) - Make slider look like this?
00:52:022 (1) - Change slider to this?
01:06:568 (6) - NC?
01:12:386 (8) - NC?
01:15:295 - This break feels unnatural, maybe map this part instead?
01:50:204 (6) - NC?
Good luck on getting it ranked!
Topic Starter
DominikWW

Lily Bread wrote:

i won't point out all same issues.only point one,then you can consider yourself.
if you have any problem,PM me.
[Normal]
check AImod. Yeah I've forgoten to check that

you have a big part that don't have any objects. try to cut some? I've wanted to make Normal shorter so that Hard seems to have an "Extra" part that Normal doesn't have.

00:22:568 (4) - thinking you don't have an Easy diff,short repeat slider is not recommend in your normal diff. That's right. I will make an Easy diff some day
this is pretty better.don't try to follow every music in Normal diff.you have to ignore some music sometimes. I think you're right. I guess I will change some parts


00:32:022 (1,2) - this blanket is not good. oh of course
(i quote what i said in my old mod)
how to blanket
【1】look at the approach circle of - 00:04:271 (3) - .
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140424079.png?575x525_130

【2】change 2's shape and position according to it.
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140456047.png?509x498_130
【3】then adjust DS.

do 3 steps above to improve all of your blanket.


you didn't add any hitsounds in a big part, start from - 00:48:931 - .please add some. I've added something but I can't really find something sounds good. I think I have to add custom hitsounds.
(i just got a DQ 1 day ago because hitsounds are not enough)

01:02:204 - it's not recommended in Normal diff to change SV. I know that it's not recommended( "you should not use more than 3 diffrent SV...") but should I change it? Does it fit here or seems it to be random?

01:22:750 (2) - a single note at 1/2 is not good in Normal diff.this is much better: agree
in Normal and Easy diff,this is a important technique.please remember it in mind. Yeah of course. I have tried that at some parts in Normal


i think you'll have a lot of work to do. I'm not sure if I will change very much in Normal.
good luck!
I have upadated normal. I would be very glad if you tell me how you think it is now.

Mikagura Seisa wrote:

M4M

[Normal]
00:26:568 (2,4) - i think these stack not very well... I allready have another pattern here. But you were right.
00:32:022 (1,2) - blanket is better fixed
00:43:659 (1,2) - ^ fixed, too
01:26:931 (1) - try (352,418)
and 01:28:022 (2,3) - 2:(308,276) 3:(160,332)
01:35:659 (1,2,3,4,5) -
http://puu.sh/kPC5e/c535be05af.jpg

I'm really sorry. I don't get the point :o The picture is at another time, I guess
01:53:113 (1,2) - blanket fixed

[Hard]
01:03:659 - add a slider here ok why not
01:10:386 - change 6 to a slider begin at this time Yeah It's possible. But I like it more like this.
01:11:840 - ^
01:36:386 (2,3) - blanket fixed

you should check the rhythm and the distance make the map feel balance._. I will check the distances again but at some parts I choose on purpose a larger distance because I want to have some Jumps to make this diff a litte bit harder.
gl
:)

jaob99 wrote:

Hi, from queue
Hard:
SPOILER
00:12:022 - Add something here to fit the music
00:12:022 - ^
00:14:931 - ^
00:17:840 - ^
01:03:659 - ^
Agree. I've found something to add
01:15:113 (9,1) - This jump is a little large for a hard diff, maybe make it smaller? ok fixed.
Normal:
SPOILER
00:49:840 (3) - Make slider look like this? Why not
00:52:022 (1) - Change slider to this? k^^
01:06:568 (6) - NC? I think (5) fits at better
01:12:386 (8) - NC? I have allredy changed the Pattern here. I guess (5) fits better.
01:15:295 - This break feels unnatural, maybe map this part instead? Yeah you're the second one who has mentioned that. I think after a fast part like this you need a break in normal. If I will map something at tis break I have to change the whole Kiai Mode... Well I will think about it.
01:50:204 (6) - NC? Oh yes of course
Good luck on getting it ranked!



