The artist should be Hatsune Miku right?
i made thisBlind Justice wrote:
The artist should be Hatsune Miku right?
Thanks for modding, kricher!kricher wrote:
on easy
00:20:113 (1,2) - get those sliders a bit bigger I think the sliders are fine, same for the ones below
00:23:357 (1,2) - the same ^^^
00:24:978 (3) - ^^
00:31:465 (3) - could get timed better I used a 2/1 slider here to match the previous 2/1 slider rhythm
02:00:654 (2) - get this a bit earlier or get something between this note and the slders good idea, fixed the rhythm by changing the sliders
03:50:924 (1) - combine those kiai times I separated the kiai times to emphasize the introduction of a new section + increased vocal pitch
on normal
00:03:496 (2) - this could get timed better I used a circle here instead of 1/1 slider to match the piano slowing down at this part
00:06:738 (2) - same with this one
00:20:924 - this parts feels empty get the slider after start a bit earlier and finish at the same time I kept this as a 2/1 gap because I put the 1/1 rhythm at the end of the slider instead since I feel that it creates more emphasis there
00:27:411 (2) - ^^
03:50:569 - combine kiai times
on hard
00:09:574 (1,2,3,4) - this can get replaced with the pattern you used on 00:16:262 (4,5,6) - good idea, fixed
00:16:870 (1,2) - this can get timed better I used a longer slider here to transition into the next part of the music with the added guitar
00:22:546 (3,4,5) - this can get timed better I feel that this pattern plays pretty well so I'll keep it
03:50:722 (6,1) - again combine 2 kiai times
on insane
00:06:738 (3,4) - this imo doesnt fit hmm I can see what you mean, changed it to two circles instead
00:07:142 (1,2,3) - this can get timed better if you move it a bit earlier I think the rhythm here is fine
00:22:951 (1,2) - this can get 1 tick earlier and sound better imo changed the object before it into a 1/2 slider instead so the space gets mapped
01:18:289 (6,7,1) ^^^ this one is fine imo
02:15:383 (2,3,4,5) - this can get a bit timed better if you put in slightly earlier I can move this slightly earlier to match the drums, but I placed it here to map the piano part
03:50:316 (1,1) - on that part just combine kiai times
not good enough at mapping nor at playing to mod dance number
hope this helps
ah you might be talking about the section at 02:33:086 - since I remapped that part. Aside from that, there really isn't much difference between now and two months ago in terms of major rhythm changes except for 3-4 patterns.Ethayth wrote:
Hi!
I want to ask you, if there is a way i could get the old/original first(?) difficulty of "Dance Number"?
When Matsushita was the main vocal, and the map was a little overmapped.
'Cause, it was like one of my favorite map, i enjoyed this map so much! It was so fun to play (For me at least.) and now after all of theses changes, update after update ... uhh.
The actuall map is still great though, i would lie if i said the actuall map was bad. But now it's "just" great, more easy and less fun than before IMO.
Anyway, if you still have the old/original first difficulty and you can share it, well, thank you!
If not, i'm gonna cry, but that's fine, i guess? D:
Anyway², good luck with your mapset!
Sorry for my poor english uhhhhhh
EDIT: I think the one i love, is from December.
Oh god, thanks a lot!pkk wrote:
ah you might be talking about the section at 02:33:086 - since I remapped that part. Aside from that, there really isn't much difference between now and two months ago in terms of major rhythm changes except for 3-4 patterns.Ethayth wrote:
Hi!
I want to ask you, if there is a way i could get the old/original first(?) difficulty of "Dance Number"?
When Matsushita was the main vocal, and the map was a little overmapped.
'Cause, it was like one of my favorite map, i enjoyed this map so much! It was so fun to play (For me at least.) and now after all of theses changes, update after update ... uhh.
The actuall map is still great though, i would lie if i said the actuall map was bad. But now it's "just" great, more easy and less fun than before IMO.
Anyway, if you still have the old/original first difficulty and you can share it, well, thank you!
If not, i'm gonna cry, but that's fine, i guess? D:
Anyway², good luck with your mapset!
Sorry for my poor english uhhhhhh
EDIT: I think the one i love, is from December.
