Hey, M4M from your queue:
[Normal]
I think the slider velocity is a little high, considering you don't have an easy, this is going to be considered the lowest diff, so you should try to make it easier. In addition, the lowest diff in the mapset
must be 2.0 stars and below, it can't be argued with .3.
00:21:113 (3,4) - Flow is off if you do this, since after the repeat people will want to click the repeat instead of the four, so reposition the notes
00:33:477 (3,2) - Overlap looks kinda messy, maybe consider moving to avoid overlap (it's fine if it's consecutive overlap but when the notes are considerably far apart, you'll want to avoid overlapping)
00:41:113 (1) -
Unrankable, you must have a significant amount of recovery time after a spinner in normal, use this for reference
00:52:022 (4) - I kinda feel like this should be NC'd since it's so far away, but that's just me (and I'm not very good at NC-ing lol)
00:55:477 (3,4,5) - Flow right now makes it seem more like it's going to 5 after 3, so you might want to adjust notes in order to make flow a little bit better
00:56:931 (6,1) - Don't break DS in Normal
00:57:840 (1,2) - Decrease DS, you've been mapping with 1.0x so making this 1.1x doesn't make sense
As for sliders, shapes like 01:08:750 (7) - seem way too large, and it mostly is due to the relatively fast SV for a normal with a decently high bpm, you might want to consider changing up the slider shapes and such in order to make the overwhelming amount of overlapping possible, because things like 01:08:750 (7,1) - Just seem too messy imo
01:15:295 - A break in the kiai time? The music doesn't exactly stop either so you must map this section
01:34:931 (5,3) - Fix overlap
01:36:386 (3,4,5,1) - Overlap fix, fix flow in order to show a clear path to normal players, this is just confusing
01:40:568 (4,1) - DS
Overall for this diff, I suggest neatening things up, try not to overlap the slider too often, and fix up the flow in order to make the order of the notes clear to the player, there are some DS inconsistencies, but I'm pretty sure I pointed it out, but double check to make sure that there aren't any other ones
[Hard]
00:08:750 - I'm not sure if difficulties can start at different times if it's a non-GD, but I'm pretty sure HabiHolic or someone else will point it out (since he said m4m on your queue lol)
00:13:477 (8,1) - Having a note under a slider might be a little confusing for Hard players (this diff is aimed towards Hard players that are transitioning out of Normal, so you'll generally want things to be straightforward in terms of note placements)
00:34:204 (6,1) - Fix overlap
The flow in this diff is kinda awkward, since there's a lot of just sudden stops in the flow that go into some random part of the map and start making a new flow, and repeating this process, you might want to consider re-positioning notes in order to make the map flow better
00:48:568 (5,1) - For this slider overlap, I suggest either not overlapping, making them connect on the slider ends, or overlapping at the curve to make look neater
You might also want to fix DS, it just feel too random at times when it doesn't look like you're trying to make a pattern
00:58:931 (4,2) - Stack on slider end
00:58:931 (4,3) - Don't overlap
01:00:022 (3,4) - Might want to consider curving it so the slider end points toward 4 for better flow
Video might be a little bit questionable, since it depicts violence and blood, but you'll need someone else to look into that, image for reasoning behind this
01:20:022 (5,8) - Fix overlap?
01:21:659 (2,4,5) - ^
01:24:022 (1,3,4) - ^
01:46:750 (5,6) - Blanket properly
01:52:750 (6,1) - Overlap feels not on purpose
I feel like the difficulties have a lot of room for improvement, but I feel like you'll be able to get this ranked in the future