Thank you very much guys for these mods. So many at once o.ô
I will try to mod your maps as soon as I can.
Battle
Hey, M4M from your queue:

[Normal]

I think the slider velocity is a little high, considering you don't have an easy, this is going to be considered the lowest diff, so you should try to make it easier. In addition, the lowest diff in the mapset must be 2.0 stars and below, it can't be argued with .3.

00:21:113 (3,4) - Flow is off if you do this, since after the repeat people will want to click the repeat instead of the four, so reposition the notes
00:33:477 (3,2) - Overlap looks kinda messy, maybe consider moving to avoid overlap (it's fine if it's consecutive overlap but when the notes are considerably far apart, you'll want to avoid overlapping)
00:41:113 (1) - Unrankable, you must have a significant amount of recovery time after a spinner in normal, use this for reference
00:52:022 (4) - I kinda feel like this should be NC'd since it's so far away, but that's just me (and I'm not very good at NC-ing lol)
00:55:477 (3,4,5) - Flow right now makes it seem more like it's going to 5 after 3, so you might want to adjust notes in order to make flow a little bit better
00:56:931 (6,1) - Don't break DS in Normal
00:57:840 (1,2) - Decrease DS, you've been mapping with 1.0x so making this 1.1x doesn't make sense
As for sliders, shapes like 01:08:750 (7) - seem way too large, and it mostly is due to the relatively fast SV for a normal with a decently high bpm, you might want to consider changing up the slider shapes and such in order to make the overwhelming amount of overlapping possible, because things like 01:08:750 (7,1) - Just seem too messy imo
01:15:295 - A break in the kiai time? The music doesn't exactly stop either so you must map this section
01:34:931 (5,3) - Fix overlap
01:36:386 (3,4,5,1) - Overlap fix, fix flow in order to show a clear path to normal players, this is just confusing
01:40:568 (4,1) - DS

Overall for this diff, I suggest neatening things up, try not to overlap the slider too often, and fix up the flow in order to make the order of the notes clear to the player, there are some DS inconsistencies, but I'm pretty sure I pointed it out, but double check to make sure that there aren't any other ones

[Hard]
00:08:750 - I'm not sure if difficulties can start at different times if it's a non-GD, but I'm pretty sure HabiHolic or someone else will point it out (since he said m4m on your queue lol)
00:13:477 (8,1) - Having a note under a slider might be a little confusing for Hard players (this diff is aimed towards Hard players that are transitioning out of Normal, so you'll generally want things to be straightforward in terms of note placements)
00:34:204 (6,1) - Fix overlap
The flow in this diff is kinda awkward, since there's a lot of just sudden stops in the flow that go into some random part of the map and start making a new flow, and repeating this process, you might want to consider re-positioning notes in order to make the map flow better
00:48:568 (5,1) - For this slider overlap, I suggest either not overlapping, making them connect on the slider ends, or overlapping at the curve to make look neater
You might also want to fix DS, it just feel too random at times when it doesn't look like you're trying to make a pattern
00:58:931 (4,2) - Stack on slider end
00:58:931 (4,3) - Don't overlap
01:00:022 (3,4) - Might want to consider curving it so the slider end points toward 4 for better flow
Video might be a little bit questionable, since it depicts violence and blood, but you'll need someone else to look into that, image for reasoning behind this
01:20:022 (5,8) - Fix overlap?
01:21:659 (2,4,5) - ^
01:24:022 (1,3,4) - ^
01:46:750 (5,6) - Blanket properly
01:52:750 (6,1) - Overlap feels not on purpose

I feel like the difficulties have a lot of room for improvement, but I feel like you'll be able to get this ranked in the future ;)
transcendental
General

Lowest difficulty has to be below 2 stars. Just make the normal a tiny bit easier and you're all set.

Normal

Try to avoid doing SV changes in Normal diffs - it's likely to confuse new players due to the resulting change in distance spacing.

00:32:386 (2) - You can do this with less slider points - it'll look way better too.
00:35:295 (2) - See above.
00:49:840 (3) - Change the end point to a regular point instead of a red point.
01:10:931 (1) - SV change here is really random and unexpected.