However, I still managed to dig up an old version from the beginning of December, I hope this is what you were looking for
thanks MikiiMikii wrote:
fre mod 4 ticket
[Dance Number]
- 00:42:816 (1) -
There aren't many whistle sounds around here, consider adding some?NO WAIT I TAKE THAT BACK buce- 00:54:472 (2,3) - Circle slider circle better due to the red tick sliders right now did circle + repeat slider
- 01:00:046 (5,6,7) - - NC and maybe use whistles instead? helps to emphasise the drums at 01:00:654 (1,2,3,4) - buxw
- 01:18:391 (4) - Normal hitsound sounds off used clap instead
- 01:26:195 (3) - Whistle? :ok_hand:
- 01:29:843 (1) - and 01:30:249 (3) - ^ added whistle to second one since I'd like to keep the normal hitfinish on the first one which means I can't use soft whistle
- 01:42:613 (3) - idk whats wrong here but the sliderhead needs emphasis. Using a clap hitsound here helped or something nice
- 01:47:478 (3,4) - Maybe give these two circles normal hitsounds? ok dad
- 01:48:999 (3) - Just personal preference but maybe a reverse slider here would be better instead of the hitcircle. Consistency with 01:50:620 (4) - circle feels better to play here since the next object is a slider, whereas the other part has circles and I don't want to have a circle 1/2 beat before a spaced stream
- 01:53:762 (2) - Maybe save the NC for this part instead of at the slider removed NC from slider and put it on the circle
- 02:07:141 (1) - Consider lowering volume a bit more here I think the volume here is at a pretty good level, I don't want it to be too quiet
- 02:09:978 (2,3,4) - Idk if im retarded but keep this snapped at 1/3 tru I'll just snap the last circle to 1/3 to map the piano
- 02:10:384 (1,2) - Something is wrong here LOL i just can't figure it out. Its probably overmapped I really like the back and forth effect from the repeat slider to accentuate the staccato piano note + the beat on the slider end. It just doesn't feel the same with a single circle or 2/3 slider
- 02:16:870 (1) - I could expect a finish hitsound here. But it might be oversounded, but it would be cool yee finish sounds cool here
- 02:47:478 (2) - Clap? fixed
- 02:52:141 (3) - Could use a 1/1 slider after that 3/4 clown fiesta and would nicely emphasis the guitar d o n e
- 02:57:512 (2,1) - ctrl+g these two circles would emphasise 02:57:411 (1,2) - because of the change in pitch while keeping
02:57:715 (1,2) - nicely stacked for that same guitar pitch ok captain- 02:58:424 (2,3) - Ctrl+g? after countless years of researching and playtesting in the himalayas, I have come to the conclusion that this rhythm is godly
- 02:59:032 (1) - Its great sliderart but i think ending it at 02:59:640 (6) - would greatly benefit it ok rip slider
- 03:05:722 (2) - Clap? o
- 03:13:830 (2) - ^ m
- 03:29:843 (1) - ^ at sliderend g
- 03:49:404 (2) - Shift this somewhere else to have a jump? donezo
- 04:11:194 (1,2) - Ctrl+g cool but I like the double created by the circle and slider head since I feel like it captures the vocal perfectly
- 04:15:350 (2) - Same suggestion as before idk why but I feel like keeping this one because it feels nice oh yeah baby $$$$ mMMMMMMMMMMM$4 44$right there $$
I didn't want to suggest more claps because you not placing them somewhere might have been intentional. no i just forgot to place them there since they sound kind of similar to hitnormal LOL
Good luck, hope my mod helped in any way
You can download the matsushita version in the description! It's the same map and everything, just a different mp3 file; both will work when this gets qualifiedKagetsu wrote:
Matsushita's cover was way better T_T
oh... that's cool!pkk wrote:
You can download the matsushita version in the description! It's the same map and everything, just a different mp3 file; both will work when this gets qualifiedKagetsu wrote:
Matsushita's cover was way better T_T
hi val o/val0108 wrote:
Dance Number wo Tomo ni
\:D/
ohhh ok!!pkk wrote:
hi val o/val0108 wrote:
Dance Number wo Tomo ni
\:D/
wo should be correct like you said, but ranking criteria says we're supposed to use a certain style of romanisation, so 'wo' should be 'o'.
It happened with this map a few weeks ago
btw playing your maps was what inspired me to become a mapper, so thanks for all your hard work
13:28 xlni: first things first
13:28 xlni: ur bg is shit
13:28 xlni: fucking furry
13:28 pkk: hello
13:28 pkk: bg is amazing
13:28 pkk: i dont know
13:28 pkk: what you're
13:28 pkk: talking about
13:28 xlni: https://osu.ppy.sh/ss/5032846 i think something like this at 00:06:737 - would better incorporate both the melody and the guitar effect there
13:28 pkk: that + i couldnt find a better one aside from val's
13:28 pkk: xd
13:29 pkk: nice
13:29 xlni: and the 1/1 gap makes the start of the energetic stuff more hyp
13:29 xlni: yeh
13:29 pkk: k i will do that
13:30 xlni: 00:22:546 (1,2,3,4) - do something different
13:30 xlni: in the 4th measure here
13:30 xlni: like sik buildup 00:20:113 (1,2,3,4,1,2,3,4,1,2,3,4) - over three measures
13:30 xlni: do somethin meme in the 4th one
13:30 xlni: in that cycle
13:30 xlni: u get wot i mean
13:30 pkk: o i c
13:31 xlni: 00:25:789 (1,2,3,4,5,6) - like wot u did here
13:31 xlni: thas gud shit
13:31 xlni: yeha
13:31 pkk: a y E
13:32 xlni: 00:35:722 (1) - make this funkier imo, but i mean that's more of a style thing
13:32 xlni: so it/s w/e
13:32 xlni: like shape wise
13:33 pkk: if i can think of something cool i will change it
13:33 xlni: 00:57:005 (3) -
13:33 xlni: nice
13:33 xlni: normal
13:33 xlni: whistleo
13:33 xlni: out of nowhere???
