updated + fixed hitsounds on dets diff
deetz wrote:
while this was mapped in a time where I was basically a different mapper I will stand by my decisionswell i'm really sorry that I have to say this but doing things like I did in this diff was my style. much of it is based on what I felt were the musical groupings as well as tweaking that I did from testplaying. if you have stuff to say while looking from that perspective then be my guest. otherwise, this is all I can say. just pointing at things and saying wtf doesn't really help. as always i'm open to further discussion on this but I'd rather not remap and retweak things I think are completely fine.Kibbleru wrote:
21:10 Kibbleru: 00:18:695 (5,1,2) - what r these overlaps i don't see a problem; it's structured too. the tail is sitting on the sliderbend
21:10 Kibbleru: 00:45:654 (3,4,1,2,3,1) - holy pls redo thsi part why
21:11 Kibbleru: 00:54:168 (1,2,3) - wth is this the angle changes quicker when the drums become more intense and they're grouped by visual distance in the way I think the music is grouped
21:11 Kibbleru: 00:56:499 (5,6,7) - more spacing i like this arrangement for gameplay
21:12 Kibbleru: 01:12:005 (1,2,3,4,5,6,7) - triggered what about it? it's just structure
21:12 Kibbleru: 01:18:492 (1,2) - more spacing pls 3 is emphasized
21:12 Kibbleru: 01:19:707 (2,3) - too close
21:12 Kibbleru: i mean 01:19:303 (1,2,3) - visually its fine but for gameplay i guess a stacked note can be added between 1 and 2
21:14 Kibbleru: 02:16:059 (1,2,3,1) - like shit give that poor circle some space it's fine
thx pish ipishifat wrote:
offsets are late I checked offset again, the kicks are on beat but some claps end up being 3-4 ms late while others are completely fine so idk lo
and osft clap 2 unused destroyd clap2 and slide2
ex
01:08:761 (1) - fin ish and other diffs yea
01:28:626 (3,4) - stack screwd up to the point of looking like a direct overlap thing ingame lol stack = fixd to the right to the left
02:01:261 - 01:02:883 - wy volume difference 4got to change
02:10:653 (2) - could u not snap to nothing other diffs know it's 3/2 oops.
02:11:194 (1,2,3) - 02:13:626 (1) - first rhythm covers guitar and second doesnt um song is the same um um yh eAH fix
03:02:275 (1,2,3,1) - weird grouping doing what u did on insane =better (so groups of 2) ok did
04:15:957 (5,1) - repeated overalps tho I think this is ok but 5 was screwed up because of the slider so i moved the slider and now it's all pretty
ancient rhythm techniques with those holds oldie but a goodie hold me like you hold them sliders
deet
z
insane
00:39:370 (7,8,1) - yea ok I was wondering why that slider was so long
01:19:707 (3) - skipping heavy 1/2 stuff eee slider+circle > 2 circle + slider
02:15:383 (2,3,4) - could u not do so much unnecessary offbeat 1/3 stuff like
gud idea
hard
01:10:383 (1,2) - 1/2 sliders not realy supported keep them for the 01:24:572 (5,6) - important stuff k
00:55:788 (1,2) - tailz idk how shit like this always gets unsnapped, hitsound copier even breaks because random shit becomes unsnapped
normal
02:31:464 (1,2,3,1,2,3,4,1,2,3,4,1,2,3) - 02:44:437 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - gaps somewehre pls chain is huge broke chain about a bar and a half in
easy
01:00:653 (1) - big boy slider maybe better than reversing on nothing azsz
or do 01:46:059 (2,3,1) - this thing it works made a caillou slider
01:59:032 (2,3,4) - just as ew as the reverse slider did slider + circle like the thing
best part about being a bn is that ur mods for m4m can be garbage as long as a bubble is included d
there is literally nothing nsfw about the bgFser wrote:
i enjoy how pkk stole the bg straight from an arelequin map and still got it qualified despite the pg13 backgrounds rule.
do people not give a fuck anymore? go remove it from the wiki if nobody from the QAT is gonna pay attention to it.
btw using the same bg isnt my point no beef plz..
oh no, the back is exposed how lewd please dq for indecent background ./sFser wrote:
i enjoy how pkk stole the bg straight from an arelequin map and still got it qualified despite the pg13 backgrounds rule.
do people not give a fuck anymore? go remove it from the wiki if nobody from the QAT is gonna pay attention to it.
btw using the same bg isnt my point no beef plz..
Luna- wrote:
i think i'm pkk
Spaghetti wrote:
thanks makoMako Sakata wrote:
Some things on dance number,
02:59:025 (1) - That slider path on that one not really clear to read and might misleading players when playing, either we should follow the slider ball clockwise or counter-clockwise on the full circle slider part https://puu.sh/qYlwL/00a9da4a07.png I think the current shape is pretty intuitive since the first part of the sliderpath is going left, so it curves into the circle quite nicely
Also 04:10:781 (3) - Shouldn't that nc as well? like you did on 03:44:836 (1) - ? similliar patterning with the anti jump, I think the nc should be at least more consistent here yea I forgot lol, although it isn't that big of a deal since I've used this exact same rhythm in the other two kiais before consistently so I don't think the missing NC will make it harder to read or anything
The song reminds me a lot when I first play this game me too : /
the website preview doesn't update instantlyF1r3tar wrote:
Which is the official mp3, the utaite version or the Nanahoshi Kagengakudan one? I keep getting the utaite version every time I download the map, but I still hear the other mp3 in the preview.
what? what's wrong with it?DakeDekaane wrote:
You can't be serious about the BG.
Kind of PG-13ish with the way she's striking that pose.Spaghetti wrote:
what? what's wrong with it?