Cut your MP3 at 02:02:204 - the stuff afterwards isn't needed.

Hard

00:44:750 (3) - Start this at 00:44:568 and shorten 00:44:022 (2) by half a beat.
00:47:477 (3) - Less slider points.
00:49:113 (1) - Less slider points.
00:52:750 (2) - Less slider points.

Sorry it's not a lot - your mapping style is very different from mine.
Topic Starter
DominikWW

Battle wrote:

Hey, M4M from your queue:

[Normal]

I think the slider velocity is a little high, considering you don't have an easy, this is going to be considered the lowest diff, so you should try to make it easier. In addition, the lowest diff in the mapset must be 2.0 stars and below, it can't be argued with .3. Yeah I will make it easier. Maybe I will also make an Easy diff some day

00:21:113 (3,4) - Flow is off if you do this, since after the repeat people will want to click the repeat instead of the four, so reposition the notes fixed
00:33:477 (3,2) - Overlap looks kinda messy, maybe consider moving to avoid overlap (it's fine if it's consecutive overlap but when the notes are considerably far apart, you'll want to avoid overlapping) fixed
00:41:113 (1) - Unrankable, you must have a significant amount of recovery time after a spinner in normal, use this for reference ok thank you that you've mentioned that. I have tried to fix it but I'm not sure if it fits well.
00:52:022 (4) - I kinda feel like this should be NC'd since it's so far away, but that's just me (and I'm not very good at NC-ing lol) huch of course. fixed.
00:55:477 (3,4,5) - Flow right now makes it seem more like it's going to 5 after 3, so you might want to adjust notes in order to make flow a little bit better fixed
00:56:931 (6,1) - Don't break DS in Normal
00:57:840 (1,2) - Decrease DS, you've been mapping with 1.0x so making this 1.1x doesn't make sense
As for sliders, shapes like 01:08:750 (7) - seem way too large, and it mostly is due to the relatively fast SV for a normal with a decently high bpm, you might want to consider changing up the slider shapes and such in order to make the overwhelming amount of overlapping possible, because things like 01:08:750 (7,1) - Just seem too messy imo
01:15:295 - A break in the kiai time? The music doesn't exactly stop either so you must map this section yeha you are the third person who mentioned that. So I have decided I will map this Kiai-Mode Part over with same DS(x1.0) and the same SV(x0.75) trough the whole map
01:34:931 (5,3) - Fix overlap Fiexed
01:36:386 (3,4,5,1) - Overlap fix, fix flow in order to show a clear path to normal players, this is just confusing fixed
01:40:568 (4,1) - DS ^fixed

Overall for this diff, I suggest neatening things up, try not to overlap the slider too often, and fix up the flow in order to make the order of the notes clear to the player, there are some DS inconsistencies, but I'm pretty sure I pointed it out, but double check to make sure that there aren't any other ones yeah I will do this. thx for Checking DS

[Hard]
00:08:750 - I'm not sure if difficulties can start at different times if it's a non-GD, but I'm pretty sure HabiHolic or someone else will point it out (since he said m4m on your queue lol) well I'm unsure about that. I 've made this because I want to have an "Extra" part in Hard.
00:13:477 (8,1) - Having a note under a slider might be a little confusing for Hard players (this diff is aimed towards Hard players that are transitioning out of Normal, so you'll generally want things to be straightforward in terms of note placements) ok
00:34:204 (6,1) - Fix overlap fixed
The flow in this diff is kinda awkward, since there's a lot of just sudden stops in the flow that go into some random part of the map and start making a new flow, and repeating this process, you might want to consider re-positioning notes in order to make the map flow better Ok maybe I will try to work this out later
00:48:568 (5,1) - For this slider overlap, I suggest either not overlapping, making them connect on the slider ends, or overlapping at the curve to make look neater ok
You might also want to fix DS, it just feel too random at times when it doesn't look like you're trying to make a pattern I keep that in mind
00:58:931 (4,2) - Stack on slider end
00:58:931 (4,3) - Don't overlap fixed
01:00:022 (3,4) - Might want to consider curving it so the slider end points toward 4 for better flow
Video might be a little bit questionable, since it depicts violence and blood, but you'll need someone else to look into that, image for reasoning behind this oh ok. Thank you for mentioning that!
01:20:022 (5,8) - Fix overlap? ok
01:21:659 (2,4,5) - ^ ^fixed
01:24:022 (1,3,4) - ^ ^fixed
01:46:750 (5,6) - Blanket properly oh ofy course
01:52:750 (6,1) - Overlap feels not on purpose ok, changed