13:33 pkk: o
13:33 pkk: maybe i put that there cuz in the matushita version there was some whistle
13:33 xlni: o
13:33 xlni: LOL
13:33 pkk: i forgot
13:34 xlni: o yea
13:34 xlni: put hatsune miku as artist
13:34 xlni: ;/
13:34 xlni: is the girl in the bg even miku
13:34 pkk: hatson mike
13:34 pkk: is not an artist.
13:34 xlni: why are her eyes
13:34 xlni: diff colors
13:34 pkk: yeah
13:34 xlni: is that hot or something
13:34 pkk: ask the artist l moa
13:35 xlni: 01:19:100 (3) - this whistle is nice
13:35 xlni: hits the spot
13:35 xlni: :ok_hand:
13:35 pkk: yeee
13:36 xlni: 01:35:518 (6,7) - satisfying
13:36 xlni: 01:37:242 (2,3) - not QUITE as satisfying but it works
13:37 pkk: mmMM
13:37 xlni: 01:41:195 (1,2,1) - roughen this up a bit
13:37 xlni: this flow feels too soft for the cymbal crashes
13:38 pkk: i see
13:38 pkk: i can make them parallel
13:38 pkk: or sth
13:39 xlni: yea and make the player pull back
13:39 xlni: that would be interesting
13:39 xlni: 01:43:424 - i think the whistle is here
13:39 xlni: it sounds a bit late on 01:43:525 -
13:39 pkk: tru
13:39 xlni: actually both sound meh
13:39 xlni: LOL idk
13:40 xlni: ur call
13:40 pkk: i'll put it on both XDD
13:40 pkk: doesn't sound too bad t bh
13:40 xlni: g
13:40 xlni: 01:47:478 (3) -
13:40 xlni: add whistle
13:40 xlni: 01:47:276 (1,3) - so these both have whistles
13:40 xlni: feels gud imo
13:41 xlni: 01:48:492 (1,2) - increase this spacing a bit, you let the player rest because 1 is a repeat so 2 can be farther away
13:41 pkk: o
13:41 xlni: that's why the first time you did that pattern it was :ok_hand:
13:41 pkk: stacked with tail of 01:47:884 (2) -
13:42 xlni: 02:10:181 (3,4) - nice snapping baro
13:43 xlni: actually i can't tell if that plays well
13:43 xlni: sec
13:43 pkk: holy
13:43 xlni: dam
13:43 xlni: wtf is that second note snapped to
13:43 xlni: 1/3 sounds too early
13:43 xlni: 1/4 sounds slightly too late
13:43 pkk: yeah should be
13:44 pkk: red tick
13:44 xlni: at 100% it sounds like 1/4
13:44 xlni: yeah
13:44 xlni: 1/2*
13:45 xlni: while we're at it you might as well add whistles to 03:37:546 (1,3) -
13:45 xlni: 04:03:492 (1,3) -
13:45 xlni: unless you had a reason not to have whistles there
13:46 xlni: 02:31:464 (1) - almost tempted to say this note would be better off not existing like vinxis :/
13:47 pkk: .
13:47 pkk: k
13:48 xlni: 03:31:059 (1,2,3,4) - why is this one spaced lower
13:48 xlni: ;/
13:49 pkk: no room
13:49 pkk: lo
13:49 xlni: yeha it seems like you forgot (?) to look for places to put normal whistles in the second half
13:49 xlni: cuz there's a lot of things that you put whistles on in the beginning but u didn't put whistles on them near the edn
13:50 xlni: gh
13:50 pkk: o
13:51 xlni: ye there's not much else i have to say rly
13:51 xlni: im bad at modding
13:51 xlni: xd
13:51 xlni: the map is solid/10
13:52 pkk: thank.
13:54 xlni: yehaj.