I feel like the difficulties have a lot of room for improvement, but I feel like you'll be able to get this ranked in the future ;) It's nice to read acknowledgment after such a llong mod
Thank you very much for your mod. I will mod your map as soon as I can.



bigjoe97 wrote:

General

Lowest difficulty has to be below 2 stars. Just make the normal a tiny bit easier and you're all set. Yeah I know. I will work Normal over later

Normal

Try to avoid doing SV changes in Normal diffs - it's likely to confuse new players due to the resulting change in distance spacing. Î will work that over

00:32:386 (2) - You can do this with less slider points - it'll look way better too.
00:35:295 (2) - See above.
00:49:840 (3) - Change the end point to a regular point instead of a red point. ok fixed
01:10:931 (1) - SV change here is really random and unexpected. look above ^^ I will change this part

Cut your MP3 at 02:02:204 - the stuff afterwards isn't needed.I like this part. It fits very well during you get a rank.

Hard

00:44:750 (3) - Start this at 00:44:568 and shorten 00:44:022 (2) by half a beat.sound awkward, I think ( Maybe I will also work Hard )over
00:47:477 (3) - Less slider points.
00:49:113 (1) - Less slider points.
00:52:750 (2) - Less slider points. ok, changed

Sorry it's not a lot - your mapping style is very different from mine. I am open to every suggestion. It is my first betmap so I am improving my own kind of style. I would be glad to hear what the beatmap could look like in your opinion so that it's more enjoyable.
Thanks for you mod
-Zeraora
Hi, M4M!
[Timing]
The beat restarts at 00:46:204 - . Make another uninherited timing point here. Same BPM.

[Normal]
  1. 00:36:386 (3) - Move to somewhere around x:264 y:320 (For better flow) or x:280 y:292 (For aesthetics). Also, try improving the slider shape.
  2. 00:49:840 (3) - If you're going for a full wave-slider, then you should fix the slider shape.
  3. 00:50:931 (4) - Move this a bit lower
  4. 00:57:840 (1) - Would be better if you would let this be blanketted by 00:56:931 (5) -
  5. 01:00:750 (5) - NC
  6. 01:03:659 (1) - Blanket 01:04:750 (2) -
  7. 01:05:113 (3,4) - Very minor thing, but try making them a bit more circular.
  8. 01:06:568 (6) - NC
  9. 01:08:568 (9) - Fix slider shape
  10. 01:12:386 (1) - Repeating slider(s) like this will only work well as 1/1+ sliders (Sliders covering more than 1 beat) imo. Consider breaking this down.
  11. 01:18:204 (6) - NC
  12. 01:37:659 (4) - Try placing this to the right of the slider
  13. 01:44:386 (1,2,3,4) - I guess you should place this a bit lower.
[Hard]
  1. 00:08:750 (1,2,1,2) - 00:14:568 (1,2) - 00:17:477 (1,2) - Try stacking them?
  2. 00:18:204 (4) - I don't think this fits the thing. Try using objects other than repeating sliders.
  3. 00:28:386 (5) - Same here
  4. 00:38:931 (5,1) - Try making a jump here. With that, you could also spread 00:39:113 (1,2,3) - a little bit more so that it could be more readable. :)
  5. 01:05:477 (7) - NC here?
  6. 01:14:568 (7) - here too
  7. 01:19:659 (5) - An NC here would be suitable for a sudden stack like this
  8. 01:29:113 (6) - Blanket 01:28:931 (5) -
  9. 01:32:022 (6) - Blanket 01:31:840 (5) -
A little work on aesthetics for this map is still needed.
Anyway, good luck on getting this ranked :D
Topic Starter
DominikWW

-Harpuia- wrote:

Hi, M4M!
[Timing]
The beat restarts at 00:46:204 - . Make another uninherited timing point here. Same BPM.I see. I've added

[Normal]
  1. 00:36:386 (3) - Move to somewhere around x:264 y:320 (For better flow) or x:280 y:292 (For aesthetics). Also, try improving the slider shape. ok I've changed the slider a litte bit
  2. 00:49:840 (3) - If you're going for a full wave-slider, then you should fix the slider shape. I've tried to change it but don't know if it's better
  3. 00:50:931 (4) - Move this a bit lower now it looks diffrent because of the changed slider ^^
  4. 00:57:840 (1) - Would be better if you would let this be blanketted by 00:56:931 (5) - agree
  5. 01:00:750 (5) - NC ok
  6. 01:03:659 (1) - Blanket 01:04:750 (2) - changed
  7. 01:05:113 (3,4) - Very minor thing, but try making them a bit more circular.ok I've tried
  8. 01:06:568 (6) - NC ok
  9. 01:08:568 (9) - Fix slider shape I've changed . Don't know if it'S better
  10. 01:12:386 (1) - Repeating slider(s) like this will only work well as 1/1+ sliders (Sliders covering more than 1 beat) imo. Consider breaking this down. agree. changed
  11. 01:18:204 (6) - NC ok
  12. 01:37:659 (4) - Try placing this to the right of the slider ok changed
  13. 01:44:386 (1,2,3,4) - I guess you should place this a bit lower. agree
[Hard]
  1. 00:08:750 (1,2,1,2) - 00:14:568 (1,2) - 00:17:477 (1,2) - Try stacking them? well I'm not sure about this. Maybe if someone else will mention that
  2. 00:18:204 (4) - I don't think this fits the thing. Try using objects other than repeating sliders. ok Changed
  3. 00:28:386 (5) - Same here hmm ok changed
  4. 00:38:931 (5,1) - Try making a jump here. With that, you could also spread 00:39:113 (1,2,3) - a little bit more so that it could be more readable. :) I will think about it. But I have changed the order of (1) (2) (3). You're right, it's a bit hard to read although I liked to click it like this
  5. 01:05:477 (7) - NC here? agree
  6. 01:14:568 (7) - here too agree
  7. 01:19:659 (5) - An NC here would be suitable for a sudden stack like this agree
  8. 01:29:113 (6) - Blanket 01:28:931 (5) - ok
  9. 01:32:022 (6) - Blanket 01:31:840 (5) - ok
A little work on aesthetics for this map is still needed.
Anyway, good luck on getting this ranked :D
Alpe
Mein Mod :)

Generell:

Source: Schreib bei Source nur die Website hin: Ga-Rei Zero
Tags: Wörter die schon einmal vorkommen müssen nicht in Tags geschrieben werden.
Distance snap: Ich fände es besser bei deiner Map nicht NUR distance snap zu benutzen. Es wäre auch gut wenn man einen Unterschied merken könnte zwischen der Geschwindigkeit der Maus.
Hintergrund: Vielleicht den Hintergrund tauschen gegen ein anderes bild. Klar es gibt es einen Video, und der Hintergrund passt auch den Anime an, aber es sieht schlicht und einfach langweilig aus wenn man kein Video laufen hat.

Normal:

00:36:386 (3) - Dieser Slider sieht etwas komisch aus. Versuch einen der beiden grauen punkten Rot zu machen: Gehe dazu auf den grauen punkt deiner Wahl, Drücke STRG gedrückt und mach einen Linksklick.