13:54 xlni: ok i post log
well i'm really sorry that I have to say this but doing things like I did in this diff was my style. much of it is based on what I felt were the musical groupings as well as tweaking that I did from testplaying. if you have stuff to say while looking from that perspective then be my guest. otherwise, this is all I can say. just pointing at things and saying wtf doesn't really help. as always i'm open to further discussion on this but I'd rather not remap and retweak things I think are completely fine.Kibbleru wrote:
21:10 Kibbleru: 00:18:695 (5,1,2) - what r these overlaps i don't see a problem; it's structured too. the tail is sitting on the sliderbend
21:10 Kibbleru: 00:45:654 (3,4,1,2,3,1) - holy pls redo thsi part why
21:11 Kibbleru: 00:54:168 (1,2,3) - wth is this the angle changes quicker when the drums become more intense and they're grouped by visual distance in the way I think the music is grouped
21:11 Kibbleru: 00:56:499 (5,6,7) - more spacing i like this arrangement for gameplay
21:12 Kibbleru: 01:12:005 (1,2,3,4,5,6,7) - triggered what about it? it's just structure
21:12 Kibbleru: 01:18:492 (1,2) - more spacing pls 3 is emphasized
21:12 Kibbleru: 01:19:707 (2,3) - too close
21:12 Kibbleru: i mean 01:19:303 (1,2,3) - visually its fine but for gameplay i guess a stacked note can be added between 1 and 2
21:14 Kibbleru: 02:16:059 (1,2,3,1) - like shit give that poor circle some space it's fine
deetz wrote:
while this was mapped in a time where I was basically a different mapper I will stand by my decisionswell i'm really sorry that I have to say this but doing things like I did in this diff was my style. much of it is based on what I felt were the musical groupings as well as tweaking that I did from testplaying. if you have stuff to say while looking from that perspective then be my guest. otherwise, this is all I can say. just pointing at things and saying wtf doesn't really help. as always i'm open to further discussion on this but I'd rather not remap and retweak things I think are completely fine.Kibbleru wrote:
21:10 Kibbleru: 00:18:695 (5,1,2) - what r these overlaps i don't see a problem; it's structured too. the tail is sitting on the sliderbend
21:10 Kibbleru: 00:45:654 (3,4,1,2,3,1) - holy pls redo thsi part why
21:11 Kibbleru: 00:54:168 (1,2,3) - wth is this the angle changes quicker when the drums become more intense and they're grouped by visual distance in the way I think the music is grouped
21:11 Kibbleru: 00:56:499 (5,6,7) - more spacing i like this arrangement for gameplay
21:12 Kibbleru: 01:12:005 (1,2,3,4,5,6,7) - triggered what about it? it's just structure
21:12 Kibbleru: 01:18:492 (1,2) - more spacing pls 3 is emphasized
21:12 Kibbleru: 01:19:707 (2,3) - too close
21:12 Kibbleru: i mean 01:19:303 (1,2,3) - visually its fine but for gameplay i guess a stacked note can be added between 1 and 2
21:14 Kibbleru: 02:16:059 (1,2,3,1) - like shit give that poor circle some space it's fine
thx pish ipishifat wrote:
offsets are late I checked offset again, the kicks are on beat but some claps end up being 3-4 ms late while others are completely fine so idk lo
and osft clap 2 unused destroyd clap2 and slide2
ex
01:08:761 (1) - fin ish and other diffs yea
01:28:626 (3,4) - stack screwd up to the point of looking like a direct overlap thing ingame lol stack = fixd to the right to the left
02:01:261 - 01:02:883 - wy volume difference 4got to change
02:10:653 (2) - could u not snap to nothing other diffs know it's 3/2 oops.
02:11:194 (1,2,3) - 02:13:626 (1) - first rhythm covers guitar and second doesnt um song is the same um um yh eAH fix
03:02:275 (1,2,3,1) - weird grouping doing what u did on insane =better (so groups of 2) ok did
04:15:957 (5,1) - repeated overalps tho I think this is ok but 5 was screwed up because of the slider so i moved the slider and now it's all pretty
ancient rhythm techniques with those holds oldie but a goodie hold me like you hold them sliders
deet
z
insane
00:39:370 (7,8,1) - yea ok I was wondering why that slider was so long
01:19:707 (3) - skipping heavy 1/2 stuff eee slider+circle > 2 circle + slider
02:15:383 (2,3,4) - could u not do so much unnecessary offbeat 1/3 stuff like
gud idea
hard
01:10:383 (1,2) - 1/2 sliders not realy supported keep them for the 01:24:572 (5,6) - important stuff k
00:55:788 (1,2) - tailz idk how shit like this always gets unsnapped, hitsound copier even breaks because random shit becomes unsnapped
normal
02:31:464 (1,2,3,1,2,3,4,1,2,3,4,1,2,3) - 02:44:437 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - gaps somewehre pls chain is huge broke chain about a bar and a half in
easy
01:00:653 (1) - big boy slider maybe better than reversing on nothing azsz
or do 01:46:059 (2,3,1) - this thing it works made a caillou slider
01:59:032 (2,3,4) - just as ew as the reverse slider did slider + circle like the thing
best part about being a bn is that ur mods for m4m can be garbage as long as a bubble is included d