Hard:

Dein Slidertick hitsound gefällt mir ganz gut ^^ Passt perfekt zu der Musik.
Keine Probleme gefunden~

Ich hoffe ich konnte dir helfen viel Spaß und glück bei deiner Map ^^
Topic Starter
DominikWW

Azulae wrote:

Mein Mod :)

Generell:
also darüber hab ich mir gar keine Gedanken gemacht xD
Source: Schreib bei Source nur die Website hin: Ga-Rei Zero ja hast recht. meintest du nicht "nur den Anime"?
Tags: Wörter die schon einmal vorkommen müssen nicht in Tags geschrieben werden. ja klar^^
Distance snap: Ich fände es besser bei deiner Map nicht NUR distance snap zu benutzen. Es wäre auch gut wenn man einen Unterschied merken könnte zwischen der Geschwindigkeit der Maus. das hab ich auch zum teil gemacht bei Hard. Werde ma schauen ob ich irgendwo noch Stellen finde in den ich "Jumps" einbauen kann. Bin mir da z.T unsicher
Hintergrund: Vielleicht den Hintergrund tauschen gegen ein anderes bild. Klar es gibt es einen Video, und der Hintergrund passt auch den Anime an, aber es sieht schlicht und einfach langweilig aus wenn man kein Video laufen hat. Ganz deiner Meinung xD Ich bin noch am überlegen ob ich vielleich ein Wallpaper selber mache. Finde nämmlich keins, dass mir gefällt.

Normal:

00:36:386 (3) - Dieser Slider sieht etwas komisch aus. Versuch einen der beiden grauen punkten Rot zu machen: Gehe dazu auf den grauen punkt deiner Wahl, Drücke STRG gedrückt und mach einen Linksklick. naja ok wird wohl nicht schaden

Hard:

Dein Slidertick hitsound gefällt mir ganz gut ^^ Passt perfekt zu der Musik.
Keine Probleme gefunden~

Ich hoffe ich konnte dir helfen viel Spaß und glück bei deiner Map ^^ thx =)
Danke! :D
[Kurose Riku]
hello :) M4M ,

[Normal]
I think SV 1.4 too fast for 165bpm in Normal diff,but that's not a big problem.
I recommend SV 1.2 ~ 1.3

00:22:568 (4) - The slider end on 00:22:931 - and add note here 00:23:295 - coz there is a strong beat,
00:28:386 (4) - ^ strong beat :arrow: 00:29:113 -
00:59:295 (3) - end on 00:59:658 - then add note here 01:00:022 - Seems more smoothly for play
00:46:204 - why add the Timing Points here ? del it.LOL
Uninherited timing sections must be the same in every difficulty of the mapset
01:26:931 (1) - I suggest end on 01:27:476 - then add note here 01:28:022 - ^
01:47:295 (1) - end on 01:47:658 - add note 01:48:022 -

[Hard]
00:32:019 -kiai timing revise on here 00:32:022 -
00:36:022 (4) - change 2 note put in star & end
01:21:113 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - strange for play,I think there will be a better choice. Suggest try to change :roll:


that's all~~ good luck!
Topic Starter
DominikWW

SerakakiAoba wrote:

hello :) M4M ,

[Normal]
I think SV 1.4 too fast for 165bpm in Normal diff,but that's not a big problem.
I recommend SV 1.2 ~ 1.3 If someone elsel mentioned that I will have a look on it.

00:22:568 (4) - The slider end on 00:22:931 - and add note here 00:23:295 - coz there is a strong beat,
00:28:386 (4) - ^ strong beat :arrow: 00:29:113 - I've changed it here but above not so I have a bit variety
00:59:295 (3) - end on 00:59:658 - then add note here 01:00:022 - Seems more smoothly for play Yeah It's better ^^
00:46:204 - why add the Timing Points here ? del it.LOL
Uninherited timing sections must be the same in every difficulty of the mapset I've added it to have a new full tact on this note. But thank for mentioning that. I've added it to Hard =P
01:26:931 (1) - I suggest end on 01:27:476 - then add note here 01:28:022 - ^ changed. Puuhhhh I have changed half of the patterns for that xD. But it looks much better now.
01:47:295 (1) - end on 01:47:658 - add note 01:48:022 - I leave it like this for a bit variety

[Hard]
00:32:019 -kiai timing revise on here 00:32:022 - oh of course^^. I'm wondering that you realize that =P
00:36:022 (4) - change 2 note put in star & end hmm why not
01:21:113 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - strange for play,I think there will be a better choice. Suggest try to change :roll: I guess you're right.I've found something but I will work on that later ^^


that's all~~ good luck!
Thanks for the mod! :D
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